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	<updated>2026-04-27T08:05:35Z</updated>
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		<id>https://mc.nguh.org/w/index.php?title=Jutland&amp;diff=38734</id>
		<title>Jutland</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Jutland&amp;diff=38734"/>
		<updated>2026-04-13T01:16:05Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: *Medicine* Partially legalized a bunch; downgraded strength&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Note|Not to be confused with [[Jotlond]] or [[Mobile Territories]]}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox ngation&lt;br /&gt;
|name=The Village State of Jutland&lt;br /&gt;
|ung-member=probably not&lt;br /&gt;
|banner=Jutland-flag.png&lt;br /&gt;
|banner-label=Banner of Jutland&lt;br /&gt;
|map=Nguhcraft minimap Jutland.png&lt;br /&gt;
|map-label=Location of Jutland (green)&lt;br /&gt;
|capital=[[Jutland|Jut]]&lt;br /&gt;
|demonym=Jutlandic (adj), Jutan (s), Jutae (p)&lt;br /&gt;
|government=Judgement&lt;br /&gt;
|ruler=[[Jutomi]]&lt;br /&gt;
|ruler-title=Great Adjudicator&lt;br /&gt;
|languages=[[Jutlandic]]&lt;br /&gt;
|two-digit-code=JT&lt;br /&gt;
|three-digit-code=JUT&lt;br /&gt;
|currency=Diamond, Netherite, Food&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Village State of Jutland is a ŋation in [[Leporia (continent)|Leporia]] overseen by [[Jutomi]]. It is a small territory that neighbors [[Ettêre Ðiffyt]], and was established as a unique ŋation on March 13th, 2026 [[Fakeworld]] time, although it was recognized at the founding of [[Mobile Territories]] on October 20th, 2025, which had assumed its name on account of a bureaucratic mixup not rectified for the nearly 5 months. Jutland still legally represents Mobile Territories in player-base ŋations, as its leader, Jutomi, also serves as its Arch Adjudicator and Chief Architect.&lt;br /&gt;
&lt;br /&gt;
Jutland is accused of stealing its name from [[Jotland]] across the [[United Ŋations Office for Cartography|Ŋap]], but this is considered a coincidence, with Jotland citizens referred to as &amp;quot;Jutish Jutes&amp;quot;, and Jutland citizens referred to as &amp;quot;Jutlandic Jutans&amp;quot;. Its country codes are JT and JUT, and its capital is currently listed as &amp;quot;Witherport&amp;quot;, although in reality this is the name sometimes given to the upper half of Mobile Territories. In reality, Jutland could be considered something of a city state, or more specifically, a village state.&lt;br /&gt;
&lt;br /&gt;
== Geography and Culture ==&lt;br /&gt;
&lt;br /&gt;
=== Landscape ===&lt;br /&gt;
Geographically, Jutland is predominantly a birch tree forested isthmus surrounded by three lakes and several ponds, although its territory also extends into some of the dark oak mountain range to its east. It does not claim the birch tree peninsula to its southeast, save for its eastern cliff face to preserve a natural barrier between potential towns. Its southwestern border includes all of the hilled forest and micro snow slope biomes, and borders a chunk of unclaimed jagged plains sometimes colloquially referred to as &amp;quot;Bull&#039;s Eye Crater&amp;quot;. Its development is predominantly in coves surrounded by bodies of water, as well as near the natural sheared land border with Ettêre Ðiffyt.&lt;br /&gt;
&lt;br /&gt;
=== Borders ===&lt;br /&gt;
Jutland shares its northwestern border with Ettêre Ðiffyt. It also shared a border with an exclave of [[The Hertskomestat Syndicate]] until its borders were reduced on April 3rd, 2026 fakeworld time due to partial civilization collapse. Despite being close to the [[Mobile Territories]], for which it has legal relationships with, it does not currently share a border with it or any other ŋation.&lt;br /&gt;
&lt;br /&gt;
=== People, Language and Culture ===&lt;br /&gt;
The people of Jutland are not well defined in literature, as their settlement was only recently discovered and there currently exists no infrastructure to get there. What is known is they speak a polysynthetic language referred to as &amp;quot;[[Jutlandic]]&amp;quot; and write using pots and/or flowers, although a Latin-based translation system has since been created. The land is believed to be vaguely that of a small coastal fishing town loosely reminiscent of Fakeworld &amp;quot;New England&amp;quot;, although with significantly more brocade and minecraft iconography.&lt;br /&gt;
&lt;br /&gt;
==== Cuisine ====&lt;br /&gt;
Jutlandic cuisine consists mainly of fish, fruit, vegetables, soup and milk in the form of whole foods, salads and bread, as well as numerous desserts and juices. Peanuts, melons, chocolate, rice, ice, and mob meat are absent from their diets entirely. (OOC: except for pumpkin soup and stuffed pumpkin, which imo don&#039;t count lore-wise smh).&lt;br /&gt;
&lt;br /&gt;
Popular whole food items include raw apples, cherries, grapes, glow berries, sweet berries, and cooked fish (not raw; cod and salmon filets, sometimes whole). Milk is generally not consumed fresh, as it&#039;s considered a remedy, sometimes to go alongside rotten flesh in hard winter seasons / expeditions, despite its likelihood to cause illness. Cooked seaweed is often times snacked upon, as is occasionally honey. Bread is also a common food item, although is rarely eaten alone.&lt;br /&gt;
&lt;br /&gt;
Aside from whole foods, soups are the most common meal. Popular soups include fish stew, baked cod stew, beetroot soup, vegetable soup, mushroom soup, tomato &amp;lt;s&amp;gt;sauce&amp;lt;/s&amp;gt; bisque, and pumpkin soup. Stuffed pumpkin is sometimes made for festivals, occasionally importing rice from afar just for the occasion. It is also not uncommon for a plate of grilled salmon to be served with berries and vegetables. Flowers collected from nearby plains are often added to mushroom soup to make suspicious stew, being careful not to add dangerous ingredients, although tulips are still consumed.&lt;br /&gt;
&lt;br /&gt;
Fruits are also popular in Jutland. Grapes and cherries are commonly turned into juice, while apples may be used for cider, although this is often considered a remedy. They are also frequently used in desserts, along with sugar or honey, with popular dessert items including cake, honey and sweet berry cookies, sweet berry cheesecake, glowberry custard, and cherry or apple pie. Raw honey is also sometimes a dessert item. &lt;br /&gt;
&lt;br /&gt;
Aside from many cuisine items being inaccessible due to requiring inaccessible ingredients (again, aside from maybe three things because why do they require some of these things), many food items are simply not consumed in Jutland. It is highly unusual to eat raw vegetables, including in salads or fruit salad, as is raw fish. Cooked eggs are only used in a few dishes, mainly desserts. Non fish-based or soup-based complex dishes, such as ratatouille, pasta, cabbage rolls and even baked potato are either unheard of or considered unpleasant to eat.&lt;br /&gt;
&lt;br /&gt;
It is rumored that Jutae also like to chew on some leaves, particularly those of spruce and ferns. While these are generally considered inedible, it seems to be a unique tradition among the inhabitants of Jutland. Tree bark is sometimes rumored to be steeped with grass or flowers for tea, although some argue they are simply mundane potions.&lt;br /&gt;
&lt;br /&gt;
==== Medicine ====&lt;br /&gt;
More advanced potions are generally not part of Jutic cuisine, and in fact most are banned outright, and others are fairly rare even medicinally as they&#039;d need to be imported from elsewhere, and it&#039;s generally preferred to use home remedies such as cider and soups.&lt;br /&gt;
&lt;br /&gt;
The only potions brewed in Jutland are weakness and slowness, which are sometimes used for monster hunting, for fun, or for their sedative effects; water breathing (with care); awkward potions for brewing, which  are generally considered unpleasant to drink; mundane potions as tea; and speed potions, which are legal to consume in small quantities but generally frowned upon. Only instant health, regeneration, turtle master, strength, weaving, and night vision are imported in Jutlandic borders, while fire resistance, thick potions and wind charging are either considered unpleasant (if available) or overpriced oddities. &lt;br /&gt;
&lt;br /&gt;
Some potions are banned outright, including poison, infestation, oozing, and leaping. Luck, slow falling, and Drop of Cherry are legal but considered myths that most hope to see one day; decay is also considered a myth, but is preemptively banned anyway. Harming, invisibility, strength, and turtle Master are reserved for declarations of emergency, and are generally prohibited from consumption or other use outside of emergencies, with specific licensed individuals requiring both government and a 70% majority approval to be trusted to carry and distribute them when necessary, with license redaction only requiring a 50% majority.&lt;br /&gt;
&lt;br /&gt;
==== Contraband and Illegal Actions ====&lt;br /&gt;
In addition to passive mob meat and many potions, wither roses, TNT, and TNT carts are also banned from Jutland. Killing players and passive mobs is also banned, as is significantly or repeatedly injuring them. Intentionally lacing a drink or soup with poison or other harmful affliction is also a crime.&lt;br /&gt;
&lt;br /&gt;
Overfishing is also illegal, as is pollution of the lake waters. Blowing up someone&#039;s building (via creeper or otherwise) is punishable by forced repair, as is any other form of destruction. Tampering with infrastructure is also banned. Cutting down swathes of trees is also banned, along with making significant alterations to the natural landscape. Setting anything on fire is also banned.&lt;br /&gt;
&lt;br /&gt;
Being a general reckless nuisance, including acting out with a speed potion, is not illegal, but will likely result in your being shunned, as is the case with breaking another ŋation&#039;s laws while in said ŋation. Breaking the law in the Mobile Territories is a banned action and a serious offense. Stealing possessions is also illegal, as is breaking and entering, although simply entering an unlocked abode is perfectly legal. Intentionally aiding others in breaking the law is also illegal.&lt;br /&gt;
&lt;br /&gt;
It should be noted that each and every one of these laws may be circumvented with a specifically assigned permit issued by a 60+% plurality of Jutland&#039;s inhabitants, and charges may similarly later be appealed with a 60% majority in favor, although initial convictions may be immediate by the village, pending an executive review of whether the law was actually broken.&lt;br /&gt;
&lt;br /&gt;
== Foreign Relations ==&lt;br /&gt;
&lt;br /&gt;
=== Interŋational Organizations ===&lt;br /&gt;
Jutland has applied for membership of the [[United Ŋations]] and the [[UnUŊ]]. It applied for UnUŊ on behalf of Mobile Territories on December 6th, 2026 Fakeworld time, and was scheduled to become a member on February 14th, 2026 before possibly postponing it in to June 24th 2026 in a poll that received votes for 2:1:5 &#039;&#039;Yes&#039;&#039;, &#039;&#039;Remove&#039;&#039;, and &#039;&#039;We g jak lew dla mam he ej&#039;&#039;, as well as Jutomi&#039;s abstention, with further action unclear. Its own UŊ application from several days later was mostly approved before its site crashed and burned in the late December crypto-mining crisis, and its current membership status is unknown.&lt;br /&gt;
&lt;br /&gt;
On April 4th 2026 Fakeworld Time, Jutland applied to join the [[Ŋations Organized for Regional Transformation and Help]] (ŊORTH), and was approved three days later.&lt;br /&gt;
&lt;br /&gt;
=== Mobile Territories ===&lt;br /&gt;
Jutland is currently allowed to represent Mobile Territories in foreign relations, since the Great Adjudicator also serves as both the lead architect and lead mediator in internal disputes. While the government does aid to represent Mobile Territories in foreign matters, it does not sign territory-specific treaties, and any relationship that affects Mobile Territories also affects Jutland. Furthermore, all actions require consent from a majority of districts within the territories. Although the territories are geographically close by, non-government inhabitants do not have close cultures, and have limited interactions as both avoid excessive interactions beyond their borders. Similarly, the governments tend to both avoid significant foreign relationships beyond membership within certain organizations, with MT further being represented by Jutland in all cases and Jutland having the majority of the decision power in joining such organizations. Despite this, Mobile Territories holds a majority of power when it comes to legal representation, as well as significant influence in other decisions.&lt;br /&gt;
&lt;br /&gt;
=== Elsewhere ===&lt;br /&gt;
Jutland does not hold many foreign relations, but it remains on friendly terms with most of its geographic neighbors, namely Mobile Territories, [[Ettêre Ðiffyt]], and [[Wekañu Skefo]], with citizens of all three welcome to visit at any time. It maintains a more neutral stance with [[The Hertskomestat Syndicate]], which may prove later contentious as it helped to establish Mobile Territories&#039; claim in its former territory. Jutland is also classified as an ally of [[Aswnga]]. The Great Adjudicator is also known to be on friendly terms with the leaders of most ŋations, including [[Jotlond]], despite the name dispute.&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Jutland&amp;diff=38733</id>
		<title>Jutland</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Jutland&amp;diff=38733"/>
		<updated>2026-04-13T01:10:15Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: /* Medicine */ moved strength around&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Note|Not to be confused with [[Jotlond]] or [[Mobile Territories]]}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox ngation&lt;br /&gt;
|name=The Village State of Jutland&lt;br /&gt;
|ung-member=probably not&lt;br /&gt;
|banner=Jutland-flag.png&lt;br /&gt;
|banner-label=Banner of Jutland&lt;br /&gt;
|map=Nguhcraft minimap Jutland.png&lt;br /&gt;
|map-label=Location of Jutland (green)&lt;br /&gt;
|capital=[[Jutland|Jut]]&lt;br /&gt;
|demonym=Jutlandic (adj), Jutan (s), Jutae (p)&lt;br /&gt;
|government=Judgement&lt;br /&gt;
|ruler=[[Jutomi]]&lt;br /&gt;
|ruler-title=Great Adjudicator&lt;br /&gt;
|languages=[[Jutlandic]]&lt;br /&gt;
|two-digit-code=JT&lt;br /&gt;
|three-digit-code=JUT&lt;br /&gt;
|currency=Diamond, Netherite, Food&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Village State of Jutland is a ŋation in [[Leporia (continent)|Leporia]] overseen by [[Jutomi]]. It is a small territory that neighbors [[Ettêre Ðiffyt]], and was established as a unique ŋation on March 13th, 2026 [[Fakeworld]] time, although it was recognized at the founding of [[Mobile Territories]] on October 20th, 2025, which had assumed its name on account of a bureaucratic mixup not rectified for the nearly 5 months. Jutland still legally represents Mobile Territories in player-base ŋations, as its leader, Jutomi, also serves as its Arch Adjudicator and Chief Architect.&lt;br /&gt;
&lt;br /&gt;
Jutland is accused of stealing its name from [[Jotland]] across the [[United Ŋations Office for Cartography|Ŋap]], but this is considered a coincidence, with Jotland citizens referred to as &amp;quot;Jutish Jutes&amp;quot;, and Jutland citizens referred to as &amp;quot;Jutlandic Jutans&amp;quot;. Its country codes are JT and JUT, and its capital is currently listed as &amp;quot;Witherport&amp;quot;, although in reality this is the name sometimes given to the upper half of Mobile Territories. In reality, Jutland could be considered something of a city state, or more specifically, a village state.&lt;br /&gt;
&lt;br /&gt;
== Geography and Culture ==&lt;br /&gt;
&lt;br /&gt;
=== Landscape ===&lt;br /&gt;
Geographically, Jutland is predominantly a birch tree forested isthmus surrounded by three lakes and several ponds, although its territory also extends into some of the dark oak mountain range to its east. It does not claim the birch tree peninsula to its southeast, save for its eastern cliff face to preserve a natural barrier between potential towns. Its southwestern border includes all of the hilled forest and micro snow slope biomes, and borders a chunk of unclaimed jagged plains sometimes colloquially referred to as &amp;quot;Bull&#039;s Eye Crater&amp;quot;. Its development is predominantly in coves surrounded by bodies of water, as well as near the natural sheared land border with Ettêre Ðiffyt.&lt;br /&gt;
&lt;br /&gt;
=== Borders ===&lt;br /&gt;
Jutland shares its northwestern border with Ettêre Ðiffyt. It also shared a border with an exclave of [[The Hertskomestat Syndicate]] until its borders were reduced on April 3rd, 2026 fakeworld time due to partial civilization collapse. Despite being close to the [[Mobile Territories]], for which it has legal relationships with, it does not currently share a border with it or any other ŋation.&lt;br /&gt;
&lt;br /&gt;
=== People, Language and Culture ===&lt;br /&gt;
The people of Jutland are not well defined in literature, as their settlement was only recently discovered and there currently exists no infrastructure to get there. What is known is they speak a polysynthetic language referred to as &amp;quot;[[Jutlandic]]&amp;quot; and write using pots and/or flowers, although a Latin-based translation system has since been created. The land is believed to be vaguely that of a small coastal fishing town loosely reminiscent of Fakeworld &amp;quot;New England&amp;quot;, although with significantly more brocade and minecraft iconography.&lt;br /&gt;
&lt;br /&gt;
==== Cuisine ====&lt;br /&gt;
Jutlandic cuisine consists mainly of fish, fruit, vegetables, soup and milk in the form of whole foods, salads and bread, as well as numerous desserts and juices. Peanuts, melons, chocolate, rice, ice, and mob meat are absent from their diets entirely. (OOC: except for pumpkin soup and stuffed pumpkin, which imo don&#039;t count lore-wise smh).&lt;br /&gt;
&lt;br /&gt;
Popular whole food items include raw apples, cherries, grapes, glow berries, sweet berries, and cooked fish (not raw; cod and salmon filets, sometimes whole). Milk is generally not consumed fresh, as it&#039;s considered a remedy, sometimes to go alongside rotten flesh in hard winter seasons / expeditions, despite its likelihood to cause illness. Cooked seaweed is often times snacked upon, as is occasionally honey. Bread is also a common food item, although is rarely eaten alone.&lt;br /&gt;
&lt;br /&gt;
Aside from whole foods, soups are the most common meal. Popular soups include fish stew, baked cod stew, beetroot soup, vegetable soup, mushroom soup, tomato &amp;lt;s&amp;gt;sauce&amp;lt;/s&amp;gt; bisque, and pumpkin soup. Stuffed pumpkin is sometimes made for festivals, occasionally importing rice from afar just for the occasion. It is also not uncommon for a plate of grilled salmon to be served with berries and vegetables. Flowers collected from nearby plains are often added to mushroom soup to make suspicious stew, being careful not to add dangerous ingredients, although tulips are still consumed.&lt;br /&gt;
&lt;br /&gt;
Fruits are also popular in Jutland. Grapes and cherries are commonly turned into juice, while apples may be used for cider, although this is often considered a remedy. They are also frequently used in desserts, along with sugar or honey, with popular dessert items including cake, honey and sweet berry cookies, sweet berry cheesecake, glowberry custard, and cherry or apple pie. Raw honey is also sometimes a dessert item. &lt;br /&gt;
&lt;br /&gt;
Aside from many cuisine items being inaccessible due to requiring inaccessible ingredients (again, aside from maybe three things because why do they require some of these things), many food items are simply not consumed in Jutland. It is highly unusual to eat raw vegetables, including in salads or fruit salad, as is raw fish. Cooked eggs are only used in a few dishes, mainly desserts. Non fish-based or soup-based complex dishes, such as ratatouille, pasta, cabbage rolls and even baked potato are either unheard of or considered unpleasant to eat.&lt;br /&gt;
&lt;br /&gt;
It is rumored that Jutae also like to chew on some leaves, particularly those of spruce and ferns. While these are generally considered inedible, it seems to be a unique tradition among the inhabitants of Jutland. Tree bark is sometimes rumored to be steeped with grass or flowers for tea, although some argue they are simply mundane potions.&lt;br /&gt;
&lt;br /&gt;
==== Medicine ====&lt;br /&gt;
More advanced potions are generally not part of Jutic cuisine, and in fact most are banned outright, and others are fairly rare even medicinally as they&#039;d need to be imported from elsewhere, and it&#039;s generally preferred to use home remedies such as cider and soups.&lt;br /&gt;
&lt;br /&gt;
The only potions brewed in Jutland are weakness and slowness, which are sometimes used for monster hunting, for fun, or for their sedative effects; water breathing (with care); awkward potions for brewing, which  are generally considered unpleasant to drink; mundane potions as tea; and speed potions, which are legal to consume in small quantities but generally frowned upon. Only instant health, regeneration, strength, weaving, and night vision are imported in Jutlandic borders, while fire resistance, thick potions and wind charging are either considered unpleasant (if available) or overpriced oddities. &lt;br /&gt;
&lt;br /&gt;
Most other potions are banned outright, including harming, poison, turtle master, infestation, oozing, invisibility, and leaping. Luck, slow falling, and Drop of Cherry are legal but considered myths that most hope to see one day; decay is also considered a myth, but is preemptively banned anyway.&lt;br /&gt;
&lt;br /&gt;
==== Contraband and Illegal Actions ====&lt;br /&gt;
In addition to passive mob meat and many potions, wither roses, TNT, and TNT carts are also banned from Jutland. Killing players and passive mobs is also banned, as is significantly or repeatedly injuring them. Intentionally lacing a drink or soup with poison or other harmful affliction is also a crime.&lt;br /&gt;
&lt;br /&gt;
Overfishing is also illegal, as is pollution of the lake waters. Blowing up someone&#039;s building (via creeper or otherwise) is punishable by forced repair, as is any other form of destruction. Tampering with infrastructure is also banned. Cutting down swathes of trees is also banned, along with making significant alterations to the natural landscape. Setting anything on fire is also banned.&lt;br /&gt;
&lt;br /&gt;
Being a general reckless nuisance, including acting out with a speed potion, is not illegal, but will likely result in your being shunned, as is the case with breaking another ŋation&#039;s laws while in said ŋation. Breaking the law in the Mobile Territories is a banned action and a serious offense. Stealing possessions is also illegal, as is breaking and entering, although simply entering an unlocked abode is perfectly legal. Intentionally aiding others in breaking the law is also illegal.&lt;br /&gt;
&lt;br /&gt;
It should be noted that each and every one of these laws may be circumvented with a specifically assigned permit issued by a 60+% plurality of Jutland&#039;s inhabitants, and charges may similarly later be appealed with a 60% majority in favor, although initial convictions may be immediate by the village, pending an executive review of whether the law was actually broken.&lt;br /&gt;
&lt;br /&gt;
== Foreign Relations ==&lt;br /&gt;
&lt;br /&gt;
=== Interŋational Organizations ===&lt;br /&gt;
Jutland has applied for membership of the [[United Ŋations]] and the [[UnUŊ]]. It applied for UnUŊ on behalf of Mobile Territories on December 6th, 2026 Fakeworld time, and was scheduled to become a member on February 14th, 2026 before possibly postponing it in to June 24th 2026 in a poll that received votes for 2:1:5 &#039;&#039;Yes&#039;&#039;, &#039;&#039;Remove&#039;&#039;, and &#039;&#039;We g jak lew dla mam he ej&#039;&#039;, as well as Jutomi&#039;s abstention, with further action unclear. Its own UŊ application from several days later was mostly approved before its site crashed and burned in the late December crypto-mining crisis, and its current membership status is unknown.&lt;br /&gt;
&lt;br /&gt;
On April 4th 2026 Fakeworld Time, Jutland applied to join the [[Ŋations Organized for Regional Transformation and Help]] (ŊORTH), and was approved three days later.&lt;br /&gt;
&lt;br /&gt;
=== Mobile Territories ===&lt;br /&gt;
Jutland is currently allowed to represent Mobile Territories in foreign relations, since the Great Adjudicator also serves as both the lead architect and lead mediator in internal disputes. While the government does aid to represent Mobile Territories in foreign matters, it does not sign territory-specific treaties, and any relationship that affects Mobile Territories also affects Jutland. Furthermore, all actions require consent from a majority of districts within the territories. Although the territories are geographically close by, non-government inhabitants do not have close cultures, and have limited interactions as both avoid excessive interactions beyond their borders. Similarly, the governments tend to both avoid significant foreign relationships beyond membership within certain organizations, with MT further being represented by Jutland in all cases and Jutland having the majority of the decision power in joining such organizations. Despite this, Mobile Territories holds a majority of power when it comes to legal representation, as well as significant influence in other decisions.&lt;br /&gt;
&lt;br /&gt;
=== Elsewhere ===&lt;br /&gt;
Jutland does not hold many foreign relations, but it remains on friendly terms with most of its geographic neighbors, namely Mobile Territories, [[Ettêre Ðiffyt]], and [[Wekañu Skefo]], with citizens of all three welcome to visit at any time. It maintains a more neutral stance with [[The Hertskomestat Syndicate]], which may prove later contentious as it helped to establish Mobile Territories&#039; claim in its former territory. Jutland is also classified as an ally of [[Aswnga]]. The Great Adjudicator is also known to be on friendly terms with the leaders of most ŋations, including [[Jotlond]], despite the name dispute.&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Jutland&amp;diff=38732</id>
		<title>Jutland</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Jutland&amp;diff=38732"/>
		<updated>2026-04-13T01:08:54Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: /* Contraband and Illegal Actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Note|Not to be confused with [[Jotlond]] or [[Mobile Territories]]}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox ngation&lt;br /&gt;
|name=The Village State of Jutland&lt;br /&gt;
|ung-member=probably not&lt;br /&gt;
|banner=Jutland-flag.png&lt;br /&gt;
|banner-label=Banner of Jutland&lt;br /&gt;
|map=Nguhcraft minimap Jutland.png&lt;br /&gt;
|map-label=Location of Jutland (green)&lt;br /&gt;
|capital=[[Jutland|Jut]]&lt;br /&gt;
|demonym=Jutlandic (adj), Jutan (s), Jutae (p)&lt;br /&gt;
|government=Judgement&lt;br /&gt;
|ruler=[[Jutomi]]&lt;br /&gt;
|ruler-title=Great Adjudicator&lt;br /&gt;
|languages=[[Jutlandic]]&lt;br /&gt;
|two-digit-code=JT&lt;br /&gt;
|three-digit-code=JUT&lt;br /&gt;
|currency=Diamond, Netherite, Food&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Village State of Jutland is a ŋation in [[Leporia (continent)|Leporia]] overseen by [[Jutomi]]. It is a small territory that neighbors [[Ettêre Ðiffyt]], and was established as a unique ŋation on March 13th, 2026 [[Fakeworld]] time, although it was recognized at the founding of [[Mobile Territories]] on October 20th, 2025, which had assumed its name on account of a bureaucratic mixup not rectified for the nearly 5 months. Jutland still legally represents Mobile Territories in player-base ŋations, as its leader, Jutomi, also serves as its Arch Adjudicator and Chief Architect.&lt;br /&gt;
&lt;br /&gt;
Jutland is accused of stealing its name from [[Jotland]] across the [[United Ŋations Office for Cartography|Ŋap]], but this is considered a coincidence, with Jotland citizens referred to as &amp;quot;Jutish Jutes&amp;quot;, and Jutland citizens referred to as &amp;quot;Jutlandic Jutans&amp;quot;. Its country codes are JT and JUT, and its capital is currently listed as &amp;quot;Witherport&amp;quot;, although in reality this is the name sometimes given to the upper half of Mobile Territories. In reality, Jutland could be considered something of a city state, or more specifically, a village state.&lt;br /&gt;
&lt;br /&gt;
== Geography and Culture ==&lt;br /&gt;
&lt;br /&gt;
=== Landscape ===&lt;br /&gt;
Geographically, Jutland is predominantly a birch tree forested isthmus surrounded by three lakes and several ponds, although its territory also extends into some of the dark oak mountain range to its east. It does not claim the birch tree peninsula to its southeast, save for its eastern cliff face to preserve a natural barrier between potential towns. Its southwestern border includes all of the hilled forest and micro snow slope biomes, and borders a chunk of unclaimed jagged plains sometimes colloquially referred to as &amp;quot;Bull&#039;s Eye Crater&amp;quot;. Its development is predominantly in coves surrounded by bodies of water, as well as near the natural sheared land border with Ettêre Ðiffyt.&lt;br /&gt;
&lt;br /&gt;
=== Borders ===&lt;br /&gt;
Jutland shares its northwestern border with Ettêre Ðiffyt. It also shared a border with an exclave of [[The Hertskomestat Syndicate]] until its borders were reduced on April 3rd, 2026 fakeworld time due to partial civilization collapse. Despite being close to the [[Mobile Territories]], for which it has legal relationships with, it does not currently share a border with it or any other ŋation.&lt;br /&gt;
&lt;br /&gt;
=== People, Language and Culture ===&lt;br /&gt;
The people of Jutland are not well defined in literature, as their settlement was only recently discovered and there currently exists no infrastructure to get there. What is known is they speak a polysynthetic language referred to as &amp;quot;[[Jutlandic]]&amp;quot; and write using pots and/or flowers, although a Latin-based translation system has since been created. The land is believed to be vaguely that of a small coastal fishing town loosely reminiscent of Fakeworld &amp;quot;New England&amp;quot;, although with significantly more brocade and minecraft iconography.&lt;br /&gt;
&lt;br /&gt;
==== Cuisine ====&lt;br /&gt;
Jutlandic cuisine consists mainly of fish, fruit, vegetables, soup and milk in the form of whole foods, salads and bread, as well as numerous desserts and juices. Peanuts, melons, chocolate, rice, ice, and mob meat are absent from their diets entirely. (OOC: except for pumpkin soup and stuffed pumpkin, which imo don&#039;t count lore-wise smh).&lt;br /&gt;
&lt;br /&gt;
Popular whole food items include raw apples, cherries, grapes, glow berries, sweet berries, and cooked fish (not raw; cod and salmon filets, sometimes whole). Milk is generally not consumed fresh, as it&#039;s considered a remedy, sometimes to go alongside rotten flesh in hard winter seasons / expeditions, despite its likelihood to cause illness. Cooked seaweed is often times snacked upon, as is occasionally honey. Bread is also a common food item, although is rarely eaten alone.&lt;br /&gt;
&lt;br /&gt;
Aside from whole foods, soups are the most common meal. Popular soups include fish stew, baked cod stew, beetroot soup, vegetable soup, mushroom soup, tomato &amp;lt;s&amp;gt;sauce&amp;lt;/s&amp;gt; bisque, and pumpkin soup. Stuffed pumpkin is sometimes made for festivals, occasionally importing rice from afar just for the occasion. It is also not uncommon for a plate of grilled salmon to be served with berries and vegetables. Flowers collected from nearby plains are often added to mushroom soup to make suspicious stew, being careful not to add dangerous ingredients, although tulips are still consumed.&lt;br /&gt;
&lt;br /&gt;
Fruits are also popular in Jutland. Grapes and cherries are commonly turned into juice, while apples may be used for cider, although this is often considered a remedy. They are also frequently used in desserts, along with sugar or honey, with popular dessert items including cake, honey and sweet berry cookies, sweet berry cheesecake, glowberry custard, and cherry or apple pie. Raw honey is also sometimes a dessert item. &lt;br /&gt;
&lt;br /&gt;
Aside from many cuisine items being inaccessible due to requiring inaccessible ingredients (again, aside from maybe three things because why do they require some of these things), many food items are simply not consumed in Jutland. It is highly unusual to eat raw vegetables, including in salads or fruit salad, as is raw fish. Cooked eggs are only used in a few dishes, mainly desserts. Non fish-based or soup-based complex dishes, such as ratatouille, pasta, cabbage rolls and even baked potato are either unheard of or considered unpleasant to eat.&lt;br /&gt;
&lt;br /&gt;
It is rumored that Jutae also like to chew on some leaves, particularly those of spruce and ferns. While these are generally considered inedible, it seems to be a unique tradition among the inhabitants of Jutland. Tree bark is sometimes rumored to be steeped with grass or flowers for tea, although some argue they are simply mundane potions.&lt;br /&gt;
&lt;br /&gt;
==== Medicine ====&lt;br /&gt;
More advanced potions are generally not part of Jutic cuisine, and in fact most are banned outright, and others are fairly rare even medicinally as they&#039;d need to be imported from elsewhere, and it&#039;s generally preferred to use home remedies such as cider and soups.&lt;br /&gt;
&lt;br /&gt;
The only potions brewed in Jutland are weakness and slowness, which are sometimes used for monster hunting, for fun, or for their sedative effects; water breathing (with care); awkward potions for brewing, which  are generally considered unpleasant to drink; mundane potions as tea; and speed potions, which are legal to consume in small quantities but generally frowned upon. Only instant health, regeneration, weaving, and night vision are imported in Jutlandic borders, while fire resistance, thick potions and wind charging are either considered unpleasant (if available) or overpriced oddities. &lt;br /&gt;
&lt;br /&gt;
Most other potions are banned outright, including harming, poison, strength, turtle master, infestation, oozing, invisibility, and leaping. Luck, slow falling, and Drop of Cherry are legal but considered myths that most hope to see one day; decay is also considered a myth, but is preemptively banned anyway.&lt;br /&gt;
&lt;br /&gt;
==== Contraband and Illegal Actions ====&lt;br /&gt;
In addition to passive mob meat and many potions, wither roses, TNT, and TNT carts are also banned from Jutland. Killing players and passive mobs is also banned, as is significantly or repeatedly injuring them. Intentionally lacing a drink or soup with poison or other harmful affliction is also a crime.&lt;br /&gt;
&lt;br /&gt;
Overfishing is also illegal, as is pollution of the lake waters. Blowing up someone&#039;s building (via creeper or otherwise) is punishable by forced repair, as is any other form of destruction. Tampering with infrastructure is also banned. Cutting down swathes of trees is also banned, along with making significant alterations to the natural landscape. Setting anything on fire is also banned.&lt;br /&gt;
&lt;br /&gt;
Being a general reckless nuisance, including acting out with a speed potion, is not illegal, but will likely result in your being shunned, as is the case with breaking another ŋation&#039;s laws while in said ŋation. Breaking the law in the Mobile Territories is a banned action and a serious offense. Stealing possessions is also illegal, as is breaking and entering, although simply entering an unlocked abode is perfectly legal. Intentionally aiding others in breaking the law is also illegal.&lt;br /&gt;
&lt;br /&gt;
It should be noted that each and every one of these laws may be circumvented with a specifically assigned permit issued by a 60+% plurality of Jutland&#039;s inhabitants, and charges may similarly later be appealed with a 60% majority in favor, although initial convictions may be immediate by the village, pending an executive review of whether the law was actually broken.&lt;br /&gt;
&lt;br /&gt;
== Foreign Relations ==&lt;br /&gt;
&lt;br /&gt;
=== Interŋational Organizations ===&lt;br /&gt;
Jutland has applied for membership of the [[United Ŋations]] and the [[UnUŊ]]. It applied for UnUŊ on behalf of Mobile Territories on December 6th, 2026 Fakeworld time, and was scheduled to become a member on February 14th, 2026 before possibly postponing it in to June 24th 2026 in a poll that received votes for 2:1:5 &#039;&#039;Yes&#039;&#039;, &#039;&#039;Remove&#039;&#039;, and &#039;&#039;We g jak lew dla mam he ej&#039;&#039;, as well as Jutomi&#039;s abstention, with further action unclear. Its own UŊ application from several days later was mostly approved before its site crashed and burned in the late December crypto-mining crisis, and its current membership status is unknown.&lt;br /&gt;
&lt;br /&gt;
On April 4th 2026 Fakeworld Time, Jutland applied to join the [[Ŋations Organized for Regional Transformation and Help]] (ŊORTH), and was approved three days later.&lt;br /&gt;
&lt;br /&gt;
=== Mobile Territories ===&lt;br /&gt;
Jutland is currently allowed to represent Mobile Territories in foreign relations, since the Great Adjudicator also serves as both the lead architect and lead mediator in internal disputes. While the government does aid to represent Mobile Territories in foreign matters, it does not sign territory-specific treaties, and any relationship that affects Mobile Territories also affects Jutland. Furthermore, all actions require consent from a majority of districts within the territories. Although the territories are geographically close by, non-government inhabitants do not have close cultures, and have limited interactions as both avoid excessive interactions beyond their borders. Similarly, the governments tend to both avoid significant foreign relationships beyond membership within certain organizations, with MT further being represented by Jutland in all cases and Jutland having the majority of the decision power in joining such organizations. Despite this, Mobile Territories holds a majority of power when it comes to legal representation, as well as significant influence in other decisions.&lt;br /&gt;
&lt;br /&gt;
=== Elsewhere ===&lt;br /&gt;
Jutland does not hold many foreign relations, but it remains on friendly terms with most of its geographic neighbors, namely Mobile Territories, [[Ettêre Ðiffyt]], and [[Wekañu Skefo]], with citizens of all three welcome to visit at any time. It maintains a more neutral stance with [[The Hertskomestat Syndicate]], which may prove later contentious as it helped to establish Mobile Territories&#039; claim in its former territory. Jutland is also classified as an ally of [[Aswnga]]. The Great Adjudicator is also known to be on friendly terms with the leaders of most ŋations, including [[Jotlond]], despite the name dispute.&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Jutland&amp;diff=38731</id>
		<title>Jutland</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Jutland&amp;diff=38731"/>
		<updated>2026-04-13T00:49:30Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: /* Cuisine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Note|Not to be confused with [[Jotlond]] or [[Mobile Territories]]}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox ngation&lt;br /&gt;
|name=The Village State of Jutland&lt;br /&gt;
|ung-member=probably not&lt;br /&gt;
|banner=Jutland-flag.png&lt;br /&gt;
|banner-label=Banner of Jutland&lt;br /&gt;
|map=Nguhcraft minimap Jutland.png&lt;br /&gt;
|map-label=Location of Jutland (green)&lt;br /&gt;
|capital=[[Jutland|Jut]]&lt;br /&gt;
|demonym=Jutlandic (adj), Jutan (s), Jutae (p)&lt;br /&gt;
|government=Judgement&lt;br /&gt;
|ruler=[[Jutomi]]&lt;br /&gt;
|ruler-title=Great Adjudicator&lt;br /&gt;
|languages=[[Jutlandic]]&lt;br /&gt;
|two-digit-code=JT&lt;br /&gt;
|three-digit-code=JUT&lt;br /&gt;
|currency=Diamond, Netherite, Food&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Village State of Jutland is a ŋation in [[Leporia (continent)|Leporia]] overseen by [[Jutomi]]. It is a small territory that neighbors [[Ettêre Ðiffyt]], and was established as a unique ŋation on March 13th, 2026 [[Fakeworld]] time, although it was recognized at the founding of [[Mobile Territories]] on October 20th, 2025, which had assumed its name on account of a bureaucratic mixup not rectified for the nearly 5 months. Jutland still legally represents Mobile Territories in player-base ŋations, as its leader, Jutomi, also serves as its Arch Adjudicator and Chief Architect.&lt;br /&gt;
&lt;br /&gt;
Jutland is accused of stealing its name from [[Jotland]] across the [[United Ŋations Office for Cartography|Ŋap]], but this is considered a coincidence, with Jotland citizens referred to as &amp;quot;Jutish Jutes&amp;quot;, and Jutland citizens referred to as &amp;quot;Jutlandic Jutans&amp;quot;. Its country codes are JT and JUT, and its capital is currently listed as &amp;quot;Witherport&amp;quot;, although in reality this is the name sometimes given to the upper half of Mobile Territories. In reality, Jutland could be considered something of a city state, or more specifically, a village state.&lt;br /&gt;
&lt;br /&gt;
== Geography and Culture ==&lt;br /&gt;
&lt;br /&gt;
=== Landscape ===&lt;br /&gt;
Geographically, Jutland is predominantly a birch tree forested isthmus surrounded by three lakes and several ponds, although its territory also extends into some of the dark oak mountain range to its east. It does not claim the birch tree peninsula to its southeast, save for its eastern cliff face to preserve a natural barrier between potential towns. Its southwestern border includes all of the hilled forest and micro snow slope biomes, and borders a chunk of unclaimed jagged plains sometimes colloquially referred to as &amp;quot;Bull&#039;s Eye Crater&amp;quot;. Its development is predominantly in coves surrounded by bodies of water, as well as near the natural sheared land border with Ettêre Ðiffyt.&lt;br /&gt;
&lt;br /&gt;
=== Borders ===&lt;br /&gt;
Jutland shares its northwestern border with Ettêre Ðiffyt. It also shared a border with an exclave of [[The Hertskomestat Syndicate]] until its borders were reduced on April 3rd, 2026 fakeworld time due to partial civilization collapse. Despite being close to the [[Mobile Territories]], for which it has legal relationships with, it does not currently share a border with it or any other ŋation.&lt;br /&gt;
&lt;br /&gt;
=== People, Language and Culture ===&lt;br /&gt;
The people of Jutland are not well defined in literature, as their settlement was only recently discovered and there currently exists no infrastructure to get there. What is known is they speak a polysynthetic language referred to as &amp;quot;[[Jutlandic]]&amp;quot; and write using pots and/or flowers, although a Latin-based translation system has since been created. The land is believed to be vaguely that of a small coastal fishing town loosely reminiscent of Fakeworld &amp;quot;New England&amp;quot;, although with significantly more brocade and minecraft iconography.&lt;br /&gt;
&lt;br /&gt;
==== Cuisine ====&lt;br /&gt;
Jutlandic cuisine consists mainly of fish, fruit, vegetables, soup and milk in the form of whole foods, salads and bread, as well as numerous desserts and juices. Peanuts, melons, chocolate, rice, ice, and mob meat are absent from their diets entirely. (OOC: except for pumpkin soup and stuffed pumpkin, which imo don&#039;t count lore-wise smh).&lt;br /&gt;
&lt;br /&gt;
Popular whole food items include raw apples, cherries, grapes, glow berries, sweet berries, and cooked fish (not raw; cod and salmon filets, sometimes whole). Milk is generally not consumed fresh, as it&#039;s considered a remedy, sometimes to go alongside rotten flesh in hard winter seasons / expeditions, despite its likelihood to cause illness. Cooked seaweed is often times snacked upon, as is occasionally honey. Bread is also a common food item, although is rarely eaten alone.&lt;br /&gt;
&lt;br /&gt;
Aside from whole foods, soups are the most common meal. Popular soups include fish stew, baked cod stew, beetroot soup, vegetable soup, mushroom soup, tomato &amp;lt;s&amp;gt;sauce&amp;lt;/s&amp;gt; bisque, and pumpkin soup. Stuffed pumpkin is sometimes made for festivals, occasionally importing rice from afar just for the occasion. It is also not uncommon for a plate of grilled salmon to be served with berries and vegetables. Flowers collected from nearby plains are often added to mushroom soup to make suspicious stew, being careful not to add dangerous ingredients, although tulips are still consumed.&lt;br /&gt;
&lt;br /&gt;
Fruits are also popular in Jutland. Grapes and cherries are commonly turned into juice, while apples may be used for cider, although this is often considered a remedy. They are also frequently used in desserts, along with sugar or honey, with popular dessert items including cake, honey and sweet berry cookies, sweet berry cheesecake, glowberry custard, and cherry or apple pie. Raw honey is also sometimes a dessert item. &lt;br /&gt;
&lt;br /&gt;
Aside from many cuisine items being inaccessible due to requiring inaccessible ingredients (again, aside from maybe three things because why do they require some of these things), many food items are simply not consumed in Jutland. It is highly unusual to eat raw vegetables, including in salads or fruit salad, as is raw fish. Cooked eggs are only used in a few dishes, mainly desserts. Non fish-based or soup-based complex dishes, such as ratatouille, pasta, cabbage rolls and even baked potato are either unheard of or considered unpleasant to eat.&lt;br /&gt;
&lt;br /&gt;
It is rumored that Jutae also like to chew on some leaves, particularly those of spruce and ferns. While these are generally considered inedible, it seems to be a unique tradition among the inhabitants of Jutland. Tree bark is sometimes rumored to be steeped with grass or flowers for tea, although some argue they are simply mundane potions.&lt;br /&gt;
&lt;br /&gt;
==== Medicine ====&lt;br /&gt;
More advanced potions are generally not part of Jutic cuisine, and in fact most are banned outright, and others are fairly rare even medicinally as they&#039;d need to be imported from elsewhere, and it&#039;s generally preferred to use home remedies such as cider and soups.&lt;br /&gt;
&lt;br /&gt;
The only potions brewed in Jutland are weakness and slowness, which are sometimes used for monster hunting, for fun, or for their sedative effects; water breathing (with care); awkward potions for brewing, which  are generally considered unpleasant to drink; mundane potions as tea; and speed potions, which are legal to consume in small quantities but generally frowned upon. Only instant health, regeneration, weaving, and night vision are imported in Jutlandic borders, while fire resistance, thick potions and wind charging are either considered unpleasant (if available) or overpriced oddities. &lt;br /&gt;
&lt;br /&gt;
Most other potions are banned outright, including harming, poison, strength, turtle master, infestation, oozing, invisibility, and leaping. Luck, slow falling, and Drop of Cherry are legal but considered myths that most hope to see one day; decay is also considered a myth, but is preemptively banned anyway.&lt;br /&gt;
&lt;br /&gt;
==== Contraband and Illegal Actions ====&lt;br /&gt;
In addition to passive mob meat and many potions, wither roses, TNT, and TNT carts are also banned from Jutland. Killing players and passive mobs is also banned, as is cutting down swathes of trees. Intentionally lacing a drink or soup with poison or other harmful affliction is also a crime. Overfishing is also illegal, as is pollution of the lake waters. Blowing up someone&#039;s building (via creeper or otherwise) is punishable by forced repair, as is any other form of destruction. Tampering with infrastructure is also banned. Being a general reckless nuisance, including acting out with a speed potion, is not illegal, but will likely result in your being shunned, as is the case with breaking another ŋation&#039;s laws while in said ŋation. Breaking the law in the Mobile Territories is a banned action and a serious offense. Stealing possessions is also illegal, as is breaking and entering, although simply entering an unlocked abode is perfectly legal.&lt;br /&gt;
&lt;br /&gt;
It should be noted that each and every one of these laws may be circumvented with a specifically assigned permit issued by a 60+% plurality of Jutland&#039;s inhabitants, and charges may similarly later be appealed with a 60% majority in favor.&lt;br /&gt;
&lt;br /&gt;
== Foreign Relations ==&lt;br /&gt;
&lt;br /&gt;
=== Interŋational Organizations ===&lt;br /&gt;
Jutland has applied for membership of the [[United Ŋations]] and the [[UnUŊ]]. It applied for UnUŊ on behalf of Mobile Territories on December 6th, 2026 Fakeworld time, and was scheduled to become a member on February 14th, 2026 before possibly postponing it in to June 24th 2026 in a poll that received votes for 2:1:5 &#039;&#039;Yes&#039;&#039;, &#039;&#039;Remove&#039;&#039;, and &#039;&#039;We g jak lew dla mam he ej&#039;&#039;, as well as Jutomi&#039;s abstention, with further action unclear. Its own UŊ application from several days later was mostly approved before its site crashed and burned in the late December crypto-mining crisis, and its current membership status is unknown.&lt;br /&gt;
&lt;br /&gt;
