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	<title>Nguhcraft Wiki - User contributions [en-gb]</title>
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	<updated>2026-10-30T09:05:53Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Slabland&amp;diff=43486</id>
		<title>Slabland</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Slabland&amp;diff=43486"/>
		<updated>2026-10-24T18:50:25Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: renamed Tyuvya Tôšma&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Continents.png|thumb|alt=Map of continents|Map of continents]]&lt;br /&gt;
&#039;&#039;&#039;Slabland&#039;&#039;&#039; is a [[continent]] located in the central-north of the [[United Ŋations Office for Cartography#United Ŋations geoscheme|ŋorld]] and hosts 19 [[Country|countries]], 1 condominium, and 3 extraŋational territories. It is also the location of the [[Slab Exchange]] and [[Your Doom]], both of which are located in [[Old Kingdom]].&lt;br /&gt;
&lt;br /&gt;
== Ŋations in Slabland ==&lt;br /&gt;
&lt;br /&gt;
* [[Adnar]] ([[Amodingaling Autonomous Ward]], [[Bình Dương]])&lt;br /&gt;
* [[Alternate Slumia]]&lt;br /&gt;
* [[Atlantis]] ([[Dagalunt]], [[Vonkvovagak]] and [[Sabgobagak]])&lt;br /&gt;
* [[I Êpcêm Mûn-nan]]&lt;br /&gt;
* [[Imerchal]]&lt;br /&gt;
* [[Kozdenen]]&lt;br /&gt;
* [[Kyaw Cen]] ([[Shingtsun]]; partially in [[Thasusa]])&lt;br /&gt;
* [[Republic of Minaro-Cohasia|Minaro-Cohasia, Republic of]]&lt;br /&gt;
* [[Mobile Territories]] ([[Mobile Territories#Fauna|Birdtree Island]] and [[Mobile Territories#Fauna|Turtle Bay]]; mostly in [[Leporia (continent)|Leporia]])&lt;br /&gt;
* [[New Maeksikeo]] ([[Newmoon Forest]])&lt;br /&gt;
* [[Yunaited Kaingdwm|Nordiland]]&lt;br /&gt;
* [[Pantiago]]&lt;br /&gt;
* [[Ɍijeləm|Riyelum]]&lt;br /&gt;
* [[Sofao Tâsi]]&lt;br /&gt;
* [[The Syndicate|The Hertskomestat Syndicate]] ([[Klakkenbuutsch|Klakkenbutsch]]; partially in [[Archipelagia]], [[Ŋafrica]] and Leporia)&lt;br /&gt;
* [[Tejolant]]&lt;br /&gt;
* [[Ukoŋia]] (including [[North S&#039;elivo Territory]])&lt;br /&gt;
* &#039;&#039;[[Vansterèl]]&#039;&#039; (Condiminium of Shingtsun and Imerchal)&lt;br /&gt;
* [[Wekañu-Skefo]] (partially in Leporia)&lt;br /&gt;
* [[Yysh]]&lt;br /&gt;
&lt;br /&gt;
=== Former Ŋations ===&lt;br /&gt;
&lt;br /&gt;
* [[Dagalunt]] (independent; joined [[Atlantis]])&lt;br /&gt;
* [[Hentzo]] (partially in [[Hlambigla]])&lt;br /&gt;
* [[Lavvakcesaa]]&lt;br /&gt;
* [[MápabaL]] (partially in Thasusa and [[Gadicinta]])&lt;br /&gt;
* [[Nošaterçe]]&lt;br /&gt;
* [[Nyewez]] (partially in Hlambigla)&lt;br /&gt;
* [[Tanylezi]] (including [[Tje Manathi T&#039;onzolo]]; partially in [[Gadicinta]])&lt;br /&gt;
* [[ǀNṵ́e ǂKx&#039;ûm||Nṵ̀e ǂKx&#039;ûm]]&lt;br /&gt;
&lt;br /&gt;
== Foreign Territories in Slabland ==&lt;br /&gt;
=== Former Foreign Territories ===&lt;br /&gt;
&lt;br /&gt;
* [[Hajdislant]] and [[Adnar]] ([[Lautseq]] in the aftermath of [[World War 2]], before it became a protectorate of the [[United Ŋations]])&lt;br /&gt;
* Kyaw Cen ([[Mariland]])&lt;br /&gt;
&lt;br /&gt;
== Extraŋational Territories ==&lt;br /&gt;
&lt;br /&gt;
* [[Juya Gwaña]] (including [[Tyuvya Tôšma]])&lt;br /&gt;
* [[Lautseq]] mod protectorate (former [[United Ŋations|UŊ]] protectorate)&lt;br /&gt;
&lt;br /&gt;
* [[The Old Kingdom]]&lt;br /&gt;
&lt;br /&gt;
=== Special Landmarks ===&lt;br /&gt;
&lt;br /&gt;
* [[Slab Exchange]] (Old Kingdom)&lt;br /&gt;
&lt;br /&gt;
* [[Your Doom]] (Old Kingdom)&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=File:Qoatzait_Map_New.png&amp;diff=43461</id>
		<title>File:Qoatzait Map New.png</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=File:Qoatzait_Map_New.png&amp;diff=43461"/>
		<updated>2026-10-17T04:52:29Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: Jutomi uploaded a new version of File:Qoatzait Map New.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
New map post Viberian donation&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Mobile_Territories&amp;diff=43460</id>
		<title>Mobile Territories</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Mobile_Territories&amp;diff=43460"/>
		<updated>2026-10-16T01:26:17Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: /* Qoatzait */ Retconned without retconning or something&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
{{Infobox ngation|name=Mobile Territories|ung-member=probably not (under Jutland)|banner=Mobile-Territories-flag.png|banner-label=&#039;&#039;&#039;Banner of Mobile Territories&#039;&#039;&#039;|map=Nguhcraft minimap Mobile Territories.png|map-label=Location of Mobile Territories in Leporia|capital=Ravager; Witherhold; Golem; Beeport|demonym=mob|government=mobocracy|ruler=[[Jutomi]]|ruler-title=Great Adjudicator|languages=Various|two-digit-code=JT|three-digit-code=JUT|currency=various|Anthem=[https://minecraft.wiki/w/Minecraft_(song) Minecraft]}}&lt;br /&gt;
&lt;br /&gt;
Mobile Territories (sometimes referred to as &#039;&#039;The Mobile Territories;&#039;&#039; Anthem: [https://minecraft.wiki/w/Minecraft_(song) Minecraft]) is a ŋation in [[Leporia (continent)|Leporia]]. It was recognized as an established territory on October 20th, 2025 [[Fakeworld]] time by [[Jutomi]], who is the head of [[Jutland]] and remains both the Chief Architect and Arch Adjudicator between jurisdictions and player-base interŋational matters. It had gone by the name of [[Jutland]] until March 13, 2026 Fakeworld time, when the principality of Jutland made its separate claim on the map. The mixup is believed to be partly caused by the fact that Mobile Territories is still considered to be under Jutland&#039;s jurisdiction for interŋational matters and organizations, as well as the southwest corner having Jutomi&#039;s beach resort and &amp;quot;The Ark&amp;quot;, said to contain two of essentially each kind of animal.&lt;br /&gt;
&lt;br /&gt;
Mobile Territories is canonically a loose collection of multiple municipalities ruled by minecraft mobs (i.e. &#039;&#039;mobiles&#039;&#039;), sometimes classified as a confederation, with the southern half is sometimes referred to as &amp;quot;Fauna&amp;quot;, while the northern half as &amp;quot;Witherport&amp;quot;. Though their jurisdictions differ in several ways, aside from nearby land claims, they are ultimately united under the agreement that mobs are the rightful owners of the server. Players are not able to apply for citizenship and only as servants or contractors, although Witherport generally views them in a much more hostile manner. The Great Adjudicator holds an exceptional honor, being a chief architect and an arbiter for disputes between factions, but ultimately is still classified as a servant to the various states.&lt;br /&gt;
&lt;br /&gt;
Geographically, Mobile Territories is primarily situated in Leporia, although its claim technically spreads into Slabland. It shares its southwestern border with [[Wekañu Skefo]], western border with [[Jutland]], and its northwestern border with [[Ettêre Ðiffyt]]. It also used to share its western border with an exclave of [[The Hertskomestat Syndicate]] until its great border shrinkage of April 3rd, 2026. Much of the civilization is scheduled to live underground in an expansive natural cavern system connected by a complex rail network, although several will reside on or above the surface. All of the pale gardens on Leporia, including the single largest pale garden in the Ŋorld, are currently in its claim. It also claims the only river to give direct access between the Juqyś sea and both the Wuddig Sea and Grindlesnurt.&lt;br /&gt;
&lt;br /&gt;
Players are advised to travel to Mobile Territories with caution and respect for mob rights and privacy, especially when traveling through Witherport. Players are banned from wielding weapons and wearing thorns while in the territories, although this is rarely truly enforced during transit. &lt;br /&gt;
&lt;br /&gt;
According to a [[List of freedom indices|popular freedom index composite]], the freedom of players is on average &#039;&#039;repressed&#039;&#039; within the territories, being severely repressed in Witherport and only partly free in Fauna. Witherport grants fewer freedoms generally, particularly to passive mobs, and most districts are authoritarian regimes, albeit intensely pro-market, while Fauna asserts rights for all mobs within their borders, having a far wider range of center-right to far-left economics and being only somewhat more democratic on average. &lt;br /&gt;
&lt;br /&gt;
== Fauna ==&lt;br /&gt;
Fauna is broadly considered to be the southern half of Mobile Territories, with many districts, totaling roughly 30-ish distinct municipalities (with several joint jurisdictions) and some unincorporated zones, including the Great Adjudicator&#039;s beach resort. Fauna is generally neutral or friendly and largely open borders, although a few municipalities do not get along with one another, such as Foxwood and Birdtree Island. Its administrative head and meeting place is generally set in Beeport, as well as Golem, although some argue Golem is a separate area. &lt;br /&gt;
&lt;br /&gt;
The proposed territories of Fauna include Lower Pollene, Birdtree Island (and the Birdtree), Cattlecow and Swine, Cameloon, Equiny and Muleky, Kitteny, Bambooie, Ocella, Shangra-Llama, Goathorn and Polursiny, Mycelia, Dogma and Foxtrot (collectively Wolver-Foxcroft or simply &amp;quot;Wolfox&amp;quot;), Froglight, the Sea of Tropic (Turtle Shores and Dolphine), the Gulf of Codsalmon, and &#039;Rachniden on the surface; The Nest, Baats, Axolotlopolis, Armadillage, Rabbithole, Snifferhenge, (the) Inkwell, Strider, the Reservoir (tropical fish), Puffage, and the districts of Golem underground; Upper Pollene, Birdtree, Sheepuff and Minighastus in the air. There also will be various unincorporated territories, for which are predominantly work stations for player contractors. Because of the number of districts and connections to other regions, it is scheduled to have by far the most significant rail network in the region, and potentially the most complicated on the server.&lt;br /&gt;
&lt;br /&gt;
Fauna has a relatively neutral or benevolent relationship with players overall, although residents of The Nest and the Spider Den frequently give into fear or primal instincts, while members of Golem and Allaysia are much more friendly to players, and weary if not hostile to factions in Witherport, Some argue that the confederated states are actually two separate entities, but are still interŋationally analyzed as being one region as they all still abide by the same underlying treaty. They are generally not super industrious, preferring nature and rural life, although Pollene and the surrounding areas are more developed.&lt;br /&gt;
&lt;br /&gt;
The various territories are mostly split along geographical features, including individual cavities within the vast underground cavern network and narrow points between biomes. Fauna&#039;s southwestern segment is largely aquatic territory known as the Sea of Tropic, with a couple of islands, including Birdtree Island and the Golem Memorial, along with Turtle Shores, Dolphene, Inkwell Tower, and the Gulf of Cod and Salmon. Northeast is the administrative, international and bee capital of Pollene, which lies before the pale garden of Hollow Hill to its northeast and the natural meadow of Point Fauna to its northwest. Most other territories reside in the various (predominantly dark oak) forests that surround the two round hills. Hollow Hill features a large crack that opens to numerous entrances to Fauna&#039;s underground, as does Pollene, northern Foxtrot, the Inkwell, and two other entrances in the Sea of Tropic.&lt;br /&gt;
&lt;br /&gt;
Like Witherport, Fauna is predominantly located in Leporia. However, some of its territories, including Birdtree Island, Jutomi&#039;s Resort and The Ark in Turtle Shores, and a small section of the southeast corner of Axolotlopolis are technically in [[Slabland|Slabland.]] However, because Birdtree Island is in fact an intercontinental island, Axolotlopolis&#039; corner is a rounding error from a meandering river, and Jutomi&#039;s resort is only registered as being in Mobile Territories as an extranational property, Fauna and the rest of the Mobile Territories is generally considered as being entirely in Leporia.&lt;br /&gt;
&lt;br /&gt;
=== Golem ===&lt;br /&gt;
Golem is the territory that settled in a massive underground cavern system under the southwestern islands of Jutland. Inhabited by allays, villagers, and various types of golems, it is generally considered to be within the territory of Fauna, but politically the residents work much more closely with each other than other areas, and are much more friendly to players and even other residents of Fauna, albeit significantly more weary if not outright hostile to the more aggressive factions of Witherport. Golem is scheduled to be more developed than much of Fauna, being particularly industrial, with space already reserved for copper golems for when they are prophesized to one day enter the Ŋorld. The northern sections of two of the large cavern Chambers that Golem resides in are in the territory of The Syndicate, which lead to a small but dangerous skulk cavern. Proposed districts include Snowden, Ironhold, Copporial, Allaysia, and The Village Area.&lt;br /&gt;
&lt;br /&gt;
=== Jutomi&#039;s Resort ===&lt;br /&gt;
[[File:MT Divisions Surface 2.png|thumb|Surface-layer subdivisions of Mobile Territories. The white solid line denotes the line between Fauna and Witherport. The dashed white lines indicate  broad boundaries of greater subregions. Solid red lines indicate clear boundaries between districts. Dashed red lines show loose borders that overlap between non-autonomous woodlands. ]]&lt;br /&gt;
[[Jutomi]]&#039;s first build and long-term abode is located at the southernmost tip of Fauna. It is generally considered part of Fauna for logistical reasons, but it is the only place not really agreed upon by mobs to have a real function other than housing the (Great/Arch) Adjudicator, who also serves in [[Jutland]]. It is also home to the &#039;&#039;&#039;Great Ark&#039;&#039;&#039;, a construction that is purported to house two of most passive mobs for protection until their districts are built. Jutomi&#039;s Resort also features a private [[List of ghastports|Ghast Station]], as well as a couple of smaller constructions, and also sits directly under a rail line. Since the rail slows down here, and is also scheduled to potentially have an offramp from Birdtree, it is sometimes considered loosely as a &amp;quot;dismound-only station&amp;quot;, colloquially referred to as &amp;quot;Resort Pass&amp;quot;, although it has no code and is not generally considered an actual station. It is currently overflowing with chests, as Jutomi is known to be a collector of rare relics, and also too lazy to build an actual storage facility for the bulk supplies, primarily imported from [[List of publically accessible farms|Spawn Goldbürc Gold Farm]] in [[Myžariky]]. &lt;br /&gt;
&lt;br /&gt;
== Witherport ==&lt;br /&gt;
Witherport is broadly speaking the northern half of Mobile Territories. It presently consists of nearly all of the pale gardens of [[Leporia (continent)|Leporia]], including the single largest pale garden in the Ŋorld, along with four of its five satellite microbiome pale gardens (with the fifth in The Hertskomestat Syndicate). It holds all of the pale gardens in Leporia outside of  The largest pale garden is officially recognized by the Mobile Territories and Jutland as an environmentally protected area, free for mobs (mostly the creaking) to roam largely uninterrupted in their natural state.&lt;br /&gt;
&lt;br /&gt;
Geographically, Witherport is mostly low-lying dark oak forest surrounding the high plateau that is the Ŋorld&#039;s largest pale garden, and is surrounded by a canyon/river system that make up most of its natural borders. It features a vast underground network, which while significantly less complex than Fauna features more substantial chambers similar to or even more vast than Golem. It further acquired a small mountain range to its west and the cavern systems underneath, giving it a border with [[Ettêre Ðiffyt]].&lt;br /&gt;
&lt;br /&gt;
The proposed territories of Witherport include Witchhaven, Bogwater Grotto, Strayden*, the Slime Hole, Ravager, Cinder, Husk, the Industrial and Mutual Defense Districts, and the Creaking Reserve at (or just below), surface level, and Magmar, Hoglin Hollow, Sulfury, the Witherstorm Citidel (sometimes more broadly called &amp;quot;Witherhold&amp;quot;), and Guardwell underground. The Obelisk Factory and two of trial chambers are also underground. They almost all have a negative relationship with the territories of Golem. Ravager is generally considered the illager capital as well as the administrative capital of Witherport, while the Witherstorm Citadel is the military and leadership capital of the nether and undead organizations. &lt;br /&gt;
&lt;br /&gt;
All of these territories are generally belligerent and hostile toward players, who they disdain and consider outside invaders. There is a tentative alliance with Jutland to represent them in foreign affairs, in part by request of the residents of Fauna and certain municipalities within Witherport.&lt;br /&gt;
&lt;br /&gt;
For a while, the entirety of Witherport was going to be designated a ŋature reserve named &amp;quot;Flora&amp;quot;, but the hostile mobs negotiated that only the large pale garden would be officially designated as such, further acting as a  natural buffer between territories as well as the jurisdiction of the creaking mobs. Building is extremely regulated along the edges and directly underneath, and the forest itself is charted as remaining untouched as a natural wonder of the server and as a refuge away from player intervention, even for mobs&#039; benefit.&lt;br /&gt;
&lt;br /&gt;
Despite Mobile Territories being situated very close to six trial chambers, it only has claim over one, situated in Witherport, although a second, nearby one has an underground line connecting it. This line also connects Witherport to Fauna underground, specifically connecting Witherhold with the Baats-Slimehole Pass.&lt;br /&gt;
&lt;br /&gt;
The Leshrail Warped line will be connected to a station in the Witherstorm Citadel, and have direct access to the Obsidian and Wither Rose farm, which is hypothesized by some members of the Witherstorm Citadel to be the imprisonment of their divine prophet and meant to keep players wanting to use their commercial utilities out of residential centers. Ravager will also feature at least one connection between Slabland and Leporia.&lt;br /&gt;
&lt;br /&gt;
=== Non-Autonomous Districts ===&lt;br /&gt;
There are a number of territories within Witherport that are collectively administered by the Mobile Territories, but in truth the hostile mobs of Witherport have significantly more direct control over them, as they are also the ones who primarily operate the districts. The northwestern territory north of Witchhaven is a research and industrial sector, and also has the West Garden Station and resting area. To the southeast of Cinder, there exists a patch of land that is largely controlled collectively by Witherport, and serves as a large military base to protect the MobileTerritories from foreign threats.  The western border of Fringe and the northeastern border of Dredge are largely non-autonomous if not outright unadministered territories, as is the case with the exclave that is not constitutionally recognized as part of the territories.&lt;br /&gt;
&lt;br /&gt;
=== Fringe ===&lt;br /&gt;
Fringe is the landmass across the river from Witchhaven and part of the industrial district. While sometimes considered a part of Witherport, as a few hostile mobs do call it home, and the districts largely agree on their disdain for players, they are generally considered both geographically and politically quite separate from the rest of Witherport. Rather than being outright hostile to players for players&#039; sake, they are more keen on protecting their territories, favoring isolation from others, including to a lesser extent other districts. Strayden, Enderward, and the Wind Tunnel Mines are all considered part of Fringe, along with the Unincorporated Western Border along [[Jutland]], which is sometimes considered Firefly Territory.&lt;br /&gt;
&lt;br /&gt;
=== Dredge ===&lt;br /&gt;
Dredge is the latest addition (technically reacquisition) to Witherport, and is sometimes also considered separate as it is neither a municipality of its own nor a joint industrial district per se, although some argue that it is entirely part of Ravager. Northeast of Ravager proper, universally agreed to be part of the East Witherport Industrial Complex, the territory is used for material (often chemical) storage, transporation, and partial dumping at the Chemiplant zone. It also features a substantial pale garden behind it that is known as &amp;quot;the Graveyard&amp;quot;. (Rumor has it there is an illicit radioactive black market village under the hill). The peninsula north of Ravager is also considered part of Wasteland, as it is a canal project managed by Ravager to allow sufficient access between the Ravaged River and the Grindlesnurt sea, control of the sea at the end of the canal. Ironically, the canal is going to cut through terrain that is already mostly under sea level.&lt;br /&gt;
&lt;br /&gt;
=== Qoatzait ===&lt;br /&gt;
[[Qoatzait]] is a dependent, semi-organized territory of Witherport  administrated by Ravager. Unlike the other listed territories, Qoatzait is not contiguous with the rest of Witherport or even on Leporia, and is instead a sand pit claimed in the east of [[Ŋafrica]] along the northern border of [[Viberia]]. Its primary purpose is to acquire sand for the construction of Ravager and Husk, although Cameloon may also stand to benefit from the  mines.&lt;br /&gt;
&lt;br /&gt;
Due to its possibly illicit operations, others may also acquire sand and work in the territory, within a set of [[Qoatzait|guidelines]]. It is also debatable whether this is truly considered a part of Witherport, since it is a territory roughly spanning its entire land area, while also not being officially recognized by any district charters or constitution, as well as being classified as partly wilderness.&lt;br /&gt;
&lt;br /&gt;
For a while, it also held onto land that is believed to have been the [[Qoatzait#Etymology|accidental origin]] of Qoatzait&#039;s namesake, potentially have been in contact with the lost culture of [[Maryland]], living along its southern border before being ceded to Viberia.&lt;br /&gt;
&lt;br /&gt;
== Border History and Land Changes ==&lt;br /&gt;
After its initial claim, Mobile Territories had shifted its borders over time. These changes were small and only affected nearby wilderness, but were nevertheless fairly significant for the Mobile Territories.&lt;br /&gt;
&lt;br /&gt;
On December 23rd, 2026 Fakeworld Time, MT had briefly claimed a similar-sized narrow territory on Slabland for Golem, although this was later retracted upon underground exploration and the dissolution of [[Lavvakcesaa]] a fake month and a half later. On the 24th, Fauna expanded north and east to reach its nothern river and include modern Dogma, Bamboo and Froglight Forest.&lt;br /&gt;
&lt;br /&gt;
On March 13th, 2026 Fakeworld Time, when [[Jutland]] was realized as an independent state, the territory northeast of Witherport originally planned for trash unloading was discarded. Later in the month, construction on Mushroom Island began in Fauna, and development began in Cattlecow. On April 2nd, the isthmus connecting Witherport to the land to its north was removed, along with most of the trees.&lt;br /&gt;
&lt;br /&gt;
On April 3rd, 2026 Fakeworld Time, Fauna expanded to include a peninsula once owned by The Syndicate, following much of its territory being returned to Wilderness. This area would later become Horsetail, and the area underneath became the third trial chamber to be in the claim of Mobile Territories, as well as allowing the entire cavern system under the southern peninsula to be utilized. Mushroom Island was completed a day later.&lt;br /&gt;
&lt;br /&gt;
On the initial hours of May 20th, the mountainous terrain and its vast cavernous system to the west of Witherport was claimed by Witherport for Enderward and a thus far undesignated snow, forest and mining territory, giving it a border with [[Ettêre Ðiffyt]] and a much longer one with Jutland, while Fauna reaffirmed its desire to not have a piece of land to its east that resulted from a rounding error in map translation. Two weeks later,  upon growing demand for space and a land survey revealing prior miscalculations that had resulted in underground concerns, Witherport reclaimed the northeastern territory it had relinquished two and a half months prior, along with a strip of land to build out a waterway to the Grindlesnurt Sea. &lt;br /&gt;
&lt;br /&gt;
On June 30th, the territory of [[Qoatzait]] was established in Ŋafrica to fuel the needs of upper Witherport. A week later on July 8th, the Territories&#039; borders were further adjusted to recognize the locations of Equiny and Mulekey, Ocela, and Bambooie, along with the eastern defense zone in Witherport. On September 23rd, 2026 fakeworld time, territory was ceded from [[Viberia]] to give the locals more legitimacy over the entire region, in exchange for a claim to part of the recently dissolved [[Hummland]]. Qoatzait returned the territory only a few days later, and further ceded territory along its original southern, eastern, and western borders. &lt;br /&gt;
&lt;br /&gt;
== Jutland and Foreign Relations ==&lt;br /&gt;
Mobile Territories has close political ties with [[Jutland]], for which it does not border but is geographically close to. [[Jutomi]] the Adjudicator rules Jutland as well as serving as the head mediator, judge, and grand architect of Mobile Territories. Despite this, citizens of both ŋations do not interact much with each other, as both cultures are relatively isolationist in nature. Furthermore, there has been growing distance between both ŋations and the Adjudicator, who is seen increasingly as having little legal power over either region.&lt;br /&gt;
&lt;br /&gt;
While Jutland is on paper supposed to help represent Mobile Territories in Foreign Affairs, the immensely greater soft and hard power of Mobile Territories and especially Witherport have strained that relationship. Despite this, and a precedent that districts can operate semi-autonomously in interŋational affairs where mobs are involved, the usual process and legally binding treaty states that the different districts, as well as Jutland, collectively vote on mutual joint representation with other ŋations. This includes interŋational organizations, embassies, and war involvement. However, trade is relatively unregulated, which has led to conflict.&lt;br /&gt;
&lt;br /&gt;
Both ŋations hold a joint embassy in [[T&#039;anshilebs]], although the Witherport ambassador is notably absent. [[Aswnga|Aswnga and notably Axolotlland]] are on friendly terms with Mobile Territories, with horses and axolotls traveling freely between the two ŋations. [[Wánade]] is considered a tentative ally, on account of the immense freedoms lent to mobs and past migration of mobs, particularly swine, between the two. Mobile Territories alone is also part of [[MEOWS]], due to its citizenship of both cats and ocelots.&lt;br /&gt;
&lt;br /&gt;
Due to controlling the main river that flows through the boundary between [[Leporia (continent)|Leporia]] and [[Slabland]], [[Enkavak]] utilized its passage when it went to suppress rebels in [[Dagalunt]], with permission from Fauna. Reports of a rogue missile going off the coast west of Fauna have been nonconclusive, as many argue it was a charged creeper from Witherport having a bad day. On July 14th, 2026 fakeworld time, a recommendation was issued by the Adjudicator that all mobs should stay out of the gulf for their own safety on account of various events, although this is non-binding. &lt;br /&gt;
&lt;br /&gt;
=== Adnar and the Çaigoŋ Civil War ===&lt;br /&gt;
Adnar has historically been a friendly trading partner with Mobile Territories, with Golem and Witherport particularly benefitting from trade, notably in copper, although some tensions existed with Witherport on account of the war on pale gardens. It is of the few non-mob-based ŋations that Mobile Territories had interacted with in any significant capacity, although they&#039;ve historically remained politically fairly neutral. Fauna maintains few relations with them, and relations soured elsewhere after the war ended.&lt;br /&gt;
&lt;br /&gt;
On May 26th 2026 fakeworld time, [[Adnar]] devolved into what appears to be a civil war with Çaigoŋ, a separatist movement in its western enclave comprised of Slimekin. Upon receiving word of the events roughly a week later, the Slime Hole declared its support for the Çaigoŋese Slimekin, with various districts within Witherport following suit. An expose from Pollene found that they were also open to sending financial aid, as well as offering discounts on nether-grade munitions. Golem followed soon after, announcing their support for Adnar proper, with a reporter from Foxtrot claiming that workers near the Olympic Line saw raw copper ore being shipped to Adnar&#039;s Amodingaling. A news story was reported on the events three days later.&lt;br /&gt;
&lt;br /&gt;
It is currently documented as the first major non-mob-based conflict that districts within Mobile Territories have gotten involved in, and is also notable for being divisive and having circumvented their foreign relations policies and treaty with Jutland. On July 14th, 2026 fakeworld time, news released that the Arch Adjudicator, whom had been documenting the events in [[Qoatzait]] before getting trapped in [[Kozdenen]] acquiring kelp and iron resources before escaping in the narrow window when [[User:Total pleb|Peleṽa Thoa-Saevakki]] had been sent to a black hole, that the war had already ended on June 23rd, meaning that high-quality weapons and financial resources were being given to Adnar for nearly twice as long as the war itself lasted. This came at the heals of a massive flood in Witherport washing away important resources, leading to an environmental catastrophe, as well as the consumption of other materials for important infrastructure projects.&lt;br /&gt;
&lt;br /&gt;
The Adjudicator finally resolved that both parties were &amp;quot;reckless&amp;quot;, but given that the individuals they were supporting may have potentially been descendants or cousins of mobs, and the Adjudicator&#039;s absence, no repercussions were issued to any party. Upon hearing news of the events, as well as the fact that much of the events of the war were designed to scam [[Gulf Union]] states, along with allegations that Adnarian copper is most likely of a significantly lesser grade than other forms of copper, coupled with upper-level corruption, ultimately culminated in the public beheading of three wither skeletons and an &amp;quot;accident&amp;quot; where an iron golem allegedly receiving undisclosed private benefits from the war fell into a lava forge in the Iron Fortress.&lt;br /&gt;
&lt;br /&gt;
The results of the mess are controversial, since it unsurfaced a deep lack of coordination - or even strong desire for coordination - between the various regions in Mobile territories, as well as Jutland and the Adjudicator. Although both sides are pleased with how the war ultimately ended, and are reconciling after the disagreement, there is a grown distrust of other ŋations not belonging to mobs, and relations with Adnar have since plummeted with all districts.&lt;br /&gt;
&lt;br /&gt;
Over the course of the next couple weeks and rest of the month, tensions with both Adnar and the rest of the ŋorld subsided somewhat. This was for a multitude of reasons. Corruption and poor infrastructure were blamed for much of the logistics issues, the loss of trade proved problematic for the whole economy, and Witherport came to appreciate some projects build with their resources. Newly acquired infrastructure from [[ELISIA]] also meant that the region was slowly acquiring better interŋet access, and have begun proposing continued pursuit of relations with other ŋations worldwide. This was however not before the territories declining to join the [[IFECS]] or [[IŊSO]] after the [[United Ŋations]] dissolved.&lt;br /&gt;
&lt;br /&gt;
== Infrastructure ==&lt;br /&gt;
&lt;br /&gt;
=== Interŋational Rail Lines ===&lt;br /&gt;
The only line that is currently operated by Cenrail is the Slab Line. This line comes in from Jutland to Sea Station at Witchhaven (MOS) and northbound through Pale Station (MOP) due northbound. However, while it is considered a part of cenrail, it was built and is still maintained by the [[East Leporia Infrastructure Services Interŋational Affiliation|East Leporia Infrastructure Services Interŋational Affiliation (ELISIA)]], which hires locals and partners with [[Cenrail network|Cenrail]], [[Far Eastern Rail and Road Association|FERRA]], and local lines to create short-distance connections that function on both an interŋational and ŋational level. They also are known for creating stations and rails that do not meet the normal standards of Cenrail, and are infamous for creating unusual 3-way and 4-way intersections, no-stop stations, and the notoriously somewhat dangerous East Leporian Freeway (ELF).&lt;br /&gt;
&lt;br /&gt;
The primary line that runs through both Fauna and Witherport is currently known as the the Mob Line, sometimes referred to as the Central Mob Line, managed by the ELISIA Mobile division. It is currently, technically, a semi-equal part of the line that runs through northern Wekañu-Skefo, but is considered its own line for mapping purposes, as well as the fact that using the rails unpowered always goes along the other line. It may eventually be connected to the Olympic Line. It is scheduled to connect Mobile Junction (XMJ) to Bee Station in Pollene (MOB), Main Station at Ravager (MOM), and Dredge Station at Ravager (MOD), with potential to extend northeastbound.&lt;br /&gt;
&lt;br /&gt;
Another few lines in the region are the Trial Line, Mill Line and Mob Web. The Trial Line connects all of the trial chambers under or near Mobile Territories, as well as Golem (MOG) and the Witherstorm Citadel (MOW) and the Obelisk Factory (MOO). The Mill Line connects Golem up to Equiny (MOE), The Syndicate, and Jutland (JTM/JTJ). There is also a proposed northeastern Leporia line that would also run through Main Station at Ravager and Dredge (MOD). The Mob Web is supposed to be a large, interconnected rail network, which will also function as an indirect rail connection between the Mob Line and Slab Line.&lt;br /&gt;
&lt;br /&gt;
Leshrail is also scheduled to connect to the Witherstorm Citadel via the Warped Line, allowing players quick access to the Obelisk Factory, as well as the Trial Line mentioned above. Its station would also be very close to another station along the Syndicate&#039;s Spur Line.&lt;br /&gt;
&lt;br /&gt;
=== Local Lines and Airways ===&lt;br /&gt;
Mobile Territories is scheduled to have a plethora of local lines, with one of the most ambitious and dense rail networks on the server, connecting virtually all districts to one another in some way or another. It is scheduled to make heavy use of three-way intersections. One line from Birdtree may connect as an onramp to the Wekañu Line at Jutomi&#039;s Resort at the Resort Passing Station.&lt;br /&gt;
&lt;br /&gt;
Additionally, some local lines are scheduled to connect numerous trial chambers together, as well as create a link to a couple of unclaimed underground territories that are classified by most districts as unprotected natural wonders.&lt;br /&gt;
&lt;br /&gt;
There has also been a proposal regarding implementing [[Avenyan Airways]] to connect Fauna to Minighastus and Sheepuff. However, currently no plans are finalized or underway, as local aerospace manufacturers are discussing merging the aerospace with the rail and potentially elevator services.&lt;br /&gt;
&lt;br /&gt;
=== Ports ===&lt;br /&gt;
&lt;br /&gt;
==== Ghasts and Horses ====&lt;br /&gt;
While not ghastports or horse stables proper, some surface districts, such as Husk and several districts in Fauna, will provide free leashes and fences to park ghasts and horses to wander freely (much as in Jutland). Semi-traditional interŋational ghastports will also be built in Witchhaven, Cinder, and Minighastus. A traditional, one-capacity ghastport also currently exists at Jutomi&#039;s Resort (G-MOI), although it includes a fence post  that allows for an estimated additional 3 or 4 ghasts to be parked temporarily, as well as horses. Horsewhip, Cattlecow, Husk, and Witchhaven will likely also have more traditional horse stables.&lt;br /&gt;
&lt;br /&gt;
==== Boat Docks ====&lt;br /&gt;
Docking a boat is legal anywhere in Mobile Territories, although some special places are scheduled to be built at Jutomi&#039;s Resort, Cattlecow, Dogwood, Horsewhip, Cinder, Ravager, the Chemiplant Factory, and the Bogwater Grotto.&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Qoatzait&amp;diff=43459</id>
		<title>Qoatzait</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Qoatzait&amp;diff=43459"/>
		<updated>2026-10-16T01:21:35Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: added red line :)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Note|This page covered a dependency of [[Mobile Territories]]. Not to be confused with [[Quartzsite]] in [[Xarslasja]]}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox ngation&lt;br /&gt;
|name=The Dubiously Legal Pillager Mining Operation of Qoatzait&lt;br /&gt;
|territory of=[[Mobile Territories]]&lt;br /&gt;
|banner=Qoatzait-flag.png&lt;br /&gt;
|banner-label=Territorial Marker&lt;br /&gt;
|map=Qoatzait_Map_New.png&lt;br /&gt;
|map-label=Location of Qoatzait&lt;br /&gt;
|two-digit-code=MO&lt;br /&gt;
|three-digit-code=MOB&lt;br /&gt;
|currency=Diamond, Netherite, Food&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qoatzait&#039;&#039;&#039; (IPA: [kwɔːɹ̠t̚saɪt̚]) is a semi-organized territory in the deserts of [[Ŋafrica]], announced by [[Jutomi]] on June 30th of 2026. It is considered a dubiously legal mining operation lead by pillagers for the construction of Witherport in the [[Mobile Territories]]. Due to its unorganized status, it is a bit of a condominium of Mobile Territories (thus documented under [[Jutland]], despite having nothing to do with it) and Wilderness, as well as to a lesser extent [[Viberia]], its geographic neighbor to its south, and whatever nomads fled the lost civilization of [[Maryland]].&lt;br /&gt;
&lt;br /&gt;
== Purpose and Public Use ==&lt;br /&gt;
While its primary purpose is to have an established territory for sand to be collected (mostly by Jutomi) for various projects, it has been stated that it is public use, with various  exceptions, while also being designed to be a tale of caution against excessive resource acquisition at the expense of the environment.&lt;br /&gt;
&lt;br /&gt;
Since pillagers are there with dubiously legal arrangements, they are not in much of a position to qualm with other bandits and mining entrepreneurs from different regions coming to plunder some sand. However, they may pick a fight with those who wander too close to their base camps. The Great Adjudicator (Jutomi) also lays a few rules for public use, so as to keep the balance of powers at peace within Witherport.&lt;br /&gt;
&lt;br /&gt;
Things that individuals &amp;lt;u&amp;gt;&#039;&#039;&#039;MAY NOT&#039;&#039;&#039;&amp;lt;/u&amp;gt; do:&lt;br /&gt;
&lt;br /&gt;
- 1) No mining outside of the two designated sand pit locations, with the exception that individuals from Viberia may access some degree of sand from elsewhere in exchange for allowing the operations near their border.&lt;br /&gt;
&lt;br /&gt;
- - 1b) This is doubly true for the sand ridges, especially in the northeast, which act as natural walls to keep things isolated from the present Viberia, past Maryland, and potential future neighbors.&lt;br /&gt;
&lt;br /&gt;
- - - 1bi) This is decimally true for the territories outside of Qoatzait that are not part of wilderness or contain existing structures. duh&lt;br /&gt;
&lt;br /&gt;
- 2) Asking first before taking &#039;&#039;very&#039;&#039; large quantities of sand. (The pillagers need quite a bit actually.)&lt;br /&gt;
&lt;br /&gt;
- 3) No building new or modifying any existing structures without asking first if at all possible&lt;br /&gt;
&lt;br /&gt;
- 4) No tampering with the long dripstone cave that burrows under the length of the territory, as this will be reserved for public and questionably safe infrastructure and cool lesser mining facilities.&lt;br /&gt;
&lt;br /&gt;
- 5) Try not to kill too many pillagers if at all possible.&lt;br /&gt;
&lt;br /&gt;
- 6) Try not to tamper with the jungle territory, which is (ironic given the project) something of a nature reserve, although Viberia does retain the right to operate or later claim this area should they wish.&lt;br /&gt;
&lt;br /&gt;
These rules, however, are not &#039;&#039;strictly&#039;&#039; enforced, and so not adhering to them strictly, while discouraged, will likely not face major repercussions.&lt;br /&gt;
&lt;br /&gt;
Additionally, things that individuals &amp;lt;u&amp;gt;&#039;&#039;&#039;MAY&#039;&#039;&#039;&amp;lt;/u&amp;gt; do:&lt;br /&gt;
&lt;br /&gt;
- 1) Take several small amounts, or a single modest amount, of sand from within the designated sand pit locations&lt;br /&gt;
&lt;br /&gt;
- 2) Take any ores they find, EXCLUDING from the dripstone cave, where ores are considered an aesthetic feature.&lt;br /&gt;
&lt;br /&gt;
- 3) ADD sand to the designated sand pits, or ores to the dripstone cave.&lt;br /&gt;
&lt;br /&gt;
- 4) Modify any of the underground terrain &#039;&#039;aside from&#039;&#039; just beneath the surface or within the dripstone cave&lt;br /&gt;
&lt;br /&gt;
- 5) Ask for permission to build or modify structures, take large amounts of sand, kill pillagers, modify or build within the dripstone cave, create additional lore, or claim part of the territory.&lt;br /&gt;
&lt;br /&gt;
- 6) Visit :) (and also repair structures that might have been destroyed by a creeper - please contact [[Jutomi]] should this ever happen &amp;gt;.&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
== Etymology ==&lt;br /&gt;
Qoatzait is actually a misunderstanding by a linguist and land surveyor in the area, who thought it was a native name for the land being plundered by pillagers. This seemed plausible, given the name of the language that was assumed to be in the area was somewhat similarly named [[Qa&#039;oisi]]. Unfortunately, little did she know that the name was in fact English with a bit of an accent, and the place was literally called &amp;quot;Quartz Site&amp;quot;, on account of it being a designated sand mining location. Turns out, some of the locals didn&#039;t care much about those specific sand dunes either. This gives Qoatzait&#039;s name the opposite problem of [[&#039;Arbor &#039;Iland]], which was mistaken to be English despite in fact being an unrelated local name.&lt;br /&gt;
&lt;br /&gt;
== Geography and Travel ==&lt;br /&gt;
[[File:Qoatzait Floorplan.png|thumb|Map of approximate zoning. Red indicates publicly accessible mining pits. Green indicates likely tailing dump zones. Gold roughly shows pillager camps. The red dotted line indicates a potential future mining pit.]]&lt;br /&gt;
The vast majority of Qoatzait is in desert territory, although it also claims a small, isolated jungle to its southeast. Its southern border is also the northern border of Viberia, while most of its other borders are along natural dunes that create a natural barrier against the surrounding desert and former civilizations. It features several natural water reservoirs, some of which are used for fresh water access, although others are used for waste disposal. Although it narrowly borders two small notable bodies of water (and one additional tiny one), it is generally considered landlocked, although two of the bodies do lead to rivers that flow out into the [[Spansos Gaming]] sea.&lt;br /&gt;
&lt;br /&gt;
There are some notable landmarks in the territory. For example, there is a long, winding dripstone cave that enters from the surface before flattening out, which stretches the entire length of the territory. Other features include 2 primary and 1 additional sand pit, a couple of smaller pits used for tailings, a natural pillager tower and camp that will serve as the first of three pillager camps in the area, and at least two naturally occurring melty faces bored into the northern and western sand dunes of Pit A, with the more subtle western dune being home to a large number of bunnies and being referred to as Rabbit Hill.&lt;br /&gt;
&lt;br /&gt;
=== Travel ===&lt;br /&gt;
The site is primarily accessible by one of three rails. One can use [[Leshrail]], either using the Gold and Obsidian lines to [[&#039;bed]] from [[Spawn]], or using the Ancient line from [[Guam 3]] to [[Viberia]], and then traveling by foot and/or boat from there. Alternatively, one can jump off a cart traveling through the [[Cenrail network|Cenrail]] Ŋafrican line, as it briefly goes through both the jungle and southwestern corner of the territory, between the stops in Maryland and [[Elemental City]], [[Rauratoshan]]. In addition, the rail also goes by the underground area between Maryland and [[Hummland]], which may eventually offer an additional one-way exit for mined materials and for emergencies.&lt;br /&gt;
&lt;br /&gt;
=== Cuisine ===&lt;br /&gt;
[[File:Qoatzait Map.png|thumb|The original recognized boundaries of Qoatzait shown in green; territory ceded by Viberia in red.]]&lt;br /&gt;
Travelers are expected to bring bottles of water. Watermelon popsicles and honey are also recommended. In a pinch, rotten flesh and spider eyes may be of service to you, although it is frowned upon by the local pillagers. Dubious stew and dog food are similarly plausible creations for consumption if a pot is nearby. Cooked rabbit and rabbit stew are allowed only if the local rabbit population is sustained. Stale bread or rice are welcome supplements. Cookies would be much appreciated. I mean who doesn&#039;t like cookies please bring cookies you&#039;d make them so happy.&lt;br /&gt;
&lt;br /&gt;
=== Border Changes ===&lt;br /&gt;
On September 23rd, 2026, [[Viberia]] ceded part of its territory to Qoatzait in exchange for a claim to stabilize a region in the recently dissolved state of [[Hummland]], roughly doubling its size. These lands include territory shared by inhabitants believed to also cross into Qoatzait. The ceded territory was nearly as large as the rest of Qoatzait, stretching all the way to the river bank further south. The territory was rejected and returned only a couple days later, along with the other territory that Qoatzait was named after, in exchange to be recognized as an independent mining organization, thus shrinking its original size by nearly 20%.&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=File:Qoatzait_Map.png&amp;diff=43458</id>
		<title>File:Qoatzait Map.png</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=File:Qoatzait_Map.png&amp;diff=43458"/>
		<updated>2026-10-16T01:20:24Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: Jutomi uploaded a new version of File:Qoatzait Map.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Location and border of Qoatzait as of July 4th 2026&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Qoatzait&amp;diff=43457</id>
		<title>Qoatzait</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Qoatzait&amp;diff=43457"/>
		<updated>2026-10-16T01:15:19Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: /* Border Changes */ Ceded back&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Note|This page covered a dependency of [[Mobile Territories]]. Not to be confused with [[Quartzsite]] in [[Xarslasja]]}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox ngation&lt;br /&gt;
|name=The Dubiously Legal Pillager Mining Operation of Qoatzait&lt;br /&gt;
|territory of=[[Mobile Territories]]&lt;br /&gt;
|banner=Qoatzait-flag.png&lt;br /&gt;
|banner-label=Territorial Marker&lt;br /&gt;
|map=Qoatzait_Map_New.png&lt;br /&gt;
|map-label=Location of Qoatzait&lt;br /&gt;
|two-digit-code=MO&lt;br /&gt;
|three-digit-code=MOB&lt;br /&gt;
|currency=Diamond, Netherite, Food&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qoatzait&#039;&#039;&#039; (IPA: [kwɔːɹ̠t̚saɪt̚]) is a semi-organized territory in the deserts of [[Ŋafrica]], announced by [[Jutomi]] on June 30th of 2026. It is considered a dubiously legal mining operation lead by pillagers for the construction of Witherport in the [[Mobile Territories]]. Due to its unorganized status, it is a bit of a condominium of Mobile Territories (thus documented under [[Jutland]], despite having nothing to do with it) and Wilderness, as well as to a lesser extent [[Viberia]], its geographic neighbor to its south, and whatever nomads fled the lost civilization of [[Maryland]].&lt;br /&gt;
&lt;br /&gt;
== Purpose and Public Use ==&lt;br /&gt;
While its primary purpose is to have an established territory for sand to be collected (mostly by Jutomi) for various projects, it has been stated that it is public use, with various  exceptions, while also being designed to be a tale of caution against excessive resource acquisition at the expense of the environment.&lt;br /&gt;
&lt;br /&gt;
Since pillagers are there with dubiously legal arrangements, they are not in much of a position to qualm with other bandits and mining entrepreneurs from different regions coming to plunder some sand. However, they may pick a fight with those who wander too close to their base camps. The Great Adjudicator (Jutomi) also lays a few rules for public use, so as to keep the balance of powers at peace within Witherport.&lt;br /&gt;
&lt;br /&gt;
Things that individuals &amp;lt;u&amp;gt;&#039;&#039;&#039;MAY NOT&#039;&#039;&#039;&amp;lt;/u&amp;gt; do:&lt;br /&gt;
&lt;br /&gt;
- 1) No mining outside of the two designated sand pit locations, with the exception that individuals from Viberia may access some degree of sand from elsewhere in exchange for allowing the operations near their border.&lt;br /&gt;
&lt;br /&gt;
- - 1b) This is doubly true for the sand ridges, especially in the northeast, which act as natural walls to keep things isolated from the present Viberia, past Maryland, and potential future neighbors.&lt;br /&gt;
&lt;br /&gt;
- - - 1bi) This is decimally true for the territories outside of Qoatzait that are not part of wilderness or contain existing structures. duh&lt;br /&gt;
&lt;br /&gt;
- 2) Asking first before taking &#039;&#039;very&#039;&#039; large quantities of sand. (The pillagers need quite a bit actually.)&lt;br /&gt;
&lt;br /&gt;
- 3) No building new or modifying any existing structures without asking first if at all possible&lt;br /&gt;
&lt;br /&gt;
- 4) No tampering with the long dripstone cave that burrows under the length of the territory, as this will be reserved for public and questionably safe infrastructure and cool lesser mining facilities.&lt;br /&gt;
&lt;br /&gt;
- 5) Try not to kill too many pillagers if at all possible.&lt;br /&gt;
&lt;br /&gt;
- 6) Try not to tamper with the jungle territory, which is (ironic given the project) something of a nature reserve, although Viberia does retain the right to operate or later claim this area should they wish.&lt;br /&gt;
&lt;br /&gt;
These rules, however, are not &#039;&#039;strictly&#039;&#039; enforced, and so not adhering to them strictly, while discouraged, will likely not face major repercussions.&lt;br /&gt;
&lt;br /&gt;
Additionally, things that individuals &amp;lt;u&amp;gt;&#039;&#039;&#039;MAY&#039;&#039;&#039;&amp;lt;/u&amp;gt; do:&lt;br /&gt;
&lt;br /&gt;
- 1) Take several small amounts, or a single modest amount, of sand from within the designated sand pit locations&lt;br /&gt;
&lt;br /&gt;
- 2) Take any ores they find, EXCLUDING from the dripstone cave, where ores are considered an aesthetic feature.&lt;br /&gt;
&lt;br /&gt;
- 3) ADD sand to the designated sand pits, or ores to the dripstone cave.&lt;br /&gt;
&lt;br /&gt;
- 4) Modify any of the underground terrain &#039;&#039;aside from&#039;&#039; just beneath the surface or within the dripstone cave&lt;br /&gt;
&lt;br /&gt;
- 5) Ask for permission to build or modify structures, take large amounts of sand, kill pillagers, modify or build within the dripstone cave, create additional lore, or claim part of the territory.&lt;br /&gt;
&lt;br /&gt;
- 6) Visit :) (and also repair structures that might have been destroyed by a creeper - please contact [[Jutomi]] should this ever happen &amp;gt;.&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
== Etymology ==&lt;br /&gt;
Qoatzait is actually a misunderstanding by a linguist and land surveyor in the area, who thought it was a native name for the land being plundered by pillagers. This seemed plausible, given the name of the language that was assumed to be in the area was somewhat similarly named [[Qa&#039;oisi]]. Unfortunately, little did she know that the name was in fact English with a bit of an accent, and the place was literally called &amp;quot;Quartz Site&amp;quot;, on account of it being a designated sand mining location. Turns out, some of the locals didn&#039;t care much about those specific sand dunes either. This gives Qoatzait&#039;s name the opposite problem of [[&#039;Arbor &#039;Iland]], which was mistaken to be English despite in fact being an unrelated local name.&lt;br /&gt;
&lt;br /&gt;
== Geography and Travel ==&lt;br /&gt;
[[File:Qoatzait Floorplan.png|thumb|Map of approximate zoning. Red indicates publicly accessible mining pits. Green indicates likely tailing dump zones. Gold roughly shows pillager camps. The red dotted line indicates a potential future mining pit.]]&lt;br /&gt;
The vast majority of Qoatzait is in desert territory, although it also claims a small, isolated jungle to its southeast. Its southern border is also the northern border of Viberia, while most of its other borders are along natural dunes that create a natural barrier against the surrounding desert and former civilizations. It features several natural water reservoirs, some of which are used for fresh water access, although others are used for waste disposal. Although it narrowly borders two small notable bodies of water (and one additional tiny one), it is generally considered landlocked, although two of the bodies do lead to rivers that flow out into the [[Spansos Gaming]] sea.&lt;br /&gt;
&lt;br /&gt;
There are some notable landmarks in the territory. For example, there is a long, winding dripstone cave that enters from the surface before flattening out, which stretches the entire length of the territory. Other features include 2 primary and 1 additional sand pit, a couple of smaller pits used for tailings, a natural pillager tower and camp that will serve as the first of three pillager camps in the area, and at least two naturally occurring melty faces bored into the northern and western sand dunes of Pit A, with the more subtle western dune being home to a large number of bunnies and being referred to as Rabbit Hill.&lt;br /&gt;
&lt;br /&gt;
=== Travel ===&lt;br /&gt;
The site is primarily accessible by one of three rails. One can use [[Leshrail]], either using the Gold and Obsidian lines to [[&#039;bed]] from [[Spawn]], or using the Ancient line from [[Guam 3]] to [[Viberia]], and then traveling by foot and/or boat from there. Alternatively, one can jump off a cart traveling through the [[Cenrail network|Cenrail]] Ŋafrican line, as it briefly goes through both the jungle and southwestern corner of the territory, between the stops in Maryland and [[Elemental City]], [[Rauratoshan]]. In addition, the rail also goes by the underground area between Maryland and [[Hummland]], which may eventually offer an additional one-way exit for mined materials and for emergencies.&lt;br /&gt;
&lt;br /&gt;
=== Cuisine ===&lt;br /&gt;
[[File:Qoatzait Map.png|thumb|The original recognized boundaries of Qoatzait when it was just pillager territory]]&lt;br /&gt;
Travelers are expected to bring bottles of water. Watermelon popsicles and honey are also recommended. In a pinch, rotten flesh and spider eyes may be of service to you, although it is frowned upon by the local pillagers. Dubious stew and dog food are similarly plausible creations for consumption if a pot is nearby. Cooked rabbit and rabbit stew are allowed only if the local rabbit population is sustained. Stale bread or rice are welcome supplements. Cookies would be much appreciated. I mean who doesn&#039;t like cookies please bring cookies you&#039;d make them so happy.&lt;br /&gt;
&lt;br /&gt;
=== Border Changes ===&lt;br /&gt;
On September 23rd, 2026, [[Viberia]] ceded part of its territory to Qoatzait in exchange for a claim to stabilize a region in the recently dissolved state of [[Hummland]], roughly doubling its size. These lands include territory shared by inhabitants believed to also cross into Qoatzait. The ceded territory was nearly as large as the rest of Qoatzait, stretching all the way to the river bank further south. The territory was rejected and returned only a couple days later, along with the other territory that Qoatzait was named after, in exchange to be recognized as an independent mining organization, thus shrinking its original size by nearly 20%.&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=A%C5%8Btarctica&amp;diff=43389</id>
		<title>Aŋtarctica</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=A%C5%8Btarctica&amp;diff=43389"/>
		<updated>2026-10-12T18:09:07Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: condominium chaos... also rip myshajo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Continents.png|thumb|alt=Map of continents|Map of continents]]&lt;br /&gt;
&#039;&#039;Not to be confused with the real-world continent of [[w:Antarctica|Antarctica]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aŋtarctica&#039;&#039;&#039; or &#039;&#039;&#039;Angtarctica&#039;&#039;&#039; is a [[continent]] located in the south of the [[United Ŋations Office for Cartography#United Ŋations geoscheme|ŋorld]] and hosts 7 [[Country|countries]], with one territory being a condominium. Aŋtarctica used to be part of the former-continent [[Cornertopia]].&lt;br /&gt;
&lt;br /&gt;
== Ŋations in Aŋtarctica ==&lt;br /&gt;
&lt;br /&gt;
* [[Ansilant Federation]] (Partially in the [[Land of Chaos]]; has a condominium with [[Locterca]])&lt;br /&gt;
* [[Amoria]]&lt;br /&gt;
* [[Cxihraaakruta]] (Partially in the Land of Chaos)&lt;br /&gt;
* [[Corneria]] (Mostly in [[Tardigradia]])&lt;br /&gt;
* [[Gdaƨihr Ni̦xlo]]&lt;br /&gt;
* [[Kimare]]&lt;br /&gt;
* [[Lewıne qapp Ȝısın qog ħèr]]&lt;br /&gt;
&lt;br /&gt;
=== Former Ŋations ===&lt;br /&gt;
&lt;br /&gt;
* [[Amujxplosion|Amuj]] ([[South Amuj]]; partially in the [[Land of Chaos]] and [[Archipelagia]])&lt;br /&gt;
&lt;br /&gt;
* [[Kathyria]]&lt;br /&gt;
* [[Myshājō]]&lt;br /&gt;
&lt;br /&gt;
* [[Seolland]] (Partially in the Land of Chaos)&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Land_of_Chaos&amp;diff=43388</id>
		<title>Land of Chaos</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Land_of_Chaos&amp;diff=43388"/>
		<updated>2026-10-12T18:04:33Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: ECC&amp;#039;s still confusing to me; added Locterca because I forgor :skull: also fixed numbers in the overview&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Continent landofchaos.png|thumb]]&lt;br /&gt;
The &#039;&#039;&#039;Land of Chaos&#039;&#039;&#039; is a [[continent]] located in the central-south of the [[United Ŋations Office for Cartography#United Ŋations geoscheme|ŋorld]] and hosts 21 [[Country|countries]], 1 condominium, 1 foreign territory, and 8 extraŋational territories. It is also the namesake of the [[Land of Chaos Agency for Transportation Expansion]]. &lt;br /&gt;
&lt;br /&gt;
== Ŋations in the Land of Chaos ==&lt;br /&gt;
&lt;br /&gt;
* [[Ansilant Federation]] (partially in [[Aŋtarctica]])&lt;br /&gt;
* &#039;&#039;[[Arbustivum]]&#039;&#039; (condominium of [[Regnate Latium]] and [[T&#039;anshilebs]])&lt;br /&gt;
* [[Atlantis]] ([[Gevsaksavli]]; partially in [[Tardigradia]])&lt;br /&gt;
* [[Aylongam]] ([[Viren Islands]], mostly in [[Thasusa]]; disputed by Aylongam)&lt;br /&gt;
* [[Cataw]] (and [[Ukash]])&lt;br /&gt;
* [[Cxihraaakruta]] (partially in [[Aŋtarctica]])&lt;br /&gt;
* [[Dróstsiśtsi]] (partially in [[Archipelagia]])&lt;br /&gt;
* [[Eistówú|Eistówú, Polis of]]&lt;br /&gt;
* [[Evil Scamming Country (Condominium of Chaos)]]&lt;br /&gt;
* [[Hajdislant]]&lt;br /&gt;
* [[Hummland]] ([[Mawg]] and the [[Wug Islands]])&lt;br /&gt;
* [[Kozdenen]] ([[Blighted Shrine|Blighted Shrine Guardian Farm]] [colony], [[Chielbary]])&lt;br /&gt;
* [[Lairuia]]&lt;br /&gt;
* [[Locterca]]&lt;br /&gt;
* [[Maize]] (only [[Gusabaalhan]])&lt;br /&gt;
* [[Qosculyn]]&lt;br /&gt;
* [[Regnate Latium]]&lt;br /&gt;
* [[South Dzimh Gwynh]]&lt;br /&gt;
* [[T&#039;anshilebs]] (mostly in [[Gadicinta]])&lt;br /&gt;
* [[The Complex]]&lt;br /&gt;
* [[Tauranga Puawai]]&lt;br /&gt;
* [[Xtrakva]]&lt;br /&gt;
&lt;br /&gt;
=== Former Ŋations ===&lt;br /&gt;
&lt;br /&gt;
* [[Amujxplosion|Amuj]] (including [[Igeþa]], [[Shudrow]], and [[Uzafnic Federation]]; partially in [[Archipelagia]] and [[Aŋtarctica]])&lt;br /&gt;
* [[Anaku]]&lt;br /&gt;
* [[Bootland]]&lt;br /&gt;
* [[Evil Scamming Country]] ([[Evil Chile]])&lt;br /&gt;
* [[Gevsaksavli]] (partially in [[Tardigradia]]; joined [[Atlantis]])&lt;br /&gt;
* &#039;&#039;[[Oaksby]]&#039;&#039; (Condominium of [[Bootland]] and [[Dróstsiśtsi]])&lt;br /&gt;
&lt;br /&gt;
* [[Otslahue]]&lt;br /&gt;
* [[Renoriba]] (formerly a [[UŊ]] Protectorate; partially in [[Archipelagia]])&lt;br /&gt;
* [[The Realm of Madness|Realm of Madness]]&lt;br /&gt;
* [[Dulgarda|Seolland]] (partially in [[Aŋtarctica]])&lt;br /&gt;
* [[Smalland]]&lt;br /&gt;
* [[Vilantnen]] (and [[Gazhelant]])&lt;br /&gt;
Vilantnen (aka Vilant) and [[Chielbary]] both split from SQ&#039;s territories, before reuniting as Chielbary, later joining [[Kozdenen]] (albeit temporarily becoming semi-independent during the war against [[Peleṽa Thoa-Saevakki]]).&lt;br /&gt;
&lt;br /&gt;
== Foreign Colonies and Overseas Territories ==&lt;br /&gt;
&lt;br /&gt;
* [[Stej Ven]] ([[Saiŋt Pierre and Ɱiqueloŋ]])&lt;br /&gt;
&lt;br /&gt;
== Extraŋational Territories ==&lt;br /&gt;
&lt;br /&gt;
* [[A Consequência das Ações Caóticas da apollyon|CACa]]&lt;br /&gt;
* [[MEOWS]] ([[Catalonia]])&lt;br /&gt;
* [[Entropy&#039;s base]]&lt;br /&gt;
* [[Evil Chile]] [[UnUŊ]] Protectorate&lt;br /&gt;
* [[Qamuqgelk]]&lt;br /&gt;
* The [[Madlands]]&lt;br /&gt;
* [[LoCATE]] ([[Ostmare]])&lt;br /&gt;
* [[Paul]] mod protectorate (former [[UŊ]] Protectorate)&lt;br /&gt;
&lt;br /&gt;
=== Former Extraŋational Territories ===&lt;br /&gt;
&lt;br /&gt;
* [[La Consequéncia deis Accions caoticas d&#039;Ánuan|CACA]]&lt;br /&gt;
* [[Sq&#039;s Territories]] (partially in [[Thasusa]])&lt;br /&gt;
Another featured entity was the [[Condominium of Chaos]], although this was not generally considered a single nation with a single claim so much as the collective results of the [[BIG SHOT MINECRAP SALE!!!]] It was officially dissolved on September 23rd 2026 along with [[Hummland]].&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Gadicinta&amp;diff=43387</id>
		<title>Gadicinta</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Gadicinta&amp;diff=43387"/>
		<updated>2026-10-12T17:55:16Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: rip mapabal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Continents.png|thumb|alt=Map of continents|Map of continents]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gadicinta&#039;&#039;&#039; (official [[Far Eastern Rail and Road Association|FERRA]] pronounciation: /gədit͡ʃiŋtə/) is a continent in the eastern part of the [[ŋorld]] that hosts eleven [[List of sovereign states|countries]] and several extraŋational territories, including [[House (Territory)|House]], [[Martinus&#039; Territories]], the [[Public Universal Mushroom Island]] and the [[Exclusive Economic Territory]] of [[Far Eastern Rail and Road Association|FERRA]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Gadicinta was previously known as [[Balloon World]], before the vote number 27 that took place in the organization of [[Far Eastern Rail and Road Association|FERRA]] on 4 June 2025. The name comes from [[w:Kanuri_language|Kanuri]] Gədi Cintə meaning far east.&lt;br /&gt;
&lt;br /&gt;
== Ŋations in Gadicinta ==&lt;br /&gt;
* [[Atlantis]]&lt;br /&gt;
* [[är-ränó]]&lt;br /&gt;
&lt;br /&gt;
* [[Aprux Mexyrhat]]&lt;br /&gt;
* [[Brocade (Settlement)|Brocade]]&lt;br /&gt;
* [[B’hiy’aj Dchâjâ]]&lt;br /&gt;
* [[Corneria, Anarchist Workers Republic of|Corneria]]&lt;br /&gt;
* [[Kolonôj]]&lt;br /&gt;
* [[T&#039;anshilebs]] (partially in the [[Land of Chaos]] and [[Tardigradia]])&lt;br /&gt;
* [[The]]&lt;br /&gt;
* [[Wánade|FORC]] (only [[Ránada]] [&amp;lt;nowiki/&amp;gt;[[Yázka]] and [[Dalazba]]]; partially in [[Thasusa]])&lt;br /&gt;
&lt;br /&gt;
=== Former Ŋations ===&lt;br /&gt;
&lt;br /&gt;
* [[CMCic Federation]]&lt;br /&gt;
* [[Keis-Spucke Administration]]&lt;br /&gt;
* [[Kīvengṓ]]&lt;br /&gt;
* [[Lavvakcesaa]] (mostly in Slabland)&lt;br /&gt;
* [[Ḿaro]]&lt;br /&gt;
* [[Tanylezi]] (partially in Slabland)&lt;br /&gt;
[[Tanylezi|Corneria]] previously owned the Public Universal Mushroom Island before its size was reduced.&lt;br /&gt;
&lt;br /&gt;
== Extraŋational Territories ==&lt;br /&gt;
&lt;br /&gt;
* [[FERRA]] ([[Exclusive Economic Territory]]; partially in Tardigradia)&lt;br /&gt;
* [[House (Territory)|House]]&lt;br /&gt;
* [[Martinus&#039; Territories]]&lt;br /&gt;
* [[Old Kingdom]] (mostly in [[Slabland]])&lt;br /&gt;
* [[Public Universal Mushroom Island]] (publicly maintained)&lt;br /&gt;
&lt;br /&gt;
=== Former Territories ===&lt;br /&gt;
&lt;br /&gt;
* [[MápabaL]] ([[Hod Raso]]; partially in [[Slabland]] and [[Thasusa]])&lt;br /&gt;
* [[sq&#039;s Territories]]&lt;br /&gt;
&lt;br /&gt;
== In other languages ==&lt;br /&gt;
{{Trans|{{Trans/item|Kośtsiśtsi|&#039;&#039;Gaditśińta&#039;&#039; {{Ipa|[&#039;gaditɕiɲta]}}}}&lt;br /&gt;
 {{Trans/item|Oge|&#039;&#039;Gedycýńte&#039;&#039; {{Ipa|[ˌɡɛðiʲˈt͡ʃiʲɴt̪ɛˑ]}}}}}}&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Slabland&amp;diff=43386</id>
		<title>Slabland</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Slabland&amp;diff=43386"/>
		<updated>2026-10-12T17:54:13Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: rip mapabal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Continents.png|thumb|alt=Map of continents|Map of continents]]&lt;br /&gt;
&#039;&#039;&#039;Slabland&#039;&#039;&#039; is a [[continent]] located in the central-north of the [[United Ŋations Office for Cartography#United Ŋations geoscheme|ŋorld]] and hosts 19 [[Country|countries]], 1 condominium, and 3 extraŋational territories. It is also the location of the [[Slab Exchange]] and [[Your Doom]], both of which are located in [[Old Kingdom]].&lt;br /&gt;
&lt;br /&gt;
== Ŋations in Slabland ==&lt;br /&gt;
&lt;br /&gt;
* [[Adnar]] ([[Amodingaling Autonomous Ward]], [[Bình Dương]])&lt;br /&gt;
* [[Alternate Slumia]]&lt;br /&gt;
* [[Atlantis]] ([[Dagalunt]], [[Vonkvovagak]] and [[Sabgobagak]])&lt;br /&gt;
* [[I Êpcêm Mûn-nan]]&lt;br /&gt;
* [[Imerchal]]&lt;br /&gt;
* [[Kozdenen]]&lt;br /&gt;
* [[Kyaw Cen]] ([[Shingtsun]]; partially in [[Thasusa]])&lt;br /&gt;
* [[Republic of Minaro-Cohasia|Minaro-Cohasia, Republic of]]&lt;br /&gt;
* [[Mobile Territories]] ([[Mobile Territories#Fauna|Birdtree Island]] and [[Mobile Territories#Fauna|Turtle Bay]]; mostly in [[Leporia (continent)|Leporia]])&lt;br /&gt;
* [[New Maeksikeo]] ([[Newmoon Forest]])&lt;br /&gt;
* [[Yunaited Kaingdwm|Nordiland]]&lt;br /&gt;
* [[Pantiago]]&lt;br /&gt;
* [[Ɍijeləm|Riyelum]]&lt;br /&gt;
* [[Sofao Tâsi]]&lt;br /&gt;
* [[The Syndicate|The Hertskomestat Syndicate]] ([[Klakkenbuutsch|Klakkenbutsch]]; partially in [[Archipelagia]], [[Ŋafrica]] and Leporia)&lt;br /&gt;
* [[Tejolant]]&lt;br /&gt;
* [[Ukoŋia]] (including [[North S&#039;elivo Territory]])&lt;br /&gt;
* &#039;&#039;[[Vansterèl]]&#039;&#039; (Condiminium of Shingtsun and Imerchal)&lt;br /&gt;
* [[Wekañu-Skefo]] (partially in Leporia)&lt;br /&gt;
* [[Yysh]]&lt;br /&gt;
&lt;br /&gt;
=== Former Ŋations ===&lt;br /&gt;
&lt;br /&gt;
* [[Dagalunt]] (independent; joined [[Atlantis]])&lt;br /&gt;
* [[Hentzo]] (partially in [[Hlambigla]])&lt;br /&gt;
* [[Lavvakcesaa]]&lt;br /&gt;
* [[MápabaL]] (partially in Thasusa and [[Gadicinta]])&lt;br /&gt;
* [[Nošaterçe]]&lt;br /&gt;
* [[Nyewez]] (partially in Hlambigla)&lt;br /&gt;
* [[Tanylezi]] (including [[Tje Manathi T&#039;onzolo]]; partially in [[Gadicinta]])&lt;br /&gt;
* [[ǀNṵ́e ǂKx&#039;ûm||Nṵ̀e ǂKx&#039;ûm]]&lt;br /&gt;
&lt;br /&gt;
== Foreign Territories in Slabland ==&lt;br /&gt;
=== Former Foreign Territories ===&lt;br /&gt;
&lt;br /&gt;
* [[Hajdislant]] and [[Adnar]] ([[Lautseq]] in the aftermath of [[World War 2]], before it became a protectorate of the [[United Ŋations]])&lt;br /&gt;
* Kyaw Cen ([[Mariland]])&lt;br /&gt;
&lt;br /&gt;
== Extraŋational Territories ==&lt;br /&gt;
&lt;br /&gt;
* [[Juya Gwaña]] (including [[Çhiła Tòšma]])&lt;br /&gt;
* [[Lautseq]] mod protectorate (former [[United Ŋations|UŊ]] protectorate)&lt;br /&gt;
&lt;br /&gt;
* [[The Old Kingdom]]&lt;br /&gt;
&lt;br /&gt;
=== Special Landmarks ===&lt;br /&gt;
&lt;br /&gt;
* [[Slab Exchange]] (Old Kingdom)&lt;br /&gt;
&lt;br /&gt;
* [[Your Doom]] (Old Kingdom)&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Thasusa&amp;diff=43385</id>
		<title>Thasusa</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Thasusa&amp;diff=43385"/>
		<updated>2026-10-12T17:40:06Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: rip mapabal; added second kane jowu&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Continent thasusa.png|thumb]]&lt;br /&gt;
[[File:Thasusa.png|thumb|alt=Map of Thasusa|Map of Thasusa (note: Pihi and Tanzang colony of Mosas not labeled, and map outdated.)]]&lt;br /&gt;
&#039;&#039;&#039;Thasusa&#039;&#039;&#039; {{ipa|/θəˈsu.sə/}} (commonly misread as &#039;&#039;&#039;Thausa&#039;&#039;&#039; or even &#039;&#039;&#039;Thausia&#039;&#039;&#039;) is a [[continent]] located in the center of the [[ŋorld]]. It is the location of [[Spawn]] and hosts 23 [[Ŋation|ŋations]], 5 foreign territories, 5 condominiums and 2 extraŋational territories.&lt;br /&gt;
&lt;br /&gt;
According to the[[United Ŋations Office for Cartography#United Ŋations geoscheme| geoscheme of the United Ŋations Office for Cartography]], Thasusa includes [[Gesigak]], a region in the northeast of Thasusa with close ties to [[Slabland]].&lt;br /&gt;
&lt;br /&gt;
== Name ==&lt;br /&gt;
The name ‘Thasusa’ originates from [[Śácamþaśá]] &#039;&#039;Þásþusa&#039;&#039; {{Script|script=thl|t=sAzuszo}}, meaning ‘Center Axis’.&lt;br /&gt;
{{Trans|&lt;br /&gt;
{{Trans/item|Araçanic| &#039;&#039;Çaçhusa&#039;&#039; {{ipa|/s̪as̪.hu.sa/}}}}&lt;br /&gt;
{{Trans/item|Arodjun| &#039;&#039;Tasussja&#039;&#039; {{ipa|/taˈsu.sja/}}}}&lt;br /&gt;
{{Trans/item|Japanese|サスサ &#039;&#039;Sasusa&#039;&#039; {{ipa|/sasɯsa/}}}}&lt;br /&gt;
{{Trans/item|Kygami|&#039;&#039;Casusa&#039;&#039; {{ipa|[tsəˈsu.sə]}}}}&lt;br /&gt;
{{Trans/item|Śácamþaśá|&#039;&#039;Þásþusa&#039;&#039; {{Script|script=thl|t=sAzuszo}} {{ipa|/&#039;θɑː(s)θusɐ/}}}}&lt;br /&gt;
{{Trans/item|Xindvâ|{{script|script=nuyxo|t=}} &#039;&#039;Thôsusa&#039;&#039; {{ipa|[θə.su.sə]}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ŋations in Thasusa ==&lt;br /&gt;
* [[&#039;Arbor &#039;Iland|&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;Arbor &#039;Iland&#039;&#039;]] (condominium of [[Jutland]] and [[Kabazat]]; protectorate of Kabazat)&lt;br /&gt;
* [[Arktsev]]&lt;br /&gt;
* [[Aswnga|Aswnga and Axolotlland]] (and [[Fishtopia]])&lt;br /&gt;
* [[Atlantis]] (partially in [[Slabland]]; includes [[Southern Rivers]])&lt;br /&gt;
* [[Aylongam]]&lt;br /&gt;
* [[Wánade#Noncontiguous Territories|&#039;&#039;Cyryká&#039;&#039;]] (condominium of [[Wánade|FORC]] and [[Fenizuela]])&lt;br /&gt;
* [[Fenizuela]]&lt;br /&gt;
* [[Kabazat]]&lt;br /&gt;
* [[Kane Jowu]]  ([[Central Kane Jowu|Central]] and [[North Kane Jowu|North]]; considered separate countries)&lt;br /&gt;
* [[Keltechra]]&lt;br /&gt;
* [[Kozdenen]] ([[Chielbary]])&lt;br /&gt;
* [[Kingdom of Kyaw Cen|Kyaw Cen, Kingdom of]] ([[Republic of Kyaw Cen|Kyaw Cen]], [[Marcyland]], [[Showhen Islands]]; partially in [[Slabland]])&lt;br /&gt;
* [[Liauolên]]&lt;br /&gt;
* [[Mdinart&#039;in rar&#039;i]] (protectorate of [[United Ildorgear State]])&lt;br /&gt;
* [[Myžariky]] (including [[Spawn]])&lt;br /&gt;
* [[Nāroňpār]]&lt;br /&gt;
* &#039;&#039;[[Ŋibraltar]]&#039;&#039; (condominium*: self-governing district of [[Xarslasja]] [[Compact of Free Association|in free association with]] [[Kyaw Cen]])&lt;br /&gt;
* [[Wánade#Noncontiguous Territories|&#039;&#039;Okańu&#039;&#039;]] (condominium of [[Wánade|FORC]] and [[Unaffiliated Villages Collective]])&lt;br /&gt;
* [[Patra]]&lt;br /&gt;
* [[Pelialis]] (partially in [[Tardigradia]])&lt;br /&gt;
* [[Pihi]] (partially in [[Archipelagia]])&lt;br /&gt;
* [[Pua|Pua, Floracratic Republic of]]&lt;br /&gt;
* &#039;&#039;[[Surprise]]&#039;&#039; (condominium of [[Kozdenen]] [&#039;&#039;Chielbary&#039;&#039;] and [[Xarslasja]])&lt;br /&gt;
* [[United Ildorgear State]]&lt;br /&gt;
* [[Xarslasja]]&lt;br /&gt;
* [[Xtrakva]] (only [[Shroomland]], which was formerly a condominium)&lt;br /&gt;
* [[Wánade|FORC]] (only [[Honokilīk]])&lt;br /&gt;
&lt;br /&gt;
=== Former Ŋations ===&lt;br /&gt;
&lt;br /&gt;
* [[Araçana]] (annexed by [[Kozdenen]])&lt;br /&gt;
* [[Chielbary]] (annexed by [[Kozdenen]])&lt;br /&gt;
* [[East Pua]] (merged with [[West Pua]] into [[Pua]])&lt;br /&gt;
* [[Fishland]] (partially in [[Tardigradia]])&lt;br /&gt;
* [[Haneburg]]&lt;br /&gt;
* [[Kog&#039;eññe]] (no longer a [[UŊ]] protectorate)&lt;br /&gt;
* [[MápabaL]] (partially in [[Slabland]] and [[Gadicinta]])&lt;br /&gt;
* [[West Pua]] (merged with [[East Pua]] into [[Pua]])&lt;br /&gt;
* [[Xangjûm]]&lt;br /&gt;
* [[Þunan Qumreá]] (including [[Pais Transanguino Ranitino]]; partially in [[Ŋafrica]])&lt;br /&gt;
&lt;br /&gt;
== Foreign Colonies and Territories in Thasusa ==&lt;br /&gt;
&lt;br /&gt;
* [[Maraśa]] ([[Þunan Qumreá#Provinces#Muweweśáj|Muweweśáj]])&lt;br /&gt;
* [[Maize]]&lt;br /&gt;
* [[Tanzang]] ([[Mosas]] Colony)&lt;br /&gt;
* [[Stej Ven]] ([[Gagma Balls]] territory)&lt;br /&gt;
* [[Viberia]]&lt;br /&gt;
&lt;br /&gt;
== Extraŋational Territories in Thasusa ==&lt;br /&gt;
&lt;br /&gt;
* [[Thasusan Union]] ([[Þunan Ŋáce]])&lt;br /&gt;
&lt;br /&gt;
* [[Vee&#039;s Base]] ([[The Hole]])&lt;br /&gt;
&lt;br /&gt;
=== Former Extraŋational Territories ===&lt;br /&gt;
&lt;br /&gt;
* [[Sq&#039;s Territories]] (mostly in the [[Land of Chaos]])&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Mobile_Territories&amp;diff=43267</id>
		<title>Mobile Territories</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Mobile_Territories&amp;diff=43267"/>
		<updated>2026-10-02T00:53:36Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: /* Qoatzait */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
{{Infobox ngation|name=Mobile Territories|ung-member=probably not (under Jutland)|banner=Mobile-Territories-flag.png|banner-label=&#039;&#039;&#039;Banner of Mobile Territories&#039;&#039;&#039;|map=Nguhcraft minimap Mobile Territories.png|map-label=Location of Mobile Territories in Leporia|capital=Ravager; Witherhold; Golem; Beeport|demonym=mob|government=mobocracy|ruler=[[Jutomi]]|ruler-title=Great Adjudicator|languages=Various|two-digit-code=JT|three-digit-code=JUT|currency=various|Anthem=[https://minecraft.wiki/w/Minecraft_(song) Minecraft]}}&lt;br /&gt;
&lt;br /&gt;
Mobile Territories (sometimes referred to as &#039;&#039;The Mobile Territories;&#039;&#039; Anthem: [https://minecraft.wiki/w/Minecraft_(song) Minecraft]) is a ŋation in [[Leporia (continent)|Leporia]]. It was recognized as an established territory on October 20th, 2025 [[Fakeworld]] time by [[Jutomi]], who is the head of [[Jutland]] and remains both the Chief Architect and Arch Adjudicator between jurisdictions and player-base interŋational matters. It had gone by the name of [[Jutland]] until March 13, 2026 Fakeworld time, when the principality of Jutland made its separate claim on the map. The mixup is believed to be partly caused by the fact that Mobile Territories is still considered to be under Jutland&#039;s jurisdiction for interŋational matters and organizations, as well as the southwest corner having Jutomi&#039;s beach resort and &amp;quot;The Ark&amp;quot;, said to contain two of essentially each kind of animal.&lt;br /&gt;
&lt;br /&gt;
Mobile Territories is canonically a loose collection of multiple municipalities ruled by minecraft mobs (i.e. &#039;&#039;mobiles&#039;&#039;), sometimes classified as a confederation, with the southern half is sometimes referred to as &amp;quot;Fauna&amp;quot;, while the northern half as &amp;quot;Witherport&amp;quot;. Though their jurisdictions differ in several ways, aside from nearby land claims, they are ultimately united under the agreement that mobs are the rightful owners of the server. Players are not able to apply for citizenship and only as servants or contractors, although Witherport generally views them in a much more hostile manner. The Great Adjudicator holds an exceptional honor, being a chief architect and an arbiter for disputes between factions, but ultimately is still classified as a servant to the various states.&lt;br /&gt;
&lt;br /&gt;
Geographically, Mobile Territories is primarily situated in Leporia, although its claim technically spreads into Slabland. It shares its southwestern border with [[Wekañu Skefo]], western border with [[Jutland]], and its northwestern border with [[Ettêre Ðiffyt]]. It also used to share its western border with an exclave of [[The Hertskomestat Syndicate]] until its great border shrinkage of April 3rd, 2026. Much of the civilization is scheduled to live underground in an expansive natural cavern system connected by a complex rail network, although several will reside on or above the surface. All of the pale gardens on Leporia, including the single largest pale garden in the Ŋorld, are currently in its claim. It also claims the only river to give direct access between the Juqyś sea and both the Wuddig Sea and Grindlesnurt.&lt;br /&gt;
&lt;br /&gt;
Players are advised to travel to Mobile Territories with caution and respect for mob rights and privacy, especially when traveling through Witherport. Players are banned from wielding weapons and wearing thorns while in the territories, although this is rarely truly enforced during transit. &lt;br /&gt;
&lt;br /&gt;
According to a [[List of freedom indices|popular freedom index composite]], the freedom of players is on average &#039;&#039;repressed&#039;&#039; within the territories, being severely repressed in Witherport and only partly free in Fauna. Witherport grants fewer freedoms generally, particularly to passive mobs, and most districts are authoritarian regimes, albeit intensely pro-market, while Fauna asserts rights for all mobs within their borders, having a far wider range of center-right to far-left economics and being only somewhat more democratic on average. &lt;br /&gt;
&lt;br /&gt;
== Fauna ==&lt;br /&gt;
Fauna is broadly considered to be the southern half of Mobile Territories, with many districts, totaling roughly 30-ish distinct municipalities (with several joint jurisdictions) and some unincorporated zones, including the Great Adjudicator&#039;s beach resort. Fauna is generally neutral or friendly and largely open borders, although a few municipalities do not get along with one another, such as Foxwood and Birdtree Island. Its administrative head and meeting place is generally set in Beeport, as well as Golem, although some argue Golem is a separate area. &lt;br /&gt;
&lt;br /&gt;
The proposed territories of Fauna include Lower Pollene, Birdtree Island (and the Birdtree), Cattlecow and Swine, Cameloon, Equiny and Muleky, Kitteny, Bambooie, Ocella, Shangra-Llama, Goathorn and Polursiny, Mycelia, Dogma and Foxtrot (collectively Wolver-Foxcroft or simply &amp;quot;Wolfox&amp;quot;), Froglight, the Sea of Tropic (Turtle Shores and Dolphine), the Gulf of Codsalmon, and &#039;Rachniden on the surface; The Nest, Baats, Axolotlopolis, Armadillage, Rabbithole, Snifferhenge, (the) Inkwell, Strider, the Reservoir (tropical fish), Puffage, and the districts of Golem underground; Upper Pollene, Birdtree, Sheepuff and Minighastus in the air. There also will be various unincorporated territories, for which are predominantly work stations for player contractors. Because of the number of districts and connections to other regions, it is scheduled to have by far the most significant rail network in the region, and potentially the most complicated on the server.&lt;br /&gt;
&lt;br /&gt;
Fauna has a relatively neutral or benevolent relationship with players overall, although residents of The Nest and the Spider Den frequently give into fear or primal instincts, while members of Golem and Allaysia are much more friendly to players, and weary if not hostile to factions in Witherport, Some argue that the confederated states are actually two separate entities, but are still interŋationally analyzed as being one region as they all still abide by the same underlying treaty. They are generally not super industrious, preferring nature and rural life, although Pollene and the surrounding areas are more developed.&lt;br /&gt;
&lt;br /&gt;
The various territories are mostly split along geographical features, including individual cavities within the vast underground cavern network and narrow points between biomes. Fauna&#039;s southwestern segment is largely aquatic territory known as the Sea of Tropic, with a couple of islands, including Birdtree Island and the Golem Memorial, along with Turtle Shores, Dolphene, Inkwell Tower, and the Gulf of Cod and Salmon. Northeast is the administrative, international and bee capital of Pollene, which lies before the pale garden of Hollow Hill to its northeast and the natural meadow of Point Fauna to its northwest. Most other territories reside in the various (predominantly dark oak) forests that surround the two round hills. Hollow Hill features a large crack that opens to numerous entrances to Fauna&#039;s underground, as does Pollene, northern Foxtrot, the Inkwell, and two other entrances in the Sea of Tropic.&lt;br /&gt;
&lt;br /&gt;
Like Witherport, Fauna is predominantly located in Leporia. However, some of its territories, including Birdtree Island, Jutomi&#039;s Resort and The Ark in Turtle Shores, and a small section of the southeast corner of Axolotlopolis are technically in [[Slabland|Slabland.]] However, because Birdtree Island is in fact an intercontinental island, Axolotlopolis&#039; corner is a rounding error from a meandering river, and Jutomi&#039;s resort is only registered as being in Mobile Territories as an extranational property, Fauna and the rest of the Mobile Territories is generally considered as being entirely in Leporia.&lt;br /&gt;
&lt;br /&gt;
=== Golem ===&lt;br /&gt;
Golem is the territory that settled in a massive underground cavern system under the southwestern islands of Jutland. Inhabited by allays, villagers, and various types of golems, it is generally considered to be within the territory of Fauna, but politically the residents work much more closely with each other than other areas, and are much more friendly to players and even other residents of Fauna, albeit significantly more weary if not outright hostile to the more aggressive factions of Witherport. Golem is scheduled to be more developed than much of Fauna, being particularly industrial, with space already reserved for copper golems for when they are prophesized to one day enter the Ŋorld. The northern sections of two of the large cavern Chambers that Golem resides in are in the territory of The Syndicate, which lead to a small but dangerous skulk cavern. Proposed districts include Snowden, Ironhold, Copporial, Allaysia, and The Village Area.&lt;br /&gt;
&lt;br /&gt;
=== Jutomi&#039;s Resort ===&lt;br /&gt;
[[File:MT Divisions Surface 2.png|thumb|Surface-layer subdivisions of Mobile Territories. The white solid line denotes the line between Fauna and Witherport. The dashed white lines indicate  broad boundaries of greater subregions. Solid red lines indicate clear boundaries between districts. Dashed red lines show loose borders that overlap between non-autonomous woodlands. ]]&lt;br /&gt;
[[Jutomi]]&#039;s first build and long-term abode is located at the southernmost tip of Fauna. It is generally considered part of Fauna for logistical reasons, but it is the only place not really agreed upon by mobs to have a real function other than housing the (Great/Arch) Adjudicator, who also serves in [[Jutland]]. It is also home to the &#039;&#039;&#039;Great Ark&#039;&#039;&#039;, a construction that is purported to house two of most passive mobs for protection until their districts are built. Jutomi&#039;s Resort also features a private [[List of ghastports|Ghast Station]], as well as a couple of smaller constructions, and also sits directly under a rail line. Since the rail slows down here, and is also scheduled to potentially have an offramp from Birdtree, it is sometimes considered loosely as a &amp;quot;dismound-only station&amp;quot;, colloquially referred to as &amp;quot;Resort Pass&amp;quot;, although it has no code and is not generally considered an actual station. It is currently overflowing with chests, as Jutomi is known to be a collector of rare relics, and also too lazy to build an actual storage facility for the bulk supplies, primarily imported from [[List of publically accessible farms|Spawn Goldbürc Gold Farm]] in [[Myžariky]]. &lt;br /&gt;
&lt;br /&gt;
== Witherport ==&lt;br /&gt;
Witherport is broadly speaking the northern half of Mobile Territories. It presently consists of nearly all of the pale gardens of [[Leporia (continent)|Leporia]], including the single largest pale garden in the Ŋorld, along with four of its five satellite microbiome pale gardens (with the fifth in The Hertskomestat Syndicate). It holds all of the pale gardens in Leporia outside of  The largest pale garden is officially recognized by the Mobile Territories and Jutland as an environmentally protected area, free for mobs (mostly the creaking) to roam largely uninterrupted in their natural state.&lt;br /&gt;
&lt;br /&gt;
Geographically, Witherport is mostly low-lying dark oak forest surrounding the high plateau that is the Ŋorld&#039;s largest pale garden, and is surrounded by a canyon/river system that make up most of its natural borders. It features a vast underground network, which while significantly less complex than Fauna features more substantial chambers similar to or even more vast than Golem. It further acquired a small mountain range to its west and the cavern systems underneath, giving it a border with [[Ettêre Ðiffyt]].&lt;br /&gt;
&lt;br /&gt;
The proposed territories of Witherport include Witchhaven, Bogwater Grotto, Strayden*, the Slime Hole, Ravager, Cinder, Husk, the Industrial and Mutual Defense Districts, and the Creaking Reserve at (or just below), surface level, and Magmar, Hoglin Hollow, Sulfury, the Witherstorm Citidel (sometimes more broadly called &amp;quot;Witherhold&amp;quot;), and Guardwell underground. The Obelisk Factory and two of trial chambers are also underground. They almost all have a negative relationship with the territories of Golem. Ravager is generally considered the illager capital as well as the administrative capital of Witherport, while the Witherstorm Citadel is the military and leadership capital of the nether and undead organizations. &lt;br /&gt;
&lt;br /&gt;
All of these territories are generally belligerent and hostile toward players, who they disdain and consider outside invaders. There is a tentative alliance with Jutland to represent them in foreign affairs, in part by request of the residents of Fauna and certain municipalities within Witherport.&lt;br /&gt;
&lt;br /&gt;
For a while, the entirety of Witherport was going to be designated a ŋature reserve named &amp;quot;Flora&amp;quot;, but the hostile mobs negotiated that only the large pale garden would be officially designated as such, further acting as a  natural buffer between territories as well as the jurisdiction of the creaking mobs. Building is extremely regulated along the edges and directly underneath, and the forest itself is charted as remaining untouched as a natural wonder of the server and as a refuge away from player intervention, even for mobs&#039; benefit.&lt;br /&gt;
&lt;br /&gt;
Despite Mobile Territories being situated very close to six trial chambers, it only has claim over one, situated in Witherport, although a second, nearby one has an underground line connecting it. This line also connects Witherport to Fauna underground, specifically connecting Witherhold with the Baats-Slimehole Pass.&lt;br /&gt;
&lt;br /&gt;
The Leshrail Warped line will be connected to a station in the Witherstorm Citadel, and have direct access to the Obsidian and Wither Rose farm, which is hypothesized by some members of the Witherstorm Citadel to be the imprisonment of their divine prophet and meant to keep players wanting to use their commercial utilities out of residential centers. Ravager will also feature at least one connection between Slabland and Leporia.&lt;br /&gt;
&lt;br /&gt;
=== Non-Autonomous Districts ===&lt;br /&gt;
There are a number of territories within Witherport that are collectively administered by the Mobile Territories, but in truth the hostile mobs of Witherport have significantly more direct control over them, as they are also the ones who primarily operate the districts. The northwestern territory north of Witchhaven is a research and industrial sector, and also has the West Garden Station and resting area. To the southeast of Cinder, there exists a patch of land that is largely controlled collectively by Witherport, and serves as a large military base to protect the MobileTerritories from foreign threats.  The western border of Fringe and the northeastern border of Dredge are largely non-autonomous if not outright unadministered territories, as is the case with the exclave that is not constitutionally recognized as part of the territories.&lt;br /&gt;
&lt;br /&gt;
=== Fringe ===&lt;br /&gt;
Fringe is the landmass across the river from Witchhaven and part of the industrial district. While sometimes considered a part of Witherport, as a few hostile mobs do call it home, and the districts largely agree on their disdain for players, they are generally considered both geographically and politically quite separate from the rest of Witherport. Rather than being outright hostile to players for players&#039; sake, they are more keen on protecting their territories, favoring isolation from others, including to a lesser extent other districts. Strayden, Enderward, and the Wind Tunnel Mines are all considered part of Fringe, along with the Unincorporated Western Border along [[Jutland]], which is sometimes considered Firefly Territory.&lt;br /&gt;
&lt;br /&gt;
=== Dredge ===&lt;br /&gt;
Dredge is the latest addition (technically reacquisition) to Witherport, and is sometimes also considered separate as it is neither a municipality of its own nor a joint industrial district per se, although some argue that it is entirely part of Ravager. Northeast of Ravager proper, universally agreed to be part of the East Witherport Industrial Complex, the territory is used for material (often chemical) storage, transporation, and partial dumping at the Chemiplant zone. It also features a substantial pale garden behind it that is known as &amp;quot;the Graveyard&amp;quot;. (Rumor has it there is an illicit radioactive black market village under the hill). The peninsula north of Ravager is also considered part of Wasteland, as it is a canal project managed by Ravager to allow sufficient access between the Ravaged River and the Grindlesnurt sea, control of the sea at the end of the canal. Ironically, the canal is going to cut through terrain that is already mostly under sea level.&lt;br /&gt;
&lt;br /&gt;
=== Qoatzait ===&lt;br /&gt;
[[Qoatzait]] is a dependent, semi-organized territory of Witherport  administrated by Ravager. Unlike the other listed territories, Qoatzait is not contiguous with the rest of Witherport or even on Leporia, and is instead a sand pit claimed in the east of [[Ŋafrica]] along the northern border of [[Viberia]]. Its primary purpose is to acquire sand for the construction of Ravager and Husk, although Cameloon may also stand to benefit from the  mines.&lt;br /&gt;
&lt;br /&gt;
Due to its possibly illicit operations, others may also acquire sand and work in the territory, within a set of [[Qoatzait|guidelines]]. It is also debatable whether this is truly considered a part of Witherport, since it is a territory roughly spanning its entire land area, while also not being officially recognized by any district charters or constitution, as well as being classified as partly wilderness.&lt;br /&gt;
&lt;br /&gt;
It is also home to a native culture, believed to potentially have been in contact with the lost culture of [[Maryland]], but living along its southern border. On September 23rd, 2026 fakeworld time, territory was ceded from [[Viberia]] to give the nomads more legitimacy over the entire region, in exchange for a claim to part of the recently dissolved [[Hummland]].&lt;br /&gt;
&lt;br /&gt;
== Border History and Land Changes ==&lt;br /&gt;
After its initial claim, Mobile Territories had shifted its borders over time. These changes were small and only affected nearby wilderness, but were nevertheless fairly significant for the Mobile Territories.&lt;br /&gt;
&lt;br /&gt;
On December 23rd, 2026 Fakeworld Time, MT had briefly claimed a similar-sized narrow territory on Slabland for Golem, although this was later retracted upon underground exploration and the dissolution of [[Lavvakcesaa]] a fake month and a half later. On the 24th, Fauna expanded north and east to reach its nothern river and include modern Dogma, Bamboo and Froglight Forest.&lt;br /&gt;
&lt;br /&gt;
On March 13th, 2026 Fakeworld Time, when [[Jutland]] was realized as an independent state, the territory northeast of Witherport originally planned for trash unloading was discarded. Later in the month, construction on Mushroom Island began in Fauna, and development began in Cattlecow. On April 2nd, the isthmus connecting Witherport to the land to its north was removed, along with most of the trees.&lt;br /&gt;
&lt;br /&gt;
On April 3rd, 2026 Fakeworld Time, Fauna expanded to include a peninsula once owned by The Syndicate, following much of its territory being returned to Wilderness. This area would later become Horsetail, and the area underneath became the third trial chamber to be in the claim of Mobile Territories, as well as allowing the entire cavern system under the southern peninsula to be utilized. Mushroom Island was completed a day later.&lt;br /&gt;
&lt;br /&gt;
On the initial hours of May 20th, the mountainous terrain and its vast cavernous system to the west of Witherport was claimed by Witherport for Enderward and a thus far undesignated snow, forest and mining territory, giving it a border with [[Ettêre Ðiffyt]] and a much longer one with Jutland, while Fauna reaffirmed its desire to not have a piece of land to its east that resulted from a rounding error in map translation. Two weeks later,  upon growing demand for space and a land survey revealing prior miscalculations that had resulted in underground concerns, Witherport reclaimed the northeastern territory it had relinquished two and a half months prior, along with a strip of land to build out a waterway to the Grindlesnurt Sea. &lt;br /&gt;
&lt;br /&gt;
On June 30th, the territory of [[Qoatzait]] was established in Ŋafrica to fuel the needs of upper Witherport. A week later on July 8th, the Territories&#039; borders were further adjusted to recognize the locations of Equiny and Mulekey, Ocela, and Bambooie, along with the eastern defense zone in Witherport. On September 23rd, [[Viberia]] ceded territory to Qoatzait, roughly doubling its size and giving legitimacy to the nomads in the south over the entire area. &lt;br /&gt;
&lt;br /&gt;
== Jutland and Foreign Relations ==&lt;br /&gt;
Mobile Territories has close political ties with [[Jutland]], for which it does not border but is geographically close to. [[Jutomi]] the Adjudicator rules Jutland as well as serving as the head mediator, judge, and grand architect of Mobile Territories. Despite this, citizens of both ŋations do not interact much with each other, as both cultures are relatively isolationist in nature. Furthermore, there has been growing distance between both ŋations and the Adjudicator, who is seen increasingly as having little legal power over either region.&lt;br /&gt;
&lt;br /&gt;
While Jutland is on paper supposed to help represent Mobile Territories in Foreign Affairs, the immensely greater soft and hard power of Mobile Territories and especially Witherport have strained that relationship. Despite this, and a precedent that districts can operate semi-autonomously in interŋational affairs where mobs are involved, the usual process and legally binding treaty states that the different districts, as well as Jutland, collectively vote on mutual joint representation with other ŋations. This includes interŋational organizations, embassies, and war involvement. However, trade is relatively unregulated, which has led to conflict.&lt;br /&gt;
&lt;br /&gt;
Both ŋations hold a joint embassy in [[T&#039;anshilebs]], although the Witherport ambassador is notably absent. [[Aswnga|Aswnga and notably Axolotlland]] are on friendly terms with Mobile Territories, with horses and axolotls traveling freely between the two ŋations. [[Wánade]] is considered a tentative ally, on account of the immense freedoms lent to mobs and past migration of mobs, particularly swine, between the two. Mobile Territories alone is also part of [[MEOWS]], due to its citizenship of both cats and ocelots.&lt;br /&gt;
&lt;br /&gt;
Due to controlling the main river that flows through the boundary between [[Leporia (continent)|Leporia]] and [[Slabland]], [[Enkavak]] utilized its passage when it went to suppress rebels in [[Dagalunt]], with permission from Fauna. Reports of a rogue missile going off the coast west of Fauna have been nonconclusive, as many argue it was a charged creeper from Witherport having a bad day. On July 14th, 2026 fakeworld time, a recommendation was issued by the Adjudicator that all mobs should stay out of the gulf for their own safety on account of various events, although this is non-binding. &lt;br /&gt;
&lt;br /&gt;
=== Adnar and the Çaigoŋ Civil War ===&lt;br /&gt;
Adnar has historically been a friendly trading partner with Mobile Territories, with Golem and Witherport particularly benefitting from trade, notably in copper, although some tensions existed with Witherport on account of the war on pale gardens. It is of the few non-mob-based ŋations that Mobile Territories had interacted with in any significant capacity, although they&#039;ve historically remained politically fairly neutral. Fauna maintains few relations with them, and relations soured elsewhere after the war ended.&lt;br /&gt;
&lt;br /&gt;
On May 26th 2026 fakeworld time, [[Adnar]] devolved into what appears to be a civil war with Çaigoŋ, a separatist movement in its western enclave comprised of Slimekin. Upon receiving word of the events roughly a week later, the Slime Hole declared its support for the Çaigoŋese Slimekin, with various districts within Witherport following suit. An expose from Pollene found that they were also open to sending financial aid, as well as offering discounts on nether-grade munitions. Golem followed soon after, announcing their support for Adnar proper, with a reporter from Foxtrot claiming that workers near the Olympic Line saw raw copper ore being shipped to Adnar&#039;s Amodingaling. A news story was reported on the events three days later.&lt;br /&gt;
&lt;br /&gt;
It is currently documented as the first major non-mob-based conflict that districts within Mobile Territories have gotten involved in, and is also notable for being divisive and having circumvented their foreign relations policies and treaty with Jutland. On July 14th, 2026 fakeworld time, news released that the Arch Adjudicator, whom had been documenting the events in [[Qoatzait]] before getting trapped in [[Kozdenen]] acquiring kelp and iron resources before escaping in the narrow window when [[User:Total pleb|Peleṽa Thoa-Saevakki]] had been sent to a black hole, that the war had already ended on June 23rd, meaning that high-quality weapons and financial resources were being given to Adnar for nearly twice as long as the war itself lasted. This came at the heals of a massive flood in Witherport washing away important resources, leading to an environmental catastrophe, as well as the consumption of other materials for important infrastructure projects.&lt;br /&gt;
&lt;br /&gt;
The Adjudicator finally resolved that both parties were &amp;quot;reckless&amp;quot;, but given that the individuals they were supporting may have potentially been descendants or cousins of mobs, and the Adjudicator&#039;s absence, no repercussions were issued to any party. Upon hearing news of the events, as well as the fact that much of the events of the war were designed to scam [[Gulf Union]] states, along with allegations that Adnarian copper is most likely of a significantly lesser grade than other forms of copper, coupled with upper-level corruption, ultimately culminated in the public beheading of three wither skeletons and an &amp;quot;accident&amp;quot; where an iron golem allegedly receiving undisclosed private benefits from the war fell into a lava forge in the Iron Fortress.&lt;br /&gt;
&lt;br /&gt;
The results of the mess are controversial, since it unsurfaced a deep lack of coordination - or even strong desire for coordination - between the various regions in Mobile territories, as well as Jutland and the Adjudicator. Although both sides are pleased with how the war ultimately ended, and are reconciling after the disagreement, there is a grown distrust of other ŋations not belonging to mobs, and relations with Adnar have since plummeted with all districts.&lt;br /&gt;
&lt;br /&gt;
Over the course of the next couple weeks and rest of the month, tensions with both Adnar and the rest of the ŋorld subsided somewhat. This was for a multitude of reasons. Corruption and poor infrastructure were blamed for much of the logistics issues, the loss of trade proved problematic for the whole economy, and Witherport came to appreciate some projects build with their resources. Newly acquired infrastructure from [[ELISIA]] also meant that the region was slowly acquiring better interŋet access, and have begun proposing continued pursuit of relations with other ŋations worldwide. This was however not before the territories declining to join the [[IFECS]] or [[IŊSO]] after the [[United Ŋations]] dissolved.&lt;br /&gt;
&lt;br /&gt;
== Infrastructure ==&lt;br /&gt;
&lt;br /&gt;
=== Interŋational Rail Lines ===&lt;br /&gt;
The only line that is currently operated by Cenrail is the Slab Line. This line comes in from Jutland to Sea Station at Witchhaven (MOS) and northbound through Pale Station (MOP) due northbound. However, while it is considered a part of cenrail, it was built and is still maintained by the [[East Leporia Infrastructure Services Interŋational Affiliation|East Leporia Infrastructure Services Interŋational Affiliation (ELISIA)]], which hires locals and partners with [[Cenrail network|Cenrail]], [[Far Eastern Rail and Road Association|FERRA]], and local lines to create short-distance connections that function on both an interŋational and ŋational level. They also are known for creating stations and rails that do not meet the normal standards of Cenrail, and are infamous for creating unusual 3-way and 4-way intersections, no-stop stations, and the notoriously somewhat dangerous East Leporian Freeway (ELF).&lt;br /&gt;
&lt;br /&gt;
The primary line that runs through both Fauna and Witherport is currently known as the the Mob Line, sometimes referred to as the Central Mob Line, managed by the ELISIA Mobile division. It is currently, technically, a semi-equal part of the line that runs through northern Wekañu-Skefo, but is considered its own line for mapping purposes, as well as the fact that using the rails unpowered always goes along the other line. It may eventually be connected to the Olympic Line. It is scheduled to connect Mobile Junction (XMJ) to Bee Station in Pollene (MOB), Main Station at Ravager (MOM), and Dredge Station at Ravager (MOD), with potential to extend northeastbound.&lt;br /&gt;
&lt;br /&gt;
Another few lines in the region are the Trial Line, Mill Line and Mob Web. The Trial Line connects all of the trial chambers under or near Mobile Territories, as well as Golem (MOG) and the Witherstorm Citadel (MOW) and the Obelisk Factory (MOO). The Mill Line connects Golem up to Equiny (MOE), The Syndicate, and Jutland (JTM/JTJ). There is also a proposed northeastern Leporia line that would also run through Main Station at Ravager and Dredge (MOD). The Mob Web is supposed to be a large, interconnected rail network, which will also function as an indirect rail connection between the Mob Line and Slab Line.&lt;br /&gt;
&lt;br /&gt;
Leshrail is also scheduled to connect to the Witherstorm Citadel via the Warped Line, allowing players quick access to the Obelisk Factory, as well as the Trial Line mentioned above. Its station would also be very close to another station along the Syndicate&#039;s Spur Line.&lt;br /&gt;
&lt;br /&gt;
=== Local Lines and Airways ===&lt;br /&gt;
Mobile Territories is scheduled to have a plethora of local lines, with one of the most ambitious and dense rail networks on the server, connecting virtually all districts to one another in some way or another. It is scheduled to make heavy use of three-way intersections. One line from Birdtree may connect as an onramp to the Wekañu Line at Jutomi&#039;s Resort at the Resort Passing Station.&lt;br /&gt;
&lt;br /&gt;
Additionally, some local lines are scheduled to connect numerous trial chambers together, as well as create a link to a couple of unclaimed underground territories that are classified by most districts as unprotected natural wonders.&lt;br /&gt;
&lt;br /&gt;
There has also been a proposal regarding implementing [[Avenyan Airways]] to connect Fauna to Minighastus and Sheepuff. However, currently no plans are finalized or underway, as local aerospace manufacturers are discussing merging the aerospace with the rail and potentially elevator services.&lt;br /&gt;
&lt;br /&gt;
=== Ports ===&lt;br /&gt;
&lt;br /&gt;
==== Ghasts and Horses ====&lt;br /&gt;
While not ghastports or horse stables proper, some surface districts, such as Husk and several districts in Fauna, will provide free leashes and fences to park ghasts and horses to wander freely (much as in Jutland). Semi-traditional interŋational ghastports will also be built in Witchhaven, Cinder, and Minighastus. A traditional, one-capacity ghastport also currently exists at Jutomi&#039;s Resort (G-MOI), although it includes a fence post  that allows for an estimated additional 3 or 4 ghasts to be parked temporarily, as well as horses. Horsewhip, Cattlecow, Husk, and Witchhaven will likely also have more traditional horse stables.&lt;br /&gt;