On April 4th 2026 Fakeworld Time, Jutland applied to join the [[Ŋations Organized for Regional Transformation and Help]] (ŊORTH), and was approved three days later.&lt;br /&gt;
&lt;br /&gt;
=== Mobile Territories ===&lt;br /&gt;
Jutland is currently allowed to represent Mobile Territories in foreign relations, since the Great Adjudicator also serves as both the lead architect and lead mediator in internal disputes. While the government does aid to represent Mobile Territories in foreign matters, it does not sign territory-specific treaties, and any relationship that affects Mobile Territories also affects Jutland. Furthermore, all actions require consent from a majority of districts within the territories. Although the territories are geographically close by, non-government inhabitants do not have close cultures, and have limited interactions as both avoid excessive interactions beyond their borders. Similarly, the governments tend to both avoid significant foreign relationships beyond membership within certain organizations, with MT further being represented by Jutland in all cases and Jutland having the majority of the decision power in joining such organizations. Despite this, Mobile Territories holds a majority of power when it comes to legal representation, as well as significant influence in other decisions.&lt;br /&gt;
&lt;br /&gt;
=== Elsewhere ===&lt;br /&gt;
Jutland does not hold many foreign relations, but it remains on friendly terms with most of its geographic neighbors, namely Mobile Territories, [[Ettêre Ðiffyt]], and [[Wekañu Skefo]], with citizens of all three welcome to visit at any time. It maintains a more neutral stance with [[The Hertskomestat Syndicate]], which may prove later contentious as it helped to establish Mobile Territories&#039; claim in its former territory. Jutland is also classified as an ally of [[Aswnga]]. The Great Adjudicator is also known to be on friendly terms with the leaders of most ŋations, including [[Jotlond]], despite the name dispute.&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Jutland&amp;diff=38730</id>
		<title>Jutland</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Jutland&amp;diff=38730"/>
		<updated>2026-04-13T00:23:40Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: Added medicine and illicit activities :)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Note|Not to be confused with [[Jotlond]] or [[Mobile Territories]]}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox ngation&lt;br /&gt;
|name=The Village State of Jutland&lt;br /&gt;
|ung-member=probably not&lt;br /&gt;
|banner=Jutland-flag.png&lt;br /&gt;
|banner-label=Banner of Jutland&lt;br /&gt;
|map=Nguhcraft minimap Jutland.png&lt;br /&gt;
|map-label=Location of Jutland (green)&lt;br /&gt;
|capital=[[Jutland|Jut]]&lt;br /&gt;
|demonym=Jutlandic (adj), Jutan (s), Jutae (p)&lt;br /&gt;
|government=Judgement&lt;br /&gt;
|ruler=[[Jutomi]]&lt;br /&gt;
|ruler-title=Great Adjudicator&lt;br /&gt;
|languages=[[Jutlandic]]&lt;br /&gt;
|two-digit-code=JT&lt;br /&gt;
|three-digit-code=JUT&lt;br /&gt;
|currency=Diamond, Netherite, Food&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Village State of Jutland is a ŋation in [[Leporia (continent)|Leporia]] overseen by [[Jutomi]]. It is a small territory that neighbors [[Ettêre Ðiffyt]], and was established as a unique ŋation on March 13th, 2026 [[Fakeworld]] time, although it was recognized at the founding of [[Mobile Territories]] on October 20th, 2025, which had assumed its name on account of a bureaucratic mixup not rectified for the nearly 5 months. Jutland still legally represents Mobile Territories in player-base ŋations, as its leader, Jutomi, also serves as its Arch Adjudicator and Chief Architect.&lt;br /&gt;
&lt;br /&gt;
Jutland is accused of stealing its name from [[Jotland]] across the [[United Ŋations Office for Cartography|Ŋap]], but this is considered a coincidence, with Jotland citizens referred to as &amp;quot;Jutish Jutes&amp;quot;, and Jutland citizens referred to as &amp;quot;Jutlandic Jutans&amp;quot;. Its country codes are JT and JUT, and its capital is currently listed as &amp;quot;Witherport&amp;quot;, although in reality this is the name sometimes given to the upper half of Mobile Territories. In reality, Jutland could be considered something of a city state, or more specifically, a village state.&lt;br /&gt;
&lt;br /&gt;
== Geography and Culture ==&lt;br /&gt;
&lt;br /&gt;
=== Landscape ===&lt;br /&gt;
Geographically, Jutland is predominantly a birch tree forested isthmus surrounded by three lakes and several ponds, although its territory also extends into some of the dark oak mountain range to its east. It does not claim the birch tree peninsula to its southeast, save for its eastern cliff face to preserve a natural barrier between potential towns. Its southwestern border includes all of the hilled forest and micro snow slope biomes, and borders a chunk of unclaimed jagged plains sometimes colloquially referred to as &amp;quot;Bull&#039;s Eye Crater&amp;quot;. Its development is predominantly in coves surrounded by bodies of water, as well as near the natural sheared land border with Ettêre Ðiffyt.&lt;br /&gt;
&lt;br /&gt;
=== Borders ===&lt;br /&gt;
Jutland shares its northwestern border with Ettêre Ðiffyt. It also shared a border with an exclave of [[The Hertskomestat Syndicate]] until its borders were reduced on April 3rd, 2026 fakeworld time due to partial civilization collapse. Despite being close to the [[Mobile Territories]], for which it has legal relationships with, it does not currently share a border with it or any other ŋation.&lt;br /&gt;
&lt;br /&gt;
=== People, Language and Culture ===&lt;br /&gt;
The people of Jutland are not well defined in literature, as their settlement was only recently discovered and there currently exists no infrastructure to get there. What is known is they speak a polysynthetic language referred to as &amp;quot;[[Jutlandic]]&amp;quot; and write using pots and/or flowers, although a Latin-based translation system has since been created. The land is believed to be vaguely that of a small coastal fishing town loosely reminiscent of Fakeworld &amp;quot;New England&amp;quot;, although with significantly more brocade and minecraft iconography.&lt;br /&gt;
&lt;br /&gt;
==== Cuisine ====&lt;br /&gt;
Jutlandic cuisine consists mainly of fish, fruit, vegetables, soup and milk in the form of whole foods, salads and bread, as well as numerous desserts and juices. Peanuts, melons, chocolate, rice, ice, and mob meat are absent from their diets entirely. (OOC: except for pumpkin soup and stuffed pumpkin, which imo don&#039;t count lore-wise smh).&lt;br /&gt;
&lt;br /&gt;
Popular whole food items include raw apples, cherries, grapes, glow berries, sweet berries, bread, and cooked fish (not raw; cod and salmon filets, sometimes whole). Milk is generally not consumed fresh, as it&#039;s considered a remedy, sometimes to go alongside rotten flesh in hard winter seasons / expeditions, despite its likelihood to cause illness. Cooked seaweed is often times snacked upon, as is occasionally honey.&lt;br /&gt;
&lt;br /&gt;
Aside from whole foods, soups are the most common meal. Popular soups include fish stew, baked cod stew, beetroot soup, vegetable soup, mushroom soup, tomato &amp;lt;s&amp;gt;sauce&amp;lt;/s&amp;gt; bisque, and pumpkin soup. Stuffed pumpkin is sometimes made for festivals, occasionally importing rice from afar just for the occasion. It is also not uncommon for a plate of grilled salmon to be served with berries and vegetables. Mushroom soup often features flowers added to create essentially suspicious stew, being careful not to add dangerous ingediants, although tulips are still sometimes consumed. Bread and baked potatoes are rarely eaten.&lt;br /&gt;
&lt;br /&gt;
Fruits are also popular in Jutland. Grapes and cherries are commonly turned into juice, while apples may be used for cider, although this is often considered a remedy. They are also frequently used in desserts, along with sugar or honey, with popular dessert items including cake, honey and sweet berry cookies, sweet berry cheesecake, glowberry custard, and cherry or apple pie. Raw honey is also sometimes a dessert item. &lt;br /&gt;
&lt;br /&gt;
Aside from many cuisine items being inaccessible due to requiring inaccessible ingredients (again, aside from maybe three things because why do they require some of these things), many food items are simply not consumed in Jutland. It is highly unusual to eat raw vegetables, including in salads or fruit salad, as is raw fish. Cooked eggs are also strange, as they are only really used in cooking other dishes, mainly desserts. Non fish-based or soup-based complex dishes, such as ratatouille, pasta and cabbage rolls are unheard of.&lt;br /&gt;
&lt;br /&gt;
It is rumored that Jutae also like to chew on some leaves, particularly those of spruce and ferns. While these are generally considered inedible, it seems to be a unique tradition among the inhabitants of Jutland. Tree bark is sometimes rumored to be steeped with grass or flowers for tea, although some argue they are simply mundane potions.&lt;br /&gt;
&lt;br /&gt;
==== Medicine ====&lt;br /&gt;
More advanced potions are generally not part of Jutic cuisine, and in fact most are banned outright, and others are fairly rare even medicinally as they&#039;d need to be imported from elsewhere, and it&#039;s generally preferred to use home remedies such as cider and soups.&lt;br /&gt;
&lt;br /&gt;
The only potions brewed in Jutland are weakness and slowness, which are sometimes used for monster hunting, for fun, or for their sedative effects; water breathing (with care); and speed, which is legal to consume in small quantities but generally frowned upon. Only instant health, regeneration, weaving, and night vision are imported in Jutlandic borders, while fire resistance and wind charging are considered overpriced oddities. &lt;br /&gt;
&lt;br /&gt;
Most other potions are banned outright, including harming, poison, strength, turtle master, infestation, oozing, invisibility, and leaping. Luck, slow falling, and Drop of Cherry are legal but considered myths that they hope to see one day; decay is also considered a myth, but is preemptively banned anyway.&lt;br /&gt;
&lt;br /&gt;
==== Contraband and Illegal Actions ====&lt;br /&gt;
In addition to passive mob meat and many potions, TNT and TNT carts are also banned from Jutland. Killing players and passive mobs is also banned, as is cutting down swathes of trees. Intentionally lacing a drink or soup with poison or other harmful affliction is also a crime. Overfishing is also illegal, as is pollution of the lake waters. Blowing up someone&#039;s building (via creeper or otherwise) is punishable by forced repair, as is any other form of destruction. Tampering with infrastructure is also banned. Being a general reckless nuisance, including acting out with a speed potion, is not illegal, but will likely result in your being shunned, as is the case with breaking another ŋation&#039;s laws while in said ŋation. Breaking the law in the Mobile Territories is a banned action and a serious offense. Stealing possessions is also illegal, as is breaking and entering, although simply entering an unlocked abode is perfectly legal.&lt;br /&gt;
&lt;br /&gt;
It should be noted that each and every one of these laws may be circumvented with a specifically assigned permit issued by a 60+% plurality of Jutland&#039;s inhabitants, and charges may similarly later be appealed with a 60% majority in favor.&lt;br /&gt;
&lt;br /&gt;
== Foreign Relations ==&lt;br /&gt;
&lt;br /&gt;
=== Interŋational Organizations ===&lt;br /&gt;
Jutland has applied for membership of the [[United Ŋations]] and the [[UnUŊ]]. It applied for UnUŊ on behalf of Mobile Territories on December 6th, 2026 Fakeworld time, and was scheduled to become a member on February 14th, 2026 before possibly postponing it in to June 24th 2026 in a poll that received votes for 2:1:5 &#039;&#039;Yes&#039;&#039;, &#039;&#039;Remove&#039;&#039;, and &#039;&#039;We g jak lew dla mam he ej&#039;&#039;, as well as Jutomi&#039;s abstention, with further action unclear. Its own UŊ application from several days later was mostly approved before its site crashed and burned in the late December crypto-mining crisis, and its current membership status is unknown.&lt;br /&gt;
&lt;br /&gt;
On April 4th 2026 Fakeworld Time, Jutland applied to join the [[Ŋations Organized for Regional Transformation and Help]] (ŊORTH), and was approved three days later.&lt;br /&gt;
&lt;br /&gt;
=== Mobile Territories ===&lt;br /&gt;
Jutland is currently allowed to represent Mobile Territories in foreign relations, since the Great Adjudicator also serves as both the lead architect and lead mediator in internal disputes. While the government does aid to represent Mobile Territories in foreign matters, it does not sign territory-specific treaties, and any relationship that affects Mobile Territories also affects Jutland. Furthermore, all actions require consent from a majority of districts within the territories. Although the territories are geographically close by, non-government inhabitants do not have close cultures, and have limited interactions as both avoid excessive interactions beyond their borders. Similarly, the governments tend to both avoid significant foreign relationships beyond membership within certain organizations, with MT further being represented by Jutland in all cases and Jutland having the majority of the decision power in joining such organizations. Despite this, Mobile Territories holds a majority of power when it comes to legal representation, as well as significant influence in other decisions.&lt;br /&gt;
&lt;br /&gt;
=== Elsewhere ===&lt;br /&gt;
Jutland does not hold many foreign relations, but it remains on friendly terms with most of its geographic neighbors, namely Mobile Territories, [[Ettêre Ðiffyt]], and [[Wekañu Skefo]], with citizens of all three welcome to visit at any time. It maintains a more neutral stance with [[The Hertskomestat Syndicate]], which may prove later contentious as it helped to establish Mobile Territories&#039; claim in its former territory. Jutland is also classified as an ally of [[Aswnga]]. The Great Adjudicator is also known to be on friendly terms with the leaders of most ŋations, including [[Jotlond]], despite the name dispute.&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Jutland&amp;diff=38729</id>
		<title>Jutland</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Jutland&amp;diff=38729"/>
		<updated>2026-04-12T23:04:41Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: /* Cuisine */ Updated again to demote melons, ratatouille, bread and potatoes while re-promoting tomato sauce and mushroom soups. :)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Note|Not to be confused with [[Jotlond]] or [[Mobile Territories]]}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox ngation&lt;br /&gt;
|name=The Village State of Jutland&lt;br /&gt;
|ung-member=probably not&lt;br /&gt;
|banner=Jutland-flag.png&lt;br /&gt;
|banner-label=Banner of Jutland&lt;br /&gt;
|map=Nguhcraft minimap Jutland.png&lt;br /&gt;
|map-label=Location of Jutland (green)&lt;br /&gt;
|capital=[[Jutland|Jut]]&lt;br /&gt;
|demonym=Jutlandic (adj), Jutan (s), Jutae (p)&lt;br /&gt;
|government=Judgement&lt;br /&gt;
|ruler=[[Jutomi]]&lt;br /&gt;
|ruler-title=Great Adjudicator&lt;br /&gt;
|languages=[[Jutlandic]]&lt;br /&gt;
|two-digit-code=JT&lt;br /&gt;
|three-digit-code=JUT&lt;br /&gt;
|currency=Diamond, Netherite, Food&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Village State of Jutland is a ŋation in [[Leporia (continent)|Leporia]] overseen by [[Jutomi]]. It is a small territory that neighbors [[Ettêre Ðiffyt]], and was established as a unique ŋation on March 13th, 2026 [[Fakeworld]] time, although it was recognized at the founding of [[Mobile Territories]] on October 20th, 2025, which had assumed its name on account of a bureaucratic mixup not rectified for the nearly 5 months. Jutland still legally represents Mobile Territories in player-base ŋations, as its leader, Jutomi, also serves as its Arch Adjudicator and Chief Architect.&lt;br /&gt;
&lt;br /&gt;
Jutland is accused of stealing its name from [[Jotland]] across the [[United Ŋations Office for Cartography|Ŋap]], but this is considered a coincidence, with Jotland citizens referred to as &amp;quot;Jutish Jutes&amp;quot;, and Jutland citizens referred to as &amp;quot;Jutlandic Jutans&amp;quot;. Its country codes are JT and JUT, and its capital is currently listed as &amp;quot;Witherport&amp;quot;, although in reality this is the name sometimes given to the upper half of Mobile Territories. In reality, Jutland could be considered something of a city state, or more specifically, a village state.&lt;br /&gt;
&lt;br /&gt;
== Geography and Culture ==&lt;br /&gt;
&lt;br /&gt;
=== Landscape ===&lt;br /&gt;
Geographically, Jutland is predominantly a birch tree forested isthmus surrounded by three lakes and several ponds, although its territory also extends into some of the dark oak mountain range to its east. It does not claim the birch tree peninsula to its southeast, save for its eastern cliff face to preserve a natural barrier between potential towns. Its southwestern border includes all of the hilled forest and micro snow slope biomes, and borders a chunk of unclaimed jagged plains sometimes colloquially referred to as &amp;quot;Bull&#039;s Eye Crater&amp;quot;. Its development is predominantly in coves surrounded by bodies of water, as well as near the natural sheared land border with Ettêre Ðiffyt.&lt;br /&gt;
&lt;br /&gt;
=== Borders ===&lt;br /&gt;
Jutland shares its northwestern border with Ettêre Ðiffyt. It also shared a border with an exclave of [[The Hertskomestat Syndicate]] until its borders were reduced on April 3rd, 2026 fakeworld time due to partial civilization collapse. Despite being close to the [[Mobile Territories]], for which it has legal relationships with, it does not currently share a border with it or any other ŋation.&lt;br /&gt;
&lt;br /&gt;
=== People, Language and Culture ===&lt;br /&gt;
The people of Jutland are not well defined in literature, as their settlement was only recently discovered and there currently exists no infrastructure to get there. What is known is they speak a polysynthetic language referred to as &amp;quot;[[Jutlandic]]&amp;quot; and write using pots and/or flowers, although a Latin-based translation system has since been created. The land is believed to be vaguely that of a small coastal fishing town loosely reminiscent of Fakeworld &amp;quot;New England&amp;quot;, although with significantly more brocade and minecraft iconography.&lt;br /&gt;
&lt;br /&gt;
==== Cuisine ====&lt;br /&gt;
Jutlandic cuisine consists mainly of fish, fruit, vegetables, soup and milk in the form of whole foods, salads and bread, as well as numerous desserts and juices. Peanuts, melons, chocolate, rice, ice, and mob meat are absent from their diets entirely. (OOC: except for pumpkin soup and stuffed pumpkin, which imo don&#039;t count lore-wise smh).&lt;br /&gt;
&lt;br /&gt;
Popular whole food items include raw apples, cherries, grapes, glow berries, sweet berries, bread, and cooked fish (not raw; cod and salmon filets, sometimes whole). Milk is generally not consumed fresh, as it&#039;s considered a remedy, sometimes to go alongside rotten flesh in hard winter seasons / expeditions, despite its likelihood to cause illness. Cooked seaweed is often times snacked upon, as is occasionally honey.&lt;br /&gt;
&lt;br /&gt;
Aside from whole foods, soups are the most common meal. Popular soups include fish stew, baked cod stew, beetroot soup, vegetable soup, mushroom soup, tomato &amp;lt;s&amp;gt;sauce&amp;lt;/s&amp;gt; bisque, and pumpkin soup. Stuffed pumpkin is sometimes made for festivals, occasionally importing rice from afar just for the occasion. It is also not uncommon for a plate of grilled salmon to be served with berries and vegetables. Mushroom soup often features flowers added to create essentially suspicious stew, being careful not to add dangerous ingedients, although tulips are still sometimes consumed. Bread and baked potatoes are rarely eaten.&lt;br /&gt;
&lt;br /&gt;
Fruits are also popular in Jutland. Grapes and cherries are commonly turned into juice, while apples may be used for cidar, although this is often considered a remedy. They are also frequently used in desserts, along with sugar or honey, with popular dessert items including cake, honey and sweet berry cookies, sweet berry cheesecake, glowberry custard, and cherry or apple pie. Raw honey is also sometimes a dessert item. &lt;br /&gt;
&lt;br /&gt;
Aside from many cuisine items being inaccessible due to requiring inaccessible ingredients (again, aside from maybe three things because why do they require some of these things), many food items are simply not consumed in Jutland. It is highly unusual to eat raw vegetables, including in salads or fruit salad, as is raw fish. Cooked eggs are also strange, as they are only really used in cooking other dishes, mainly desserts. Non fish-based or soup-based complex dishes, such as ratatouille, pasta and cabbage rolls are unheard of.&lt;br /&gt;
&lt;br /&gt;
It is rumored that Jutae also like to chew on some leaves, particularly those of spruce and ferns. While these are generally considered inedible, it seems to be a unique tradition among the inhabitants of Jutland. Tree bark is sometimes rumored to be steeped with grass or flowers for tea, although some argue they are simply mundane potions. More advanced potions are not part of the Jutic diet.&lt;br /&gt;
&lt;br /&gt;
== Foreign Relations ==&lt;br /&gt;
&lt;br /&gt;
=== Interŋational Organizations ===&lt;br /&gt;
Jutland has applied for membership of the [[United Ŋations]] and the [[UnUŊ]]. It applied for UnUŊ on behalf of Mobile Territories on December 6th, 2026 Fakeworld time, and was scheduled to become a member on February 14th, 2026 before possibly postponing it in to June 24th 2026 in a poll that received votes for 2:1:5 &#039;&#039;Yes&#039;&#039;, &#039;&#039;Remove&#039;&#039;, and &#039;&#039;We g jak lew dla mam he ej&#039;&#039;, as well as Jutomi&#039;s abstention, with further action unclear. Its own UŊ application from several days later was mostly approved before its site crashed and burned in the late December crypto-mining crisis, and its current membership status is unknown.&lt;br /&gt;
&lt;br /&gt;
On April 4th 2026 Fakeworld Time, Jutland applied to join the [[Ŋations Organized for Regional Transformation and Help]] (ŊORTH), and was approved three days later.&lt;br /&gt;
&lt;br /&gt;
=== Mobile Territories ===&lt;br /&gt;
Jutland is currently allowed to represent Mobile Territories in foreign relations, since the Great Adjudicator also serves as both the lead architect and lead mediator in internal disputes. While the government does aid to represent Mobile Territories in foreign matters, it does not sign territory-specific treaties, and any relationship that affects Mobile Territories also affects Jutland. Furthermore, all actions require consent from a majority of districts within the territories. Although the territories are geographically close by, non-government inhabitants do not have close cultures, and have limited interactions as both avoid excessive interactions beyond their borders. Similarly, the governments tend to both avoid significant foreign relationships beyond membership within certain organizations, with MT further being represented by Jutland in all cases and Jutland having the majority of the decision power in joining such organizations. Despite this, Mobile Territories holds a majority of power when it comes to legal representation, as well as significant influence in other decisions.&lt;br /&gt;
&lt;br /&gt;
=== Elsewhere ===&lt;br /&gt;
Jutland does not hold many foreign relations, but it remains on friendly terms with most of its geographic neighbors, namely Mobile Territories, [[Ettêre Ðiffyt]], and [[Wekañu Skefo]], with citizens of all three welcome to visit at any time. It maintains a more neutral stance with [[The Hertskomestat Syndicate]], which may prove later contentious as it helped to establish Mobile Territories&#039; claim in its former territory. Jutland is also classified as an ally of [[Aswnga]]. The Great Adjudicator is also known to be on friendly terms with the leaders of most ŋations, including [[Jotlond]], despite the name dispute.&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Jutland&amp;diff=38689</id>
		<title>Jutland</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Jutland&amp;diff=38689"/>
		<updated>2026-04-10T04:03:52Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: /* Cuisine */ added a reference to New England&amp;#039;s fiddleheads and pine syrup. :)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Note|Not to be confused with [[Jotlond]] or [[Mobile Territories]]}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox ngation&lt;br /&gt;
|name=The Village State of Jutland&lt;br /&gt;
|ung-member=probably not&lt;br /&gt;
|banner=Jutland-flag.png&lt;br /&gt;
|banner-label=Banner of Jutland&lt;br /&gt;
|map=Nguhcraft minimap Jutland.png&lt;br /&gt;
|map-label=Location of Jutland (green)&lt;br /&gt;
|capital=[[Jutland|Jut]]&lt;br /&gt;
|demonym=Jutlandic (adj), Jutan (s), Jutae (p)&lt;br /&gt;
|government=Judgement&lt;br /&gt;
|ruler=[[Jutomi]]&lt;br /&gt;
|ruler-title=Great Adjudicator&lt;br /&gt;
|languages=[[Jutlandic]]&lt;br /&gt;
|two-digit-code=JT&lt;br /&gt;
|three-digit-code=JUT&lt;br /&gt;
|currency=Diamond, Netherite, Food&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Village State of Jutland is a ŋation in [[Leporia (continent)|Leporia]] overseen by [[Jutomi]]. It is a small territory that neighbors [[Ettêre Ðiffyt]], and was established as a unique ŋation on March 13th, 2026 [[Fakeworld]] time, although it was recognized at the founding of [[Mobile Territories]] on October 20th, 2025, which had assumed its name on account of a bureaucratic mixup not rectified for the nearly 5 months. Jutland still legally represents Mobile Territories in player-base ŋations, as its leader, Jutomi, also serves as its Arch Adjudicator and Chief Architect.&lt;br /&gt;
&lt;br /&gt;
Jutland is accused of stealing its name from [[Jotland]] across the [[United Ŋations Office for Cartography|Ŋap]], but this is considered a coincidence, with Jotland citizens referred to as &amp;quot;Jutish Jutes&amp;quot;, and Jutland citizens referred to as &amp;quot;Jutlandic Jutans&amp;quot;. Its country codes are JT and JUT, and its capital is currently listed as &amp;quot;Witherport&amp;quot;, although in reality this is the name sometimes given to the upper half of Mobile Territories. In reality, Jutland could be considered something of a city state, or more specifically, a village state.&lt;br /&gt;
&lt;br /&gt;
== Geography and Culture ==&lt;br /&gt;
&lt;br /&gt;
=== Landscape ===&lt;br /&gt;
Geographically, Jutland is predominantly a birch tree forested isthmus surrounded by three lakes and several ponds, although its territory also extends into some of the dark oak mountain range to its east. It does not claim the birch tree peninsula to its southeast, save for its eastern cliff face to preserve a natural barrier between potential towns. Its southwestern border includes all of the hilled forest and micro snow slope biomes, and borders a chunk of unclaimed jagged plains sometimes colloquially referred to as &amp;quot;Bull&#039;s Eye Crater&amp;quot;. Its development is predominantly in coves surrounded by bodies of water, as well as near the natural sheared land border with Ettêre Ðiffyt.&lt;br /&gt;
&lt;br /&gt;
=== Borders ===&lt;br /&gt;
Jutland shares its northwestern border with Ettêre Ðiffyt. It also shared a border with an exclave of [[The Hertskomestat Syndicate]] until its borders were reduced on April 3rd, 2026 fakeworld time due to partial civilization collapse. Despite being close to the [[Mobile Territories]], for which it has legal relationships with, it does not currently share a border with it or any other ŋation.&lt;br /&gt;
&lt;br /&gt;
=== People, Language and Culture ===&lt;br /&gt;
The people of Jutland are not well defined in literature, as their settlement was only recently discovered and there currently exists no infrastructure to get there. What is known is they speak a polysynthetic language referred to as &amp;quot;[[Jutlandic]]&amp;quot; and write using pots and/or flowers, although a Latin-based translation system has since been created. The land is believed to be vaguely that of a small coastal fishing town loosely reminiscent of Fakeworld &amp;quot;New England&amp;quot;, although with significantly more brocade and minecraft iconography.&lt;br /&gt;
&lt;br /&gt;
==== Cuisine ====&lt;br /&gt;
Jutlandic cuisine consists mainly of fish, fruit, vegetables, soup and milk in the form of whole foods, salads and bread, as well as numerous desserts and juices. Peanuts, chocolate, rice, ice, and mob meat are absent from their diets entirely. (OOC: except for pumpkin soup and stuffed pumpkin, which imo don&#039;t count lore-wise smh).&lt;br /&gt;
&lt;br /&gt;
Popular whole food items include raw apples, melons, cherries, grapes, glowberries, sweet berries, bread, and cooked fish (not raw; cod and salmon filets, sometimes whole). Milk is generally not consumed fresh, as it&#039;s considered a remedy, sometimes to go alongside rotten flesh in hard winter seasons / expeditions, despite its likelihood to cause illness. Cooked seaweed is often times snacked upon, as is occasionally honey.&lt;br /&gt;
&lt;br /&gt;
Aside from whole foods, soups are the most common meal. Popular soups include fish stew, baked cod stew, beetroot soup, vegetable soup, and pumpkin soup. Stuffed pumpkin and ratatouille are sometimes made. It is also not uncommon for a plate of grilled salmon to be served with berries and veggies. Baked potatoes are also occasionally eaten.&lt;br /&gt;
&lt;br /&gt;
Fruits are also popular in Jutland. Grapes, cherries and melons are commonly turned into juices, while apples may be used for cidar, although this is often considered a remedy. They are also frequently used in desserts, along with sugar or honey, with popular dessert items including cake, honey and sweet berry cookies, sweet berry cheesecake, glowberry custard, and cherry or apple pie. Raw honey is also sometimes a dessert item. &lt;br /&gt;
&lt;br /&gt;
Aside from many cuisine items being inaccessible due to requiring inaccessible ingredients (again, aside from maybe three things because why do they require some of these things), many food items are simply not consumed in Jutland. It is highly unusual to eat raw vegetables, including in salads or fruit salad, as is raw fish. Cooked eggs are also strange, as they are only really used in cooking other dishes. Pasta and cabbage rolls are unheard of. Although mushrooms are in the area, they are not consumed often, with mushroom soup being considered a health hazard (perhaps due to encounters with suspicious stew in the wild).&lt;br /&gt;
&lt;br /&gt;
It is rumored that Jutae also like to chew on some leaves, particularly those of spruce and ferns. While these are generally considered inedible, it seems to be a unique tradition among the inhabitants of Jutland.&lt;br /&gt;
&lt;br /&gt;
== Foreign Relations ==&lt;br /&gt;
&lt;br /&gt;
=== Interŋational Organizations ===&lt;br /&gt;
Jutland has applied for membership of the [[United Ŋations]] and the [[UnUŊ]]. It applied for UnUŊ on behalf of Mobile Territories on December 6th, 2026 Fakeworld time, and was scheduled to become a member on February 14th, 2026 before possibly postponing it in to June 24th 2026 in a poll that received votes for 2:1:5 &#039;&#039;Yes&#039;&#039;, &#039;&#039;Remove&#039;&#039;, and &#039;&#039;We g jak lew dla mam he ej&#039;&#039;, as well as Jutomi&#039;s abstention, with further action unclear. Its own UŊ application from several days later was mostly approved before its site crashed and burned in the late December crypto-mining crisis, and its current membership status is unknown.&lt;br /&gt;
&lt;br /&gt;
On April 4th 2026 Fakeworld Time, Jutland applied to join the [[Ŋations Organized for Regional Transformation and Help]] (ŊORTH), and was approved three days later.&lt;br /&gt;
&lt;br /&gt;
=== Mobile Territories ===&lt;br /&gt;
Jutland is currently allowed to represent Mobile Territories in foreign relations, since the Great Adjudicator also serves as both the lead architect and lead mediator in internal disputes. While the government does aid to represent Mobile Territories in foreign matters, it does not sign territory-specific treaties, and any relationship that affects Mobile Territories also affects Jutland. Furthermore, all actions require consent from a majority of districts within the territories. Although the territories are geographically close by, non-government inhabitants do not have close cultures, and have limited interactions as both avoid excessive interactions beyond their borders. Similarly, the governments tend to both avoid significant foreign relationships beyond membership within certain organizations, with MT further being represented by Jutland in all cases and Jutland having the majority of the decision power in joining such organizations. Despite this, Mobile Territories holds a majority of power when it comes to legal representation, as well as significant influence in other decisions.&lt;br /&gt;
&lt;br /&gt;
=== Elsewhere ===&lt;br /&gt;
Jutland does not hold many foreign relations, but it remains on friendly terms with most of its geographic neighbors, namely Mobile Territories, [[Ettêre Ðiffyt]], and [[Wekañu Skefo]], with citizens of all three welcome to visit at any time. It maintains a more neutral stance with [[The Hertskomestat Syndicate]], which may prove later contentious as it helped to establish Mobile Territories&#039; claim in its former territory. Jutland is also classified as an ally of [[Aswnga]]. The Great Adjudicator is also known to be on friendly terms with the leaders of most ŋations, including [[Jotlond]], despite the name dispute.&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Jutland&amp;diff=38688</id>
		<title>Jutland</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Jutland&amp;diff=38688"/>
		<updated>2026-04-10T03:59:20Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: /* Cuisine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Note|Not to be confused with [[Jotlond]] or [[Mobile Territories]]}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox ngation&lt;br /&gt;
|name=The Village State of Jutland&lt;br /&gt;
|ung-member=probably not&lt;br /&gt;
|banner=Jutland-flag.png&lt;br /&gt;
|banner-label=Banner of Jutland&lt;br /&gt;
|map=Nguhcraft minimap Jutland.png&lt;br /&gt;
|map-label=Location of Jutland (green)&lt;br /&gt;
|capital=[[Jutland|Jut]]&lt;br /&gt;
|demonym=Jutlandic (adj), Jutan (s), Jutae (p)&lt;br /&gt;
|government=Judgement&lt;br /&gt;
|ruler=[[Jutomi]]&lt;br /&gt;
|ruler-title=Great Adjudicator&lt;br /&gt;
|languages=[[Jutlandic]]&lt;br /&gt;
|two-digit-code=JT&lt;br /&gt;
|three-digit-code=JUT&lt;br /&gt;
|currency=Diamond, Netherite, Food&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Village State of Jutland is a ŋation in [[Leporia (continent)|Leporia]] overseen by [[Jutomi]]. It is a small territory that neighbors [[Ettêre Ðiffyt]], and was established as a unique ŋation on March 13th, 2026 [[Fakeworld]] time, although it was recognized at the founding of [[Mobile Territories]] on October 20th, 2025, which had assumed its name on account of a bureaucratic mixup not rectified for the nearly 5 months. Jutland still legally represents Mobile Territories in player-base ŋations, as its leader, Jutomi, also serves as its Arch Adjudicator and Chief Architect.&lt;br /&gt;
&lt;br /&gt;
Jutland is accused of stealing its name from [[Jotland]] across the [[United Ŋations Office for Cartography|Ŋap]], but this is considered a coincidence, with Jotland citizens referred to as &amp;quot;Jutish Jutes&amp;quot;, and Jutland citizens referred to as &amp;quot;Jutlandic Jutans&amp;quot;. Its country codes are JT and JUT, and its capital is currently listed as &amp;quot;Witherport&amp;quot;, although in reality this is the name sometimes given to the upper half of Mobile Territories. In reality, Jutland could be considered something of a city state, or more specifically, a village state.&lt;br /&gt;
&lt;br /&gt;
== Geography and Culture ==&lt;br /&gt;
&lt;br /&gt;
=== Landscape ===&lt;br /&gt;
Geographically, Jutland is predominantly a birch tree forested isthmus surrounded by three lakes and several ponds, although its territory also extends into some of the dark oak mountain range to its east. It does not claim the birch tree peninsula to its southeast, save for its eastern cliff face to preserve a natural barrier between potential towns. Its southwestern border includes all of the hilled forest and micro snow slope biomes, and borders a chunk of unclaimed jagged plains sometimes colloquially referred to as &amp;quot;Bull&#039;s Eye Crater&amp;quot;. Its development is predominantly in coves surrounded by bodies of water, as well as near the natural sheared land border with Ettêre Ðiffyt.&lt;br /&gt;
&lt;br /&gt;
=== Borders ===&lt;br /&gt;
Jutland shares its northwestern border with Ettêre Ðiffyt. It also shared a border with an exclave of [[The Hertskomestat Syndicate]] until its borders were reduced on April 3rd, 2026 fakeworld time due to partial civilization collapse. Despite being close to the [[Mobile Territories]], for which it has legal relationships with, it does not currently share a border with it or any other ŋation.&lt;br /&gt;
&lt;br /&gt;
=== People, Language and Culture ===&lt;br /&gt;
The people of Jutland are not well defined in literature, as their settlement was only recently discovered and there currently exists no infrastructure to get there. What is known is they speak a polysynthetic language referred to as &amp;quot;[[Jutlandic]]&amp;quot; and write using pots and/or flowers, although a Latin-based translation system has since been created. The land is believed to be vaguely that of a small coastal fishing town loosely reminiscent of Fakeworld &amp;quot;New England&amp;quot;, although with significantly more brocade and minecraft iconography.&lt;br /&gt;
&lt;br /&gt;
==== Cuisine ====&lt;br /&gt;
Jutlandic cuisine consists mainly of fish, fruit, vegetables, soup and milk in the form of whole foods, salads and bread, as well as numerous desserts and juices. Peanuts, chocolate, rice, ice, and mob meat are absent from their diets entirely. (OOC: except for pumpkin soup and stuffed pumpkin, which imo don&#039;t count lore-wise smh).&lt;br /&gt;
&lt;br /&gt;
Popular whole food items include raw apples, melons, cherries, grapes, glowberries, sweet berries, bread, and cooked fish (not raw; cod and salmon filets, sometimes whole). Milk is generally not consumed fresh, as it&#039;s considered a remedy, sometimes to go alongside rotten flesh in hard winter seasons / expeditions, despite its likelihood to cause illness. Cooked seaweed is often times snacked upon, as is occasionally honey.&lt;br /&gt;
&lt;br /&gt;
Aside from whole foods, soups are the most common meal. Popular soups include fish stew, baked cod stew, beetroot soup, vegetable soup, and pumpkin soup. Stuffed pumpkin and ratatouille are sometimes made. It is also not uncommon for a plate of grilled salmon to be served with berries and veggies. Baked potatoes are also occasionally eaten.&lt;br /&gt;
&lt;br /&gt;
Fruits are also popular in Jutland. Grapes, cherries and melons are commonly turned into juices, while apples may be used for cidar, although this is often considered a remedy. They are also frequently used in desserts, along with sugar or honey, with popular dessert items including cake, honey and sweet berry cookies, sweet berry cheesecake, glowberry custard, and cherry or apple pie. Raw honey is also sometimes a dessert item. &lt;br /&gt;
&lt;br /&gt;
Aside from many cuisine items being inaccessible due to requiring inaccessible ingredients (again, aside from maybe three things because why do they require some of these things), many food items are simply not consumed in Jutland. It is highly unusual to eat raw vegetables, including in salads or fruit salad, as is raw fish. Cooked eggs are also strange, as they are only really used in cooking other dishes. Pasta and cabbage rolls are unheard of. Although mushrooms are in the area, they are not consumed often, with mushroom soup being considered a health hazard (perhaps due to encounters with suspicious stew in the wild).&lt;br /&gt;
&lt;br /&gt;
== Foreign Relations ==&lt;br /&gt;
&lt;br /&gt;
=== Interŋational Organizations ===&lt;br /&gt;
Jutland has applied for membership of the [[United Ŋations]] and the [[UnUŊ]]. It applied for UnUŊ on behalf of Mobile Territories on December 6th, 2026 Fakeworld time, and was scheduled to become a member on February 14th, 2026 before possibly postponing it in to June 24th 2026 in a poll that received votes for 2:1:5 &#039;&#039;Yes&#039;&#039;, &#039;&#039;Remove&#039;&#039;, and &#039;&#039;We g jak lew dla mam he ej&#039;&#039;, as well as Jutomi&#039;s abstention, with further action unclear. Its own UŊ application from several days later was mostly approved before its site crashed and burned in the late December crypto-mining crisis, and its current membership status is unknown.&lt;br /&gt;
&lt;br /&gt;
On April 4th 2026 Fakeworld Time, Jutland applied to join the [[Ŋations Organized for Regional Transformation and Help]] (ŊORTH), and was approved three days later.&lt;br /&gt;
&lt;br /&gt;
=== Mobile Territories ===&lt;br /&gt;
Jutland is currently allowed to represent Mobile Territories in foreign relations, since the Great Adjudicator also serves as both the lead architect and lead mediator in internal disputes. While the government does aid to represent Mobile Territories in foreign matters, it does not sign territory-specific treaties, and any relationship that affects Mobile Territories also affects Jutland. Furthermore, all actions require consent from a majority of districts within the territories. Although the territories are geographically close by, non-government inhabitants do not have close cultures, and have limited interactions as both avoid excessive interactions beyond their borders. Similarly, the governments tend to both avoid significant foreign relationships beyond membership within certain organizations, with MT further being represented by Jutland in all cases and Jutland having the majority of the decision power in joining such organizations. Despite this, Mobile Territories holds a majority of power when it comes to legal representation, as well as significant influence in other decisions.&lt;br /&gt;
&lt;br /&gt;
=== Elsewhere ===&lt;br /&gt;
Jutland does not hold many foreign relations, but it remains on friendly terms with most of its geographic neighbors, namely Mobile Territories, [[Ettêre Ðiffyt]], and [[Wekañu Skefo]], with citizens of all three welcome to visit at any time. It maintains a more neutral stance with [[The Hertskomestat Syndicate]], which may prove later contentious as it helped to establish Mobile Territories&#039; claim in its former territory. Jutland is also classified as an ally of [[Aswnga]]. The Great Adjudicator is also known to be on friendly terms with the leaders of most ŋations, including [[Jotlond]], despite the name dispute.&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Jutland&amp;diff=38687</id>
		<title>Jutland</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Jutland&amp;diff=38687"/>
		<updated>2026-04-10T03:49:27Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Note|Not to be confused with [[Jotlond]] or [[Mobile Territories]]}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox ngation&lt;br /&gt;
|name=The Village State of Jutland&lt;br /&gt;
|ung-member=probably not&lt;br /&gt;
|banner=Jutland-flag.png&lt;br /&gt;
|banner-label=Banner of Jutland&lt;br /&gt;
|map=Nguhcraft minimap Jutland.png&lt;br /&gt;
|map-label=Location of Jutland (green)&lt;br /&gt;
|capital=[[Jutland|Jut]]&lt;br /&gt;
|demonym=Jutlandic (adj), Jutan (s), Jutae (p)&lt;br /&gt;
|government=Judgement&lt;br /&gt;
|ruler=[[Jutomi]]&lt;br /&gt;
|ruler-title=Great Adjudicator&lt;br /&gt;
|languages=[[Jutlandic]]&lt;br /&gt;
|two-digit-code=JT&lt;br /&gt;
|three-digit-code=JUT&lt;br /&gt;
|currency=Diamond, Netherite, Food&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Village State of Jutland is a ŋation in [[Leporia (continent)|Leporia]] overseen by [[Jutomi]]. It is a small territory that neighbors [[Ettêre Ðiffyt]], and was established as a unique ŋation on March 13th, 2026 [[Fakeworld]] time, although it was recognized at the founding of [[Mobile Territories]] on October 20th, 2025, which had assumed its name on account of a bureaucratic mixup not rectified for the nearly 5 months. Jutland still legally represents Mobile Territories in player-base ŋations, as its leader, Jutomi, also serves as its Arch Adjudicator and Chief Architect.&lt;br /&gt;
&lt;br /&gt;
Jutland is accused of stealing its name from [[Jotland]] across the [[United Ŋations Office for Cartography|Ŋap]], but this is considered a coincidence, with Jotland citizens referred to as &amp;quot;Jutish Jutes&amp;quot;, and Jutland citizens referred to as &amp;quot;Jutlandic Jutans&amp;quot;. Its country codes are JT and JUT, and its capital is currently listed as &amp;quot;Witherport&amp;quot;, although in reality this is the name sometimes given to the upper half of Mobile Territories. In reality, Jutland could be considered something of a city state, or more specifically, a village state.&lt;br /&gt;
&lt;br /&gt;
== Geography and Culture ==&lt;br /&gt;
&lt;br /&gt;
=== Landscape ===&lt;br /&gt;
Geographically, Jutland is predominantly a birch tree forested isthmus surrounded by three lakes and several ponds, although its territory also extends into some of the dark oak mountain range to its east. It does not claim the birch tree peninsula to its southeast, save for its eastern cliff face to preserve a natural barrier between potential towns. Its southwestern border includes all of the hilled forest and micro snow slope biomes, and borders a chunk of unclaimed jagged plains sometimes colloquially referred to as &amp;quot;Bull&#039;s Eye Crater&amp;quot;. Its development is predominantly in coves surrounded by bodies of water, as well as near the natural sheared land border with Ettêre Ðiffyt.&lt;br /&gt;
&lt;br /&gt;
=== Borders ===&lt;br /&gt;
Jutland shares its northwestern border with Ettêre Ðiffyt. It also shared a border with an exclave of [[The Hertskomestat Syndicate]] until its borders were reduced on April 3rd, 2026 fakeworld time due to partial civilization collapse. Despite being close to the [[Mobile Territories]], for which it has legal relationships with, it does not currently share a border with it or any other ŋation.&lt;br /&gt;
&lt;br /&gt;
=== People, Language and Culture ===&lt;br /&gt;
The people of Jutland are not well defined in literature, as their settlement was only recently discovered and there currently exists no infrastructure to get there. What is known is they speak a polysynthetic language referred to as &amp;quot;[[Jutlandic]]&amp;quot; and write using pots and/or flowers, although a Latin-based translation system has since been created. The land is believed to be vaguely that of a small coastal fishing town loosely reminiscent of Fakeworld &amp;quot;New England&amp;quot;, although with significantly more brocade and minecraft iconography.&lt;br /&gt;
&lt;br /&gt;
==== Cuisine ====&lt;br /&gt;
Jutlandic cuisine consists mainly of fish, fruit, vegetables, soup and milk in the form of whole foods, salads and bread, as well as numerous desserts and juices. Peanuts, cherries, chocolate, rice, ice, and mob meat are absent from their diets entirely. (OOC: except for pumpkin soup and stuffed pumpkin, which imo don&#039;t count lore-wise smh).&lt;br /&gt;
&lt;br /&gt;
Popular whole food items include raw apples, melons, grapes, glowberries, sweet berries, bread, and cooked fish (not raw; cod and salmon filets, sometimes whole). Milk is generally not consumed fresh, as it&#039;s considered a remedy, sometimes to go alongside rotten flesh in hard winter seasons / expeditions, despite its likelihood to cause illness. Cooked seaweed is often times snacked upon, as is occasionally honey.&lt;br /&gt;
&lt;br /&gt;
Aside from whole foods, soups are the most common meal. Popular soups include fish stew, baked cod stew, beetroot soup, vegetable soup, and pumpkin soup. Stuffed pumpkin and ratatouille are sometimes made. It is also not uncommon for a plate of grilled salmon to be served with berries and veggies. Baked potatoes are also occasionally eaten.&lt;br /&gt;
&lt;br /&gt;
Fruits are also popular in Jutland. Grapes and melons are commonly turned into juices, while apples may be used for cidar, although this is often considered a remedy. They are also frequently used in desserts, along with sugar or honey, with popular dessert items including cake, honey and sweet berry cookies, sweet berry cheesecake, glowberry custard, and cherry or apple pie. Raw honey is also sometimes a dessert item. &lt;br /&gt;
&lt;br /&gt;
Aside from many cuisine items being inaccessible due to requiring inaccessible ingredients (again, aside from maybe three things because why do they require some of these things), many food items are simply not consumed in Jutland. It is highly unusual to eat raw vegetables, including in salads or fruit salad, as is raw fish. Cooked eggs are also strange, as they are only really used in cooking other dishes. Pasta and cabbage rolls are unheard of. Although mushrooms are in the area, they are not consumed often, with mushroom soup being considered a health hazard (perhaps due to encounters with suspicious stew in the wild).&lt;br /&gt;
&lt;br /&gt;
== Foreign Relations ==&lt;br /&gt;
&lt;br /&gt;
=== Interŋational Organizations ===&lt;br /&gt;
Jutland has applied for membership of the [[United Ŋations]] and the [[UnUŊ]]. It applied for UnUŊ on behalf of Mobile Territories on December 6th, 2026 Fakeworld time, and was scheduled to become a member on February 14th, 2026 before possibly postponing it in to June 24th 2026 in a poll that received votes for 2:1:5 &#039;&#039;Yes&#039;&#039;, &#039;&#039;Remove&#039;&#039;, and &#039;&#039;We g jak lew dla mam he ej&#039;&#039;, as well as Jutomi&#039;s abstention, with further action unclear. Its own UŊ application from several days later was mostly approved before its site crashed and burned in the late December crypto-mining crisis, and its current membership status is unknown.&lt;br /&gt;
&lt;br /&gt;
On April 4th 2026 Fakeworld Time, Jutland applied to join the [[Ŋations Organized for Regional Transformation and Help]] (ŊORTH), and was approved three days later.&lt;br /&gt;
&lt;br /&gt;
=== Mobile Territories ===&lt;br /&gt;
Jutland is currently allowed to represent Mobile Territories in foreign relations, since the Great Adjudicator also serves as both the lead architect and lead mediator in internal disputes. While the government does aid to represent Mobile Territories in foreign matters, it does not sign territory-specific treaties, and any relationship that affects Mobile Territories also affects Jutland. Furthermore, all actions require consent from a majority of districts within the territories. Although the territories are geographically close by, non-government inhabitants do not have close cultures, and have limited interactions as both avoid excessive interactions beyond their borders. Similarly, the governments tend to both avoid significant foreign relationships beyond membership within certain organizations, with MT further being represented by Jutland in all cases and Jutland having the majority of the decision power in joining such organizations. Despite this, Mobile Territories holds a majority of power when it comes to legal representation, as well as significant influence in other decisions.&lt;br /&gt;
&lt;br /&gt;
=== Elsewhere ===&lt;br /&gt;
Jutland does not hold many foreign relations, but it remains on friendly terms with most of its geographic neighbors, namely Mobile Territories, [[Ettêre Ðiffyt]], and [[Wekañu Skefo]], with citizens of all three welcome to visit at any time. It maintains a more neutral stance with [[The Hertskomestat Syndicate]], which may prove later contentious as it helped to establish Mobile Territories&#039; claim in its former territory. Jutland is also classified as an ally of [[Aswnga]]. The Great Adjudicator is also known to be on friendly terms with the leaders of most ŋations, including [[Jotlond]], despite the name dispute.&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Jutland&amp;diff=38686</id>
		<title>Jutland</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Jutland&amp;diff=38686"/>
		<updated>2026-04-10T03:45:47Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: Completely changed cuisine after revisiting the area; imagining a secondary culture in with this that I might work on eventually, but separately.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Note|Not to be confused with [[Jotlond]] or [[Mobile Territories]]}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox ngation&lt;br /&gt;
|name=The Village State of Jutland&lt;br /&gt;
|ung-member=probably not&lt;br /&gt;
|banner=Jutland-flag.png&lt;br /&gt;
|banner-label=Banner of Jutland&lt;br /&gt;
|map=Nguhcraft minimap Jutland.png&lt;br /&gt;
|map-label=Location of Jutland (green)&lt;br /&gt;
|capital=[[Jutland|Jut]]&lt;br /&gt;
|demonym=Jutlandic (adj), Jutan (s), Jutae (p)&lt;br /&gt;
|government=Judgement&lt;br /&gt;
|ruler=[[Jutomi]]&lt;br /&gt;
|ruler-title=Great Adjudicator&lt;br /&gt;
|languages=[[Jutlandic]]&lt;br /&gt;
|two-digit-code=JT&lt;br /&gt;
|three-digit-code=JUT&lt;br /&gt;
|currency=Diamond, Netherite, Food&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Village State of Jutland is a ŋation in [[Leporia (continent)|Leporia]] overseen by [[Jutomi]]. It is a small territory that neighbors [[Ettêre Ðiffyt]], and was established as a unique ŋation on March 13th, 2026 [[Fakeworld]] time, although it was recognized at the founding of [[Mobile Territories]] on October 20th, 2025, which had assumed its name on account of a bureaucratic mixup not rectified for the nearly 5 months. Jutland still legally represents Mobile Territories in player-base ŋations, as its leader, Jutomi, also serves as its Arch Adjudicator and Chief Architect.&lt;br /&gt;
&lt;br /&gt;
Jutland is accused of stealing its name from [[Jotland]] across the [[United Ŋations Office for Cartography|Ŋap]], but this is considered a coincidence, with Jotland citizens referred to as &amp;quot;Jutish Jutes&amp;quot;, and Jutland citizens referred to as &amp;quot;Jutlandic Jutans&amp;quot;. Its country codes are JT and JUT, and its capital is currently listed as &amp;quot;Witherport&amp;quot;, although in reality this is the name sometimes given to the upper half of Mobile Territories. In reality, Jutland could be considered something of a city state, or more specifically, a village state.&lt;br /&gt;
&lt;br /&gt;
== Geography and Culture ==&lt;br /&gt;
&lt;br /&gt;
=== Landscape ===&lt;br /&gt;
Geographically, Jutland is predominantly a birch tree forested isthmus surrounded by three lakes and several ponds, although its territory also extends into some of the dark oak mountain range to its east. It does not claim the birch tree peninsula to its southeast, save for its eastern cliff face to preserve a natural barrier between potential towns. Its southwestern border includes all of the hilled forest and micro snow slope biomes, and borders a chunk of unclaimed jagged plains sometimes colloquially referred to as &amp;quot;Bull&#039;s Eye Crater&amp;quot;. Its development is predominantly in coves surrounded by bodies of water, as well as near the natural sheared land border with Ettêre Ðiffyt.&lt;br /&gt;
&lt;br /&gt;
=== Borders ===&lt;br /&gt;
Jutland shares its northwestern border with Ettêre Ðiffyt. It also shared a border with an exclave of [[The Hertskomestat Syndicate]] until its borders were reduced on April 3rd, 2026 fakeworld time due to partial civilization collapse. Despite being close to the [[Mobile Territories]], for which it has legal relationships with, it does not currently share a border with it or any other ŋation.&lt;br /&gt;
&lt;br /&gt;
=== People, Language and Culture ===&lt;br /&gt;
The people of Jutland are not well defined in literature, as their settlement was only recently discovered and there currently exists no infrastructure to get there. What is known is they speak a polysynthetic language referred to as &amp;quot;[[Jutlandic]]&amp;quot; and write using pots and/or flowers, although a Latin-based translation system has since been created. The land is believed to be vaguely that of a small coastal fishing town loosely reminiscent of Fakeworld &amp;quot;New England&amp;quot;, although with significantly more brocade and minecraft iconography.&lt;br /&gt;
&lt;br /&gt;
==== Cuisine ====&lt;br /&gt;
Jutlandic cuisine consists mainly of fish, fruit, vegetables, soup and milk in the form of whole foods, salads and bread, as well as numerous desserts and juices. Peanuts, cherries, chocolate, rice, ice, and mob meat are absent from their diets entirely. (OOC: except for pumpkin soup and stuffed pumpkin, which imo don&#039;t count lore-wise smh).&lt;br /&gt;
&lt;br /&gt;
Popular whole food items include raw apples, melons, grapes, glowberries, sweet berries, bread, and cooked fish (not raw; cod and salmon filets, sometimes whole). Milk is generally not consumed fresh, as it&#039;s considered a remedy, sometimes to go alongside rotten flesh in hard winter seasons / expeditions, despite its likelihood to cause illness. Cooked seaweed is often times snacked upon, as is occasionally honey.&lt;br /&gt;
&lt;br /&gt;
Aside from whole foods, soups are the most common meal. Popular soups include fish stew, baked cod stew, beetroot soup, vegetable soup, and pumpkin soup. Stuffed pumpkin and ratatouille are sometimes made. It is also not uncommon for a plate of grilled salmon to be served with berries and veggies.&lt;br /&gt;
&lt;br /&gt;
Fruits are also popular in Jutland. Grapes and melons are commonly turned into juices, while apples may be used for cidar, although this is often considered a remedy. They are also frequently used in desserts, along with sugar or honey, with popular dessert items including cake, honey and sweet berry cookies, sweet berry cheesecake, glowberry custard, and cherry or apple pie. Raw honey is also sometimes a dessert item. &lt;br /&gt;
&lt;br /&gt;
Aside from many cuisine items being inaccessible due to requiring inaccessible ingredients (again, aside from maybe three things because why do they require some of these things), many food items are simply not consumed in Jutland. It is highly unusual to eat raw vegetables, including in salads or fruit salad, as is raw fish. Cooked eggs are also strange, as they are only really used in cooking other dishes. Pasta and cabbage rolls are unheard of. Although mushrooms are in the area, they are not consumed often, with mushroom soup being considered a health hazard (perhaps due to encounters with suspicious stew in the wild).&lt;br /&gt;
&lt;br /&gt;
== Foreign Relations ==&lt;br /&gt;
&lt;br /&gt;
=== Interŋational Organizations ===&lt;br /&gt;
Jutland has applied for membership of the [[United Ŋations]] and the [[UnUŊ]]. It applied for UnUŊ on behalf of Mobile Territories on December 6th, 2026 Fakeworld time, and was scheduled to become a member on February 14th, 2026 before possibly postponing it in to June 24th 2026 in a poll that received votes for 2:1:5 &#039;&#039;Yes&#039;&#039;, &#039;&#039;Remove&#039;&#039;, and &#039;&#039;We g jak lew dla mam he ej&#039;&#039;, as well as Jutomi&#039;s abstention, with further action unclear. Its own UŊ application from several days later was mostly approved before its site crashed and burned in the late December crypto-mining crisis, and its current membership status is unknown.&lt;br /&gt;
&lt;br /&gt;
On April 4th 2026 Fakeworld Time, Jutland applied to join the [[Ŋations Organized for Regional Transformation and Help]] (ŊORTH), and was approved three days later.&lt;br /&gt;
&lt;br /&gt;
=== Mobile Territories ===&lt;br /&gt;
Jutland is currently allowed to represent Mobile Territories in foreign relations, since the Great Adjudicator also serves as both the lead architect and lead mediator in internal disputes. While the government does aid to represent Mobile Territories in foreign matters, it does not sign territory-specific treaties, and any relationship that affects Mobile Territories also affects Jutland. Furthermore, all actions require consent from a majority of districts within the territories. Although the territories are geographically close by, non-government inhabitants do not have close cultures, and have limited interactions as both avoid excessive interactions beyond their borders. Similarly, the governments tend to both avoid significant foreign relationships beyond membership within certain organizations, with MT further being represented by Jutland in all cases and Jutland having the majority of the decision power in joining such organizations. Despite this, Mobile Territories holds a majority of power when it comes to legal representation, as well as significant influence in other decisions.&lt;br /&gt;
&lt;br /&gt;
=== Elsewhere ===&lt;br /&gt;
Jutland does not hold many foreign relations, but it remains on friendly terms with most of its geographic neighbors, namely Mobile Territories, [[Ettêre Ðiffyt]], and [[Wekañu Skefo]], with citizens of all three welcome to visit at any time. It maintains a more neutral stance with [[The Hertskomestat Syndicate]], which may prove later contentious as it helped to establish Mobile Territories&#039; claim in its former territory. Jutland is also classified as an ally of [[Aswnga]]. The Great Adjudicator is also known to be on friendly terms with the leaders of most ŋations, including [[Jotlond]], despite the name dispute.&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Jutland&amp;diff=38685</id>
		<title>Jutland</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Jutland&amp;diff=38685"/>
		<updated>2026-04-10T02:32:11Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: food :)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Note|Not to be confused with [[Jotlond]] or [[Mobile Territories]]}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox ngation&lt;br /&gt;
|name=The Village State of Jutland&lt;br /&gt;
|ung-member=probably not&lt;br /&gt;
|banner=Jutland-flag.png&lt;br /&gt;
|banner-label=Banner of Jutland&lt;br /&gt;
|map=Nguhcraft minimap Jutland.png&lt;br /&gt;
|map-label=Location of Jutland (green)&lt;br /&gt;
|capital=[[Jutland|Jut]]&lt;br /&gt;
|demonym=Jutlandic (adj), Jutan (s), Jutae (p)&lt;br /&gt;
|government=Judgement&lt;br /&gt;
|ruler=[[Jutomi]]&lt;br /&gt;
|ruler-title=Great Adjudicator&lt;br /&gt;
|languages=[[Jutlandic]]&lt;br /&gt;
|two-digit-code=JT&lt;br /&gt;
|three-digit-code=JUT&lt;br /&gt;
|currency=Diamond, Netherite, Food&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Village State of Jutland is a ŋation in [[Leporia (continent)|Leporia]] overseen by [[Jutomi]]. It is a small territory that neighbors [[Ettêre Ðiffyt]], and was established as a unique ŋation on March 13th, 2026 [[Fakeworld]] time, although it was recognized at the founding of [[Mobile Territories]] on October 20th, 2025, which had assumed its name on account of a bureaucratic mixup not rectified for the nearly 5 months. Jutland still legally represents Mobile Territories in player-base ŋations, as its leader, Jutomi, also serves as its Arch Adjudicator and Chief Architect.&lt;br /&gt;
&lt;br /&gt;
Jutland is accused of stealing its name from [[Jotland]] across the [[United Ŋations Office for Cartography|Ŋap]], but this is considered a coincidence, with Jotland citizens referred to as &amp;quot;Jutish Jutes&amp;quot;, and Jutland citizens referred to as &amp;quot;Jutlandic Jutans&amp;quot;. Its country codes are JT and JUT, and its capital is currently listed as &amp;quot;Witherport&amp;quot;, although in reality this is the name sometimes given to the upper half of Mobile Territories. In reality, Jutland could be considered something of a city state, or more specifically, a village state.&lt;br /&gt;
&lt;br /&gt;
== Geography and Culture ==&lt;br /&gt;
&lt;br /&gt;
=== Landscape ===&lt;br /&gt;
Geographically, Jutland is predominantly a birch tree forested isthmus surrounded by three lakes and several ponds, although its territory also extends into some of the dark oak mountain range to its east. It does not claim the birch tree peninsula to its southeast, save for its eastern cliff face to preserve a natural barrier between potential towns. Its southwestern border includes all of the hilled forest and micro snow slope biomes, and borders a chunk of unclaimed jagged plains sometimes colloquially referred to as &amp;quot;Bull&#039;s Eye Crater&amp;quot;. Its development is predominantly in coves surrounded by bodies of water, as well as near the natural sheared land border with Ettêre Ðiffyt.&lt;br /&gt;
&lt;br /&gt;
=== Borders ===&lt;br /&gt;
Jutland shares its northwestern border with Ettêre Ðiffyt. It also shared a border with an exclave of [[The Hertskomestat Syndicate]] until its borders were reduced on April 3rd, 2026 fakeworld time due to partial civilization collapse. Despite being close to the [[Mobile Territories]], for which it has legal relationships with, it does not currently share a border with it or any other ŋation.&lt;br /&gt;
&lt;br /&gt;
=== People, Language and Culture ===&lt;br /&gt;
The people of Jutland are not well defined in literature, as their settlement was only recently discovered and there currently exists no infrastructure to get there. What is known is they speak a polysynthetic language referred to as &amp;quot;[[Jutlandic]]&amp;quot; and write using pots and/or flowers, although a Latin-based translation system has since been created. The land is believed to be vaguely that of a small coastal fishing town loosely reminiscent of Fakeworld &amp;quot;New England&amp;quot;, although with significantly more brocade and minecraft iconography.&lt;br /&gt;
&lt;br /&gt;
==== Cuisine ====&lt;br /&gt;
Jutlandic cuisine consists mainly of fish, fruit, vegetables, soup and milk in the form of whole foods, salads and bread, as well as numerous desserts and juices, and occasionally meat. Eggs, curiously, seem to be entirely absent from their diets, greatly reducing the number of baked goods they create. Similarly, carrots, potatoes, grapes, chocolate, glowberries, rice, ice, and other forms of passive mob meat are absent from their diets entirely. Peanuts are sometimes snacked on, but are not used in food items.&lt;br /&gt;
&lt;br /&gt;
Popular whole food items include raw apples, tomatoes, sweet berries, cherries, eggless bread, cooked fish (not raw; filets, occasionally whole), and occasionally ham or pork, which is sometimes added in pumpkin soups. Milk is generally not consumed fresh, although rotten flesh occasionally is in hard seasons, despite its likelihood to cause illness. Cabbage leaves may occasionally be snacked on, as with peanuts and cooked seaweed. A plate of grilled salmon is also often served with berries and veggies.&lt;br /&gt;
&lt;br /&gt;
Aside from whole foods, soups are the most common meal. Popular soups include fish stew, beetroot soup, suspicious soups (usually with beneficial flowers), mushroom stew, pumpkin soup, and frequently, bone broth. For a rare delicacy, dubious stew is sometimes created; it often puts players off, but is assured by locals to be a delicacy, often reserved for celebrations.&lt;br /&gt;
&lt;br /&gt;
Cold fruits and veggies are also fairly popular in Jutic cuisine. Salads and fruit salads are common meals. Melons and cherries are all commonly turned into juices, while apples may be used for cidar, although this is also  considered a remedy. They are also frequently used in desserts, along with sugar or honey, with popular dessert items including honey and sweet berry cookies, sweet berry cheesecake, and cherry or apple pie. Raw honey is also occasionally consumed. &lt;br /&gt;
&lt;br /&gt;
Aside from many cuisine items being inaccessible due to requiring inaccessible ingrediants, many techniques are also not traditionally used by Jutae. Ratatouille, bacon, skewers, and cabbage rolls are unheard of. Drinking tomato sauce straight from a bowl is considered highly unusual, as is smashing cherries or peanuts. Raw fish and meat is also considered unusual, unless it&#039;s &amp;quot;fermented&amp;quot; (rotten flesh). eating unfermented, uncooked spider eyes is considered insanity and gross. Raw milk and apple cidar are considered medicine, and milk in particular is not a common beverage on its own. Peanuts and honey are occasionally snacks, but not considered cuisine. Raw melons are also generally disfavored, as are raw onions. Glowberries exist in the area, but are considered undesirable for culinary usage.&lt;br /&gt;
&lt;br /&gt;
== Foreign Relations ==&lt;br /&gt;
&lt;br /&gt;
=== Interŋational Organizations ===&lt;br /&gt;
Jutland has applied for membership of the [[United Ŋations]] and the [[UnUŊ]]. It applied for UnUŊ on behalf of Mobile Territories on December 6th, 2026 Fakeworld time, and was scheduled to become a member on February 14th, 2026 before possibly postponing it in to June 24th 2026 in a poll that received votes for 2:1:5 &#039;&#039;Yes&#039;&#039;, &#039;&#039;Remove&#039;&#039;, and &#039;&#039;We g jak lew dla mam he ej&#039;&#039;, as well as Jutomi&#039;s abstention, with further action unclear. Its own UŊ application from several days later was mostly approved before its site crashed and burned in the late December crypto-mining crisis, and its current membership status is unknown.&lt;br /&gt;
&lt;br /&gt;
On April 4th 2026 Fakeworld Time, Jutland applied to join the [[Ŋations Organized for Regional Transformation and Help]] (ŊORTH), and was approved three days later.&lt;br /&gt;
&lt;br /&gt;
=== Mobile Territories ===&lt;br /&gt;
Jutland is currently allowed to represent Mobile Territories in foreign relations, since the Great Adjudicator also serves as both the lead architect and lead mediator in internal disputes. While the government does aid to represent Mobile Territories in foreign matters, it does not sign territory-specific treaties, and any relationship that affects Mobile Territories also affects Jutland. Furthermore, all actions require consent from a majority of districts within the territories. Although the territories are geographically close by, non-government inhabitants do not have close cultures, and have limited interactions as both avoid excessive interactions beyond their borders. Similarly, the governments tend to both avoid significant foreign relationships beyond membership within certain organizations, with MT further being represented by Jutland in all cases and Jutland having the majority of the decision power in joining such organizations. Despite this, Mobile Territories holds a majority of power when it comes to legal representation, as well as significant influence in other decisions.&lt;br /&gt;
&lt;br /&gt;
=== Elsewhere ===&lt;br /&gt;
Jutland does not hold many foreign relations, but it remains on friendly terms with most of its geographic neighbors, namely Mobile Territories, [[Ettêre Ðiffyt]], and [[Wekañu Skefo]], with citizens of all three welcome to visit at any time. It maintains a more neutral stance with [[The Hertskomestat Syndicate]], which may prove later contentious as it helped to establish Mobile Territories&#039; claim in its former territory. Jutland is also classified as an ally of [[Aswnga]]. The Great Adjudicator is also known to be on friendly terms with the leaders of most ŋations, including [[Jotlond]], despite the name dispute.&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Jutland&amp;diff=38679</id>
		<title>Jutland</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Jutland&amp;diff=38679"/>
		<updated>2026-04-09T14:50:31Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Note|Not to be confused with [[Jotlond]] or [[Mobile Territories]]}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox ngation&lt;br /&gt;
|name=The Village State of Jutland&lt;br /&gt;
|ung-member=probably not&lt;br /&gt;
|banner=Jutland-flag.png&lt;br /&gt;
|banner-label=Banner of Jutland&lt;br /&gt;
|map=Nguhcraft minimap Jutland.png&lt;br /&gt;
|map-label=Location of Jutland (green)&lt;br /&gt;
|capital=[[Jutland|Jut]]&lt;br /&gt;
|demonym=Jutlandic (adj), Jutan (s), Jutae (p)&lt;br /&gt;
|government=Judgement&lt;br /&gt;
|ruler=[[Jutomi]]&lt;br /&gt;
|ruler-title=Great Adjudicator&lt;br /&gt;
|languages=[[Jutlandic]]&lt;br /&gt;
|two-digit-code=JT&lt;br /&gt;
|three-digit-code=JUT&lt;br /&gt;
|currency=Diamond, Netherite, Food&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Village State of Jutland is a ŋation in [[Leporia (continent)|Leporia]] overseen by [[Jutomi]]. It is a small territory that neighbors [[Ettêre Ðiffyt]], and was established as a unique ŋation on March 13th, 2026 [[Fakeworld]] time, although it was recognized at the founding of [[Mobile Territories]] on October 20th, 2025, which had assumed its name on account of a bureaucratic mixup not rectified for the nearly 5 months. Jutland still legally represents Mobile Territories in player-base ŋations, as its leader, Jutomi, also serves as its Arch Adjudicator and Chief Architect.&lt;br /&gt;
&lt;br /&gt;
Jutland is accused of stealing its name from [[Jotland]] across the [[United Ŋations Office for Cartography|Ŋap]], but this is considered a coincidence, with Jotland citizens referred to as &amp;quot;Jutish Jutes&amp;quot;, and Jutland citizens referred to as &amp;quot;Jutlandic Jutans&amp;quot;. Its country codes are JT and JUT, and its capital is currently listed as &amp;quot;Witherport&amp;quot;, although in reality this is the name sometimes given to the upper half of Mobile Territories. In reality, Jutland could be considered something of a city state, or more specifically, a village state.&lt;br /&gt;
&lt;br /&gt;
== Geography and Culture ==&lt;br /&gt;
&lt;br /&gt;
=== Landscape ===&lt;br /&gt;
Geographically, Jutland is predominantly a birch tree forested isthmus surrounded by three lakes and several ponds, although its territory also extends into some of the dark oak mountain range to its east. It does not claim the birch tree peninsula to its southeast, save for its eastern cliff face to preserve a natural barrier between potential towns. Its southwestern border includes all of the hilled forest and micro snow slope biomes, and borders a chunk of unclaimed jagged plains sometimes colloquially referred to as &amp;quot;Bull&#039;s Eye Crater&amp;quot;. Its development is predominantly in coves surrounded by bodies of water, as well as near the natural sheared land border with Ettêre Ðiffyt.&lt;br /&gt;
&lt;br /&gt;
=== Borders ===&lt;br /&gt;
Jutland shares its northwestern border with Ettêre Ðiffyt. It also shared a border with an exclave of [[The Hertskomestat Syndicate]] until its borders were reduced on April 3rd, 2026 fakeworld time due to partial civilization collapse. Despite being close to the [[Mobile Territories]], for which it has legal relationships with, it does not currently share a border with it or any other ŋation.&lt;br /&gt;
&lt;br /&gt;
=== People, Language and Culture ===&lt;br /&gt;
The people of Jutland are not well defined in literature, as their settlement was only recently discovered and there currently exists no infrastructure to get there. What is known is they speak a polysynthetic language referred to as &amp;quot;[[Jutlandic]]&amp;quot; and write using pots and/or flowers, although a Latin-based translation system has since been created. The land is believed to be vaguely that of a small coastal fishing town loosely reminiscent of Fakeworld &amp;quot;New England&amp;quot;, although with significantly more brocade and minecraft iconography.&lt;br /&gt;
&lt;br /&gt;
== Foreign Relations ==&lt;br /&gt;
&lt;br /&gt;
=== Interŋational Organizations ===&lt;br /&gt;
Jutland has applied for membership of the [[United Ŋations]] and the [[UnUŊ]]. It applied for UnUŊ on behalf of Mobile Territories on December 6th, 2026 Fakeworld time, and was scheduled to become a member on February 14th, 2026 before possibly postponing it in to June 24th 2026 in a poll that received votes for 2:1:5 &#039;&#039;Yes&#039;&#039;, &#039;&#039;Remove&#039;&#039;, and &#039;&#039;We g jak lew dla mam he ej&#039;&#039;, as well as Jutomi&#039;s abstention, with further action unclear. Its own UŊ application from several days later was mostly approved before its site crashed and burned in the late December crypto-mining crisis, and its current membership status is unknown.&lt;br /&gt;
&lt;br /&gt;
On April 4th 2026 Fakeworld Time, Jutland applied to join the [[Ŋations Organized for Regional Transformation and Help]] (ŊORTH), and was approved three days later.&lt;br /&gt;
&lt;br /&gt;
=== Mobile Territories ===&lt;br /&gt;
Jutland is currently allowed to represent Mobile Territories in foreign relations, since the Great Adjudicator also serves as both the lead architect and lead mediator in internal disputes. While the government does aid to represent Mobile Territories in foreign matters, it does not sign territory-specific treaties, and any relationship that affects Mobile Territories also affects Jutland. Furthermore, all actions require consent from a majority of districts within the territories. Although the territories are geographically close by, non-government inhabitants do not have close cultures, and have limited interactions as both avoid excessive interactions beyond their borders. Similarly, the governments tend to both avoid significant foreign relationships beyond membership within certain organizations, with MT further being represented by Jutland in all cases and Jutland having the majority of the decision power in joining such organizations. Despite this, Mobile Territories holds a majority of power when it comes to legal representation, as well as significant influence in other decisions.&lt;br /&gt;
&lt;br /&gt;
=== Elsewhere ===&lt;br /&gt;
Jutland does not hold many foreign relations, but it remains on friendly terms with most of its geographic neighbors, namely Mobile Territories, [[Ettêre Ðiffyt]], and [[Wekañu Skefo]], with citizens of all three welcome to visit at any time. It maintains a more neutral stance with [[The Hertskomestat Syndicate]], which may prove later contentious as it helped to establish Mobile Territories&#039; claim in its former territory. Jutland is also classified as an ally of [[Aswnga]]. The Great Adjudicator is also known to be on friendly terms with the leaders of most ŋations, including [[Jotlond]], despite the name dispute.&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Jutlandic&amp;diff=38678</id>
		<title>Jutlandic</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Jutlandic&amp;diff=38678"/>
		<updated>2026-04-09T14:48:14Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: /* Phonology */ minor phonological tweaks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox language|name=Jutlandic|family=Unknown; &amp;quot;Jutic&amp;quot;|era=today|scripts=Pottery, Plants, Modified Latin|country=[[Jutland]]|demonym=Jutlandic (adj), Jutan (s), Jutae (p)|number=Unknown|usage=De Facto Official Language|lang-code=jut}}&lt;br /&gt;
&lt;br /&gt;
Jutlandic is a language isolate spoken in [[Jutland]]. It is not clear that it could be related to any nearby language. It is a polysynthetic, head-initial, partly fusional VSO language with strong ergativity and is extremely head-marking. Because it is so prominently head-marking and polysynthetic, it features a highly unusual case system, object incorporation, weak subject incorporation, and a rich TAM system. Despite this, it is fairly regular, has no ergative case, and also uses a small set of particles and many coverbs. It also features clicks, voiceless liquids, and gemination, and despite having human phonology, it is documented as using pottery and plants as alternate writing systems, with a slightly modified Latin script created to make it easier to read for the rest of the Ŋorld.&lt;br /&gt;
&lt;br /&gt;
== Phonology ==&lt;br /&gt;
Jutlandic has a rich phonemic inventory, featuring a multitude of click consonants, a voicing distinction that only extends to trills and lateral liquids~fricatives, and four distinct types of coronal consonants. Despite this, it also allows for a fair amount of allophony, both with free variation and contextually. It ultimately has 18~28 consonants, depending on how you count both glottal and nasal(-click) phonemes, as well as 5 phonemic vowels.&lt;br /&gt;
&lt;br /&gt;
=== Vowels ===&lt;br /&gt;
A simple 5-vowel system exists in Jutlandic.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Front&lt;br /&gt;
!Back&lt;br /&gt;
|-&lt;br /&gt;
!Close&lt;br /&gt;
|&amp;lt;center&amp;gt;/i/ Ii&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;/u/ Uu&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Mid&lt;br /&gt;
|/ɛ/ (alt. /e/) Ee&lt;br /&gt;
|/ɔ/ (alt. /o/) Oo&lt;br /&gt;
|-&lt;br /&gt;
!Open&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |&amp;lt;center&amp;gt;/a/ Aa&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== Consonants ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Labial (Bilabial/&lt;br /&gt;
Labio-Velar)&lt;br /&gt;
!Alveolar&lt;br /&gt;
(Apical)&lt;br /&gt;
!Retro-Dental&lt;br /&gt;
!Palato-Alveolar&lt;br /&gt;
(or alv-dental)&lt;br /&gt;
!Retroflex&lt;br /&gt;
(/retracted alv.)&lt;br /&gt;
!(Post-)Velar&lt;br /&gt;
!&#039;&#039;(Glottal)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Nasal&lt;br /&gt;
|/m/ Mm&lt;br /&gt;
|/n/ [ⁿ] Nn&lt;br /&gt;
|[/ɳ̪/] nv&lt;br /&gt;
|[nʲ,n̠ʲ,ɲ] ny&lt;br /&gt;
|[n̠,ɳ] nl&lt;br /&gt;
|/ŋ/ Gg&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Plosive(/Affricate)&lt;br /&gt;
|/p/ Pp&lt;br /&gt;
|/t/ [t̺] Dd&lt;br /&gt;
|/ʈ̪/ [ʈ̪͡θ] Tt&lt;br /&gt;
|/tʲ/ [t̠ʲ,t͡s̪,t͡ɕ,c] Cc&lt;br /&gt;
|/ʈ/ [ʈ͡ʂ,t̠͡s̠,t̠͡ɹ̠̝̊] C̊c̊&lt;br /&gt;
|/k/ Kk&lt;br /&gt;
|[ʔ]&lt;br /&gt;
|-&lt;br /&gt;
!Fricative&lt;br /&gt;
|/ɸ/ [ʍ,ɸʷ,hʷ;h] Ff&lt;br /&gt;
|/θ/ [s̺,θ̠ ,ɾ̥,ɹ̥] N̊n̊&lt;br /&gt;
|/ʂ̪/ Ss&lt;br /&gt;
|/ɕ/ [s̪,s̠ʲ,sʲ,ç] Jj&lt;br /&gt;
|/ʂ/ [s̠,ɹ̠̝̊] S̊s̊&lt;br /&gt;
|/x/ [χ,ʀ̊;h] G̊g̊&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Voiceless Continuant&lt;br /&gt;
!&lt;br /&gt;
|/r/ [ɾ] Rr&lt;br /&gt;
|/r̪/ Vv (w:)&lt;br /&gt;
|/lʲ/ [,l̠ʲ,ʎ,l̪,j] Yy&lt;br /&gt;
|/ɭ/ [ɽ,ɻ,ɫ,l̠,ɹ̠] Ll&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Liquid (Trill/Approximant)&lt;br /&gt;
!&lt;br /&gt;
|/r̥/ R̊r̊&lt;br /&gt;
|/r̪̊/ V̊v̊ (ẘ:)&lt;br /&gt;
|/ɬʲ/ [ʎ̥,ɬ,l̪̊ʲ] Y̊ẙ&lt;br /&gt;
|/ɬ̠/ [ɭ̝̊,ɭ̊,ɹ̠̊,l̠̊] L̊l̊&lt;br /&gt;
!&lt;br /&gt;
|(/h/) Hh (weak h)&lt;br /&gt;
|-&lt;br /&gt;
!Tenuis/Fricated Click&lt;br /&gt;
|/ʘ/ [p͡k] M̊m̊&lt;br /&gt;
|/ǁ/ Bb&lt;br /&gt;
|/!̪/ [!̪!] Zz&lt;br /&gt;
|/ǀ/ Xx&lt;br /&gt;
|/!/ [!ǃ,ǂ] Qq&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Glottal Click&lt;br /&gt;
|/ʘˀ/ P̊p̊&lt;br /&gt;
|/ǁˀ/ B̊b̊&lt;br /&gt;
|/!̪ˀ/ Z̊z̊&lt;br /&gt;
|/ǀˀ/ X̊x̊&lt;br /&gt;
|/!ˀ/ Q̊q̊&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;(Nasal Click)&#039;&#039;&lt;br /&gt;
|(/ⁿʘ/) Mp̊ mp̊&lt;br /&gt;
|(/ⁿǁ/) Nb nb&lt;br /&gt;
|(/ⁿ!!) Nc nc&lt;br /&gt;
|(/ⁿǀ/) Nx nx&lt;br /&gt;
|(/ⁿ!/) Nq nq&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|}&lt;br /&gt;
Retro-Dental consonants are pronounced with the tongue curled back but still against the upper front teeth. Retroflex consonants may retracted alveolar, but either way are usually labialized.&lt;br /&gt;
&lt;br /&gt;
Labial liquids may have once existed but since merged with null and /f/.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Both /ɸ/ and /x/ somewhat merge into [h] in some cases intervocally, except when geminated, where they may form minimal pairs as they may lose their gemination but retain their original phonemic quality.&lt;br /&gt;
&lt;br /&gt;
- This primarily occurs intervocally between a/o/u , although sometimes if one of the two vowels is /i/ or /e/ they will also merge.&lt;br /&gt;
&lt;br /&gt;
An epenthetic glottal stop [ʔ] is inserted between vowels, before word-initial vowels, and word-finally after clicks. It can be geminate after a glottal click, and allophonically glottalize/ejectivize word-final stops before vowels.&lt;br /&gt;
&lt;br /&gt;
- Utterance-finally, an epenthetic [h] or [x] may manifest after a plosive.&lt;br /&gt;
&lt;br /&gt;
Tenuis clicks may have a fricated [x] release or a brief [k] release. These are distinct from the phonemically distinct delayed/lengthened releases when they&#039;re followed by /k/ or /x/, both being distinct.&lt;br /&gt;
&lt;br /&gt;
/n/ merges with clicks to make them prenasalized, sans gemination. It&#039;s unclear if nasal clicks are phonemic, or nasal + tenuis click clusters. They may be voiced or voiceless.&lt;br /&gt;
&lt;br /&gt;
- Glottal clicks may very debatably be prenasalized across word-boundaries, becoming voiced prenasalized glottal clicks, but this is very much not considered phonemic if this even distinct from an /n/ + glottal click sequence.&lt;br /&gt;
&lt;br /&gt;
There is further some phonemic status dispute with clicks; some argue glottal clicks are syllabic or followed by a glottal stop, while others claim tenuis clicks are preceded by /k/, something that occurs with many other sounds, although this would only apply in onsets and not across syllable boundaries (where it&#039;d still be pronounced [k.ǀˀ] or [k.ᵏǀ]).&lt;br /&gt;
&lt;br /&gt;
/n/ assimilates its place of articulation with other coronal consonants but not peripheral consonants. An epenthetic plosive may be inserted after nasals before a continuent.&lt;br /&gt;
&lt;br /&gt;
Velars (/k/, /x/, click coarticulation) are usually velar or postvelar, though may become postpalatal before /i/.&lt;br /&gt;
&lt;br /&gt;
/r/ may be [ɾ] when not geminated. /ɭ/ is sometimes a tap unless geminated, and may even surface in all environments as a non-lateral approximant&lt;br /&gt;
&lt;br /&gt;
/ɬʲ/ and /ɬ̠/ are generally voiceless liquids intervocally, but fricatives elsewhere, including in gemination.&lt;br /&gt;
&lt;br /&gt;
/lʲ/ becomes [j] or [w] intervocally, depending on its neighbors; it is [j] before back vowels and [w] before front vowel; before /a/, it&#039;s [w] after /u/, /o/, or another /a/, and [j] elsewhere. It may become [j] before consonants after /a/.&lt;br /&gt;
&lt;br /&gt;
Gemination occurs with similar sounds adjacent to each other, such as /kk/, /ʈtʲ/, /ɕʂ/, /nm/, /ɬ̠r̥/, [ǁˀ‿ʔ], /ʘʘ/, etc.&lt;br /&gt;
&lt;br /&gt;
Coronal plosives generally assimilate with following coronal consonants, either causing gemination in plosives and clicks, or creating (pseudo-)affricates before fricatives&lt;br /&gt;
&lt;br /&gt;
Geminated glottal clicks, as well as glottal clicks before a word-initial vowel, are both allophonically [C:ʔ] or [Cʔ:], arguably being another form of gemination. Plosives may become glottalized.&lt;br /&gt;
&lt;br /&gt;
/k/ followed by laterals may become lateral affricates. /ɬʲ/ and /lʲ/ may merge in these environments. /kɭ/ usually remains an unaffricated cluster.&lt;br /&gt;
&lt;br /&gt;
=== Phonotactics ===&lt;br /&gt;
Jutlandic phonotactics allow for somewhat complex syllables, although they are governed by fairly simple rules. Syllable structure is generally regarded as CCVC:&lt;br /&gt;
&lt;br /&gt;
Onset may be any consonant (inc. nasal clicks), v/less-cont. or fricative (except /x/) + peripheral plosive / coronal click, or /k/ + fricative/liquid/voiceless continuant.&lt;br /&gt;
&lt;br /&gt;
Coronal clicks must procede a consonant in their same P.o.A column (except /r̪̊/ also pairs with tʲ/ǀ/ǀˀ instead of its column). This allows for 38 + 32 + 14 + null (1) = 85 onsets.&lt;br /&gt;
&lt;br /&gt;
Coda can be either null, or any single consonant (inc. nasal+glottal clicks) except tenuis clicks, /m/ or /ŋ/.&lt;br /&gt;
&lt;br /&gt;
With 32 codas, 85 onsets, and 5 vowels (i e a o u), there are theoretically 13,600 syllables.&lt;br /&gt;
&lt;br /&gt;
=== Pitch and Intonation ===&lt;br /&gt;
Jutlandic words do not have a strong stress system, with syllables generally pronounced with a similar volume, although words do begin with a higher pitch than the rest of the word. Geminated consonants may further give the illusion of certain syllables being stressed, but is considered a phonetic realization of two similar sounds appearing in proximity to each other.&lt;br /&gt;
&lt;br /&gt;
Intonation patterns are also pretty fixed, since question and imperative particles generally go word-finally and thus lead to most interrogative sentences having a sentence-final high or falling pitch, while declarative sentences most commonly end in a polysyllabic word. With that said, there are some other slight differences in intonation. Non-declarative sentences may have a wider pitch variation, and some speakers will drop the word-final particle in place of a high or falling tone on the final syllable anyway. It should be noted that interrogatives tend to end in a high or even a rising tone, while imperatives tend to end in a falling tone. Additionally, the pitch is sometimes shifted from the first syllable of the sentence to the second syllable for interrogatives, while imperatives heighten the second syllable in addition to the first.&lt;br /&gt;
&lt;br /&gt;
== Grammar ==&lt;br /&gt;
Jutlandic is a weakly fusional polysynthetic ergative language with complex verbs. It is sometimes referred to as a VSO language, as the most simple present tense sentences are in fact verb, subject (patient), object (agent). However, for most sentences, there is a coverb that appears before everything else, acting as auxiliaries or even turning the rest of the sentence into a subjunctive, with the agent often incorporated in the coverb itself, making the structure loosely VVSO. Additionally, the past tense is actually SVO, with coverbs still appearing initially making them loosely VSVO. Additionally, sentences in the attemptative aspect or the imperative/permissive/prohibitive mood (and possibly the hypothetical mood) will lose their ergativity, losing much of its ability for object incorporation as well as changing the role order, despite maintaining word order.&lt;br /&gt;
&lt;br /&gt;
Despite being a strongly ergative language, it does not mark its nouns with an ergative case or even an absolutive case. Word order is fairly strict, with cases not marking a noun&#039;s role to its verb, but instead marking its attributers. However, despite there being no ergative-absolutive case marking, the language is still predominantly ergative. In addition to incorporating pronouns, object incorporation happens all the time to manipulate word order and roles (type 2), background information (type 3), and coin new terminology (type 1), with generalized nouns being able to replace full nouns (type 4); subject incorporation also occurs, but really only as a way to coin new words (type 1) and is fairly uncommon. This ability is generally lost when the sentence loses its ergativity. Other aspects of speech, such as conjunction, and even the concept of verbs themselves, are conceptually ergative, with an antipassive construction being required for nouns without a patient. Additionally, the word-initial high vowel is lost after a pause between clause transitions (similar to a comma).&lt;br /&gt;
&lt;br /&gt;
=== Coverbs ===&lt;br /&gt;
Coverbs appear at the beginning of a clause, and are sometimes considered a verb that relativizes an entire sentence, turning it into a dependent clause. Forms include the superjunctive (tense+person, inc. obligative, optative, and dubitative among others), imperative+permissive+prohibitive(Asp., loses ergativity), instructive(Asp.), attemptative(Asp., loses ergativity), interrogative(tense+TAM2), hypothetical-future-&amp;quot;then&amp;quot;(Asp.), conditional-&amp;quot;if&amp;quot;(tense), temporal-relational(tense), realis(tense+Asp.), and antipassive(tense+Asp.) Coverbs can stack onto each other, a bit like helping verbs. They further could mark tense (present/past) &amp;amp;/ TAM2: Normative, Abnormative, Experiential/Abilitative, Iterative/Multiplicative, Reiterative, Initiative, and Generic (plain). It should be noted that coverbs may stack on top of each other.&lt;br /&gt;
&lt;br /&gt;
The superjunctive is an unusual catch-all term for a marking that acts partly like an auxiliary and partly like a distinct marking for a verb in an independent clause, turning the rest of the sentence into a content clause. It is essentially the equivalent of the word &amp;quot;wish&amp;quot; or &amp;quot;hope&amp;quot; in &amp;quot;I wish &#039;&#039;that&#039;&#039; he were happy&amp;quot;, marking the word &amp;quot;wish&amp;quot; instead of changing &amp;quot;was&amp;quot; to &amp;quot;were&amp;quot;. Arguably, all of the functions of the coverb function in this sort of way, although the superjunctive is also unique in that it also codes for the person doing the thinking/wishing/saying/other action. It is also one of the few instances where the structure is inherently accusative, and not ergative.&lt;br /&gt;
&lt;br /&gt;
The imperative dictates what the speaker orders the listener to do. The permissive tells the listener what is permitted to be done. The prohibitive acts as a negative form of these, telling the speaker what cannot be done, and is always further marked in the negative. All of these functions make the sentence lose its ergativity, becoming accusative. However, the instructive case acts as a sort of polite command, and the sentence remains ergative; it is never marked in the negative, which must be marked on the main verb or verbs.&lt;br /&gt;
&lt;br /&gt;
The Attemptative is a realis aspect that says that something was attempted but didn&#039;t pan out, and is the only other coverb to turn the sentence into a nominative-accusative alignment. The interrogative is used to ask a question, and combines with question suffixes (who, what, what (action), when, how, is-it-so, etc.) to form a complex array of question words; an additional particle is also required at the end of a sentence to essentially confirm the sentence as either a tag yes/no question or a wh-type question.&lt;br /&gt;
&lt;br /&gt;
The hypothetical is used as a &amp;quot;might be&amp;quot;, as well as a future tense and the independent &amp;quot;then&amp;quot; clause in an if-then statement, while the conditional acts as the dependent &amp;quot;if&amp;quot; clause. The temporal-relational verb acts like a traditional coverb, and is used when another verb is going on at the same time time, before, or after another verb, with whether the two events being related left to context or other phrasing. The antipassive essentially turns the sentence into a null-patient sentence, although arguably turns the sentence into an accusative with a lower valency. And, lastly, there is the realis coverb, which codes for both tense and detailed aspect.&lt;br /&gt;
&lt;br /&gt;
Tense marking is simple for coverbs, when applicable, and only codes for a simple past/non-past distinction, dictating the sentence&#039;s word order and the past-present relation of the main verb (and notably not the coverb, again except in the case of the superjunctive, which fusionally marks the tense with its pronouns).&lt;br /&gt;
&lt;br /&gt;
Aspectual marking, however, is a complex set of aspects that further specify the aspects of the main verb, acting partially like adverbial modifiers in English. The normative states that something is also usually the case, while the abnormative states that it&#039;s highly unusual. The experiential is used to indicate that something is known or otherwise can be done, like an abilitative. The Reiterative is equivalent to saying &amp;quot;again&amp;quot;, while the Initiative is equivalent to saying &amp;quot;for the first of soon to be a multitude times&amp;quot;. The iterative/multiplicative mood indicates that something is done multiple times in quick succession, usually something that is momentane, however can be used to indicate something is simply done several times over in a time frame. The generic, or &amp;quot;plain&amp;quot;, is essentially the unmarked form, and indicates that no additionally specific aspects are applied.&lt;br /&gt;
&lt;br /&gt;
=== Nouns ===&lt;br /&gt;
Nouns are, unsurprisingly, less complex than verbs or coverbs. They do however experience some oddities, even compared to most languages. The bare noun can be incorporated into a verb with ease, usually as a form of agentive object incorporation, although may also act as a patientive subject verb derivation. Despite coding for gender/case, they do not trigger agreement, nor mark their own case in a sentence; instead, they agree with their modifiers, and their case indicates how their modifiers relate to them. In some ways, the two systems are also intertwined.&lt;br /&gt;
&lt;br /&gt;
Nouns may code for a number of attributes. Very basic adjectives can modify themselves right onto the noun, almost acting as a form of class system. Nouns may also essentially be turned into measure words this way. They also code for possession, specifically as the possessed object in a statement, and furthermore code for their relationship to the following noun, coding for 7 possessive relationships, including: edible/consumable, familial/homeland/body part, instrumental, achievement/ownership, containment/capture, organizational/associative, and giveaway/merchandise. Additionally, the head noun may also code that a following noun is a cumulative (and) or alternative (or) [x2; clusivity included], as well as marking for if there is an attached relative clause or one of three adjunctives (attributive, adverbial, and stative).&lt;br /&gt;
&lt;br /&gt;
In instances where a clause would replace a noun (in essence, for a content clause), a coordinator of some kind is used; usually, it is a coverb.&lt;br /&gt;
&lt;br /&gt;
One case where nouns actually code for their own role is negative, i.e. it is distinctly &#039;&#039;not&#039;&#039; that noun in that role, although this is actually a form of dual agreement, since the verb also marks whether the noun is negative.&lt;br /&gt;
&lt;br /&gt;
Additionally, nouns also code for different &amp;quot;flavors&amp;quot; (or classes) of adjuncts. These include a distinction between some non-incorporated basal adjectives, noun-based adjectives, and verb-based or clausal adjuncts. The same also applies to adjectives or adverbs, which are coded much the same way. This is in conjunction with the attributive, adverbial, stative, and relative clause subtypes.&lt;br /&gt;
&lt;br /&gt;
==== Numerals: ====&lt;br /&gt;
Numerals can be Ordinative, Cardinal, or Distributive (from XYZ), although they are not distinctly marked as such. Ordinatives follow a noun in the adjunctive &amp;quot;case&amp;quot;, distributives/partitives follow a possessive of various kinds, and cardinals stand alone as the core noun. This does mean that numerals can take case.&lt;br /&gt;
&lt;br /&gt;
=== Verbs ===&lt;br /&gt;
Verbs are fairly complex in Jutlandic, with coding for preverbs, prefixes (and weak subject / locative incorporation), object incorporation, suffixes, negation, subject and object pronouns coding for agency and negation, basic aspect, and whether they&#039;re nominalized, adjectivized, or adverbial, plausibly with further suffixes. More-or-less in that exact order, actually.&lt;br /&gt;
&lt;br /&gt;
Preverbs are basically a set of adverbs that have been excitedly glued to the front of the verb. There aren&#039;t a plethora of them, but they do function as ways of further characterizing &#039;&#039;how&#039;&#039; a verb was carried out. Prefixes and suffixes, simply put, modify the basic meaning of the verb - and there may be a fairly significant number of them, which may be partly fusional (although may be considered distinct morphemes altogether).&lt;br /&gt;