&lt;br /&gt;
==== Boat Docks ====&lt;br /&gt;
Docking a boat is legal anywhere in Mobile Territories, although some special places are scheduled to be built at Jutomi&#039;s Resort, Cattlecow, Dogwood, Horsewhip, Cinder, Ravager, the Chemiplant Factory, and the Bogwater Grotto.&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Qoatzait&amp;diff=43266</id>
		<title>Qoatzait</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Qoatzait&amp;diff=43266"/>
		<updated>2026-10-02T00:52:50Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: /* Border Changes */ fixed; not sure why I put it the other way&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Note|This page covered a dependency of [[Mobile Territories]]. Not to be confused with [[Quartzsite]] in [[Xarslasja]]}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox ngation&lt;br /&gt;
|name=The Dubiously Legal Pillager Mining Operation of Qoatzait&lt;br /&gt;
|territory of=[[Mobile Territories]]&lt;br /&gt;
|banner=Qoatzait-flag.png&lt;br /&gt;
|banner-label=Territorial Marker&lt;br /&gt;
|map=Qoatzait_Map_New.png&lt;br /&gt;
|map-label=Location of Qoatzait&lt;br /&gt;
|two-digit-code=MO&lt;br /&gt;
|three-digit-code=MOB&lt;br /&gt;
|currency=Diamond, Netherite, Food&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qoatzait&#039;&#039;&#039; (IPA: [kwɔːɹ̠t̚saɪt̚]) is a semi-organized territory in the deserts of [[Ŋafrica]], announced by [[Jutomi]] on June 30th of 2026. It is considered a dubiously legal mining operation lead by pillagers for the construction of Witherport in the [[Mobile Territories]]. Due to its unorganized status, it is a bit of a condominium of Mobile Territories (thus documented under [[Jutland]], despite having nothing to do with it) and Wilderness, as well as to a lesser extent [[Viberia]], its geographic neighbor to its south, and whatever nomads fled the lost civilization of [[Maryland]].&lt;br /&gt;
&lt;br /&gt;
== Purpose and Public Use ==&lt;br /&gt;
While its primary purpose is to have an established territory for sand to be collected (mostly by Jutomi) for various projects, it has been stated that it is public use, with various  exceptions, while also being designed to be a tale of caution against excessive resource acquisition at the expense of the environment.&lt;br /&gt;
&lt;br /&gt;
Since pillagers are there with dubiously legal arrangements, they are not in much of a position to qualm with other bandits and mining entrepreneurs from different regions coming to plunder some sand. However, they may pick a fight with those who wander too close to their base camps. The Great Adjudicator (Jutomi) also lays a few rules for public use, so as to keep the balance of powers at peace within Witherport.&lt;br /&gt;
&lt;br /&gt;
Things that individuals &amp;lt;u&amp;gt;&#039;&#039;&#039;MAY NOT&#039;&#039;&#039;&amp;lt;/u&amp;gt; do:&lt;br /&gt;
&lt;br /&gt;
- 1) No mining outside of the two designated sand pit locations, with the exception that individuals from Viberia may access some degree of sand from elsewhere in exchange for allowing the operations near their border.&lt;br /&gt;
&lt;br /&gt;
- - 1b) This is doubly true for the sand ridges, especially in the northeast, which act as natural walls to keep things isolated from the present Viberia, past Maryland, and potential future neighbors.&lt;br /&gt;
&lt;br /&gt;
- - - 1bi) This is decimally true for the territories outside of Qoatzait that are not part of wilderness or contain existing structures. duh&lt;br /&gt;
&lt;br /&gt;
- 2) Asking first before taking &#039;&#039;very&#039;&#039; large quantities of sand. (The pillagers need quite a bit actually.)&lt;br /&gt;
&lt;br /&gt;
- 3) No building new or modifying any existing structures without asking first if at all possible&lt;br /&gt;
&lt;br /&gt;
- 4) No tampering with the long dripstone cave that burrows under the length of the territory, as this will be reserved for public and questionably safe infrastructure and cool lesser mining facilities.&lt;br /&gt;
&lt;br /&gt;
- 5) Try not to kill too many pillagers if at all possible.&lt;br /&gt;
&lt;br /&gt;
- 6) Try not to tamper with the jungle territory, which is (ironic given the project) something of a nature reserve, although Viberia does retain the right to operate or later claim this area should they wish.&lt;br /&gt;
&lt;br /&gt;
These rules, however, are not &#039;&#039;strictly&#039;&#039; enforced, and so not adhering to them strictly, while discouraged, will likely not face major repercussions.&lt;br /&gt;
&lt;br /&gt;
Additionally, things that individuals &amp;lt;u&amp;gt;&#039;&#039;&#039;MAY&#039;&#039;&#039;&amp;lt;/u&amp;gt; do:&lt;br /&gt;
&lt;br /&gt;
- 1) Take several small amounts, or a single modest amount, of sand from within the designated sand pit locations&lt;br /&gt;
&lt;br /&gt;
- 2) Take any ores they find, EXCLUDING from the dripstone cave, where ores are considered an aesthetic feature.&lt;br /&gt;
&lt;br /&gt;
- 3) ADD sand to the designated sand pits, or ores to the dripstone cave.&lt;br /&gt;
&lt;br /&gt;
- 4) Modify any of the underground terrain &#039;&#039;aside from&#039;&#039; just beneath the surface or within the dripstone cave&lt;br /&gt;
&lt;br /&gt;
- 5) Ask for permission to build or modify structures, take large amounts of sand, kill pillagers, modify or build within the dripstone cave, create additional lore, or claim part of the territory.&lt;br /&gt;
&lt;br /&gt;
- 6) Visit :) (and also repair structures that might have been destroyed by a creeper - please contact [[Jutomi]] should this ever happen &amp;gt;.&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
== Etymology ==&lt;br /&gt;
Qoatzait is actually a misunderstanding by a linguist and land surveyor in the area, who thought it was a native name for the land being plundered by pillagers. This seemed plausible, given the name of the language that was assumed to be in the area was somewhat similarly named [[Qa&#039;oisi]]. Unfortunately, little did she know that the name was in fact English with a bit of an accent, and the place was literally called &amp;quot;Quartz Site&amp;quot;, on account of it being a designated sand mining location. Turns out, some of the locals didn&#039;t care much about those specific sand dunes either. This gives Qoatzait&#039;s name the opposite problem of [[&#039;Arbor &#039;Iland]], which was mistaken to be English despite in fact being an unrelated local name.&lt;br /&gt;
&lt;br /&gt;
== Geography and Travel ==&lt;br /&gt;
[[File:Qoatzait Floorplan.png|thumb|Map of approximate zoning. Red indicates publicly accessible mining pits. Green indicates likely tailing dump zones. Gold roughly shows pillager camps. The red dotted line indicates a potential future mining pit.]]&lt;br /&gt;
The vast majority of Qoatzait is in desert territory, although it also claims a small, isolated jungle to its southeast. Its southern border is also the northern border of Viberia, while most of its other borders are along natural dunes that create a natural barrier against the surrounding desert and former civilizations. It features several natural water reservoirs, some of which are used for fresh water access, although others are used for waste disposal. Although it narrowly borders two small notable bodies of water (and one additional tiny one), it is generally considered landlocked, although two of the bodies do lead to rivers that flow out into the [[Spansos Gaming]] sea.&lt;br /&gt;
&lt;br /&gt;
There are some notable landmarks in the territory. For example, there is a long, winding dripstone cave that enters from the surface before flattening out, which stretches the entire length of the territory. Other features include 2 primary and 1 additional sand pit, a couple of smaller pits used for tailings, a natural pillager tower and camp that will serve as the first of three pillager camps in the area, and at least two naturally occurring melty faces bored into the northern and western sand dunes of Pit A, with the more subtle western dune being home to a large number of bunnies and being referred to as Rabbit Hill.&lt;br /&gt;
&lt;br /&gt;
=== Travel ===&lt;br /&gt;
The site is primarily accessible by one of three rails. One can use [[Leshrail]], either using the Gold and Obsidian lines to [[&#039;bed]] from [[Spawn]], or using the Ancient line from [[Guam 3]] to [[Viberia]], and then traveling by foot and/or boat from there. Alternatively, one can jump off a cart traveling through the [[Cenrail network|Cenrail]] Ŋafrican line, as it briefly goes through both the jungle and southwestern corner of the territory, between the stops in Maryland and [[Elemental City]], [[Rauratoshan]]. In addition, the rail also goes by the underground area between Maryland and [[Hummland]], which may eventually offer an additional one-way exit for mined materials and for emergencies.&lt;br /&gt;
&lt;br /&gt;
=== Cuisine ===&lt;br /&gt;
[[File:Qoatzait Map.png|thumb|The original recognized boundaries of Qoatzait when it was just pillager territory]]&lt;br /&gt;
Travelers are expected to bring bottles of water. Watermelon popsicles and honey are also recommended. In a pinch, rotten flesh and spider eyes may be of service to you, although it is frowned upon by the local pillagers. Dubious stew and dog food are similarly plausible creations for consumption if a pot is nearby. Cooked rabbit and rabbit stew are allowed only if the local rabbit population is sustained. Stale bread or rice are welcome supplements. Cookies would be much appreciated. I mean who doesn&#039;t like cookies please bring cookies you&#039;d make them so happy.&lt;br /&gt;
&lt;br /&gt;
=== Border Changes ===&lt;br /&gt;
On September 23rd, 2026, [[Viberia]] ceded part of its territory to Qoatzait in exchange for a claim to stabilize a region in the recently dissolved state of [[Hummland]], roughly doubling its size. These lands include territory shared by nomadic inhabitants of southern Qoatzait, believed to have had contact with ancient [[Maryland]]. The ceded territory was nearly as large as the rest of Qoatzait, stretching all the way to the river bank further south.&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Mobile_Territories&amp;diff=43208</id>
		<title>Mobile Territories</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Mobile_Territories&amp;diff=43208"/>
		<updated>2026-10-01T15:05:21Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: rough~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
{{Infobox ngation|name=Mobile Territories|ung-member=probably not (under Jutland)|banner=Mobile-Territories-flag.png|banner-label=&#039;&#039;&#039;Banner of Mobile Territories&#039;&#039;&#039;|map=Nguhcraft minimap Mobile Territories.png|map-label=Location of Mobile Territories in Leporia|capital=Ravager; Witherhold; Golem; Beeport|demonym=mob|government=mobocracy|ruler=[[Jutomi]]|ruler-title=Great Adjudicator|languages=Various|two-digit-code=JT|three-digit-code=JUT|currency=various|Anthem=[https://minecraft.wiki/w/Minecraft_(song) Minecraft]}}&lt;br /&gt;
&lt;br /&gt;
Mobile Territories (sometimes referred to as &#039;&#039;The Mobile Territories;&#039;&#039; Anthem: [https://minecraft.wiki/w/Minecraft_(song) Minecraft]) is a ŋation in [[Leporia (continent)|Leporia]]. It was recognized as an established territory on October 20th, 2025 [[Fakeworld]] time by [[Jutomi]], who is the head of [[Jutland]] and remains both the Chief Architect and Arch Adjudicator between jurisdictions and player-base interŋational matters. It had gone by the name of [[Jutland]] until March 13, 2026 Fakeworld time, when the principality of Jutland made its separate claim on the map. The mixup is believed to be partly caused by the fact that Mobile Territories is still considered to be under Jutland&#039;s jurisdiction for interŋational matters and organizations, as well as the southwest corner having Jutomi&#039;s beach resort and &amp;quot;The Ark&amp;quot;, said to contain two of essentially each kind of animal.&lt;br /&gt;
&lt;br /&gt;
Mobile Territories is canonically a loose collection of multiple municipalities ruled by minecraft mobs (i.e. &#039;&#039;mobiles&#039;&#039;), sometimes classified as a confederation, with the southern half is sometimes referred to as &amp;quot;Fauna&amp;quot;, while the northern half as &amp;quot;Witherport&amp;quot;. Though their jurisdictions differ in several ways, aside from nearby land claims, they are ultimately united under the agreement that mobs are the rightful owners of the server. Players are not able to apply for citizenship and only as servants or contractors, although Witherport generally views them in a much more hostile manner. The Great Adjudicator holds an exceptional honor, being a chief architect and an arbiter for disputes between factions, but ultimately is still classified as a servant to the various states.&lt;br /&gt;
&lt;br /&gt;
Geographically, Mobile Territories is primarily situated in Leporia, although its claim technically spreads into Slabland. It shares its southwestern border with [[Wekañu Skefo]], western border with [[Jutland]], and its northwestern border with [[Ettêre Ðiffyt]]. It also used to share its western border with an exclave of [[The Hertskomestat Syndicate]] until its great border shrinkage of April 3rd, 2026. Much of the civilization is scheduled to live underground in an expansive natural cavern system connected by a complex rail network, although several will reside on or above the surface. All of the pale gardens on Leporia, including the single largest pale garden in the Ŋorld, are currently in its claim. It also claims the only river to give direct access between the Juqyś sea and both the Wuddig Sea and Grindlesnurt.&lt;br /&gt;
&lt;br /&gt;
Players are advised to travel to Mobile Territories with caution and respect for mob rights and privacy, especially when traveling through Witherport. Players are banned from wielding weapons and wearing thorns while in the territories, although this is rarely truly enforced during transit. &lt;br /&gt;
&lt;br /&gt;
According to a [[List of freedom indices|popular freedom index composite]], the freedom of players is on average &#039;&#039;repressed&#039;&#039; within the territories, being severely repressed in Witherport and only partly free in Fauna. Witherport grants fewer freedoms generally, particularly to passive mobs, and most districts are authoritarian regimes, albeit intensely pro-market, while Fauna asserts rights for all mobs within their borders, having a far wider range of center-right to far-left economics and being only somewhat more democratic on average. &lt;br /&gt;
&lt;br /&gt;
== Fauna ==&lt;br /&gt;
Fauna is broadly considered to be the southern half of Mobile Territories, with many districts, totaling roughly 30-ish distinct municipalities (with several joint jurisdictions) and some unincorporated zones, including the Great Adjudicator&#039;s beach resort. Fauna is generally neutral or friendly and largely open borders, although a few municipalities do not get along with one another, such as Foxwood and Birdtree Island. Its administrative head and meeting place is generally set in Beeport, as well as Golem, although some argue Golem is a separate area. &lt;br /&gt;
&lt;br /&gt;
The proposed territories of Fauna include Lower Pollene, Birdtree Island (and the Birdtree), Cattlecow and Swine, Cameloon, Equiny and Muleky, Kitteny, Bambooie, Ocella, Shangra-Llama, Goathorn and Polursiny, Mycelia, Dogma and Foxtrot (collectively Wolver-Foxcroft or simply &amp;quot;Wolfox&amp;quot;), Froglight, the Sea of Tropic (Turtle Shores and Dolphine), the Gulf of Codsalmon, and &#039;Rachniden on the surface; The Nest, Baats, Axolotlopolis, Armadillage, Rabbithole, Snifferhenge, (the) Inkwell, Strider, the Reservoir (tropical fish), Puffage, and the districts of Golem underground; Upper Pollene, Birdtree, Sheepuff and Minighastus in the air. There also will be various unincorporated territories, for which are predominantly work stations for player contractors. Because of the number of districts and connections to other regions, it is scheduled to have by far the most significant rail network in the region, and potentially the most complicated on the server.&lt;br /&gt;
&lt;br /&gt;
Fauna has a relatively neutral or benevolent relationship with players overall, although residents of The Nest and the Spider Den frequently give into fear or primal instincts, while members of Golem and Allaysia are much more friendly to players, and weary if not hostile to factions in Witherport, Some argue that the confederated states are actually two separate entities, but are still interŋationally analyzed as being one region as they all still abide by the same underlying treaty. They are generally not super industrious, preferring nature and rural life, although Pollene and the surrounding areas are more developed.&lt;br /&gt;
&lt;br /&gt;
The various territories are mostly split along geographical features, including individual cavities within the vast underground cavern network and narrow points between biomes. Fauna&#039;s southwestern segment is largely aquatic territory known as the Sea of Tropic, with a couple of islands, including Birdtree Island and the Golem Memorial, along with Turtle Shores, Dolphene, Inkwell Tower, and the Gulf of Cod and Salmon. Northeast is the administrative, international and bee capital of Pollene, which lies before the pale garden of Hollow Hill to its northeast and the natural meadow of Point Fauna to its northwest. Most other territories reside in the various (predominantly dark oak) forests that surround the two round hills. Hollow Hill features a large crack that opens to numerous entrances to Fauna&#039;s underground, as does Pollene, northern Foxtrot, the Inkwell, and two other entrances in the Sea of Tropic.&lt;br /&gt;
&lt;br /&gt;
Like Witherport, Fauna is predominantly located in Leporia. However, some of its territories, including Birdtree Island, Jutomi&#039;s Resort and The Ark in Turtle Shores, and a small section of the southeast corner of Axolotlopolis are technically in [[Slabland|Slabland.]] However, because Birdtree Island is in fact an intercontinental island, Axolotlopolis&#039; corner is a rounding error from a meandering river, and Jutomi&#039;s resort is only registered as being in Mobile Territories as an extranational property, Fauna and the rest of the Mobile Territories is generally considered as being entirely in Leporia.&lt;br /&gt;
&lt;br /&gt;
=== Golem ===&lt;br /&gt;
Golem is the territory that settled in a massive underground cavern system under the southwestern islands of Jutland. Inhabited by allays, villagers, and various types of golems, it is generally considered to be within the territory of Fauna, but politically the residents work much more closely with each other than other areas, and are much more friendly to players and even other residents of Fauna, albeit significantly more weary if not outright hostile to the more aggressive factions of Witherport. Golem is scheduled to be more developed than much of Fauna, being particularly industrial, with space already reserved for copper golems for when they are prophesized to one day enter the Ŋorld. The northern sections of two of the large cavern Chambers that Golem resides in are in the territory of The Syndicate, which lead to a small but dangerous skulk cavern. Proposed districts include Snowden, Ironhold, Copporial, Allaysia, and The Village Area.&lt;br /&gt;
&lt;br /&gt;
=== Jutomi&#039;s Resort ===&lt;br /&gt;
[[File:MT Divisions Surface 2.png|thumb|Surface-layer subdivisions of Mobile Territories. The white solid line denotes the line between Fauna and Witherport. The dashed white lines indicate  broad boundaries of greater subregions. Solid red lines indicate clear boundaries between districts. Dashed red lines show loose borders that overlap between non-autonomous woodlands. ]]&lt;br /&gt;
[[Jutomi]]&#039;s first build and long-term abode is located at the southernmost tip of Fauna. It is generally considered part of Fauna for logistical reasons, but it is the only place not really agreed upon by mobs to have a real function other than housing the (Great/Arch) Adjudicator, who also serves in [[Jutland]]. It is also home to the &#039;&#039;&#039;Great Ark&#039;&#039;&#039;, a construction that is purported to house two of most passive mobs for protection until their districts are built. Jutomi&#039;s Resort also features a private [[List of ghastports|Ghast Station]], as well as a couple of smaller constructions, and also sits directly under a rail line. Since the rail slows down here, and is also scheduled to potentially have an offramp from Birdtree, it is sometimes considered loosely as a &amp;quot;dismound-only station&amp;quot;, colloquially referred to as &amp;quot;Resort Pass&amp;quot;, although it has no code and is not generally considered an actual station. It is currently overflowing with chests, as Jutomi is known to be a collector of rare relics, and also too lazy to build an actual storage facility for the bulk supplies, primarily imported from [[List of publically accessible farms|Spawn Goldbürc Gold Farm]] in [[Myžariky]]. &lt;br /&gt;
&lt;br /&gt;
== Witherport ==&lt;br /&gt;
Witherport is broadly speaking the northern half of Mobile Territories. It presently consists of nearly all of the pale gardens of [[Leporia (continent)|Leporia]], including the single largest pale garden in the Ŋorld, along with four of its five satellite microbiome pale gardens (with the fifth in The Hertskomestat Syndicate). It holds all of the pale gardens in Leporia outside of  The largest pale garden is officially recognized by the Mobile Territories and Jutland as an environmentally protected area, free for mobs (mostly the creaking) to roam largely uninterrupted in their natural state.&lt;br /&gt;
&lt;br /&gt;
Geographically, Witherport is mostly low-lying dark oak forest surrounding the high plateau that is the Ŋorld&#039;s largest pale garden, and is surrounded by a canyon/river system that make up most of its natural borders. It features a vast underground network, which while significantly less complex than Fauna features more substantial chambers similar to or even more vast than Golem. It further acquired a small mountain range to its west and the cavern systems underneath, giving it a border with [[Ettêre Ðiffyt]].&lt;br /&gt;
&lt;br /&gt;
The proposed territories of Witherport include Witchhaven, Bogwater Grotto, Strayden*, the Slime Hole, Ravager, Cinder, Husk, the Industrial and Mutual Defense Districts, and the Creaking Reserve at (or just below), surface level, and Magmar, Hoglin Hollow, Sulfury, the Witherstorm Citidel (sometimes more broadly called &amp;quot;Witherhold&amp;quot;), and Guardwell underground. The Obelisk Factory and two of trial chambers are also underground. They almost all have a negative relationship with the territories of Golem. Ravager is generally considered the illager capital as well as the administrative capital of Witherport, while the Witherstorm Citadel is the military and leadership capital of the nether and undead organizations. &lt;br /&gt;
&lt;br /&gt;
All of these territories are generally belligerent and hostile toward players, who they disdain and consider outside invaders. There is a tentative alliance with Jutland to represent them in foreign affairs, in part by request of the residents of Fauna and certain municipalities within Witherport.&lt;br /&gt;
&lt;br /&gt;
For a while, the entirety of Witherport was going to be designated a ŋature reserve named &amp;quot;Flora&amp;quot;, but the hostile mobs negotiated that only the large pale garden would be officially designated as such, further acting as a  natural buffer between territories as well as the jurisdiction of the creaking mobs. Building is extremely regulated along the edges and directly underneath, and the forest itself is charted as remaining untouched as a natural wonder of the server and as a refuge away from player intervention, even for mobs&#039; benefit.&lt;br /&gt;
&lt;br /&gt;
Despite Mobile Territories being situated very close to six trial chambers, it only has claim over one, situated in Witherport, although a second, nearby one has an underground line connecting it. This line also connects Witherport to Fauna underground, specifically connecting Witherhold with the Baats-Slimehole Pass.&lt;br /&gt;
&lt;br /&gt;
The Leshrail Warped line will be connected to a station in the Witherstorm Citadel, and have direct access to the Obsidian and Wither Rose farm, which is hypothesized by some members of the Witherstorm Citadel to be the imprisonment of their divine prophet and meant to keep players wanting to use their commercial utilities out of residential centers. Ravager will also feature at least one connection between Slabland and Leporia.&lt;br /&gt;
&lt;br /&gt;
=== Non-Autonomous Districts ===&lt;br /&gt;
There are a number of territories within Witherport that are collectively administered by the Mobile Territories, but in truth the hostile mobs of Witherport have significantly more direct control over them, as they are also the ones who primarily operate the districts. The northwestern territory north of Witchhaven is a research and industrial sector, and also has the West Garden Station and resting area. To the southeast of Cinder, there exists a patch of land that is largely controlled collectively by Witherport, and serves as a large military base to protect the MobileTerritories from foreign threats.  The western border of Fringe and the northeastern border of Dredge are largely non-autonomous if not outright unadministered territories, as is the case with the exclave that is not constitutionally recognized as part of the territories.&lt;br /&gt;
&lt;br /&gt;
=== Fringe ===&lt;br /&gt;
Fringe is the landmass across the river from Witchhaven and part of the industrial district. While sometimes considered a part of Witherport, as a few hostile mobs do call it home, and the districts largely agree on their disdain for players, they are generally considered both geographically and politically quite separate from the rest of Witherport. Rather than being outright hostile to players for players&#039; sake, they are more keen on protecting their territories, favoring isolation from others, including to a lesser extent other districts. Strayden, Enderward, and the Wind Tunnel Mines are all considered part of Fringe, along with the Unincorporated Western Border along [[Jutland]], which is sometimes considered Firefly Territory.&lt;br /&gt;
&lt;br /&gt;
=== Dredge ===&lt;br /&gt;
Dredge is the latest addition (technically reacquisition) to Witherport, and is sometimes also considered separate as it is neither a municipality of its own nor a joint industrial district per se, although some argue that it is entirely part of Ravager. Northeast of Ravager proper, universally agreed to be part of the East Witherport Industrial Complex, the territory is used for material (often chemical) storage, transporation, and partial dumping at the Chemiplant zone. It also features a substantial pale garden behind it that is known as &amp;quot;the Graveyard&amp;quot;. (Rumor has it there is an illicit radioactive black market village under the hill). The peninsula north of Ravager is also considered part of Wasteland, as it is a canal project managed by Ravager to allow sufficient access between the Ravaged River and the Grindlesnurt sea, control of the sea at the end of the canal. Ironically, the canal is going to cut through terrain that is already mostly under sea level.&lt;br /&gt;
&lt;br /&gt;
=== Qoatzait ===&lt;br /&gt;
[[Qoatzait]] is a dependent, semi-organized territory of Witherport  administrated by Ravager. Unlike the other listed territories, Qoatzait is not contiguous with the rest of Witherport or even on Leporia, and is instead a sand pit claimed in the east of [[Ŋafrica]] along the northern border of [[Viberia]]. Its primary purpose is to acquire sand for the construction of Ravager and Husk, although Cameloon may also stand to benefit from the  mines.&lt;br /&gt;
&lt;br /&gt;
Due to its possibly illicit operations, others may also acquire sand and work in the territory, within a set of [[Qoatzait|guidelines]]. It is also debatable whether this is truly considered a part of Witherport, since it is a territory roughly spanning its entire land area, while also not being officially recognized by any district charters or constitution, as well as being classified as partly wilderness.&lt;br /&gt;
&lt;br /&gt;
It is also home to a native culture, believed to potentially have been nomads from the lost civilization of [[Maryland]], along its southern border. On September 23rd, 2026 fakeworld time, territory was ceded from [[Viberia]] to give the nomads more legitimacy over the entire region, in exchange for a claim to part of the recently dissolved [[Hummland]].&lt;br /&gt;
&lt;br /&gt;
== Border History and Land Changes ==&lt;br /&gt;
After its initial claim, Mobile Territories had shifted its borders over time. These changes were small and only affected nearby wilderness, but were nevertheless fairly significant for the Mobile Territories.&lt;br /&gt;
&lt;br /&gt;
On December 23rd, 2026 Fakeworld Time, MT had briefly claimed a similar-sized narrow territory on Slabland for Golem, although this was later retracted upon underground exploration and the dissolution of [[Lavvakcesaa]] a fake month and a half later. On the 24th, Fauna expanded north and east to reach its nothern river and include modern Dogma, Bamboo and Froglight Forest.&lt;br /&gt;
&lt;br /&gt;
On March 13th, 2026 Fakeworld Time, when [[Jutland]] was realized as an independent state, the territory northeast of Witherport originally planned for trash unloading was discarded. Later in the month, construction on Mushroom Island began in Fauna, and development began in Cattlecow. On April 2nd, the isthmus connecting Witherport to the land to its north was removed, along with most of the trees.&lt;br /&gt;
&lt;br /&gt;
On April 3rd, 2026 Fakeworld Time, Fauna expanded to include a peninsula once owned by The Syndicate, following much of its territory being returned to Wilderness. This area would later become Horsetail, and the area underneath became the third trial chamber to be in the claim of Mobile Territories, as well as allowing the entire cavern system under the southern peninsula to be utilized. Mushroom Island was completed a day later.&lt;br /&gt;
&lt;br /&gt;
On the initial hours of May 20th, the mountainous terrain and its vast cavernous system to the west of Witherport was claimed by Witherport for Enderward and a thus far undesignated snow, forest and mining territory, giving it a border with [[Ettêre Ðiffyt]] and a much longer one with Jutland, while Fauna reaffirmed its desire to not have a piece of land to its east that resulted from a rounding error in map translation. Two weeks later,  upon growing demand for space and a land survey revealing prior miscalculations that had resulted in underground concerns, Witherport reclaimed the northeastern territory it had relinquished two and a half months prior, along with a strip of land to build out a waterway to the Grindlesnurt Sea. &lt;br /&gt;
&lt;br /&gt;
On June 30th, the territory of [[Qoatzait]] was established in Ŋafrica to fuel the needs of upper Witherport. A week later on July 8th, the Territories&#039; borders were further adjusted to recognize the locations of Equiny and Mulekey, Ocela, and Bambooie, along with the eastern defense zone in Witherport. On September 23rd, [[Viberia]] ceded territory to Qoatzait, roughly doubling its size and giving legitimacy to the nomads in the south over the entire area. &lt;br /&gt;
&lt;br /&gt;
== Jutland and Foreign Relations ==&lt;br /&gt;
Mobile Territories has close political ties with [[Jutland]], for which it does not border but is geographically close to. [[Jutomi]] the Adjudicator rules Jutland as well as serving as the head mediator, judge, and grand architect of Mobile Territories. Despite this, citizens of both ŋations do not interact much with each other, as both cultures are relatively isolationist in nature. Furthermore, there has been growing distance between both ŋations and the Adjudicator, who is seen increasingly as having little legal power over either region.&lt;br /&gt;
&lt;br /&gt;
While Jutland is on paper supposed to help represent Mobile Territories in Foreign Affairs, the immensely greater soft and hard power of Mobile Territories and especially Witherport have strained that relationship. Despite this, and a precedent that districts can operate semi-autonomously in interŋational affairs where mobs are involved, the usual process and legally binding treaty states that the different districts, as well as Jutland, collectively vote on mutual joint representation with other ŋations. This includes interŋational organizations, embassies, and war involvement. However, trade is relatively unregulated, which has led to conflict.&lt;br /&gt;
&lt;br /&gt;
Both ŋations hold a joint embassy in [[T&#039;anshilebs]], although the Witherport ambassador is notably absent. [[Aswnga|Aswnga and notably Axolotlland]] are on friendly terms with Mobile Territories, with horses and axolotls traveling freely between the two ŋations. [[Wánade]] is considered a tentative ally, on account of the immense freedoms lent to mobs and past migration of mobs, particularly swine, between the two. Mobile Territories alone is also part of [[MEOWS]], due to its citizenship of both cats and ocelots.&lt;br /&gt;
&lt;br /&gt;
Due to controlling the main river that flows through the boundary between [[Leporia (continent)|Leporia]] and [[Slabland]], [[Enkavak]] utilized its passage when it went to suppress rebels in [[Dagalunt]], with permission from Fauna. Reports of a rogue missile going off the coast west of Fauna have been nonconclusive, as many argue it was a charged creeper from Witherport having a bad day. On July 14th, 2026 fakeworld time, a recommendation was issued by the Adjudicator that all mobs should stay out of the gulf for their own safety on account of various events, although this is non-binding. &lt;br /&gt;
&lt;br /&gt;
=== Adnar and the Çaigoŋ Civil War ===&lt;br /&gt;
Adnar has historically been a friendly trading partner with Mobile Territories, with Golem and Witherport particularly benefitting from trade, notably in copper, although some tensions existed with Witherport on account of the war on pale gardens. It is of the few non-mob-based ŋations that Mobile Territories had interacted with in any significant capacity, although they&#039;ve historically remained politically fairly neutral. Fauna maintains few relations with them, and relations soured elsewhere after the war ended.&lt;br /&gt;
&lt;br /&gt;
On May 26th 2026 fakeworld time, [[Adnar]] devolved into what appears to be a civil war with Çaigoŋ, a separatist movement in its western enclave comprised of Slimekin. Upon receiving word of the events roughly a week later, the Slime Hole declared its support for the Çaigoŋese Slimekin, with various districts within Witherport following suit. An expose from Pollene found that they were also open to sending financial aid, as well as offering discounts on nether-grade munitions. Golem followed soon after, announcing their support for Adnar proper, with a reporter from Foxtrot claiming that workers near the Olympic Line saw raw copper ore being shipped to Adnar&#039;s Amodingaling. A news story was reported on the events three days later.&lt;br /&gt;
&lt;br /&gt;
It is currently documented as the first major non-mob-based conflict that districts within Mobile Territories have gotten involved in, and is also notable for being divisive and having circumvented their foreign relations policies and treaty with Jutland. On July 14th, 2026 fakeworld time, news released that the Arch Adjudicator, whom had been documenting the events in [[Qoatzait]] before getting trapped in [[Kozdenen]] acquiring kelp and iron resources before escaping in the narrow window when [[User:Total pleb|Peleṽa Thoa-Saevakki]] had been sent to a black hole, that the war had already ended on June 23rd, meaning that high-quality weapons and financial resources were being given to Adnar for nearly twice as long as the war itself lasted. This came at the heals of a massive flood in Witherport washing away important resources, leading to an environmental catastrophe, as well as the consumption of other materials for important infrastructure projects.&lt;br /&gt;
&lt;br /&gt;
The Adjudicator finally resolved that both parties were &amp;quot;reckless&amp;quot;, but given that the individuals they were supporting may have potentially been descendants or cousins of mobs, and the Adjudicator&#039;s absence, no repercussions were issued to any party. Upon hearing news of the events, as well as the fact that much of the events of the war were designed to scam [[Gulf Union]] states, along with allegations that Adnarian copper is most likely of a significantly lesser grade than other forms of copper, coupled with upper-level corruption, ultimately culminated in the public beheading of three wither skeletons and an &amp;quot;accident&amp;quot; where an iron golem allegedly receiving undisclosed private benefits from the war fell into a lava forge in the Iron Fortress.&lt;br /&gt;
&lt;br /&gt;
The results of the mess are controversial, since it unsurfaced a deep lack of coordination - or even strong desire for coordination - between the various regions in Mobile territories, as well as Jutland and the Adjudicator. Although both sides are pleased with how the war ultimately ended, and are reconciling after the disagreement, there is a grown distrust of other ŋations not belonging to mobs, and relations with Adnar have since plummeted with all districts.&lt;br /&gt;
&lt;br /&gt;
Over the course of the next couple weeks and rest of the month, tensions with both Adnar and the rest of the ŋorld subsided somewhat. This was for a multitude of reasons. Corruption and poor infrastructure were blamed for much of the logistics issues, the loss of trade proved problematic for the whole economy, and Witherport came to appreciate some projects build with their resources. Newly acquired infrastructure from [[ELISIA]] also meant that the region was slowly acquiring better interŋet access, and have begun proposing continued pursuit of relations with other ŋations worldwide. This was however not before the territories declining to join the [[IFECS]] or [[IŊSO]] after the [[United Ŋations]] dissolved.&lt;br /&gt;
&lt;br /&gt;
== Infrastructure ==&lt;br /&gt;
&lt;br /&gt;
=== Interŋational Rail Lines ===&lt;br /&gt;
The only line that is currently operated by Cenrail is the Slab Line. This line comes in from Jutland to Sea Station at Witchhaven (MOS) and northbound through Pale Station (MOP) due northbound. However, while it is considered a part of cenrail, it was built and is still maintained by the [[East Leporia Infrastructure Services Interŋational Affiliation|East Leporia Infrastructure Services Interŋational Affiliation (ELISIA)]], which hires locals and partners with [[Cenrail network|Cenrail]], [[Far Eastern Rail and Road Association|FERRA]], and local lines to create short-distance connections that function on both an interŋational and ŋational level. They also are known for creating stations and rails that do not meet the normal standards of Cenrail, and are infamous for creating unusual 3-way and 4-way intersections, no-stop stations, and the notoriously somewhat dangerous East Leporian Freeway (ELF).&lt;br /&gt;
&lt;br /&gt;
The primary line that runs through both Fauna and Witherport is currently known as the the Mob Line, sometimes referred to as the Central Mob Line, managed by the ELISIA Mobile division. It is currently, technically, a semi-equal part of the line that runs through northern Wekañu-Skefo, but is considered its own line for mapping purposes, as well as the fact that using the rails unpowered always goes along the other line. It may eventually be connected to the Olympic Line. It is scheduled to connect Mobile Junction (XMJ) to Bee Station in Pollene (MOB), Main Station at Ravager (MOM), and Dredge Station at Ravager (MOD), with potential to extend northeastbound.&lt;br /&gt;
&lt;br /&gt;
Another few lines in the region are the Trial Line, Mill Line and Mob Web. The Trial Line connects all of the trial chambers under or near Mobile Territories, as well as Golem (MOG) and the Witherstorm Citadel (MOW) and the Obelisk Factory (MOO). The Mill Line connects Golem up to Equiny (MOE), The Syndicate, and Jutland (JTM/JTJ). There is also a proposed northeastern Leporia line that would also run through Main Station at Ravager and Dredge (MOD). The Mob Web is supposed to be a large, interconnected rail network, which will also function as an indirect rail connection between the Mob Line and Slab Line.&lt;br /&gt;
&lt;br /&gt;
Leshrail is also scheduled to connect to the Witherstorm Citadel via the Warped Line, allowing players quick access to the Obelisk Factory, as well as the Trial Line mentioned above. Its station would also be very close to another station along the Syndicate&#039;s Spur Line.&lt;br /&gt;
&lt;br /&gt;
=== Local Lines and Airways ===&lt;br /&gt;
Mobile Territories is scheduled to have a plethora of local lines, with one of the most ambitious and dense rail networks on the server, connecting virtually all districts to one another in some way or another. It is scheduled to make heavy use of three-way intersections. One line from Birdtree may connect as an onramp to the Wekañu Line at Jutomi&#039;s Resort at the Resort Passing Station.&lt;br /&gt;
&lt;br /&gt;
Additionally, some local lines are scheduled to connect numerous trial chambers together, as well as create a link to a couple of unclaimed underground territories that are classified by most districts as unprotected natural wonders.&lt;br /&gt;
&lt;br /&gt;
There has also been a proposal regarding implementing [[Avenyan Airways]] to connect Fauna to Minighastus and Sheepuff. However, currently no plans are finalized or underway, as local aerospace manufacturers are discussing merging the aerospace with the rail and potentially elevator services.&lt;br /&gt;
&lt;br /&gt;
=== Ports ===&lt;br /&gt;
&lt;br /&gt;
==== Ghasts and Horses ====&lt;br /&gt;
While not ghastports or horse stables proper, some surface districts, such as Husk and several districts in Fauna, will provide free leashes and fences to park ghasts and horses to wander freely (much as in Jutland). Semi-traditional interŋational ghastports will also be built in Witchhaven, Cinder, and Minighastus. A traditional, one-capacity ghastport also currently exists at Jutomi&#039;s Resort (G-MOI), although it includes a fence post  that allows for an estimated additional 3 or 4 ghasts to be parked temporarily, as well as horses. Horsewhip, Cattlecow, Husk, and Witchhaven will likely also have more traditional horse stables.&lt;br /&gt;
&lt;br /&gt;
==== Boat Docks ====&lt;br /&gt;
Docking a boat is legal anywhere in Mobile Territories, although some special places are scheduled to be built at Jutomi&#039;s Resort, Cattlecow, Dogwood, Horsewhip, Cinder, Ravager, the Chemiplant Factory, and the Bogwater Grotto.&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Qoatzait&amp;diff=43207</id>
		<title>Qoatzait</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Qoatzait&amp;diff=43207"/>
		<updated>2026-10-01T15:04:24Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: 2x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Note|This page covered a dependency of [[Mobile Territories]]. Not to be confused with [[Quartzsite]] in [[Xarslasja]]}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox ngation&lt;br /&gt;
|name=The Dubiously Legal Pillager Mining Operation of Qoatzait&lt;br /&gt;
|territory of=[[Mobile Territories]]&lt;br /&gt;
|banner=Qoatzait-flag.png&lt;br /&gt;
|banner-label=Territorial Marker&lt;br /&gt;
|map=Qoatzait_Map_New.png&lt;br /&gt;
|map-label=Location of Qoatzait&lt;br /&gt;
|two-digit-code=MO&lt;br /&gt;
|three-digit-code=MOB&lt;br /&gt;
|currency=Diamond, Netherite, Food&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qoatzait&#039;&#039;&#039; (IPA: [kwɔːɹ̠t̚saɪt̚]) is a semi-organized territory in the deserts of [[Ŋafrica]], announced by [[Jutomi]] on June 30th of 2026. It is considered a dubiously legal mining operation lead by pillagers for the construction of Witherport in the [[Mobile Territories]]. Due to its unorganized status, it is a bit of a condominium of Mobile Territories (thus documented under [[Jutland]], despite having nothing to do with it) and Wilderness, as well as to a lesser extent [[Viberia]], its geographic neighbor to its south, and whatever nomads fled the lost civilization of [[Maryland]].&lt;br /&gt;
&lt;br /&gt;
== Purpose and Public Use ==&lt;br /&gt;
While its primary purpose is to have an established territory for sand to be collected (mostly by Jutomi) for various projects, it has been stated that it is public use, with various  exceptions, while also being designed to be a tale of caution against excessive resource acquisition at the expense of the environment.&lt;br /&gt;
&lt;br /&gt;
Since pillagers are there with dubiously legal arrangements, they are not in much of a position to qualm with other bandits and mining entrepreneurs from different regions coming to plunder some sand. However, they may pick a fight with those who wander too close to their base camps. The Great Adjudicator (Jutomi) also lays a few rules for public use, so as to keep the balance of powers at peace within Witherport.&lt;br /&gt;
&lt;br /&gt;
Things that individuals &amp;lt;u&amp;gt;&#039;&#039;&#039;MAY NOT&#039;&#039;&#039;&amp;lt;/u&amp;gt; do:&lt;br /&gt;
&lt;br /&gt;
- 1) No mining outside of the two designated sand pit locations, with the exception that individuals from Viberia may access some degree of sand from elsewhere in exchange for allowing the operations near their border.&lt;br /&gt;
&lt;br /&gt;
- - 1b) This is doubly true for the sand ridges, especially in the northeast, which act as natural walls to keep things isolated from the present Viberia, past Maryland, and potential future neighbors.&lt;br /&gt;
&lt;br /&gt;
- - - 1bi) This is decimally true for the territories outside of Qoatzait that are not part of wilderness or contain existing structures. duh&lt;br /&gt;
&lt;br /&gt;
- 2) Asking first before taking &#039;&#039;very&#039;&#039; large quantities of sand. (The pillagers need quite a bit actually.)&lt;br /&gt;
&lt;br /&gt;
- 3) No building new or modifying any existing structures without asking first if at all possible&lt;br /&gt;
&lt;br /&gt;
- 4) No tampering with the long dripstone cave that burrows under the length of the territory, as this will be reserved for public and questionably safe infrastructure and cool lesser mining facilities.&lt;br /&gt;
&lt;br /&gt;
- 5) Try not to kill too many pillagers if at all possible.&lt;br /&gt;
&lt;br /&gt;
- 6) Try not to tamper with the jungle territory, which is (ironic given the project) something of a nature reserve, although Viberia does retain the right to operate or later claim this area should they wish.&lt;br /&gt;
&lt;br /&gt;
These rules, however, are not &#039;&#039;strictly&#039;&#039; enforced, and so not adhering to them strictly, while discouraged, will likely not face major repercussions.&lt;br /&gt;
&lt;br /&gt;
Additionally, things that individuals &amp;lt;u&amp;gt;&#039;&#039;&#039;MAY&#039;&#039;&#039;&amp;lt;/u&amp;gt; do:&lt;br /&gt;
&lt;br /&gt;
- 1) Take several small amounts, or a single modest amount, of sand from within the designated sand pit locations&lt;br /&gt;
&lt;br /&gt;
- 2) Take any ores they find, EXCLUDING from the dripstone cave, where ores are considered an aesthetic feature.&lt;br /&gt;
&lt;br /&gt;
- 3) ADD sand to the designated sand pits, or ores to the dripstone cave.&lt;br /&gt;
&lt;br /&gt;
- 4) Modify any of the underground terrain &#039;&#039;aside from&#039;&#039; just beneath the surface or within the dripstone cave&lt;br /&gt;
&lt;br /&gt;
- 5) Ask for permission to build or modify structures, take large amounts of sand, kill pillagers, modify or build within the dripstone cave, create additional lore, or claim part of the territory.&lt;br /&gt;
&lt;br /&gt;
- 6) Visit :) (and also repair structures that might have been destroyed by a creeper - please contact [[Jutomi]] should this ever happen &amp;gt;.&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
== Etymology ==&lt;br /&gt;
Qoatzait is actually a misunderstanding by a linguist and land surveyor in the area, who thought it was a native name for the land being plundered by pillagers. This seemed plausible, given the name of the language that was assumed to be in the area was somewhat similarly named [[Qa&#039;oisi]]. Unfortunately, little did she know that the name was in fact English with a bit of an accent, and the place was literally called &amp;quot;Quartz Site&amp;quot;, on account of it being a designated sand mining location. Turns out, some of the locals didn&#039;t care much about those specific sand dunes either. This gives Qoatzait&#039;s name the opposite problem of [[&#039;Arbor &#039;Iland]], which was mistaken to be English despite in fact being an unrelated local name.&lt;br /&gt;
&lt;br /&gt;
== Geography and Travel ==&lt;br /&gt;
[[File:Qoatzait Floorplan.png|thumb|Map of approximate zoning. Red indicates publicly accessible mining pits. Green indicates likely tailing dump zones. Gold roughly shows pillager camps. The red dotted line indicates a potential future mining pit.]]&lt;br /&gt;
The vast majority of Qoatzait is in desert territory, although it also claims a small, isolated jungle to its southeast. Its southern border is also the northern border of Viberia, while most of its other borders are along natural dunes that create a natural barrier against the surrounding desert and former civilizations. It features several natural water reservoirs, some of which are used for fresh water access, although others are used for waste disposal. Although it narrowly borders two small notable bodies of water (and one additional tiny one), it is generally considered landlocked, although two of the bodies do lead to rivers that flow out into the [[Spansos Gaming]] sea.&lt;br /&gt;
&lt;br /&gt;
There are some notable landmarks in the territory. For example, there is a long, winding dripstone cave that enters from the surface before flattening out, which stretches the entire length of the territory. Other features include 2 primary and 1 additional sand pit, a couple of smaller pits used for tailings, a natural pillager tower and camp that will serve as the first of three pillager camps in the area, and at least two naturally occurring melty faces bored into the northern and western sand dunes of Pit A, with the more subtle western dune being home to a large number of bunnies and being referred to as Rabbit Hill.&lt;br /&gt;
&lt;br /&gt;
=== Travel ===&lt;br /&gt;
The site is primarily accessible by one of three rails. One can use [[Leshrail]], either using the Gold and Obsidian lines to [[&#039;bed]] from [[Spawn]], or using the Ancient line from [[Guam 3]] to [[Viberia]], and then traveling by foot and/or boat from there. Alternatively, one can jump off a cart traveling through the [[Cenrail network|Cenrail]] Ŋafrican line, as it briefly goes through both the jungle and southwestern corner of the territory, between the stops in Maryland and [[Elemental City]], [[Rauratoshan]]. In addition, the rail also goes by the underground area between Maryland and [[Hummland]], which may eventually offer an additional one-way exit for mined materials and for emergencies.&lt;br /&gt;
&lt;br /&gt;
=== Cuisine ===&lt;br /&gt;
[[File:Qoatzait Map.png|thumb|The original recognized boundaries of Qoatzait when it was just pillager territory]]&lt;br /&gt;
Travelers are expected to bring bottles of water. Watermelon popsicles and honey are also recommended. In a pinch, rotten flesh and spider eyes may be of service to you, although it is frowned upon by the local pillagers. Dubious stew and dog food are similarly plausible creations for consumption if a pot is nearby. Cooked rabbit and rabbit stew are allowed only if the local rabbit population is sustained. Stale bread or rice are welcome supplements. Cookies would be much appreciated. I mean who doesn&#039;t like cookies please bring cookies you&#039;d make them so happy.&lt;br /&gt;
&lt;br /&gt;
=== Border Changes ===&lt;br /&gt;
On September 23rd, 2026, [[Viberia]] ceded part of its territory to Qoatzait in exchange for a claim to stabilize a region in the recently dissolved state of [[Hummland]], roughly doubling its size. These lands include territory shared by nomadic inhabitants of southern Qoatzait, hypothesized to have originally come from the fallen civilization of [[Maryland]]. The ceded territory was nearly as large as the rest of Qoatzait, stretching all the way to the river bank further south.&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=List_of_freedom_indices&amp;diff=43185</id>
		<title>List of freedom indices</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=List_of_freedom_indices&amp;diff=43185"/>
		<updated>2026-09-30T04:22:48Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: renamed atlantis ;p&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article is a list of freedom indices produced by several non-governmental organizations that publish and maintain assessments of the state of freedom in the world, according to their own various definitions of the term, and rank countries as being free, partly free, or using various measures of freedom, including civil liberties, political rights and economic rights. The scores are ranked 1-10 with 1 being least free and 10 being most free. The &amp;quot;Freedom in the world&amp;quot; score is calculated as the sum of the various scores for a total freedom score with a maximum of 40 available. The current average freedom score is 20.9 points.&amp;lt;ref&amp;gt;as of 01:26:50 UTC 29 Jul 2026.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!rowspan=1 width=|Index!!colspan=10 width=|Scale&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;height:1em; text-align:left;&amp;quot;|&#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
|width=7% |&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; 10&lt;br /&gt;
|width=7% |&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; 9&lt;br /&gt;
|width=7%|&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; 8&lt;br /&gt;
|width=7% |&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; 7&lt;br /&gt;
|width=7% |&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; 6&lt;br /&gt;
|width=7% |&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; 5&lt;br /&gt;
|width=7% |&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; 4&lt;br /&gt;
|width=7% |&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; 3&lt;br /&gt;
|width=7% |&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; 2&lt;br /&gt;
|width=7% |&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; 1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;height:3.5em; text-align:left;&amp;quot;|&#039;&#039;&#039;Player rights&#039;&#039;&#039;&lt;br /&gt;
|colspan=3 style=&amp;quot;background:light-dark(#9f9,#080);&amp;quot; | &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; free&lt;br /&gt;
|colspan=4 style=&amp;quot;background:light-dark(#ff9,#880);&amp;quot; | &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt; partly free&lt;br /&gt;
|colspan=3 style=&amp;quot;background:light-dark(#f99,#800);&amp;quot; | &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt; repressed&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;height:3.5em; text-align:left;&amp;quot;|&#039;&#039;&#039;Villager rights&#039;&#039;&#039;&lt;br /&gt;
|colspan=3 style=&amp;quot;background:light-dark(#9f9,#080);&amp;quot; | &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; free&lt;br /&gt;
|colspan=4 style=&amp;quot;background:light-dark(#ff9,#880);&amp;quot; | &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt; partly free&lt;br /&gt;
|colspan=3 style=&amp;quot;background:light-dark(#f99,#800);&amp;quot; | &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt; repressed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;height:3.5em; text-align:left;&amp;quot;|&#039;&#039;&#039;Index of Economic Freedom&#039;&#039;&#039;&lt;br /&gt;
|colspan=2 style=&amp;quot;background:light-dark(#99f,#008);&amp;quot; | &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; free&lt;br /&gt;
|colspan=2 style=&amp;quot;background:light-dark(#9f9,#080);&amp;quot; | &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt; mostly free&lt;br /&gt;
|colspan=2 style=&amp;quot;background:light-dark(#ff9,#880);&amp;quot; | &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt; moderately free&lt;br /&gt;
|colspan=2 style=&amp;quot;background:light-dark(#fc9,#840);&amp;quot; | &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt; mostly unfree&lt;br /&gt;
|colspan=2 style=&amp;quot;background:light-dark(#f99,#800);&amp;quot; | &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt; repressed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;height:3.5em; text-align:left;&amp;quot;|&#039;&#039;&#039;Democracy Index&#039;&#039;&#039;&lt;br /&gt;
|colspan=3 style=&amp;quot;background:light-dark(#99f,#008);&amp;quot; | &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; full democracy&lt;br /&gt;
|colspan=3 style=&amp;quot;background:light-dark(#9f9,#080);&amp;quot; | &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt; flawed democracy&lt;br /&gt;
|colspan=2 style=&amp;quot;background:light-dark(#ff9,#880);&amp;quot; | &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt; hybrid regime&lt;br /&gt;
|colspan=2 style=&amp;quot;background:light-dark(#f99,#800);&amp;quot; | &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt; authoritarian&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!data-sort-type=&amp;quot;Country&amp;quot;| Country !! Freedom in the world !! Player rights !! Score !! Villager rights !! Score !! Index of Economic Freedom !! Score !! Democracy Index !! Score&lt;br /&gt;
|-&lt;br /&gt;
|[[Adaria]]&lt;br /&gt;
|15&lt;br /&gt;
|Partly free&lt;br /&gt;
|7&lt;br /&gt;
|Partly free&lt;br /&gt;
|4&lt;br /&gt;
|Mostly unfree&lt;br /&gt;
|3&lt;br /&gt;
|Authoritarian&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Adnar]]&lt;br /&gt;
|22&lt;br /&gt;
|Free (libre)&lt;br /&gt;
|10&lt;br /&gt;
|Free (gratis)&lt;br /&gt;
|1&lt;br /&gt;
|Free&lt;br /&gt;
|10&lt;br /&gt;
|Authoritarian&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Aistóv́y]]&lt;br /&gt;
|4&lt;br /&gt;
|Repressed&lt;br /&gt;
|1&lt;br /&gt;
|Repressed&lt;br /&gt;
|1&lt;br /&gt;
|Repressed&lt;br /&gt;
|1&lt;br /&gt;
|Authoritarian&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| [[Arktsev]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Atlantis]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Aylongam]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[B’hiy’aj Dchâjâ]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Coldba (Cuba)]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[The Complex]]&lt;br /&gt;
| 11&lt;br /&gt;
| Partly Free&lt;br /&gt;
| 4&lt;br /&gt;
| Repressed&lt;br /&gt;
| 1&lt;br /&gt;
| Mostly Unfree&lt;br /&gt;
| 4&lt;br /&gt;
| Authoritarian&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Corneria]]&lt;br /&gt;
| &lt;br /&gt;
| Free&lt;br /&gt;
| 10&lt;br /&gt;
| Free&lt;br /&gt;
| 10&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Dhourigkàn]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
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| &lt;br /&gt;
|-&lt;br /&gt;
| [[Ettêre Ðiffyt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
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| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Gdaƨihr Ni̦xlo]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Hummland]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[i Êpcêm Mûn-nan]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
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| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Imerchal]]&lt;br /&gt;
| 29&lt;br /&gt;
| Free&lt;br /&gt;
| 9&lt;br /&gt;
| Free&lt;br /&gt;
| 8&lt;br /&gt;
| Mostly Free&lt;br /&gt;
| 7&lt;br /&gt;
| Flawed Democracy&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Jutland]]&lt;br /&gt;
|25&lt;br /&gt;
|Partly Free&lt;br /&gt;
|4&lt;br /&gt;
|Partly Free&lt;br /&gt;
|7&lt;br /&gt;
|Moderately Free&lt;br /&gt;
|6&lt;br /&gt;
|Full Democracy&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
| [[Kozdenen]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Krīpetēpla]]&lt;br /&gt;
|32&lt;br /&gt;
|Free&lt;br /&gt;
|9&lt;br /&gt;
|Free&lt;br /&gt;
|9&lt;br /&gt;
|Moderately Free&lt;br /&gt;
|5&lt;br /&gt;
|Full Democracy&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
| [[Kingdom of Kyaw Cen]]&lt;br /&gt;
| 22&lt;br /&gt;
| Free&lt;br /&gt;
| 8&lt;br /&gt;
| Repressed&lt;br /&gt;
| 2&lt;br /&gt;
| Mostly Free&lt;br /&gt;
| 8&lt;br /&gt;
| Hybrid Regime&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Latium Regnātum]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Republic of Minaro-Cohasia|Minaro-Cohasia]]&lt;br /&gt;
|&lt;br /&gt;
|Free&lt;br /&gt;
|9&lt;br /&gt;
|Free&lt;br /&gt;
|9&lt;br /&gt;
|Mostly Free&lt;br /&gt;
|7&lt;br /&gt;
|Full Democracy&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Mobile Territories]] - [[Mobile Territories#Fauna|Fauna]]&lt;br /&gt;
|24&lt;br /&gt;
|Partly Free&lt;br /&gt;
|5&lt;br /&gt;
|Free&lt;br /&gt;
|10&lt;br /&gt;
|Mostly Unfree&lt;br /&gt;
|4&lt;br /&gt;
|Flawed Democracy&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Mobile Territories]] - [[Mobile Territories#Witherport|Witherport]]&lt;br /&gt;
|17&lt;br /&gt;
|Repressed&lt;br /&gt;
|1&lt;br /&gt;
|Partly Free&lt;br /&gt;
|4&lt;br /&gt;
|Free&lt;br /&gt;
|9&lt;br /&gt;
|Hybrid Regime&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
| [[Myžariky]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Nāroňpār]]&lt;br /&gt;
| 26&lt;br /&gt;
| Free&lt;br /&gt;
| 8&lt;br /&gt;
| Free&lt;br /&gt;
| 9&lt;br /&gt;
| Mostly Free&lt;br /&gt;
| 7&lt;br /&gt;
| Authoritarian&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[New Maeksikeo]]&lt;br /&gt;
| 18&lt;br /&gt;
| Partly Free&lt;br /&gt;
| 7&lt;br /&gt;
| Repressed&lt;br /&gt;
| 3&lt;br /&gt;
| Mostly Free&lt;br /&gt;
| 7&lt;br /&gt;
| Authoritarian&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Oressia]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
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| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pihi]]&lt;br /&gt;
| 8&lt;br /&gt;
| Repressed&lt;br /&gt;
| 3&lt;br /&gt;
| Repressed&lt;br /&gt;
| 1&lt;br /&gt;
| Repressed&lt;br /&gt;
| 2&lt;br /&gt;
| Authoritarian&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[East Pua|Pua]]&lt;br /&gt;
| 10&lt;br /&gt;
| Repressed&lt;br /&gt;
| 3&lt;br /&gt;
| Repressed&lt;br /&gt;
| 3&lt;br /&gt;
| Repressed&lt;br /&gt;
| 2&lt;br /&gt;
| Authoritarian&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Rauratoshan Kingdom]]&lt;br /&gt;
| 27&lt;br /&gt;
| Free&lt;br /&gt;
| 8&lt;br /&gt;
| Partly Free&lt;br /&gt;
| 6&lt;br /&gt;
| Mostly Free&lt;br /&gt;
| 7&lt;br /&gt;
| Flawed Democracy&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[r̦ijeləm]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
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| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sofao Tâsi]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
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| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Spansos Gaming]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
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| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Stej Ven]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
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| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Tanzang]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
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| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Wánade]]&lt;br /&gt;
|39&lt;br /&gt;
|Free&lt;br /&gt;
|9&lt;br /&gt;
|Free&lt;br /&gt;
|10&lt;br /&gt;
|Free&lt;br /&gt;
|10&lt;br /&gt;
|Full Democracy&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
| [[Xarslasja]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
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| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Xtrakva]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Mobile_Territories&amp;diff=43184</id>
		<title>Mobile Territories</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Mobile_Territories&amp;diff=43184"/>
		<updated>2026-09-30T04:02:13Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: /* Qoatzait */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
{{Infobox ngation|name=Mobile Territories|ung-member=probably not (under Jutland)|banner=Mobile-Territories-flag.png|banner-label=&#039;&#039;&#039;Banner of Mobile Territories&#039;&#039;&#039;|map=Nguhcraft minimap Mobile Territories.png|map-label=Location of Mobile Territories in Leporia|capital=Ravager; Witherhold; Golem; Beeport|demonym=mob|government=mobocracy|ruler=[[Jutomi]]|ruler-title=Great Adjudicator|languages=Various|two-digit-code=JT|three-digit-code=JUT|currency=various|Anthem=[https://minecraft.wiki/w/Minecraft_(song) Minecraft]}}&lt;br /&gt;
&lt;br /&gt;
Mobile Territories (sometimes referred to as &#039;&#039;The Mobile Territories;&#039;&#039; Anthem: [https://minecraft.wiki/w/Minecraft_(song) Minecraft]) is a ŋation in [[Leporia (continent)|Leporia]]. It was recognized as an established territory on October 20th, 2025 [[Fakeworld]] time by [[Jutomi]], who is the head of [[Jutland]] and remains both the Chief Architect and Arch Adjudicator between jurisdictions and player-base interŋational matters. It had gone by the name of [[Jutland]] until March 13, 2026 Fakeworld time, when the principality of Jutland made its separate claim on the map. The mixup is believed to be partly caused by the fact that Mobile Territories is still considered to be under Jutland&#039;s jurisdiction for interŋational matters and organizations, as well as the southwest corner having Jutomi&#039;s beach resort and &amp;quot;The Ark&amp;quot;, said to contain two of essentially each kind of animal.&lt;br /&gt;
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Mobile Territories is canonically a loose collection of multiple municipalities ruled by minecraft mobs (i.e. &#039;&#039;mobiles&#039;&#039;), sometimes classified as a confederation, with the southern half is sometimes referred to as &amp;quot;Fauna&amp;quot;, while the northern half as &amp;quot;Witherport&amp;quot;. Though their jurisdictions differ in several ways, aside from nearby land claims, they are ultimately united under the agreement that mobs are the rightful owners of the server. Players are not able to apply for citizenship and only as servants or contractors, although Witherport generally views them in a much more hostile manner. The Great Adjudicator holds an exceptional honor, being a chief architect and an arbiter for disputes between factions, but ultimately is still classified as a servant to the various states.&lt;br /&gt;
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Geographically, Mobile Territories is primarily situated in Leporia, although its claim technically spreads into Slabland. It shares its southwestern border with [[Wekañu Skefo]], western border with [[Jutland]], and its northwestern border with [[Ettêre Ðiffyt]]. It also used to share its western border with an exclave of [[The Hertskomestat Syndicate]] until its great border shrinkage of April 3rd, 2026. Much of the civilization is scheduled to live underground in an expansive natural cavern system connected by a complex rail network, although several will reside on or above the surface. All of the pale gardens on Leporia, including the single largest pale garden in the Ŋorld, are currently in its claim. It also claims the only river to give direct access between the Juqyś sea and both the Wuddig Sea and Grindlesnurt.&lt;br /&gt;
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Players are advised to travel to Mobile Territories with caution and respect for mob rights and privacy, especially when traveling through Witherport. Players are banned from wielding weapons and wearing thorns while in the territories, although this is rarely truly enforced during transit. &lt;br /&gt;
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According to a [[List of freedom indices|popular freedom index composite]], the freedom of players is on average &#039;&#039;repressed&#039;&#039; within the territories, being severely repressed in Witherport and only partly free in Fauna. Witherport grants fewer freedoms generally, particularly to passive mobs, and most districts are authoritarian regimes, albeit intensely pro-market, while Fauna asserts rights for all mobs within their borders, having a far wider range of center-right to far-left economics and being only somewhat more democratic on average. &lt;br /&gt;
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== Fauna ==&lt;br /&gt;
Fauna is broadly considered to be the southern half of Mobile Territories, with many districts, totaling roughly 30-ish distinct municipalities (with several joint jurisdictions) and some unincorporated zones, including the Great Adjudicator&#039;s beach resort. Fauna is generally neutral or friendly and largely open borders, although a few municipalities do not get along with one another, such as Foxwood and Birdtree Island. Its administrative head and meeting place is generally set in Beeport, as well as Golem, although some argue Golem is a separate area. &lt;br /&gt;
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The proposed territories of Fauna include Lower Pollene, Birdtree Island (and the Birdtree), Cattlecow and Swine, Cameloon, Equiny and Muleky, Kitteny, Bambooie, Ocella, Shangra-Llama, Goathorn and Polursiny, Mycelia, Dogma and Foxtrot (collectively Wolver-Foxcroft or simply &amp;quot;Wolfox&amp;quot;), Froglight, the Sea of Tropic (Turtle Shores and Dolphine), the Gulf of Codsalmon, and &#039;Rachniden on the surface; The Nest, Baats, Axolotlopolis, Armadillage, Rabbithole, Snifferhenge, (the) Inkwell, Strider, the Reservoir (tropical fish), Puffage, and the districts of Golem underground; Upper Pollene, Birdtree, Sheepuff and Minighastus in the air. There also will be various unincorporated territories, for which are predominantly work stations for player contractors. Because of the number of districts and connections to other regions, it is scheduled to have by far the most significant rail network in the region, and potentially the most complicated on the server.&lt;br /&gt;
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Fauna has a relatively neutral or benevolent relationship with players overall, although residents of The Nest and the Spider Den frequently give into fear or primal instincts, while members of Golem and Allaysia are much more friendly to players, and weary if not hostile to factions in Witherport, Some argue that the confederated states are actually two separate entities, but are still interŋationally analyzed as being one region as they all still abide by the same underlying treaty. They are generally not super industrious, preferring nature and rural life, although Pollene and the surrounding areas are more developed.&lt;br /&gt;
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The various territories are mostly split along geographical features, including individual cavities within the vast underground cavern network and narrow points between biomes. Fauna&#039;s southwestern segment is largely aquatic territory known as the Sea of Tropic, with a couple of islands, including Birdtree Island and the Golem Memorial, along with Turtle Shores, Dolphene, Inkwell Tower, and the Gulf of Cod and Salmon. Northeast is the administrative, international and bee capital of Pollene, which lies before the pale garden of Hollow Hill to its northeast and the natural meadow of Point Fauna to its northwest. Most other territories reside in the various (predominantly dark oak) forests that surround the two round hills. Hollow Hill features a large crack that opens to numerous entrances to Fauna&#039;s underground, as does Pollene, northern Foxtrot, the Inkwell, and two other entrances in the Sea of Tropic.&lt;br /&gt;
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Like Witherport, Fauna is predominantly located in Leporia. However, some of its territories, including Birdtree Island, Jutomi&#039;s Resort and The Ark in Turtle Shores, and a small section of the southeast corner of Axolotlopolis are technically in [[Slabland|Slabland.]] However, because Birdtree Island is in fact an intercontinental island, Axolotlopolis&#039; corner is a rounding error from a meandering river, and Jutomi&#039;s resort is only registered as being in Mobile Territories as an extranational property, Fauna and the rest of the Mobile Territories is generally considered as being entirely in Leporia.&lt;br /&gt;
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=== Golem ===&lt;br /&gt;
Golem is the territory that settled in a massive underground cavern system under the southwestern islands of Jutland. Inhabited by allays, villagers, and various types of golems, it is generally considered to be within the territory of Fauna, but politically the residents work much more closely with each other than other areas, and are much more friendly to players and even other residents of Fauna, albeit significantly more weary if not outright hostile to the more aggressive factions of Witherport. Golem is scheduled to be more developed than much of Fauna, being particularly industrial, with space already reserved for copper golems for when they are prophesized to one day enter the Ŋorld. The northern sections of two of the large cavern Chambers that Golem resides in are in the territory of The Syndicate, which lead to a small but dangerous skulk cavern. Proposed districts include Snowden, Ironhold, Copporial, Allaysia, and The Village Area.&lt;br /&gt;
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=== Jutomi&#039;s Resort ===&lt;br /&gt;
[[File:MT Divisions Surface 2.png|thumb|Surface-layer subdivisions of Mobile Territories. The white solid line denotes the line between Fauna and Witherport. The dashed white lines indicate  broad boundaries of greater subregions. Solid red lines indicate clear boundaries between districts. Dashed red lines show loose borders that overlap between non-autonomous woodlands. ]]&lt;br /&gt;
[[Jutomi]]&#039;s first build and long-term abode is located at the southernmost tip of Fauna. It is generally considered part of Fauna for logistical reasons, but it is the only place not really agreed upon by mobs to have a real function other than housing the (Great/Arch) Adjudicator, who also serves in [[Jutland]]. It is also home to the &#039;&#039;&#039;Great Ark&#039;&#039;&#039;, a construction that is purported to house two of most passive mobs for protection until their districts are built. Jutomi&#039;s Resort also features a private [[List of ghastports|Ghast Station]], as well as a couple of smaller constructions, and also sits directly under a rail line. Since the rail slows down here, and is also scheduled to potentially have an offramp from Birdtree, it is sometimes considered loosely as a &amp;quot;dismound-only station&amp;quot;, colloquially referred to as &amp;quot;Resort Pass&amp;quot;, although it has no code and is not generally considered an actual station. It is currently overflowing with chests, as Jutomi is known to be a collector of rare relics, and also too lazy to build an actual storage facility for the bulk supplies, primarily imported from [[List of publically accessible farms|Spawn Goldbürc Gold Farm]] in [[Myžariky]]. &lt;br /&gt;
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== Witherport ==&lt;br /&gt;
Witherport is broadly speaking the northern half of Mobile Territories. It presently consists of nearly all of the pale gardens of [[Leporia (continent)|Leporia]], including the single largest pale garden in the Ŋorld, along with four of its five satellite microbiome pale gardens (with the fifth in The Hertskomestat Syndicate). It holds all of the pale gardens in Leporia outside of  The largest pale garden is officially recognized by the Mobile Territories and Jutland as an environmentally protected area, free for mobs (mostly the creaking) to roam largely uninterrupted in their natural state.&lt;br /&gt;
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Geographically, Witherport is mostly low-lying dark oak forest surrounding the high plateau that is the Ŋorld&#039;s largest pale garden, and is surrounded by a canyon/river system that make up most of its natural borders. It features a vast underground network, which while significantly less complex than Fauna features more substantial chambers similar to or even more vast than Golem. It further acquired a small mountain range to its west and the cavern systems underneath, giving it a border with [[Ettêre Ðiffyt]].&lt;br /&gt;
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The proposed territories of Witherport include Witchhaven, Bogwater Grotto, Strayden*, the Slime Hole, Ravager, Cinder, Husk, the Industrial and Mutual Defense Districts, and the Creaking Reserve at (or just below), surface level, and Magmar, Hoglin Hollow, Sulfury, the Witherstorm Citidel (sometimes more broadly called &amp;quot;Witherhold&amp;quot;), and Guardwell underground. The Obelisk Factory and two of trial chambers are also underground. They almost all have a negative relationship with the territories of Golem. Ravager is generally considered the illager capital as well as the administrative capital of Witherport, while the Witherstorm Citadel is the military and leadership capital of the nether and undead organizations. &lt;br /&gt;
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All of these territories are generally belligerent and hostile toward players, who they disdain and consider outside invaders. There is a tentative alliance with Jutland to represent them in foreign affairs, in part by request of the residents of Fauna and certain municipalities within Witherport.&lt;br /&gt;
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For a while, the entirety of Witherport was going to be designated a ŋature reserve named &amp;quot;Flora&amp;quot;, but the hostile mobs negotiated that only the large pale garden would be officially designated as such, further acting as a  natural buffer between territories as well as the jurisdiction of the creaking mobs. Building is extremely regulated along the edges and directly underneath, and the forest itself is charted as remaining untouched as a natural wonder of the server and as a refuge away from player intervention, even for mobs&#039; benefit.&lt;br /&gt;
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Despite Mobile Territories being situated very close to six trial chambers, it only has claim over one, situated in Witherport, although a second, nearby one has an underground line connecting it. This line also connects Witherport to Fauna underground, specifically connecting Witherhold with the Baats-Slimehole Pass.&lt;br /&gt;
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The Leshrail Warped line will be connected to a station in the Witherstorm Citadel, and have direct access to the Obsidian and Wither Rose farm, which is hypothesized by some members of the Witherstorm Citadel to be the imprisonment of their divine prophet and meant to keep players wanting to use their commercial utilities out of residential centers. Ravager will also feature at least one connection between Slabland and Leporia.&lt;br /&gt;
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=== Non-Autonomous Districts ===&lt;br /&gt;
There are a number of territories within Witherport that are collectively administered by the Mobile Territories, but in truth the hostile mobs of Witherport have significantly more direct control over them, as they are also the ones who primarily operate the districts. The northwestern territory north of Witchhaven is a research and industrial sector, and also has the West Garden Station and resting area. To the southeast of Cinder, there exists a patch of land that is largely controlled collectively by Witherport, and serves as a large military base to protect the MobileTerritories from foreign threats.  The western border of Fringe and the northeastern border of Dredge are largely non-autonomous if not outright unadministered territories, as is the case with the exclave that is not constitutionally recognized as part of the territories.&lt;br /&gt;
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=== Fringe ===&lt;br /&gt;
Fringe is the landmass across the river from Witchhaven and part of the industrial district. While sometimes considered a part of Witherport, as a few hostile mobs do call it home, and the districts largely agree on their disdain for players, they are generally considered both geographically and politically quite separate from the rest of Witherport. Rather than being outright hostile to players for players&#039; sake, they are more keen on protecting their territories, favoring isolation from others, including to a lesser extent other districts. Strayden, Enderward, and the Wind Tunnel Mines are all considered part of Fringe, along with the Unincorporated Western Border along [[Jutland]], which is sometimes considered Firefly Territory.&lt;br /&gt;
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=== Dredge ===&lt;br /&gt;
Dredge is the latest addition (technically reacquisition) to Witherport, and is sometimes also considered separate as it is neither a municipality of its own nor a joint industrial district per se, although some argue that it is entirely part of Ravager. Northeast of Ravager proper, universally agreed to be part of the East Witherport Industrial Complex, the territory is used for material (often chemical) storage, transporation, and partial dumping at the Chemiplant zone. It also features a substantial pale garden behind it that is known as &amp;quot;the Graveyard&amp;quot;. (Rumor has it there is an illicit radioactive black market village under the hill). The peninsula north of Ravager is also considered part of Wasteland, as it is a canal project managed by Ravager to allow sufficient access between the Ravaged River and the Grindlesnurt sea, control of the sea at the end of the canal. Ironically, the canal is going to cut through terrain that is already mostly under sea level.&lt;br /&gt;
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=== Qoatzait ===&lt;br /&gt;
[[Qoatzait]] is a dependent, semi-organized territory of Witherport  administrated by Ravager. Unlike the other listed territories, Qoatzait is not contiguous with the rest of Witherport or even on Leporia, and is instead a sand pit claimed in the east of [[Ŋafrica]] along the northern border of [[Viberia]]. Its primary purpose is to acquire sand for the construction of Ravager and Husk, although Cameloon may also stand to benefit from the  mines.&lt;br /&gt;
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Due to its possibly illicit operations, others may also acquire sand and work in the territory, within a set of [[Qoatzait|guidelines]]. It is also debatable whether this is truly considered a part of Witherport, since it is a territory roughly spanning its entire land area, while also not being officially recognized by any district charters or constitution, as well as being classified as partly wilderness.&lt;br /&gt;
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It is also home to a native culture, believed to potentially have been nomads from the lost civilization of [[Maryland]], along its southern border. On September 23rd, 2026 fakeworld time, territory was ceded from [[Viberia]] to give the nomads more legitimacy over the entire region, in exchange for a claim to part of the recently dissolved [[Hummland]].&lt;br /&gt;
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== Border History and Land Changes ==&lt;br /&gt;
After its initial claim, Mobile Territories had shifted its borders over time. These changes were small and only affected nearby wilderness, but were nevertheless fairly significant for the Mobile Territories.&lt;br /&gt;
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On December 23rd, 2026 Fakeworld Time, MT had briefly claimed a similar-sized narrow territory on Slabland for Golem, although this was later retracted upon underground exploration and the dissolution of [[Lavvakcesaa]] a fake month and a half later. On the 24th, Fauna expanded north and east to reach its nothern river and include modern Dogma, Bamboo and Froglight Forest.&lt;br /&gt;
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On March 13th, 2026 Fakeworld Time, when [[Jutland]] was realized as an independent state, the territory northeast of Witherport originally planned for trash unloading was discarded. Later in the month, construction on Mushroom Island began in Fauna, and development began in Cattlecow. On April 2nd, the isthmus connecting Witherport to the land to its north was removed, along with most of the trees.&lt;br /&gt;
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On April 3rd, 2026 Fakeworld Time, Fauna expanded to include a peninsula once owned by The Syndicate, following much of its territory being returned to Wilderness. This area would later become Horsetail, and the area underneath became the third trial chamber to be in the claim of Mobile Territories, as well as allowing the entire cavern system under the southern peninsula to be utilized. Mushroom Island was completed a day later.&lt;br /&gt;
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On the initial hours of May 20th, the mountainous terrain and its vast cavernous system to the west of Witherport was claimed by Witherport for Enderward and a thus far undesignated snow, forest and mining territory, giving it a border with [[Ettêre Ðiffyt]] and a much longer one with Jutland, while Fauna reaffirmed its desire to not have a piece of land to its east that resulted from a rounding error in map translation. Two weeks later,  upon growing demand for space and a land survey revealing prior miscalculations that had resulted in underground concerns, Witherport reclaimed the northeastern territory it had relinquished two and a half months prior, along with a strip of land to build out a waterway to the Grindlesnurt Sea. &lt;br /&gt;
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On June 30th, the territory of [[Qoatzait]] was established in Ŋafrica to fuel the needs of upper Witherport. A week later on July 8th, the Territories&#039; borders were further adjusted to recognize the locations of Equiny and Mulekey, Ocela, and Bambooie, along with the eastern defense zone in Witherport. On September 23rd, [[Viberia]] ceded territory to Qoatzait, nearly doubling its size and giving legitimacy to the nomads in the south over the entire area. &lt;br /&gt;
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== Jutland and Foreign Relations ==&lt;br /&gt;
Mobile Territories has close political ties with [[Jutland]], for which it does not border but is geographically close to. [[Jutomi]] the Adjudicator rules Jutland as well as serving as the head mediator, judge, and grand architect of Mobile Territories. Despite this, citizens of both ŋations do not interact much with each other, as both cultures are relatively isolationist in nature. Furthermore, there has been growing distance between both ŋations and the Adjudicator, who is seen increasingly as having little legal power over either region.&lt;br /&gt;
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While Jutland is on paper supposed to help represent Mobile Territories in Foreign Affairs, the immensely greater soft and hard power of Mobile Territories and especially Witherport have strained that relationship. Despite this, and a precedent that districts can operate semi-autonomously in interŋational affairs where mobs are involved, the usual process and legally binding treaty states that the different districts, as well as Jutland, collectively vote on mutual joint representation with other ŋations. This includes interŋational organizations, embassies, and war involvement. However, trade is relatively unregulated, which has led to conflict.&lt;br /&gt;
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Both ŋations hold a joint embassy in [[T&#039;anshilebs]], although the Witherport ambassador is notably absent. [[Aswnga|Aswnga and notably Axolotlland]] are on friendly terms with Mobile Territories, with horses and axolotls traveling freely between the two ŋations. [[Wánade]] is considered a tentative ally, on account of the immense freedoms lent to mobs and past migration of mobs, particularly swine, between the two. Mobile Territories alone is also part of [[MEOWS]], due to its citizenship of both cats and ocelots.&lt;br /&gt;
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Due to controlling the main river that flows through the boundary between [[Leporia (continent)|Leporia]] and [[Slabland]], [[Enkavak]] utilized its passage when it went to suppress rebels in [[Dagalunt]], with permission from Fauna. Reports of a rogue missile going off the coast west of Fauna have been nonconclusive, as many argue it was a charged creeper from Witherport having a bad day. On July 14th, 2026 fakeworld time, a recommendation was issued by the Adjudicator that all mobs should stay out of the gulf for their own safety on account of various events, although this is non-binding. &lt;br /&gt;
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=== Adnar and the Çaigoŋ Civil War ===&lt;br /&gt;
Adnar has historically been a friendly trading partner with Mobile Territories, with Golem and Witherport particularly benefitting from trade, notably in copper, although some tensions existed with Witherport on account of the war on pale gardens. It is of the few non-mob-based ŋations that Mobile Territories had interacted with in any significant capacity, although they&#039;ve historically remained politically fairly neutral. Fauna maintains few relations with them, and relations soured elsewhere after the war ended.&lt;br /&gt;
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On May 26th 2026 fakeworld time, [[Adnar]] devolved into what appears to be a civil war with Çaigoŋ, a separatist movement in its western enclave comprised of Slimekin. Upon receiving word of the events roughly a week later, the Slime Hole declared its support for the Çaigoŋese Slimekin, with various districts within Witherport following suit. An expose from Pollene found that they were also open to sending financial aid, as well as offering discounts on nether-grade munitions. Golem followed soon after, announcing their support for Adnar proper, with a reporter from Foxtrot claiming that workers near the Olympic Line saw raw copper ore being shipped to Adnar&#039;s Amodingaling. A news story was reported on the events three days later.&lt;br /&gt;
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It is currently documented as the first major non-mob-based conflict that districts within Mobile Territories have gotten involved in, and is also notable for being divisive and having circumvented their foreign relations policies and treaty with Jutland. On July 14th, 2026 fakeworld time, news released that the Arch Adjudicator, whom had been documenting the events in [[Qoatzait]] before getting trapped in [[Kozdenen]] acquiring kelp and iron resources before escaping in the narrow window when [[User:Total pleb|Peleṽa Thoa-Saevakki]] had been sent to a black hole, that the war had already ended on June 23rd, meaning that high-quality weapons and financial resources were being given to Adnar for nearly twice as long as the war itself lasted. This came at the heals of a massive flood in Witherport washing away important resources, leading to an environmental catastrophe, as well as the consumption of other materials for important infrastructure projects.&lt;br /&gt;
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The Adjudicator finally resolved that both parties were &amp;quot;reckless&amp;quot;, but given that the individuals they were supporting may have potentially been descendants or cousins of mobs, and the Adjudicator&#039;s absence, no repercussions were issued to any party. Upon hearing news of the events, as well as the fact that much of the events of the war were designed to scam [[Gulf Union]] states, along with allegations that Adnarian copper is most likely of a significantly lesser grade than other forms of copper, coupled with upper-level corruption, ultimately culminated in the public beheading of three wither skeletons and an &amp;quot;accident&amp;quot; where an iron golem allegedly receiving undisclosed private benefits from the war fell into a lava forge in the Iron Fortress.&lt;br /&gt;
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The results of the mess are controversial, since it unsurfaced a deep lack of coordination - or even strong desire for coordination - between the various regions in Mobile territories, as well as Jutland and the Adjudicator. Although both sides are pleased with how the war ultimately ended, and are reconciling after the disagreement, there is a grown distrust of other ŋations not belonging to mobs, and relations with Adnar have since plummeted with all districts.&lt;br /&gt;
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Over the course of the next couple weeks and rest of the month, tensions with both Adnar and the rest of the ŋorld subsided somewhat. This was for a multitude of reasons. Corruption and poor infrastructure were blamed for much of the logistics issues, the loss of trade proved problematic for the whole economy, and Witherport came to appreciate some projects build with their resources. Newly acquired infrastructure from [[ELISIA]] also meant that the region was slowly acquiring better interŋet access, and have begun proposing continued pursuit of relations with other ŋations worldwide. This was however not before the territories declining to join the [[IFECS]] or [[IŊSO]] after the [[United Ŋations]] dissolved.&lt;br /&gt;
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== Infrastructure ==&lt;br /&gt;
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=== Interŋational Rail Lines ===&lt;br /&gt;
The only line that is currently operated by Cenrail is the Slab Line. This line comes in from Jutland to Sea Station at Witchhaven (MOS) and northbound through Pale Station (MOP) due northbound. However, while it is considered a part of cenrail, it was built and is still maintained by the [[East Leporia Infrastructure Services Interŋational Affiliation|East Leporia Infrastructure Services Interŋational Affiliation (ELISIA)]], which hires locals and partners with [[Cenrail network|Cenrail]], [[Far Eastern Rail and Road Association|FERRA]], and local lines to create short-distance connections that function on both an interŋational and ŋational level. They also are known for creating stations and rails that do not meet the normal standards of Cenrail, and are infamous for creating unusual 3-way and 4-way intersections, no-stop stations, and the notoriously somewhat dangerous East Leporian Freeway (ELF).&lt;br /&gt;
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The primary line that runs through both Fauna and Witherport is currently known as the the Mob Line, sometimes referred to as the Central Mob Line, managed by the ELISIA Mobile division. It is currently, technically, a semi-equal part of the line that runs through northern Wekañu-Skefo, but is considered its own line for mapping purposes, as well as the fact that using the rails unpowered always goes along the other line. It may eventually be connected to the Olympic Line. It is scheduled to connect Mobile Junction (XMJ) to Bee Station in Pollene (MOB), Main Station at Ravager (MOM), and Dredge Station at Ravager (MOD), with potential to extend northeastbound.&lt;br /&gt;
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Another few lines in the region are the Trial Line, Mill Line and Mob Web. The Trial Line connects all of the trial chambers under or near Mobile Territories, as well as Golem (MOG) and the Witherstorm Citadel (MOW) and the Obelisk Factory (MOO). The Mill Line connects Golem up to Equiny (MOE), The Syndicate, and Jutland (JTM/JTJ). There is also a proposed northeastern Leporia line that would also run through Main Station at Ravager and Dredge (MOD). The Mob Web is supposed to be a large, interconnected rail network, which will also function as an indirect rail connection between the Mob Line and Slab Line.&lt;br /&gt;
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Leshrail is also scheduled to connect to the Witherstorm Citadel via the Warped Line, allowing players quick access to the Obelisk Factory, as well as the Trial Line mentioned above. Its station would also be very close to another station along the Syndicate&#039;s Spur Line.&lt;br /&gt;
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=== Local Lines and Airways ===&lt;br /&gt;
Mobile Territories is scheduled to have a plethora of local lines, with one of the most ambitious and dense rail networks on the server, connecting virtually all districts to one another in some way or another. It is scheduled to make heavy use of three-way intersections. One line from Birdtree may connect as an onramp to the Wekañu Line at Jutomi&#039;s Resort at the Resort Passing Station.&lt;br /&gt;
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Additionally, some local lines are scheduled to connect numerous trial chambers together, as well as create a link to a couple of unclaimed underground territories that are classified by most districts as unprotected natural wonders.&lt;br /&gt;
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There has also been a proposal regarding implementing [[Avenyan Airways]] to connect Fauna to Minighastus and Sheepuff. However, currently no plans are finalized or underway, as local aerospace manufacturers are discussing merging the aerospace with the rail and potentially elevator services.&lt;br /&gt;
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=== Ports ===&lt;br /&gt;
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==== Ghasts and Horses ====&lt;br /&gt;
While not ghastports or horse stables proper, some surface districts, such as Husk and several districts in Fauna, will provide free leashes and fences to park ghasts and horses to wander freely (much as in Jutland). Semi-traditional interŋational ghastports will also be built in Witchhaven, Cinder, and Minighastus. A traditional, one-capacity ghastport also currently exists at Jutomi&#039;s Resort (G-MOI), although it includes a fence post  that allows for an estimated additional 3 or 4 ghasts to be parked temporarily, as well as horses. Horsewhip, Cattlecow, Husk, and Witchhaven will likely also have more traditional horse stables.&lt;br /&gt;
&lt;br /&gt;
==== Boat Docks ====&lt;br /&gt;
Docking a boat is legal anywhere in Mobile Territories, although some special places are scheduled to be built at Jutomi&#039;s Resort, Cattlecow, Dogwood, Horsewhip, Cinder, Ravager, the Chemiplant Factory, and the Bogwater Grotto.&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=File:Qoatzait_Map_New.png&amp;diff=43183</id>
		<title>File:Qoatzait Map New.png</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=File:Qoatzait_Map_New.png&amp;diff=43183"/>
		<updated>2026-09-30T03:58:27Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: New map post Viberian donation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
New map post Viberian donation&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Qoatzait&amp;diff=43182</id>
		<title>Qoatzait</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Qoatzait&amp;diff=43182"/>
		<updated>2026-09-30T03:58:01Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: Major border donation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Note|This page covered a dependency of [[Mobile Territories]]. Not to be confused with [[Quartzsite]] in [[Xarslasja]]}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox ngation&lt;br /&gt;
|name=The Dubiously Legal Pillager Mining Operation of Qoatzait&lt;br /&gt;
|territory of=[[Mobile Territories]]&lt;br /&gt;
|banner=Qoatzait-flag.png&lt;br /&gt;
|banner-label=Territorial Marker&lt;br /&gt;
|map=Qoatzait_Map_New.png&lt;br /&gt;
|map-label=Location of Qoatzait&lt;br /&gt;
|two-digit-code=MO&lt;br /&gt;
|three-digit-code=MOB&lt;br /&gt;
|currency=Diamond, Netherite, Food&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qoatzait&#039;&#039;&#039; (IPA: [kwɔːɹ̠t̚saɪt̚]) is a semi-organized territory in the deserts of [[Ŋafrica]], announced by [[Jutomi]] on June 30th of 2026. It is considered a dubiously legal mining operation lead by pillagers for the construction of Witherport in the [[Mobile Territories]]. Due to its unorganized status, it is a bit of a condominium of Mobile Territories (thus documented under [[Jutland]], despite having nothing to do with it) and Wilderness, as well as to a lesser extent [[Viberia]], its geographic neighbor to its south, and whatever nomads fled the lost civilization of [[Maryland]].&lt;br /&gt;
&lt;br /&gt;
== Purpose and Public Use ==&lt;br /&gt;
While its primary purpose is to have an established territory for sand to be collected (mostly by Jutomi) for various projects, it has been stated that it is public use, with various  exceptions, while also being designed to be a tale of caution against excessive resource acquisition at the expense of the environment.&lt;br /&gt;
&lt;br /&gt;
Since pillagers are there with dubiously legal arrangements, they are not in much of a position to qualm with other bandits and mining entrepreneurs from different regions coming to plunder some sand. However, they may pick a fight with those who wander too close to their base camps. The Great Adjudicator (Jutomi) also lays a few rules for public use, so as to keep the balance of powers at peace within Witherport.&lt;br /&gt;
&lt;br /&gt;
Things that individuals &amp;lt;u&amp;gt;&#039;&#039;&#039;MAY NOT&#039;&#039;&#039;&amp;lt;/u&amp;gt; do:&lt;br /&gt;
&lt;br /&gt;
- 1) No mining outside of the two designated sand pit locations, with the exception that individuals from Viberia may access some degree of sand from elsewhere in exchange for allowing the operations near their border.&lt;br /&gt;
&lt;br /&gt;
- - 1b) This is doubly true for the sand ridges, especially in the northeast, which act as natural walls to keep things isolated from the present Viberia, past Maryland, and potential future neighbors.&lt;br /&gt;
&lt;br /&gt;
- - - 1bi) This is decimally true for the territories outside of Qoatzait that are not part of wilderness or contain existing structures. duh&lt;br /&gt;
&lt;br /&gt;
- 2) Asking first before taking &#039;&#039;very&#039;&#039; large quantities of sand. (The pillagers need quite a bit actually.)&lt;br /&gt;
&lt;br /&gt;
- 3) No building new or modifying any existing structures without asking first if at all possible&lt;br /&gt;
&lt;br /&gt;
- 4) No tampering with the long dripstone cave that burrows under the length of the territory, as this will be reserved for public and questionably safe infrastructure and cool lesser mining facilities.&lt;br /&gt;
&lt;br /&gt;
- 5) Try not to kill too many pillagers if at all possible.&lt;br /&gt;
&lt;br /&gt;
- 6) Try not to tamper with the jungle territory, which is (ironic given the project) something of a nature reserve, although Viberia does retain the right to operate or later claim this area should they wish.&lt;br /&gt;
&lt;br /&gt;
These rules, however, are not &#039;&#039;strictly&#039;&#039; enforced, and so not adhering to them strictly, while discouraged, will likely not face major repercussions.&lt;br /&gt;
&lt;br /&gt;
Additionally, things that individuals &amp;lt;u&amp;gt;&#039;&#039;&#039;MAY&#039;&#039;&#039;&amp;lt;/u&amp;gt; do:&lt;br /&gt;
&lt;br /&gt;
- 1) Take several small amounts, or a single modest amount, of sand from within the designated sand pit locations&lt;br /&gt;
&lt;br /&gt;
- 2) Take any ores they find, EXCLUDING from the dripstone cave, where ores are considered an aesthetic feature.&lt;br /&gt;
&lt;br /&gt;
- 3) ADD sand to the designated sand pits, or ores to the dripstone cave.&lt;br /&gt;
&lt;br /&gt;
- 4) Modify any of the underground terrain &#039;&#039;aside from&#039;&#039; just beneath the surface or within the dripstone cave&lt;br /&gt;
&lt;br /&gt;
- 5) Ask for permission to build or modify structures, take large amounts of sand, kill pillagers, modify or build within the dripstone cave, create additional lore, or claim part of the territory.&lt;br /&gt;
&lt;br /&gt;
- 6) Visit :) (and also repair structures that might have been destroyed by a creeper - please contact [[Jutomi]] should this ever happen &amp;gt;.&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
== Etymology ==&lt;br /&gt;
Qoatzait is actually a misunderstanding by a linguist and land surveyor in the area, who thought it was a native name for the land being plundered by pillagers. This seemed plausible, given the name of the language that was assumed to be in the area was somewhat similarly named [[Qa&#039;oisi]]. Unfortunately, little did she know that the name was in fact English with a bit of an accent, and the place was literally called &amp;quot;Quartz Site&amp;quot;, on account of it being a designated sand mining location. Turns out, some of the locals didn&#039;t care much about those specific sand dunes either. This gives Qoatzait&#039;s name the opposite problem of [[&#039;Arbor &#039;Iland]], which was mistaken to be English despite in fact being an unrelated local name.&lt;br /&gt;
&lt;br /&gt;
== Geography and Travel ==&lt;br /&gt;
[[File:Qoatzait Floorplan.png|thumb|Map of approximate zoning. Red indicates publicly accessible mining pits. Green indicates likely tailing dump zones. Gold roughly shows pillager camps. The red dotted line indicates a potential future mining pit.]]&lt;br /&gt;
The vast majority of Qoatzait is in desert territory, although it also claims a small, isolated jungle to its southeast. Its southern border is also the northern border of Viberia, while most of its other borders are along natural dunes that create a natural barrier against the surrounding desert and former civilizations. It features several natural water reservoirs, some of which are used for fresh water access, although others are used for waste disposal. Although it narrowly borders two small notable bodies of water (and one additional tiny one), it is generally considered landlocked, although two of the bodies do lead to rivers that flow out into the [[Spansos Gaming]] sea.&lt;br /&gt;
&lt;br /&gt;