&lt;br /&gt;
Subject incorporation usually acts kind of like a prefix &#039;&#039;or&#039;&#039; preverb - it usually comes between the two, although unlike most synthetic languages, the morpheme order is actually a bit loose here. Similarly, entire nested locative phrases may also appear in the verb to essentially act as a usitive or derivational tactic. A good example is &amp;quot;under-the-table-pay&amp;quot;, which is used to essentially mean &amp;quot;fraud&amp;quot;;  the phrase &amp;quot;under-the-table-pay over-the-table&amp;quot;  essentially means &amp;quot;committing fraud without trying to hide it&amp;quot;. These generally come before prefixes or incorporated subjects, after preverbs.&lt;br /&gt;
&lt;br /&gt;
Object incorporation is pervasive, and pretty much universally codes for the direct object in verbs that would&#039;ve otherwise been ditransitive. This, along with subject incorporation, decreases the verb&#039;s valency by one. This also does not occur in sentences that are nominative-accusative in nature, nor does it occur on stative verbs, although it can occur as a lexical modifier to lexicalized intransitive verbs (hypothetically originally being an incorporated transitive verb). These are frequently appended straight onto the verb root, with suffixes being placed after them.&lt;br /&gt;
&lt;br /&gt;
Negation is then marked on the verb, if applicable. Negation is always used if the coverb is a prohibitive, and usually not in the imperative, although this can be done in sarcastic or non-serious contexts (i.e. &amp;quot;Don&#039;t you dare have fun!&amp;quot;) - although in cases where such a mood is not obvious, it may be best to take the negation seriously. Negation is also double-marked, with a particle appearing at the end of a negated clause.&lt;br /&gt;
&lt;br /&gt;
The next set of modifiers is a bit complicated. The subject (patient) pronoun is always the first pronoun in a sentence, and is mandatory. In the presence of antipassive coverbs, a dummy third person pronoun is still used, but the subject word is removed. in addition, a non-person-marked &amp;quot;nominative&amp;quot; subject marker may be placed after the subject pronoun to either re-increase an antipassive&#039;s valency, or denote that a specific individual is being addressed in an imperative, permissive, prohibitive, or attemptative; although, some paraphrasis is also required.&lt;br /&gt;
&lt;br /&gt;
The subject pronoun also fusionally codes for if the subject is negative or causal (i.e. intentionally had something to do with the incident). The pronouns include first, second, and third person, along with first+second person, first+third person, second+third person, and a &#039;&#039;collective&#039;&#039; first, second, and third person, as well as a single third person inanimate pronoun. In ergative sentences, this is followed by the (indirect) object pronoun, which codes nearly identically to the subject. It should be noted that it only codes for people, and indeed the single third person inanimate pronoun is absent in this context. However, reflexive &amp;quot;self&amp;quot; and reciprocal &amp;quot;selves&amp;quot; also may exist as bound particles tacked on after a repeated (or different) object pronoun. &amp;quot;self&amp;quot; or &amp;quot;cross&amp;quot; may also appear as a preverb.&lt;br /&gt;
&lt;br /&gt;
After pronouns, the verb marks its basal aspect, which is more fundamental than the coverb&#039;s aspect but less broad than the coverb&#039;s tense markers where applicable. A verb is always marked for its aspect, and indeed cannot appear without a marker of some kind as there is no null marker. The aspects a verb may code for include: inchoative, cessative, progressive, momentane, pausal/long-term progressive, habitual,  and momentane/imperfective [near-past in non-past sentences]. Lastly, a verb may then be nominalized, adjectivalized, or adverbialized/coverbialized with a modifier. Although there are a couple of very old root suffixes that doesn&#039;t appear until at the very end, including &amp;quot;un-&amp;quot; and a diminutive marker.&lt;br /&gt;
&lt;br /&gt;
==== Pronouns ====&lt;br /&gt;
It should be noted that emphatic pronouns do exist - sort-of. The third-person pronoun is functionally the same as a demonstrative, but they do exist. Furthermore, they do not code for mixed person like the verb suffixes do; there is only a first person, second person, third person animate, third-person pro-verb, third-person inanimate, and 3rd person indefinite pronoun, the last three further functioning as a generic &amp;quot;that thing that happened&amp;quot;, &amp;quot;that thing&amp;quot;, and &amp;quot;something/someone&amp;quot;. They do however come with forms for the cumulative, and several have possessed case markings, with the 2nd person and 3rd person animate allowing familial and associative markings, and the inanimate and indefinite having all but the associative (with familial firmly implying a body part). &lt;br /&gt;
&lt;br /&gt;
There are no reciprocal or reflexive pronouns, per se. When a reflexive pronoun is deemed necessary, it is essentially just repeating the subject as an object, or saying a pronoun twice. There does exists an indefinite form for all 3rd person pronouns, however there does not exist a separate interrogative form, as those are incorporated into coverbs.&lt;br /&gt;
&lt;br /&gt;
Pronouns&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Pronouns&lt;br /&gt;
!1st&lt;br /&gt;
!2nd&lt;br /&gt;
!3rd Animate&lt;br /&gt;
!3rd Inanimate&lt;br /&gt;
!3rd Indefinite&lt;br /&gt;
!3rd Pro-Verb&lt;br /&gt;
|-&lt;br /&gt;
!Oblique&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Cumulative&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Familial&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Associative&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Edible&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Instrumental&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Achieved&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Contained&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Produced&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|}&lt;br /&gt;
== Orthography ==&lt;br /&gt;
Aside from using IPA, Jutlandic can be written down in three distinct alphabets. The two traditional ways are by using either pottery or plants, written right-left, although any direction technically works.&lt;br /&gt;
&lt;br /&gt;
Since its documentation, a modified Latin script may also be used for romanization.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Below is a table of the different writing systems, including the IPA, pottery method, plant method, and romanization. [To be finished transferring to ngwiki; documentation finished elsewhere.]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!IPA&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Romanization&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Pottery Sherds&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Shrubbery&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=File:Mobile-Territories-flag.png&amp;diff=38677</id>
		<title>File:Mobile-Territories-flag.png</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=File:Mobile-Territories-flag.png&amp;diff=38677"/>
		<updated>2026-04-09T14:21:23Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: Jutomi uploaded a new version of File:Mobile-Territories-flag.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Flag of the collective Mobile Territories; subject to change however as it mainly represents Witherhold and Beeport, and notably neither Golem nor Ravager. Note: Requires a pink banner with yellow upper and lower gradients.&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Data:Places&amp;diff=38676</id>
		<title>Data:Places</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Data:Places&amp;diff=38676"/>
		<updated>2026-04-09T14:07:22Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: I uploaded it as Jutland-flag.png lol... uh. hopefully that doesn&amp;#039;t break anything.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{&lt;br /&gt;
	&amp;quot;__schema&amp;quot;: {&lt;br /&gt;
		&amp;quot;__comment&amp;quot;: &amp;quot;Omit any field not relevant to the place described&amp;quot;,&lt;br /&gt;
		&amp;quot;code2&amp;quot;: &amp;quot;string; 2 letter code&amp;quot;,&lt;br /&gt;
		&amp;quot;code3&amp;quot;: &amp;quot;string; 3 letter code&amp;quot;,&lt;br /&gt;
		&amp;quot;common_name&amp;quot;: &amp;quot;string; Short name, should be, or redirect to, the wiki page for the country&amp;quot;,&lt;br /&gt;
		&amp;quot;name&amp;quot;: &amp;quot;string; Full name of the country&amp;quot;,&lt;br /&gt;
		&amp;quot;ruler&amp;quot;: &amp;quot;string|list of string; In-lore ruler of the country&amp;quot;,&lt;br /&gt;
		&amp;quot;ruler_title&amp;quot;: &amp;quot;string; Title of the ruler&amp;quot;,&lt;br /&gt;
		&amp;quot;ruler_link&amp;quot;: &amp;quot;string; If the name ruler of the country doesn’t redirect to the correct wiki page, put the link here&amp;quot;,&lt;br /&gt;
		&amp;quot;date_founded&amp;quot;: &amp;quot;list of 3 numbers: [year, month, day] as of the gregorian calendar&amp;quot;,&lt;br /&gt;
		&amp;quot;date_dissolved&amp;quot;: &amp;quot;list of 3 numbers: [year, month, day] as of the gregorian calendar&amp;quot;,&lt;br /&gt;
		&amp;quot;reason_dissolved&amp;quot;: &amp;quot;string|bool; the reason the nation was dissolved, or the bolean true if it was dissolved without any known reason&amp;quot;,&lt;br /&gt;
		&amp;quot;capital&amp;quot;: &amp;quot;string; Name of the official \&amp;quot;Capital Subdivision\&amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;banner&amp;quot;: &amp;quot;string; pagename of the file containing the banner, File: namespace implied&amp;quot;,&lt;br /&gt;
		&amp;quot;ung&amp;quot;: &amp;quot;\&amp;quot;member\&amp;quot;|\&amp;quot;observer\&amp;quot;|\&amp;quot;former\&amp;quot;; current membership status in the United Ŋations&amp;quot;,&lt;br /&gt;
		&amp;quot;ung_joined&amp;quot;: &amp;quot;list of 3 numbers: [year, month, day] as of the gregorian calendar&amp;quot;,&lt;br /&gt;
		&amp;quot;ung_demoted&amp;quot;: &amp;quot;list of 3 numbers: [year, month, day] as of the gregorian calendar; date on which the country became an observer&amp;quot;,&lt;br /&gt;
		&amp;quot;ung_left&amp;quot;: &amp;quot;list of 3 numbers: [year, month, day] as of the gregorian calendar; date on which the country has left the United Ŋations&amp;quot;,&lt;br /&gt;
		&amp;quot;not_ngation&amp;quot;: &amp;quot;bool; This place isn’t a sovereign nation&amp;quot;,&lt;br /&gt;
		&amp;quot;condominium&amp;quot;: &amp;quot;list of string; This place is a condominium, list of all the `code2`s of all the places having a stake here. Use a single member list for territories who are dependent on some other place, but otherwise have their own code. Implies not_ngation: true.&amp;quot;,&lt;br /&gt;
		&amp;quot;notes&amp;quot;: &amp;quot;string; extra notes on recognition, special status or anything else&amp;quot;,&lt;br /&gt;
		&amp;quot;reserved&amp;quot;: &amp;quot;string; if this field is present, only include `code2` and `code3`. Indicates a code reserved a place that could use a top level code but currently doesn&#039;t &amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;places&amp;quot;: [&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;AA&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;ADN&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Adnar&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Communist Empire of Adnar&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Adnagaporp&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Supreme Leader&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				8,&lt;br /&gt;
				15&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Ðoòng Sơn Cavern&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Adnar-banner.png&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;AB&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;ARB&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Arbustivum&amp;quot;,&lt;br /&gt;
			&amp;quot;condominium&amp;quot;: [&lt;br /&gt;
				&amp;quot;LR&amp;quot;,&lt;br /&gt;
				&amp;quot;TA&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: [&lt;br /&gt;
				&amp;quot;theidealist&amp;quot;,&lt;br /&gt;
				&amp;quot;lambda&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Regent&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Saifeg_banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				10,&lt;br /&gt;
				24&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;notes&amp;quot;: &amp;quot;Previously known as Saifeg, a condominium between [[Latium Regnatum]] and [[Shrudrow]].&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;AC&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;ACA&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Araçana&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Principality of Araçana and Ŋasegak&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Outlaw Sly&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Princess&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				4,&lt;br /&gt;
				20&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Çana City&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;City of Araçana Banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				5,&lt;br /&gt;
				27&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;ung_demoted&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				10,&lt;br /&gt;
				12&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;notes&amp;quot;: &amp;quot;United Ŋations observer from October 12, 2025 to November 21, 2025&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;AD&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;ADA&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Adaria&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Republic of Adaria&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Martinawa&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Supreme Leader&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				3,&lt;br /&gt;
				19&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Adaria_banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				4,&lt;br /&gt;
				28&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;AE&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;AVE&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Avenyam&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Principality of Avenyam&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Agenciak&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2026,&lt;br /&gt;
				2,&lt;br /&gt;
				9&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Avenyam banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2026,&lt;br /&gt;
				3,&lt;br /&gt;
				12&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;AK&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;AKV&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Aomoī-Kaervaenan Commonwealth&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Diax&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				5,&lt;br /&gt;
				3&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				11,&lt;br /&gt;
				3&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;reason_dissolved&amp;quot;: &amp;quot;Inactivity&amp;quot;,&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Kāoranga&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;AKC-banner.jpeg&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;AM&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;AMJ&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Amuj&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;City-State of Amuj&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;CMC&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Kachbuches&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				4,&lt;br /&gt;
				2&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				10,&lt;br /&gt;
				8&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;reason_dissolved&amp;quot;: &amp;quot;Absorbed into multiple Ŋations. See [[Amujxplosion]]&amp;quot;,&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Drebzha&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Amuj banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				4,&lt;br /&gt;
				2&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;AO&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;AMR&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Amoria&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Amorian Colonies&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Layaw&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Queen&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_link&amp;quot;: &amp;quot;User:BoubaWiki1102&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				12,&lt;br /&gt;
				23&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Tulanahea&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Colonial Amorian Banner.png&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;AP&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;APX&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Aprux Mexyrhat&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Aleksanetra of Perhyh&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Mexyrfax&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				4,&lt;br /&gt;
				21&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Perhyh&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;APXNewBanner.png&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;AR&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;ARS&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Xarslasja&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Bezuvate of Xarslasja&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Agamashuya I&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Bezuv&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				3,&lt;br /&gt;
				11&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Yuɱa&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Xarslasja-flag.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				4,&lt;br /&gt;
				2&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;AS&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;ASW&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Aswnga&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;AxolotlCraft&amp;quot;,&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Purasta&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2026,&lt;br /&gt;
				1,&lt;br /&gt;
				6&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Aswnga_banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2026,&lt;br /&gt;
				3,&lt;br /&gt;
				20&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;AT&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;ANT&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Antilvakia&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Socialist Republic of Antilvakia&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Darthinian&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Tsaa&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				6,&lt;br /&gt;
				20&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Krakistok&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Banner_1-mitchell.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;observer&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				9,&lt;br /&gt;
				8&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;ung_demoted&amp;quot;: [&lt;br /&gt;
				2026,&lt;br /&gt;
				3,&lt;br /&gt;
				22&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;AV&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;AVZ&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Avazistan&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				10,&lt;br /&gt;
				20&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				9,&lt;br /&gt;
				25&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;reason_dissolved&amp;quot;: &amp;quot;Dissolution of Oberia&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Avazistan-banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;condominium&amp;quot;: [&lt;br /&gt;
				&amp;quot;HL&amp;quot;&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;AY&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;AYG&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Aylongam&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Great Kingdom of Aylongam&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Zendrid&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Quing&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				3,&lt;br /&gt;
				2&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Khaath Tran&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Aylongam-banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;former&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				3,&lt;br /&gt;
				6&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;ung_left&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				1,&lt;br /&gt;
				25&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;BD&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;BDC&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;B’hiy’aj Dchâjâ&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Šœ́hag&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Leader&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				9,&lt;br /&gt;
				25&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;B’hiy’aj Dchâjâ&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Bhiyaj-banner.png&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;BE&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;BED&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;&#039;bed&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;BL&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;BTL&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Bootland&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Duchy of Bootland&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Lux Moniridia&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Duchess&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				4,&lt;br /&gt;
				22&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				5,&lt;br /&gt;
				6&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;reason_dissolved&amp;quot;: &amp;quot;Dissolved&amp;quot;,&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Auchentraeth&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Bootland-banner.webp&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;old:Bramusia&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;old:Bramusia&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Bramusia&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Communist Empire of Bramusia&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Dominic&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_link&amp;quot;: &amp;quot;Gagma_A&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;President&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				5,&lt;br /&gt;
				14&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				7,&lt;br /&gt;
				11&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;reason_dissolved&amp;quot;: &amp;quot;Doxxed their friend during the UŊ meeting when they were admitted&amp;quot;,&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;abcdefghijklmnopqrstuvwxyz&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Bramusia-banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				7,&lt;br /&gt;
				11&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;CB&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;COB&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Coldba (Cuba)&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Empire of Coldba (Cuba)&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Suqi&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Emperess&amp;quot;,&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;City of Cuba&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Banner of Coldba (Cuba).png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				6,&lt;br /&gt;
				11&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;CF&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;CFD&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;CMCic Federation&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;CMC&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				1,&lt;br /&gt;
				13&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				2,&lt;br /&gt;
				7&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;reason_dissolved&amp;quot;: &amp;quot;Dissolved mere hours before the [[CMCxplosion]]. A portion was preserved as a UŊ mandate before being given to [[Dróstsiśtsi]]. A portion of that was a brief condominium between [[Dróstsiśtsi]] and [[Bootland|a later Amujan state]].&amp;quot;,&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Ruxese&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;CMCic Federation banner.png&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;CH&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;CHI&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Chielbary&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				10,&lt;br /&gt;
				2&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				12,&lt;br /&gt;
				23&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;reason_dissolved&amp;quot;: &amp;quot;Merged with [[Vilantnen]] to form [[Vilant]].&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Chielbary_banner.png&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;CL&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;CLT&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Caluta&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Caluta, Incorporated&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				10,&lt;br /&gt;
				30&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Yusur&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Chief Executive Officer&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;CalutaE.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2026,&lt;br /&gt;
				3,&lt;br /&gt;
				15&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;CP&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;CPL&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;The Complex&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Zipsegv&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Archon&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				10,&lt;br /&gt;
				1&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Complex-banner.png&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;CR&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;COR&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Corneria&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Anarchist Workers’ Republic of Corneria&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;мока&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Councilperson&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				4,&lt;br /&gt;
				27&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Mijavu Javhlikja&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;CornerianBanner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;former&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				9,&lt;br /&gt;
				7&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;ung_left&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				1,&lt;br /&gt;
				25&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;CV&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;CIV&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Civuyiscajrn&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Province of Civuyiscajrn&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;ʡeter&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Gùjrnik&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_link&amp;quot;: &amp;quot;User:Dillon&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				4,&lt;br /&gt;
				10&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2026,&lt;br /&gt;
				2,&lt;br /&gt;
				7&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Civuyiscajrn Banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;observer&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				4,&lt;br /&gt;
				10&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;ung_demoted&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				10,&lt;br /&gt;
				19&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;CW&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;CTW&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Cataw&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Faerie City of Cataw&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Lady Sagura san Sagura&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;King&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				11,&lt;br /&gt;
				24&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Cataw&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Cataw_Banner.png&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;CX&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;CXI&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Appalliŋesia&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Entity&amp;quot;,&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Sikktaalxoga&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Appalliŋesia banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				8,&lt;br /&gt;
				22&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;DH&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;DHR&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Dhourigkàn&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;United Republic of Dhourigkàn&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Umbra&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				4,&lt;br /&gt;
				12&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Rintìh&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Dhrkn banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;observer&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				4,&lt;br /&gt;
				27&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;ung_demoted&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				1,&lt;br /&gt;
				25&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Doggerland&amp;quot;,&lt;br /&gt;
			&amp;quot;condominium&amp;quot;: [&lt;br /&gt;
				&amp;quot;AA&amp;quot;,&lt;br /&gt;
				&amp;quot;CB&amp;quot;,&lt;br /&gt;
				&amp;quot;HA&amp;quot;,&lt;br /&gt;
				&amp;quot;KA&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: [&lt;br /&gt;
				&amp;quot;Adnagaporp&amp;quot;,&lt;br /&gt;
				&amp;quot;Jay&amp;quot;,&lt;br /&gt;
				&amp;quot;Omaatje&amp;quot;,&lt;br /&gt;
				&amp;quot;Suqi&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: false,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2026,&lt;br /&gt;
				1,&lt;br /&gt;
				6&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;not_ngation&amp;quot;: &amp;quot;true&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;DN&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;DNL&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Dnalrehten&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: false,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;thattdutchperson&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				12,&lt;br /&gt;
				4&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;old:Dägälunt&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;old:Dägälunt&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Dägälunt&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Felix I&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_link&amp;quot;: &amp;quot;Nostalgiabricks&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				3,&lt;br /&gt;
				12&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				3,&lt;br /&gt;
				14&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;reason_dissolved&amp;quot;: &amp;quot;See [The Great Chest Locking]&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: false,&lt;br /&gt;
			&amp;quot;notes&amp;quot;: &amp;quot;Often stylised as Dagalunt due to [[Xhesas]] stealing the umlauts of Dagalunt.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;DT&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;DTT&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Dróstsiśtsi&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Peoples’ Republic of Dróstsiśtsi&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;accruenewblue&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;President&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				4,&lt;br /&gt;
				7&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Vuttteźmak&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;DTTBanner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				4,&lt;br /&gt;
				19&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;EC&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;ECC&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Evil Scamming Country (Condominium of Chaos)&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				4,&lt;br /&gt;
				27&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;ESC_banner.png&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;ED&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;EDF&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Ettêre Ðiffyt&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Priesthood of Ettêre Ðiffyt&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Sven&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Divine Priest&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				4,&lt;br /&gt;
				17&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;EDF banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;observer&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				4,&lt;br /&gt;
				20&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;ung_demoted&amp;quot;: [&lt;br /&gt;
				2026,&lt;br /&gt;
				3,&lt;br /&gt;
				22&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;EK&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;EKV&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Enkavak&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: [&lt;br /&gt;
				&amp;quot;Namnak Xhesas&amp;quot;,&lt;br /&gt;
				&amp;quot;Taugnix&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Magistrate&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2022,&lt;br /&gt;
				8,&lt;br /&gt;
				30&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Alnaŋaemak&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Enkavak-banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				2,&lt;br /&gt;
				6&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;notes&amp;quot;: &amp;quot;Founding date is disputed, Enkavak was first founded outside of Ŋəcraft, first gaming only occured on 2023-12-05&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;EL&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;EML&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Emberland&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Democratic State of Emberland&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;probablynotacriminal&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Sovereign&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_link&amp;quot;: &amp;quot;[[Probablynotacriminal (Character)]]&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				4,&lt;br /&gt;
				30&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				10,&lt;br /&gt;
				25&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;reason_dissolved&amp;quot;: &amp;quot;Turned into FERRA EET&amp;quot;,&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Flamepoint&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;EmberlandBanner.png&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;EM&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;EPM&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;i Êpcêm Mûn-nan&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;i Kimôd Êpcêmin Mûn-nan&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Maple&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Kimôdihu&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				4,&lt;br /&gt;
				22&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;I Êpcêm Mûn nan banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				4,&lt;br /&gt;
				27&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;ES&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;ESC&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Evil Scamming Country&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Chronos&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Humble Scammer&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				4,&lt;br /&gt;
				22&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Evil-banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;notes&amp;quot;: &amp;quot;Not recognized by [[Aylongam]], [[B’hiy’aj Dchâjâ]] (which basically doesn’t recognise anyone anyway), [[Corneria]], [[Dróstsiśtsi]], [[Enkavak]], [[Hummland]], [[Imerchal]], the [[Kingdom of Kyaw Cen]], [[Pua]] and [[Pihi]]. Note that the Evil Scamming Country does not recognize any of these Ŋations in return. The [[Realm of Madness]] once decuple recognized the Evil Scamming Country to nullify the unrecognition of all the above ŋations, but this is invalid since it dissolved.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;EW&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;ESW&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Eistówú&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Polis of Eistówú&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Fīl&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Architect&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				5,&lt;br /&gt;
				14&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;[[Ríkízműis]]&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Waighin-banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				5,&lt;br /&gt;
				17&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;FE&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;FER&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;FERRA&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Far-East Rail and Road Association&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;CompromiseLogo2.png&amp;quot;,&lt;br /&gt;
			&amp;quot;not_ngation&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;FI&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;FIW&amp;quot;,&lt;br /&gt;
			&amp;quot;reserved&amp;quot;: &amp;quot;Pyuwa (see KC-PUA)&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;FL&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;FSL&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Fishland&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Fishdom of Fishland&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Elisa&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;The Fishbowl&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				4,&lt;br /&gt;
				24&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				1,&lt;br /&gt;
				25&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;reason_dissolved&amp;quot;: &amp;quot;See [[Ŋeicide]]&amp;quot;,&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Tarpoenstad&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Fishland_banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				4,&lt;br /&gt;
				24&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;FO&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;FOR&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Fortsanaphat&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Kween K. Auce&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Wyŋk&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				8,&lt;br /&gt;
				13&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Kilvana&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Fortsanaphat_banner.png&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;FR&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;FRV&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Frossantiquervrâssonne, sousprésenval&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Trévandroumélisse-Frossantiquervrâssonne-d’Prévallondurévrenne-en-Mijonnâ-Tourvléssourinde-pralondure-Méllontrévresse-Vrassédrinourde&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Tright&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Prime Minister&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				5,&lt;br /&gt;
				29&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Frv-banner.png&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;FZ&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;FNZ&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Fenizuela&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Heavenly Empire of Fenizuela&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Emperatriz&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Charlotte&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				11,&lt;br /&gt;
				4&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Nueva Sidón&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;FenizuelaBanner.webp&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;GB&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;GBL&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Gubynlynd&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Gubynlynd&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Mia Kvigan&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2026,&lt;br /&gt;
				3,&lt;br /&gt;
				14&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Gubynlynd_banner.png&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;GN&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;GNI&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Gdaƨihr Ni̦xlo&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Ma̦z Ylahra̦míe&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				10,&lt;br /&gt;
				13&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Gdashihr Ni-xlo-banner.png&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;GS&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;GSK&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Gevsaksavli&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;gvak gevasahk ksavlivmeg&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;sil gvag gobanag&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				2,&lt;br /&gt;
				14&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Gevsaksavli_banner.png&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;GU&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;GUL&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Gulf Union&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Gulf-banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;not_ngation&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;HA&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;MNI&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Hárǝsi&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Míhóchihko Ngweskó Ikwonngóghoma&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Omaatje&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2026,&lt;br /&gt;
				1,&lt;br /&gt;
				6&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Haresi-banner.png&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;HD&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;HDL&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Hajdislant&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Hajdislant&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Her Unholiness apollyon&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Senate&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				7,&lt;br /&gt;
				23&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Hajdispoli&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Hajdislant Banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				9,&lt;br /&gt;
				20&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;HE!old:Hentzo&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;HEN&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Hentzo&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Pirate Republic of Hentzo&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Rutinde I&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Pirate Lord&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				2,&lt;br /&gt;
				8&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				9,&lt;br /&gt;
				3&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;reason_dissolved&amp;quot;: &amp;quot;Inactivity from the successor player to Lutrinae&amp;quot;,&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Pirate Lair&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;HentzoBanner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;former&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				2,&lt;br /&gt;
				8&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;ung_demoted&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				10,&lt;br /&gt;
				20&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;__comment&amp;quot;: &amp;quot;originally admitted as Entzo for one day&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;HE&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;HED&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Hedamata&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Fungal Democracy of Hedamata&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				11,&lt;br /&gt;
				13&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Nakimushi&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Sapoora&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Hedamata-banner.webp&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;HL&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;HML&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Hummland&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Kingdom of Hummland&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Hummus&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Quing&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				3,&lt;br /&gt;
				10&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Mitthumm City&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Kingdom-Hummland-banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;former&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				3,&lt;br /&gt;
				29&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;ung_left&amp;quot;: [&lt;br /&gt;
				2026,&lt;br /&gt;
				3,&lt;br /&gt;
				16&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;House Territory&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;House (Territory)|House&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				7,&lt;br /&gt;
				26&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;not_ngation&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;HO&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;HOP&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Hiop Nation&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;HR&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;HRK&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Hertskomestat&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;The Hertskomestat Syndicate&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;BE&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				4,&lt;br /&gt;
				23&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;zh-banner.jpg&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;IG&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;IGE&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Igeþa&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Alice&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Qhiruther&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				10,&lt;br /&gt;
				7&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				10,&lt;br /&gt;
				8&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;reason_dissolved&amp;quot;: &amp;quot;See [[Amujxplosion]]&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Igetha Banner.png&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;IM&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;IMR&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Imerchal&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Free City of Yetch Bay&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;The Directorate&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_link&amp;quot;: &amp;quot;Free_City_of_Yetch_Bay#Executive&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2023,&lt;br /&gt;
				12,&lt;br /&gt;
				31&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Vila Nauta, Chalmosique&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Imersial-banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				2,&lt;br /&gt;
				5&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;IR&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;IRN&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;The Iron Empire&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Foobar111&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Supreme Leader&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				2,&lt;br /&gt;
				16&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				7,&lt;br /&gt;