There are some notable landmarks in the territory. For example, there is a long, winding dripstone cave that enters from the surface before flattening out, which stretches the entire length of the territory. Other features include 2 primary and 1 additional sand pit, a couple of smaller pits used for tailings, a natural pillager tower and camp that will serve as the first of three pillager camps in the area, and at least two naturally occurring melty faces bored into the northern and western sand dunes of Pit A, with the more subtle western dune being home to a large number of bunnies and being referred to as Rabbit Hill.&lt;br /&gt;
&lt;br /&gt;
=== Travel ===&lt;br /&gt;
The site is primarily accessible by one of three rails. One can use [[Leshrail]], either using the Gold and Obsidian lines to [[&#039;bed]] from [[Spawn]], or using the Ancient line from [[Guam 3]] to [[Viberia]], and then traveling by foot and/or boat from there. Alternatively, one can jump off a cart traveling through the [[Cenrail network|Cenrail]] Ŋafrican line, as it briefly goes through both the jungle and southwestern corner of the territory, between the stops in Maryland and [[Elemental City]], [[Rauratoshan]]. In addition, the rail also goes by the underground area between Maryland and [[Hummland]], which may eventually offer an additional one-way exit for mined materials and for emergencies.&lt;br /&gt;
&lt;br /&gt;
=== Cuisine ===&lt;br /&gt;
[[File:Qoatzait Map.png|thumb|The original recognized boundaries of Qoatzait when it was just pillager territory]]&lt;br /&gt;
Travelers are expected to bring bottles of water. Watermelon popsicles and honey are also recommended. In a pinch, rotten flesh and spider eyes may be of service to you, although it is frowned upon by the local pillagers. Dubious stew and dog food are similarly plausible creations for consumption if a pot is nearby. Cooked rabbit and rabbit stew are allowed only if the local rabbit population is sustained. Stale bread or rice are welcome supplements. Cookies would be much appreciated. I mean who doesn&#039;t like cookies please bring cookies you&#039;d make them so happy.&lt;br /&gt;
&lt;br /&gt;
=== Border Changes ===&lt;br /&gt;
On September 23rd, 2026, [[Viberia]] ceded part of its territory to Qoatzait in exchange for a claim to stabilize a region in the recently dissolved state of [[Hummland]]. These lands include territory shared by nomadic inhabitants of southern Qoatzait, hypothesized to have originally come from the fallen civilization of [[Maryland]]. The ceded territory was nearly as large as the rest of Qoatzait, stretching all the way to the river bank further south.&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Mobile_Territories&amp;diff=43181</id>
		<title>Mobile Territories</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Mobile_Territories&amp;diff=43181"/>
		<updated>2026-09-30T03:52:27Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: Added Qoatzait donation and native culture info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
{{Infobox ngation|name=Mobile Territories|ung-member=probably not (under Jutland)|banner=Mobile-Territories-flag.png|banner-label=&#039;&#039;&#039;Banner of Mobile Territories&#039;&#039;&#039;|map=Nguhcraft minimap Mobile Territories.png|map-label=Location of Mobile Territories in Leporia|capital=Ravager; Witherhold; Golem; Beeport|demonym=mob|government=mobocracy|ruler=[[Jutomi]]|ruler-title=Great Adjudicator|languages=Various|two-digit-code=JT|three-digit-code=JUT|currency=various|Anthem=[https://minecraft.wiki/w/Minecraft_(song) Minecraft]}}&lt;br /&gt;
&lt;br /&gt;
Mobile Territories (sometimes referred to as &#039;&#039;The Mobile Territories;&#039;&#039; Anthem: [https://minecraft.wiki/w/Minecraft_(song) Minecraft]) is a ŋation in [[Leporia (continent)|Leporia]]. It was recognized as an established territory on October 20th, 2025 [[Fakeworld]] time by [[Jutomi]], who is the head of [[Jutland]] and remains both the Chief Architect and Arch Adjudicator between jurisdictions and player-base interŋational matters. It had gone by the name of [[Jutland]] until March 13, 2026 Fakeworld time, when the principality of Jutland made its separate claim on the map. The mixup is believed to be partly caused by the fact that Mobile Territories is still considered to be under Jutland&#039;s jurisdiction for interŋational matters and organizations, as well as the southwest corner having Jutomi&#039;s beach resort and &amp;quot;The Ark&amp;quot;, said to contain two of essentially each kind of animal.&lt;br /&gt;
&lt;br /&gt;
Mobile Territories is canonically a loose collection of multiple municipalities ruled by minecraft mobs (i.e. &#039;&#039;mobiles&#039;&#039;), sometimes classified as a confederation, with the southern half is sometimes referred to as &amp;quot;Fauna&amp;quot;, while the northern half as &amp;quot;Witherport&amp;quot;. Though their jurisdictions differ in several ways, aside from nearby land claims, they are ultimately united under the agreement that mobs are the rightful owners of the server. Players are not able to apply for citizenship and only as servants or contractors, although Witherport generally views them in a much more hostile manner. The Great Adjudicator holds an exceptional honor, being a chief architect and an arbiter for disputes between factions, but ultimately is still classified as a servant to the various states.&lt;br /&gt;
&lt;br /&gt;
Geographically, Mobile Territories is primarily situated in Leporia, although its claim technically spreads into Slabland. It shares its southwestern border with [[Wekañu Skefo]], western border with [[Jutland]], and its northwestern border with [[Ettêre Ðiffyt]]. It also used to share its western border with an exclave of [[The Hertskomestat Syndicate]] until its great border shrinkage of April 3rd, 2026. Much of the civilization is scheduled to live underground in an expansive natural cavern system connected by a complex rail network, although several will reside on or above the surface. All of the pale gardens on Leporia, including the single largest pale garden in the Ŋorld, are currently in its claim. It also claims the only river to give direct access between the Juqyś sea and both the Wuddig Sea and Grindlesnurt.&lt;br /&gt;
&lt;br /&gt;
Players are advised to travel to Mobile Territories with caution and respect for mob rights and privacy, especially when traveling through Witherport. Players are banned from wielding weapons and wearing thorns while in the territories, although this is rarely truly enforced during transit. &lt;br /&gt;
&lt;br /&gt;
According to a [[List of freedom indices|popular freedom index composite]], the freedom of players is on average &#039;&#039;repressed&#039;&#039; within the territories, being severely repressed in Witherport and only partly free in Fauna. Witherport grants fewer freedoms generally, particularly to passive mobs, and most districts are authoritarian regimes, albeit intensely pro-market, while Fauna asserts rights for all mobs within their borders, having a far wider range of center-right to far-left economics and being only somewhat more democratic on average. &lt;br /&gt;
&lt;br /&gt;
== Fauna ==&lt;br /&gt;
Fauna is broadly considered to be the southern half of Mobile Territories, with many districts, totaling roughly 30-ish distinct municipalities (with several joint jurisdictions) and some unincorporated zones, including the Great Adjudicator&#039;s beach resort. Fauna is generally neutral or friendly and largely open borders, although a few municipalities do not get along with one another, such as Foxwood and Birdtree Island. Its administrative head and meeting place is generally set in Beeport, as well as Golem, although some argue Golem is a separate area. &lt;br /&gt;
&lt;br /&gt;
The proposed territories of Fauna include Lower Pollene, Birdtree Island (and the Birdtree), Cattlecow and Swine, Cameloon, Equiny and Muleky, Kitteny, Bambooie, Ocella, Shangra-Llama, Goathorn and Polursiny, Mycelia, Dogma and Foxtrot (collectively Wolver-Foxcroft or simply &amp;quot;Wolfox&amp;quot;), Froglight, the Sea of Tropic (Turtle Shores and Dolphine), the Gulf of Codsalmon, and &#039;Rachniden on the surface; The Nest, Baats, Axolotlopolis, Armadillage, Rabbithole, Snifferhenge, (the) Inkwell, Strider, the Reservoir (tropical fish), Puffage, and the districts of Golem underground; Upper Pollene, Birdtree, Sheepuff and Minighastus in the air. There also will be various unincorporated territories, for which are predominantly work stations for player contractors. Because of the number of districts and connections to other regions, it is scheduled to have by far the most significant rail network in the region, and potentially the most complicated on the server.&lt;br /&gt;
&lt;br /&gt;
Fauna has a relatively neutral or benevolent relationship with players overall, although residents of The Nest and the Spider Den frequently give into fear or primal instincts, while members of Golem and Allaysia are much more friendly to players, and weary if not hostile to factions in Witherport, Some argue that the confederated states are actually two separate entities, but are still interŋationally analyzed as being one region as they all still abide by the same underlying treaty. They are generally not super industrious, preferring nature and rural life, although Pollene and the surrounding areas are more developed.&lt;br /&gt;
&lt;br /&gt;
The various territories are mostly split along geographical features, including individual cavities within the vast underground cavern network and narrow points between biomes. Fauna&#039;s southwestern segment is largely aquatic territory known as the Sea of Tropic, with a couple of islands, including Birdtree Island and the Golem Memorial, along with Turtle Shores, Dolphene, Inkwell Tower, and the Gulf of Cod and Salmon. Northeast is the administrative, international and bee capital of Pollene, which lies before the pale garden of Hollow Hill to its northeast and the natural meadow of Point Fauna to its northwest. Most other territories reside in the various (predominantly dark oak) forests that surround the two round hills. Hollow Hill features a large crack that opens to numerous entrances to Fauna&#039;s underground, as does Pollene, northern Foxtrot, the Inkwell, and two other entrances in the Sea of Tropic.&lt;br /&gt;
&lt;br /&gt;
Like Witherport, Fauna is predominantly located in Leporia. However, some of its territories, including Birdtree Island, Jutomi&#039;s Resort and The Ark in Turtle Shores, and a small section of the southeast corner of Axolotlopolis are technically in [[Slabland|Slabland.]] However, because Birdtree Island is in fact an intercontinental island, Axolotlopolis&#039; corner is a rounding error from a meandering river, and Jutomi&#039;s resort is only registered as being in Mobile Territories as an extranational property, Fauna and the rest of the Mobile Territories is generally considered as being entirely in Leporia.&lt;br /&gt;
&lt;br /&gt;
=== Golem ===&lt;br /&gt;
Golem is the territory that settled in a massive underground cavern system under the southwestern islands of Jutland. Inhabited by allays, villagers, and various types of golems, it is generally considered to be within the territory of Fauna, but politically the residents work much more closely with each other than other areas, and are much more friendly to players and even other residents of Fauna, albeit significantly more weary if not outright hostile to the more aggressive factions of Witherport. Golem is scheduled to be more developed than much of Fauna, being particularly industrial, with space already reserved for copper golems for when they are prophesized to one day enter the Ŋorld. The northern sections of two of the large cavern Chambers that Golem resides in are in the territory of The Syndicate, which lead to a small but dangerous skulk cavern. Proposed districts include Snowden, Ironhold, Copporial, Allaysia, and The Village Area.&lt;br /&gt;
&lt;br /&gt;
=== Jutomi&#039;s Resort ===&lt;br /&gt;
[[File:MT Divisions Surface 2.png|thumb|Surface-layer subdivisions of Mobile Territories. The white solid line denotes the line between Fauna and Witherport. The dashed white lines indicate  broad boundaries of greater subregions. Solid red lines indicate clear boundaries between districts. Dashed red lines show loose borders that overlap between non-autonomous woodlands. ]]&lt;br /&gt;
[[Jutomi]]&#039;s first build and long-term abode is located at the southernmost tip of Fauna. It is generally considered part of Fauna for logistical reasons, but it is the only place not really agreed upon by mobs to have a real function other than housing the (Great/Arch) Adjudicator, who also serves in [[Jutland]]. It is also home to the &#039;&#039;&#039;Great Ark&#039;&#039;&#039;, a construction that is purported to house two of most passive mobs for protection until their districts are built. Jutomi&#039;s Resort also features a private [[List of ghastports|Ghast Station]], as well as a couple of smaller constructions, and also sits directly under a rail line. Since the rail slows down here, and is also scheduled to potentially have an offramp from Birdtree, it is sometimes considered loosely as a &amp;quot;dismound-only station&amp;quot;, colloquially referred to as &amp;quot;Resort Pass&amp;quot;, although it has no code and is not generally considered an actual station. It is currently overflowing with chests, as Jutomi is known to be a collector of rare relics, and also too lazy to build an actual storage facility for the bulk supplies, primarily imported from [[List of publically accessible farms|Spawn Goldbürc Gold Farm]] in [[Myžariky]]. &lt;br /&gt;
&lt;br /&gt;
== Witherport ==&lt;br /&gt;
Witherport is broadly speaking the northern half of Mobile Territories. It presently consists of nearly all of the pale gardens of [[Leporia (continent)|Leporia]], including the single largest pale garden in the Ŋorld, along with four of its five satellite microbiome pale gardens (with the fifth in The Hertskomestat Syndicate). It holds all of the pale gardens in Leporia outside of  The largest pale garden is officially recognized by the Mobile Territories and Jutland as an environmentally protected area, free for mobs (mostly the creaking) to roam largely uninterrupted in their natural state.&lt;br /&gt;
&lt;br /&gt;
Geographically, Witherport is mostly low-lying dark oak forest surrounding the high plateau that is the Ŋorld&#039;s largest pale garden, and is surrounded by a canyon/river system that make up most of its natural borders. It features a vast underground network, which while significantly less complex than Fauna features more substantial chambers similar to or even more vast than Golem. It further acquired a small mountain range to its west and the cavern systems underneath, giving it a border with [[Ettêre Ðiffyt]].&lt;br /&gt;
&lt;br /&gt;
The proposed territories of Witherport include Witchhaven, Bogwater Grotto, Strayden*, the Slime Hole, Ravager, Cinder, Husk, the Industrial and Mutual Defense Districts, and the Creaking Reserve at (or just below), surface level, and Magmar, Hoglin Hollow, Sulfury, the Witherstorm Citidel (sometimes more broadly called &amp;quot;Witherhold&amp;quot;), and Guardwell underground. The Obelisk Factory and two of trial chambers are also underground. They almost all have a negative relationship with the territories of Golem. Ravager is generally considered the illager capital as well as the administrative capital of Witherport, while the Witherstorm Citadel is the military and leadership capital of the nether and undead organizations. &lt;br /&gt;
&lt;br /&gt;
All of these territories are generally belligerent and hostile toward players, who they disdain and consider outside invaders. There is a tentative alliance with Jutland to represent them in foreign affairs, in part by request of the residents of Fauna and certain municipalities within Witherport.&lt;br /&gt;
&lt;br /&gt;
For a while, the entirety of Witherport was going to be designated a ŋature reserve named &amp;quot;Flora&amp;quot;, but the hostile mobs negotiated that only the large pale garden would be officially designated as such, further acting as a  natural buffer between territories as well as the jurisdiction of the creaking mobs. Building is extremely regulated along the edges and directly underneath, and the forest itself is charted as remaining untouched as a natural wonder of the server and as a refuge away from player intervention, even for mobs&#039; benefit.&lt;br /&gt;
&lt;br /&gt;
Despite Mobile Territories being situated very close to six trial chambers, it only has claim over one, situated in Witherport, although a second, nearby one has an underground line connecting it. This line also connects Witherport to Fauna underground, specifically connecting Witherhold with the Baats-Slimehole Pass.&lt;br /&gt;
&lt;br /&gt;
The Leshrail Warped line will be connected to a station in the Witherstorm Citadel, and have direct access to the Obsidian and Wither Rose farm, which is hypothesized by some members of the Witherstorm Citadel to be the imprisonment of their divine prophet and meant to keep players wanting to use their commercial utilities out of residential centers. Ravager will also feature at least one connection between Slabland and Leporia.&lt;br /&gt;
&lt;br /&gt;
=== Non-Autonomous Districts ===&lt;br /&gt;
There are a number of territories within Witherport that are collectively administered by the Mobile Territories, but in truth the hostile mobs of Witherport have significantly more direct control over them, as they are also the ones who primarily operate the districts. The northwestern territory north of Witchhaven is a research and industrial sector, and also has the West Garden Station and resting area. To the southeast of Cinder, there exists a patch of land that is largely controlled collectively by Witherport, and serves as a large military base to protect the MobileTerritories from foreign threats.  The western border of Fringe and the northeastern border of Dredge are largely non-autonomous if not outright unadministered territories, as is the case with the exclave that is not constitutionally recognized as part of the territories.&lt;br /&gt;
&lt;br /&gt;
=== Fringe ===&lt;br /&gt;
Fringe is the landmass across the river from Witchhaven and part of the industrial district. While sometimes considered a part of Witherport, as a few hostile mobs do call it home, and the districts largely agree on their disdain for players, they are generally considered both geographically and politically quite separate from the rest of Witherport. Rather than being outright hostile to players for players&#039; sake, they are more keen on protecting their territories, favoring isolation from others, including to a lesser extent other districts. Strayden, Enderward, and the Wind Tunnel Mines are all considered part of Fringe, along with the Unincorporated Western Border along [[Jutland]], which is sometimes considered Firefly Territory.&lt;br /&gt;
&lt;br /&gt;
=== Dredge ===&lt;br /&gt;
Dredge is the latest addition (technically reacquisition) to Witherport, and is sometimes also considered separate as it is neither a municipality of its own nor a joint industrial district per se, although some argue that it is entirely part of Ravager. Northeast of Ravager proper, universally agreed to be part of the East Witherport Industrial Complex, the territory is used for material (often chemical) storage, transporation, and partial dumping at the Chemiplant zone. It also features a substantial pale garden behind it that is known as &amp;quot;the Graveyard&amp;quot;. (Rumor has it there is an illicit radioactive black market village under the hill). The peninsula north of Ravager is also considered part of Wasteland, as it is a canal project managed by Ravager to allow sufficient access between the Ravaged River and the Grindlesnurt sea, control of the sea at the end of the canal. Ironically, the canal is going to cut through terrain that is already mostly under sea level.&lt;br /&gt;
&lt;br /&gt;
=== Qoatzait ===&lt;br /&gt;
[[Qoatzait]] is a dependent, semi-organized territory of Witherport  administrated by Ravager. Unlike the other listed territories, Qoatzait is not contiguous with the rest of Witherport or even on Leporia, and is instead a sand pit claimed in the east of [[Ŋafrica]] along the northern border of [[Viberia]]. Its primary purpose is to acquire sand for the construction of Ravager and Husk, although Cameloon may also stand to benefit from the  mines.&lt;br /&gt;
&lt;br /&gt;
Due to its possibly illicit operations, others may also acquire sand and work in the territory, within a set of [[Qoatzait|guidelines]]. It is also debatable whether this is truly considered a part of Witherport, since it is a territory roughly spanning its entire land area, while also not being officially recognized by any district charters or constitution, as well as being classified as partly wilderness.&lt;br /&gt;
&lt;br /&gt;
It is also home to a native culture, believed to potentially have been nomads from the lost civilization of [[Maryland]], along its southern border. On September 29th, 2026 fakeworld time, territory was ceded from Viberia to give the nomads more legitimacy over the entire region, in exchange for a claim to part of the recently dissolved [[Hummland]].&lt;br /&gt;
&lt;br /&gt;
== Border History and Land Changes ==&lt;br /&gt;
After its initial claim, Mobile Territories had shifted its borders over time. These changes were small and only affected nearby wilderness, but were nevertheless fairly significant for the Mobile Territories.&lt;br /&gt;
&lt;br /&gt;
On December 23rd, 2026 Fakeworld Time, MT had briefly claimed a similar-sized narrow territory on Slabland for Golem, although this was later retracted upon underground exploration and the dissolution of [[Lavvakcesaa]] a fake month and a half later. On the 24th, Fauna expanded north and east to reach its nothern river and include modern Dogma, Bamboo and Froglight Forest.&lt;br /&gt;
&lt;br /&gt;
On March 13th, 2026 Fakeworld Time, when [[Jutland]] was realized as an independent state, the territory northeast of Witherport originally planned for trash unloading was discarded. Later in the month, construction on Mushroom Island began in Fauna, and development began in Cattlecow. On April 2nd, the isthmus connecting Witherport to the land to its north was removed, along with most of the trees.&lt;br /&gt;
&lt;br /&gt;
On April 3rd, 2026 Fakeworld Time, Fauna expanded to include a peninsula once owned by The Syndicate, following much of its territory being returned to Wilderness. This area would later become Horsetail, and the area underneath became the third trial chamber to be in the claim of Mobile Territories, as well as allowing the entire cavern system under the southern peninsula to be utilized. Mushroom Island was completed a day later.&lt;br /&gt;
&lt;br /&gt;
On the initial hours of May 20th, the mountainous terrain and its vast cavernous system to the west of Witherport was claimed by Witherport for Enderward and a thus far undesignated snow, forest and mining territory, giving it a border with [[Ettêre Ðiffyt]] and a much longer one with Jutland, while Fauna reaffirmed its desire to not have a piece of land to its east that resulted from a rounding error in map translation. Two weeks later,  upon growing demand for space and a land survey revealing prior miscalculations that had resulted in underground concerns, Witherport reclaimed the northeastern territory it had relinquished two and a half months prior, along with a strip of land to build out a waterway to the Grindlesnurt Sea. &lt;br /&gt;
&lt;br /&gt;
On June 30th, the territory of Qoatzait was established in Ŋafrica to fuel the needs of upper Witherport. A week later on July 8th, the Territories&#039; borders were further adjusted to recognize the locations of Equiny and Mulekey, Ocela, and Bambooie, along with the eastern defense zone in Witherport. &lt;br /&gt;
&lt;br /&gt;
== Jutland and Foreign Relations ==&lt;br /&gt;
Mobile Territories has close political ties with [[Jutland]], for which it does not border but is geographically close to. [[Jutomi]] the Adjudicator rules Jutland as well as serving as the head mediator, judge, and grand architect of Mobile Territories. Despite this, citizens of both ŋations do not interact much with each other, as both cultures are relatively isolationist in nature. Furthermore, there has been growing distance between both ŋations and the Adjudicator, who is seen increasingly as having little legal power over either region.&lt;br /&gt;
&lt;br /&gt;
While Jutland is on paper supposed to help represent Mobile Territories in Foreign Affairs, the immensely greater soft and hard power of Mobile Territories and especially Witherport have strained that relationship. Despite this, and a precedent that districts can operate semi-autonomously in interŋational affairs where mobs are involved, the usual process and legally binding treaty states that the different districts, as well as Jutland, collectively vote on mutual joint representation with other ŋations. This includes interŋational organizations, embassies, and war involvement. However, trade is relatively unregulated, which has led to conflict.&lt;br /&gt;
&lt;br /&gt;
Both ŋations hold a joint embassy in [[T&#039;anshilebs]], although the Witherport ambassador is notably absent. [[Aswnga|Aswnga and notably Axolotlland]] are on friendly terms with Mobile Territories, with horses and axolotls traveling freely between the two ŋations. [[Wánade]] is considered a tentative ally, on account of the immense freedoms lent to mobs and past migration of mobs, particularly swine, between the two. Mobile Territories alone is also part of [[MEOWS]], due to its citizenship of both cats and ocelots.&lt;br /&gt;
&lt;br /&gt;
Due to controlling the main river that flows through the boundary between [[Leporia (continent)|Leporia]] and [[Slabland]], [[Enkavak]] utilized its passage when it went to suppress rebels in [[Dagalunt]], with permission from Fauna. Reports of a rogue missile going off the coast west of Fauna have been nonconclusive, as many argue it was a charged creeper from Witherport having a bad day. On July 14th, 2026 fakeworld time, a recommendation was issued by the Adjudicator that all mobs should stay out of the gulf for their own safety on account of various events, although this is non-binding. &lt;br /&gt;
&lt;br /&gt;
=== Adnar and the Çaigoŋ Civil War ===&lt;br /&gt;
Adnar has historically been a friendly trading partner with Mobile Territories, with Golem and Witherport particularly benefitting from trade, notably in copper, although some tensions existed with Witherport on account of the war on pale gardens. It is of the few non-mob-based ŋations that Mobile Territories had interacted with in any significant capacity, although they&#039;ve historically remained politically fairly neutral. Fauna maintains few relations with them, and relations soured elsewhere after the war ended.&lt;br /&gt;
&lt;br /&gt;
On May 26th 2026 fakeworld time, [[Adnar]] devolved into what appears to be a civil war with Çaigoŋ, a separatist movement in its western enclave comprised of Slimekin. Upon receiving word of the events roughly a week later, the Slime Hole declared its support for the Çaigoŋese Slimekin, with various districts within Witherport following suit. An expose from Pollene found that they were also open to sending financial aid, as well as offering discounts on nether-grade munitions. Golem followed soon after, announcing their support for Adnar proper, with a reporter from Foxtrot claiming that workers near the Olympic Line saw raw copper ore being shipped to Adnar&#039;s Amodingaling. A news story was reported on the events three days later.&lt;br /&gt;
&lt;br /&gt;
It is currently documented as the first major non-mob-based conflict that districts within Mobile Territories have gotten involved in, and is also notable for being divisive and having circumvented their foreign relations policies and treaty with Jutland. On July 14th, 2026 fakeworld time, news released that the Arch Adjudicator, whom had been documenting the events in [[Qoatzait]] before getting trapped in [[Kozdenen]] acquiring kelp and iron resources before escaping in the narrow window when [[User:Total pleb|Peleṽa Thoa-Saevakki]] had been sent to a black hole, that the war had already ended on June 23rd, meaning that high-quality weapons and financial resources were being given to Adnar for nearly twice as long as the war itself lasted. This came at the heals of a massive flood in Witherport washing away important resources, leading to an environmental catastrophe, as well as the consumption of other materials for important infrastructure projects.&lt;br /&gt;
&lt;br /&gt;
The Adjudicator finally resolved that both parties were &amp;quot;reckless&amp;quot;, but given that the individuals they were supporting may have potentially been descendants or cousins of mobs, and the Adjudicator&#039;s absence, no repercussions were issued to any party. Upon hearing news of the events, as well as the fact that much of the events of the war were designed to scam [[Gulf Union]] states, along with allegations that Adnarian copper is most likely of a significantly lesser grade than other forms of copper, coupled with upper-level corruption, ultimately culminated in the public beheading of three wither skeletons and an &amp;quot;accident&amp;quot; where an iron golem allegedly receiving undisclosed private benefits from the war fell into a lava forge in the Iron Fortress.&lt;br /&gt;
&lt;br /&gt;
The results of the mess are controversial, since it unsurfaced a deep lack of coordination - or even strong desire for coordination - between the various regions in Mobile territories, as well as Jutland and the Adjudicator. Although both sides are pleased with how the war ultimately ended, and are reconciling after the disagreement, there is a grown distrust of other ŋations not belonging to mobs, and relations with Adnar have since plummeted with all districts.&lt;br /&gt;
&lt;br /&gt;
Over the course of the next couple weeks and rest of the month, tensions with both Adnar and the rest of the ŋorld subsided somewhat. This was for a multitude of reasons. Corruption and poor infrastructure were blamed for much of the logistics issues, the loss of trade proved problematic for the whole economy, and Witherport came to appreciate some projects build with their resources. Newly acquired infrastructure from [[ELISIA]] also meant that the region was slowly acquiring better interŋet access, and have begun proposing continued pursuit of relations with other ŋations worldwide. This was however not before the territories declining to join the [[IFECS]] or [[IŊSO]] after the [[United Ŋations]] dissolved.&lt;br /&gt;
&lt;br /&gt;
== Infrastructure ==&lt;br /&gt;
&lt;br /&gt;
=== Interŋational Rail Lines ===&lt;br /&gt;
The only line that is currently operated by Cenrail is the Slab Line. This line comes in from Jutland to Sea Station at Witchhaven (MOS) and northbound through Pale Station (MOP) due northbound. However, while it is considered a part of cenrail, it was built and is still maintained by the [[East Leporia Infrastructure Services Interŋational Affiliation|East Leporia Infrastructure Services Interŋational Affiliation (ELISIA)]], which hires locals and partners with [[Cenrail network|Cenrail]], [[Far Eastern Rail and Road Association|FERRA]], and local lines to create short-distance connections that function on both an interŋational and ŋational level. They also are known for creating stations and rails that do not meet the normal standards of Cenrail, and are infamous for creating unusual 3-way and 4-way intersections, no-stop stations, and the notoriously somewhat dangerous East Leporian Freeway (ELF).&lt;br /&gt;
&lt;br /&gt;
The primary line that runs through both Fauna and Witherport is currently known as the the Mob Line, sometimes referred to as the Central Mob Line, managed by the ELISIA Mobile division. It is currently, technically, a semi-equal part of the line that runs through northern Wekañu-Skefo, but is considered its own line for mapping purposes, as well as the fact that using the rails unpowered always goes along the other line. It may eventually be connected to the Olympic Line. It is scheduled to connect Mobile Junction (XMJ) to Bee Station in Pollene (MOB), Main Station at Ravager (MOM), and Dredge Station at Ravager (MOD), with potential to extend northeastbound.&lt;br /&gt;
&lt;br /&gt;
Another few lines in the region are the Trial Line, Mill Line and Mob Web. The Trial Line connects all of the trial chambers under or near Mobile Territories, as well as Golem (MOG) and the Witherstorm Citadel (MOW) and the Obelisk Factory (MOO). The Mill Line connects Golem up to Equiny (MOE), The Syndicate, and Jutland (JTM/JTJ). There is also a proposed northeastern Leporia line that would also run through Main Station at Ravager and Dredge (MOD). The Mob Web is supposed to be a large, interconnected rail network, which will also function as an indirect rail connection between the Mob Line and Slab Line.&lt;br /&gt;
&lt;br /&gt;
Leshrail is also scheduled to connect to the Witherstorm Citadel via the Warped Line, allowing players quick access to the Obelisk Factory, as well as the Trial Line mentioned above. Its station would also be very close to another station along the Syndicate&#039;s Spur Line.&lt;br /&gt;
&lt;br /&gt;
=== Local Lines and Airways ===&lt;br /&gt;
Mobile Territories is scheduled to have a plethora of local lines, with one of the most ambitious and dense rail networks on the server, connecting virtually all districts to one another in some way or another. It is scheduled to make heavy use of three-way intersections. One line from Birdtree may connect as an onramp to the Wekañu Line at Jutomi&#039;s Resort at the Resort Passing Station.&lt;br /&gt;
&lt;br /&gt;
Additionally, some local lines are scheduled to connect numerous trial chambers together, as well as create a link to a couple of unclaimed underground territories that are classified by most districts as unprotected natural wonders.&lt;br /&gt;
&lt;br /&gt;
There has also been a proposal regarding implementing [[Avenyan Airways]] to connect Fauna to Minighastus and Sheepuff. However, currently no plans are finalized or underway, as local aerospace manufacturers are discussing merging the aerospace with the rail and potentially elevator services.&lt;br /&gt;
&lt;br /&gt;
=== Ports ===&lt;br /&gt;
&lt;br /&gt;
==== Ghasts and Horses ====&lt;br /&gt;
While not ghastports or horse stables proper, some surface districts, such as Husk and several districts in Fauna, will provide free leashes and fences to park ghasts and horses to wander freely (much as in Jutland). Semi-traditional interŋational ghastports will also be built in Witchhaven, Cinder, and Minighastus. A traditional, one-capacity ghastport also currently exists at Jutomi&#039;s Resort (G-MOI), although it includes a fence post  that allows for an estimated additional 3 or 4 ghasts to be parked temporarily, as well as horses. Horsewhip, Cattlecow, Husk, and Witchhaven will likely also have more traditional horse stables.&lt;br /&gt;
&lt;br /&gt;
==== Boat Docks ====&lt;br /&gt;
Docking a boat is legal anywhere in Mobile Territories, although some special places are scheduled to be built at Jutomi&#039;s Resort, Cattlecow, Dogwood, Horsewhip, Cinder, Ravager, the Chemiplant Factory, and the Bogwater Grotto.&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Jutlandic&amp;diff=43167</id>
		<title>Jutlandic</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Jutlandic&amp;diff=43167"/>
		<updated>2026-09-29T21:46:01Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox language|name=Jutlandic|family=Unknown; &amp;quot;Jutic&amp;quot; Proto-Hlambiglan?|era=today|scripts=Pottery, Plants, Modified Latin|country=[[Jutland]]|demonym=Jutlandic (adj), Jutan (s), Jutae (p)|number=Unknown|usage=De Facto National Language|lang-code=jut}}&lt;br /&gt;
&lt;br /&gt;
Jutlandic is a spoken in, and the &#039;&#039;de facto&#039;&#039; ŋational language of, [[Jutland]]. It is believed to be a language isolate, as it is not clear that it could be related to any nearby language; although it is hypothesized to potentially have come from a family in [[Hlambigla]]. &lt;br /&gt;
&lt;br /&gt;
It is a polysynthetic, head-initial, partly fusional VSO language with strong ergativity and is extremely head-marking. Because it is so prominently head-marking and polysynthetic, it features an unusual case system, object incorporation, weak subject incorporation, and a rich TAM system. Despite this, it is fairly regular, has no actual ergative case (despite having ergativity), and also uses a small set of particles and many coverbs. It also features a number of unusual phonetic features. It is documented as using pottery and plants as alternate writing systems, although it has recently been able to be mapped nearly 1:1 with the Latin script.&lt;br /&gt;
&lt;br /&gt;
== Phonology ==&lt;br /&gt;
Jutlandic has a rich phonemic inventory, featuring a multitude of click consonants and fricatives spanning a high number of coronal places of articulation. Despite this, aside from allowing a degree of allophony, it only holds a relatively small phonemic inventory, featuring five vowels and between 20 and 37 consonant phonemes.&lt;br /&gt;
&lt;br /&gt;
There are also no contrastive voicing in consonants, although nasals and nasal clicks are generally voiced while all other consonants are generally either voiceless or weakly voiced intervocally, allophonically becoming glottalized or ejective in several environments.&lt;br /&gt;
&lt;br /&gt;
Jutlandic also has an unusual syllable structure, one which frequently violates the sonority hierarchy outside of the nucleus and allows clicks in coda positions.&lt;br /&gt;
&lt;br /&gt;
=== Vowels ===&lt;br /&gt;
Jutlandic has a simple five vowel system. Note that /e/ and /o/ may be sometimes be written in transcriptions, but generally are pronounced as [ɛ] and [ɔ]. /i/ and /u/ are similarly are quite often lowered ([i̞~ɪ] and [u̞~ʊ]), but are generally not written more precisely. Vowels do not have phonemic length or tone.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Front&lt;br /&gt;
!Back&lt;br /&gt;
|-&lt;br /&gt;
!Close&lt;br /&gt;
|&amp;lt;center&amp;gt;/i/ Ii&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;/u/ Uu&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Mid&lt;br /&gt;
|/ɛ/ (alt. /e/) Ee&lt;br /&gt;
|/ɔ/ (alt. /o/) Oo&lt;br /&gt;
|-&lt;br /&gt;
!Open&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |&amp;lt;center&amp;gt;/a/ Aa&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
In casual speech, runs of three vowels may become approximant-like, often being creaky voiced (due to the normal presence of glottal stops). This is not considered phonemic.&lt;br /&gt;
&lt;br /&gt;
=== Consonant Phonemes ===&lt;br /&gt;
Below is a minimalist list of consonant phonemes in Jutlandic.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Bilabial(-Velar)&lt;br /&gt;
!Inter(-labio)-dental&lt;br /&gt;
!Denti-Retroflex&lt;br /&gt;
!Apical&lt;br /&gt;
!Lateral&lt;br /&gt;
!Palato-Dental&lt;br /&gt;
!Palato-Retroflex&lt;br /&gt;
!(Post-)Velar&lt;br /&gt;
|-&lt;br /&gt;
!Nasal&lt;br /&gt;
|/m/ Mm&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
!&lt;br /&gt;
|/n/ Nn&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Plosive&lt;br /&gt;
|/p/ Pp&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|/t/ Tt&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|/k/ Kk&lt;br /&gt;
|-&lt;br /&gt;
!Fricative&lt;br /&gt;
|/ɸ/ Ff&lt;br /&gt;
|/θ̟/ Vv&lt;br /&gt;
|/ʂ̪/ Jj&lt;br /&gt;
|/θ̠ / Zz&lt;br /&gt;
|/ɬ/ Ll&lt;br /&gt;
|/ɕ/ Yy&lt;br /&gt;
|/ʂ/ Ss&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |/x/ Hh&lt;br /&gt;
|-&lt;br /&gt;
!Click&lt;br /&gt;
|/ʘ/ Bb&lt;br /&gt;
|/ǀ̟/ Cc&lt;br /&gt;
|/!̪!/ Dd&lt;br /&gt;
|/!/ Qq&lt;br /&gt;
|/ǁ/ Gg&lt;br /&gt;
|/ǀ̠/ Xx&lt;br /&gt;
|/ǂ/ Rr&lt;br /&gt;
!&lt;br /&gt;
|}&lt;br /&gt;
And below this is a somewhat more maximalist list of consonant phonemes in Jutlandic, sometimes considered the &amp;quot;standard&amp;quot;. Note this does not include geminate or glottalized phones, and affricates are frequently written without the bar on top, even when recognized as distinct.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Bilabial(-Velar)&lt;br /&gt;
!Inter(-labio)-dental&lt;br /&gt;
!Denti-Retroflex&lt;br /&gt;
!Apical&lt;br /&gt;
!Lateral (Laminal)&lt;br /&gt;
!Palato-Dental&lt;br /&gt;
!Palato-Retroflex&lt;br /&gt;
!(Post-)Velar&lt;br /&gt;
!&#039;&#039;(Glottal)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Nasal&lt;br /&gt;
|/m/ Mm&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|/n/ Nn&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|(/ŋ/) Nn&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Plosive&lt;br /&gt;
|/p/ Pp&lt;br /&gt;
|/t/ Tt&lt;br /&gt;
|/k/ Kk&lt;br /&gt;
|(/ʔ/) &#039;/(null)&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;(Affricate)&#039;&#039;&lt;br /&gt;
|(/p͡ɸ/) pf&lt;br /&gt;
|(/t͡θ̟/) tv&lt;br /&gt;
|(/t͡ʂ̪/) tj&lt;br /&gt;
|(/t͡θ̠/) tz&lt;br /&gt;
|(/t͡ɬ/) tl&lt;br /&gt;
|(/t͡ɕ/) ty&lt;br /&gt;
|(/t͡ʂ/) ts&lt;br /&gt;
|(/k͡x/) kh&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Fricative&lt;br /&gt;
|/ɸ/ [ʍ,ɸʷ] Ff&lt;br /&gt;
|/θ̟/ [θ~θ̪͆,] Vv&lt;br /&gt;
|/ʂ̪/ Jj&lt;br /&gt;
|/θ̠ / [s̺] Zz&lt;br /&gt;
|/ɬ/ Ll&lt;br /&gt;
|/ɕ/ [s̪,s̠ʲ,sʲ,ç] Yy&lt;br /&gt;
|/ʂ/ [ʂ̻,s̠~ɹ̠̝̊] Ss&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |/x/ [h] Hh&lt;br /&gt;
|-&lt;br /&gt;
!(Oral) Click&lt;br /&gt;
|/ʘ/ [~p͡k] Bb&lt;br /&gt;
|/ǀ̟/ [ǀ̪͆,~θ̟↓] Cc&lt;br /&gt;
|/!̪!/ Dd&lt;br /&gt;
|/!/ [ǃ¡] Qq&lt;br /&gt;
|/ǁ/ Gg&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;/ǀ̠/ [ǀʲ~|s] Xx&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|/ǂ/ [~!̻!~ǃ̠] Rr&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;(Nasal Click)&#039;&#039;&lt;br /&gt;
|(/ᵑʘ/) [~m͡ŋp͡k] nb&lt;br /&gt;
|(/ᵑǀ̟/) nc&lt;br /&gt;
|(/ᵑ!̪!/) nd&lt;br /&gt;
|(/ᵑǀ/) nq&lt;br /&gt;
|(/ᵑǁ/) ng&lt;br /&gt;
|(/ᵑǀ̠/) nx&lt;br /&gt;
|(/ᵑǂ/) nr&lt;br /&gt;
|}&lt;br /&gt;
Bilabial fricatives may be weakly labialized, while clicks are uniquely able to be pronounced as a coarticulated plosive.&lt;br /&gt;
&lt;br /&gt;
Interdental (or &amp;quot;advanced dental&amp;quot;) consonants may be either truly interdental or linguo-labio-dental; i.e. the tongue may either be between the upper and lower teeth, or the upper teeth and lower lip. This is especially likely with the advanced dental click to reduce potential the risk of injury.&lt;br /&gt;
&lt;br /&gt;
Denti-retroflex consonants are pronounced with the tongue curled back or vertically while pressed against the upper front teeth.&lt;br /&gt;
&lt;br /&gt;
Apical consonants may be weakly labialized. Fricatives may be sibilant or non-sibilant, while the click often features a subapical percussive.&lt;br /&gt;
&lt;br /&gt;
Palato-dental consonants are generally palato-alveolar in nature, although may vary from denti-alveolar to fully palatal. The click may be a domed &amp;quot;suck&amp;quot;-like consonant.&lt;br /&gt;
&lt;br /&gt;
Palato-retroflex fricatives are usually significantly retracted alveolar consonants, although may be subapical retroflex consonants in some speakers. They may be weakly labialized.&lt;br /&gt;
&lt;br /&gt;
Velars (/k/, /x/, click coarticulation) are usually velar or postvelar, though may become postpalatal before /i/.&lt;br /&gt;
&lt;br /&gt;
The glottal stop may be considered epenthetic before vowels in almost all positions, making their phonemic status somewhat disputed. They also may occur after all codas by default. They do not appear after plosives before fricatives or after nasals.&lt;br /&gt;
&lt;br /&gt;
- It is only ever written &amp;lt;&#039;&amp;gt; after a consonant; otherwise it&#039;s implied before vowels.&lt;br /&gt;
&lt;br /&gt;
In coda position, clicks become oral/nasal glottal clicks [ˀ] in all environments. This makes a four-way phonetic click distinction, although pre-glottal nasal and delayed/fricated-release clicks may also be analyzed as distinct. (covered below)&lt;br /&gt;
&lt;br /&gt;
/ŋ/ is often considered a unique coda nasal. It may be transcribed as (/n/), since it assimilates to almost any consonant that follows it, although it contrasts with both /n/ and /m/ intervocally and neither elsewhere, and generally remains [ŋ] word-finally (except [m] after /u/) or before vowels (and arguably clicks).&lt;br /&gt;
&lt;br /&gt;
- /ŋ/ pretty much always assimilates to the place of articulation of any following fricative or plosive.&lt;br /&gt;
&lt;br /&gt;
- /ŋ/ further merges with clicks to make them prenasalized, sans gemination. It&#039;s unclear if onset/coda nasal clicks are distinct phonemes or just clusters of n/ŋ + a click consonant (in both onset and coda), though they&#039;re phonetically no different than clusters across word-medial syllable boundaries. They may be voiced or voiceless.&lt;br /&gt;
&lt;br /&gt;
Tenuis clicks may have a brief [k] or even [x] release. These are distinct from the phonemically distinct delayed/lengthened releases when they&#039;re followed by /k/ or /x/, where their glottalized nature may be lost entirely (especially when nasal).&lt;br /&gt;
&lt;br /&gt;
fricative+k codas followed by a fricative become fricative+affricate clusters. When followed by a (oral) click, they become fricative + glottal click clusters. (this does not happen with nasal clicks, which may be analyzed as n+click)&lt;br /&gt;
&lt;br /&gt;
/t/ + a coronal fricative, and k + /x/, may be allophonically analyzed as affricates. Complex word-final codas allow these affricates, as well as [pɸ]; while analyzed as clusters of a fricative after an unspecified plosive, it&#039;s  plausible to analyze them as distinct, coda-specific phonemes (although [p͡ɸ] may simply be analyzed as a coda /p/).&lt;br /&gt;
&lt;br /&gt;
/t/ and /n/ may assimilate to a preceding fricative, although in general this only sometimes happens regularly after /θ̟/, for which they are often till is often pronounced as a dental or apical.&lt;br /&gt;
&lt;br /&gt;
/t/ becomes a glottal stops before /n/, as well as oral and nasal clicks, though allophonically can geminate oral clicks. (/t|/ -&amp;gt; [k|:])&lt;br /&gt;
&lt;br /&gt;
==== Gemination ====&lt;br /&gt;
Gemination occurs with similar sounds adjacent to each other, such as /kk/, /ɕʂ/, /ʘʘ/, etc.&lt;br /&gt;
&lt;br /&gt;
- Onsets of the same manner of articulation as a coda will usually merge with the coda and geminate it if it is in the same or a nearby place of articulation.&lt;br /&gt;
&lt;br /&gt;
Coronal plosives frequently assimilate with following coronal consonants, either causing gemination in plosives and clicks, or creating affrication before fricatives&lt;br /&gt;
&lt;br /&gt;
Clicks of similar places of articulation (nasal or oral) become the same, with oral click onsets becoming glottalized. (i.e. /|.ⁿǁ/ -&amp;gt; [ᵏǀˀ.ⁿ|], while /ⁿ|.ǁ/ -&amp;gt; [ⁿ|ˀ.ᵏǀˀ]])&lt;br /&gt;
&lt;br /&gt;
Coda affricate(-cluster)s followed by a fricative create a geminate affricate which may be lengthened either at the initial stop or fricated release aspects of it (or both).&lt;br /&gt;
&lt;br /&gt;
/x/ disappears and geminates any prior fricative, as well as some following it. It can geminate itself, but is not geminated by any other consonant, and its length distinction is not always maintained. &lt;br /&gt;
&lt;br /&gt;
There are generally slight pauses between words in casual speech. Word-initial and word-final clusters do not undergo allophony the same way word-medial clusters do.&lt;br /&gt;
&lt;br /&gt;
=== Phonotactics ===&lt;br /&gt;
Jutlandic&#039;s syllable structure is broadly considered (C)CV(C)(C). CV may be mandatory, though as stated above, the glottal stop is not always considered truly &amp;quot;phonemic&amp;quot;, which would allow syllables to start with V.&lt;br /&gt;
&lt;br /&gt;
Any single consonant phoneme (except arguably /ŋ/ if it exists) may appear alone in onset. Complex onsets include nasal clicks (if considered non-phonemic) or one of the six coronal fricatives followed by /k/.&lt;br /&gt;
&lt;br /&gt;
Single-consonant codas are restricted to /p/, /t/, /k/, /ŋ/* (which may be /n/ or /m/), as well as any oral click or fricative. Complex codas similarly include a coronal fricative + /k/. Additionally, nasal clicks may also appear in coda position, as well as any &amp;quot;weak assimilating plosive&amp;quot; (/ʔ/,/t/?) + any fricative (though these are functionally affricates and are sometimes also viewed as simple phonemes). Codas may phonetically change substantially word-medially but not word-finally. Syllables may exist without a coda, although they are relatively less common.&lt;br /&gt;
&lt;br /&gt;
There are an estimated 34 onsets, 5 vowels, and 41 codas. This allows for 6,970 hypothetically possible syllables. (Though the estimated 1,365 CCVCC syllables are rare, absent or impossible (nCVnC), and almost always appear as unbound one-syllable nouns.)&lt;br /&gt;
&lt;br /&gt;
=== Pitch and Intonation ===&lt;br /&gt;
Jutlandic does not have phonemic tone contrast, and all syllables within a word are generally enunciated at the same volume and length, although the first syllable of a word is generally pronounced with a higher pitch. Geminated consonants may further give the illusion of certain syllables being stressed, but is considered a phonetic realization of two similar sounds appearing in proximity to each other and not a stress pattern.&lt;br /&gt;
&lt;br /&gt;
Intonation patterns are also pretty fixed, since question and imperative particles generally go at the end of a sentence and thus lead to most interrogative sentences having a sentence-final high or falling pitch, while declarative sentences most commonly end in a polysyllabic word. With that said, there are some other slight differences in intonation. Non-declarative sentences may have a wider pitch variation, and some speakers will drop the word-final particle in place of a high or falling tone on the final syllable anyway. It should be noted that imperatives tend to end in a high or even a rising tone, while interrogatives tend to end in a falling tone. Additionally, the pitch is sometimes shifted from the first syllable of the sentence to the second syllable for interrogatives, while imperatives heighten the second syllable in addition to the first.&lt;br /&gt;
&lt;br /&gt;
=== Historic Phonemes ===&lt;br /&gt;
It&#039;s not entirely clear how Jutlandic developed such a large and nearly symmetric fricative and click inventory, especially with so few stops while lacking phonemic liquids entirely. However, some evidence points to the fact that these may have originally been more complex consonant clusters that collapsed into a somewhat stable set of sounds. It&#039;s even been hypothesized that /t/ and /p/ originally came from a historic /ɾ/ and /w/, although there&#039;s been little direct evidence for this, and it is not clear what the rest of the table would have looked like.&lt;br /&gt;
&lt;br /&gt;
It&#039;s also believed that there used to be a phonemic linguolabial laterals, /ǁ̼/ and /ɬ̼/, since there seem to be some instances where a laminal lateral /ǁ/ and /ɬ/ will appear in some contexts, but other times either interdental /ǀ̟/ and /θ̟/ or even bilabial /ʘ/ and /ɸ/ will appear instead. Given the surprising amount of regularity elsewhere, it&#039;s hypothesized that the sounds were somewhat unstable, being produced with the tongue protruded to either the teeth or the lips while a fricative or click was pronounced in the horizontal space between the tongue and the corner(s) of the lips. However, this does not seem to be presented in the orthography, meaning this theory is either incorrect, happened long ago, or the modern writing was a recent innovation. Note that others have proposed these could have been a set of labio-linguo-alveolar consonants, or semi-lateral apical consonants with the lower lip curled back, with the fricative being lateral and the click being percussive against the lower lip, although ultimately they agree on the phonemic representation of /ǁ̼/ and /ɬ̼/.&lt;br /&gt;
&lt;br /&gt;
== Orthography ==&lt;br /&gt;
Aside from using IPA, Jutlandic can be written down in three distinct alphabets. The two traditional ways are by using either pottery or plants, written right-left, although any direction technically works. Since its documentation, it also has been mapped to the Latin script, using every letter except for &amp;lt;Ww&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Below is a table of the different writing systems, including the IPA, pottery method, plant method, and romanization.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Romanization&lt;br /&gt;
|Aa&lt;br /&gt;
|Bb&lt;br /&gt;
|Cc&lt;br /&gt;
|Dd&lt;br /&gt;
|Ee&lt;br /&gt;
|Ff&lt;br /&gt;
|Gg&lt;br /&gt;
|Hh&lt;br /&gt;
|Ii&lt;br /&gt;
|Jj&lt;br /&gt;
|Kk&lt;br /&gt;
|Ll&lt;br /&gt;
|Mm&lt;br /&gt;
|-&lt;br /&gt;
!IPA&lt;br /&gt;
|/a/&lt;br /&gt;
|/ʘ/&lt;br /&gt;
|/ǀ̟/&lt;br /&gt;
|/!̪!/&lt;br /&gt;
|/ɛ/&lt;br /&gt;
|/ɸ/&lt;br /&gt;
|/ǁ/&lt;br /&gt;
|/x/&lt;br /&gt;
|/i/&lt;br /&gt;
|/ʂ̪/&lt;br /&gt;
|/k/&lt;br /&gt;
|/ɬ/&lt;br /&gt;
|/m/&lt;br /&gt;
|-&lt;br /&gt;
!Pottery Sherds&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Shrubbery&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Romanization&lt;br /&gt;
|Nn&lt;br /&gt;
|Oo&lt;br /&gt;
|Pp&lt;br /&gt;
|Qq&lt;br /&gt;
|Rr&lt;br /&gt;
|Ss&lt;br /&gt;
|Tt&lt;br /&gt;
|Uu&lt;br /&gt;
|Vv&lt;br /&gt;
|Xx&lt;br /&gt;
|Yy&lt;br /&gt;
|Zz&lt;br /&gt;
|&#039;&lt;br /&gt;
|-&lt;br /&gt;
!IPA&lt;br /&gt;
|/n/ (/ŋ/)&lt;br /&gt;
|/ɔ/&lt;br /&gt;
|/p/&lt;br /&gt;
|/!/&lt;br /&gt;
|/ǂ/&lt;br /&gt;
|/ʂ/&lt;br /&gt;
|/t/&lt;br /&gt;
|/u/&lt;br /&gt;
|/θ̟/&lt;br /&gt;
|/ǀ̠/&lt;br /&gt;
|/ɕ/&lt;br /&gt;
|/θ̠ /&lt;br /&gt;
|(/ʔ/)&lt;br /&gt;
|-&lt;br /&gt;
!Pottery Sherds&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Shrubbery&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Grammar ==&lt;br /&gt;
Jutlandic is a weakly fusional polysynthetic ergative language with complex verbs. It is sometimes referred to as a VSO language, as the most simple present tense sentences are in fact verb, subject (patient), object (agent). However, for most sentences, there is a coverb that appears before everything else, acting as auxiliaries or even turning the rest of the sentence into a subjunctive, with the agent often incorporated in the coverb itself, making the structure loosely VVSO. Additionally, the past tense is actually SVO, with coverbs still appearing initially making them loosely VSVO. Additionally, sentences in the attemptative aspect or the imperative/permissive/prohibitive mood (and possibly the hypothetical mood) will lose their ergativity, losing much of its ability for object incorporation as well as changing the role order, despite maintaining word order.&lt;br /&gt;
&lt;br /&gt;
Despite being a strongly ergative language, it does not mark its nouns with an ergative case or even an absolutive case. Word order is fairly strict, with cases not marking a noun&#039;s role to its verb, but instead marking its attributers. However, despite there being no ergative-absolutive case marking, the language is still predominantly ergative. In addition to incorporating pronouns, object incorporation happens all the time to manipulate word order and roles (type 2), background information (type 3), and coin new terminology (type 1), with generalized nouns being able to replace full nouns (type 4); subject incorporation also occurs, but really only as a way to coin new words (type 1) and is fairly uncommon. This ability is generally lost when the sentence loses its ergativity. Other aspects of speech, such as conjunction, and even the concept of verbs themselves, are conceptually ergative, with an antipassive construction being required for nouns without a patient. Additionally, the word-initial high vowel is lost after a pause between clause transitions (similar to a comma).&lt;br /&gt;
&lt;br /&gt;
=== Coverbs ===&lt;br /&gt;
Coverbs appear at the beginning of a clause, and are sometimes considered a verb that relativizes an entire sentence, turning it into a dependent clause. Forms include the superjunctive (tense+person, inc. obligative, optative, and dubitative among others), imperative+permissive+prohibitive(Asp., loses ergativity), instructive(Asp.), attemptative(Asp., loses ergativity), interrogative(tense+TAM2), hypothetical-future-&amp;quot;then&amp;quot;(Asp.), conditional-&amp;quot;if&amp;quot;(tense), temporal-relational(tense), realis(tense+Asp.), and antipassive(tense+Asp.) Coverbs can stack onto each other, a bit like helping verbs. They further could mark tense (present/past) &amp;amp;/ TAM2: Normative, Abnormative, Experiential/Abilitative, Iterative/Multiplicative, Reiterative, Initiative, and Generic (plain). It should be noted that coverbs may stack on top of each other.&lt;br /&gt;
&lt;br /&gt;
The superjunctive is an unusual catch-all term for a marking that acts partly like an auxiliary and partly like a distinct marking for a verb in an independent clause, turning the rest of the sentence into a content clause. It is essentially the equivalent of the word &amp;quot;wish&amp;quot; or &amp;quot;hope&amp;quot; in &amp;quot;I wish &#039;&#039;that&#039;&#039; he were happy&amp;quot;, marking the word &amp;quot;wish&amp;quot; instead of changing &amp;quot;was&amp;quot; to &amp;quot;were&amp;quot;. Arguably, all of the functions of the coverb function in this sort of way, although the superjunctive is also unique in that it also codes for the person doing the thinking/wishing/saying/other action. It is also one of the few instances where the structure is inherently accusative, and not ergative.&lt;br /&gt;
&lt;br /&gt;
The imperative dictates what the speaker orders the listener to do. The permissive tells the listener what is permitted to be done. The prohibitive acts as a negative form of these, telling the speaker what cannot be done, and is always further marked in the negative. All of these functions make the sentence lose its ergativity, becoming accusative. However, the instructive case acts as a sort of polite command, and the sentence remains ergative; it is never marked in the negative, which must be marked on the main verb or verbs.&lt;br /&gt;
&lt;br /&gt;
The Attemptative is a realis aspect that says that something was attempted but didn&#039;t pan out, and is the only other coverb to turn the sentence into a nominative-accusative alignment. The interrogative is used to ask a question, and combines with question suffixes (who, what, what (action), when, how, is-it-so, etc.) to form a complex array of question words; an additional particle is also required at the end of a sentence to essentially confirm the sentence as either a tag yes/no question or a wh-type question.&lt;br /&gt;
&lt;br /&gt;
The hypothetical is used as a &amp;quot;might be&amp;quot;, as well as a future tense and the independent &amp;quot;then&amp;quot; clause in an if-then statement, while the conditional acts as the dependent &amp;quot;if&amp;quot; clause. The temporal-relational verb acts like a traditional coverb, and is used when another verb is going on at the same time time, before, or after another verb, with whether the two events being related left to context or other phrasing. The antipassive essentially turns the sentence into a null-patient sentence, although arguably turns the sentence into an accusative with a lower valency. And, lastly, there is the realis coverb, which codes for both tense and detailed aspect.&lt;br /&gt;
&lt;br /&gt;
Tense marking is simple for coverbs, when applicable, and only codes for a simple past/non-past distinction, dictating the sentence&#039;s word order and the past-present relation of the main verb (and notably not the coverb, again except in the case of the superjunctive, which fusionally marks the tense with its pronouns).&lt;br /&gt;
&lt;br /&gt;
Aspectual marking, however, is a complex set of aspects that further specify the aspects of the main verb, acting partially like adverbial modifiers in English. The normative states that something is also usually the case, while the abnormative states that it&#039;s highly unusual. The experiential is used to indicate that something is known or otherwise can be done, like an abilitative. The Reiterative is equivalent to saying &amp;quot;again&amp;quot;, while the Initiative is equivalent to saying &amp;quot;for the first of soon to be a multitude times&amp;quot;. The iterative/multiplicative mood indicates that something is done multiple times in quick succession, usually something that is momentane, however can be used to indicate something is simply done several times over in a time frame. The generic, or &amp;quot;plain&amp;quot;, is essentially the unmarked form, and indicates that no additionally specific aspects are applied.&lt;br /&gt;
&lt;br /&gt;
=== Nouns ===&lt;br /&gt;
Nouns are, unsurprisingly, less complex than verbs or coverbs. They do however experience some oddities, even compared to most languages. The bare noun can be incorporated into a verb with ease, usually as a form of agentive object incorporation, although may also act as a patientive subject verb derivation. Despite coding for gender/case, they do not trigger agreement, nor mark their own case in a sentence; instead, they agree with their modifiers, and their case indicates how their modifiers relate to them. In some ways, the two systems are also intertwined.&lt;br /&gt;
&lt;br /&gt;
Nouns may code for a number of attributes. Very basic adjectives can modify themselves right onto the noun, almost acting as a form of class system. Nouns may also essentially be turned into measure words this way. They also code for possession, specifically as the possessed object in a statement, and furthermore code for their relationship to the following noun, coding for 7 possessive relationships, including: edible/consumable, familial/homeland/body part, instrumental, achievement/ownership, containment/capture, organizational/associative, and giveaway/merchandise. Additionally, the head noun may also code that a following noun is a cumulative (and) or alternative (or) [x2; clusivity included], as well as marking for if there is an attached relative clause or one of three adjunctives (attributive, adverbial, and stative).&lt;br /&gt;
&lt;br /&gt;
In instances where a clause would replace a noun (in essence, for a content clause), a coordinator of some kind is used; usually, it is a coverb.&lt;br /&gt;
&lt;br /&gt;
One case where nouns actually code for their own role is negative, i.e. it is distinctly &#039;&#039;not&#039;&#039; that noun in that role, although this is actually a form of dual agreement, since the verb also marks whether the noun is negative.&lt;br /&gt;
&lt;br /&gt;
Additionally, nouns also code for different &amp;quot;flavors&amp;quot; (or classes) of adjuncts. These include a distinction between some non-incorporated basal adjectives, noun-based adjectives, and verb-based or clausal adjuncts. The same also applies to adjectives or adverbs, which are coded much the same way. This is in conjunction with the attributive, adverbial, stative, and relative clause subtypes.&lt;br /&gt;
&lt;br /&gt;
==== Numerals: ====&lt;br /&gt;
Numerals can be Ordinative, Cardinal, or Distributive (from XYZ), although they are not distinctly marked as such. Ordinatives follow a noun in the adjunctive &amp;quot;case&amp;quot;, distributives/partitives follow a possessive of various kinds, and cardinals stand alone as the core noun. This does mean that numerals can take case.&lt;br /&gt;
&lt;br /&gt;
=== Verbs ===&lt;br /&gt;
Verbs are fairly complex in Jutlandic, with coding for preverbs, prefixes (and weak subject / locative incorporation), object incorporation, suffixes, negation, subject and object pronouns coding for agency and negation, basic aspect, and whether they&#039;re nominalized, adjectivized, or adverbial, plausibly with further suffixes. More-or-less in that exact order, actually.&lt;br /&gt;
&lt;br /&gt;
Preverbs are basically a set of adverbs that have been excitedly glued to the front of the verb. There aren&#039;t a plethora of them, but they do function as ways of further characterizing &#039;&#039;how&#039;&#039; a verb was carried out. Prefixes and suffixes, simply put, modify the basic meaning of the verb - and there may be a fairly significant number of them, which may be partly fusional (although may be considered distinct morphemes altogether).&lt;br /&gt;
&lt;br /&gt;
Subject incorporation usually acts kind of like a prefix &#039;&#039;or&#039;&#039; preverb - it usually comes between the two, although unlike most synthetic languages, the morpheme order is actually a bit loose here. Similarly, entire nested locative phrases may also appear in the verb to essentially act as a usitive or derivational tactic. A good example is &amp;quot;under-the-table-pay&amp;quot;, which is used to essentially mean &amp;quot;fraud&amp;quot;;  the phrase &amp;quot;under-the-table-pay over-the-table&amp;quot;  essentially means &amp;quot;committing fraud without trying to hide it&amp;quot;. These generally come before prefixes or incorporated subjects, after preverbs.&lt;br /&gt;
&lt;br /&gt;
Object incorporation is pervasive, and pretty much universally codes for the direct object in verbs that would&#039;ve otherwise been ditransitive. This, along with subject incorporation, decreases the verb&#039;s valency by one. This also does not occur in sentences that are nominative-accusative in nature, nor does it occur on stative verbs, although it can occur as a lexical modifier to lexicalized intransitive verbs (hypothetically originally being an incorporated transitive verb). These are frequently appended straight onto the verb root, with suffixes being placed after them.&lt;br /&gt;
&lt;br /&gt;
Negation is then marked on the verb, if applicable. Negation is always used if the coverb is a prohibitive, and usually not in the imperative, although this can be done in sarcastic or non-serious contexts (i.e. &amp;quot;Don&#039;t you dare have fun!&amp;quot;) - although in cases where such a mood is not obvious, it may be best to take the negation seriously. Negation is also double-marked, with a particle appearing at the end of a negated clause.&lt;br /&gt;
&lt;br /&gt;
The next set of modifiers is a bit complicated. The subject (patient) pronoun is always the first pronoun in a sentence, and is mandatory. In the presence of antipassive coverbs, a dummy third person pronoun is still used, but the subject word is removed. in addition, a non-person-marked &amp;quot;nominative&amp;quot; subject marker may be placed after the subject pronoun to either re-increase an antipassive&#039;s valency, or denote that a specific individual is being addressed in an imperative, permissive, prohibitive, or attemptative; although, some paraphrasis is also required.&lt;br /&gt;
&lt;br /&gt;
The subject pronoun also fusionally codes for if the subject is negative or causal (i.e. intentionally had something to do with the incident). The pronouns include first, second, and third person, along with first+second person, first+third person, second+third person, and a &#039;&#039;collective&#039;&#039; first, second, and third person, as well as a single third person inanimate pronoun. In ergative sentences, this is followed by the (indirect) object pronoun, which codes nearly identically to the subject. It should be noted that it only codes for people, and indeed the single third person inanimate pronoun is absent in this context. However, reflexive &amp;quot;self&amp;quot; and reciprocal &amp;quot;selves&amp;quot; also may exist as bound particles tacked on after a repeated (or different) object pronoun. &amp;quot;self&amp;quot; or &amp;quot;cross&amp;quot; may also appear as a preverb.&lt;br /&gt;
&lt;br /&gt;
After pronouns, the verb marks its basal aspect, which is more fundamental than the coverb&#039;s aspect but less broad than the coverb&#039;s tense markers where applicable. A verb is always marked for its aspect, and indeed cannot appear without a marker of some kind as there is no null marker. The aspects a verb may code for include: inchoative, cessative, progressive, momentane, pausal/long-term progressive, habitual,  and momentane/imperfective [near-past in non-past sentences]. Lastly, a verb may then be nominalized, adjectivalized, or adverbialized/coverbialized with a modifier. Although there are a couple of very old root suffixes that doesn&#039;t appear until at the very end, including &amp;quot;un-&amp;quot; and a diminutive marker.&lt;br /&gt;
&lt;br /&gt;
==== Pronouns ====&lt;br /&gt;
It should be noted that emphatic pronouns do exist - sort-of. The third-person pronoun is functionally the same as a demonstrative, but they do exist. Furthermore, they do not code for mixed person like the verb suffixes do; there is only a first person, second person, third person animate, third-person pro-verb, third-person inanimate, and 3rd person indefinite pronoun, the last three further functioning as a generic &amp;quot;that thing that happened&amp;quot;, &amp;quot;that thing&amp;quot;, and &amp;quot;something/someone&amp;quot;. They do however come with forms for the cumulative, and several have possessed case markings, with the 2nd person and 3rd person animate allowing familial and associative markings, and the inanimate and indefinite having all but the associative (with familial firmly implying a body part). &lt;br /&gt;
&lt;br /&gt;
There are no reciprocal or reflexive pronouns, per se. When a reflexive pronoun is deemed necessary, it is essentially just repeating the subject as an object, or saying a pronoun twice. There does exists an indefinite form for all 3rd person pronouns, however there does not exist a separate interrogative form, as those are incorporated into coverbs.&lt;br /&gt;
&lt;br /&gt;
Pronouns&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Pronouns&lt;br /&gt;
!1st&lt;br /&gt;
!2nd&lt;br /&gt;
!3rd Animate&lt;br /&gt;
!3rd Inanimate&lt;br /&gt;
!3rd Indefinite&lt;br /&gt;
!3rd Pro-Verb&lt;br /&gt;
|-&lt;br /&gt;
!Oblique&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Cumulative&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Alternative&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Familial&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Associative&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Edible&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Instrumental&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Achieved&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Contained&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Produced&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Language]]&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Jutlandic&amp;diff=43166</id>
		<title>Jutlandic</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Jutlandic&amp;diff=43166"/>
		<updated>2026-09-29T21:35:38Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox language|name=Jutlandic|family=Unknown; &amp;quot;Jutic&amp;quot; Proto-Hlambiglan?|era=today|scripts=Pottery, Plants, Modified Latin|country=[[Jutland]]|demonym=Jutlandic (adj), Jutan (s), Jutae (p)|number=Unknown|usage=De Facto National Language|lang-code=jut}}&lt;br /&gt;
&lt;br /&gt;
Jutlandic is a spoken in, and the &#039;&#039;de facto&#039;&#039; ŋational language of, [[Jutland]]. It is believed to be a language isolate, as it is not clear that it could be related to any nearby language; although it is hypothesized to potentially have come from a family in [[Hlambigla]]. &lt;br /&gt;
&lt;br /&gt;
It is a polysynthetic, head-initial, partly fusional VSO language with strong ergativity and is extremely head-marking. Because it is so prominently head-marking and polysynthetic, it features an unusual case system, object incorporation, weak subject incorporation, and a rich TAM system. Despite this, it is fairly regular, has no actual ergative case (despite having ergativity), and also uses a small set of particles and many coverbs. It also features a number of unusual phonetic features. It is documented as using pottery and plants as alternate writing systems, although it has recently been able to be mapped nearly 1:1 with the Latin script.&lt;br /&gt;
&lt;br /&gt;
== Phonology ==&lt;br /&gt;
Jutlandic has a rich phonemic inventory, featuring a multitude of click consonants and fricatives spanning a high number of coronal places of articulation. Despite this, aside from allowing a degree of allophony, it only holds a relatively small phonemic inventory, featuring five vowels and between 20 and 37 consonant phonemes.&lt;br /&gt;
&lt;br /&gt;
There are also no contrastive voicing in consonants, although nasals and nasal clicks are generally voiced while all other consonants are generally either voiceless or weakly voiced intervocally, allophonically becoming glottalized or ejective in several environments.&lt;br /&gt;
&lt;br /&gt;
Jutlandic also has an unusual syllable structure, one which frequently violates the sonority hierarchy outside of the nucleus and allows clicks in coda positions.&lt;br /&gt;
&lt;br /&gt;
=== Vowels ===&lt;br /&gt;
Jutlandic has a simple five vowel system. Note that /e/ and /o/ may be sometimes be written in transcriptions, but generally are pronounced as [ɛ] and [ɔ]. /i/ and /u/ are similarly are quite often lowered ([i̞~ɪ] and [u̞~ʊ]), but are generally not written more precisely. Vowels do not have phonemic length or tone.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Front&lt;br /&gt;
!Back&lt;br /&gt;
|-&lt;br /&gt;
!Close&lt;br /&gt;
|&amp;lt;center&amp;gt;/i/ Ii&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;/u/ Uu&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Mid&lt;br /&gt;
|/ɛ/ (alt. /e/) Ee&lt;br /&gt;
|/ɔ/ (alt. /o/) Oo&lt;br /&gt;
|-&lt;br /&gt;
!Open&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |&amp;lt;center&amp;gt;/a/ Aa&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
In casual speech, runs of three vowels may become approximant-like, often being creaky voiced (due to the normal presence of glottal stops). This is not considered phonemic.&lt;br /&gt;
&lt;br /&gt;
=== Consonant Phonemes ===&lt;br /&gt;
Below is a minimalist list of consonant phonemes in Jutlandic.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Bilabial(-Velar)&lt;br /&gt;
!Inter(-labio)-dental&lt;br /&gt;
!Denti-Retroflex&lt;br /&gt;
!Apical&lt;br /&gt;
!Lateral&lt;br /&gt;
!Palato-Dental&lt;br /&gt;
!Palato-Retroflex&lt;br /&gt;
!(Post-)Velar&lt;br /&gt;
|-&lt;br /&gt;
!Nasal&lt;br /&gt;
|/m/ Mm&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
!&lt;br /&gt;
|/n/ Nn&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Plosive&lt;br /&gt;
|/p/ Pp&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|/t/ Tt&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|/k/ Kk&lt;br /&gt;
|-&lt;br /&gt;
!Fricative&lt;br /&gt;
|/ɸ/ Ff&lt;br /&gt;
|/θ̟/ Vv&lt;br /&gt;
|/ʂ̪/ Jj&lt;br /&gt;
|/θ̠ / Zz&lt;br /&gt;
|/ɬ/ Ll&lt;br /&gt;
|/ɕ/ Yy&lt;br /&gt;
|/ʂ/ Ss&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |/x/ Hh&lt;br /&gt;
|-&lt;br /&gt;
!Click&lt;br /&gt;
|/ʘ/ Bb&lt;br /&gt;
|/ǀ̟/ Cc&lt;br /&gt;
|/!̪!/ Dd&lt;br /&gt;
|/!/ Qq&lt;br /&gt;
|/ǁ/ Gg&lt;br /&gt;
|/ǀ̠/ Xx&lt;br /&gt;
|/ǂ/ Rr&lt;br /&gt;
!&lt;br /&gt;
|}&lt;br /&gt;
And below this is a somewhat more maximalist list of consonant phonemes in Jutlandic, sometimes considered the &amp;quot;standard&amp;quot;. Note this does not include geminate or glottalized phones, and affricates are frequently written without the bar on top, even when recognized as distinct.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Bilabial(-Velar)&lt;br /&gt;
!Inter(-labio)-dental&lt;br /&gt;
!Denti-Retroflex&lt;br /&gt;
!Apical&lt;br /&gt;
!Lateral (Laminal)&lt;br /&gt;
!Palato-Dental&lt;br /&gt;
!Palato-Retroflex&lt;br /&gt;
!(Post-)Velar&lt;br /&gt;
!&#039;&#039;(Glottal)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Nasal&lt;br /&gt;
|/m/ Mm&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|/n/ Nn&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|(/ŋ/) Nn&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Plosive&lt;br /&gt;
|/p/ Pp&lt;br /&gt;
|/t/ Tt&lt;br /&gt;
|/k/ Kk&lt;br /&gt;
|(/ʔ/) &#039;/(null)&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;(Affricate)&#039;&#039;&lt;br /&gt;
|(/p͡ɸ/) pf&lt;br /&gt;
|(/t͡θ̟/) tv&lt;br /&gt;
|(/t͡ʂ̪/) tj&lt;br /&gt;
|(/t͡θ̠/) tz&lt;br /&gt;
|(/t͡ɬ/) tl&lt;br /&gt;
|(/t͡ɕ/) ty&lt;br /&gt;
|(/t͡ʂ/) ts&lt;br /&gt;
|(/k͡x/) kh&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Fricative&lt;br /&gt;
|/ɸ/ [ʍ,ɸʷ] Ff&lt;br /&gt;
|/θ̟/ [θ~θ̪͆,] Vv&lt;br /&gt;
|/ʂ̪/ Jj&lt;br /&gt;
|/θ̠ / [s̺] Zz&lt;br /&gt;
|/ɬ/ Ll&lt;br /&gt;
|/ɕ/ [s̪,s̠ʲ,sʲ,ç] Yy&lt;br /&gt;
|/ʂ/ [ʂ̻,s̠~ɹ̠̝̊] Ss&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |/x/ [h] Hh&lt;br /&gt;
|-&lt;br /&gt;
!(Oral) Click&lt;br /&gt;
|/ʘ/ [~p͡k] Bb&lt;br /&gt;
|/ǀ̟/ [ǀ̪͆,~θ̟↓] Cc&lt;br /&gt;
|/!̪!/ Dd&lt;br /&gt;
|/!/ [ǃ¡] Qq&lt;br /&gt;
|/ǁ/ Gg&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;/ǀ̠/ [ǀʲ~|s] Xx&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|/ǂ/ [~!̻!~ǃ̠] Rr&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;(Nasal Click)&#039;&#039;&lt;br /&gt;
|(/ᵑʘ/) [~m͡ŋp͡k] nb&lt;br /&gt;
|(/ᵑǀ̟/) nc&lt;br /&gt;
|(/ᵑ!̪!/) nd&lt;br /&gt;
|(/ᵑǀ/) nq&lt;br /&gt;
|(/ᵑǁ/) ng&lt;br /&gt;
|(/ᵑǀ̠/) nx&lt;br /&gt;
|(/ᵑǂ/) nr&lt;br /&gt;
|}&lt;br /&gt;
Bilabial fricatives may be weakly labialized, while clicks are uniquely able to be pronounced as a coarticulated plosive.&lt;br /&gt;
&lt;br /&gt;
Interdental (or &amp;quot;advanced dental&amp;quot;) consonants may be either truly interdental or linguo-labio-dental; i.e. the tongue may either be between the upper and lower teeth, or the upper teeth and lower lip. This is especially likely with the advanced dental click to reduce potential the risk of injury.&lt;br /&gt;
&lt;br /&gt;
Denti-retroflex consonants are pronounced with the tongue curled back or vertically while pressed against the upper front teeth.&lt;br /&gt;
&lt;br /&gt;
Apical consonants may be weakly labialized. Fricatives may be sibilant or non-sibilant, while the click often features a subapical percussive.&lt;br /&gt;
&lt;br /&gt;
Palato-dental consonants are generally palato-alveolar in nature, although may vary from denti-alveolar to fully palatal. The click may be a domed &amp;quot;suck&amp;quot;-like consonant.&lt;br /&gt;
&lt;br /&gt;
Palato-retroflex fricatives are usually significantly retracted alveolar consonants, although may be subapical retroflex consonants in some speakers. They may be weakly labialized.&lt;br /&gt;
&lt;br /&gt;
Velars (/k/, /x/, click coarticulation) are usually velar or postvelar, though may become postpalatal before /i/.&lt;br /&gt;
&lt;br /&gt;
The glottal stop may be considered epenthetic before vowels in almost all positions, making their phonemic status somewhat disputed. They also may occur after all codas by default. They do not appear after plosives before fricatives or after nasals.&lt;br /&gt;
&lt;br /&gt;
- It is only ever written &amp;lt;&#039;&amp;gt; after a consonant; otherwise it&#039;s implied before vowels.&lt;br /&gt;
&lt;br /&gt;
In coda position, clicks become oral/nasal glottal clicks [ˀ] in all environments. This makes a four-way phonetic click distinction, although pre-glottal nasal and delayed/fricated-release clicks may also be analyzed as distinct. (covered below)&lt;br /&gt;
&lt;br /&gt;
/ŋ/ is often considered a unique coda nasal. It may be transcribed as (/n/), since it assimilates to almost any consonant that follows it, although it contrasts with both /n/ and /m/ intervocally and neither elsewhere, and generally remains [ŋ] word-finally (except [m] after /u/) or before vowels (and arguably clicks).&lt;br /&gt;
&lt;br /&gt;
- /ŋ/ pretty much always assimilates to the place of articulation of any following fricative or plosive.&lt;br /&gt;
&lt;br /&gt;
- /ŋ/ further merges with clicks to make them prenasalized, sans gemination. It&#039;s unclear if onset/coda nasal clicks are distinct phonemes or just clusters of n/ŋ + a click consonant (in both onset and coda), though they&#039;re phonetically no different than clusters across word-medial syllable boundaries. They may be voiced or voiceless.&lt;br /&gt;
&lt;br /&gt;
Tenuis clicks may have a brief [k] or even [x] release. These are distinct from the phonemically distinct delayed/lengthened releases when they&#039;re followed by /k/ or /x/, where their glottalized nature may be lost entirely (especially when nasal).&lt;br /&gt;
&lt;br /&gt;
fricative+k codas followed by a fricative become fricative+affricate clusters. When followed by a (oral) click, they become fricative + glottal click clusters. (this does not happen with nasal clicks, which may be analyzed as n+click)&lt;br /&gt;
&lt;br /&gt;
/t/ + a coronal fricative, and k + /x/, may be allophonically analyzed as affricates. Complex word-final codas allow these affricates, as well as [pɸ]; while analyzed as clusters of a fricative after an unspecified plosive, it&#039;s  plausible to analyze them as distinct, coda-specific phonemes (although [p͡ɸ] may simply be analyzed as a coda /p/).&lt;br /&gt;
&lt;br /&gt;
/t/ and /n/ may assimilate to a preceding fricative, although in general this only sometimes happens regularly after /θ̟/, for which they are often till is often pronounced as a dental or apical.&lt;br /&gt;
&lt;br /&gt;
/t/ becomes a glottal stops before /n/, as well as oral and nasal clicks, though allophonically can geminate oral clicks. (/t|/ -&amp;gt; [k|:])&lt;br /&gt;
&lt;br /&gt;
==== Gemination ====&lt;br /&gt;
Gemination occurs with similar sounds adjacent to each other, such as /kk/, /ɕʂ/, /ʘʘ/, etc.&lt;br /&gt;
&lt;br /&gt;
- Onsets of the same manner of articulation as a coda will usually merge with the coda and geminate it if it is in the same or a nearby place of articulation.&lt;br /&gt;
&lt;br /&gt;
Coronal plosives frequently assimilate with following coronal consonants, either causing gemination in plosives and clicks, or creating affrication before fricatives&lt;br /&gt;
&lt;br /&gt;
Clicks of similar places of articulation (nasal or oral) become the same, with oral click onsets becoming glottalized. (i.e. /|.ⁿǁ/ -&amp;gt; [ᵏǀˀ.ⁿ|], while /ⁿ|.ǁ/ -&amp;gt; [ⁿ|ˀ.ᵏǀˀ]])&lt;br /&gt;
&lt;br /&gt;
Coda affricate(-cluster)s followed by a fricative create a geminate affricate which may be lengthened either at the initial stop or fricated release aspects of it (or both).&lt;br /&gt;
&lt;br /&gt;
/x/ disappears and geminates any prior fricative, as well as some following it. It can geminate itself, but is not geminated by any other consonant, and its length distinction is not always maintained. &lt;br /&gt;
&lt;br /&gt;
There are generally slight pauses between words in casual speech. Word-initial and word-final clusters do not undergo allophony the same way word-medial clusters do.&lt;br /&gt;
&lt;br /&gt;
=== Phonotactics ===&lt;br /&gt;
Jutlandic&#039;s syllable structure is broadly considered (C)CV(C)(C). CV may be mandatory, though as stated above, the glottal stop is not always considered truly &amp;quot;phonemic&amp;quot;, which would allow syllables to start with V.&lt;br /&gt;
&lt;br /&gt;
Any single consonant phoneme (except arguably /ŋ/ if it exists) may appear alone in onset. Complex onsets include nasal clicks (if considered non-phonemic) or one of the six coronal fricatives followed by /k/.&lt;br /&gt;
&lt;br /&gt;
Single-consonant codas are restricted to /p/, /t/, /k/, /ŋ/* (which may be /n/ or /m/), as well as any oral click or fricative. Complex codas similarly include a coronal fricative + /k/. Additionally, nasal clicks may also appear in coda position, as well as any &amp;quot;weak assimilating plosive&amp;quot; (/ʔ/,/t/?) + any fricative (though these are functionally affricates and are sometimes also viewed as simple phonemes). Codas may phonetically change substantially word-medially but not word-finally. Syllables may exist without a coda, although they are relatively less common.&lt;br /&gt;
&lt;br /&gt;
There are an estimated 34 onsets, 5 vowels, and 41 codas. This allows for 6,970 hypothetically possible syllables. (Though the estimated 1,365 CCVCC syllables are rare, absent or impossible (nCVnC), and almost always appear as unbound one-syllable nouns.)&lt;br /&gt;
&lt;br /&gt;
=== Pitch and Intonation ===&lt;br /&gt;
Jutlandic does not have phonemic tone contrast, and all syllables within a word are generally enunciated at the same volume and length, although the first syllable of a word is generally pronounced with a higher pitch. Geminated consonants may further give the illusion of certain syllables being stressed, but is considered a phonetic realization of two similar sounds appearing in proximity to each other and not a stress pattern.&lt;br /&gt;
&lt;br /&gt;
Intonation patterns are also pretty fixed, since question and imperative particles generally go word-finally and thus lead to most interrogative sentences having a sentence-final high or falling pitch, while declarative sentences most commonly end in a polysyllabic word. With that said, there are some other slight differences in intonation. Non-declarative sentences may have a wider pitch variation, and some speakers will drop the word-final particle in place of a high or falling tone on the final syllable anyway. It should be noted that interrogatives tend to end in a high or even a rising tone, while imperatives tend to end in a falling tone. Additionally, the pitch is sometimes shifted from the first syllable of the sentence to the second syllable for interrogatives, while imperatives heighten the second syllable in addition to the first.&lt;br /&gt;
&lt;br /&gt;
=== Historic Phonemes ===&lt;br /&gt;
It&#039;s not entirely clear how Jutlandic developed such a large and nearly symmetric fricative and click inventory, especially with so few stops while lacking phonemic liquids entirely. However, some evidence points to the fact that these may have originally been more complex consonant clusters that collapsed into a somewhat stable set of sounds. It&#039;s even been hypothesized that /t/ and /p/ originally came from a historic /ɾ/ and /w/, although there&#039;s been little direct evidence for this, and it is not clear what the rest of the table would have looked like.&lt;br /&gt;
&lt;br /&gt;
It&#039;s also believed that there used to be a phonemic linguolabial laterals, /ǁ̼/ and /ɬ̼/, since there seem to be some instances where a laminal lateral /ǁ/ and /ɬ/ will appear in some contexts, but other times either interdental /ǀ̟/ and /θ̟/ or even bilabial /ʘ/ and /ɸ/ will appear instead. Given the surprising amount of regularity elsewhere, it&#039;s hypothesized that the sounds were somewhat unstable, being produced with the tongue protruded to either the teeth or the lips while a fricative or click was pronounced in the horizontal space between the tongue and the corner(s) of the lips. However, this does not seem to be presented in the orthography, meaning this theory is either incorrect, happened long ago, or the modern writing was a recent innovation. Note that others have proposed these could have been a set of labio-linguo-alveolar consonants, or semi-lateral apical consonants with the lower lip curled back, with the fricative being lateral and the click being percussive against the lower lip, although ultimately they agree on the phonemic representation of /ǁ̼/ and /ɬ̼/.&lt;br /&gt;
&lt;br /&gt;
== Orthography ==&lt;br /&gt;
Aside from using IPA, Jutlandic can be written down in three distinct alphabets. The two traditional ways are by using either pottery or plants, written right-left, although any direction technically works. Since its documentation, it also has been mapped to the Latin script, using every letter except for &amp;lt;Ww&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Below is a table of the different writing systems, including the IPA, pottery method, plant method, and romanization.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Romanization&lt;br /&gt;
|Aa&lt;br /&gt;
|Bb&lt;br /&gt;
|Cc&lt;br /&gt;
|Dd&lt;br /&gt;
|Ee&lt;br /&gt;
|Ff&lt;br /&gt;
|Gg&lt;br /&gt;
|Hh&lt;br /&gt;
|Ii&lt;br /&gt;
|Jj&lt;br /&gt;
|Kk&lt;br /&gt;
|Ll&lt;br /&gt;
|Mm&lt;br /&gt;
|-&lt;br /&gt;
!IPA&lt;br /&gt;
|/a/&lt;br /&gt;
|/ʘ/&lt;br /&gt;
|/ǀ̟/&lt;br /&gt;
|/!̪!/&lt;br /&gt;
|/ɛ/&lt;br /&gt;
|/ɸ/&lt;br /&gt;
|/ǁ/&lt;br /&gt;
|/x/&lt;br /&gt;
|/i/&lt;br /&gt;
|/ʂ̪/&lt;br /&gt;
|/k/&lt;br /&gt;
|/ɬ/&lt;br /&gt;
|/m/&lt;br /&gt;
|-&lt;br /&gt;
!Pottery Sherds&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
!Shrubbery&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
!Romanization&lt;br /&gt;
|Nn&lt;br /&gt;
|Oo&lt;br /&gt;
|Pp&lt;br /&gt;
|Qq&lt;br /&gt;
|Rr&lt;br /&gt;
|Ss&lt;br /&gt;
|Tt&lt;br /&gt;
|Uu&lt;br /&gt;
|Vv&lt;br /&gt;
|Xx&lt;br /&gt;
|Yy&lt;br /&gt;
|Zz&lt;br /&gt;
|&#039;&lt;br /&gt;
|-&lt;br /&gt;
!IPA&lt;br /&gt;
|/n/ (/ŋ/)&lt;br /&gt;
|/ɔ/&lt;br /&gt;
|/p/&lt;br /&gt;
|/!/&lt;br /&gt;
|/ǂ/&lt;br /&gt;
|/ʂ/&lt;br /&gt;
|/t/&lt;br /&gt;
|/u/&lt;br /&gt;
|/θ̟/&lt;br /&gt;
|/ǀ/&lt;br /&gt;
|/ɕ/&lt;br /&gt;
|/θ̠ /&lt;br /&gt;
|(/ʔ/)&lt;br /&gt;
|-&lt;br /&gt;
!Pottery Sherds&lt;br /&gt;
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|&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
!Shrubbery&lt;br /&gt;
|&lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
== Grammar ==&lt;br /&gt;
Jutlandic is a weakly fusional polysynthetic ergative language with complex verbs. It is sometimes referred to as a VSO language, as the most simple present tense sentences are in fact verb, subject (patient), object (agent). However, for most sentences, there is a coverb that appears before everything else, acting as auxiliaries or even turning the rest of the sentence into a subjunctive, with the agent often incorporated in the coverb itself, making the structure loosely VVSO. Additionally, the past tense is actually SVO, with coverbs still appearing initially making them loosely VSVO. Additionally, sentences in the attemptative aspect or the imperative/permissive/prohibitive mood (and possibly the hypothetical mood) will lose their ergativity, losing much of its ability for object incorporation as well as changing the role order, despite maintaining word order.&lt;br /&gt;
&lt;br /&gt;
Despite being a strongly ergative language, it does not mark its nouns with an ergative case or even an absolutive case. Word order is fairly strict, with cases not marking a noun&#039;s role to its verb, but instead marking its attributers. However, despite there being no ergative-absolutive case marking, the language is still predominantly ergative. In addition to incorporating pronouns, object incorporation happens all the time to manipulate word order and roles (type 2), background information (type 3), and coin new terminology (type 1), with generalized nouns being able to replace full nouns (type 4); subject incorporation also occurs, but really only as a way to coin new words (type 1) and is fairly uncommon. This ability is generally lost when the sentence loses its ergativity. Other aspects of speech, such as conjunction, and even the concept of verbs themselves, are conceptually ergative, with an antipassive construction being required for nouns without a patient. Additionally, the word-initial high vowel is lost after a pause between clause transitions (similar to a comma).&lt;br /&gt;
&lt;br /&gt;
=== Coverbs ===&lt;br /&gt;
Coverbs appear at the beginning of a clause, and are sometimes considered a verb that relativizes an entire sentence, turning it into a dependent clause. Forms include the superjunctive (tense+person, inc. obligative, optative, and dubitative among others), imperative+permissive+prohibitive(Asp., loses ergativity), instructive(Asp.), attemptative(Asp., loses ergativity), interrogative(tense+TAM2), hypothetical-future-&amp;quot;then&amp;quot;(Asp.), conditional-&amp;quot;if&amp;quot;(tense), temporal-relational(tense), realis(tense+Asp.), and antipassive(tense+Asp.) Coverbs can stack onto each other, a bit like helping verbs. They further could mark tense (present/past) &amp;amp;/ TAM2: Normative, Abnormative, Experiential/Abilitative, Iterative/Multiplicative, Reiterative, Initiative, and Generic (plain). It should be noted that coverbs may stack on top of each other.&lt;br /&gt;
&lt;br /&gt;
The superjunctive is an unusual catch-all term for a marking that acts partly like an auxiliary and partly like a distinct marking for a verb in an independent clause, turning the rest of the sentence into a content clause. It is essentially the equivalent of the word &amp;quot;wish&amp;quot; or &amp;quot;hope&amp;quot; in &amp;quot;I wish &#039;&#039;that&#039;&#039; he were happy&amp;quot;, marking the word &amp;quot;wish&amp;quot; instead of changing &amp;quot;was&amp;quot; to &amp;quot;were&amp;quot;. Arguably, all of the functions of the coverb function in this sort of way, although the superjunctive is also unique in that it also codes for the person doing the thinking/wishing/saying/other action. It is also one of the few instances where the structure is inherently accusative, and not ergative.&lt;br /&gt;
&lt;br /&gt;
The imperative dictates what the speaker orders the listener to do. The permissive tells the listener what is permitted to be done. The prohibitive acts as a negative form of these, telling the speaker what cannot be done, and is always further marked in the negative. All of these functions make the sentence lose its ergativity, becoming accusative. However, the instructive case acts as a sort of polite command, and the sentence remains ergative; it is never marked in the negative, which must be marked on the main verb or verbs.&lt;br /&gt;
&lt;br /&gt;
The Attemptative is a realis aspect that says that something was attempted but didn&#039;t pan out, and is the only other coverb to turn the sentence into a nominative-accusative alignment. The interrogative is used to ask a question, and combines with question suffixes (who, what, what (action), when, how, is-it-so, etc.) to form a complex array of question words; an additional particle is also required at the end of a sentence to essentially confirm the sentence as either a tag yes/no question or a wh-type question.&lt;br /&gt;
&lt;br /&gt;
The hypothetical is used as a &amp;quot;might be&amp;quot;, as well as a future tense and the independent &amp;quot;then&amp;quot; clause in an if-then statement, while the conditional acts as the dependent &amp;quot;if&amp;quot; clause. The temporal-relational verb acts like a traditional coverb, and is used when another verb is going on at the same time time, before, or after another verb, with whether the two events being related left to context or other phrasing. The antipassive essentially turns the sentence into a null-patient sentence, although arguably turns the sentence into an accusative with a lower valency. And, lastly, there is the realis coverb, which codes for both tense and detailed aspect.&lt;br /&gt;
&lt;br /&gt;
Tense marking is simple for coverbs, when applicable, and only codes for a simple past/non-past distinction, dictating the sentence&#039;s word order and the past-present relation of the main verb (and notably not the coverb, again except in the case of the superjunctive, which fusionally marks the tense with its pronouns).&lt;br /&gt;
&lt;br /&gt;
Aspectual marking, however, is a complex set of aspects that further specify the aspects of the main verb, acting partially like adverbial modifiers in English. The normative states that something is also usually the case, while the abnormative states that it&#039;s highly unusual. The experiential is used to indicate that something is known or otherwise can be done, like an abilitative. The Reiterative is equivalent to saying &amp;quot;again&amp;quot;, while the Initiative is equivalent to saying &amp;quot;for the first of soon to be a multitude times&amp;quot;. The iterative/multiplicative mood indicates that something is done multiple times in quick succession, usually something that is momentane, however can be used to indicate something is simply done several times over in a time frame. The generic, or &amp;quot;plain&amp;quot;, is essentially the unmarked form, and indicates that no additionally specific aspects are applied.&lt;br /&gt;
&lt;br /&gt;
=== Nouns ===&lt;br /&gt;
Nouns are, unsurprisingly, less complex than verbs or coverbs. They do however experience some oddities, even compared to most languages. The bare noun can be incorporated into a verb with ease, usually as a form of agentive object incorporation, although may also act as a patientive subject verb derivation. Despite coding for gender/case, they do not trigger agreement, nor mark their own case in a sentence; instead, they agree with their modifiers, and their case indicates how their modifiers relate to them. In some ways, the two systems are also intertwined.&lt;br /&gt;
&lt;br /&gt;
Nouns may code for a number of attributes. Very basic adjectives can modify themselves right onto the noun, almost acting as a form of class system. Nouns may also essentially be turned into measure words this way. They also code for possession, specifically as the possessed object in a statement, and furthermore code for their relationship to the following noun, coding for 7 possessive relationships, including: edible/consumable, familial/homeland/body part, instrumental, achievement/ownership, containment/capture, organizational/associative, and giveaway/merchandise. Additionally, the head noun may also code that a following noun is a cumulative (and) or alternative (or) [x2; clusivity included], as well as marking for if there is an attached relative clause or one of three adjunctives (attributive, adverbial, and stative).&lt;br /&gt;
&lt;br /&gt;
In instances where a clause would replace a noun (in essence, for a content clause), a coordinator of some kind is used; usually, it is a coverb.&lt;br /&gt;
&lt;br /&gt;
One case where nouns actually code for their own role is negative, i.e. it is distinctly &#039;&#039;not&#039;&#039; that noun in that role, although this is actually a form of dual agreement, since the verb also marks whether the noun is negative.&lt;br /&gt;
&lt;br /&gt;
Additionally, nouns also code for different &amp;quot;flavors&amp;quot; (or classes) of adjuncts. These include a distinction between some non-incorporated basal adjectives, noun-based adjectives, and verb-based or clausal adjuncts. The same also applies to adjectives or adverbs, which are coded much the same way. This is in conjunction with the attributive, adverbial, stative, and relative clause subtypes.&lt;br /&gt;
&lt;br /&gt;
==== Numerals: ====&lt;br /&gt;
Numerals can be Ordinative, Cardinal, or Distributive (from XYZ), although they are not distinctly marked as such. Ordinatives follow a noun in the adjunctive &amp;quot;case&amp;quot;, distributives/partitives follow a possessive of various kinds, and cardinals stand alone as the core noun. This does mean that numerals can take case.&lt;br /&gt;
&lt;br /&gt;
=== Verbs ===&lt;br /&gt;
Verbs are fairly complex in Jutlandic, with coding for preverbs, prefixes (and weak subject / locative incorporation), object incorporation, suffixes, negation, subject and object pronouns coding for agency and negation, basic aspect, and whether they&#039;re nominalized, adjectivized, or adverbial, plausibly with further suffixes. More-or-less in that exact order, actually.&lt;br /&gt;
&lt;br /&gt;
Preverbs are basically a set of adverbs that have been excitedly glued to the front of the verb. There aren&#039;t a plethora of them, but they do function as ways of further characterizing &#039;&#039;how&#039;&#039; a verb was carried out. Prefixes and suffixes, simply put, modify the basic meaning of the verb - and there may be a fairly significant number of them, which may be partly fusional (although may be considered distinct morphemes altogether).&lt;br /&gt;
&lt;br /&gt;
Subject incorporation usually acts kind of like a prefix &#039;&#039;or&#039;&#039; preverb - it usually comes between the two, although unlike most synthetic languages, the morpheme order is actually a bit loose here. Similarly, entire nested locative phrases may also appear in the verb to essentially act as a usitive or derivational tactic. A good example is &amp;quot;under-the-table-pay&amp;quot;, which is used to essentially mean &amp;quot;fraud&amp;quot;;  the phrase &amp;quot;under-the-table-pay over-the-table&amp;quot;  essentially means &amp;quot;committing fraud without trying to hide it&amp;quot;. These generally come before prefixes or incorporated subjects, after preverbs.&lt;br /&gt;
&lt;br /&gt;
Object incorporation is pervasive, and pretty much universally codes for the direct object in verbs that would&#039;ve otherwise been ditransitive. This, along with subject incorporation, decreases the verb&#039;s valency by one. This also does not occur in sentences that are nominative-accusative in nature, nor does it occur on stative verbs, although it can occur as a lexical modifier to lexicalized intransitive verbs (hypothetically originally being an incorporated transitive verb). These are frequently appended straight onto the verb root, with suffixes being placed after them.&lt;br /&gt;
&lt;br /&gt;
Negation is then marked on the verb, if applicable. Negation is always used if the coverb is a prohibitive, and usually not in the imperative, although this can be done in sarcastic or non-serious contexts (i.e. &amp;quot;Don&#039;t you dare have fun!&amp;quot;) - although in cases where such a mood is not obvious, it may be best to take the negation seriously. Negation is also double-marked, with a particle appearing at the end of a negated clause.&lt;br /&gt;
&lt;br /&gt;
The next set of modifiers is a bit complicated. The subject (patient) pronoun is always the first pronoun in a sentence, and is mandatory. In the presence of antipassive coverbs, a dummy third person pronoun is still used, but the subject word is removed. in addition, a non-person-marked &amp;quot;nominative&amp;quot; subject marker may be placed after the subject pronoun to either re-increase an antipassive&#039;s valency, or denote that a specific individual is being addressed in an imperative, permissive, prohibitive, or attemptative; although, some paraphrasis is also required.&lt;br /&gt;
&lt;br /&gt;
The subject pronoun also fusionally codes for if the subject is negative or causal (i.e. intentionally had something to do with the incident). The pronouns include first, second, and third person, along with first+second person, first+third person, second+third person, and a &#039;&#039;collective&#039;&#039; first, second, and third person, as well as a single third person inanimate pronoun. In ergative sentences, this is followed by the (indirect) object pronoun, which codes nearly identically to the subject. It should be noted that it only codes for people, and indeed the single third person inanimate pronoun is absent in this context. However, reflexive &amp;quot;self&amp;quot; and reciprocal &amp;quot;selves&amp;quot; also may exist as bound particles tacked on after a repeated (or different) object pronoun. &amp;quot;self&amp;quot; or &amp;quot;cross&amp;quot; may also appear as a preverb.&lt;br /&gt;
&lt;br /&gt;
After pronouns, the verb marks its basal aspect, which is more fundamental than the coverb&#039;s aspect but less broad than the coverb&#039;s tense markers where applicable. A verb is always marked for its aspect, and indeed cannot appear without a marker of some kind as there is no null marker. The aspects a verb may code for include: inchoative, cessative, progressive, momentane, pausal/long-term progressive, habitual,  and momentane/imperfective [near-past in non-past sentences]. Lastly, a verb may then be nominalized, adjectivalized, or adverbialized/coverbialized with a modifier. Although there are a couple of very old root suffixes that doesn&#039;t appear until at the very end, including &amp;quot;un-&amp;quot; and a diminutive marker.&lt;br /&gt;
&lt;br /&gt;
==== Pronouns ====&lt;br /&gt;
It should be noted that emphatic pronouns do exist - sort-of. The third-person pronoun is functionally the same as a demonstrative, but they do exist. Furthermore, they do not code for mixed person like the verb suffixes do; there is only a first person, second person, third person animate, third-person pro-verb, third-person inanimate, and 3rd person indefinite pronoun, the last three further functioning as a generic &amp;quot;that thing that happened&amp;quot;, &amp;quot;that thing&amp;quot;, and &amp;quot;something/someone&amp;quot;. They do however come with forms for the cumulative, and several have possessed case markings, with the 2nd person and 3rd person animate allowing familial and associative markings, and the inanimate and indefinite having all but the associative (with familial firmly implying a body part). &lt;br /&gt;
&lt;br /&gt;
There are no reciprocal or reflexive pronouns, per se. When a reflexive pronoun is deemed necessary, it is essentially just repeating the subject as an object, or saying a pronoun twice. There does exists an indefinite form for all 3rd person pronouns, however there does not exist a separate interrogative form, as those are incorporated into coverbs.&lt;br /&gt;
&lt;br /&gt;
Pronouns&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Pronouns&lt;br /&gt;
!1st&lt;br /&gt;
!2nd&lt;br /&gt;
!3rd Animate&lt;br /&gt;
!3rd Inanimate&lt;br /&gt;
!3rd Indefinite&lt;br /&gt;
!3rd Pro-Verb&lt;br /&gt;
|-&lt;br /&gt;
!Oblique&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Cumulative&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
!Alternative&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Familial&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Associative&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Edible&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Instrumental&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Achieved&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Contained&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Produced&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Language]]&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=%C5%8Aafrica&amp;diff=43163</id>
		<title>Ŋafrica</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=%C5%8Aafrica&amp;diff=43163"/>
		<updated>2026-09-29T01:51:47Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: Caluta and Hummland dissolved; added annexation info for 1989 Era and Dnalrehten&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Continent ngafrica.png|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Ŋafrica&#039;&#039;&#039; is a [[continent]] located in the west.of the [[ŋorld]], north of [[Archipelagia]], and hosts 17 [[Ŋation|ŋations]], 3 foreign territories, and 3 extraŋational territories.&lt;br /&gt;
&lt;br /&gt;
Ŋafrica is named after the [[fakeworld]] continent of Africa, due to both having prominent deserts. The ŋ in front is because this is [[Nguhcraft]]. [[Ŋegypt]] was named in a similar vein. Despite this, Ŋafrica has fewer hot-weather biomes than [[Hlambigla]], and also features a prominent set of cold-weather biomes along its western border.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
Eastern Ŋafrica is comprised primarily of a desert biome, referred to as [[Ŋegypt]]. Ŋafrica generally gets more temperate the further west one travels within it, with the western border having a notable amount of snow. The continent is also home to the only substantial mangrove swamp on the server, and formerly the only substantial pale garden west of spawn (before [[Greenification (Adnar)|someone killed it]]).&lt;br /&gt;