				22&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;reason_dissolved&amp;quot;: &amp;quot;Absorbed into Sq‘s territories as the Autonomous Region of Nieuw Antwerpen.&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Ironian_mc_banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;__comment&amp;quot;: &amp;quot;Formerly known as Smalland, then GIS The Golden Isles&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;JC&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;JIC&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Ovvú Jičeiñŋā&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;spook_bag&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Ceref&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				10,&lt;br /&gt;
				19&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				6,&lt;br /&gt;
				3&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;reason_dissolved&amp;quot;: &amp;quot;Converted into two FERRA EETs&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Ovvy-banner.png&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;JG&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;JGW&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Juya Gwaña&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Suqi&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2022,&lt;br /&gt;
				1,&lt;br /&gt;
				8&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;not_ngation&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;JL&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;JTL&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Jotlond&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Kingdom of Jotlond&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Seo&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Queen&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				5,&lt;br /&gt;
				26&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Dornwík&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Jotlond_banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;observer&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				5,&lt;br /&gt;
				28&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;ung_demoted&amp;quot;: [&lt;br /&gt;
				2026,&lt;br /&gt;
				3,&lt;br /&gt;
				22&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;JT&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;JUT&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Jutland&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Jutomi&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Great Adjudicator&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				10,&lt;br /&gt;
				20&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Jutland-flag.png&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;KA&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;KAI&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Kaipa&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Republic of Kaipa&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: [&lt;br /&gt;
				&amp;quot;Jay Okamiyu&amp;quot;,&lt;br /&gt;
				&amp;quot;Rika Bayooka&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: [&lt;br /&gt;
				&amp;quot;Prime Minister&amp;quot;,&lt;br /&gt;
				&amp;quot;Vice Minister&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				5,&lt;br /&gt;
				4&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Republic_of_Kaipa_Banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;KC&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;KKC&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Kyaw Cen&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Kingdom of Kyaw Cen&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Marcy I&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Quing&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2023,&lt;br /&gt;
				12,&lt;br /&gt;
				28&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Kyaw-cen-flag.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;__comment&amp;quot;: &amp;quot;Settlement by Marcy existed starting in late October 2023, but was not formalised until December.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;KE&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;KEL&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Keltechra&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Odumate of Keltechra&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Sintar Naldumi&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Odum&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_link&amp;quot;: &amp;quot;User:Cinthyr&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				9,&lt;br /&gt;
				3&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Raln&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Keltechra_banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				9,&lt;br /&gt;
				21&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;old:KSA&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;old:KSA&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Keis-Spucke Administration&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Keis-Spucke Administration&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;KsãndraArkonn&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Administrator&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: false,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				4,&lt;br /&gt;
				21&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				4,&lt;br /&gt;
				30&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;reason_dissolved&amp;quot;: &amp;quot;Transitioned into [[Aprux Mexyrhat]]&amp;quot;,&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Rainsten&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;old:Kivengo&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;old:Kivengo&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Kīvengṓ&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Lesbian Empire of Kīvengṓ&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;April&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				2,&lt;br /&gt;
				8&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				4,&lt;br /&gt;
				15&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;reason_dissolved&amp;quot;: &amp;quot;lack of interest&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Kivengo-flag-unofficial.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;observer&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				2,&lt;br /&gt;
				8&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;ung_demoted&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				4,&lt;br /&gt;
				15&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;KI&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;KIL&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Kiltmo&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Kiłtmo_Banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Suqi&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Prime Minister&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				9,&lt;br /&gt;
				5&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2026,&lt;br /&gt;
				2,&lt;br /&gt;
				8&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;KL&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;KTL&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Kotland&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Socialist Democratic Republic of Katland&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;nyghte&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				7,&lt;br /&gt;
				9&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				9,&lt;br /&gt;
				7&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Byalaya Tepe&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Kotland-flag.png&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;KR&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;KRI&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Krīpetēpla&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;High Kingdom of Krīpetēpla&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Sehrti&#039;sa I&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;High King&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				4,&lt;br /&gt;
				25&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Krīpahra&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Krīpetēpla_banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				5,&lt;br /&gt;
				5&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;KT&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;KTY&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Kathyria&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Anarchic Queendom of Kathyria&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;katherine T. Awesome&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Queen&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				10,&lt;br /&gt;
				8&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				3,&lt;br /&gt;
				23&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Mekathyr&amp;quot;,&lt;br /&gt;
			&amp;quot;reason_dissolved&amp;quot;: true,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Asoghade faiul.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				10,&lt;br /&gt;
				19&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;KZ&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;KOZ&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Kozdenen&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Republic of Kozdenen&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Peleṽa Thoa-Saevakki&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Doge&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_link&amp;quot;: &amp;quot;User:Total_pleb&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				1,&lt;br /&gt;
				18&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Banner of Kozdenen.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				2,&lt;br /&gt;
				5&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;LC&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;LOC&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;LoCATE&amp;quot;,&lt;br /&gt;
			&amp;quot;not_ngation&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;LH&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;LHU&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Lúy Huà&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Dì Khu kụ Lúy Huà&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Fió Iụt Lit Kạn kụ Māy&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;King&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_link&amp;quot;: &amp;quot;JJ&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				7,&lt;br /&gt;
				30&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Luyhuabanner.png&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;LJ&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;LJI&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Lewıne qapp Ȝısın qog ħèr&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Lewıne qapp Ȝısin qog ħèr qapp Naqòo lar Nerıȝar qapp kkò ȝarın lòol lar qooqakk qapp resin lòol&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2026,&lt;br /&gt;
				3,&lt;br /&gt;
				17&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Yelaȝ Linore qapp Ȝısın&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Lieutenant Clan Patriarch by Field Appointment&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;LK&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;LVK&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Lavvakcesaa&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Rija&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Consul&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				3,&lt;br /&gt;
				19&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2026,&lt;br /&gt;
				2,&lt;br /&gt;
				6&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;reason_dissolved&amp;quot;: &amp;quot;Owner banned&amp;quot;,&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Lautseq Kceuua&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Lavvakcesaa_Banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				4,&lt;br /&gt;
				19&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;LL&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;LKL&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;LukaLand&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Diax&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				4,&lt;br /&gt;
				23&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				11,&lt;br /&gt;
				3&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;reason_dissolved&amp;quot;: &amp;quot;See [[The Great Tantrum]] for its initial annexation, then inactivity under AKC.&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Lukaland-banner.png&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;LR&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;LAR&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Regnate Latium&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Reborn Nguhcordial Empire of Latium&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Idanicus Caesar&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Princeps&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				7,&lt;br /&gt;
				1&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Idanopolis&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Latium-Regnātum-banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				12,&lt;br /&gt;
				20&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;LX&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;LEG&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Legwa Rrina&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Ten Shadows&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				12,&lt;br /&gt;
				16&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				5,&lt;br /&gt;
				4&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;reason_dissolved&amp;quot;: true,&lt;br /&gt;
			&amp;quot;not_ngation&amp;quot;: true,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Banner of Legwa Rina.png&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;MA&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;MAZ&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Maize&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;popping_corn&amp;quot;,&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Popcorn&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				4,&lt;br /&gt;
				18&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Banner maize.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				4,&lt;br /&gt;
				20&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;MC&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;MIC&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Minaro-Cohasia&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Republic of Minaro-Cohasia&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Thuna&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: [&lt;br /&gt;
				&amp;quot;“Cass” Cassandra Watkins&amp;quot;,&lt;br /&gt;
				&amp;quot;“Tx̄hmtēm” Thames Pruxa&amp;quot;,&lt;br /&gt;
				&amp;quot;“Annie” Rae Dious&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2026,&lt;br /&gt;
				3,&lt;br /&gt;
				20&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;notes&amp;quot;: &amp;quot;Gained independence from the [[Free City of Yetch Bay]]&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Banner_of_Sirenguard.png&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;MD&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;MAD&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Madlands&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Madlands_Banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				5,&lt;br /&gt;
				4&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;not_ngation&amp;quot;: true,&lt;br /&gt;
			&amp;quot;__comment&amp;quot;: &amp;quot;Acts as a non-ŋation continuation of Suqi‘s presence in the [[Realm of Madness]].&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;ML&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;MRL&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Maryland&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Mary&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Lunar Queen&amp;quot;,&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Grětoměsto&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				5,&lt;br /&gt;
				11&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				10,&lt;br /&gt;
				27&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;reason_dissolved&amp;quot;: &amp;quot;Inactivity&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Marylandbanner.png&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;MP&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;MPB&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;MápabaL&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Lily&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Overseer General&amp;quot;,&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;BaLbeL&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				1,&lt;br /&gt;
				7&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Mapabal-banner.png&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;MR&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;MAR&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Ḿaro&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Composite Monarchy of Ḿaro&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Dragonfly&amp;quot;,&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Ḿaro-Heki&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				4,&lt;br /&gt;
				21&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Ḿaro banner.png&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;MS&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;MRS&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Maraśa&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Three Councils of Maraśa&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;The Ńiśereá&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_link&amp;quot;: &amp;quot;Maraśa#Government&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				5,&lt;br /&gt;
				26&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Śaracþáw&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Maraśa-banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				6,&lt;br /&gt;
				8&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;MT&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;MAT&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Martinus&#039;s Territories&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				5,&lt;br /&gt;
				6&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;not_ngation&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;MZ&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;MZR&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Myžariky&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Ruzyždy Nivnova&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;High Princess&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				2,&lt;br /&gt;
				2&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Myzhariky-banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				2,&lt;br /&gt;
				5&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;NA&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;NAR&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Nāroňpār&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Quingdom of Nāroňpār&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;ẞlanty&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Quing*&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_link&amp;quot;: &amp;quot;Szlanty&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				1,&lt;br /&gt;
				19&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Nārospiňt&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Naringpar-banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				2,&lt;br /&gt;
				18&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;NB&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;NBT&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Ŋibraltar&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Ngibraltar-banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: [&lt;br /&gt;
				&amp;quot;Marcy Sheikah&amp;quot;,&lt;br /&gt;
				&amp;quot;Agma Schwa&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: [&lt;br /&gt;
				&amp;quot;Governors&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				7,&lt;br /&gt;
				1&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;condominium&amp;quot;: [&lt;br /&gt;
				&amp;quot;AR&amp;quot;,&lt;br /&gt;
				&amp;quot;KC&amp;quot;&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;NH&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;NHK&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Nan Hsüeh Kung Ssu&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;FuLing&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				5,&lt;br /&gt;
				29&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				11,&lt;br /&gt;
				6&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;reason_dissolved&amp;quot;: &amp;quot;Inactivity&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;NHKS_Banner.png&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;NI&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;NIA&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Nieuw Antwerpen&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Foobar111&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Governor&amp;quot;,&lt;br /&gt;
			&amp;quot;not_ngation&amp;quot;: true,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				7,&lt;br /&gt;
				22&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				10,&lt;br /&gt;
				20&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;reason_dissolved&amp;quot;: &amp;quot;Absorbed into Kıltmo.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;NK&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;NRK&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Ŋərkey&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: [&lt;br /&gt;
				&amp;quot;Viklo&amp;quot;,&lt;br /&gt;
				&amp;quot;Vÿl&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Aŋkəra&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				4,&lt;br /&gt;
				20&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Nguhrkey-banner.png&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;NM&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;NMS&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;New Maeksikeo&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Kardonian Outpost of New Maeksikeo&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Reolko Maqekaema&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Captain&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;New_maeksikao_banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				8,&lt;br /&gt;
				13&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;NT!old:Nošaterçe&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;NST&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Nošaterçe&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Rěč Pollica e Divinna Nošaterçe&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Diviněç Titoslav Julěšnū&amp;quot;,&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Nolegiona&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				9,&lt;br /&gt;
				8&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;RPD-banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;reason_dissolved&amp;quot;: &amp;quot;Inactivity&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;NT&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;NAT&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;ŊATO&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Ŋibraltar Army Treaty Organisation&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;ŊATO_Banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;not_ngation&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;NU&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;NGU&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Ŋafrican Union&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Ŋafrican_Union_flag.png&amp;quot;,&lt;br /&gt;
			&amp;quot;not_ngation&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;OK&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;OKD&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Old Kingdom&amp;quot;,&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Slab Exchange&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				6,&lt;br /&gt;
				14&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Old kingdom banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;not_ngation&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;OP&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;ONP&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Onparu \u0026 Koaru|Onparu&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Quingdom of Onparu&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;?&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Quing&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2026,&lt;br /&gt;
				1,&lt;br /&gt;
				27&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Castle Yoshi&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Onparu-banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;notes&amp;quot;: &amp;quot;not a separate ngation on the map but a part of the [[Onparu \u0026 Koaru]] region&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;OR&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;ORE&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Oressia&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Hetmanate of Oressia&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Orest&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Hetman&amp;quot;,&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Todoian&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				6,&lt;br /&gt;
				30&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Oressia-banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				7,&lt;br /&gt;
				1&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;OT&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;OTS&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Otslahue&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;β595&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				3,&lt;br /&gt;
				9&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				12,&lt;br /&gt;
				15&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;reason_dissolved&amp;quot;: &amp;quot;Repeated theft and subsequent ban&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Banner otslahue.png&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;OW&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;OBW&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Oblane Wybrzeże&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Madzia&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;President&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				4,&lt;br /&gt;
				2&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				10,&lt;br /&gt;
				17&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;reason_dissolved&amp;quot;: &amp;quot;Annexed by [[Keltechra]]&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Slpashedcoastbanner.png&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;PF&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;HPF&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;West Pua&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Holy Puan Florocracy&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Skrungk&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Pontifex&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				7,&lt;br /&gt;
				12&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				2,&lt;br /&gt;
				2&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;reason_dissolved&amp;quot;: &amp;quot;[[Pua#End_of_the_Chilled_War]]&amp;quot;,&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Allium&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;WestPuaBanner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;PI&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;PIH&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Pihi&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Autonomous Oblast of Pihi&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Snail&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Troutlord&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				7,&lt;br /&gt;
				12&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Pihi-banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				10,&lt;br /&gt;
				19&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;PE&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;POE&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Port of Eras&amp;quot;,&lt;br /&gt;
			&amp;quot;reason_dissolved&amp;quot;: &amp;quot;Ruler got banned&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;PK&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;PKM&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Paz Kiiam&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Rivulé Rainworld&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Princeps&amp;quot;,&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Länśapol&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				4,&lt;br /&gt;
				24&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;PazKiiamBanner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				5,&lt;br /&gt;
				4&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;PL&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;PLS&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Pelialis&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Het Koloniserentje Pelialis&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;???&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Dukender of Sillies&amp;quot;,&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Eeleg&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Pelialis banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2026,&lt;br /&gt;
				2,&lt;br /&gt;
				8&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;QO&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;QOS&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Qosculyn&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Principality of Qosculyn&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Martucẏs Bqosar&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Prince&amp;quot;,&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Muthup&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				5,&lt;br /&gt;
				17&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Qosysyn flag.png&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;RA&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;RTS&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Rauratoshan&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Rauratoshan Kingdom&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Nozomi Caramella&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Quing&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_link&amp;quot;: &amp;quot;Astaryuu/Nozomi&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				11,&lt;br /&gt;
				25&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Irisela Island&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Rauratoshan-banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				12,&lt;br /&gt;
				20&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;RE&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Reimusia&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Fumocratic Republic of Reimusia&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				5,&lt;br /&gt;
				22&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;RI&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;RIY&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Riyelum&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Nova&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				6,&lt;br /&gt;
				16&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Rijelem-banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;RK&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;RKT&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Arktsev&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Empire of the Ř̩ktsðèvsǽmuxō&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;nguhcraft photographer&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Hat&#039;ulgāt&#039;ném&amp;quot;,&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Zestōspiṓ&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				4,&lt;br /&gt;
				20&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Rktdabsimo-banner.png&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;RM&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;ROM&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Realm of Madness&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Suqi&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Obscuror&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				8,&lt;br /&gt;
				3&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				5,&lt;br /&gt;
				4&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;reason_dissolved&amp;quot;: true,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;The Flag of the Realm of Madness.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				8,&lt;br /&gt;
				9&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;RP&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;FRP&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Pua&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Florocratic Republic of Pua&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Peaches Ariki-Rino&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;General Secretary&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_link&amp;quot;: &amp;quot;Peaches&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				7,&lt;br /&gt;
				12&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Kanga&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;EastPuaBanner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;observer&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				9,&lt;br /&gt;
				7&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;ung_demoted&amp;quot;: [&lt;br /&gt;
				2026,&lt;br /&gt;
				3,&lt;br /&gt;
				22&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;SC&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;SOC&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;State of Confusion&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Idealist&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				2,&lt;br /&gt;
				29&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;notes&amp;quot;: &amp;quot;Self-proclaims the founding date of &#039;&#039;yes&#039;&#039;. Existence is paradoxical, not sure if does or even can actually exist&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;SG&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;SPG&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Spansos Gaming&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Spans&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				4,&lt;br /&gt;
				9&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Spansos-Gaming-banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				4,&lt;br /&gt;
				10&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;SH&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;SHL&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Shroomland&amp;quot;,&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Sporeton&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Shroomland-banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;condominium&amp;quot;: [&lt;br /&gt;
				&amp;quot;TR&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;notes&amp;quot;: &amp;quot;Used to be in condominium with Fishland and later Þunan Qumreá.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;SL&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;SEL&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Seolland&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Lori&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Grand Duchess&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				5,&lt;br /&gt;
				19&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Ngossiya-banner.png&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;SM&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;ASM&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Alternate Slumia&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Masela&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2026,&lt;br /&gt;
				2,&lt;br /&gt;
				27&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Ljamẽusajy&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Alternate Slumia banner.png&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;ST&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;SOT&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Sofao Tâsi&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;N3&amp;quot;,&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Sajl Sow&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				8,&lt;br /&gt;
				1&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Sofao.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				6,&lt;br /&gt;
				6&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;SV&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;STV&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Stej Ven&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;viklo&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				4,&lt;br /&gt;
				1&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Sta Wejs&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Stej ven banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				4,&lt;br /&gt;
				2&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;TA&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;TAN&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;T&#039;anshilebs&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Grand Archduchy of T&#039;anshilebs&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Lambda&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Archduke&amp;quot;,&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Lsotabsi&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				12,&lt;br /&gt;
				26&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;T&#039;anshilebs banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				1,&lt;br /&gt;
				25&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;TH&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;THE&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;The&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;TP&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;TPU&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Tauranga Puawai&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Skrungk&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Pontifex&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				2,&lt;br /&gt;
				2&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;TaurangaPuawaiBanner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;observer&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				2,&lt;br /&gt;
				2&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;__comment&amp;quot;: &amp;quot;Originally founded as a colony of West Pua on 17/9/2024, founding date reflects independence. Admitted automatically with the seat of West Pua.&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_demoted&amp;quot;: [&lt;br /&gt;
				2026,&lt;br /&gt;
				3,&lt;br /&gt;
				22&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;TQ&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;TQR&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Þunan Qumreá&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Plutocracy of Þunan Qumreá&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Śiłja&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Rijyc&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2023,&lt;br /&gt;
				12,&lt;br /&gt;
				28&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				5,&lt;br /&gt;
				25&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;reason_dissolved&amp;quot;: &amp;quot;[[Þunan_Qumreá#Dissolution_and_successors]]&amp;quot;,&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Þunan Ŋáce&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Thunanqumreaa-banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				2,&lt;br /&gt;
				5&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;TR&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;TRK&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Xtrakva&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Young Colony of Xtrakva&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Vÿl&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Governor&amp;quot;,&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Czägrÿxyx&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				5,&lt;br /&gt;
				13&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Xtrakva-banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				6,&lt;br /&gt;
				11&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;TS&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;TSN&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Tocjaǵa Śahan&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Howard&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Quing, Prime Minister, President, Dictator, High Priest, Judges (all of them)&amp;quot;,&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Crask Beach&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				4,&lt;br /&gt;
				14&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Tocjaǵa Śahan banner.webp&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;old:ÞunanÞár&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;old:ÞunanÞár&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Þunan Þár&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: false,&lt;br /&gt;
			&amp;quot;not_ngation&amp;quot;: true,&lt;br /&gt;
			&amp;quot;condominium&amp;quot;: [&lt;br /&gt;
				&amp;quot;MZ&amp;quot;,&lt;br /&gt;
				&amp;quot;TQ&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				2,&lt;br /&gt;
				16&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				5,&lt;br /&gt;
				25&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;reason_dissolved&amp;quot;: &amp;quot;Returned to sole ownership of Myžariky following the [[Þunan_Qumreá#Dissolution_and_successors|Collapse of Þunan Qumreá]].&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;old:CrownKing&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;old:CrownKing&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Crown King Condominium&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: false,&lt;br /&gt;
			&amp;quot;not_ngation&amp;quot;: true,&lt;br /&gt;
			&amp;quot;condominium&amp;quot;: [&lt;br /&gt;
				&amp;quot;TQ&amp;quot;,&lt;br /&gt;
				&amp;quot;AR&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				11,&lt;br /&gt;
				1&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				5,&lt;br /&gt;
				25&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;reason_dissolved&amp;quot;: &amp;quot;Returned to sole ownership of Xarslasja following the [[Þunan_Qumreá#Dissolution_and_successors|Collapse of Þunan Qumreá]].&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;TU&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;THU&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Thasusan Union&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: false,&lt;br /&gt;
			&amp;quot;not_ngation&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;TY&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;TNY&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Tanylezi&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: [&lt;br /&gt;
				&amp;quot;Carl Cafaceu&amp;quot;,&lt;br /&gt;
				&amp;quot;Fencoh Alecolzon&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: [&lt;br /&gt;
				&amp;quot;Halen&amp;quot;,&lt;br /&gt;
				&amp;quot;Canahalen&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Neu Tocoselesi&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				7,&lt;br /&gt;
				14&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				9,&lt;br /&gt;
				1&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;reason_dissolved&amp;quot;: true,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Tanylezi Banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				8,&lt;br /&gt;
				9&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;TZ&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;TZG&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Tanzang&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Tanzag Tontog&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Māj Osop&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Prince&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_link&amp;quot;: &amp;quot;JJ&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				1,&lt;br /&gt;
				2&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Bōtag&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Dangcang-banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				2,&lt;br /&gt;
				7&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;UK&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;UKO&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Ukoŋia&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Daybreaker&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Grand Overseer&amp;quot;,&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Tauzisi&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				10,&lt;br /&gt;
				24&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Ukoŋiabanner.png&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;US&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;UIS&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Ildor&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;United Ildorgear State&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: [&lt;br /&gt;
				&amp;quot;Fīl&amp;quot;,&lt;br /&gt;
				&amp;quot;Fīl&amp;quot;,&lt;br /&gt;
				&amp;quot;iopvixens&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: [&lt;br /&gt;
				&amp;quot;Interŋational Representative&amp;quot;,&lt;br /&gt;
				&amp;quot;National Leader&amp;quot;,&lt;br /&gt;
				&amp;quot;Leader of Hmȳ̀n Gwā autonomous region&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Vgəldərəm&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				6,&lt;br /&gt;
				8&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Eltear-banner.png&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;UZ&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;UZF&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Uzafnic Federation&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Iris&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;President&amp;quot;,&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Fisete&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				10,&lt;br /&gt;
				15&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				12,&lt;br /&gt;
				6&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;reason_dissolved&amp;quot;: &amp;quot;Mental health&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;UzafnicBanner.png&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;VA&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;VAN&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Vansterèl&amp;quot;,&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Pòrt d&#039;Avets&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				5,&lt;br /&gt;
				4&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Vansterel-banners.png&amp;quot;,&lt;br /&gt;
			&amp;quot;condominium&amp;quot;: [&lt;br /&gt;
				&amp;quot;IM&amp;quot;,&lt;br /&gt;
				&amp;quot;KC&amp;quot;&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;VD&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;VDC&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Vallis Draconum&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: [&lt;br /&gt;
				&amp;quot;Toby Dorakun&amp;quot;,&lt;br /&gt;
				&amp;quot;Minerva Arenae&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: [&lt;br /&gt;
				&amp;quot;President&amp;quot;,&lt;br /&gt;
				&amp;quot;Prime Minister&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Vallis Ignium&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				1,&lt;br /&gt;
				1&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Draconis-banner.jpeg&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				5,&lt;br /&gt;
				13&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;VL&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;VIL&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Vilant&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Vilant&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;sq&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Governnor&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				12,&lt;br /&gt;
				22&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2026,&lt;br /&gt;
				17,&lt;br /&gt;
				2&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;reason_dissolved&amp;quot;: &amp;quot;Incorporated into Kozdenen&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				1,&lt;br /&gt;
				25&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Banner_vilantnen.png&amp;quot;,&lt;br /&gt;
			&amp;quot;notes&amp;quot;: &amp;quot;Originally founded as [[Vilantnen]], but also contains a newer [[Vilantnen]] within its borders. Was “sq’s Territories” for a while.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;VZ&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;VZR&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;The Vazr&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;The Sublime Realm of the Trinity in the Vazr&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Adeleine V&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Vazrmer&amp;quot;,&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Festeburg&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				7,&lt;br /&gt;
				19&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				9,&lt;br /&gt;
				1&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;reason_dissolved&amp;quot;: &amp;quot;self-nuked&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Vazr-banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				1,&lt;br /&gt;
				25&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;WA&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;WAN&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Wánade&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Federation of the Morninglands&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Nahia of Kawábade&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;High Priestess&amp;quot;,&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Yázka&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				4,&lt;br /&gt;
				10&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Ruwumanko-waanade.png.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				4,&lt;br /&gt;
				19&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;WS&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;WSK&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Wekañu-Skefo&amp;quot;,&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Wekañu-Skal&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				4,&lt;br /&gt;
				19&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Wekañu-skefo.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				4,&lt;br /&gt;
				20&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;YK&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;YKM&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Yunashā&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Yunaited Kaingdwm&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Kaing&amp;quot;,&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Weister Bay&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				11,&lt;br /&gt;
				16&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Yunaited Kaingdwm.jpg&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;YS&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;YYS&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Yysh&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Spatiotemporally Confused Province of Yysh&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Mr. Hagfish&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Emergency Interim Prime Minister-in-Exile&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				4,&lt;br /&gt;
				20&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				11,&lt;br /&gt;
				24&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;reason_dissolved&amp;quot;: &amp;quot;Inactivity&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Yysh_banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;__comment&amp;quot;: &amp;quot;Formally dissolved 27/7/2024, nearly a year before its founding.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;ZA&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;HZA&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Zju&#039;a&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Hiso Zju&#039;a&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: [&lt;br /&gt;
				&amp;quot;Masela&amp;quot;,&lt;br /&gt;
				&amp;quot;EmyFel&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2026,&lt;br /&gt;
				3,&lt;br /&gt;
				23&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;HZA-banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;notes&amp;quot;: &amp;quot;Co-ran and co-owned by Masela and EmyFel&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;ZG&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;ZGW&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Ʒimh Gwynh&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Islands of Ʒimh Gwynh&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Jweng the Diamondless&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Emperor&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				2,&lt;br /&gt;
				5&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				10,&lt;br /&gt;
				27&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;reason_dissolved&amp;quot;: &amp;quot;Inactivity&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Islandsofximhgwynh-banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;observer&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				2,&lt;br /&gt;
				5&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;ung_demoted&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				11,&lt;br /&gt;
				9&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;ZT&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;ZTZ&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Zotazil&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Second Imperial Colony of Zotazil in Nguhcraft&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Trixie&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Delegate to the UŊ&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				4,&lt;br /&gt;
				18&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				10,&lt;br /&gt;
				27&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;reason_dissolved&amp;quot;: &amp;quot;Inactivity&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Majabanner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;observer&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				4,&lt;br /&gt;
				27&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;ung_demoted&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				1,&lt;br /&gt;
				25&lt;br /&gt;
			]&lt;br /&gt;
		}&lt;br /&gt;
	]&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=File:Jutland-flag.png&amp;diff=38675</id>
		<title>File:Jutland-flag.png</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=File:Jutland-flag.png&amp;diff=38675"/>
		<updated>2026-04-09T13:46:52Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: Banner of Jutland. Requires: Yellow banner, black chief and base indented, black lozange, yellow flower charge, black bordure, and brown bordure in that order.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Banner of Jutland. Requires: Yellow banner, black chief and base indented, black lozange, yellow flower charge, black bordure, and brown bordure in that order.&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=File:Mobile-Territories-flag.png&amp;diff=38674</id>
		<title>File:Mobile-Territories-flag.png</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=File:Mobile-Territories-flag.png&amp;diff=38674"/>
		<updated>2026-04-09T13:10:35Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: Added note about its color pallet.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Flag of the collective Mobile Territories; subject to change however as it mainly represents Witherhold and Beeport, and notably neither Golem nor Ravager. Note: Requires a pink banner with yellow upper and lower gradients.&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=File:Mobile-Territories-flag.png&amp;diff=38673</id>
		<title>File:Mobile-Territories-flag.png</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=File:Mobile-Territories-flag.png&amp;diff=38673"/>
		<updated>2026-04-09T13:09:35Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: Flag of the collective Mobile Territories; subject to change however as it mainly represents Witherhold and Beeport, and notably neither Golem nor Ravager&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Flag of the collective Mobile Territories; subject to change however as it mainly represents Witherhold and Beeport, and notably neither Golem nor Ravager&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Jutland&amp;diff=38672</id>
		<title>Jutland</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Jutland&amp;diff=38672"/>
		<updated>2026-04-09T13:07:16Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: the&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Note|Not to be confused with [[Jotlond]] or [[Mobile Territories]]}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox ngation&lt;br /&gt;
|name=The Village State of Jutland&lt;br /&gt;
|ung-member=probably not&lt;br /&gt;
|banner=Jutland-flag.png&lt;br /&gt;
|banner-label=&#039;&#039;&#039;[[Flag of Jutland|Banner of Jutland]]&#039;&#039;&#039;&lt;br /&gt;
|map=Nguhcraft minimap Jutland.png&lt;br /&gt;
|map-label=Location of Jutland (green)&lt;br /&gt;
|capital=[[Jutland|Jut]]&lt;br /&gt;
|demonym=Jutlandic (adj), Jutan (s), Jutae (p)&lt;br /&gt;
|government=Judgement&lt;br /&gt;
|ruler=[[Jutomi]]&lt;br /&gt;
|ruler-title=Great Adjudicator&lt;br /&gt;
|languages=[[Jutlandic]]&lt;br /&gt;
|two-digit-code=JT&lt;br /&gt;
|three-digit-code=JUT&lt;br /&gt;
|currency=Diamond, Netherite, Food&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Village State of Jutland is a ŋation in [[Leporia (continent)|Leporia]] overseen by [[Jutomi]]. It is a small territory that neighbors [[Ettêre Ðiffyt]], and was established as a unique ŋation on March 13th, 2026 [[Fakeworld]] time, although it was recognized at the founding of [[Mobile Territories]] on October 20th, 2025, which had assumed its name on account of a bureaucratic mixup not rectified for the nearly 5 months. Jutland still legally represents Mobile Territories in player-base ŋations, as its leader, Jutomi, also serves as its Arch Adjudicator and Chief Architect.&lt;br /&gt;
&lt;br /&gt;
Jutland is accused of stealing its name from [[Jotland]] across the [[United Ŋations Office for Cartography|Ŋap]], but this is considered a coincidence, with Jotland citizens referred to as &amp;quot;Jutish Jutes&amp;quot;, and Jutland citizens referred to as &amp;quot;Jutlandic Jutans&amp;quot;. Its country codes are JT and JUT, and its capital is currently listed as &amp;quot;Witherport&amp;quot;, although in reality this is the name sometimes given to the upper half of Mobile Territories. In reality, Jutland could be considered something of a city state, or more specifically, a village state.&lt;br /&gt;
&lt;br /&gt;
== Geography and Culture ==&lt;br /&gt;
&lt;br /&gt;
=== Landscape ===&lt;br /&gt;
Geographically, Jutland is predominantly a birch tree forested isthmus surrounded by three lakes and several ponds, although its territory also extends into some of the dark oak mountain range to its east. It does not claim the birch tree peninsula to its southeast, save for its eastern cliff face to preserve a natural barrier between potential towns. Its southwestern border includes all of the hilled forest and micro snow slope biomes, and borders a chunk of unclaimed jagged plains sometimes colloquially referred to as &amp;quot;Bull&#039;s Eye Crater&amp;quot;. Its development is predominantly in coves surrounded by bodies of water, as well as near the natural sheared land border with Ettêre Ðiffyt.&lt;br /&gt;
&lt;br /&gt;
=== Borders ===&lt;br /&gt;
Jutland shares its northwestern border with Ettêre Ðiffyt. It also shared a border with an exclave of [[The Hertskomestat Syndicate]] until its borders were reduced on April 3rd, 2026 fakeworld time due to partial civilization collapse. Despite being close to the [[Mobile Territories]], for which it has legal relationships with, it does not currently share a border with it or any other ŋation.&lt;br /&gt;
&lt;br /&gt;
=== People, Language and Culture ===&lt;br /&gt;
The people of Jutland are not well defined in literature, as their settlement was only recently discovered and there currently exists no infrastructure to get there. What is known is they speak a polysynthetic language referred to as &amp;quot;[[Jutlandic]]&amp;quot; and write using pots and/or flowers, although a Latin-based translation system has since been created. The land is believed to be vaguely that of a small coastal fishing town loosely reminiscent of Fakeworld &amp;quot;New England&amp;quot;, although with significantly more brocade and minecraft iconography.&lt;br /&gt;
&lt;br /&gt;
== Foreign Relations ==&lt;br /&gt;
&lt;br /&gt;
=== Interŋational Organizations ===&lt;br /&gt;
Jutland has applied for membership of the [[United Ŋations]] and the [[UnUŊ]]. It applied for UnUŊ on behalf of Mobile Territories on December 6th, 2026 Fakeworld time, and was scheduled to become a member on February 14th, 2026 before possibly postponing it in to June 24th 2026 in a poll that received votes for 2:1:5 &#039;&#039;Yes&#039;&#039;, &#039;&#039;Remove&#039;&#039;, and &#039;&#039;We g jak lew dla mam he ej&#039;&#039;, as well as Jutomi&#039;s abstention, with further action unclear. Its own UŊ application from several days later was mostly approved before its site crashed and burned in the late December crypto-mining crisis, and its current membership status is unknown.&lt;br /&gt;
&lt;br /&gt;
On April 4th 2026 Fakeworld Time, Jutland applied to join the [[Ŋations Organized for Regional Transformation and Help]] (ŊORTH), and was approved three days later.&lt;br /&gt;
&lt;br /&gt;
=== Mobile Territories ===&lt;br /&gt;
Jutland is currently allowed to represent Mobile Territories in foreign relations, since the Great Adjudicator also serves as both the lead architect and lead mediator in internal disputes. While the government does aid to represent Mobile Territories in foreign matters, it does not sign territory-specific treaties, and any relationship that affects Mobile Territories also affects Jutland. Furthermore, all actions require consent from a majority of districts within the territories. Although the territories are geographically close by, non-government inhabitants do not have close cultures, and have limited interactions as both avoid excessive interactions beyond their borders. Similarly, the governments tend to both avoid significant foreign relationships beyond membership within certain organizations, with MT further being represented by Jutland in all cases and Jutland having the majority of the decision power in joining such organizations. Despite this, Mobile Territories holds a majority of power when it comes to legal representation, as well as significant influence in other decisions.&lt;br /&gt;
&lt;br /&gt;
=== Elsewhere ===&lt;br /&gt;
Jutland does not hold many foreign relations, but it remains on friendly terms with most of its geographic neighbors, namely Mobile Territories, [[Ettêre Ðiffyt]], and [[Wekañu Skefo]], with citizens of all three welcome to visit at any time. It maintains a more neutral stance with [[The Hertskomestat Syndicate]], which may prove later contentious as it helped to establish Mobile Territories&#039; claim in its former territory. Jutland is also classified as an ally of [[Aswnga]]. The Great Adjudicator is also known to be on friendly terms with the leaders of most ŋations, including [[Jotlond]], despite the name dispute.&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Jutland&amp;diff=38671</id>
		<title>Jutland</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Jutland&amp;diff=38671"/>
		<updated>2026-04-09T13:06:56Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: changed pretitle; uncertain if I&amp;#039;ll keep it as is tho&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Note|Not to be confused with [[Jotlond]] or [[Mobile Territories]]}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox ngation&lt;br /&gt;
|name=Village State of Jutland&lt;br /&gt;
|ung-member=probably not&lt;br /&gt;
|banner=Jutland-flag.png&lt;br /&gt;
|banner-label=&#039;&#039;&#039;[[Flag of Jutland|Banner of Jutland]]&#039;&#039;&#039;&lt;br /&gt;
|map=Nguhcraft minimap Jutland.png&lt;br /&gt;
|map-label=Location of Jutland (green)&lt;br /&gt;
|capital=[[Jutland|Jut]]&lt;br /&gt;
|demonym=Jutlandic (adj), Jutan (s), Jutae (p)&lt;br /&gt;
|government=Judgement&lt;br /&gt;
|ruler=[[Jutomi]]&lt;br /&gt;
|ruler-title=Great Adjudicator&lt;br /&gt;
|languages=[[Jutlandic]]&lt;br /&gt;
|two-digit-code=JT&lt;br /&gt;
|three-digit-code=JUT&lt;br /&gt;
|currency=Diamond, Netherite, Food&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Village State of Jutland is a ŋation in [[Leporia (continent)|Leporia]] overseen by [[Jutomi]]. It is a small territory that neighbors [[Ettêre Ðiffyt]], and was established as a unique ŋation on March 13th, 2026 [[Fakeworld]] time, although it was recognized at the founding of [[Mobile Territories]] on October 20th, 2025, which had assumed its name on account of a bureaucratic mixup not rectified for the nearly 5 months. Jutland still legally represents Mobile Territories in player-base ŋations, as its leader, Jutomi, also serves as its Arch Adjudicator and Chief Architect.&lt;br /&gt;
&lt;br /&gt;
Jutland is accused of stealing its name from [[Jotland]] across the [[United Ŋations Office for Cartography|Ŋap]], but this is considered a coincidence, with Jotland citizens referred to as &amp;quot;Jutish Jutes&amp;quot;, and Jutland citizens referred to as &amp;quot;Jutlandic Jutans&amp;quot;. Its country codes are JT and JUT, and its capital is currently listed as &amp;quot;Witherport&amp;quot;, although in reality this is the name sometimes given to the upper half of Mobile Territories. In reality, Jutland could be considered something of a city state, or more specifically, a village state.&lt;br /&gt;
&lt;br /&gt;
== Geography and Culture ==&lt;br /&gt;
&lt;br /&gt;
=== Landscape ===&lt;br /&gt;
Geographically, Jutland is predominantly a birch tree forested isthmus surrounded by three lakes and several ponds, although its territory also extends into some of the dark oak mountain range to its east. It does not claim the birch tree peninsula to its southeast, save for its eastern cliff face to preserve a natural barrier between potential towns. Its southwestern border includes all of the hilled forest and micro snow slope biomes, and borders a chunk of unclaimed jagged plains sometimes colloquially referred to as &amp;quot;Bull&#039;s Eye Crater&amp;quot;. Its development is predominantly in coves surrounded by bodies of water, as well as near the natural sheared land border with Ettêre Ðiffyt.&lt;br /&gt;
&lt;br /&gt;
=== Borders ===&lt;br /&gt;
Jutland shares its northwestern border with Ettêre Ðiffyt. It also shared a border with an exclave of [[The Hertskomestat Syndicate]] until its borders were reduced on April 3rd, 2026 fakeworld time due to partial civilization collapse. Despite being close to the [[Mobile Territories]], for which it has legal relationships with, it does not currently share a border with it or any other ŋation.&lt;br /&gt;
&lt;br /&gt;
=== People, Language and Culture ===&lt;br /&gt;
The people of Jutland are not well defined in literature, as their settlement was only recently discovered and there currently exists no infrastructure to get there. What is known is they speak a polysynthetic language referred to as &amp;quot;[[Jutlandic]]&amp;quot; and write using pots and/or flowers, although a Latin-based translation system has since been created. The land is believed to be vaguely that of a small coastal fishing town loosely reminiscent of Fakeworld &amp;quot;New England&amp;quot;, although with significantly more brocade and minecraft iconography.&lt;br /&gt;
&lt;br /&gt;
== Foreign Relations ==&lt;br /&gt;
&lt;br /&gt;
=== Interŋational Organizations ===&lt;br /&gt;
Jutland has applied for membership of the [[United Ŋations]] and the [[UnUŊ]]. It applied for UnUŊ on behalf of Mobile Territories on December 6th, 2026 Fakeworld time, and was scheduled to become a member on February 14th, 2026 before possibly postponing it in to June 24th 2026 in a poll that received votes for 2:1:5 &#039;&#039;Yes&#039;&#039;, &#039;&#039;Remove&#039;&#039;, and &#039;&#039;We g jak lew dla mam he ej&#039;&#039;, as well as Jutomi&#039;s abstention, with further action unclear. Its own UŊ application from several days later was mostly approved before its site crashed and burned in the late December crypto-mining crisis, and its current membership status is unknown.&lt;br /&gt;
&lt;br /&gt;
On April 4th 2026 Fakeworld Time, Jutland applied to join the [[Ŋations Organized for Regional Transformation and Help]] (ŊORTH), and was approved three days later.&lt;br /&gt;
&lt;br /&gt;
=== Mobile Territories ===&lt;br /&gt;
Jutland is currently allowed to represent Mobile Territories in foreign relations, since the Great Adjudicator also serves as both the lead architect and lead mediator in internal disputes. While the government does aid to represent Mobile Territories in foreign matters, it does not sign territory-specific treaties, and any relationship that affects Mobile Territories also affects Jutland. Furthermore, all actions require consent from a majority of districts within the territories. Although the territories are geographically close by, non-government inhabitants do not have close cultures, and have limited interactions as both avoid excessive interactions beyond their borders. Similarly, the governments tend to both avoid significant foreign relationships beyond membership within certain organizations, with MT further being represented by Jutland in all cases and Jutland having the majority of the decision power in joining such organizations. Despite this, Mobile Territories holds a majority of power when it comes to legal representation, as well as significant influence in other decisions.&lt;br /&gt;
&lt;br /&gt;
=== Elsewhere ===&lt;br /&gt;
Jutland does not hold many foreign relations, but it remains on friendly terms with most of its geographic neighbors, namely Mobile Territories, [[Ettêre Ðiffyt]], and [[Wekañu Skefo]], with citizens of all three welcome to visit at any time. It maintains a more neutral stance with [[The Hertskomestat Syndicate]], which may prove later contentious as it helped to establish Mobile Territories&#039; claim in its former territory. Jutland is also classified as an ally of [[Aswnga]]. The Great Adjudicator is also known to be on friendly terms with the leaders of most ŋations, including [[Jotlond]], despite the name dispute.&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Data:Places&amp;diff=38670</id>
		<title>Data:Places</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Data:Places&amp;diff=38670"/>
		<updated>2026-04-09T13:05:42Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: removed Jutland&amp;#039;s capital as it&amp;#039;s no longer accurate. :)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{&lt;br /&gt;
	&amp;quot;__schema&amp;quot;: {&lt;br /&gt;
		&amp;quot;__comment&amp;quot;: &amp;quot;Omit any field not relevant to the place described&amp;quot;,&lt;br /&gt;
		&amp;quot;code2&amp;quot;: &amp;quot;string; 2 letter code&amp;quot;,&lt;br /&gt;
		&amp;quot;code3&amp;quot;: &amp;quot;string; 3 letter code&amp;quot;,&lt;br /&gt;
		&amp;quot;common_name&amp;quot;: &amp;quot;string; Short name, should be, or redirect to, the wiki page for the country&amp;quot;,&lt;br /&gt;
		&amp;quot;name&amp;quot;: &amp;quot;string; Full name of the country&amp;quot;,&lt;br /&gt;
		&amp;quot;ruler&amp;quot;: &amp;quot;string|list of string; In-lore ruler of the country&amp;quot;,&lt;br /&gt;
		&amp;quot;ruler_title&amp;quot;: &amp;quot;string; Title of the ruler&amp;quot;,&lt;br /&gt;
		&amp;quot;ruler_link&amp;quot;: &amp;quot;string; If the name ruler of the country doesn’t redirect to the correct wiki page, put the link here&amp;quot;,&lt;br /&gt;
		&amp;quot;date_founded&amp;quot;: &amp;quot;list of 3 numbers: [year, month, day] as of the gregorian calendar&amp;quot;,&lt;br /&gt;
		&amp;quot;date_dissolved&amp;quot;: &amp;quot;list of 3 numbers: [year, month, day] as of the gregorian calendar&amp;quot;,&lt;br /&gt;
		&amp;quot;reason_dissolved&amp;quot;: &amp;quot;string|bool; the reason the nation was dissolved, or the bolean true if it was dissolved without any known reason&amp;quot;,&lt;br /&gt;
		&amp;quot;capital&amp;quot;: &amp;quot;string; Name of the official \&amp;quot;Capital Subdivision\&amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;banner&amp;quot;: &amp;quot;string; pagename of the file containing the banner, File: namespace implied&amp;quot;,&lt;br /&gt;
		&amp;quot;ung&amp;quot;: &amp;quot;\&amp;quot;member\&amp;quot;|\&amp;quot;observer\&amp;quot;|\&amp;quot;former\&amp;quot;; current membership status in the United Ŋations&amp;quot;,&lt;br /&gt;
		&amp;quot;ung_joined&amp;quot;: &amp;quot;list of 3 numbers: [year, month, day] as of the gregorian calendar&amp;quot;,&lt;br /&gt;
		&amp;quot;ung_demoted&amp;quot;: &amp;quot;list of 3 numbers: [year, month, day] as of the gregorian calendar; date on which the country became an observer&amp;quot;,&lt;br /&gt;
		&amp;quot;ung_left&amp;quot;: &amp;quot;list of 3 numbers: [year, month, day] as of the gregorian calendar; date on which the country has left the United Ŋations&amp;quot;,&lt;br /&gt;
		&amp;quot;not_ngation&amp;quot;: &amp;quot;bool; This place isn’t a sovereign nation&amp;quot;,&lt;br /&gt;
		&amp;quot;condominium&amp;quot;: &amp;quot;list of string; This place is a condominium, list of all the `code2`s of all the places having a stake here. Use a single member list for territories who are dependent on some other place, but otherwise have their own code. Implies not_ngation: true.&amp;quot;,&lt;br /&gt;
		&amp;quot;notes&amp;quot;: &amp;quot;string; extra notes on recognition, special status or anything else&amp;quot;,&lt;br /&gt;
		&amp;quot;reserved&amp;quot;: &amp;quot;string; if this field is present, only include `code2` and `code3`. Indicates a code reserved a place that could use a top level code but currently doesn&#039;t &amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;places&amp;quot;: [&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;AA&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;ADN&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Adnar&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Communist Empire of Adnar&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Adnagaporp&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Supreme Leader&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				8,&lt;br /&gt;
				15&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Ðoòng Sơn Cavern&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Adnar-banner.png&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;AB&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;ARB&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Arbustivum&amp;quot;,&lt;br /&gt;
			&amp;quot;condominium&amp;quot;: [&lt;br /&gt;
				&amp;quot;LR&amp;quot;,&lt;br /&gt;
				&amp;quot;TA&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: [&lt;br /&gt;
				&amp;quot;theidealist&amp;quot;,&lt;br /&gt;
				&amp;quot;lambda&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Regent&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Saifeg_banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				10,&lt;br /&gt;
				24&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;notes&amp;quot;: &amp;quot;Previously known as Saifeg, a condominium between [[Latium Regnatum]] and [[Shrudrow]].&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;AC&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;ACA&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Araçana&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Principality of Araçana and Ŋasegak&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Outlaw Sly&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Princess&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				4,&lt;br /&gt;
				20&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Çana City&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;City of Araçana Banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				5,&lt;br /&gt;
				27&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;ung_demoted&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				10,&lt;br /&gt;
				12&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;notes&amp;quot;: &amp;quot;United Ŋations observer from October 12, 2025 to November 21, 2025&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;AD&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;ADA&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Adaria&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Republic of Adaria&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Martinawa&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Supreme Leader&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				3,&lt;br /&gt;
				19&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Adaria_banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				4,&lt;br /&gt;
				28&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;AE&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;AVE&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Avenyam&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Principality of Avenyam&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Agenciak&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2026,&lt;br /&gt;
				2,&lt;br /&gt;
				9&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Avenyam banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2026,&lt;br /&gt;
				3,&lt;br /&gt;
				12&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;AK&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;AKV&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Aomoī-Kaervaenan Commonwealth&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Diax&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				5,&lt;br /&gt;
				3&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				11,&lt;br /&gt;
				3&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;reason_dissolved&amp;quot;: &amp;quot;Inactivity&amp;quot;,&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Kāoranga&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;AKC-banner.jpeg&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;AM&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;AMJ&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Amuj&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;City-State of Amuj&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;CMC&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Kachbuches&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				4,&lt;br /&gt;
				2&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				10,&lt;br /&gt;
				8&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;reason_dissolved&amp;quot;: &amp;quot;Absorbed into multiple Ŋations. See [[Amujxplosion]]&amp;quot;,&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Drebzha&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Amuj banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				4,&lt;br /&gt;
				2&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;AO&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;AMR&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Amoria&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Amorian Colonies&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Layaw&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Queen&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_link&amp;quot;: &amp;quot;User:BoubaWiki1102&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				12,&lt;br /&gt;
				23&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Tulanahea&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Colonial Amorian Banner.png&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;AP&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;APX&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Aprux Mexyrhat&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Aleksanetra of Perhyh&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Mexyrfax&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				4,&lt;br /&gt;
				21&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Perhyh&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;APXNewBanner.png&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;AR&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;ARS&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Xarslasja&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Bezuvate of Xarslasja&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Agamashuya I&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Bezuv&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				3,&lt;br /&gt;
				11&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Yuɱa&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Xarslasja-flag.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				4,&lt;br /&gt;
				2&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;AS&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;ASW&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Aswnga&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;AxolotlCraft&amp;quot;,&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Purasta&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2026,&lt;br /&gt;
				1,&lt;br /&gt;
				6&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Aswnga_banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2026,&lt;br /&gt;
				3,&lt;br /&gt;
				20&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;AT&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;ANT&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Antilvakia&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Socialist Republic of Antilvakia&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Darthinian&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Tsaa&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				6,&lt;br /&gt;
				20&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Krakistok&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Banner_1-mitchell.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;observer&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				9,&lt;br /&gt;
				8&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;ung_demoted&amp;quot;: [&lt;br /&gt;
				2026,&lt;br /&gt;
				3,&lt;br /&gt;
				22&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;AV&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;AVZ&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Avazistan&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				10,&lt;br /&gt;
				20&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				9,&lt;br /&gt;
				25&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;reason_dissolved&amp;quot;: &amp;quot;Dissolution of Oberia&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Avazistan-banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;condominium&amp;quot;: [&lt;br /&gt;
				&amp;quot;HL&amp;quot;&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;AY&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;AYG&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Aylongam&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Great Kingdom of Aylongam&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Zendrid&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Quing&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				3,&lt;br /&gt;
				2&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Khaath Tran&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Aylongam-banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;former&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				3,&lt;br /&gt;
				6&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;ung_left&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				1,&lt;br /&gt;
				25&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;BD&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;BDC&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;B’hiy’aj Dchâjâ&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Šœ́hag&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Leader&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				9,&lt;br /&gt;
				25&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;B’hiy’aj Dchâjâ&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Bhiyaj-banner.png&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;BE&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;BED&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;&#039;bed&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;BL&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;BTL&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Bootland&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Duchy of Bootland&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Lux Moniridia&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Duchess&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				4,&lt;br /&gt;
				22&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				5,&lt;br /&gt;
				6&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;reason_dissolved&amp;quot;: &amp;quot;Dissolved&amp;quot;,&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Auchentraeth&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Bootland-banner.webp&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;old:Bramusia&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;old:Bramusia&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Bramusia&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Communist Empire of Bramusia&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Dominic&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_link&amp;quot;: &amp;quot;Gagma_A&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;President&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				5,&lt;br /&gt;
				14&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				7,&lt;br /&gt;
				11&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;reason_dissolved&amp;quot;: &amp;quot;Doxxed their friend during the UŊ meeting when they were admitted&amp;quot;,&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;abcdefghijklmnopqrstuvwxyz&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Bramusia-banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				7,&lt;br /&gt;
				11&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;CB&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;COB&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Coldba (Cuba)&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Empire of Coldba (Cuba)&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Suqi&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Emperess&amp;quot;,&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;City of Cuba&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Banner of Coldba (Cuba).png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				6,&lt;br /&gt;
				11&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;CF&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;CFD&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;CMCic Federation&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;CMC&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				1,&lt;br /&gt;
				13&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				2,&lt;br /&gt;
				7&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;reason_dissolved&amp;quot;: &amp;quot;Dissolved mere hours before the [[CMCxplosion]]. A portion was preserved as a UŊ mandate before being given to [[Dróstsiśtsi]]. A portion of that was a brief condominium between [[Dróstsiśtsi]] and [[Bootland|a later Amujan state]].&amp;quot;,&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Ruxese&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;CMCic Federation banner.png&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;CH&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;CHI&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Chielbary&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				10,&lt;br /&gt;
				2&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				12,&lt;br /&gt;
				23&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;reason_dissolved&amp;quot;: &amp;quot;Merged with [[Vilantnen]] to form [[Vilant]].&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Chielbary_banner.png&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;CL&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;CLT&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Caluta&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Caluta, Incorporated&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				10,&lt;br /&gt;
				30&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Yusur&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Chief Executive Officer&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;CalutaE.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2026,&lt;br /&gt;
				3,&lt;br /&gt;
				15&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;CP&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;CPL&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;The Complex&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Zipsegv&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Archon&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				10,&lt;br /&gt;
				1&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Complex-banner.png&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;CR&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;COR&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Corneria&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Anarchist Workers’ Republic of Corneria&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;мока&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Councilperson&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				4,&lt;br /&gt;
				27&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Mijavu Javhlikja&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;CornerianBanner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;former&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				9,&lt;br /&gt;
				7&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;ung_left&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				1,&lt;br /&gt;
				25&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;CV&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;CIV&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Civuyiscajrn&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Province of Civuyiscajrn&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;ʡeter&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Gùjrnik&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_link&amp;quot;: &amp;quot;User:Dillon&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				4,&lt;br /&gt;
				10&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2026,&lt;br /&gt;
				2,&lt;br /&gt;
				7&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Civuyiscajrn Banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;observer&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				4,&lt;br /&gt;
				10&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;ung_demoted&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				10,&lt;br /&gt;
				19&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;CW&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;CTW&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Cataw&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Faerie City of Cataw&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Lady Sagura san Sagura&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;King&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				11,&lt;br /&gt;
				24&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Cataw&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Cataw_Banner.png&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;CX&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;CXI&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Appalliŋesia&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Entity&amp;quot;,&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Sikktaalxoga&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Appalliŋesia banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				8,&lt;br /&gt;
				22&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;DH&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;DHR&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Dhourigkàn&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;United Republic of Dhourigkàn&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Umbra&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				4,&lt;br /&gt;
				12&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Rintìh&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Dhrkn banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;observer&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				4,&lt;br /&gt;
				27&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;ung_demoted&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				1,&lt;br /&gt;
				25&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Doggerland&amp;quot;,&lt;br /&gt;
			&amp;quot;condominium&amp;quot;: [&lt;br /&gt;
				&amp;quot;AA&amp;quot;,&lt;br /&gt;
				&amp;quot;CB&amp;quot;,&lt;br /&gt;
				&amp;quot;HA&amp;quot;,&lt;br /&gt;
				&amp;quot;KA&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: [&lt;br /&gt;
				&amp;quot;Adnagaporp&amp;quot;,&lt;br /&gt;
				&amp;quot;Jay&amp;quot;,&lt;br /&gt;
				&amp;quot;Omaatje&amp;quot;,&lt;br /&gt;
				&amp;quot;Suqi&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: false,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2026,&lt;br /&gt;
				1,&lt;br /&gt;
				6&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;not_ngation&amp;quot;: &amp;quot;true&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;DN&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;DNL&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Dnalrehten&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: false,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;thattdutchperson&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				12,&lt;br /&gt;
				4&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;old:Dägälunt&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;old:Dägälunt&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Dägälunt&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Felix I&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_link&amp;quot;: &amp;quot;Nostalgiabricks&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				3,&lt;br /&gt;
				12&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				3,&lt;br /&gt;
				14&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;reason_dissolved&amp;quot;: &amp;quot;See [The Great Chest Locking]&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: false,&lt;br /&gt;
			&amp;quot;notes&amp;quot;: &amp;quot;Often stylised as Dagalunt due to [[Xhesas]] stealing the umlauts of Dagalunt.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;DT&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;DTT&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Dróstsiśtsi&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Peoples’ Republic of Dróstsiśtsi&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;accruenewblue&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;President&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				4,&lt;br /&gt;
				7&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Vuttteźmak&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;DTTBanner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				4,&lt;br /&gt;
				19&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;EC&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;ECC&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Evil Scamming Country (Condominium of Chaos)&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				4,&lt;br /&gt;
				27&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;ESC_banner.png&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;ED&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;EDF&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Ettêre Ðiffyt&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Priesthood of Ettêre Ðiffyt&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Sven&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Divine Priest&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				4,&lt;br /&gt;
				17&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;EDF banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;observer&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				4,&lt;br /&gt;
				20&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;ung_demoted&amp;quot;: [&lt;br /&gt;
				2026,&lt;br /&gt;
				3,&lt;br /&gt;
				22&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;EK&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;EKV&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Enkavak&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: [&lt;br /&gt;
				&amp;quot;Namnak Xhesas&amp;quot;,&lt;br /&gt;
				&amp;quot;Taugnix&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Magistrate&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2022,&lt;br /&gt;
				8,&lt;br /&gt;
				30&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Alnaŋaemak&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Enkavak-banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				2,&lt;br /&gt;