&lt;br /&gt;
== Ŋations in Ŋafrica ==&lt;br /&gt;
* [[Adnar]]&lt;br /&gt;
* [[Anarchy Chessitory]]&lt;br /&gt;
* [[&#039;bed|‘bed]]&lt;br /&gt;
* [[Dhourigkàn]] (partially in [[Hlambigla]])&lt;br /&gt;
* [[Haii Gwaida Pirates]]&lt;br /&gt;
* [[Hajdislant]] ([[Oodualant]] aka Yurilant)&lt;br /&gt;
* [[Hedamata]]&lt;br /&gt;
* [[Hertskomestat|The Hertskomestat Syndicate]] ([[Hertskomestat Ŋegypt|Hertskomestated Ŋegypt]]; partially in [[Archipelagia]], [[Slabland]] and [[Leporia (continent)|Leporia]])&lt;br /&gt;
* [[Holmierk]]&lt;br /&gt;
* [[Jotlond]]&lt;br /&gt;
* [[N&#039;ogabben waYukuz yalelekki]]&lt;br /&gt;
* [[Rauratoshan Kingdom]]&lt;br /&gt;
* [[Reimusia]]&lt;br /&gt;
* [[Spansos Gaming]]&lt;br /&gt;
* [[Tanzang]] (partially in [[Hlambigla]])&lt;br /&gt;
* [[Vallis Draconum]]&lt;br /&gt;
* [[Viberia]] (including [[Moluok Hisom]] which is partly in [[Archipelagia]])&lt;br /&gt;
&lt;br /&gt;
===Former ŋations===&lt;br /&gt;
* [[Avazistan]]&lt;br /&gt;
* [[Çaigoŋ]]&amp;lt;ref&amp;gt;Çaigoŋ was a breakaway state of Adnar that later reuinified.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Caluta]] (partially in [[Hlambigla]])&lt;br /&gt;
* [[Dnalrehten]] (annexed by [[Spansos Gaming]]) &lt;br /&gt;
* [[Hummland]]&lt;br /&gt;
* [[Islands of Ʒimh Gwynh|Ʒimh Gwynh, Islands of]]&lt;br /&gt;
* [[Kiłtmo]]&lt;br /&gt;
* [[Maryland]]&lt;br /&gt;
* [[Oberia]]&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;For more information, see: [[Ŋafrican Ŋapocalypse]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Port of Eras]]&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* [[Sq&#039;s Territories]]&amp;lt;ref&amp;gt;This ŋation gave up all Ŋafrican territory, but did not dissolve. Only afterward did they get annexed by [[Kozdenen]], thus Kozdenen is not present here.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Þunan Qumreá]] ([[Miŋejacár]])&lt;br /&gt;
* [[The Vazr]]&lt;br /&gt;
In addition, there was a short-lived, unrecognized territory to the west of [[Spansos Gaming]] named the [[Realm of Turds]] (i.e. Kingdom of Cats)&lt;br /&gt;
&lt;br /&gt;
== Foreign Colonies and Territories in Ŋafrica ==&lt;br /&gt;
&lt;br /&gt;
* [[Coldba (Cuba)]] (1989 Era; annexed from [[Port of Eras]])&lt;br /&gt;
* [[Mobile Territories]] ([[Qoatzait]])&lt;br /&gt;
* [[Stej Ven]] ([[Birchill]])&lt;br /&gt;
&lt;br /&gt;
== Extraŋational Territories ==&lt;br /&gt;
* [[Dave]] mod protectorate (former [[UŊ]] protectorate)&lt;br /&gt;
* [[Ŋafrican Union Commission]] ([[Ŋafrican Union]])&lt;br /&gt;
* [[Old Kingdom]] (only [[Ŋájaþáw]])&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{Trans|&lt;br /&gt;
 {{Trans/item|Araçanic|&#039;&#039;Ñaprika&#039;&#039; {{ipa|[&#039;ɲɘ.pri.ka]}}}}&lt;br /&gt;
 {{Trans/item|Áwaric|&#039;&#039;Ńafrica&#039;&#039; {{ipa|[ˈŋafʀika]}}}}&lt;br /&gt;
 {{Trans/item|German|&#039;&#039;Ŋafrika&#039;&#039; {{ipa|/ˈŋa(ː)fʁika/}}}}&lt;br /&gt;
 {{Trans/item|Japanese|アフリカ゚ &#039;&#039;Afuri&#039;nga&#039;&#039; {{ipa|/aɸɯɾʲiŋa/}}}}&lt;br /&gt;
 {{Trans/item|Knrawi|&#039;&#039;Gàwika&#039;&#039;{{Ipa|[ŋa˩ʍɛk̠ɔ]}}}}&lt;br /&gt;
 {{Trans/item|Kośtsiśtsi|&#039;&#039;Ńæfrika&#039;&#039;{{Ipa|[ɲæfrikα]}}}}&lt;br /&gt;
 {{Trans/item|Kygami|&#039;&#039;Afika&#039;&#039; {{ipa|[ˈɐ.fi.ŋə]}}}}&lt;br /&gt;
 {{Trans/item|Rokadong|{{script|script=rkdg|t=}} &#039;&#039;Ngafrika&#039;&#039; {{ipa|[ˈŋafɾikə]}}}}&lt;br /&gt;
 {{Trans/item|Śácamþaśá|{{script|script=thl|t=qArifgA}} &#039;&#039;Ŋafrica&#039;&#039; {{ipa|[ⁿɡɐfricɐ]}}}}&lt;br /&gt;
 {{Trans/item|Soc&#039;ul&#039;|&#039;&#039;Ñavrice&#039;&#039;{{Ipa|[ŋa˧vri˥kʲə˥]}}}}&lt;br /&gt;
 {{Trans/item|Spanish|&#039;&#039;Ŋafrica&#039;&#039; {{ipa|/ŋafɾika/}}}}&lt;br /&gt;
 {{Trans/item|Tanzangi|&#039;&#039;Ŋāfric&#039;&#039; {{ipa|[ŋɑvˈʎik]}}}}&lt;br /&gt;
 {{Trans/item|Turis|&#039;&#039;Niafrica&#039;&#039; {{ipa|[ɲavriga]}}}}&lt;br /&gt;
 {{Trans/item|Xindvâ|&#039;&#039;Ngaphrika&#039;&#039; {{ipa|[ŋæ.fri.kə]}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages with translation sections]]&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Archipelagia&amp;diff=43162</id>
		<title>Archipelagia</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Archipelagia&amp;diff=43162"/>
		<updated>2026-09-29T01:47:47Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: Hummland and Nsadea dissolved; Pua claim to Hamburg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Continent greenland.png|thumb]]&lt;br /&gt;
[[File:South archipelagia map.png|thumb|map of Nations in southern Archipelagia (revised to 16.03.2026) ]]&lt;br /&gt;
&#039;&#039;&#039;Archipelagia&#039;&#039;&#039; or &#039;&#039;&#039;Greenland&#039;&#039;&#039; is a [[continent]] located in the west of the [[ŋorld]], south of [[Ŋafrica]], and hosts 19 ŋations, 1 condominium, 1 foreign territory, and 2 extraŋational territories.&lt;br /&gt;
&lt;br /&gt;
== Ŋations in Archipelagia ==&lt;br /&gt;
* [[Atlantis]] ([[Murben&#039;t]])&lt;br /&gt;
* [[Avenyam|Avenyam, Principality of]]&lt;br /&gt;
* [[Coldba (Cuba)]]&lt;br /&gt;
* &#039;&#039;[[Doggerland]]&#039;&#039; (condominium of [[Adnar]], [[Coldba (Cuba)]], [[Hárǝsi]], [[Kaipa]])&lt;br /&gt;
* [[Dróstsiśtsi]] (mostly in the [[Land of Chaos]])&lt;br /&gt;
* [[Evil Sqamming Country]]&lt;br /&gt;
* [[Hiop Nation]]&lt;br /&gt;
* [[Imerchal]] ([[Pòjaj]])&lt;br /&gt;
* [[Hárǝsi]]&lt;br /&gt;
* [[Hämburg]] (subordinate of [[Pua]])&lt;br /&gt;
* [[Zer Makon Hertskomestat ut zer Pfaut Erxaf|The Hertskomestat Syndicate]] (partially in [[Ngegypt]], [[Slabland]] and [[Leporia (continent)|Leporia]])&lt;br /&gt;
* [[Kaipa|Kaipa, Republic of]]&lt;br /&gt;
* [[Ŋərkey]]&lt;br /&gt;
* [[Pihi]] (partially in [[Thasusa]])&lt;br /&gt;
* [[Polnareff Land]]&lt;br /&gt;
* [[Pyuwa]] (subordinate of [[Kingdom of Kyaw Cen|Kyaw Cen]])&lt;br /&gt;
* [[Stej Ven]]&lt;br /&gt;
* [[South Dzimh Gwynh|South Dzimh Gwynh, Sojourning Kingdom of]]&lt;br /&gt;
* [[Trévandroumélisse-Frossantiquervrâssonne-d’Prévallondurévrenne-en-Mijonnâ-Tourvléssourinde-pralondure-Méllontrévresse-Vrassédrinourde]]&lt;br /&gt;
* [[Xarslasja]] (only western [[La Paz County|La Paz]]; mostly in [[Thasusa]])&lt;br /&gt;
&lt;br /&gt;
=== Former Ŋations in Archipelagia ===&lt;br /&gt;
&lt;br /&gt;
*[[Amujxplosion|Amuj]] ([[North Amuj]]; partially in the [[Land of Chaos]] and [[Aŋtarctica]])&lt;br /&gt;
*[[Evil Scamming Country]]&lt;br /&gt;
* [[The Iron Empire]]&lt;br /&gt;
* [[Hummland]] ([[Neutral Miserly State]]; [[Hämburg]] [acquired by [[Pua]]])&lt;br /&gt;
* [[Kiltmo]]&lt;br /&gt;
* [[Kotland]]&lt;br /&gt;
* [[Hydratic Republic of Lyrcynthinia|Lyrcynthinia, the Hydratic Republic of]]&lt;br /&gt;
* [[Murbetia]]&lt;br /&gt;
* [[Nsadaea]]&lt;br /&gt;
* [[Paz Kiiam]]&lt;br /&gt;
* [[Renoriba]] (formerly a [[UŊ]] Protectorate; partially in [[Land of Chaos]])&lt;br /&gt;
* [[Saharia]]&lt;br /&gt;
* [[Sq&#039;s Territories]]&lt;br /&gt;
&lt;br /&gt;
== Foreign Colonies and Territories in Archipelagia ==&lt;br /&gt;
&lt;br /&gt;
* [[Viberia]] ([[Moluok Hisom]], partly in [[Ŋafrica]])&lt;br /&gt;
&lt;br /&gt;
== Extraŋational Territories ==&lt;br /&gt;
&lt;br /&gt;
* [[John Octahedron]] [[UnUŊ]] Protectorate (formerly part of Evil Scamming Country)&lt;br /&gt;
&lt;br /&gt;
* [[Renoriba|Pelcach]] mod protectorate (former [[UŊ]] protectorate; formerly [[Renoriba]])&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Archipelagia&amp;diff=43090</id>
		<title>Archipelagia</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Archipelagia&amp;diff=43090"/>
		<updated>2026-09-20T17:46:50Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: oops somehow I forgot to add this last time I updated the continents &amp;gt;_&amp;gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Continent greenland.png|thumb]]&lt;br /&gt;
[[File:South archipelagia map.png|thumb|map of Nations in southern Archipelagia (revised to 16.03.2026) ]]&lt;br /&gt;
&#039;&#039;&#039;Archipelagia&#039;&#039;&#039; or &#039;&#039;&#039;Greenland&#039;&#039;&#039; is a [[continent]] located in the west of the [[ŋorld]], south of [[Ŋafrica]], and hosts 20 ŋations, 1 condominium, 1 foreign territory, and 2 extraŋational territories.&lt;br /&gt;
&lt;br /&gt;
== Ŋations in Archipelagia ==&lt;br /&gt;
* [[Atlantis]] ([[Murben&#039;t]])&lt;br /&gt;
* [[Avenyam|Avenyam, Principality of]]&lt;br /&gt;
* [[Coldba (Cuba)]]&lt;br /&gt;
* &#039;&#039;[[Doggerland]]&#039;&#039; (condominium of [[Adnar]], [[Coldba (Cuba)]], [[Hárǝsi]], [[Kaipa]])&lt;br /&gt;
* [[Dróstsiśtsi]] (mostly in the [[Land of Chaos]])&lt;br /&gt;
* [[Evil Sqamming Country]]&lt;br /&gt;
* [[Trévandroumélisse-Frossantiquervrâssonne-d’Prévallondurévrenne-en-Mijonnâ-Tourvléssourinde-pralondure-Méllontrévresse-Vrassédrinourde]]&lt;br /&gt;
* [[Hiop Nation]]&lt;br /&gt;
* [[Imerchal]] ([[Pòjaj]])&lt;br /&gt;
* [[Hárǝsi]]&lt;br /&gt;
* [[Hummland]] ([[Hämburg]], [[Neutral Miserly State]])&lt;br /&gt;
* [[Zer Makon Hertskomestat ut zer Pfaut Erxaf|The Hertskomestat Syndicate]] (partially in [[Ngegypt]], [[Slabland]] and [[Leporia (continent)|Leporia]])&lt;br /&gt;
* [[Kaipa|Kaipa, Republic of]]&lt;br /&gt;
* [[Pyuwa]] (subordinate of [[Kingdom of Kyaw Cen|Kyaw Cen]])&lt;br /&gt;
* [[Nsadaea]]&lt;br /&gt;
* [[Ŋərkey]]&lt;br /&gt;
* [[Pihi]] (partially in [[Thasusa]])&lt;br /&gt;
* [[Polnareff Land]]&lt;br /&gt;
* [[Stej Ven]]&lt;br /&gt;
* [[South Dzimh Gwynh|South Dzimh Gwynh, Sojourning Kingdom of]]&lt;br /&gt;
* [[Xarslasja]] (only western [[La Paz County|La Paz]]; mostly in [[Thasusa]])&lt;br /&gt;
&lt;br /&gt;
=== Former Ŋations in Archipelagia ===&lt;br /&gt;
&lt;br /&gt;
*[[Amujxplosion|Amuj]] ([[North Amuj]]; partially in the [[Land of Chaos]] and [[Aŋtarctica]])&lt;br /&gt;
*[[Evil Scamming Country]]&lt;br /&gt;
* [[The Iron Empire]]&lt;br /&gt;
* [[Kiltmo]]&lt;br /&gt;
* [[Kotland]]&lt;br /&gt;
* [[Hydratic Republic of Lyrcynthinia|Lyrcynthinia, the Hydratic Republic of]]&lt;br /&gt;
* [[Murbetia]]&lt;br /&gt;
* [[Paz Kiiam]]&lt;br /&gt;
* [[Renoriba]] (formerly a [[UŊ]] Protectorate; partially in [[Land of Chaos]])&lt;br /&gt;
* [[Saharia]]&lt;br /&gt;
* [[Sq&#039;s Territories]]&lt;br /&gt;
&lt;br /&gt;
== Foreign Colonies and Territories in Archipelagia ==&lt;br /&gt;
&lt;br /&gt;
* [[Viberia]] ([[Moluok Hisom]], partly in [[Ŋafrica]])&lt;br /&gt;
&lt;br /&gt;
== Extraŋational Territories ==&lt;br /&gt;
&lt;br /&gt;
* [[John Octahedron]] [[UnUŊ]] Protectorate (formerly part of Evil Scamming Country)&lt;br /&gt;
&lt;br /&gt;
* [[Renoriba|Pelcach]] mod protectorate (former [[UŊ]] protectorate; formerly [[Renoriba]])&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Land_of_Chaos&amp;diff=43089</id>
		<title>Land of Chaos</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Land_of_Chaos&amp;diff=43089"/>
		<updated>2026-09-20T17:41:27Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: Ukash&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Continent landofchaos.png|thumb]]&lt;br /&gt;
The &#039;&#039;&#039;Land of Chaos&#039;&#039;&#039; is a [[continent]] located in the central-south of the [[United Ŋations Office for Cartography#United Ŋations geoscheme|ŋorld]] and hosts 20 [[Country|countries]], 1 condominium, 2 foreign territories, and 7 extraŋational territories. It is also the namesake of the [[Land of Chaos Agency for Transportation Expansion]]. &lt;br /&gt;
&lt;br /&gt;
== Ŋations in the Land of Chaos ==&lt;br /&gt;
&lt;br /&gt;
* [[Ansilant Federation]] (partially in [[Aŋtarctica]])&lt;br /&gt;
* &#039;&#039;[[Arbustivum]]&#039;&#039; (condominium of [[Regnate Latium]] and [[T&#039;anshilebs]])&lt;br /&gt;
* [[Atlantis]] ([[Gevsaksavli]]; partially in [[Tardigradia]])&lt;br /&gt;
* [[Aylongam]] ([[Viren Islands]], mostly in [[Thasusa]]; disputed by Aylongam)&lt;br /&gt;
* [[Cataw]] (and [[Ukash]])&lt;br /&gt;
* [[Cxihraaakruta]] (partially in [[Aŋtarctica]])&lt;br /&gt;
* [[Dróstsiśtsi]] (partially in [[Archipelagia]])&lt;br /&gt;
* [[Eistówú|Eistówú, Polis of]]&lt;br /&gt;
* [[Evil Scamming Country (Condominium of Chaos)]]&lt;br /&gt;
* [[Hajdislant]]&lt;br /&gt;
* [[Hummland]] ([[Mawg]] and the [[Wug Islands]])&lt;br /&gt;
* [[Kozdenen]] ([[Blighted Shrine|Blighted Shrine Guardian Farm]] [colony], [[Chielbary]])&lt;br /&gt;
* [[Lairuia]]&lt;br /&gt;
* [[Maize]] (only [[Gusabaalhan]])&lt;br /&gt;
* [[Qosculyn]]&lt;br /&gt;
* [[Regnate Latium]]&lt;br /&gt;
* [[South Dzimh Gwynh]]&lt;br /&gt;
* [[T&#039;anshilebs]] (mostly in [[Gadicinta]])&lt;br /&gt;
* [[The Complex]]&lt;br /&gt;
* [[Tauranga Puawai]]&lt;br /&gt;
* [[Xtrakva]]&lt;br /&gt;
&lt;br /&gt;
=== Former Ŋations ===&lt;br /&gt;
&lt;br /&gt;
* [[Amujxplosion|Amuj]] (including [[Igeþa]], [[Shudrow]], and [[Uzafnic Federation]]; partially in [[Archipelagia]] and [[Aŋtarctica]])&lt;br /&gt;
* [[Anaku]]&lt;br /&gt;
* [[Bootland]]&lt;br /&gt;
* [[Evil Scamming Country]] ([[Evil Chile]])&lt;br /&gt;
* [[Gevsaksavli]] (partially in [[Tardigradia]]; joined [[Atlantis]])&lt;br /&gt;
* &#039;&#039;[[Oaksby]]&#039;&#039; (Condominium of [[Bootland]] and [[Dróstsiśtsi]])&lt;br /&gt;
&lt;br /&gt;
* [[Otslahue]]&lt;br /&gt;
* [[Renoriba]] (formerly a [[UŊ]] Protectorate; partially in [[Archipelagia]])&lt;br /&gt;
* [[The Realm of Madness|Realm of Madness]]&lt;br /&gt;
* [[Dulgarda|Seolland]] (partially in [[Aŋtarctica]])&lt;br /&gt;
* [[Smalland]]&lt;br /&gt;
* [[Vilantnen]] (and [[Gazhelant]])&lt;br /&gt;
Vilantnen (aka Vilant) and [[Chielbary]] both split from SQ&#039;s territories, before reuniting as Chielbary, later joining [[Kozdenen]] (albeit temporarily becoming semi-independent during the war against [[Peleṽa Thoa-Saevakki]]).&lt;br /&gt;
&lt;br /&gt;
== Foreign Colonies and Overseas Territories ==&lt;br /&gt;
&lt;br /&gt;
* [[Stej Ven]] ([[Saiŋt Pierre and Ɱiqueloŋ]])&lt;br /&gt;
* [[Temporary Stop Territory]] (part of [[Seolialis]] [part of [[Caluta]]])&lt;br /&gt;
&lt;br /&gt;
== Extraŋational Territories ==&lt;br /&gt;
&lt;br /&gt;
* [[A Consequência das Ações Caóticas da apollyon|CACa]]&lt;br /&gt;
* [[MEOWS]] ([[Catalonia]])&lt;br /&gt;
* [[Entropy&#039;s base]]&lt;br /&gt;
* [[Evil Chile]] [[UnUŊ]] Protectorate&lt;br /&gt;
* [[Qamuqgelk]]&lt;br /&gt;
* The [[Madlands]]&lt;br /&gt;
* [[LoCATE]] ([[Ostmare]])&lt;br /&gt;
* [[Paul]] mod protectorate (former [[UŊ]] Protectorate)&lt;br /&gt;
&lt;br /&gt;
=== Former Extraŋational Territories ===&lt;br /&gt;
&lt;br /&gt;
* [[La Consequéncia deis Accions caoticas d&#039;Ánuan|CACA]]&lt;br /&gt;
* [[Sq&#039;s Territories]] (partially in [[Thasusa]])&lt;br /&gt;
Another featured entity was the [[Condominium of Chaos]], although this was not generally considered a single nation with a single claim so much as the collective results of the [[BIG SHOT MINECRAP SALE!!!]]&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Land_of_Chaos&amp;diff=43088</id>
		<title>Land of Chaos</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Land_of_Chaos&amp;diff=43088"/>
		<updated>2026-09-20T17:39:56Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: meow :3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Continent landofchaos.png|thumb]]&lt;br /&gt;
The &#039;&#039;&#039;Land of Chaos&#039;&#039;&#039; is a [[continent]] located in the central-south of the [[United Ŋations Office for Cartography#United Ŋations geoscheme|ŋorld]] and hosts 20 [[Country|countries]], 1 condominium, 2 foreign territories, and 7 extraŋational territories. It is also the namesake of the [[Land of Chaos Agency for Transportation Expansion]]. &lt;br /&gt;
&lt;br /&gt;
== Ŋations in the Land of Chaos ==&lt;br /&gt;
&lt;br /&gt;
* [[Ansilant Federation]] (partially in [[Aŋtarctica]])&lt;br /&gt;
* &#039;&#039;[[Arbustivum]]&#039;&#039; (condominium of [[Regnate Latium]] and [[T&#039;anshilebs]])&lt;br /&gt;
* [[Atlantis]] ([[Gevsaksavli]]; partially in [[Tardigradia]])&lt;br /&gt;
* [[Aylongam]] ([[Viren Islands]], mostly in [[Thasusa]]; disputed by Aylongam)&lt;br /&gt;
* [[Cataw]]&lt;br /&gt;
* [[Cxihraaakruta]] (partially in [[Aŋtarctica]])&lt;br /&gt;
* [[Dróstsiśtsi]] (partially in [[Archipelagia]])&lt;br /&gt;
* [[Eistówú|Eistówú, Polis of]]&lt;br /&gt;
* [[Evil Scamming Country (Condominium of Chaos)]]&lt;br /&gt;
* [[Hajdislant]]&lt;br /&gt;
* [[Hummland]] ([[Mawg]] and the [[Wug Islands]])&lt;br /&gt;
* [[Kozdenen]] ([[Blighted Shrine|Blighted Shrine Guardian Farm]] [colony], [[Chielbary]])&lt;br /&gt;
* [[Lairuia]]&lt;br /&gt;
* [[Maize]] (only [[Gusabaalhan]])&lt;br /&gt;
* [[Qosculyn]]&lt;br /&gt;
* [[Regnate Latium]]&lt;br /&gt;
* [[South Dzimh Gwynh]]&lt;br /&gt;
* [[T&#039;anshilebs]] (mostly in [[Gadicinta]])&lt;br /&gt;
* [[The Complex]]&lt;br /&gt;
* [[Tauranga Puawai]]&lt;br /&gt;
* [[Xtrakva]]&lt;br /&gt;
&lt;br /&gt;
=== Former Ŋations ===&lt;br /&gt;
&lt;br /&gt;
* [[Amujxplosion|Amuj]] (including [[Igeþa]], [[Shudrow]], and [[Uzafnic Federation]]; partially in [[Archipelagia]] and [[Aŋtarctica]])&lt;br /&gt;
* [[Anaku]]&lt;br /&gt;
* [[Bootland]]&lt;br /&gt;
* [[Evil Scamming Country]] ([[Evil Chile]])&lt;br /&gt;
* [[Gevsaksavli]] (partially in [[Tardigradia]]; joined [[Atlantis]])&lt;br /&gt;
* &#039;&#039;[[Oaksby]]&#039;&#039; (Condominium of [[Bootland]] and [[Dróstsiśtsi]])&lt;br /&gt;
&lt;br /&gt;
* [[Otslahue]]&lt;br /&gt;
* [[Renoriba]] (formerly a [[UŊ]] Protectorate; partially in [[Archipelagia]])&lt;br /&gt;
* [[The Realm of Madness|Realm of Madness]]&lt;br /&gt;
* [[Dulgarda|Seolland]] (partially in [[Aŋtarctica]])&lt;br /&gt;
* [[Smalland]]&lt;br /&gt;
* [[Vilantnen]] (and [[Gazhelant]])&lt;br /&gt;
Vilantnen (aka Vilant) and [[Chielbary]] both split from SQ&#039;s territories, before reuniting as Chielbary, later joining [[Kozdenen]] (albeit temporarily becoming semi-independent during the war against [[Peleṽa Thoa-Saevakki]]).&lt;br /&gt;
&lt;br /&gt;
== Foreign Colonies and Overseas Territories ==&lt;br /&gt;
&lt;br /&gt;
* [[Stej Ven]] ([[Saiŋt Pierre and Ɱiqueloŋ]])&lt;br /&gt;
* [[Temporary Stop Territory]] (part of [[Seolialis]] [part of [[Caluta]]])&lt;br /&gt;
&lt;br /&gt;
== Extraŋational Territories ==&lt;br /&gt;
&lt;br /&gt;
* [[A Consequência das Ações Caóticas da apollyon|CACa]]&lt;br /&gt;
* [[MEOWS]] ([[Catalonia]])&lt;br /&gt;
* [[Entropy&#039;s base]]&lt;br /&gt;
* [[Evil Chile]] [[UnUŊ]] Protectorate&lt;br /&gt;
* [[Qamuqgelk]]&lt;br /&gt;
* The [[Madlands]]&lt;br /&gt;
* [[LoCATE]] ([[Ostmare]])&lt;br /&gt;
* [[Paul]] mod protectorate (former [[UŊ]] Protectorate)&lt;br /&gt;
&lt;br /&gt;
=== Former Extraŋational Territories ===&lt;br /&gt;
&lt;br /&gt;
* [[La Consequéncia deis Accions caoticas d&#039;Ánuan|CACA]]&lt;br /&gt;
* [[Sq&#039;s Territories]] (partially in [[Thasusa]])&lt;br /&gt;
Another featured entity was the [[Condominium of Chaos]], although this was not generally considered a single nation with a single claim so much as the collective results of the [[BIG SHOT MINECRAP SALE!!!]]&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Thasusa&amp;diff=43087</id>
		<title>Thasusa</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Thasusa&amp;diff=43087"/>
		<updated>2026-09-20T17:38:03Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: /* Ŋations in Thasusa */ fish&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Continent thasusa.png|thumb]]&lt;br /&gt;
[[File:Thasusa.png|thumb|alt=Map of Thasusa|Map of Thasusa (note: Pihi and Tanzang colony of Mosas not labeled, and map outdated.)]]&lt;br /&gt;
&#039;&#039;&#039;Thasusa&#039;&#039;&#039; {{ipa|/θəˈsu.sə/}} (commonly misread as &#039;&#039;&#039;Thausa&#039;&#039;&#039; or even &#039;&#039;&#039;Thausia&#039;&#039;&#039;) is a [[continent]] located in the center of the [[ŋorld]]. It is the location of [[Spawn]] and hosts 23 [[Ŋation|ŋations]], 5 foreign territories, 5 condominiums and 2 extraŋational territories.&lt;br /&gt;
&lt;br /&gt;
According to the[[United Ŋations Office for Cartography#United Ŋations geoscheme| geoscheme of the United Ŋations Office for Cartography]], Thasusa includes [[Gesigak]], a region in the northeast of Thasusa with close ties to [[Slabland]].&lt;br /&gt;
&lt;br /&gt;
== Name ==&lt;br /&gt;
The name ‘Thasusa’ originates from [[Śácamþaśá]] &#039;&#039;Þásþusa&#039;&#039; {{Script|script=thl|t=sAzuszo}}, meaning ‘Center Axis’.&lt;br /&gt;
{{Trans|&lt;br /&gt;
{{Trans/item|Araçanic| &#039;&#039;Çaçhusa&#039;&#039; {{ipa|/s̪as̪.hu.sa/}}}}&lt;br /&gt;
{{Trans/item|Arodjun| &#039;&#039;Tasussja&#039;&#039; {{ipa|/taˈsu.sja/}}}}&lt;br /&gt;
{{Trans/item|Japanese|サスサ &#039;&#039;Sasusa&#039;&#039; {{ipa|/sasɯsa/}}}}&lt;br /&gt;
{{Trans/item|Kygami|&#039;&#039;Casusa&#039;&#039; {{ipa|[tsəˈsu.sə]}}}}&lt;br /&gt;
{{Trans/item|Śácamþaśá|&#039;&#039;Þásþusa&#039;&#039; {{Script|script=thl|t=sAzuszo}} {{ipa|/&#039;θɑː(s)θusɐ/}}}}&lt;br /&gt;
{{Trans/item|Xindvâ|{{script|script=nuyxo|t=}} &#039;&#039;Thôsusa&#039;&#039; {{ipa|[θə.su.sə]}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ŋations in Thasusa ==&lt;br /&gt;
* [[&#039;Arbor &#039;Iland|&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;Arbor &#039;Iland&#039;&#039;]] (condominium of [[Jutland]] and [[Kabazat]]; protectorate of Kabazat)&lt;br /&gt;
* [[Arktsev]]&lt;br /&gt;
* [[Aswnga|Aswnga and Axolotlland]] (and [[Fishtopia]])&lt;br /&gt;
* [[Atlantis]] (partially in [[Slabland]]; includes [[Southern Rivers]])&lt;br /&gt;
* [[Aylongam]]&lt;br /&gt;
* [[Wánade#Noncontiguous Territories|&#039;&#039;Cyryká&#039;&#039;]] (condominium of [[Wánade|FORC]] and [[Fenizuela]])&lt;br /&gt;
* [[Fenizuela]]&lt;br /&gt;
* [[Kabazat]]&lt;br /&gt;
* [[Kane Jowu]]&lt;br /&gt;
* [[Keltechra]]&lt;br /&gt;
* [[Kozdenen]] ([[Chielbary]])&lt;br /&gt;
* [[Kingdom of Kyaw Cen|Kyaw Cen, Kingdom of]] ([[Republic of Kyaw Cen|Kyaw Cen]], [[Marcyland]], [[Showhen Islands]]; partially in [[Slabland]])&lt;br /&gt;
* [[Liauolên]]&lt;br /&gt;
* [[MápabaL]] (partially in [[Slabland]] and [[Gadicinta]])&lt;br /&gt;
* [[Mdinart&#039;in rar&#039;i]] (protectorate of [[United Ildorgear State]])&lt;br /&gt;
* [[Myžariky]] (including [[Spawn]])&lt;br /&gt;
* [[Nāroňpār]]&lt;br /&gt;
* &#039;&#039;[[Ŋibraltar]]&#039;&#039; (condominium*: self-governing district of [[Xarslasja]] [[Compact of Free Association|in free association with]] [[Kyaw Cen]])&lt;br /&gt;
* [[Wánade#Noncontiguous Territories|&#039;&#039;Okańu&#039;&#039;]] (condominium of [[Wánade|FORC]] and [[Unaffiliated Villages Collective]])&lt;br /&gt;
* [[Patra]]&lt;br /&gt;
* [[Pelialis]] (partially in [[Tardigradia]])&lt;br /&gt;
* [[Pihi]] (partially in [[Archipelagia]])&lt;br /&gt;
* [[Pua|Pua, Floracratic Republic of]]&lt;br /&gt;
* &#039;&#039;[[Surprise]]&#039;&#039; (condominium of [[Kozdenen]] [&#039;&#039;Chielbary&#039;&#039;] and [[Xarslasja]])&lt;br /&gt;
* [[United Ildorgear State]]&lt;br /&gt;
* [[Xarslasja]]&lt;br /&gt;
* [[Xtrakva]] (only [[Shroomland]], which was formerly a condominium)&lt;br /&gt;
* [[Wánade|FORC]] (only [[Honokilīk]])&lt;br /&gt;
&lt;br /&gt;
=== Former Ŋations ===&lt;br /&gt;
&lt;br /&gt;
* [[Araçana]] (annexed by [[Kozdenen]])&lt;br /&gt;
* [[Chielbary]] (annexed by [[Kozdenen]])&lt;br /&gt;
* [[East Pua]] (merged with [[West Pua]] into [[Pua]])&lt;br /&gt;
* [[Fishland]] (partially in [[Tardigradia]])&lt;br /&gt;
* [[Haneburg]]&lt;br /&gt;
* [[Kog&#039;eññe]] (no longer a [[UŊ]] protectorate)&lt;br /&gt;
* [[West Pua]] (merged with [[East Pua]] into [[Pua]])&lt;br /&gt;
* [[Xangjûm]]&lt;br /&gt;
* [[Þunan Qumreá]] (including [[Pais Transanguino Ranitino]]; partially in [[Ŋafrica]])&lt;br /&gt;
&lt;br /&gt;
== Foreign Colonies and Territories in Thasusa ==&lt;br /&gt;
&lt;br /&gt;
* [[Maraśa]] ([[Þunan Qumreá#Provinces#Muweweśáj|Muweweśáj]])&lt;br /&gt;
* [[Maize]]&lt;br /&gt;
* [[Tanzang]] ([[Mosas]] Colony)&lt;br /&gt;
* [[Stej Ven]] ([[Gagma Balls]] territory)&lt;br /&gt;
* [[Viberia]]&lt;br /&gt;
&lt;br /&gt;
== Extraŋational Territories in Thasusa ==&lt;br /&gt;
&lt;br /&gt;
* [[Thasusan Union]] ([[Þunan Ŋáce]])&lt;br /&gt;
&lt;br /&gt;
* [[Vee&#039;s Base]] ([[The Hole]])&lt;br /&gt;
&lt;br /&gt;
=== Former Extraŋational Territories ===&lt;br /&gt;
&lt;br /&gt;
* [[Sq&#039;s Territories]] (mostly in the [[Land of Chaos]])&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Leporia_(continent)&amp;diff=43086</id>
		<title>Leporia (continent)</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Leporia_(continent)&amp;diff=43086"/>
		<updated>2026-09-20T17:37:12Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: Hurrqan&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Continents.png|thumb|alt=Map of continents|Map of continents]]&lt;br /&gt;
&#039;&#039;Not to be confused with the [[Serene Queendom of Leporia]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leporia&#039;&#039;&#039; is a [[continent]] located in the central-north of the [[United Ŋations Office for Cartography#United Ŋations geoscheme|ŋorld]] and hosts 9 [[Country|countries]], 1 foreign territories, and 1 extraŋational territory.&lt;br /&gt;
&lt;br /&gt;
== Ŋations in Leporia ==&lt;br /&gt;
&lt;br /&gt;
* [[Aprux Mexyrhat]] ([[Hinas|Hinas Territory]] - privately owned by [[Entity]])&lt;br /&gt;
* [[Ettêre Ðiffyt]]&lt;br /&gt;
* [[Hanazia]] (Mostly in [[Gaarlann]])&lt;br /&gt;
* [[Jutland]]&lt;br /&gt;
* [[Mobile Territories]] (partially in [[Slabland]])&lt;br /&gt;
* [[The Hertskomestat Syndicate]] ([[Bairland]]; partially in [[Archipelagia]], [[Ŋafrica]] and Slabland)&lt;br /&gt;
* [[Unaffiliated Villages Collective]] ([[Yanux]], [[Haa]], [[Hurrqan]])&lt;br /&gt;
* [[Vuyanaa]]&lt;br /&gt;
* [[Wekañu-Skefo]] ([[Cuboid Destroyer]]; mostly in Slabland)&lt;br /&gt;
&lt;br /&gt;
=== Former Ŋations ===&lt;br /&gt;
[[South-Southeastern Glurbistan]] was the shortest-lived ŋation on the server, lasting exactly 16 minutes.&lt;br /&gt;
&lt;br /&gt;
== Foreign Colonies and Territories in Leporia ==&lt;br /&gt;
&lt;br /&gt;
* [[Latium Regnātum]] ([[Telmaticum]])&lt;br /&gt;
&lt;br /&gt;
=== Former Foreign Territories ===&lt;br /&gt;
&lt;br /&gt;
* [[Wánade]] ([[Hánasz Island]], merged with [[Hanazia]])&lt;br /&gt;
* [[Paz Kiiam]] ([[Hanaz Territory]])&lt;br /&gt;
* [[Tocjaǵa Śahan]] (Grindlesnurt island before it became the headquarters of [[Ŋations Organized for Regional Transformation and Help|ŊORTH]])&lt;br /&gt;
&lt;br /&gt;
== Extraŋational Territories ==&lt;br /&gt;
&lt;br /&gt;
* [[Grindlesnurt Island]] ([[Ŋations Organized for Regional Transformation and Help|ŊORTH]] headquarters)&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Thasusa&amp;diff=43085</id>
		<title>Thasusa</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Thasusa&amp;diff=43085"/>
		<updated>2026-09-20T17:36:34Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: kane jowu&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Continent thasusa.png|thumb]]&lt;br /&gt;
[[File:Thasusa.png|thumb|alt=Map of Thasusa|Map of Thasusa (note: Pihi and Tanzang colony of Mosas not labeled, and map outdated.)]]&lt;br /&gt;
&#039;&#039;&#039;Thasusa&#039;&#039;&#039; {{ipa|/θəˈsu.sə/}} (commonly misread as &#039;&#039;&#039;Thausa&#039;&#039;&#039; or even &#039;&#039;&#039;Thausia&#039;&#039;&#039;) is a [[continent]] located in the center of the [[ŋorld]]. It is the location of [[Spawn]] and hosts 23 [[Ŋation|ŋations]], 5 foreign territories, 5 condominiums and 2 extraŋational territories.&lt;br /&gt;
&lt;br /&gt;
According to the[[United Ŋations Office for Cartography#United Ŋations geoscheme| geoscheme of the United Ŋations Office for Cartography]], Thasusa includes [[Gesigak]], a region in the northeast of Thasusa with close ties to [[Slabland]].&lt;br /&gt;
&lt;br /&gt;
== Name ==&lt;br /&gt;
The name ‘Thasusa’ originates from [[Śácamþaśá]] &#039;&#039;Þásþusa&#039;&#039; {{Script|script=thl|t=sAzuszo}}, meaning ‘Center Axis’.&lt;br /&gt;
{{Trans|&lt;br /&gt;
{{Trans/item|Araçanic| &#039;&#039;Çaçhusa&#039;&#039; {{ipa|/s̪as̪.hu.sa/}}}}&lt;br /&gt;
{{Trans/item|Arodjun| &#039;&#039;Tasussja&#039;&#039; {{ipa|/taˈsu.sja/}}}}&lt;br /&gt;
{{Trans/item|Japanese|サスサ &#039;&#039;Sasusa&#039;&#039; {{ipa|/sasɯsa/}}}}&lt;br /&gt;
{{Trans/item|Kygami|&#039;&#039;Casusa&#039;&#039; {{ipa|[tsəˈsu.sə]}}}}&lt;br /&gt;
{{Trans/item|Śácamþaśá|&#039;&#039;Þásþusa&#039;&#039; {{Script|script=thl|t=sAzuszo}} {{ipa|/&#039;θɑː(s)θusɐ/}}}}&lt;br /&gt;
{{Trans/item|Xindvâ|{{script|script=nuyxo|t=}} &#039;&#039;Thôsusa&#039;&#039; {{ipa|[θə.su.sə]}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ŋations in Thasusa ==&lt;br /&gt;
* [[&#039;Arbor &#039;Iland|&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;Arbor &#039;Iland&#039;&#039;]] (condominium of [[Jutland]] and [[Kabazat]]; protectorate of Kabazat)&lt;br /&gt;
* [[Arktsev]]&lt;br /&gt;
* [[Aswnga|Aswnga and Axolotlland]]&lt;br /&gt;
* [[Atlantis]] (partially in [[Slabland]]; includes [[Southern Rivers]])&lt;br /&gt;
* [[Aylongam]]&lt;br /&gt;
* [[Wánade#Noncontiguous Territories|&#039;&#039;Cyryká&#039;&#039;]] (condominium of [[Wánade|FORC]] and [[Fenizuela]])&lt;br /&gt;
* [[Fenizuela]]&lt;br /&gt;
* [[Kabazat]]&lt;br /&gt;
* [[Kane Jowu]]&lt;br /&gt;
* [[Keltechra]]&lt;br /&gt;
* [[Kozdenen]] ([[Chielbary]])&lt;br /&gt;
* [[Kingdom of Kyaw Cen|Kyaw Cen, Kingdom of]] ([[Republic of Kyaw Cen|Kyaw Cen]], [[Marcyland]], [[Showhen Islands]]; partially in [[Slabland]])&lt;br /&gt;
* [[Liauolên]]&lt;br /&gt;
* [[MápabaL]] (partially in [[Slabland]] and [[Gadicinta]])&lt;br /&gt;
* [[Mdinart&#039;in rar&#039;i]] (protectorate of [[United Ildorgear State]])&lt;br /&gt;
* [[Myžariky]] (including [[Spawn]])&lt;br /&gt;
* [[Nāroňpār]]&lt;br /&gt;
* &#039;&#039;[[Ŋibraltar]]&#039;&#039; (condominium*: self-governing district of [[Xarslasja]] [[Compact of Free Association|in free association with]] [[Kyaw Cen]])&lt;br /&gt;
* [[Wánade#Noncontiguous Territories|&#039;&#039;Okańu&#039;&#039;]] (condominium of [[Wánade|FORC]] and [[Unaffiliated Villages Collective]])&lt;br /&gt;
* [[Patra]]&lt;br /&gt;
* [[Pelialis]] (partially in [[Tardigradia]])&lt;br /&gt;
* [[Pihi]] (partially in [[Archipelagia]])&lt;br /&gt;
* [[Pua|Pua, Floracratic Republic of]]&lt;br /&gt;
* &#039;&#039;[[Surprise]]&#039;&#039; (condominium of [[Kozdenen]] [&#039;&#039;Chielbary&#039;&#039;] and [[Xarslasja]])&lt;br /&gt;
* [[United Ildorgear State]]&lt;br /&gt;
* [[Xarslasja]]&lt;br /&gt;
* [[Xtrakva]] (only [[Shroomland]], which was formerly a condominium)&lt;br /&gt;
* [[Wánade|FORC]] (only [[Honokilīk]])&lt;br /&gt;
&lt;br /&gt;
=== Former Ŋations ===&lt;br /&gt;
&lt;br /&gt;
* [[Araçana]] (annexed by [[Kozdenen]])&lt;br /&gt;
* [[Chielbary]] (annexed by [[Kozdenen]])&lt;br /&gt;
* [[East Pua]] (merged with [[West Pua]] into [[Pua]])&lt;br /&gt;
* [[Fishland]] (partially in [[Tardigradia]])&lt;br /&gt;
* [[Haneburg]]&lt;br /&gt;
* [[Kog&#039;eññe]] (no longer a [[UŊ]] protectorate)&lt;br /&gt;
* [[West Pua]] (merged with [[East Pua]] into [[Pua]])&lt;br /&gt;
* [[Xangjûm]]&lt;br /&gt;
* [[Þunan Qumreá]] (including [[Pais Transanguino Ranitino]]; partially in [[Ŋafrica]])&lt;br /&gt;
&lt;br /&gt;
== Foreign Colonies and Territories in Thasusa ==&lt;br /&gt;
&lt;br /&gt;
* [[Maraśa]] ([[Þunan Qumreá#Provinces#Muweweśáj|Muweweśáj]])&lt;br /&gt;
* [[Maize]]&lt;br /&gt;
* [[Tanzang]] ([[Mosas]] Colony)&lt;br /&gt;
* [[Stej Ven]] ([[Gagma Balls]] territory)&lt;br /&gt;
* [[Viberia]]&lt;br /&gt;
&lt;br /&gt;
== Extraŋational Territories in Thasusa ==&lt;br /&gt;
&lt;br /&gt;
* [[Thasusan Union]] ([[Þunan Ŋáce]])&lt;br /&gt;
&lt;br /&gt;
* [[Vee&#039;s Base]] ([[The Hole]])&lt;br /&gt;
&lt;br /&gt;
=== Former Extraŋational Territories ===&lt;br /&gt;
&lt;br /&gt;
* [[Sq&#039;s Territories]] (mostly in the [[Land of Chaos]])&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Land_of_Chaos&amp;diff=43084</id>
		<title>Land of Chaos</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Land_of_Chaos&amp;diff=43084"/>
		<updated>2026-09-20T17:36:00Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: temporary stop...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Continent landofchaos.png|thumb]]&lt;br /&gt;
The &#039;&#039;&#039;Land of Chaos&#039;&#039;&#039; is a [[continent]] located in the central-south of the [[United Ŋations Office for Cartography#United Ŋations geoscheme|ŋorld]] and hosts 20 [[Country|countries]], 1 condominium, 2 foreign territories, and 6 extraŋational territories. It is also the namesake of the [[Land of Chaos Agency for Transportation Expansion]]. &lt;br /&gt;
&lt;br /&gt;
== Ŋations in the Land of Chaos ==&lt;br /&gt;
&lt;br /&gt;
* [[Ansilant Federation]] (partially in [[Aŋtarctica]])&lt;br /&gt;
* &#039;&#039;[[Arbustivum]]&#039;&#039; (condominium of [[Regnate Latium]] and [[T&#039;anshilebs]])&lt;br /&gt;
* [[Atlantis]] ([[Gevsaksavli]]; partially in [[Tardigradia]])&lt;br /&gt;
* [[Aylongam]] ([[Viren Islands]], mostly in [[Thasusa]]; disputed by Aylongam)&lt;br /&gt;
* [[Cataw]]&lt;br /&gt;
* [[Cxihraaakruta]] (partially in [[Aŋtarctica]])&lt;br /&gt;
* [[Dróstsiśtsi]] (partially in [[Archipelagia]])&lt;br /&gt;
* [[Eistówú|Eistówú, Polis of]]&lt;br /&gt;
* [[Evil Scamming Country (Condominium of Chaos)]]&lt;br /&gt;
* [[Hajdislant]]&lt;br /&gt;
* [[Hummland]] ([[Mawg]] and the [[Wug Islands]])&lt;br /&gt;
* [[Kozdenen]] ([[Blighted Shrine|Blighted Shrine Guardian Farm]] [colony], [[Chielbary]])&lt;br /&gt;
* [[Lairuia]]&lt;br /&gt;
* [[Maize]] (only [[Gusabaalhan]])&lt;br /&gt;
* [[Qosculyn]]&lt;br /&gt;
* [[Regnate Latium]]&lt;br /&gt;
* [[South Dzimh Gwynh]]&lt;br /&gt;
* [[T&#039;anshilebs]] (mostly in [[Gadicinta]])&lt;br /&gt;
* [[The Complex]]&lt;br /&gt;
* [[Tauranga Puawai]]&lt;br /&gt;
* [[Xtrakva]]&lt;br /&gt;
&lt;br /&gt;
=== Former Ŋations ===&lt;br /&gt;
&lt;br /&gt;
* [[Amujxplosion|Amuj]] (including [[Igeþa]], [[Shudrow]], and [[Uzafnic Federation]]; partially in [[Archipelagia]] and [[Aŋtarctica]])&lt;br /&gt;
* [[Anaku]]&lt;br /&gt;
* [[Bootland]]&lt;br /&gt;
* [[Evil Scamming Country]] ([[Evil Chile]])&lt;br /&gt;
* [[Gevsaksavli]] (partially in [[Tardigradia]]; joined [[Atlantis]])&lt;br /&gt;
* &#039;&#039;[[Oaksby]]&#039;&#039; (Condominium of [[Bootland]] and [[Dróstsiśtsi]])&lt;br /&gt;
&lt;br /&gt;
* [[Otslahue]]&lt;br /&gt;
* [[Renoriba]] (formerly a [[UŊ]] Protectorate; partially in [[Archipelagia]])&lt;br /&gt;
* [[The Realm of Madness|Realm of Madness]]&lt;br /&gt;
* [[Dulgarda|Seolland]] (partially in [[Aŋtarctica]])&lt;br /&gt;
* [[Smalland]]&lt;br /&gt;
* [[Vilantnen]] (and [[Gazhelant]])&lt;br /&gt;
Vilantnen (aka Vilant) and [[Chielbary]] both split from SQ&#039;s territories, before reuniting as Chielbary, later joining [[Kozdenen]] (albeit temporarily becoming semi-independent during the war against [[Peleṽa Thoa-Saevakki]]).&lt;br /&gt;
&lt;br /&gt;
== Foreign Colonies and Overseas Territories ==&lt;br /&gt;
&lt;br /&gt;
* [[Stej Ven]] ([[Saiŋt Pierre and Ɱiqueloŋ]])&lt;br /&gt;
* [[Temporary Stop Territory]] (part of [[Seolialis]] [part of [[Caluta]]])&lt;br /&gt;
&lt;br /&gt;
== Extraŋational Territories ==&lt;br /&gt;
&lt;br /&gt;
* [[A Consequência das Ações Caóticas da apollyon|CACa]]&lt;br /&gt;
* [[Entropy&#039;s base]]&lt;br /&gt;
* [[Evil Chile]] [[UnUŊ]] Protectorate&lt;br /&gt;
* [[Qamuqgelk]]&lt;br /&gt;
* The [[Madlands]]&lt;br /&gt;
* [[LoCATE]] ([[Ostmare]])&lt;br /&gt;
* [[Paul]] mod protectorate (former [[UŊ]] Protectorate)&lt;br /&gt;
&lt;br /&gt;
=== Former Extraŋational Territories ===&lt;br /&gt;
&lt;br /&gt;
* [[La Consequéncia deis Accions caoticas d&#039;Ánuan|CACA]]&lt;br /&gt;
* [[Sq&#039;s Territories]] (partially in [[Thasusa]])&lt;br /&gt;
Another featured entity was the [[Condominium of Chaos]], although this was not generally considered a single nation with a single claim so much as the collective results of the [[BIG SHOT MINECRAP SALE!!!]]&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Tardigradia&amp;diff=43083</id>
		<title>Tardigradia</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Tardigradia&amp;diff=43083"/>
		<updated>2026-09-20T17:29:10Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: /* Ŋations in Tardigradia */ rip antilvakia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Continents.png|thumb|alt=Map of continents|Map of continents]]&lt;br /&gt;
&#039;&#039;&#039;Tardigradia&#039;&#039;&#039; is a [[continent]] located in the southeast of the [[United Ŋations Office for Cartography#United Ŋations geoscheme|ŋorld]] and hosts 9 [[Country|countries]] and 2 extraŋational territories. Tardigradia used to be part of the former-continent [[Cornertopia]].&lt;br /&gt;
&lt;br /&gt;
== Ŋations in Tardigradia ==&lt;br /&gt;
* [[Aprux Mexyrhat]] ([[Aunsait]] and [[Kiakus&#039;a]])&lt;br /&gt;
&lt;br /&gt;
* [[Cataw]] ([[Timatyab]])&lt;br /&gt;
&lt;br /&gt;
* [[Coldba (Cuba)]] ([[Ruined Capitol|Middle Cuba]])&lt;br /&gt;
* [[Corneria]] (partially in [[Aŋtarctica]])&lt;br /&gt;
* [[Atlantis]] ([[Gevsaksavli]]; partially in the [[Land of Chaos]])&lt;br /&gt;
* [[New Maeksikeo]] (partially in [[Slabland]])&lt;br /&gt;
* [[T&#039;anshilebs]] (mostly in [[Gadicinta]])&lt;br /&gt;
* [[Paz Kiiam]]&lt;br /&gt;
* [[Pelialis]] (partially in [[Thasusa]])&lt;br /&gt;
&lt;br /&gt;
=== Former Ŋations ===&lt;br /&gt;
&lt;br /&gt;
* [[Antilvakia]] (annexed by [[Paz Kiiam]])&lt;br /&gt;
* [[Fishland]] (partially in Thasusa)&lt;br /&gt;
* [[Gevsaksavli]] (partially in the [[Land of Chaos]]; joined [[Atlantis]])&lt;br /&gt;
&lt;br /&gt;
== Foreign Colonies and Territories in Tardigradia ==&lt;br /&gt;
&lt;br /&gt;
=== Former Foreign Territories ===&lt;br /&gt;
&lt;br /&gt;
* Coldba (Cuba) ([[Bad to the Land]])&lt;br /&gt;
&lt;br /&gt;
== Extraŋational Territories ==&lt;br /&gt;
&lt;br /&gt;
* [[Far Eastern Rail and Road Association|FERRA]], [[Exclusive Economic Territory]] ([[Emberland]], [[Ovvú Jičeiñŋã|Tsiccengair Territory]])&lt;br /&gt;
* [[ŊATO]] ([[Baarzenstad]])&lt;br /&gt;
&lt;br /&gt;
=== Former Extra ===&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Thasusa&amp;diff=42813</id>
		<title>Thasusa</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Thasusa&amp;diff=42813"/>
		<updated>2026-09-04T02:54:59Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: reverted the OTHER number because Cyryka does in fact still exist and what I thought was Cyryka was actually something else m&amp;#039;bad &amp;gt;_&amp;gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Continent thasusa.png|thumb]]&lt;br /&gt;
[[File:Thasusa.png|thumb|alt=Map of Thasusa|Map of Thasusa (note: Pihi and Tanzang colony of Mosas not labeled, and map outdated.)]]&lt;br /&gt;
&#039;&#039;&#039;Thasusa&#039;&#039;&#039; {{ipa|/θəˈsu.sə/}} (commonly misread as &#039;&#039;&#039;Thausa&#039;&#039;&#039; or even &#039;&#039;&#039;Thausia&#039;&#039;&#039;) is a [[continent]] located in the center of the [[ŋorld]]. It is the location of [[Spawn]] and hosts 22 [[Ŋation|ŋations]], 5 foreign territories, 5 condominiums and 2 extraŋational territories.&lt;br /&gt;
&lt;br /&gt;
According to the[[United Ŋations Office for Cartography#United Ŋations geoscheme| geoscheme of the United Ŋations Office for Cartography]], Thasusa includes [[Gesigak]], a region in the northeast of Thasusa with close ties to [[Slabland]].&lt;br /&gt;
&lt;br /&gt;
== Name ==&lt;br /&gt;
The name ‘Thasusa’ originates from [[Śácamþaśá]] &#039;&#039;Þásþusa&#039;&#039; {{Script|script=thl|t=sAzuszo}}, meaning ‘Center Axis’.&lt;br /&gt;
{{Trans|&lt;br /&gt;
{{Trans/item|Araçanic| &#039;&#039;Çaçhusa&#039;&#039; {{ipa|/s̪as̪.hu.sa/}}}}&lt;br /&gt;
{{Trans/item|Japanese|サスサ &#039;&#039;Sasusa&#039;&#039; {{ipa|/sasɯsa/}}}}&lt;br /&gt;
{{Trans/item|Kygami|&#039;&#039;Casusa&#039;&#039; {{ipa|[tsəˈsu.sə]}}}}&lt;br /&gt;
{{Trans/item|Śácamþaśá|&#039;&#039;Þásþusa&#039;&#039; {{Script|script=thl|t=sAzuszo}} {{ipa|/&#039;θɑː(s)θusɐ/}}}}&lt;br /&gt;
{{Trans/item|Xindvâ|{{script|script=nuyxo|t=}} &#039;&#039;Thôsusa&#039;&#039; {{ipa|[θə.su.sə]}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ŋations in Thasusa ==&lt;br /&gt;
* [[&#039;Arbor &#039;Iland|&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;Arbor &#039;Iland&#039;&#039;]] (condominium of [[Jutland]] and [[Kabazat]]; protectorate of Kabazat)&lt;br /&gt;
* [[Arktsev]]&lt;br /&gt;
* [[Aswnga|Aswnga and Axolotlland]]&lt;br /&gt;
* [[Atlantis]] (partially in [[Slabland]]; includes [[Southern Rivers]])&lt;br /&gt;
* [[Aylongam]]&lt;br /&gt;
* [[Wánade#Noncontiguous Territories|&#039;&#039;Cyryká&#039;&#039;]] (condominium of [[Wánade|FORC]] and [[Fenizuela]])&lt;br /&gt;
* [[Fenizuela]]&lt;br /&gt;
* [[Kabazat]]&lt;br /&gt;
* [[Keltechra]]&lt;br /&gt;
* [[Kozdenen]] ([[Chielbary]])&lt;br /&gt;
* [[Kingdom of Kyaw Cen|Kyaw Cen, Kingdom of]] ([[Republic of Kyaw Cen|Kyaw Cen]], [[Marcyland]], [[Showhen Islands]]; partially in [[Slabland]])&lt;br /&gt;
* [[Liauolên]]&lt;br /&gt;
* [[MápabaL]] (partially in [[Slabland]] and [[Gadicinta]])&lt;br /&gt;
* [[Mdinart&#039;in rar&#039;i]] (protectorate of [[United Ildorgear State]])&lt;br /&gt;
* [[Myžariky]] (including [[Spawn]])&lt;br /&gt;
* [[Nāroňpār]]&lt;br /&gt;
* &#039;&#039;[[Ŋibraltar]]&#039;&#039; (condominium*: self-governing district of [[Xarslasja]] [[Compact of Free Association|in free association with]] [[Kyaw Cen]])&lt;br /&gt;
* [[Wánade#Noncontiguous Territories|&#039;&#039;Okańu&#039;&#039;]] (condominium of [[Wánade|FORC]] and [[Unaffiliated Villages Collective]])&lt;br /&gt;
* [[Patra]]&lt;br /&gt;
* [[Pelialis]] (partially in [[Tardigradia]])&lt;br /&gt;
* [[Pihi]] (partially in [[Archipelagia]])&lt;br /&gt;
* [[Pua|Pua, Floracratic Republic of]]&lt;br /&gt;
* &#039;&#039;[[Surprise]]&#039;&#039; (condominium of [[Kozdenen]] [&#039;&#039;Chielbary&#039;&#039;] and [[Xarslasja]])&lt;br /&gt;
* [[United Ildorgear State]]&lt;br /&gt;
* [[Xarslasja]]&lt;br /&gt;
* [[Xtrakva]] (only [[Shroomland]], which was formerly a condominium)&lt;br /&gt;
* [[Wánade|FORC]] (only [[Honokilīk]])&lt;br /&gt;
&lt;br /&gt;
=== Former Ŋations ===&lt;br /&gt;
&lt;br /&gt;
* [[Araçana]] (annexed by [[Kozdenen]])&lt;br /&gt;
* [[Chielbary]] (annexed by [[Kozdenen]])&lt;br /&gt;
* [[East Pua]] (merged with [[West Pua]] into [[Pua]])&lt;br /&gt;
* [[Fishland]] (partially in [[Tardigradia]])&lt;br /&gt;
* [[Haneburg]]&lt;br /&gt;
* [[Kog&#039;eññe]] (no longer a [[UŊ]] protectorate)&lt;br /&gt;
* [[West Pua]] (merged with [[East Pua]] into [[Pua]])&lt;br /&gt;
* [[Xangjûm]]&lt;br /&gt;
* [[Þunan Qumreá]] (including [[Pais Transanguino Ranitino]]; partially in [[Ŋafrica]])&lt;br /&gt;
&lt;br /&gt;
== Foreign Colonies and Territories in Thasusa ==&lt;br /&gt;
&lt;br /&gt;
* [[Maraśa]] ([[Þunan Qumreá#Provinces#Muweweśáj|Muweweśáj]])&lt;br /&gt;
* [[Maize]]&lt;br /&gt;
* [[Tanzang]] ([[Mosas]] Colony)&lt;br /&gt;
* [[Stej Ven]] ([[Gagma Balls]] territory)&lt;br /&gt;
* [[Viberia]]&lt;br /&gt;
&lt;br /&gt;
== Extraŋational Territories in Thasusa ==&lt;br /&gt;
&lt;br /&gt;
* [[Thasusan Union]] ([[Þunan Ŋáce]])&lt;br /&gt;
&lt;br /&gt;
* [[Vee&#039;s Base]] ([[The Hole]])&lt;br /&gt;
&lt;br /&gt;
=== Former Extraŋational Territories ===&lt;br /&gt;
&lt;br /&gt;
* [[Sq&#039;s Territories]] (mostly in the [[Land of Chaos]])&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Tardigradia&amp;diff=42812</id>
		<title>Tardigradia</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Tardigradia&amp;diff=42812"/>
		<updated>2026-09-04T02:49:45Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: /* Extraŋational Territories */ EETed the&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Continents.png|thumb|alt=Map of continents|Map of continents]]&lt;br /&gt;
&#039;&#039;&#039;Tardigradia&#039;&#039;&#039; is a [[continent]] located in the southeast of the [[United Ŋations Office for Cartography#United Ŋations geoscheme|ŋorld]] and hosts 10 [[Country|countries]] and 2 extraŋational territories. Tardigradia used to be part of the former-continent [[Cornertopia]].&lt;br /&gt;
&lt;br /&gt;
== Ŋations in Tardigradia ==&lt;br /&gt;
* [[Antilvakia]]&lt;br /&gt;
* [[Aprux Mexyrhat]] ([[Aunsait]] and [[Kiakus&#039;a]])&lt;br /&gt;
&lt;br /&gt;
* [[Cataw]] ([[Timatyab]])&lt;br /&gt;
&lt;br /&gt;
* [[Coldba (Cuba)]] ([[Ruined Capitol|Middle Cuba]])&lt;br /&gt;
* [[Corneria]] (partially in [[Aŋtarctica]])&lt;br /&gt;
* [[Atlantis]] ([[Gevsaksavli]]; partially in the [[Land of Chaos]])&lt;br /&gt;
* [[New Maeksikeo]] (partially in [[Slabland]])&lt;br /&gt;
* [[T&#039;anshilebs]] (mostly in [[Gadicinta]])&lt;br /&gt;
* [[Paz Kiiam]]&lt;br /&gt;
* [[Pelialis]] (partially in [[Thasusa]])&lt;br /&gt;
&lt;br /&gt;
=== Former Ŋations ===&lt;br /&gt;
&lt;br /&gt;
* [[Fishland]] (partially in Thasusa)&lt;br /&gt;
* [[Gevsaksavli]] (partially in the [[Land of Chaos]]; joined [[Atlantis]])&lt;br /&gt;
&lt;br /&gt;
== Foreign Colonies and Territories in Tardigradia ==&lt;br /&gt;
&lt;br /&gt;
=== Former Foreign Territories ===&lt;br /&gt;
&lt;br /&gt;
* Coldba (Cuba) ([[Bad to the Land]])&lt;br /&gt;
&lt;br /&gt;
== Extraŋational Territories ==&lt;br /&gt;
&lt;br /&gt;
* [[Far Eastern Rail and Road Association|FERRA]], [[Exclusive Economic Territory]] ([[Emberland]], [[Ovvú Jičeiñŋã|Tsiccengair Territory]])&lt;br /&gt;
* [[ŊATO]] ([[Baarzenstad]])&lt;br /&gt;
&lt;br /&gt;
=== Former Extra ===&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Gadicinta&amp;diff=42811</id>
		<title>Gadicinta</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Gadicinta&amp;diff=42811"/>
		<updated>2026-09-04T02:38:06Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: /* Ŋations in Gadicinta */ FORC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Continents.png|thumb|alt=Map of continents|Map of continents]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gadicinta&#039;&#039;&#039; (official [[Far Eastern Rail and Road Association|FERRA]] pronounciation: /gədit͡ʃiŋtə/) is a continent in the eastern part of the [[ŋorld]] that hosts eleven [[List of sovereign states|countries]] and several extraŋational territories, including [[House (Territory)|House]], [[Martinus&#039; Territories]], the [[Public Universal Mushroom Island]] and the [[Exclusive Economic Territory]] of [[Far Eastern Rail and Road Association|FERRA]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Gadicinta was previously known as [[Balloon World]], before the vote number 27 that took place in the organization of [[Far Eastern Rail and Road Association|FERRA]] on 4 June 2025. The name comes from [[w:Kanuri_language|Kanuri]] Gədi Cintə meaning far east.&lt;br /&gt;
&lt;br /&gt;
== Ŋations in Gadicinta ==&lt;br /&gt;
* [[Atlantis]]&lt;br /&gt;
* [[är-ränó]]&lt;br /&gt;
&lt;br /&gt;
* [[Aprux Mexyrhat]]&lt;br /&gt;
* [[Brocade (Settlement)|Brocade]]&lt;br /&gt;
* [[B’hiy’aj Dchâjâ]]&lt;br /&gt;
* [[Corneria, Anarchist Workers Republic of|Corneria]]&lt;br /&gt;
* [[Kolonôj]]&lt;br /&gt;
* [[MápabaL]] ([[Hod Raso]]; partially in [[Slabland]] and [[Thasusa]])&lt;br /&gt;
* [[T&#039;anshilebs]] (partially in the [[Land of Chaos]] and [[Tardigradia]])&lt;br /&gt;
* [[The]]&lt;br /&gt;
* [[Wánade|FORC]] (only [[Ránada]] [&amp;lt;nowiki/&amp;gt;[[Yázka]] and [[Dalazba]]]; partially in [[Thasusa]])&lt;br /&gt;
&lt;br /&gt;
=== Former Ŋations ===&lt;br /&gt;
&lt;br /&gt;
* [[CMCic Federation]]&lt;br /&gt;
* [[Keis-Spucke Administration]]&lt;br /&gt;
* [[Kīvengṓ]]&lt;br /&gt;
* [[Lavvakcesaa]] (mostly in Slabland)&lt;br /&gt;
* [[Ḿaro]]&lt;br /&gt;
* [[Tanylezi]] (partially in Slabland)&lt;br /&gt;
[[Tanylezi|Corneria]] previously owned the Public Universal Mushroom Island before its size was reduced.&lt;br /&gt;
&lt;br /&gt;
== Extraŋational Territories ==&lt;br /&gt;
&lt;br /&gt;
* [[FERRA]] ([[Exclusive Economic Territory]]; partially in Tardigradia)&lt;br /&gt;
* [[House (Territory)|House]]&lt;br /&gt;
* [[Martinus&#039; Territories]]&lt;br /&gt;
* [[Old Kingdom]] (mostly in [[Slabland]])&lt;br /&gt;
* [[Public Universal Mushroom Island]] (publicly maintained)&lt;br /&gt;
&lt;br /&gt;
=== Former Territories ===&lt;br /&gt;
&lt;br /&gt;
* [[sq&#039;s Territories]]&lt;br /&gt;
&lt;br /&gt;
== In other languages ==&lt;br /&gt;
{{Trans|{{Trans/item|Kośtsiśtsi|&#039;&#039;Gaditśińta&#039;&#039; {{Ipa|[&#039;gaditɕiɲta]}}}}&lt;br /&gt;
 {{Trans/item|Oge|&#039;&#039;Gedycýńte&#039;&#039; {{Ipa|[ˌɡɛðiʲˈt͡ʃiʲɴt̪ɛˑ]}}}}}}&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Thasusa&amp;diff=42810</id>
		<title>Thasusa</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Thasusa&amp;diff=42810"/>
		<updated>2026-09-04T02:35:42Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: forc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Continent thasusa.png|thumb]]&lt;br /&gt;
[[File:Thasusa.png|thumb|alt=Map of Thasusa|Map of Thasusa (note: Pihi and Tanzang colony of Mosas not labeled, and map outdated.)]]&lt;br /&gt;
&#039;&#039;&#039;Thasusa&#039;&#039;&#039; {{ipa|/θəˈsu.sə/}} (commonly misread as &#039;&#039;&#039;Thausa&#039;&#039;&#039; or even &#039;&#039;&#039;Thausia&#039;&#039;&#039;) is a [[continent]] located in the center of the [[ŋorld]]. It is the location of [[Spawn]] and hosts 22 [[Ŋation|ŋations]], 5 foreign territories, 4 condominiums and 2 extraŋational territories.&lt;br /&gt;
&lt;br /&gt;
According to the[[United Ŋations Office for Cartography#United Ŋations geoscheme| geoscheme of the United Ŋations Office for Cartography]], Thasusa includes [[Gesigak]], a region in the northeast of Thasusa with close ties to [[Slabland]].&lt;br /&gt;
&lt;br /&gt;
== Name ==&lt;br /&gt;
The name ‘Thasusa’ originates from [[Śácamþaśá]] &#039;&#039;Þásþusa&#039;&#039; {{Script|script=thl|t=sAzuszo}}, meaning ‘Center Axis’.&lt;br /&gt;
{{Trans|&lt;br /&gt;
{{Trans/item|Araçanic| &#039;&#039;Çaçhusa&#039;&#039; {{ipa|/s̪as̪.hu.sa/}}}}&lt;br /&gt;
{{Trans/item|Japanese|サスサ &#039;&#039;Sasusa&#039;&#039; {{ipa|/sasɯsa/}}}}&lt;br /&gt;
{{Trans/item|Kygami|&#039;&#039;Casusa&#039;&#039; {{ipa|[tsəˈsu.sə]}}}}&lt;br /&gt;
{{Trans/item|Śácamþaśá|&#039;&#039;Þásþusa&#039;&#039; {{Script|script=thl|t=sAzuszo}} {{ipa|/&#039;θɑː(s)θusɐ/}}}}&lt;br /&gt;
{{Trans/item|Xindvâ|{{script|script=nuyxo|t=}} &#039;&#039;Thôsusa&#039;&#039; {{ipa|[θə.su.sə]}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ŋations in Thasusa ==&lt;br /&gt;
* [[&#039;Arbor &#039;Iland|&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;Arbor &#039;Iland&#039;&#039;]] (condominium of [[Jutland]] and [[Kabazat]]; protectorate of Kabazat)&lt;br /&gt;
* [[Arktsev]]&lt;br /&gt;
* [[Aswnga|Aswnga and Axolotlland]]&lt;br /&gt;
* [[Atlantis]] (partially in [[Slabland]]; includes [[Southern Rivers]])&lt;br /&gt;
* [[Aylongam]]&lt;br /&gt;
* [[Fenizuela]]&lt;br /&gt;
* [[Kabazat]]&lt;br /&gt;
* [[Keltechra]]&lt;br /&gt;
* [[Kozdenen]] ([[Chielbary]])&lt;br /&gt;
* [[Kingdom of Kyaw Cen|Kyaw Cen, Kingdom of]] ([[Republic of Kyaw Cen|Kyaw Cen]], [[Marcyland]], [[Showhen Islands]]; partially in [[Slabland]])&lt;br /&gt;
* [[Liauolên]]&lt;br /&gt;
* [[MápabaL]] (partially in [[Slabland]] and [[Gadicinta]])&lt;br /&gt;
* [[Mdinart&#039;in rar&#039;i]] (protectorate of [[United Ildorgear State]])&lt;br /&gt;
* [[Myžariky]] (including [[Spawn]])&lt;br /&gt;
* [[Nāroňpār]]&lt;br /&gt;
* &#039;&#039;[[Ŋibraltar]]&#039;&#039; (condominium*: self-governing district of [[Xarslasja]] [[Compact of Free Association|in free association with]] [[Kyaw Cen]])&lt;br /&gt;
* [[Wánade#Noncontiguous Territories|&#039;&#039;Okańu&#039;&#039;]] (condominium of [[Wánade|FORC]] and [[Unaffiliated Villages Collective]])&lt;br /&gt;
* [[Patra]]&lt;br /&gt;
* [[Pelialis]] (partially in [[Tardigradia]])&lt;br /&gt;
* [[Pihi]] (partially in [[Archipelagia]])&lt;br /&gt;
* [[Pua|Pua, Floracratic Republic of]]&lt;br /&gt;
* &#039;&#039;[[Surprise]]&#039;&#039; (condominium of [[Kozdenen]] [&#039;&#039;Chielbary&#039;&#039;] and [[Xarslasja]])&lt;br /&gt;
* [[United Ildorgear State]]&lt;br /&gt;
* [[Xarslasja]]&lt;br /&gt;
* [[Xtrakva]] (only [[Shroomland]], which was formerly a condominium)&lt;br /&gt;
* [[Wánade|FORC]] (only [[Wánade#Noncontiguous Territories|Cyryká]], which was formerly a condominium with [[Fenizuela]]; see above for [[Wánade#Noncontiguous Territories|Okańu]])&lt;br /&gt;
&lt;br /&gt;
=== Former Ŋations ===&lt;br /&gt;
&lt;br /&gt;
* [[Araçana]] (annexed by [[Kozdenen]])&lt;br /&gt;
* [[Chielbary]] (annexed by [[Kozdenen]])&lt;br /&gt;
* [[East Pua]] (merged with [[West Pua]] into [[Pua]])&lt;br /&gt;
* [[Fishland]] (partially in [[Tardigradia]])&lt;br /&gt;
* [[Haneburg]]&lt;br /&gt;
* [[Kog&#039;eññe]] (no longer a [[UŊ]] protectorate)&lt;br /&gt;
* [[West Pua]] (merged with [[East Pua]] into [[Pua]])&lt;br /&gt;
* [[Xangjûm]]&lt;br /&gt;
* [[Þunan Qumreá]] (including [[Pais Transanguino Ranitino]]; partially in [[Ŋafrica]])&lt;br /&gt;
&lt;br /&gt;
== Foreign Colonies and Territories in Thasusa ==&lt;br /&gt;
&lt;br /&gt;
* [[Maraśa]] ([[Þunan Qumreá#Provinces#Muweweśáj|Muweweśáj]])&lt;br /&gt;
* [[Maize]]&lt;br /&gt;
* [[Tanzang]] ([[Mosas]] Colony)&lt;br /&gt;
* [[Stej Ven]] ([[Gagma Balls]] territory)&lt;br /&gt;
* [[Viberia]]&lt;br /&gt;
&lt;br /&gt;
== Extraŋational Territories in Thasusa ==&lt;br /&gt;
&lt;br /&gt;
* [[Thasusan Union]] ([[Þunan Ŋáce]])&lt;br /&gt;
&lt;br /&gt;
* [[Vee&#039;s Base]] ([[The Hole]])&lt;br /&gt;
&lt;br /&gt;
=== Former Extraŋational Territories ===&lt;br /&gt;
&lt;br /&gt;
* [[Sq&#039;s Territories]] (mostly in the [[Land of Chaos]])&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Thasusa&amp;diff=42809</id>
		<title>Thasusa</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Thasusa&amp;diff=42809"/>
		<updated>2026-09-04T02:29:58Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: /* Ŋations in Thasusa */ nvm reverted ngation count because friggin ANNEXATION rip aracana also updated info on how chielbary and east/west pua ceased to exist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Continent thasusa.png|thumb]]&lt;br /&gt;
[[File:Thasusa.png|thumb|alt=Map of Thasusa|Map of Thasusa (note: Pihi and Tanzang colony of Mosas not labeled, and map outdated.)]]&lt;br /&gt;
&#039;&#039;&#039;Thasusa&#039;&#039;&#039; {{ipa|/θəˈsu.sə/}} (commonly misread as &#039;&#039;&#039;Thausa&#039;&#039;&#039; or even &#039;&#039;&#039;Thausia&#039;&#039;&#039;) is a [[continent]] located in the center of the [[ŋorld]]. It is the location of [[Spawn]] and hosts 22 [[Ŋation|ŋations]], 5 foreign territories, 4 condominiums and 2 extraŋational territories.&lt;br /&gt;
&lt;br /&gt;
According to the[[United Ŋations Office for Cartography#United Ŋations geoscheme| geoscheme of the United Ŋations Office for Cartography]], Thasusa includes [[Gesigak]], a region in the northeast of Thasusa with close ties to [[Slabland]].&lt;br /&gt;
&lt;br /&gt;
== Name ==&lt;br /&gt;
The name ‘Thasusa’ originates from [[Śácamþaśá]] &#039;&#039;Þásþusa&#039;&#039; {{Script|script=thl|t=sAzuszo}}, meaning ‘Center Axis’.&lt;br /&gt;
{{Trans|&lt;br /&gt;
{{Trans/item|Araçanic| &#039;&#039;Çaçhusa&#039;&#039; {{ipa|/s̪as̪.hu.sa/}}}}&lt;br /&gt;
{{Trans/item|Japanese|サスサ &#039;&#039;Sasusa&#039;&#039; {{ipa|/sasɯsa/}}}}&lt;br /&gt;
{{Trans/item|Kygami|&#039;&#039;Casusa&#039;&#039; {{ipa|[tsəˈsu.sə]}}}}&lt;br /&gt;
{{Trans/item|Śácamþaśá|&#039;&#039;Þásþusa&#039;&#039; {{Script|script=thl|t=sAzuszo}} {{ipa|/&#039;θɑː(s)θusɐ/}}}}&lt;br /&gt;
{{Trans/item|Xindvâ|{{script|script=nuyxo|t=}} &#039;&#039;Thôsusa&#039;&#039; {{ipa|[θə.su.sə]}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ŋations in Thasusa ==&lt;br /&gt;
* [[&#039;Arbor &#039;Iland|&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;Arbor &#039;Iland&#039;&#039;]] (condominium of [[Jutland]] and [[Kabazat]]; protectorate of Kabazat)&lt;br /&gt;
* [[Arktsev]]&lt;br /&gt;
* [[Aswnga|Aswnga and Axolotlland]]&lt;br /&gt;
* [[Atlantis]] (partially in [[Slabland]]; includes [[Southern Rivers]])&lt;br /&gt;
* [[Aylongam]]&lt;br /&gt;
* [[Fenizuela]]&lt;br /&gt;
* [[Kabazat]]&lt;br /&gt;
* [[Keltechra]]&lt;br /&gt;
* [[Kozdenen]] ([[Chielbary]])&lt;br /&gt;
* [[Kingdom of Kyaw Cen|Kyaw Cen, Kingdom of]] ([[Republic of Kyaw Cen|Kyaw Cen]], [[Marcyland]], [[Showhen Islands]]; partially in [[Slabland]])&lt;br /&gt;
* [[Liauolên]]&lt;br /&gt;
* [[MápabaL]] (partially in [[Slabland]] and [[Gadicinta]])&lt;br /&gt;
* [[Mdinart&#039;in rar&#039;i]] (protectorate of [[United Ildorgear State]])&lt;br /&gt;
* [[Myžariky]] (including [[Spawn]])&lt;br /&gt;
* [[Nāroňpār]]&lt;br /&gt;
* &#039;&#039;[[Ŋibraltar]]&#039;&#039; (condominium*: self-governing district of [[Xarslasja]] [[Compact of Free Association|in free association with]] [[Kyaw Cen]])&lt;br /&gt;
* [[Wánade#Noncontiguous Territories|&#039;&#039;Okańu&#039;&#039;]] (condominium of [[Wánade]] and [[Unaffiliated Villages Collective]])&lt;br /&gt;
* [[Patra]]&lt;br /&gt;
* [[Pelialis]] (partially in [[Tardigradia]])&lt;br /&gt;
* [[Pihi]] (partially in [[Archipelagia]])&lt;br /&gt;
* [[Pua|Pua, Floracratic Republic of]]&lt;br /&gt;
* &#039;&#039;[[Surprise]]&#039;&#039; (condominium of [[Kozdenen]] [&#039;&#039;Chielbary&#039;&#039;] and [[Xarslasja]])&lt;br /&gt;
* [[United Ildorgear State]]&lt;br /&gt;
* [[Xarslasja]]&lt;br /&gt;
* [[Xtrakva]] (only [[Shroomland]], which was formerly a condominium)&lt;br /&gt;
* [[Wánade]] (only [[Wánade#Noncontiguous Territories|Cyryká]], which was formerly a condominium with [[Fenizuela]]; see above for [[Wánade#Noncontiguous Territories|Okańu]])&lt;br /&gt;
&lt;br /&gt;
=== Former Ŋations ===&lt;br /&gt;
&lt;br /&gt;
* [[Araçana]] (annexed by [[Kozdenen]])&lt;br /&gt;
* [[Chielbary]] (annexed by [[Kozdenen]])&lt;br /&gt;
* [[East Pua]] (merged with [[West Pua]] into [[Pua]])&lt;br /&gt;
* [[Fishland]] (partially in [[Tardigradia]])&lt;br /&gt;
* [[Haneburg]]&lt;br /&gt;
* [[Kog&#039;eññe]] (no longer a [[UŊ]] protectorate)&lt;br /&gt;
* [[West Pua]] (merged with [[East Pua]] into [[Pua]])&lt;br /&gt;
* [[Xangjûm]]&lt;br /&gt;
* [[Þunan Qumreá]] (including [[Pais Transanguino Ranitino]]; partially in [[Ŋafrica]])&lt;br /&gt;
&lt;br /&gt;
== Foreign Colonies and Territories in Thasusa ==&lt;br /&gt;
&lt;br /&gt;
* [[Maraśa]] ([[Þunan Qumreá#Provinces#Muweweśáj|Muweweśáj]])&lt;br /&gt;
* [[Maize]]&lt;br /&gt;
* [[Tanzang]] ([[Mosas]] Colony)&lt;br /&gt;
* [[Stej Ven]] ([[Gagma Balls]] territory)&lt;br /&gt;
* [[Viberia]]&lt;br /&gt;
&lt;br /&gt;
== Extraŋational Territories in Thasusa ==&lt;br /&gt;
&lt;br /&gt;
* [[Thasusan Union]] ([[Þunan Ŋáce]])&lt;br /&gt;
&lt;br /&gt;
* [[Vee&#039;s Base]] ([[The Hole]])&lt;br /&gt;
&lt;br /&gt;
=== Former Extraŋational Territories ===&lt;br /&gt;
&lt;br /&gt;
* [[Sq&#039;s Territories]] (mostly in the [[Land of Chaos]])&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Archipelagia&amp;diff=42808</id>
		<title>Archipelagia</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Archipelagia&amp;diff=42808"/>
		<updated>2026-09-04T02:26:09Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: f&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Continent greenland.png|thumb]]&lt;br /&gt;
[[File:South archipelagia map.png|thumb|map of Nations in southern Archipelagia (revised to 16.03.2026) ]]&lt;br /&gt;
&#039;&#039;&#039;Archipelagia&#039;&#039;&#039; or &#039;&#039;&#039;Greenland&#039;&#039;&#039; is a [[continent]] located in the west of the [[ŋorld]], south of [[Ŋafrica]], and hosts 19 ŋations, 1 condominium, 1 foreign territory, and 2 extraŋational territories.&lt;br /&gt;
&lt;br /&gt;
== Ŋations in Archipelagia ==&lt;br /&gt;
* [[Atlantis]] ([[Murben&#039;t]])&lt;br /&gt;
* [[Avenyam|Avenyam, Principality of]]&lt;br /&gt;
* [[Coldba (Cuba)]]&lt;br /&gt;
* &#039;&#039;[[Doggerland]]&#039;&#039; (condominium of [[Adnar]], [[Coldba (Cuba)]], [[Hárǝsi]], [[Kaipa]])&lt;br /&gt;
* [[Dróstsiśtsi]] (mostly in the [[Land of Chaos]])&lt;br /&gt;
* [[Evil Sqamming Country]]&lt;br /&gt;
* [[Trévandroumélisse-Frossantiquervrâssonne-d’Prévallondurévrenne-en-Mijonnâ-Tourvléssourinde-pralondure-Méllontrévresse-Vrassédrinourde]]&lt;br /&gt;
* [[Hiop Nation]]&lt;br /&gt;
* [[Imerchal]] ([[Pòjaj]])&lt;br /&gt;
* [[Hárǝsi]]&lt;br /&gt;
* [[Hummland]] ([[Hämburg]], [[Neutral Miserly State]])&lt;br /&gt;
* [[Zer Makon Hertskomestat ut zer Pfaut Erxaf|The Hertskomestat Syndicate]] (partially in [[Ngegypt]], [[Slabland]] and [[Leporia (continent)|Leporia]])&lt;br /&gt;
* [[Kaipa|Kaipa, Republic of]]&lt;br /&gt;
* [[Pyuwa]] (subordinate of [[Kingdom of Kyaw Cen|Kyaw Cen]])&lt;br /&gt;
* [[Nsadaea]]&lt;br /&gt;
* [[Ŋərkey]]&lt;br /&gt;
* [[Pihi]] (partially in [[Thasusa]])&lt;br /&gt;
* [[Polnareff Land]]&lt;br /&gt;
* [[Stej Ven]]&lt;br /&gt;
* [[Xarslasja]] (only western [[La Paz County|La Paz]]; mostly in [[Thasusa]])&lt;br /&gt;
&lt;br /&gt;
=== Former Ŋations in Archipelagia ===&lt;br /&gt;
&lt;br /&gt;
*[[Amujxplosion|Amuj]] ([[North Amuj]]; partially in the [[Land of Chaos]] and [[Aŋtarctica]])&lt;br /&gt;
*[[Evil Scamming Country]]&lt;br /&gt;
* [[The Iron Empire]]&lt;br /&gt;
* [[Kiltmo]]&lt;br /&gt;
* [[Kotland]]&lt;br /&gt;
* [[Hydratic Republic of Lyrcynthinia|Lyrcynthinia, the Hydratic Republic of]]&lt;br /&gt;
* [[Murbetia]]&lt;br /&gt;
* [[Paz Kiiam]]&lt;br /&gt;
* [[Renoriba]] (formerly a [[UŊ]] Protectorate; partially in [[Land of Chaos]])&lt;br /&gt;
* [[Saharia]]&lt;br /&gt;
* [[Sq&#039;s Territories]]&lt;br /&gt;
&lt;br /&gt;
== Foreign Colonies and Territories in Archipelagia ==&lt;br /&gt;
&lt;br /&gt;
* [[Viberia]] ([[Moluok Hisom]], partly in [[Ŋafrica]])&lt;br /&gt;
&lt;br /&gt;
== Extraŋational Territories ==&lt;br /&gt;
&lt;br /&gt;
* [[John Octahedron]] [[UnUŊ]] Protectorate (formerly part of Evil Scamming Country)&lt;br /&gt;
&lt;br /&gt;
* [[Renoriba|Pelcach]] mod protectorate (former [[UŊ]] protectorate; formerly [[Renoriba]])&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=%C5%8Aafrica&amp;diff=42807</id>
		<title>Ŋafrica</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=%C5%8Aafrica&amp;diff=42807"/>
		<updated>2026-09-04T02:24:49Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: /* Ŋations in Ŋafrica */ specified&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Continent ngafrica.png|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Ŋafrica&#039;&#039;&#039; is a [[continent]] located in the west.of the [[ŋorld]], north of [[Archipelagia]], and hosts 19 [[Ŋation|ŋations]], 3 foreign territories, and 3 extraŋational territories.&lt;br /&gt;
&lt;br /&gt;
Ŋafrica is named after the [[fakeworld]] continent of Africa, due to both having prominent deserts. The ŋ in front is because this is [[Nguhcraft]]. [[Ŋegypt]] was named in a similar vein. Despite this, Ŋafrica has fewer hot-weather biomes than [[Hlambigla]], and also features a prominent set of cold-weather biomes along its western border.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
Eastern Ŋafrica is comprised primarily of a desert biome, referred to as [[Ŋegypt]]. Ŋafrica generally gets more temperate the further west one travels within it, with the western border having a notable amount of snow. The continent is also home to the only substantial mangrove swamp on the server, and formerly the only substantial pale garden west of spawn (before [[Greenification (Adnar)|someone killed it]]).&lt;br /&gt;
&lt;br /&gt;
== Ŋations in Ŋafrica ==&lt;br /&gt;
* [[Adnar]]&lt;br /&gt;
* [[Anarchy Chessitory]]&lt;br /&gt;
* [[&#039;bed|‘bed]]&lt;br /&gt;
* [[Caluta]] (partially in Hlambigla)&lt;br /&gt;
* [[Dhourigkàn]] (partially in Hlambigla)&lt;br /&gt;
* [[Haii Gwaida Pirates]]&lt;br /&gt;
* [[Hajdislant]] ([[Oodualant]] aka Yurilant)&lt;br /&gt;
* [[Hedamata]]&lt;br /&gt;
* [[Hertskomestat|The Hertskomestat Syndicate]] ([[Hertskomestat Ŋegypt|Hertskomestated Ŋegypt]]; partially in [[Archipelagia]], [[Slabland]] and [[Leporia (continent)|Leporia]])&lt;br /&gt;
* [[Holmierk]]&lt;br /&gt;
* [[Hummland]]&lt;br /&gt;
* [[Jotlond]]&lt;br /&gt;
* [[N&#039;ogabben waYukuz yalelekki]]&lt;br /&gt;
* [[Rauratoshan Kingdom]]&lt;br /&gt;
* [[Reimusia]]&lt;br /&gt;
* [[Spansos Gaming]]&lt;br /&gt;
* [[Tanzang]] (partially in Hlambigla)&lt;br /&gt;
* [[Vallis Draconum]]&lt;br /&gt;
* [[Viberia]] (including [[Moluok Hisom]] which is partly in [[Archipelagia]])&lt;br /&gt;
&lt;br /&gt;
===Former ŋations===&lt;br /&gt;
* [[Avazistan]]&lt;br /&gt;
* [[Çaigoŋ]]&amp;lt;ref&amp;gt;Çaigoŋ was a breakaway state of Adnar that later reuinified.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Dnalrehten]]&lt;br /&gt;
* [[Islands of Ʒimh Gwynh|Ʒimh Gwynh, Islands of]]&lt;br /&gt;
* [[Kiłtmo]]&lt;br /&gt;
* [[Maryland]]&lt;br /&gt;
* [[Oberia]]&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;For more information, see: [[Ŋafrican Ŋapocalypse]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Port of Eras]]&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* [[Sq&#039;s Territories]]&amp;lt;ref&amp;gt;This ŋation gave up all Ŋafrican territory, but did not dissolve. Only afterward did they get annexed by [[Kozdenen]], thus Kozdenen is not present here.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Þunan Qumreá]] ([[Miŋejacár]])&lt;br /&gt;
* [[The Vazr]]&lt;br /&gt;
In addition, there was a short-lived, unrecognized territory to the west of [[Spansos Gaming]] named the [[Realm of Turds]] (i.e. Kingdom of Cats)&lt;br /&gt;
&lt;br /&gt;
== Foreign Colonies and Territories in Ŋafrica ==&lt;br /&gt;
&lt;br /&gt;
* [[Coldba (Cuba)]] (1989 Era)&lt;br /&gt;
* [[Mobile Territories]] ([[Qoatzait]])&lt;br /&gt;
* [[Stej Ven]] ([[Birchill]])&lt;br /&gt;
&lt;br /&gt;
== Extraŋational Territories ==&lt;br /&gt;
* [[Dave]] mod protectorate (former [[UŊ]] protectorate)&lt;br /&gt;
* [[Ŋafrican Union Commission]] ([[Ŋafrican Union]])&lt;br /&gt;
* [[Old Kingdom]] (only [[Ŋájaþáw]])&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{Trans|&lt;br /&gt;
 {{Trans/item|Araçanic|&#039;&#039;Ñaprika&#039;&#039; {{ipa|[&#039;ɲɘ.pri.ka]}}}}&lt;br /&gt;
 {{Trans/item|Áwaric|&#039;&#039;Ńafrica&#039;&#039; {{ipa|[ˈŋafʀika]}}}}&lt;br /&gt;
 {{Trans/item|German|&#039;&#039;Ŋafrika&#039;&#039; {{ipa|/ˈŋa(ː)fʁika/}}}}&lt;br /&gt;
 {{Trans/item|Japanese|アフリカ゚ &#039;&#039;Afuri&#039;nga&#039;&#039; {{ipa|/aɸɯɾʲiŋa/}}}}&lt;br /&gt;
 {{Trans/item|Knrawi|&#039;&#039;Gàwika&#039;&#039;{{Ipa|[ŋa˩ʍɛk̠ɔ]}}}}&lt;br /&gt;
 {{Trans/item|Kośtsiśtsi|&#039;&#039;Ńæfrika&#039;&#039;{{Ipa|[ɲæfrikα]}}}}&lt;br /&gt;
 {{Trans/item|Kygami|&#039;&#039;Afika&#039;&#039; {{ipa|[ˈɐ.fi.ŋə]}}}}&lt;br /&gt;
 {{Trans/item|Rokadong|{{script|script=rkdg|t=}} &#039;&#039;Ngafrika&#039;&#039; {{ipa|[ˈŋafɾikə]}}}}&lt;br /&gt;
 {{Trans/item|Śácamþaśá|{{script|script=thl|t=qArifgA}} &#039;&#039;Ŋafrica&#039;&#039; {{ipa|[ⁿɡɐfricɐ]}}}}&lt;br /&gt;
 {{Trans/item|Soc&#039;ul&#039;|&#039;&#039;Ñavrice&#039;&#039;{{Ipa|[ŋa˧vri˥kʲə˥]}}}}&lt;br /&gt;
 {{Trans/item|Spanish|&#039;&#039;Ŋafrica&#039;&#039; {{ipa|/ŋafɾika/}}}}&lt;br /&gt;
 {{Trans/item|Tanzangi|&#039;&#039;Ŋāfric&#039;&#039; {{ipa|[ŋɑvˈʎik]}}}}&lt;br /&gt;
 {{Trans/item|Turis|&#039;&#039;Niafrica&#039;&#039; {{ipa|[ɲavriga]}}}}&lt;br /&gt;
 {{Trans/item|Xindvâ|&#039;&#039;Ngaphrika&#039;&#039; {{ipa|[ŋæ.fri.kə]}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages with translation sections]]&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Archipelagia&amp;diff=42806</id>
		<title>Archipelagia</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Archipelagia&amp;diff=42806"/>
		<updated>2026-09-04T02:24:12Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: vibe check&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Continent greenland.png|thumb]]&lt;br /&gt;
[[File:South archipelagia map.png|thumb|map of Nations in southern Archipelagia (revised to 16.03.2026) ]]&lt;br /&gt;
&#039;&#039;&#039;Archipelagia&#039;&#039;&#039; or &#039;&#039;&#039;Greenland&#039;&#039;&#039; is a [[continent]] located in the west of the [[ŋorld]], south of [[Ŋafrica]], and hosts 19 ŋations, 1 condominium, and 2 extraŋational territories.&lt;br /&gt;
&lt;br /&gt;
== Ŋations in Archipelagia ==&lt;br /&gt;
* [[Atlantis]] ([[Murben&#039;t]])&lt;br /&gt;
* [[Avenyam|Avenyam, Principality of]]&lt;br /&gt;
* [[Coldba (Cuba)]]&lt;br /&gt;
* &#039;&#039;[[Doggerland]]&#039;&#039; (condominium of [[Adnar]], [[Coldba (Cuba)]], [[Hárǝsi]], [[Kaipa]])&lt;br /&gt;
* [[Dróstsiśtsi]] (mostly in the [[Land of Chaos]])&lt;br /&gt;
* [[Evil Sqamming Country]]&lt;br /&gt;
* [[Trévandroumélisse-Frossantiquervrâssonne-d’Prévallondurévrenne-en-Mijonnâ-Tourvléssourinde-pralondure-Méllontrévresse-Vrassédrinourde]]&lt;br /&gt;
* [[Hiop Nation]]&lt;br /&gt;
* [[Imerchal]] ([[Pòjaj]])&lt;br /&gt;
* [[Hárǝsi]]&lt;br /&gt;
* [[Hummland]] ([[Hämburg]], [[Neutral Miserly State]])&lt;br /&gt;
* [[Zer Makon Hertskomestat ut zer Pfaut Erxaf|The Hertskomestat Syndicate]] (partially in [[Ngegypt]], [[Slabland]] and [[Leporia (continent)|Leporia]])&lt;br /&gt;
* [[Kaipa|Kaipa, Republic of]]&lt;br /&gt;
* [[Pyuwa]] (subordinate of [[Kingdom of Kyaw Cen|Kyaw Cen]])&lt;br /&gt;
* [[Nsadaea]]&lt;br /&gt;
* [[Ŋərkey]]&lt;br /&gt;
* [[Pihi]] (partially in [[Thasusa]])&lt;br /&gt;
* [[Polnareff Land]]&lt;br /&gt;
* [[Stej Ven]]&lt;br /&gt;
* [[Xarslasja]] (only western [[La Paz County|La Paz]]; mostly in [[Thasusa]])&lt;br /&gt;
&lt;br /&gt;
=== Former Ŋations in Archipelagia ===&lt;br /&gt;
&lt;br /&gt;
*[[Amujxplosion|Amuj]] ([[North Amuj]]; partially in the [[Land of Chaos]] and [[Aŋtarctica]])&lt;br /&gt;
*[[Evil Scamming Country]]&lt;br /&gt;
* [[The Iron Empire]]&lt;br /&gt;
* [[Kiltmo]]&lt;br /&gt;
* [[Kotland]]&lt;br /&gt;
* [[Hydratic Republic of Lyrcynthinia|Lyrcynthinia, the Hydratic Republic of]]&lt;br /&gt;
* [[Murbetia]]&lt;br /&gt;
* [[Paz Kiiam]]&lt;br /&gt;
* [[Renoriba]] (formerly a [[UŊ]] Protectorate; partially in [[Land of Chaos]])&lt;br /&gt;
* [[Saharia]]&lt;br /&gt;
* [[Sq&#039;s Territories]]&lt;br /&gt;
&lt;br /&gt;
== Foreign Colonies and Territories in Archipelagia ==&lt;br /&gt;
&lt;br /&gt;
* [[Viberia]] ([[Moluok Hisom]], partly in [[Ŋafrica]])&lt;br /&gt;
&lt;br /&gt;
== Extraŋational Territories ==&lt;br /&gt;
&lt;br /&gt;
* [[John Octahedron]] [[UnUŊ]] Protectorate (formerly part of Evil Scamming Country)&lt;br /&gt;
&lt;br /&gt;
* [[Renoriba|Pelcach]] mod protectorate (former [[UŊ]] protectorate; formerly [[Renoriba]])&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=%C5%8Aafrica&amp;diff=42805</id>
		<title>Ŋafrica</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=%C5%8Aafrica&amp;diff=42805"/>
		<updated>2026-09-04T02:22:22Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: including some info on Viberia colony&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Continent ngafrica.png|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Ŋafrica&#039;&#039;&#039; is a [[continent]] located in the west.of the [[ŋorld]], north of [[Archipelagia]], and hosts 19 [[Ŋation|ŋations]], 3 foreign territories, and 3 extraŋational territories.&lt;br /&gt;
&lt;br /&gt;
Ŋafrica is named after the [[fakeworld]] continent of Africa, due to both having prominent deserts. The ŋ in front is because this is [[Nguhcraft]]. [[Ŋegypt]] was named in a similar vein. Despite this, Ŋafrica has fewer hot-weather biomes than [[Hlambigla]], and also features a prominent set of cold-weather biomes along its western border.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
Eastern Ŋafrica is comprised primarily of a desert biome, referred to as [[Ŋegypt]]. Ŋafrica generally gets more temperate the further west one travels within it, with the western border having a notable amount of snow. The continent is also home to the only substantial mangrove swamp on the server, and formerly the only substantial pale garden west of spawn (before [[Greenification (Adnar)|someone killed it]]).&lt;br /&gt;
&lt;br /&gt;
== Ŋations in Ŋafrica ==&lt;br /&gt;
* [[Adnar]]&lt;br /&gt;
* [[Anarchy Chessitory]]&lt;br /&gt;
* [[&#039;bed|‘bed]]&lt;br /&gt;
* [[Caluta]] (partially in Hlambigla)&lt;br /&gt;
* [[Dhourigkàn]] (partially in Hlambigla)&lt;br /&gt;
* [[Haii Gwaida Pirates]]&lt;br /&gt;
* [[Hajdislant]] ([[Oodualant]] aka Yurilant)&lt;br /&gt;
* [[Hedamata]]&lt;br /&gt;
* [[Hertskomestat|The Hertskomestat Syndicate]] ([[Hertskomestat Ŋegypt|Hertskomestated Ŋegypt]]; partially in [[Archipelagia]], [[Slabland]] and [[Leporia (continent)|Leporia]])&lt;br /&gt;
* [[Holmierk]]&lt;br /&gt;
* [[Hummland]]&lt;br /&gt;
* [[Jotlond]]&lt;br /&gt;
* [[N&#039;ogabben waYukuz yalelekki]]&lt;br /&gt;
* [[Rauratoshan Kingdom]]&lt;br /&gt;
* [[Reimusia]]&lt;br /&gt;
* [[Spansos Gaming]]&lt;br /&gt;
* [[Tanzang]] (partially in Hlambigla)&lt;br /&gt;
* [[Vallis Draconum]]&lt;br /&gt;
* [[Viberia]] (including part of [[Moluok Hisom]])&lt;br /&gt;
&lt;br /&gt;
===Former ŋations===&lt;br /&gt;
* [[Avazistan]]&lt;br /&gt;
* [[Çaigoŋ]]&amp;lt;ref&amp;gt;Çaigoŋ was a breakaway state of Adnar that later reuinified.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Dnalrehten]]&lt;br /&gt;
* [[Islands of Ʒimh Gwynh|Ʒimh Gwynh, Islands of]]&lt;br /&gt;
* [[Kiłtmo]]&lt;br /&gt;
* [[Maryland]]&lt;br /&gt;
* [[Oberia]]&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;For more information, see: [[Ŋafrican Ŋapocalypse]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Port of Eras]]&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* [[Sq&#039;s Territories]]&amp;lt;ref&amp;gt;This ŋation gave up all Ŋafrican territory, but did not dissolve. Only afterward did they get annexed by [[Kozdenen]], thus Kozdenen is not present here.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Þunan Qumreá]] ([[Miŋejacár]])&lt;br /&gt;
* [[The Vazr]]&lt;br /&gt;
In addition, there was a short-lived, unrecognized territory to the west of [[Spansos Gaming]] named the [[Realm of Turds]] (i.e. Kingdom of Cats)&lt;br /&gt;
&lt;br /&gt;
== Foreign Colonies and Territories in Ŋafrica ==&lt;br /&gt;
&lt;br /&gt;
* [[Coldba (Cuba)]] (1989 Era)&lt;br /&gt;
* [[Mobile Territories]] ([[Qoatzait]])&lt;br /&gt;
* [[Stej Ven]] ([[Birchill]])&lt;br /&gt;
&lt;br /&gt;
== Extraŋational Territories ==&lt;br /&gt;
* [[Dave]] mod protectorate (former [[UŊ]] protectorate)&lt;br /&gt;
* [[Ŋafrican Union Commission]] ([[Ŋafrican Union]])&lt;br /&gt;
* [[Old Kingdom]] (only [[Ŋájaþáw]])&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{Trans|&lt;br /&gt;
 {{Trans/item|Araçanic|&#039;&#039;Ñaprika&#039;&#039; {{ipa|[&#039;ɲɘ.pri.ka]}}}}&lt;br /&gt;
 {{Trans/item|Áwaric|&#039;&#039;Ńafrica&#039;&#039; {{ipa|[ˈŋafʀika]}}}}&lt;br /&gt;
 {{Trans/item|German|&#039;&#039;Ŋafrika&#039;&#039; {{ipa|/ˈŋa(ː)fʁika/}}}}&lt;br /&gt;
 {{Trans/item|Japanese|アフリカ゚ &#039;&#039;Afuri&#039;nga&#039;&#039; {{ipa|/aɸɯɾʲiŋa/}}}}&lt;br /&gt;
 {{Trans/item|Knrawi|&#039;&#039;Gàwika&#039;&#039;{{Ipa|[ŋa˩ʍɛk̠ɔ]}}}}&lt;br /&gt;
 {{Trans/item|Kośtsiśtsi|&#039;&#039;Ńæfrika&#039;&#039;{{Ipa|[ɲæfrikα]}}}}&lt;br /&gt;
 {{Trans/item|Kygami|&#039;&#039;Afika&#039;&#039; {{ipa|[ˈɐ.fi.ŋə]}}}}&lt;br /&gt;
 {{Trans/item|Rokadong|{{script|script=rkdg|t=}} &#039;&#039;Ngafrika&#039;&#039; {{ipa|[ˈŋafɾikə]}}}}&lt;br /&gt;
 {{Trans/item|Śácamþaśá|{{script|script=thl|t=qArifgA}} &#039;&#039;Ŋafrica&#039;&#039; {{ipa|[ⁿɡɐfricɐ]}}}}&lt;br /&gt;
 {{Trans/item|Soc&#039;ul&#039;|&#039;&#039;Ñavrice&#039;&#039;{{Ipa|[ŋa˧vri˥kʲə˥]}}}}&lt;br /&gt;
 {{Trans/item|Spanish|&#039;&#039;Ŋafrica&#039;&#039; {{ipa|/ŋafɾika/}}}}&lt;br /&gt;
 {{Trans/item|Tanzangi|&#039;&#039;Ŋāfric&#039;&#039; {{ipa|[ŋɑvˈʎik]}}}}&lt;br /&gt;
 {{Trans/item|Turis|&#039;&#039;Niafrica&#039;&#039; {{ipa|[ɲavriga]}}}}&lt;br /&gt;
 {{Trans/item|Xindvâ|&#039;&#039;Ngaphrika&#039;&#039; {{ipa|[ŋæ.fri.kə]}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages with translation sections]]&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Thasusa&amp;diff=42804</id>
		<title>Thasusa</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Thasusa&amp;diff=42804"/>
		<updated>2026-09-04T02:12:33Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: Updated numbers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Continent thasusa.png|thumb]]&lt;br /&gt;
[[File:Thasusa.png|thumb|alt=Map of Thasusa|Map of Thasusa (note: Pihi and Tanzang colony of Mosas not labeled, and map outdated.)]]&lt;br /&gt;
&#039;&#039;&#039;Thasusa&#039;&#039;&#039; {{ipa|/θəˈsu.sə/}} (commonly misread as &#039;&#039;&#039;Thausa&#039;&#039;&#039; or even &#039;&#039;&#039;Thausia&#039;&#039;&#039;) is a [[continent]] located in the center of the [[ŋorld]]. It is the location of [[Spawn]] and hosts 23 [[Ŋation|ŋations]], 5 foreign territories, 4 condominiums and 2 extraŋational territories.&lt;br /&gt;
&lt;br /&gt;
According to the[[United Ŋations Office for Cartography#United Ŋations geoscheme| geoscheme of the United Ŋations Office for Cartography]], Thasusa includes [[Gesigak]], a region in the northeast of Thasusa with close ties to [[Slabland]].&lt;br /&gt;
&lt;br /&gt;
== Name ==&lt;br /&gt;
The name ‘Thasusa’ originates from [[Śácamþaśá]] &#039;&#039;Þásþusa&#039;&#039; {{Script|script=thl|t=sAzuszo}}, meaning ‘Center Axis’.&lt;br /&gt;
{{Trans|&lt;br /&gt;
{{Trans/item|Araçanic| &#039;&#039;Çaçhusa&#039;&#039; {{ipa|/s̪as̪.hu.sa/}}}}&lt;br /&gt;
{{Trans/item|Japanese|サスサ &#039;&#039;Sasusa&#039;&#039; {{ipa|/sasɯsa/}}}}&lt;br /&gt;
{{Trans/item|Kygami|&#039;&#039;Casusa&#039;&#039; {{ipa|[tsəˈsu.sə]}}}}&lt;br /&gt;
{{Trans/item|Śácamþaśá|&#039;&#039;Þásþusa&#039;&#039; {{Script|script=thl|t=sAzuszo}} {{ipa|/&#039;θɑː(s)θusɐ/}}}}&lt;br /&gt;
{{Trans/item|Xindvâ|{{script|script=nuyxo|t=}} &#039;&#039;Thôsusa&#039;&#039; {{ipa|[θə.su.sə]}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ŋations in Thasusa ==&lt;br /&gt;
* [[&#039;Arbor &#039;Iland|&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;Arbor &#039;Iland&#039;&#039;]] (condominium of [[Jutland]] and [[Kabazat]]; protectorate of Kabazat)&lt;br /&gt;
* [[Araçana]]&lt;br /&gt;
* [[Arktsev]]&lt;br /&gt;
* [[Aswnga|Aswnga and Axolotlland]]&lt;br /&gt;
* [[Atlantis]] (partially in [[Slabland]]; includes [[Southern Rivers]])&lt;br /&gt;
* [[Aylongam]]&lt;br /&gt;
* [[Fenizuela]]&lt;br /&gt;
* [[Kabazat]]&lt;br /&gt;
* [[Keltechra]]&lt;br /&gt;
* [[Kozdenen]] ([[Chielbary]])&lt;br /&gt;
* [[Kingdom of Kyaw Cen|Kyaw Cen, Kingdom of]] ([[Republic of Kyaw Cen|Kyaw Cen]], [[Marcyland]], [[Showhen Islands]]; partially in [[Slabland]])&lt;br /&gt;
* [[Liauolên]]&lt;br /&gt;
* [[MápabaL]] (partially in [[Slabland]] and [[Gadicinta]])&lt;br /&gt;
* [[Mdinart&#039;in rar&#039;i]] (protectorate of [[United Ildorgear State]])&lt;br /&gt;
* [[Myžariky]] (including [[Spawn]])&lt;br /&gt;
* [[Nāroňpār]]&lt;br /&gt;
* &#039;&#039;[[Ŋibraltar]]&#039;&#039; (condominium*: self-governing district of [[Xarslasja]] [[Compact of Free Association|in free association with]] [[Kyaw Cen]])&lt;br /&gt;
* [[Wánade#Noncontiguous Territories|&#039;&#039;Okańu&#039;&#039;]] (condominium of [[Wánade]] and [[Unaffiliated Villages Collective]])&lt;br /&gt;
* [[Patra]]&lt;br /&gt;
* [[Pelialis]] (partially in [[Tardigradia]])&lt;br /&gt;
* [[Pihi]] (partially in [[Archipelagia]])&lt;br /&gt;
* [[Pua|Pua, Floracratic Republic of]]&lt;br /&gt;
* &#039;&#039;[[Surprise]]&#039;&#039; (condominium of [[Kozdenen]] [&#039;&#039;Chielbary&#039;&#039;] and [[Xarslasja]])&lt;br /&gt;
* [[United Ildorgear State]]&lt;br /&gt;
* [[Xarslasja]]&lt;br /&gt;
* [[Xtrakva]] (only [[Shroomland]], which was formerly a condominium)&lt;br /&gt;
* [[Wánade]] (only [[Wánade#Noncontiguous Territories|Cyryká]], which was formerly a condominium with [[Fenizuela]]; see above for [[Wánade#Noncontiguous Territories|Okańu]])&lt;br /&gt;
&lt;br /&gt;
=== Former Ŋations ===&lt;br /&gt;
&lt;br /&gt;
* [[Chielbary]]&lt;br /&gt;
* [[East Pua]]&lt;br /&gt;
* [[Fishland]] (partially in [[Tardigradia]])&lt;br /&gt;
* [[Haneburg]]&lt;br /&gt;
* [[Kog&#039;eññe]] (no longer a [[UŊ]] protectorate)&lt;br /&gt;
* [[West Pua]]&lt;br /&gt;
* [[Xangjûm]]&lt;br /&gt;
* [[Þunan Qumreá]] (including [[Pais Transanguino Ranitino]]; partially in [[Ŋafrica]])&lt;br /&gt;
&lt;br /&gt;
== Foreign Colonies and Territories in Thasusa ==&lt;br /&gt;
&lt;br /&gt;
* [[Maraśa]] ([[Þunan Qumreá#Provinces#Muweweśáj|Muweweśáj]])&lt;br /&gt;
* [[Maize]]&lt;br /&gt;
* [[Tanzang]] ([[Mosas]] Colony)&lt;br /&gt;
* [[Stej Ven]] ([[Gagma Balls]] territory)&lt;br /&gt;
* [[Viberia]]&lt;br /&gt;
&lt;br /&gt;
== Extraŋational Territories in Thasusa ==&lt;br /&gt;
&lt;br /&gt;
* [[Thasusan Union]] ([[Þunan Ŋáce]])&lt;br /&gt;
&lt;br /&gt;
* [[Vee&#039;s Base]] ([[The Hole]])&lt;br /&gt;
&lt;br /&gt;
=== Former Extraŋational Territories ===&lt;br /&gt;
&lt;br /&gt;
* [[Sq&#039;s Territories]] (mostly in the [[Land of Chaos]])&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Land_of_Chaos&amp;diff=42803</id>
		<title>Land of Chaos</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Land_of_Chaos&amp;diff=42803"/>
		<updated>2026-09-04T02:11:53Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: Added South Dzimh Gwynh&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Continent landofchaos.png|thumb]]&lt;br /&gt;
The &#039;&#039;&#039;Land of Chaos&#039;&#039;&#039; is a [[continent]] located in the central-south of the [[United Ŋations Office for Cartography#United Ŋations geoscheme|ŋorld]] and hosts 20 [[Country|countries]], 1 condominium, 1 foreign territory, and 6 extraŋational territories. It is also the namesake of the [[Land of Chaos Agency for Transportation Expansion]]. &lt;br /&gt;
&lt;br /&gt;
== Ŋations in the Land of Chaos ==&lt;br /&gt;
&lt;br /&gt;
* [[Ansilant Federation]] (partially in [[Aŋtarctica]])&lt;br /&gt;
* &#039;&#039;[[Arbustivum]]&#039;&#039; (condominium of [[Regnate Latium]] and [[T&#039;anshilebs]])&lt;br /&gt;
* [[Atlantis]] ([[Gevsaksavli]]; partially in [[Tardigradia]])&lt;br /&gt;
* [[Aylongam]] ([[Viren Islands]], mostly in [[Thasusa]]; disputed by Aylongam)&lt;br /&gt;
* [[Cataw]]&lt;br /&gt;
* [[Cxihraaakruta]] (partially in [[Aŋtarctica]])&lt;br /&gt;
* [[Dróstsiśtsi]] (partially in [[Archipelagia]])&lt;br /&gt;
* [[Eistówú|Eistówú, Polis of]]&lt;br /&gt;
* [[Evil Scamming Country (Condominium of Chaos)]]&lt;br /&gt;
* [[Hajdislant]]&lt;br /&gt;
* [[Hummland]] ([[Mawg]] and the [[Wug Islands]])&lt;br /&gt;
* [[Kozdenen]] ([[Blighted Shrine|Blighted Shrine Guardian Farm]] [colony], [[Chielbary]])&lt;br /&gt;
* [[Lairuia]]&lt;br /&gt;
* [[Maize]] (only [[Gusabaalhan]])&lt;br /&gt;
* [[Qosculyn]]&lt;br /&gt;
* [[Regnate Latium]]&lt;br /&gt;
* [[South Dzimh Gwynh]]&lt;br /&gt;
* [[T&#039;anshilebs]] (mostly in [[Gadicinta]])&lt;br /&gt;
* [[The Complex]]&lt;br /&gt;
* [[Tauranga Puawai]]&lt;br /&gt;
* [[Xtrakva]]&lt;br /&gt;
&lt;br /&gt;
=== Former Ŋations ===&lt;br /&gt;
&lt;br /&gt;
* [[Amujxplosion|Amuj]] (including [[Igeþa]], [[Shudrow]], and [[Uzafnic Federation]]; partially in [[Archipelagia]] and [[Aŋtarctica]])&lt;br /&gt;
* [[Anaku]]&lt;br /&gt;
* [[Bootland]]&lt;br /&gt;
* [[Evil Scamming Country]] ([[Evil Chile]])&lt;br /&gt;
* [[Gevsaksavli]] (partially in [[Tardigradia]]; joined [[Atlantis]])&lt;br /&gt;
* &#039;&#039;[[Oaksby]]&#039;&#039; (Condominium of [[Bootland]] and [[Dróstsiśtsi]])&lt;br /&gt;
&lt;br /&gt;
* [[Otslahue]]&lt;br /&gt;
* [[Renoriba]] (formerly a [[UŊ]] Protectorate; partially in [[Archipelagia]])&lt;br /&gt;
* [[The Realm of Madness|Realm of Madness]]&lt;br /&gt;
* [[Dulgarda|Seolland]] (partially in [[Aŋtarctica]])&lt;br /&gt;
* [[Smalland]]&lt;br /&gt;
* [[Vilantnen]] (and [[Gazhelant]])&lt;br /&gt;
Vilantnen (aka Vilant) and [[Chielbary]] both split from SQ&#039;s territories, before reuniting as Chielbary, later joining [[Kozdenen]] (albeit temporarily becoming semi-independent during the war against [[Peleṽa Thoa-Saevakki]]).&lt;br /&gt;
&lt;br /&gt;
== Foreign Colonies and Overseas Territories ==&lt;br /&gt;
&lt;br /&gt;
* [[Stej Ven]] ([[Saiŋt Pierre and Ɱiqueloŋ]])&lt;br /&gt;
&lt;br /&gt;
== Extraŋational Territories ==&lt;br /&gt;
&lt;br /&gt;
* [[A Consequência das Ações Caóticas da apollyon|CACa]]&lt;br /&gt;
* [[Entropy&#039;s base]]&lt;br /&gt;
* [[Evil Chile]] [[UnUŊ]] Protectorate&lt;br /&gt;
* [[Qamuqgelk]]&lt;br /&gt;
* The [[Madlands]]&lt;br /&gt;
* [[LoCATE]] ([[Ostmare]])&lt;br /&gt;
* [[Paul]] mod protectorate (former [[UŊ]] Protectorate)&lt;br /&gt;
&lt;br /&gt;
=== Former Extraŋational Territories ===&lt;br /&gt;
&lt;br /&gt;
* [[La Consequéncia deis Accions caoticas d&#039;Ánuan|CACA]]&lt;br /&gt;
* [[Sq&#039;s Territories]] (partially in [[Thasusa]])&lt;br /&gt;
Another featured entity was the [[Condominium of Chaos]], although this was not generally considered a single nation with a single claim so much as the collective results of the [[BIG SHOT MINECRAP SALE!!!]]&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Thasusa&amp;diff=42802</id>
		<title>Thasusa</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Thasusa&amp;diff=42802"/>
		<updated>2026-09-04T02:11:16Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: /* Ŋations in Thasusa */ Updated Wanade&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Continent thasusa.png|thumb]]&lt;br /&gt;
[[File:Thasusa.png|thumb|alt=Map of Thasusa|Map of Thasusa (note: Pihi and Tanzang colony of Mosas not labeled, and map outdated.)]]&lt;br /&gt;
&#039;&#039;&#039;Thasusa&#039;&#039;&#039; {{ipa|/θəˈsu.sə/}} (commonly misread as &#039;&#039;&#039;Thausa&#039;&#039;&#039; or even &#039;&#039;&#039;Thausia&#039;&#039;&#039;) is a [[continent]] located in the center of the [[ŋorld]]. It is the location of [[Spawn]] and hosts 22 [[Ŋation|ŋations]], 5 foreign territories, 5 condominiums and 2 extraŋational territories.&lt;br /&gt;
&lt;br /&gt;
According to the[[United Ŋations Office for Cartography#United Ŋations geoscheme| geoscheme of the United Ŋations Office for Cartography]], Thasusa includes [[Gesigak]], a region in the northeast of Thasusa with close ties to [[Slabland]].&lt;br /&gt;
&lt;br /&gt;
== Name ==&lt;br /&gt;
The name ‘Thasusa’ originates from [[Śácamþaśá]] &#039;&#039;Þásþusa&#039;&#039; {{Script|script=thl|t=sAzuszo}}, meaning ‘Center Axis’.&lt;br /&gt;
{{Trans|&lt;br /&gt;
{{Trans/item|Araçanic| &#039;&#039;Çaçhusa&#039;&#039; {{ipa|/s̪as̪.hu.sa/}}}}&lt;br /&gt;
{{Trans/item|Japanese|サスサ &#039;&#039;Sasusa&#039;&#039; {{ipa|/sasɯsa/}}}}&lt;br /&gt;
{{Trans/item|Kygami|&#039;&#039;Casusa&#039;&#039; {{ipa|[tsəˈsu.sə]}}}}&lt;br /&gt;
{{Trans/item|Śácamþaśá|&#039;&#039;Þásþusa&#039;&#039; {{Script|script=thl|t=sAzuszo}} {{ipa|/&#039;θɑː(s)θusɐ/}}}}&lt;br /&gt;
{{Trans/item|Xindvâ|{{script|script=nuyxo|t=}} &#039;&#039;Thôsusa&#039;&#039; {{ipa|[θə.su.sə]}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ŋations in Thasusa ==&lt;br /&gt;
* [[&#039;Arbor &#039;Iland|&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;Arbor &#039;Iland&#039;&#039;]] (condominium of [[Jutland]] and [[Kabazat]]; protectorate of Kabazat)&lt;br /&gt;
* [[Araçana]]&lt;br /&gt;
* [[Arktsev]]&lt;br /&gt;
* [[Aswnga|Aswnga and Axolotlland]]&lt;br /&gt;
* [[Atlantis]] (partially in [[Slabland]]; includes [[Southern Rivers]])&lt;br /&gt;
* [[Aylongam]]&lt;br /&gt;
* [[Fenizuela]]&lt;br /&gt;
* [[Kabazat]]&lt;br /&gt;
* [[Keltechra]]&lt;br /&gt;
* [[Kozdenen]] ([[Chielbary]])&lt;br /&gt;
* [[Kingdom of Kyaw Cen|Kyaw Cen, Kingdom of]] ([[Republic of Kyaw Cen|Kyaw Cen]], [[Marcyland]], [[Showhen Islands]]; partially in [[Slabland]])&lt;br /&gt;
* [[Liauolên]]&lt;br /&gt;
* [[MápabaL]] (partially in [[Slabland]] and [[Gadicinta]])&lt;br /&gt;
* [[Mdinart&#039;in rar&#039;i]] (protectorate of [[United Ildorgear State]])&lt;br /&gt;
* [[Myžariky]] (including [[Spawn]])&lt;br /&gt;
* [[Nāroňpār]]&lt;br /&gt;
* &#039;&#039;[[Ŋibraltar]]&#039;&#039; (condominium*: self-governing district of [[Xarslasja]] [[Compact of Free Association|in free association with]] [[Kyaw Cen]])&lt;br /&gt;
* [[Wánade#Noncontiguous Territories|&#039;&#039;Okańu&#039;&#039;]] (condominium of [[Wánade]] and [[Unaffiliated Villages Collective]])&lt;br /&gt;
* [[Patra]]&lt;br /&gt;
* [[Pelialis]] (partially in [[Tardigradia]])&lt;br /&gt;
* [[Pihi]] (partially in [[Archipelagia]])&lt;br /&gt;
* [[Pua|Pua, Floracratic Republic of]]&lt;br /&gt;
* &#039;&#039;[[Surprise]]&#039;&#039; (condominium of [[Kozdenen]] [&#039;&#039;Chielbary&#039;&#039;] and [[Xarslasja]])&lt;br /&gt;
* [[United Ildorgear State]]&lt;br /&gt;
* [[Xarslasja]]&lt;br /&gt;
* [[Xtrakva]] (only [[Shroomland]], which was formerly a condominium)&lt;br /&gt;
* [[Wánade]] (only [[Wánade#Noncontiguous Territories|Cyryká]], which was formerly a condominium with [[Fenizuela]]; see above for [[Wánade#Noncontiguous Territories|Okańu]])&lt;br /&gt;
&lt;br /&gt;
=== Former Ŋations ===&lt;br /&gt;
&lt;br /&gt;
* [[Chielbary]]&lt;br /&gt;
* [[East Pua]]&lt;br /&gt;
* [[Fishland]] (partially in [[Tardigradia]])&lt;br /&gt;
* [[Haneburg]]&lt;br /&gt;
* [[Kog&#039;eññe]] (no longer a [[UŊ]] protectorate)&lt;br /&gt;
* [[West Pua]]&lt;br /&gt;
* [[Xangjûm]]&lt;br /&gt;
* [[Þunan Qumreá]] (including [[Pais Transanguino Ranitino]]; partially in [[Ŋafrica]])&lt;br /&gt;
&lt;br /&gt;
== Foreign Colonies and Territories in Thasusa ==&lt;br /&gt;
&lt;br /&gt;
* [[Maraśa]] ([[Þunan Qumreá#Provinces#Muweweśáj|Muweweśáj]])&lt;br /&gt;
* [[Maize]]&lt;br /&gt;
* [[Tanzang]] ([[Mosas]] Colony)&lt;br /&gt;
* [[Stej Ven]] ([[Gagma Balls]] territory)&lt;br /&gt;
* [[Viberia]]&lt;br /&gt;
&lt;br /&gt;
== Extraŋational Territories in Thasusa ==&lt;br /&gt;
&lt;br /&gt;
* [[Thasusan Union]] ([[Þunan Ŋáce]])&lt;br /&gt;
&lt;br /&gt;
* [[Vee&#039;s Base]] ([[The Hole]])&lt;br /&gt;
&lt;br /&gt;
=== Former Extraŋational Territories ===&lt;br /&gt;
&lt;br /&gt;
* [[Sq&#039;s Territories]] (mostly in the [[Land of Chaos]])&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Thasusa&amp;diff=42801</id>
		<title>Thasusa</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Thasusa&amp;diff=42801"/>
		<updated>2026-09-04T02:07:17Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: added specification to Southern Rivers in line with Adnar&amp;#039;s map update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Continent thasusa.png|thumb]]&lt;br /&gt;
[[File:Thasusa.png|thumb|alt=Map of Thasusa|Map of Thasusa (note: Pihi and Tanzang colony of Mosas not labeled, and map outdated.)]]&lt;br /&gt;
&#039;&#039;&#039;Thasusa&#039;&#039;&#039; {{ipa|/θəˈsu.sə/}} (commonly misread as &#039;&#039;&#039;Thausa&#039;&#039;&#039; or even &#039;&#039;&#039;Thausia&#039;&#039;&#039;) is a [[continent]] located in the center of the [[ŋorld]]. It is the location of [[Spawn]] and hosts 22 [[Ŋation|ŋations]], 5 foreign territories, 5 condominiums and 2 extraŋational territories.&lt;br /&gt;
&lt;br /&gt;
According to the[[United Ŋations Office for Cartography#United Ŋations geoscheme| geoscheme of the United Ŋations Office for Cartography]], Thasusa includes [[Gesigak]], a region in the northeast of Thasusa with close ties to [[Slabland]].&lt;br /&gt;
&lt;br /&gt;
== Name ==&lt;br /&gt;
The name ‘Thasusa’ originates from [[Śácamþaśá]] &#039;&#039;Þásþusa&#039;&#039; {{Script|script=thl|t=sAzuszo}}, meaning ‘Center Axis’.&lt;br /&gt;
{{Trans|&lt;br /&gt;
{{Trans/item|Araçanic| &#039;&#039;Çaçhusa&#039;&#039; {{ipa|/s̪as̪.hu.sa/}}}}&lt;br /&gt;
{{Trans/item|Japanese|サスサ &#039;&#039;Sasusa&#039;&#039; {{ipa|/sasɯsa/}}}}&lt;br /&gt;
{{Trans/item|Kygami|&#039;&#039;Casusa&#039;&#039; {{ipa|[tsəˈsu.sə]}}}}&lt;br /&gt;
{{Trans/item|Śácamþaśá|&#039;&#039;Þásþusa&#039;&#039; {{Script|script=thl|t=sAzuszo}} {{ipa|/&#039;θɑː(s)θusɐ/}}}}&lt;br /&gt;
{{Trans/item|Xindvâ|{{script|script=nuyxo|t=}} &#039;&#039;Thôsusa&#039;&#039; {{ipa|[θə.su.sə]}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ŋations in Thasusa ==&lt;br /&gt;
* [[&#039;Arbor &#039;Iland|&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;Arbor &#039;Iland&#039;&#039;]] (condominium of [[Jutland]] and [[Kabazat]]; protectorate of Kabazat)&lt;br /&gt;
* [[Araçana]]&lt;br /&gt;
* [[Arktsev]]&lt;br /&gt;
* [[Aswnga|Aswnga and Axolotlland]]&lt;br /&gt;
* [[Atlantis]] (partially in [[Slabland]]; includes [[Southern Rivers]])&lt;br /&gt;
* [[Aylongam]]&lt;br /&gt;
* [[Wánade#Noncontiguous Territories|&#039;&#039;Cyryká&#039;&#039;]] (condominium of [[Wánade]] and [[Fenizuela]])&lt;br /&gt;
* [[Fenizuela]]&lt;br /&gt;
* [[Kabazat]]&lt;br /&gt;
* [[Keltechra]]&lt;br /&gt;
* [[Kozdenen]] ([[Chielbary]])&lt;br /&gt;
* [[Kingdom of Kyaw Cen|Kyaw Cen, Kingdom of]] ([[Republic of Kyaw Cen|Kyaw Cen]], [[Marcyland]], [[Showhen Islands]]; partially in [[Slabland]])&lt;br /&gt;
* [[Liauolên]]&lt;br /&gt;
* [[MápabaL]] (partially in [[Slabland]] and [[Gadicinta]])&lt;br /&gt;
* [[Mdinart&#039;in rar&#039;i]] (protectorate of [[United Ildorgear State]])&lt;br /&gt;
* [[Myžariky]] (including [[Spawn]])&lt;br /&gt;
* [[Nāroňpār]]&lt;br /&gt;
* &#039;&#039;[[Ŋibraltar]]&#039;&#039; (condominium*: self-governing district of [[Xarslasja]] [[Compact of Free Association|in free association with]] [[Kyaw Cen]])&lt;br /&gt;
* [[Wánade#Noncontiguous Territories|&#039;&#039;Okańu&#039;&#039;]] (condominium of [[Wánade]] and [[Unaffiliated Villages Collective]])&lt;br /&gt;
* [[Patra]]&lt;br /&gt;
* [[Pelialis]] (partially in [[Tardigradia]])&lt;br /&gt;
* [[Pihi]] (partially in [[Archipelagia]])&lt;br /&gt;
* [[Pua|Pua, Floracratic Republic of]]&lt;br /&gt;
* &#039;&#039;[[Surprise]]&#039;&#039; (condominium of [[Kozdenen]] [&#039;&#039;Chielbary&#039;&#039;] and [[Xarslasja]])&lt;br /&gt;
* [[United Ildorgear State]]&lt;br /&gt;
* [[Xarslasja]]&lt;br /&gt;
* [[Xtrakva]] (only [[Shroomland]]; formerly a condominium)&lt;br /&gt;
&lt;br /&gt;
=== Former Ŋations ===&lt;br /&gt;
&lt;br /&gt;
* [[Chielbary]]&lt;br /&gt;
* [[East Pua]]&lt;br /&gt;
* [[Fishland]] (partially in [[Tardigradia]])&lt;br /&gt;
* [[Haneburg]]&lt;br /&gt;
* [[Kog&#039;eññe]] (no longer a [[UŊ]] protectorate)&lt;br /&gt;
* [[West Pua]]&lt;br /&gt;
* [[Xangjûm]]&lt;br /&gt;
* [[Þunan Qumreá]] (including [[Pais Transanguino Ranitino]]; partially in [[Ŋafrica]])&lt;br /&gt;
&lt;br /&gt;
== Foreign Colonies and Territories in Thasusa ==&lt;br /&gt;
&lt;br /&gt;
* [[Maraśa]] ([[Þunan Qumreá#Provinces#Muweweśáj|Muweweśáj]])&lt;br /&gt;
* [[Maize]]&lt;br /&gt;
* [[Tanzang]] ([[Mosas]] Colony)&lt;br /&gt;
* [[Stej Ven]] ([[Gagma Balls]] territory)&lt;br /&gt;
* [[Viberia]]&lt;br /&gt;
&lt;br /&gt;
== Extraŋational Territories in Thasusa ==&lt;br /&gt;
&lt;br /&gt;
* [[Thasusan Union]] ([[Þunan Ŋáce]])&lt;br /&gt;
&lt;br /&gt;
* [[Vee&#039;s Base]] ([[The Hole]])&lt;br /&gt;
&lt;br /&gt;
=== Former Extraŋational Territories ===&lt;br /&gt;
&lt;br /&gt;
* [[Sq&#039;s Territories]] (mostly in the [[Land of Chaos]])&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Slabland&amp;diff=42800</id>
		<title>Slabland</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Slabland&amp;diff=42800"/>
		<updated>2026-09-04T02:04:43Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: /* Ŋations in Slabland */ forgot to link it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Continents.png|thumb|alt=Map of continents|Map of continents]]&lt;br /&gt;
&#039;&#039;&#039;Slabland&#039;&#039;&#039; is a [[continent]] located in the central-north of the [[United Ŋations Office for Cartography#United Ŋations geoscheme|ŋorld]] and hosts 20 [[Country|countries]], 1 condominium, and  3 extraŋational territories. It is also the location of the [[Slab Exchange]] and [[Your Doom]], both of which are located in [[Old Kingdom]].&lt;br /&gt;
&lt;br /&gt;
== Ŋations in Slabland ==&lt;br /&gt;
&lt;br /&gt;
* [[Adnar]] ([[Amodingaling Autonomous Ward]], [[Bình Dương]])&lt;br /&gt;
* [[Alternate Slumia]]&lt;br /&gt;
* [[Atlantis]] ([[Dagalunt]], [[Vonkvovagak]] and [[Sabgobagak]])&lt;br /&gt;
* [[I Êpcêm Mûn-nan]]&lt;br /&gt;
* [[Imerchal]]&lt;br /&gt;
* [[Kozdenen]]&lt;br /&gt;
* [[Kyaw Cen]] ([[Shingtsun]]; partially in [[Thasusa]])&lt;br /&gt;
* [[MápabaL]] (partially in Thasusa)&lt;br /&gt;
* [[Republic of Minaro-Cohasia|Minaro-Cohasia, Republic of]]&lt;br /&gt;
* [[Mobile Territories]] ([[Mobile Territories#Fauna|Birdtree Island]] and [[Mobile Territories#Fauna|Turtle Bay]]; mostly in [[Leporia (continent)|Leporia]])&lt;br /&gt;
* [[New Maeksikeo]] ([[Newmoon Forest]])&lt;br /&gt;
* [[Yunaited Kaingdwm|Nordiland]]&lt;br /&gt;
* [[Pantiago]]&lt;br /&gt;
* [[Ɍijeləm|Riyelum]]&lt;br /&gt;
* [[Sofao Tâsi]]&lt;br /&gt;
* [[The Syndicate|The Hertskomestat Syndicate]] ([[Klakkenbuutsch|Klakkenbutsch]]; partially in [[Archipelagia]], [[Ŋafrica]] and Leporia)&lt;br /&gt;
* [[Tejolant]]&lt;br /&gt;
* [[Ukoŋia]] (including [[North S&#039;elivo Territory]])&lt;br /&gt;
* &#039;&#039;[[Vansterèl]]&#039;&#039; (Condiminium of Shingtsun and Imerchal)&lt;br /&gt;
* [[Wekañu-Skefo]] (partially in Leporia)&lt;br /&gt;
* [[Yysh]]&lt;br /&gt;
&lt;br /&gt;
=== Former Ŋations ===&lt;br /&gt;
&lt;br /&gt;
* [[Dagalunt]] (independent; joined [[Atlantis]])&lt;br /&gt;
* [[Hentzo]] (partially in [[Hlambigla]])&lt;br /&gt;
* [[Lavvakcesaa]]&lt;br /&gt;
* [[Nošaterçe]]&lt;br /&gt;
* [[Nyewez]] (partially in Hlambigla)&lt;br /&gt;
* [[Tanylezi]] (including [[Tje Manathi T&#039;onzolo]]; partially in [[Gadicinta]])&lt;br /&gt;
* [[ǀNṵ́e ǂKx&#039;ûm||Nṵ̀e ǂKx&#039;ûm]]&lt;br /&gt;
&lt;br /&gt;
== Foreign Territories in Slabland ==&lt;br /&gt;
=== Former Foreign Territories ===&lt;br /&gt;
&lt;br /&gt;
* [[Hajdislant]] and [[Adnar]] ([[Lautseq]] in the aftermath of [[World War 2]], before it became a protectorate of the [[United Ŋations]])&lt;br /&gt;
* Kyaw Cen ([[Mariland]])&lt;br /&gt;
&lt;br /&gt;
== Extraŋational Territories ==&lt;br /&gt;
&lt;br /&gt;
* [[Juya Gwaña]]&lt;br /&gt;
* [[Lautseq]] mod protectorate (former [[United Ŋations|UŊ]] protectorate)&lt;br /&gt;
&lt;br /&gt;
* [[The Old Kingdom]]&lt;br /&gt;
&lt;br /&gt;
=== Special Landmarks ===&lt;br /&gt;
&lt;br /&gt;
* [[Slab Exchange]] (Old Kingdom)&lt;br /&gt;
&lt;br /&gt;
* [[Your Doom]] (Old Kingdom)&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Slabland&amp;diff=42799</id>
		<title>Slabland</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Slabland&amp;diff=42799"/>
		<updated>2026-09-04T02:04:24Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: /* Ŋations in Slabland */ Adnar named province :&amp;#039;)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Continents.png|thumb|alt=Map of continents|Map of continents]]&lt;br /&gt;
&#039;&#039;&#039;Slabland&#039;&#039;&#039; is a [[continent]] located in the central-north of the [[United Ŋations Office for Cartography#United Ŋations geoscheme|ŋorld]] and hosts 20 [[Country|countries]], 1 condominium, and  3 extraŋational territories. It is also the location of the [[Slab Exchange]] and [[Your Doom]], both of which are located in [[Old Kingdom]].&lt;br /&gt;
&lt;br /&gt;
== Ŋations in Slabland ==&lt;br /&gt;
&lt;br /&gt;
* [[Adnar]] ([[Amodingaling Autonomous Ward]], Bình Dương)&lt;br /&gt;
* [[Alternate Slumia]]&lt;br /&gt;
* [[Atlantis]] ([[Dagalunt]], [[Vonkvovagak]] and [[Sabgobagak]])&lt;br /&gt;
* [[I Êpcêm Mûn-nan]]&lt;br /&gt;
* [[Imerchal]]&lt;br /&gt;
* [[Kozdenen]]&lt;br /&gt;
* [[Kyaw Cen]] ([[Shingtsun]]; partially in [[Thasusa]])&lt;br /&gt;
* [[MápabaL]] (partially in Thasusa)&lt;br /&gt;
* [[Republic of Minaro-Cohasia|Minaro-Cohasia, Republic of]]&lt;br /&gt;
* [[Mobile Territories]] ([[Mobile Territories#Fauna|Birdtree Island]] and [[Mobile Territories#Fauna|Turtle Bay]]; mostly in [[Leporia (continent)|Leporia]])&lt;br /&gt;
* [[New Maeksikeo]] ([[Newmoon Forest]])&lt;br /&gt;
* [[Yunaited Kaingdwm|Nordiland]]&lt;br /&gt;
* [[Pantiago]]&lt;br /&gt;
* [[Ɍijeləm|Riyelum]]&lt;br /&gt;
* [[Sofao Tâsi]]&lt;br /&gt;
* [[The Syndicate|The Hertskomestat Syndicate]] ([[Klakkenbuutsch|Klakkenbutsch]]; partially in [[Archipelagia]], [[Ŋafrica]] and Leporia)&lt;br /&gt;
* [[Tejolant]]&lt;br /&gt;
* [[Ukoŋia]] (including [[North S&#039;elivo Territory]])&lt;br /&gt;
* &#039;&#039;[[Vansterèl]]&#039;&#039; (Condiminium of Shingtsun and Imerchal)&lt;br /&gt;
* [[Wekañu-Skefo]] (partially in Leporia)&lt;br /&gt;
* [[Yysh]]&lt;br /&gt;
&lt;br /&gt;
=== Former Ŋations ===&lt;br /&gt;
&lt;br /&gt;
* [[Dagalunt]] (independent; joined [[Atlantis]])&lt;br /&gt;
* [[Hentzo]] (partially in [[Hlambigla]])&lt;br /&gt;
* [[Lavvakcesaa]]&lt;br /&gt;
* [[Nošaterçe]]&lt;br /&gt;
* [[Nyewez]] (partially in Hlambigla)&lt;br /&gt;
* [[Tanylezi]] (including [[Tje Manathi T&#039;onzolo]]; partially in [[Gadicinta]])&lt;br /&gt;
* [[ǀNṵ́e ǂKx&#039;ûm||Nṵ̀e ǂKx&#039;ûm]]&lt;br /&gt;
&lt;br /&gt;
== Foreign Territories in Slabland ==&lt;br /&gt;
=== Former Foreign Territories ===&lt;br /&gt;
&lt;br /&gt;
* [[Hajdislant]] and [[Adnar]] ([[Lautseq]] in the aftermath of [[World War 2]], before it became a protectorate of the [[United Ŋations]])&lt;br /&gt;
* Kyaw Cen ([[Mariland]])&lt;br /&gt;
&lt;br /&gt;
== Extraŋational Territories ==&lt;br /&gt;
&lt;br /&gt;
* [[Juya Gwaña]]&lt;br /&gt;
* [[Lautseq]] mod protectorate (former [[United Ŋations|UŊ]] protectorate)&lt;br /&gt;
&lt;br /&gt;
* [[The Old Kingdom]]&lt;br /&gt;
&lt;br /&gt;
=== Special Landmarks ===&lt;br /&gt;
&lt;br /&gt;
* [[Slab Exchange]] (Old Kingdom)&lt;br /&gt;
&lt;br /&gt;
* [[Your Doom]] (Old Kingdom)&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Leporia_(continent)&amp;diff=42521</id>
		<title>Leporia (continent)</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Leporia_(continent)&amp;diff=42521"/>
		<updated>2026-08-10T17:48:10Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: shortened overview&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Continents.png|thumb|alt=Map of continents|Map of continents]]&lt;br /&gt;
&#039;&#039;Not to be confused with the [[Serene Queendom of Leporia]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leporia&#039;&#039;&#039; is a [[continent]] located in the central-north of the [[United Ŋations Office for Cartography#United Ŋations geoscheme|ŋorld]] and hosts 9 [[Country|countries]], 1 foreign territories, and 1 extraŋational territory.&lt;br /&gt;
&lt;br /&gt;
== Ŋations in Leporia ==&lt;br /&gt;
&lt;br /&gt;
* [[Aprux Mexyrhat]] ([[Hinas|Hinas Territory]] - privately owned by [[Entity]])&lt;br /&gt;
* [[Ettêre Ðiffyt]]&lt;br /&gt;
* [[Hanazia]] (Mostly in [[Gaarlann]])&lt;br /&gt;
* [[Jutland]]&lt;br /&gt;
* [[Mobile Territories]] (partially in [[Slabland]])&lt;br /&gt;
* [[The Hertskomestat Syndicate]] ([[Bairland]]; partially in [[Archipelagia]], [[Ŋafrica]] and Slabland)&lt;br /&gt;
* [[Unaffiliated Villages Collective]] ([[Yanux]], [[Haa]])&lt;br /&gt;
* [[Vuyanaa]]&lt;br /&gt;
* [[Wekañu-Skefo]] ([[Cuboid Destroyer]]; mostly in Slabland)&lt;br /&gt;
&lt;br /&gt;
=== Former Ŋations ===&lt;br /&gt;
[[South-Southeastern Glurbistan]] was the shortest-lived ŋation on the server, lasting exactly 16 minutes.&lt;br /&gt;
&lt;br /&gt;
== Foreign Colonies and Territories in Leporia ==&lt;br /&gt;
&lt;br /&gt;
* [[Latium Regnātum]] ([[Telmaticum]])&lt;br /&gt;
&lt;br /&gt;
=== Former Foreign Territories ===&lt;br /&gt;
&lt;br /&gt;
* [[Wánade]] ([[Hánasz Island]], merged with [[Hanazia]])&lt;br /&gt;
* [[Paz Kiiam]] ([[Hanaz Territory]])&lt;br /&gt;
* [[Tocjaǵa Śahan]] (Grindlesnurt island before it became the headquarters of [[Ŋations Organized for Regional Transformation and Help|ŊORTH]])&lt;br /&gt;
&lt;br /&gt;
== Extraŋational Territories ==&lt;br /&gt;
&lt;br /&gt;
* [[Grindlesnurt Island]] ([[Ŋations Organized for Regional Transformation and Help|ŊORTH]] headquarters)&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Tardigradia&amp;diff=42520</id>
		<title>Tardigradia</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Tardigradia&amp;diff=42520"/>
		<updated>2026-08-10T17:46:44Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: promoted every foreign territory to full ngational territory ig&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Continents.png|thumb|alt=Map of continents|Map of continents]]&lt;br /&gt;
&#039;&#039;&#039;Tardigradia&#039;&#039;&#039; is a [[continent]] located in the southeast of the [[United Ŋations Office for Cartography#United Ŋations geoscheme|ŋorld]] and hosts 10 [[Country|countries]] and 2 extraŋational territories. Tardigradia used to be part of the former-continent [[Cornertopia]].&lt;br /&gt;
&lt;br /&gt;
== Ŋations in Tardigradia ==&lt;br /&gt;
* [[Antilvakia]]&lt;br /&gt;
* [[Aprux Mexyrhat]] ([[Aunsait]] and [[Kiakus&#039;a]])&lt;br /&gt;
&lt;br /&gt;
* [[Cataw]] ([[Timatyab]])&lt;br /&gt;
&lt;br /&gt;
* [[Coldba (Cuba)]] ([[Ruined Capitol|Middle Cuba]])&lt;br /&gt;
* [[Corneria]] (partially in [[Aŋtarctica]])&lt;br /&gt;
* [[Atlantis]] ([[Gevsaksavli]]; partially in the [[Land of Chaos]])&lt;br /&gt;
* [[New Maeksikeo]] (partially in [[Slabland]])&lt;br /&gt;
* [[T&#039;anshilebs]] (mostly in [[Gadicinta]])&lt;br /&gt;
* [[Paz Kiiam]]&lt;br /&gt;
* [[Pelialis]] (partially in [[Thasusa]])&lt;br /&gt;
&lt;br /&gt;
=== Former Ŋations ===&lt;br /&gt;
&lt;br /&gt;
* [[Fishland]] (partially in Thasusa)&lt;br /&gt;
* [[Gevsaksavli]] (partially in the [[Land of Chaos]]; joined [[Atlantis]])&lt;br /&gt;
&lt;br /&gt;
== Foreign Colonies and Territories in Tardigradia ==&lt;br /&gt;
&lt;br /&gt;
=== Former Foreign Territories ===&lt;br /&gt;
&lt;br /&gt;
* Coldba (Cuba) ([[Bad to the Land]])&lt;br /&gt;
&lt;br /&gt;
== Extraŋational Territories ==&lt;br /&gt;
&lt;br /&gt;
* [[Far Eastern Rail and Road Association|FERRA]] ([[Emberland]] and [[Ovvú Jičeiñŋã|Tsiccengair Territory]])&lt;br /&gt;
* [[ŊATO]] ([[Baarzenstad]])&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Slabland&amp;diff=42519</id>
		<title>Slabland</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Slabland&amp;diff=42519"/>
		<updated>2026-08-10T17:45:10Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: ununged Lautseq; promoted Adnar and New Maeksikeo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Continents.png|thumb|alt=Map of continents|Map of continents]]&lt;br /&gt;
&#039;&#039;&#039;Slabland&#039;&#039;&#039; is a [[continent]] located in the central-north of the [[United Ŋations Office for Cartography#United Ŋations geoscheme|ŋorld]] and hosts 20 [[Country|countries]], 1 condominium, and  3 extraŋational territories. It is also the location of the [[Slab Exchange]] and [[Your Doom]], both of which are located in [[Old Kingdom]].&lt;br /&gt;
&lt;br /&gt;
== Ŋations in Slabland ==&lt;br /&gt;
&lt;br /&gt;
* [[Adnar]] ([[Amodingaling Autonomous Ward]], other province)&lt;br /&gt;
* [[Alternate Slumia]]&lt;br /&gt;
* [[Atlantis]] ([[Dagalunt]], [[Vonkvovagak]] and [[Sabgobagak]])&lt;br /&gt;
* [[I Êpcêm Mûn-nan]]&lt;br /&gt;
* [[Imerchal]]&lt;br /&gt;
* [[Kozdenen]]&lt;br /&gt;
* [[Kyaw Cen]] ([[Shingtsun]]; partially in [[Thasusa]])&lt;br /&gt;
* [[MápabaL]] (partially in Thasusa)&lt;br /&gt;
* [[Republic of Minaro-Cohasia|Minaro-Cohasia, Republic of]]&lt;br /&gt;
* [[Mobile Territories]] ([[Mobile Territories#Fauna|Birdtree Island]] and [[Mobile Territories#Fauna|Turtle Bay]]; mostly in [[Leporia (continent)|Leporia]])&lt;br /&gt;
* [[New Maeksikeo]] ([[Newmoon Forest]])&lt;br /&gt;
* [[Yunaited Kaingdwm|Nordiland]]&lt;br /&gt;
* [[Pantiago]]&lt;br /&gt;
* [[Ɍijeləm|Riyelum]]&lt;br /&gt;
* [[Sofao Tâsi]]&lt;br /&gt;
* [[The Syndicate|The Hertskomestat Syndicate]] ([[Klakkenbuutsch|Klakkenbutsch]]; partially in [[Archipelagia]], [[Ŋafrica]] and Leporia)&lt;br /&gt;
* [[Tejolant]]&lt;br /&gt;
* [[Ukoŋia]] (including [[North S&#039;elivo Territory]])&lt;br /&gt;
* &#039;&#039;[[Vansterèl]]&#039;&#039; (Condiminium of Shingtsun and Imerchal)&lt;br /&gt;
* [[Wekañu-Skefo]] (partially in Leporia)&lt;br /&gt;
* [[Yysh]]&lt;br /&gt;
&lt;br /&gt;
=== Former Ŋations ===&lt;br /&gt;
&lt;br /&gt;
* [[Dagalunt]] (independent; joined [[Atlantis]])&lt;br /&gt;
* [[Hentzo]] (partially in [[Hlambigla]])&lt;br /&gt;
* [[Lavvakcesaa]]&lt;br /&gt;
* [[Nošaterçe]]&lt;br /&gt;
* [[Nyewez]] (partially in Hlambigla)&lt;br /&gt;
* [[Tanylezi]] (including [[Tje Manathi T&#039;onzolo]]; partially in [[Gadicinta]])&lt;br /&gt;
* [[ǀNṵ́e ǂKx&#039;ûm||Nṵ̀e ǂKx&#039;ûm]]&lt;br /&gt;
&lt;br /&gt;
== Foreign Territories in Slabland ==&lt;br /&gt;
=== Former Foreign Territories ===&lt;br /&gt;
&lt;br /&gt;
* [[Hajdislant]] and [[Adnar]] ([[Lautseq]] in the aftermath of [[World War 2]], before it became a protectorate of the [[United Ŋations]])&lt;br /&gt;
* Kyaw Cen ([[Mariland]])&lt;br /&gt;
&lt;br /&gt;
== Extraŋational Territories ==&lt;br /&gt;
&lt;br /&gt;
* [[Juya Gwaña]]&lt;br /&gt;
* [[Lautseq]] mod protectorate (former [[United Ŋations|UŊ]] protectorate)&lt;br /&gt;
&lt;br /&gt;
* [[The Old Kingdom]]&lt;br /&gt;
&lt;br /&gt;
=== Special Landmarks ===&lt;br /&gt;
&lt;br /&gt;
* [[Slab Exchange]] (Old Kingdom)&lt;br /&gt;
&lt;br /&gt;
* [[Your Doom]] (Old Kingdom)&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
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