				6&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;notes&amp;quot;: &amp;quot;Founding date is disputed, Enkavak was first founded outside of Ŋəcraft, first gaming only occured on 2023-12-05&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;EL&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;EML&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Emberland&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Democratic State of Emberland&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;probablynotacriminal&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Sovereign&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_link&amp;quot;: &amp;quot;[[Probablynotacriminal (Character)]]&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				4,&lt;br /&gt;
				30&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				10,&lt;br /&gt;
				25&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;reason_dissolved&amp;quot;: &amp;quot;Turned into FERRA EET&amp;quot;,&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Flamepoint&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;EmberlandBanner.png&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;EM&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;EPM&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;i Êpcêm Mûn-nan&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;i Kimôd Êpcêmin Mûn-nan&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Maple&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Kimôdihu&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				4,&lt;br /&gt;
				22&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;I Êpcêm Mûn nan banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				4,&lt;br /&gt;
				27&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;ES&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;ESC&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Evil Scamming Country&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Chronos&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Humble Scammer&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				4,&lt;br /&gt;
				22&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Evil-banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;notes&amp;quot;: &amp;quot;Not recognized by [[Aylongam]], [[B’hiy’aj Dchâjâ]] (which basically doesn’t recognise anyone anyway), [[Corneria]], [[Dróstsiśtsi]], [[Enkavak]], [[Hummland]], [[Imerchal]], the [[Kingdom of Kyaw Cen]], [[Pua]] and [[Pihi]]. Note that the Evil Scamming Country does not recognize any of these Ŋations in return. The [[Realm of Madness]] once decuple recognized the Evil Scamming Country to nullify the unrecognition of all the above ŋations, but this is invalid since it dissolved.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;EW&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;ESW&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Eistówú&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Polis of Eistówú&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Fīl&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Architect&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				5,&lt;br /&gt;
				14&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;[[Ríkízműis]]&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Waighin-banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				5,&lt;br /&gt;
				17&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;FE&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;FER&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;FERRA&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Far-East Rail and Road Association&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;CompromiseLogo2.png&amp;quot;,&lt;br /&gt;
			&amp;quot;not_ngation&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;FI&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;FIW&amp;quot;,&lt;br /&gt;
			&amp;quot;reserved&amp;quot;: &amp;quot;Pyuwa (see KC-PUA)&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;FL&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;FSL&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Fishland&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Fishdom of Fishland&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Elisa&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;The Fishbowl&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				4,&lt;br /&gt;
				24&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				1,&lt;br /&gt;
				25&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;reason_dissolved&amp;quot;: &amp;quot;See [[Ŋeicide]]&amp;quot;,&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Tarpoenstad&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Fishland_banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				4,&lt;br /&gt;
				24&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;FO&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;FOR&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Fortsanaphat&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Kween K. Auce&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Wyŋk&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				8,&lt;br /&gt;
				13&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Kilvana&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Fortsanaphat_banner.png&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;FR&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;FRV&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Frossantiquervrâssonne, sousprésenval&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Trévandroumélisse-Frossantiquervrâssonne-d’Prévallondurévrenne-en-Mijonnâ-Tourvléssourinde-pralondure-Méllontrévresse-Vrassédrinourde&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Tright&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Prime Minister&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				5,&lt;br /&gt;
				29&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Frv-banner.png&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;FZ&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;FNZ&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Fenizuela&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Heavenly Empire of Fenizuela&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Emperatriz&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Charlotte&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				11,&lt;br /&gt;
				4&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Nueva Sidón&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;FenizuelaBanner.webp&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;GB&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;GBL&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Gubynlynd&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Gubynlynd&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Mia Kvigan&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2026,&lt;br /&gt;
				3,&lt;br /&gt;
				14&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Gubynlynd_banner.png&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;GN&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;GNI&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Gdaƨihr Ni̦xlo&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Ma̦z Ylahra̦míe&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				10,&lt;br /&gt;
				13&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Gdashihr Ni-xlo-banner.png&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;GS&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;GSK&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Gevsaksavli&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;gvak gevasahk ksavlivmeg&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;sil gvag gobanag&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				2,&lt;br /&gt;
				14&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Gevsaksavli_banner.png&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;GU&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;GUL&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Gulf Union&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Gulf-banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;not_ngation&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;HA&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;MNI&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Hárǝsi&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Míhóchihko Ngweskó Ikwonngóghoma&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Omaatje&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2026,&lt;br /&gt;
				1,&lt;br /&gt;
				6&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Haresi-banner.png&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;HD&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;HDL&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Hajdislant&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Hajdislant&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Her Unholiness apollyon&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Senate&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				7,&lt;br /&gt;
				23&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Hajdispoli&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Hajdislant Banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				9,&lt;br /&gt;
				20&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;HE!old:Hentzo&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;HEN&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Hentzo&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Pirate Republic of Hentzo&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Rutinde I&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Pirate Lord&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				2,&lt;br /&gt;
				8&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				9,&lt;br /&gt;
				3&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;reason_dissolved&amp;quot;: &amp;quot;Inactivity from the successor player to Lutrinae&amp;quot;,&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Pirate Lair&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;HentzoBanner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;former&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				2,&lt;br /&gt;
				8&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;ung_demoted&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				10,&lt;br /&gt;
				20&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;__comment&amp;quot;: &amp;quot;originally admitted as Entzo for one day&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;HE&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;HED&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Hedamata&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Fungal Democracy of Hedamata&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				11,&lt;br /&gt;
				13&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Nakimushi&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Sapoora&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Hedamata-banner.webp&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;HL&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;HML&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Hummland&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Kingdom of Hummland&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Hummus&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Quing&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				3,&lt;br /&gt;
				10&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Mitthumm City&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Kingdom-Hummland-banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;former&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				3,&lt;br /&gt;
				29&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;ung_left&amp;quot;: [&lt;br /&gt;
				2026,&lt;br /&gt;
				3,&lt;br /&gt;
				16&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;House Territory&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;House (Territory)|House&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				7,&lt;br /&gt;
				26&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;not_ngation&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;HO&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;HOP&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Hiop Nation&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;HR&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;HRK&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Hertskomestat&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;The Hertskomestat Syndicate&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;BE&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				4,&lt;br /&gt;
				23&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;zh-banner.jpg&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;IG&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;IGE&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Igeþa&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Alice&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Qhiruther&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				10,&lt;br /&gt;
				7&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				10,&lt;br /&gt;
				8&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;reason_dissolved&amp;quot;: &amp;quot;See [[Amujxplosion]]&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Igetha Banner.png&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;IM&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;IMR&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Imerchal&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Free City of Yetch Bay&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;The Directorate&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_link&amp;quot;: &amp;quot;Free_City_of_Yetch_Bay#Executive&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2023,&lt;br /&gt;
				12,&lt;br /&gt;
				31&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Vila Nauta, Chalmosique&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Imersial-banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				2,&lt;br /&gt;
				5&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;IR&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;IRN&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;The Iron Empire&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Foobar111&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Supreme Leader&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				2,&lt;br /&gt;
				16&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				7,&lt;br /&gt;
				22&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;reason_dissolved&amp;quot;: &amp;quot;Absorbed into Sq‘s territories as the Autonomous Region of Nieuw Antwerpen.&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Ironian_mc_banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;__comment&amp;quot;: &amp;quot;Formerly known as Smalland, then GIS The Golden Isles&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;JC&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;JIC&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Ovvú Jičeiñŋā&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;spook_bag&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Ceref&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				10,&lt;br /&gt;
				19&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				6,&lt;br /&gt;
				3&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;reason_dissolved&amp;quot;: &amp;quot;Converted into two FERRA EETs&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Ovvy-banner.png&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;JG&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;JGW&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Juya Gwaña&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Suqi&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2022,&lt;br /&gt;
				1,&lt;br /&gt;
				8&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;not_ngation&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;JL&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;JTL&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Jotlond&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Kingdom of Jotlond&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Seo&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Queen&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				5,&lt;br /&gt;
				26&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Dornwík&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Jotlond_banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;observer&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				5,&lt;br /&gt;
				28&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;ung_demoted&amp;quot;: [&lt;br /&gt;
				2026,&lt;br /&gt;
				3,&lt;br /&gt;
				22&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;JT&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;JUT&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Jutland&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Jutomi&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Great Adjudicator&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				10,&lt;br /&gt;
				20&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;JutlandBanner.png&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;KA&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;KAI&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Kaipa&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Republic of Kaipa&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: [&lt;br /&gt;
				&amp;quot;Jay Okamiyu&amp;quot;,&lt;br /&gt;
				&amp;quot;Rika Bayooka&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: [&lt;br /&gt;
				&amp;quot;Prime Minister&amp;quot;,&lt;br /&gt;
				&amp;quot;Vice Minister&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				5,&lt;br /&gt;
				4&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Republic_of_Kaipa_Banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;KC&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;KKC&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Kyaw Cen&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Kingdom of Kyaw Cen&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Marcy I&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Quing&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2023,&lt;br /&gt;
				12,&lt;br /&gt;
				28&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Kyaw-cen-flag.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;__comment&amp;quot;: &amp;quot;Settlement by Marcy existed starting in late October 2023, but was not formalised until December.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;KE&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;KEL&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Keltechra&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Odumate of Keltechra&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Sintar Naldumi&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Odum&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_link&amp;quot;: &amp;quot;User:Cinthyr&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				9,&lt;br /&gt;
				3&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Raln&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Keltechra_banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				9,&lt;br /&gt;
				21&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;old:KSA&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;old:KSA&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Keis-Spucke Administration&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Keis-Spucke Administration&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;KsãndraArkonn&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Administrator&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: false,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				4,&lt;br /&gt;
				21&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				4,&lt;br /&gt;
				30&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;reason_dissolved&amp;quot;: &amp;quot;Transitioned into [[Aprux Mexyrhat]]&amp;quot;,&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Rainsten&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;old:Kivengo&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;old:Kivengo&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Kīvengṓ&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Lesbian Empire of Kīvengṓ&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;April&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				2,&lt;br /&gt;
				8&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				4,&lt;br /&gt;
				15&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;reason_dissolved&amp;quot;: &amp;quot;lack of interest&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Kivengo-flag-unofficial.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;observer&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				2,&lt;br /&gt;
				8&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;ung_demoted&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				4,&lt;br /&gt;
				15&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;KI&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;KIL&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Kiltmo&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Kiłtmo_Banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Suqi&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Prime Minister&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				9,&lt;br /&gt;
				5&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2026,&lt;br /&gt;
				2,&lt;br /&gt;
				8&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;KL&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;KTL&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Kotland&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Socialist Democratic Republic of Katland&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;nyghte&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				7,&lt;br /&gt;
				9&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				9,&lt;br /&gt;
				7&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Byalaya Tepe&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Kotland-flag.png&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;KR&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;KRI&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Krīpetēpla&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;High Kingdom of Krīpetēpla&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Sehrti&#039;sa I&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;High King&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				4,&lt;br /&gt;
				25&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Krīpahra&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Krīpetēpla_banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				5,&lt;br /&gt;
				5&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;KT&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;KTY&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Kathyria&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Anarchic Queendom of Kathyria&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;katherine T. Awesome&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Queen&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				10,&lt;br /&gt;
				8&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				3,&lt;br /&gt;
				23&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Mekathyr&amp;quot;,&lt;br /&gt;
			&amp;quot;reason_dissolved&amp;quot;: true,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Asoghade faiul.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				10,&lt;br /&gt;
				19&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;KZ&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;KOZ&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Kozdenen&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Republic of Kozdenen&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Peleṽa Thoa-Saevakki&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Doge&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_link&amp;quot;: &amp;quot;User:Total_pleb&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				1,&lt;br /&gt;
				18&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Banner of Kozdenen.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				2,&lt;br /&gt;
				5&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;LC&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;LOC&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;LoCATE&amp;quot;,&lt;br /&gt;
			&amp;quot;not_ngation&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;LH&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;LHU&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Lúy Huà&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Dì Khu kụ Lúy Huà&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Fió Iụt Lit Kạn kụ Māy&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;King&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_link&amp;quot;: &amp;quot;JJ&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				7,&lt;br /&gt;
				30&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Luyhuabanner.png&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;LJ&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;LJI&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Lewıne qapp Ȝısın qog ħèr&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Lewıne qapp Ȝısin qog ħèr qapp Naqòo lar Nerıȝar qapp kkò ȝarın lòol lar qooqakk qapp resin lòol&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2026,&lt;br /&gt;
				3,&lt;br /&gt;
				17&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Yelaȝ Linore qapp Ȝısın&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Lieutenant Clan Patriarch by Field Appointment&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;LK&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;LVK&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Lavvakcesaa&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Rija&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Consul&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				3,&lt;br /&gt;
				19&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2026,&lt;br /&gt;
				2,&lt;br /&gt;
				6&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;reason_dissolved&amp;quot;: &amp;quot;Owner banned&amp;quot;,&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Lautseq Kceuua&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Lavvakcesaa_Banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				4,&lt;br /&gt;
				19&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;LL&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;LKL&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;LukaLand&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Diax&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				4,&lt;br /&gt;
				23&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				11,&lt;br /&gt;
				3&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;reason_dissolved&amp;quot;: &amp;quot;See [[The Great Tantrum]] for its initial annexation, then inactivity under AKC.&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Lukaland-banner.png&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;LR&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;LAR&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Regnate Latium&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Reborn Nguhcordial Empire of Latium&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Idanicus Caesar&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Princeps&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				7,&lt;br /&gt;
				1&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Idanopolis&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Latium-Regnātum-banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				12,&lt;br /&gt;
				20&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;LX&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;LEG&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Legwa Rrina&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Ten Shadows&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				12,&lt;br /&gt;
				16&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				5,&lt;br /&gt;
				4&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;reason_dissolved&amp;quot;: true,&lt;br /&gt;
			&amp;quot;not_ngation&amp;quot;: true,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Banner of Legwa Rina.png&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;MA&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;MAZ&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Maize&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;popping_corn&amp;quot;,&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Popcorn&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				4,&lt;br /&gt;
				18&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Banner maize.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				4,&lt;br /&gt;
				20&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;MC&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;MIC&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Minaro-Cohasia&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Republic of Minaro-Cohasia&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Thuna&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: [&lt;br /&gt;
				&amp;quot;“Cass” Cassandra Watkins&amp;quot;,&lt;br /&gt;
				&amp;quot;“Tx̄hmtēm” Thames Pruxa&amp;quot;,&lt;br /&gt;
				&amp;quot;“Annie” Rae Dious&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2026,&lt;br /&gt;
				3,&lt;br /&gt;
				20&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;notes&amp;quot;: &amp;quot;Gained independence from the [[Free City of Yetch Bay]]&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Banner_of_Sirenguard.png&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;MD&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;MAD&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Madlands&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Madlands_Banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				5,&lt;br /&gt;
				4&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;not_ngation&amp;quot;: true,&lt;br /&gt;
			&amp;quot;__comment&amp;quot;: &amp;quot;Acts as a non-ŋation continuation of Suqi‘s presence in the [[Realm of Madness]].&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;ML&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;MRL&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Maryland&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Mary&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Lunar Queen&amp;quot;,&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Grětoměsto&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				5,&lt;br /&gt;
				11&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				10,&lt;br /&gt;
				27&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;reason_dissolved&amp;quot;: &amp;quot;Inactivity&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Marylandbanner.png&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;MP&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;MPB&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;MápabaL&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Lily&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Overseer General&amp;quot;,&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;BaLbeL&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				1,&lt;br /&gt;
				7&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Mapabal-banner.png&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;MR&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;MAR&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Ḿaro&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Composite Monarchy of Ḿaro&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Dragonfly&amp;quot;,&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Ḿaro-Heki&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				4,&lt;br /&gt;
				21&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Ḿaro banner.png&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;MS&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;MRS&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Maraśa&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Three Councils of Maraśa&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;The Ńiśereá&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_link&amp;quot;: &amp;quot;Maraśa#Government&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				5,&lt;br /&gt;
				26&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Śaracþáw&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Maraśa-banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				6,&lt;br /&gt;
				8&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;MT&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;MAT&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Martinus&#039;s Territories&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				5,&lt;br /&gt;
				6&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;not_ngation&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;MZ&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;MZR&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Myžariky&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Ruzyždy Nivnova&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;High Princess&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				2,&lt;br /&gt;
				2&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Myzhariky-banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				2,&lt;br /&gt;
				5&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;NA&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;NAR&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Nāroňpār&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Quingdom of Nāroňpār&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;ẞlanty&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Quing*&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_link&amp;quot;: &amp;quot;Szlanty&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				1,&lt;br /&gt;
				19&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Nārospiňt&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Naringpar-banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				2,&lt;br /&gt;
				18&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;NB&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;NBT&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Ŋibraltar&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Ngibraltar-banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: [&lt;br /&gt;
				&amp;quot;Marcy Sheikah&amp;quot;,&lt;br /&gt;
				&amp;quot;Agma Schwa&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: [&lt;br /&gt;
				&amp;quot;Governors&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				7,&lt;br /&gt;
				1&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;condominium&amp;quot;: [&lt;br /&gt;
				&amp;quot;AR&amp;quot;,&lt;br /&gt;
				&amp;quot;KC&amp;quot;&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;NH&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;NHK&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Nan Hsüeh Kung Ssu&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;FuLing&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				5,&lt;br /&gt;
				29&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				11,&lt;br /&gt;
				6&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;reason_dissolved&amp;quot;: &amp;quot;Inactivity&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;NHKS_Banner.png&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;NI&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;NIA&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Nieuw Antwerpen&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Foobar111&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Governor&amp;quot;,&lt;br /&gt;
			&amp;quot;not_ngation&amp;quot;: true,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				7,&lt;br /&gt;
				22&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				10,&lt;br /&gt;
				20&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;reason_dissolved&amp;quot;: &amp;quot;Absorbed into Kıltmo.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;NK&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;NRK&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Ŋərkey&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: [&lt;br /&gt;
				&amp;quot;Viklo&amp;quot;,&lt;br /&gt;
				&amp;quot;Vÿl&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Aŋkəra&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				4,&lt;br /&gt;
				20&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Nguhrkey-banner.png&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;NM&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;NMS&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;New Maeksikeo&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Kardonian Outpost of New Maeksikeo&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Reolko Maqekaema&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Captain&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;New_maeksikao_banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				8,&lt;br /&gt;
				13&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;NT!old:Nošaterçe&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;NST&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Nošaterçe&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Rěč Pollica e Divinna Nošaterçe&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Diviněç Titoslav Julěšnū&amp;quot;,&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Nolegiona&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				9,&lt;br /&gt;
				8&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;RPD-banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;reason_dissolved&amp;quot;: &amp;quot;Inactivity&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;NT&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;NAT&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;ŊATO&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Ŋibraltar Army Treaty Organisation&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;ŊATO_Banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;not_ngation&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;NU&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;NGU&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Ŋafrican Union&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Ŋafrican_Union_flag.png&amp;quot;,&lt;br /&gt;
			&amp;quot;not_ngation&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;OK&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;OKD&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Old Kingdom&amp;quot;,&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Slab Exchange&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				6,&lt;br /&gt;
				14&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Old kingdom banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;not_ngation&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;OP&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;ONP&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Onparu \u0026 Koaru|Onparu&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Quingdom of Onparu&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;?&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Quing&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2026,&lt;br /&gt;
				1,&lt;br /&gt;
				27&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Castle Yoshi&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Onparu-banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;notes&amp;quot;: &amp;quot;not a separate ngation on the map but a part of the [[Onparu \u0026 Koaru]] region&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;OR&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;ORE&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Oressia&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Hetmanate of Oressia&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Orest&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Hetman&amp;quot;,&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Todoian&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				6,&lt;br /&gt;
				30&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Oressia-banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				7,&lt;br /&gt;
				1&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;OT&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;OTS&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Otslahue&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;β595&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				3,&lt;br /&gt;
				9&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				12,&lt;br /&gt;
				15&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;reason_dissolved&amp;quot;: &amp;quot;Repeated theft and subsequent ban&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Banner otslahue.png&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;OW&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;OBW&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Oblane Wybrzeże&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Madzia&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;President&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				4,&lt;br /&gt;
				2&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				10,&lt;br /&gt;
				17&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;reason_dissolved&amp;quot;: &amp;quot;Annexed by [[Keltechra]]&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Slpashedcoastbanner.png&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;PF&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;HPF&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;West Pua&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Holy Puan Florocracy&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Skrungk&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Pontifex&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				7,&lt;br /&gt;
				12&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				2,&lt;br /&gt;
				2&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;reason_dissolved&amp;quot;: &amp;quot;[[Pua#End_of_the_Chilled_War]]&amp;quot;,&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Allium&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;WestPuaBanner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;PI&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;PIH&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Pihi&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Autonomous Oblast of Pihi&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Snail&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Troutlord&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				7,&lt;br /&gt;
				12&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Pihi-banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				10,&lt;br /&gt;
				19&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;PE&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;POE&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Port of Eras&amp;quot;,&lt;br /&gt;
			&amp;quot;reason_dissolved&amp;quot;: &amp;quot;Ruler got banned&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;PK&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;PKM&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Paz Kiiam&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Rivulé Rainworld&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Princeps&amp;quot;,&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Länśapol&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				4,&lt;br /&gt;
				24&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;PazKiiamBanner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				5,&lt;br /&gt;
				4&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;PL&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;PLS&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Pelialis&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Het Koloniserentje Pelialis&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;???&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Dukender of Sillies&amp;quot;,&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Eeleg&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Pelialis banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2026,&lt;br /&gt;
				2,&lt;br /&gt;
				8&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;QO&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;QOS&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Qosculyn&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Principality of Qosculyn&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Martucẏs Bqosar&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Prince&amp;quot;,&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Muthup&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				5,&lt;br /&gt;
				17&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Qosysyn flag.png&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;RA&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;RTS&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Rauratoshan&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Rauratoshan Kingdom&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Nozomi Caramella&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Quing&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_link&amp;quot;: &amp;quot;Astaryuu/Nozomi&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				11,&lt;br /&gt;
				25&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Irisela Island&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Rauratoshan-banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				12,&lt;br /&gt;
				20&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;RE&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Reimusia&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Fumocratic Republic of Reimusia&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				5,&lt;br /&gt;
				22&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;RI&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;RIY&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Riyelum&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Nova&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				6,&lt;br /&gt;
				16&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Rijelem-banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;RK&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;RKT&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Arktsev&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Empire of the Ř̩ktsðèvsǽmuxō&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;nguhcraft photographer&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Hat&#039;ulgāt&#039;ném&amp;quot;,&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Zestōspiṓ&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				4,&lt;br /&gt;
				20&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Rktdabsimo-banner.png&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;RM&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;ROM&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Realm of Madness&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Suqi&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Obscuror&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				8,&lt;br /&gt;
				3&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				5,&lt;br /&gt;
				4&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;reason_dissolved&amp;quot;: true,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;The Flag of the Realm of Madness.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				8,&lt;br /&gt;
				9&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;RP&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;FRP&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Pua&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Florocratic Republic of Pua&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Peaches Ariki-Rino&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;General Secretary&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_link&amp;quot;: &amp;quot;Peaches&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				7,&lt;br /&gt;
				12&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Kanga&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;EastPuaBanner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;observer&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				9,&lt;br /&gt;
				7&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;ung_demoted&amp;quot;: [&lt;br /&gt;
				2026,&lt;br /&gt;
				3,&lt;br /&gt;
				22&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;SC&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;SOC&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;State of Confusion&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Idealist&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				2,&lt;br /&gt;
				29&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;notes&amp;quot;: &amp;quot;Self-proclaims the founding date of &#039;&#039;yes&#039;&#039;. Existence is paradoxical, not sure if does or even can actually exist&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;SG&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;SPG&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Spansos Gaming&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Spans&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				4,&lt;br /&gt;
				9&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Spansos-Gaming-banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				4,&lt;br /&gt;
				10&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;SH&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;SHL&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Shroomland&amp;quot;,&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Sporeton&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Shroomland-banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;condominium&amp;quot;: [&lt;br /&gt;
				&amp;quot;TR&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;notes&amp;quot;: &amp;quot;Used to be in condominium with Fishland and later Þunan Qumreá.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;SL&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;SEL&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Seolland&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Lori&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Grand Duchess&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				5,&lt;br /&gt;
				19&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Ngossiya-banner.png&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;SM&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;ASM&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Alternate Slumia&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Masela&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2026,&lt;br /&gt;
				2,&lt;br /&gt;
				27&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Ljamẽusajy&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Alternate Slumia banner.png&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;ST&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;SOT&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Sofao Tâsi&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;N3&amp;quot;,&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Sajl Sow&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				8,&lt;br /&gt;
				1&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Sofao.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				6,&lt;br /&gt;
				6&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;SV&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;STV&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Stej Ven&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;viklo&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				4,&lt;br /&gt;
				1&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Sta Wejs&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Stej ven banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				4,&lt;br /&gt;
				2&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;TA&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;TAN&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;T&#039;anshilebs&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Grand Archduchy of T&#039;anshilebs&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Lambda&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Archduke&amp;quot;,&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Lsotabsi&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				12,&lt;br /&gt;
				26&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;T&#039;anshilebs banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				1,&lt;br /&gt;
				25&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;TH&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;THE&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;The&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;TP&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;TPU&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Tauranga Puawai&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Skrungk&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Pontifex&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				2,&lt;br /&gt;
				2&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;TaurangaPuawaiBanner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;observer&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				2,&lt;br /&gt;
				2&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;__comment&amp;quot;: &amp;quot;Originally founded as a colony of West Pua on 17/9/2024, founding date reflects independence. Admitted automatically with the seat of West Pua.&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_demoted&amp;quot;: [&lt;br /&gt;
				2026,&lt;br /&gt;
				3,&lt;br /&gt;
				22&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;TQ&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;TQR&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Þunan Qumreá&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Plutocracy of Þunan Qumreá&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Śiłja&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Rijyc&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2023,&lt;br /&gt;
				12,&lt;br /&gt;
				28&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				5,&lt;br /&gt;
				25&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;reason_dissolved&amp;quot;: &amp;quot;[[Þunan_Qumreá#Dissolution_and_successors]]&amp;quot;,&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Þunan Ŋáce&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Thunanqumreaa-banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				2,&lt;br /&gt;
				5&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;TR&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;TRK&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Xtrakva&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Young Colony of Xtrakva&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Vÿl&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Governor&amp;quot;,&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Czägrÿxyx&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				5,&lt;br /&gt;
				13&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Xtrakva-banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				6,&lt;br /&gt;
				11&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;TS&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;TSN&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Tocjaǵa Śahan&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Howard&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Quing, Prime Minister, President, Dictator, High Priest, Judges (all of them)&amp;quot;,&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Crask Beach&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				4,&lt;br /&gt;
				14&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Tocjaǵa Śahan banner.webp&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;old:ÞunanÞár&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;old:ÞunanÞár&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Þunan Þár&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: false,&lt;br /&gt;
			&amp;quot;not_ngation&amp;quot;: true,&lt;br /&gt;
			&amp;quot;condominium&amp;quot;: [&lt;br /&gt;
				&amp;quot;MZ&amp;quot;,&lt;br /&gt;
				&amp;quot;TQ&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				2,&lt;br /&gt;
				16&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				5,&lt;br /&gt;
				25&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;reason_dissolved&amp;quot;: &amp;quot;Returned to sole ownership of Myžariky following the [[Þunan_Qumreá#Dissolution_and_successors|Collapse of Þunan Qumreá]].&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;old:CrownKing&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;old:CrownKing&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Crown King Condominium&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: false,&lt;br /&gt;
			&amp;quot;not_ngation&amp;quot;: true,&lt;br /&gt;
			&amp;quot;condominium&amp;quot;: [&lt;br /&gt;
				&amp;quot;TQ&amp;quot;,&lt;br /&gt;
				&amp;quot;AR&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				11,&lt;br /&gt;
				1&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				5,&lt;br /&gt;
				25&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;reason_dissolved&amp;quot;: &amp;quot;Returned to sole ownership of Xarslasja following the [[Þunan_Qumreá#Dissolution_and_successors|Collapse of Þunan Qumreá]].&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;TU&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;THU&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Thasusan Union&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: false,&lt;br /&gt;
			&amp;quot;not_ngation&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;TY&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;TNY&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Tanylezi&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: [&lt;br /&gt;
				&amp;quot;Carl Cafaceu&amp;quot;,&lt;br /&gt;
				&amp;quot;Fencoh Alecolzon&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: [&lt;br /&gt;
				&amp;quot;Halen&amp;quot;,&lt;br /&gt;
				&amp;quot;Canahalen&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Neu Tocoselesi&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				7,&lt;br /&gt;
				14&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				9,&lt;br /&gt;
				1&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;reason_dissolved&amp;quot;: true,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Tanylezi Banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				8,&lt;br /&gt;
				9&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;TZ&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;TZG&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Tanzang&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Tanzag Tontog&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Māj Osop&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Prince&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_link&amp;quot;: &amp;quot;JJ&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				1,&lt;br /&gt;
				2&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Bōtag&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Dangcang-banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				2,&lt;br /&gt;
				7&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;UK&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;UKO&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Ukoŋia&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Daybreaker&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Grand Overseer&amp;quot;,&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Tauzisi&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				10,&lt;br /&gt;
				24&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Ukoŋiabanner.png&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;US&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;UIS&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Ildor&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;United Ildorgear State&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: [&lt;br /&gt;
				&amp;quot;Fīl&amp;quot;,&lt;br /&gt;
				&amp;quot;Fīl&amp;quot;,&lt;br /&gt;
				&amp;quot;iopvixens&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: [&lt;br /&gt;
				&amp;quot;Interŋational Representative&amp;quot;,&lt;br /&gt;
				&amp;quot;National Leader&amp;quot;,&lt;br /&gt;
				&amp;quot;Leader of Hmȳ̀n Gwā autonomous region&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Vgəldərəm&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				6,&lt;br /&gt;
				8&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Eltear-banner.png&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;UZ&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;UZF&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Uzafnic Federation&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Iris&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;President&amp;quot;,&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Fisete&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				10,&lt;br /&gt;
				15&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				12,&lt;br /&gt;
				6&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;reason_dissolved&amp;quot;: &amp;quot;Mental health&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;UzafnicBanner.png&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;VA&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;VAN&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Vansterèl&amp;quot;,&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Pòrt d&#039;Avets&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				5,&lt;br /&gt;
				4&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Vansterel-banners.png&amp;quot;,&lt;br /&gt;
			&amp;quot;condominium&amp;quot;: [&lt;br /&gt;
				&amp;quot;IM&amp;quot;,&lt;br /&gt;
				&amp;quot;KC&amp;quot;&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;VD&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;VDC&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Vallis Draconum&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: [&lt;br /&gt;
				&amp;quot;Toby Dorakun&amp;quot;,&lt;br /&gt;
				&amp;quot;Minerva Arenae&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: [&lt;br /&gt;
				&amp;quot;President&amp;quot;,&lt;br /&gt;
				&amp;quot;Prime Minister&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Vallis Ignium&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				1,&lt;br /&gt;
				1&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Draconis-banner.jpeg&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				5,&lt;br /&gt;
				13&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;VL&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;VIL&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Vilant&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Vilant&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;sq&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Governnor&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				12,&lt;br /&gt;
				22&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2026,&lt;br /&gt;
				17,&lt;br /&gt;
				2&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;reason_dissolved&amp;quot;: &amp;quot;Incorporated into Kozdenen&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				1,&lt;br /&gt;
				25&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Banner_vilantnen.png&amp;quot;,&lt;br /&gt;
			&amp;quot;notes&amp;quot;: &amp;quot;Originally founded as [[Vilantnen]], but also contains a newer [[Vilantnen]] within its borders. Was “sq’s Territories” for a while.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;VZ&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;VZR&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;The Vazr&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;The Sublime Realm of the Trinity in the Vazr&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Adeleine V&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Vazrmer&amp;quot;,&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Festeburg&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				7,&lt;br /&gt;
				19&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				9,&lt;br /&gt;
				1&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;reason_dissolved&amp;quot;: &amp;quot;self-nuked&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Vazr-banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				1,&lt;br /&gt;
				25&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;WA&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;WAN&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Wánade&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Federation of the Morninglands&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Nahia of Kawábade&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;High Priestess&amp;quot;,&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Yázka&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				4,&lt;br /&gt;
				10&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Ruwumanko-waanade.png.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				4,&lt;br /&gt;
				19&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;WS&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;WSK&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Wekañu-Skefo&amp;quot;,&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Wekañu-Skal&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				4,&lt;br /&gt;
				19&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Wekañu-skefo.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;member&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				4,&lt;br /&gt;
				20&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;YK&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;YKM&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Yunashā&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Yunaited Kaingdwm&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Kaing&amp;quot;,&lt;br /&gt;
			&amp;quot;capital&amp;quot;: &amp;quot;Weister Bay&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				11,&lt;br /&gt;
				16&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Yunaited Kaingdwm.jpg&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;YS&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;YYS&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Yysh&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Spatiotemporally Confused Province of Yysh&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Mr. Hagfish&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Emergency Interim Prime Minister-in-Exile&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				4,&lt;br /&gt;
				20&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				11,&lt;br /&gt;
				24&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;reason_dissolved&amp;quot;: &amp;quot;Inactivity&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Yysh_banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;__comment&amp;quot;: &amp;quot;Formally dissolved 27/7/2024, nearly a year before its founding.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;ZA&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;HZA&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Zju&#039;a&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Hiso Zju&#039;a&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: [&lt;br /&gt;
				&amp;quot;Masela&amp;quot;,&lt;br /&gt;
				&amp;quot;EmyFel&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2026,&lt;br /&gt;
				3,&lt;br /&gt;
				23&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;HZA-banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;notes&amp;quot;: &amp;quot;Co-ran and co-owned by Masela and EmyFel&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;ZG&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;ZGW&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Ʒimh Gwynh&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Islands of Ʒimh Gwynh&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Jweng the Diamondless&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Emperor&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				2,&lt;br /&gt;
				5&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				10,&lt;br /&gt;
				27&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;reason_dissolved&amp;quot;: &amp;quot;Inactivity&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Islandsofximhgwynh-banner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;observer&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				2,&lt;br /&gt;
				5&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;ung_demoted&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				11,&lt;br /&gt;
				9&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;code2&amp;quot;: &amp;quot;ZT&amp;quot;,&lt;br /&gt;
			&amp;quot;code3&amp;quot;: &amp;quot;ZTZ&amp;quot;,&lt;br /&gt;
			&amp;quot;common_name&amp;quot;: &amp;quot;Zotazil&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Second Imperial Colony of Zotazil in Nguhcraft&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler&amp;quot;: &amp;quot;Trixie&amp;quot;,&lt;br /&gt;
			&amp;quot;ruler_title&amp;quot;: &amp;quot;Delegate to the UŊ&amp;quot;,&lt;br /&gt;
			&amp;quot;date_founded&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				4,&lt;br /&gt;
				18&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;date_dissolved&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				10,&lt;br /&gt;
				27&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;reason_dissolved&amp;quot;: &amp;quot;Inactivity&amp;quot;,&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;Majabanner.png&amp;quot;,&lt;br /&gt;
			&amp;quot;ung&amp;quot;: &amp;quot;observer&amp;quot;,&lt;br /&gt;
			&amp;quot;ung_joined&amp;quot;: [&lt;br /&gt;
				2024,&lt;br /&gt;
				4,&lt;br /&gt;
				27&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;ung_demoted&amp;quot;: [&lt;br /&gt;
				2025,&lt;br /&gt;
				1,&lt;br /&gt;
				25&lt;br /&gt;
			]&lt;br /&gt;
		}&lt;br /&gt;
	]&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Jutland&amp;diff=38614</id>
		<title>Jutland</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Jutland&amp;diff=38614"/>
		<updated>2026-04-08T03:31:03Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: /* Interŋational Organizations */ Was approved as a ngorth member :3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Note|Not to be confused with [[Jotlond]] or [[Mobile Territories]]}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox ngation&lt;br /&gt;
|name=Principality of Jutland &amp;lt;br&amp;gt; ???&lt;br /&gt;
|ung-member=probably not&lt;br /&gt;
|banner=Jutland-flag.png&lt;br /&gt;
|banner-label=&#039;&#039;&#039;[[Flag of Jutland|Banner of Jutland]]&#039;&#039;&#039;&lt;br /&gt;
|map=Nguhcraft minimap Jutland.png&lt;br /&gt;
|map-label=Location of Jutland (green)&lt;br /&gt;
|capital=[[Jutland|Jut]]&lt;br /&gt;
|demonym=Jutlandic (adj), Jutan (s), Jutae (p)&lt;br /&gt;
|government=Judgement&lt;br /&gt;
|ruler=[[Jutomi]]&lt;br /&gt;
|ruler-title=Great Adjudicator&lt;br /&gt;
|languages=[[Jutlandic]]&lt;br /&gt;
|two-digit-code=JT&lt;br /&gt;
|three-digit-code=JUT&lt;br /&gt;
|currency=Diamond, Netherite, Food&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Principality of Jutland is a ŋation in [[Leporia (continent)|Leporia]] overseen by [[Jutomi]]. It is a small territory that neighbors [[Ettêre Ðiffyt]], and was established as a unique ŋation on March 13th, 2026 [[Fakeworld]] time, although it was recognized at the founding of [[Mobile Territories]] on October 20th, 2025, which had assumed its name on account of a bureaucratic mixup not rectified for the nearly 5 months. Jutland still legally represents Mobile Territories in player-base ŋations, as its leader, Jutomi, also serves as its Arch Adjudicator and Chief Architect.&lt;br /&gt;
&lt;br /&gt;
Jutland is accused of stealing its name from [[Jotland]] across the [[United Ŋations Office for Cartography|Ŋap]], but this is considered a coincidence, with Jotland citizens referred to as &amp;quot;Jutish Jutes&amp;quot;, and Jutland citizens referred to as &amp;quot;Jutlandic Jutans&amp;quot;. Its country codes are JT and JUT, and its capital is currently listed as &amp;quot;Witherport&amp;quot;, although in reality this is the name sometimes given to the upper half of Mobile Territories. In reality, Jutland could be considered something of a city state, or more specifically, a village state.&lt;br /&gt;
&lt;br /&gt;
== Geography and Culture ==&lt;br /&gt;
&lt;br /&gt;
=== Landscape ===&lt;br /&gt;
Geographically, Jutland is predominantly a birch tree forested isthmus surrounded by three lakes and several ponds, although its territory also extends into some of the dark oak mountain range to its east. It does not claim the birch tree peninsula to its southeast, save for its eastern cliff face to preserve a natural barrier between potential towns. Its southwestern border includes all of the hilled forest and micro snow slope biomes, and borders a chunk of unclaimed jagged plains sometimes colloquially referred to as &amp;quot;Bull&#039;s Eye Crater&amp;quot;. Its development is predominantly in coves surrounded by bodies of water, as well as near the natural sheared land border with Ettêre Ðiffyt.&lt;br /&gt;
&lt;br /&gt;
=== Borders ===&lt;br /&gt;
Jutland shares its northwestern border with Ettêre Ðiffyt. It also shared a border with an exclave of [[The Hertskomestat Syndicate]] until its borders were reduced on April 3rd, 2026 fakeworld time due to partial civilization collapse. Despite being close to the [[Mobile Territories]], for which it has legal relationships with, it does not currently share a border with it or any other ŋation.&lt;br /&gt;
&lt;br /&gt;
=== People, Language and Culture ===&lt;br /&gt;
The people of Jutland are not well defined in literature, as their settlement was only recently discovered and there currently exists no infrastructure to get there. What is known is they speak a polysynthetic language referred to as &amp;quot;[[Jutlandic]]&amp;quot; and write using pots and/or flowers, although a Latin-based translation system has since been created. The land is believed to be vaguely that of a small coastal fishing town loosely reminiscent of Fakeworld &amp;quot;New England&amp;quot;, although with significantly more brocade and minecraft iconography.&lt;br /&gt;
&lt;br /&gt;
== Foreign Relations ==&lt;br /&gt;
&lt;br /&gt;
=== Interŋational Organizations ===&lt;br /&gt;
Jutland has applied for membership of the [[United Ŋations]] and the [[UnUŊ]]. It applied for UnUŊ on behalf of Mobile Territories on December 6th, 2026 Fakeworld time, and was scheduled to become a member on February 14th, 2026 before possibly postponing it in to June 24th 2026 in a poll that received votes for 2:1:5 &#039;&#039;Yes&#039;&#039;, &#039;&#039;Remove&#039;&#039;, and &#039;&#039;We g jak lew dla mam he ej&#039;&#039;, as well as Jutomi&#039;s abstention, with further action unclear. Its own UŊ application from several days later was mostly approved before its site crashed and burned in the late December crypto-mining crisis, and its current membership status is unknown.&lt;br /&gt;
&lt;br /&gt;
On April 4th 2026 Fakeworld Time, Jutland applied to join the [[Ŋations Organized for Regional Transformation and Help]] (ŊORTH), and was approved three days later.&lt;br /&gt;
&lt;br /&gt;
=== Mobile Territories ===&lt;br /&gt;
Jutland is currently allowed to represent Mobile Territories in foreign relations, since the Great Adjudicator also serves as both the lead architect and lead mediator in internal disputes. While the government does aid to represent Mobile Territories in foreign matters, it does not sign territory-specific treaties, and any relationship that affects Mobile Territories also affects Jutland. Furthermore, all actions require consent from a majority of districts within the territories. Although the territories are geographically close by, non-government inhabitants do not have close cultures, and have limited interactions as both avoid excessive interactions beyond their borders. Similarly, the governments tend to both avoid significant foreign relationships beyond membership within certain organizations, with MT further being represented by Jutland in all cases and Jutland having the majority of the decision power in joining such organizations. Despite this, Mobile Territories holds a majority of power when it comes to legal representation, as well as significant influence in other decisions.&lt;br /&gt;
&lt;br /&gt;
=== Elsewhere ===&lt;br /&gt;
Jutland does not hold many foreign relations, but it remains on friendly terms with most of its geographic neighbors, namely Mobile Territories, [[Ettêre Ðiffyt]], and [[Wekañu Skefo]], with citizens of all three welcome to visit at any time. It maintains a more neutral stance with [[The Hertskomestat Syndicate]], which may prove later contentious as it helped to establish Mobile Territories&#039; claim in its former territory. Jutland is also classified as an ally of [[Aswnga]]. The Great Adjudicator is also known to be on friendly terms with the leaders of most ŋations, including [[Jotlond]], despite the name dispute.&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Jutlandic&amp;diff=38605</id>
		<title>Jutlandic</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Jutlandic&amp;diff=38605"/>
		<updated>2026-04-07T23:19:07Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: /* Numerals: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox language|name=Jutlandic|family=Unknown; &amp;quot;Jutic&amp;quot;|era=today|scripts=Pottery, Plants, Modified Latin|country=[[Jutland]]|demonym=Jutlandic (adj), Jutan (s), Jutae (p)|number=Unknown|usage=De Facto Official Language|lang-code=jut}}&lt;br /&gt;
&lt;br /&gt;
Jutlandic is a language isolate spoken in [[Jutland]]. It is not clear that it could be related to any nearby language. It is a polysynthetic, head-initial, partly fusional VSO language with strong ergativity and is extremely head-marking. Because it is so prominently head-marking and polysynthetic, it features a highly unusual case system, object incorporation, weak subject incorporation, and a rich TAM system. Despite this, it is fairly regular, has no ergative case, and also uses a small set of particles and many coverbs. It also features clicks, voiceless liquids, and gemination, and despite having human phonology, it is documented as using pottery and plants as alternate writing systems, with a slightly modified Latin script created to make it easier to read for the rest of the Ŋorld.&lt;br /&gt;
&lt;br /&gt;
== Phonology ==&lt;br /&gt;
Jutlandic has a rich phonemic inventory, featuring a multitude of click consonants, voiceless trills and lateral liquids~fricatives, and four distinct types of coronal consonants. Despite this, it also allows for a fair amount of allophony, both with free variation and contextually. It also ultimately has 18~28 consonants, depending on how you count both glottal and nasal(-click) phonemes.&lt;br /&gt;
&lt;br /&gt;
=== Vowels ===&lt;br /&gt;
A simple 5-vowel system exists in Jutlandic.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Front&lt;br /&gt;
!Back&lt;br /&gt;
|-&lt;br /&gt;
!Close&lt;br /&gt;
|&amp;lt;center&amp;gt;/i/ Ii&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;/u/ [ů] Uu&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Mid&lt;br /&gt;
|/ɛ/ (alt. /e/) Ee&lt;br /&gt;
|/ɔ/ (alt. /o/) Oo&lt;br /&gt;
|-&lt;br /&gt;
!Open&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |&amp;lt;center&amp;gt;/a/ Aa&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
It should be noted that /u/ may become voiceless [u̥] or even unreleased [ˀʷ] between voiceless consonants, not including the glottal stop or glottal clicks.&lt;br /&gt;
&lt;br /&gt;
=== Consonants ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Labial (Bilabial/&lt;br /&gt;
Labio-Velar)&lt;br /&gt;
!Alveolar&lt;br /&gt;
(Apical)&lt;br /&gt;
!Retro-Dental&lt;br /&gt;
!Palato-Alveolar&lt;br /&gt;
(or alv-dental)&lt;br /&gt;
!Retroflex&lt;br /&gt;
(/retracted alv.)&lt;br /&gt;
!(Post-)Velar&lt;br /&gt;
!&#039;&#039;(Glottal)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Nasal&lt;br /&gt;
|/m/ Mm&lt;br /&gt;
|/n/ [ⁿ] Nn&lt;br /&gt;
|[/ɳ̪/] nv&lt;br /&gt;
|[nʲ,n̠ʲ,ɲ] ny&lt;br /&gt;
|[n̠,ɳ] nl&lt;br /&gt;
|/ŋ/ Gg&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Plosive(/Affricate)&lt;br /&gt;
|/p/ Pp&lt;br /&gt;
|/t/ [t̺] Dd&lt;br /&gt;
|/ʈ̪/ [ʈ̪͡θ] Tt&lt;br /&gt;
|/tʲ/ [t̠ʲ,t͡s̪,t͡ɕ,c] Cc&lt;br /&gt;
|/ʈ/ [ʈ͡ʂ,t̠͡s̠,t̠͡ɹ̠̝̊] C̊c̊&lt;br /&gt;
|/k/ Kk&lt;br /&gt;
|[ʔ]&lt;br /&gt;
|-&lt;br /&gt;
!Fricative&lt;br /&gt;
|/ɸ/ [ʍ,ɸʷ,hʷ;h] Ff&lt;br /&gt;
|/θ/ [s̺,θ̠ ,ɾ̥,ɹ̥] N̊n̊&lt;br /&gt;
|/ʂ̪/ Ss&lt;br /&gt;
|/ɕ/ [s̪,s̠ʲ,sʲ,ç] Jj&lt;br /&gt;
|/ʂ/ [s̠,ɹ̠̝̊] S̊s̊&lt;br /&gt;
|/x/ [χ,ʀ̊;h] G̊g̊&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Voiceless Continuant&lt;br /&gt;
!&lt;br /&gt;
|/r/ [ɾ] Rr&lt;br /&gt;
|/r̪/ Vv (w:)&lt;br /&gt;
|/lʲ/ [,l̠ʲ,ʎ,l̪,j] Yy&lt;br /&gt;
|/ɭ/ [ɽ,ɻ,ɫ,l̠,ɹ̠] Ll&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Liquid (Trill/Approximant)&lt;br /&gt;
!&lt;br /&gt;
|/r̥/ R̊r̊&lt;br /&gt;
|/r̪̊/ V̊v̊ (ẘ:)&lt;br /&gt;
|/ɬʲ/ [ʎ̥,ɬ,l̪̊ʲ] Y̊ẙ&lt;br /&gt;
|/ɬ̠/ [ɭ̝̊,ɭ̊,ɹ̠̊,l̠̊] L̊l̊&lt;br /&gt;
!&lt;br /&gt;
|(/h/) Hh (weak h)&lt;br /&gt;
|-&lt;br /&gt;
!Tenuis/Fricated Click&lt;br /&gt;
|/ʘ/ [p͡k] M̊m̊&lt;br /&gt;
|/ǁ/ Bb&lt;br /&gt;
|/!̪/ [!̪!] Zz&lt;br /&gt;
|/ǀ/ Xx&lt;br /&gt;
|/!/ [!ǃ,ǂ] Qq&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Glottal Click&lt;br /&gt;
|/ʘˀ/ P̊p̊&lt;br /&gt;
|/ǁˀ/ B̊b̊&lt;br /&gt;
|/!̪ˀ/ Z̊z̊&lt;br /&gt;
|/ǀˀ/ X̊x̊&lt;br /&gt;
|/!ˀ/ Q̊q̊&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;(Nasal Click)&#039;&#039;&lt;br /&gt;
|(/ⁿʘ/) Mp̊ mp̊&lt;br /&gt;
|(/ⁿǁ/) Nb nb&lt;br /&gt;
|(/ⁿ!!) Nc nc&lt;br /&gt;
|(/ⁿǀ/) Nx nx&lt;br /&gt;
|(/ⁿ!/) Nq nq&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|}&lt;br /&gt;
Retro-Dental consonants are pronounced with the tongue curled back but still against the upper front teeth. Retroflex consonants may retracted alveolar, but either way are usually labialized.&lt;br /&gt;
&lt;br /&gt;
Labial liquids may have once existed but since merged with null and /f/.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Both /ɸ/ and /x/ somewhat merge into [h] in some cases intervocally, except when geminated, where they may form minimal pairs as they may lose their gemination but retain their original phonemic quality.&lt;br /&gt;
&lt;br /&gt;
- This primarily occurs intervocally between a/o/u , although sometimes if one of the two vowels is /i/ or /e/ they will also merge.&lt;br /&gt;
&lt;br /&gt;
An epenthetic glottal stop [ʔ] is inserted between vowels, before word-initial vowels, and word-finally after clicks. It can be geminate after a glottal click, and allophonically glottalize/ejectivize word-final stops before vowels.&lt;br /&gt;
&lt;br /&gt;
- Utterance-finally, an epenthetic [h] or [x] may manifest after a plosive.&lt;br /&gt;
&lt;br /&gt;
Tenuis clicks may have a fricated [x] release or a brief [k] release. These are distinct from the phonemically distinct delayed/lengthened releases when they&#039;re followed by /k/ or /x/, both being distinct.&lt;br /&gt;
&lt;br /&gt;
/n/ merges with clicks to make them prenasalized, sans gemination. It&#039;s unclear if nasal clicks are phonemic, or nasal + tenuis click clusters. They may be voiced or voiceless.&lt;br /&gt;
&lt;br /&gt;
- Glottal clicks may very debatably be prenasalized across word-boundaries, becoming voiced prenasalized glottal clicks, but this is very much not considered phonemic if this even distinct from an /n/ + glottal click sequence.&lt;br /&gt;
&lt;br /&gt;
There is further some phonemic status dispute with clicks; some argue glottal clicks are syllabic or followed by a glottal stop, while others claim tenuis clicks are preceded by /k/, something that occurs with many other sounds.&lt;br /&gt;
&lt;br /&gt;
/n/ assimilates its place of articulation with other coronal consonants but not peripheral consonants. An epenthetic plosive may be inserted after nasals before a continuent.&lt;br /&gt;
&lt;br /&gt;
Velars (/k/, /x/, click coarticulation) are usually velar or postvelar, though may become postpalatal before /i/.&lt;br /&gt;
&lt;br /&gt;
/r/ may be [ɾ] when not geminated. /ɭ/ is sometimes a tap unless geminated, and may even surface in all environments as a non-lateral approximant&lt;br /&gt;
&lt;br /&gt;
/ɬʲ/ and /ɬ̠/ are generally voiceless liquids intervocally, but fricatives elsewhere, including in gemination.&lt;br /&gt;
&lt;br /&gt;
/lʲ/ becomes [j] or [w] intervocally, depending on its neighbors; it is [j] before back vowels and [w] before front vowel; before /a/, it&#039;s [w] after /u/, /o/, or another /a/, and [j] elsewhere. It may become [j] before consonants after /a/.&lt;br /&gt;
&lt;br /&gt;
Gemination occurs with similar sounds adjacent to each other, such as /kk/, /ʈtʲ/, /ɕʂ/, /nm/, /ɬ̠r̥/, [ǁˀ‿ʔ], /ʘʘ/, etc.&lt;br /&gt;
&lt;br /&gt;
Coronal plosives generally assimilate with following coronal consonants, either causing gemination in plosives and clicks, or creating (pseudo-)affricates before fricatives&lt;br /&gt;
&lt;br /&gt;
Geminated glottal clicks, as well as glottal clicks before a word-initial vowel, are both allophonically [C:ʔ] or [Cʔ:], arguably being another form of gemination. Plosives may become glottalized.&lt;br /&gt;
&lt;br /&gt;
/k/ followed by laterals may become lateral affricates. /ɬʲ/ and /lʲ/ may merge in these environments. /kɭ/ usually remains an unaffricated cluster.&lt;br /&gt;
&lt;br /&gt;
=== Phonotactics ===&lt;br /&gt;
Jutlandic phonotactics allow for somewhat complex syllables, although they are governed by fairly simple rules. Syllable structure is generally regarded as CCVC:&lt;br /&gt;
&lt;br /&gt;
Onset may be any consonant (inc. nasal clicks), v/less-cont. or fricative (except /x/) + peripheral plosive / coronal click, or /k/ + fricative/liquid/voiceless continuant.&lt;br /&gt;
&lt;br /&gt;
Coronal clicks must procede a consonant in their same P.o.A column (except /r̪̊/ also pairs with tʲ/ǀ/ǀˀ instead of its column). This allows for 38 + 32 + 14 + null (1) = 85 onsets.&lt;br /&gt;
&lt;br /&gt;
Coda can be either null, or any single consonant (inc. nasal+glottal clicks) except tenuis clicks, /m/ or /ŋ/.&lt;br /&gt;
&lt;br /&gt;
With 32 codas, 85 onsets, and 5 vowels (i e a o u), there are theoretically 13,600 syllables.&lt;br /&gt;
&lt;br /&gt;
=== Pitch and Intonation ===&lt;br /&gt;
Jutlandic words do not have a strong stress system, with syllables generally pronounced with a similar volume, although words do begin with a higher pitch than the rest of the word. Geminated consonants may further give the illusion of certain syllables being stressed, but is considered a phonetic realization of two similar sounds appearing in proximity to each other.&lt;br /&gt;
&lt;br /&gt;
Intonation patterns are also pretty fixed, since question and imperative particles generally go word-finally and thus lead to most interrogative sentences having a sentence-final high or falling pitch, while declarative sentences most commonly end in a polysyllabic word. With that said, there are some other slight differences in intonation. Non-declarative sentences may have a wider pitch variation, and some speakers will drop the word-final particle in place of a high or falling tone on the final syllable anyway. It should be noted that interrogatives tend to end in a high or even a rising tone, while imperatives tend to end in a falling tone. Additionally, the pitch is sometimes shifted from the first syllable of the sentence to the second syllable for interrogatives, while imperatives heighten the second syllable in addition to the first.&lt;br /&gt;
&lt;br /&gt;
== Grammar ==&lt;br /&gt;
Jutlandic is a weakly fusional polysynthetic ergative language with complex verbs. It is sometimes referred to as a VSO language, as the most simple present tense sentences are in fact verb, subject (patient), object (agent). However, for most sentences, there is a coverb that appears before everything else, acting as auxiliaries or even turning the rest of the sentence into a subjunctive, with the agent often incorporated in the coverb itself, making the structure loosely VVSO. Additionally, the past tense is actually SVO, with coverbs still appearing initially making them loosely VSVO. Additionally, sentences in the attemptative aspect or the imperative/permissive/prohibitive mood (and possibly the hypothetical mood) will lose their ergativity, losing much of its ability for object incorporation as well as changing the role order, despite maintaining word order.&lt;br /&gt;
&lt;br /&gt;
Despite being a strongly ergative language, it does not mark its nouns with an ergative case or even an absolutive case. Word order is fairly strict, with cases not marking a noun&#039;s role to its verb, but instead marking its attributers. However, despite there being no ergative-absolutive case marking, the language is still predominantly ergative. In addition to incorporating pronouns, object incorporation happens all the time to manipulate word order and roles (type 2), background information (type 3), and coin new terminology (type 1), with generalized nouns being able to replace full nouns (type 4); subject incorporation also occurs, but really only as a way to coin new words (type 1) and is fairly uncommon. This ability is generally lost when the sentence loses its ergativity. Other aspects of speech, such as conjunction, and even the concept of verbs themselves, are conceptually ergative, with an antipassive construction being required for nouns without a patient. Additionally, the word-initial high vowel is lost after a pause between clause transitions (similar to a comma).&lt;br /&gt;
&lt;br /&gt;
=== Coverbs ===&lt;br /&gt;
Coverbs appear at the beginning of a clause, and are sometimes considered a verb that relativizes an entire sentence, turning it into a dependent clause. Forms include the superjunctive (tense+person, inc. obligative, optative, and dubitative among others), imperative+permissive+prohibitive(Asp., loses ergativity), instructive(Asp.), attemptative(Asp., loses ergativity), interrogative(tense+TAM2), hypothetical-future-&amp;quot;then&amp;quot;(Asp.), conditional-&amp;quot;if&amp;quot;(tense), temporal-relational(tense), realis(tense+Asp.), and antipassive(tense+Asp.) Coverbs can stack onto each other, a bit like helping verbs. They further could mark tense (present/past) &amp;amp;/ TAM2: Normative, Abnormative, Experiential/Abilitative, Iterative/Multiplicative, Reiterative, Initiative, and Generic (plain). It should be noted that coverbs may stack on top of each other.&lt;br /&gt;
&lt;br /&gt;
The superjunctive is an unusual catch-all term for a marking that acts partly like an auxiliary and partly like a distinct marking for a verb in an independent clause, turning the rest of the sentence into a content clause. It is essentially the equivalent of the word &amp;quot;wish&amp;quot; or &amp;quot;hope&amp;quot; in &amp;quot;I wish &#039;&#039;that&#039;&#039; he were happy&amp;quot;, marking the word &amp;quot;wish&amp;quot; instead of changing &amp;quot;was&amp;quot; to &amp;quot;were&amp;quot;. Arguably, all of the functions of the coverb function in this sort of way, although the superjunctive is also unique in that it also codes for the person doing the thinking/wishing/saying/other action. It is also one of the few instances where the structure is inherently accusative, and not ergative.&lt;br /&gt;
&lt;br /&gt;
The imperative dictates what the speaker orders the listener to do. The permissive tells the listener what is permitted to be done. The prohibitive acts as a negative form of these, telling the speaker what cannot be done, and is always further marked in the negative. All of these functions make the sentence lose its ergativity, becoming accusative. However, the instructive case acts as a sort of polite command, and the sentence remains ergative; it is never marked in the negative, which must be marked on the main verb or verbs.&lt;br /&gt;
&lt;br /&gt;
The Attemptative is a realis aspect that says that something was attempted but didn&#039;t pan out, and is the only other coverb to turn the sentence into a nominative-accusative alignment. The interrogative is used to ask a question, and combines with question suffixes (who, what, what (action), when, how, is-it-so, etc.) to form a complex array of question words; an additional particle is also required at the end of a sentence to essentially confirm the sentence as either a tag yes/no question or a wh-type question.&lt;br /&gt;
&lt;br /&gt;
The hypothetical is used as a &amp;quot;might be&amp;quot;, as well as a future tense and the independent &amp;quot;then&amp;quot; clause in an if-then statement, while the conditional acts as the dependent &amp;quot;if&amp;quot; clause. The temporal-relational verb acts like a traditional coverb, and is used when another verb is going on at the same time time, before, or after another verb, with whether the two events being related left to context or other phrasing. The antipassive essentially turns the sentence into a null-patient sentence, although arguably turns the sentence into an accusative with a lower valency. And, lastly, there is the realis coverb, which codes for both tense and detailed aspect.&lt;br /&gt;
&lt;br /&gt;
Tense marking is simple for coverbs, when applicable, and only codes for a simple past/non-past distinction, dictating the sentence&#039;s word order and the past-present relation of the main verb (and notably not the coverb, again except in the case of the superjunctive, which fusionally marks the tense with its pronouns).&lt;br /&gt;
&lt;br /&gt;
Aspectual marking, however, is a complex set of aspects that further specify the aspects of the main verb, acting partially like adverbial modifiers in English. The normative states that something is also usually the case, while the abnormative states that it&#039;s highly unusual. The experiential is used to indicate that something is known or otherwise can be done, like an abilitative. The Reiterative is equivalent to saying &amp;quot;again&amp;quot;, while the Initiative is equivalent to saying &amp;quot;for the first of soon to be a multitude times&amp;quot;. The iterative/multiplicative mood indicates that something is done multiple times in quick succession, usually something that is momentane, however can be used to indicate something is simply done several times over in a time frame. The generic, or &amp;quot;plain&amp;quot;, is essentially the unmarked form, and indicates that no additionally specific aspects are applied.&lt;br /&gt;
&lt;br /&gt;
=== Nouns ===&lt;br /&gt;
Nouns are, unsurprisingly, less complex than verbs or coverbs. They do however experience some oddities, even compared to most languages. The bare noun can be incorporated into a verb with ease, usually as a form of agentive object incorporation, although may also act as a patientive subject verb derivation. Despite coding for gender/case, they do not trigger agreement, nor mark their own case in a sentence; instead, they agree with their modifiers, and their case indicates how their modifiers relate to them. In some ways, the two systems are also intertwined.&lt;br /&gt;
&lt;br /&gt;
Nouns may code for a number of attributes. Very basic adjectives can modify themselves right onto the noun, almost acting as a form of class system. Nouns may also essentially be turned into measure words this way. They also code for possession, specifically as the possessed object in a statement, and furthermore code for their relationship to the following noun, coding for 7 possessive relationships, including: edible/consumable, familial/homeland/body part, instrumental, achievement/ownership, containment/capture, organizational/associative, and giveaway/merchandise. Additionally, the head noun may also code that a following noun is a cumulative (and) or alternative (or) [x2; clusivity included], as well as marking for if there is an attached relative clause or one of three adjunctives (attributive, adverbial, and stative).&lt;br /&gt;
&lt;br /&gt;
In instances where a clause would replace a noun (in essence, for a content clause), a coordinator of some kind is used; usually, it is a coverb.&lt;br /&gt;
&lt;br /&gt;
One case where nouns actually code for their own role is negative, i.e. it is distinctly &#039;&#039;not&#039;&#039; that noun in that role, although this is actually a form of dual agreement, since the verb also marks whether the noun is negative.&lt;br /&gt;
&lt;br /&gt;
Additionally, nouns also code for different &amp;quot;flavors&amp;quot; (or classes) of adjuncts. These include a distinction between some non-incorporated basal adjectives, noun-based adjectives, and verb-based or clausal adjuncts. The same also applies to adjectives or adverbs, which are coded much the same way. This is in conjunction with the attributive, adverbial, stative, and relative clause subtypes.&lt;br /&gt;
&lt;br /&gt;
==== Numerals: ====&lt;br /&gt;
Numerals can be Ordinative, Cardinal, or Distributive (from XYZ), although they are not distinctly marked as such. Ordinatives follow a noun in the adjunctive &amp;quot;case&amp;quot;, distributives/partitives follow a possessive of various kinds, and cardinals stand alone as the core noun. This does mean that numerals can take case.&lt;br /&gt;
&lt;br /&gt;
=== Verbs ===&lt;br /&gt;
Verbs are fairly complex in Jutlandic, with coding for preverbs, prefixes (and weak subject / locative incorporation), object incorporation, suffixes, negation, subject and object pronouns coding for agency and negation, basic aspect, and whether they&#039;re nominalized, adjectivized, or adverbial, plausibly with further suffixes. More-or-less in that exact order, actually.&lt;br /&gt;
&lt;br /&gt;
Preverbs are basically a set of adverbs that have been excitedly glued to the front of the verb. There aren&#039;t a plethora of them, but they do function as ways of further characterizing &#039;&#039;how&#039;&#039; a verb was carried out. Prefixes and suffixes, simply put, modify the basic meaning of the verb - and there may be a fairly significant number of them, which may be partly fusional (although may be considered distinct morphemes altogether).&lt;br /&gt;
&lt;br /&gt;
Subject incorporation usually acts kind of like a prefix &#039;&#039;or&#039;&#039; preverb - it usually comes between the two, although unlike most synthetic languages, the morpheme order is actually a bit loose here. Similarly, entire nested locative phrases may also appear in the verb to essentially act as a usitive or derivational tactic. A good example is &amp;quot;under-the-table-pay&amp;quot;, which is used to essentially mean &amp;quot;fraud&amp;quot;;  the phrase &amp;quot;under-the-table-pay over-the-table&amp;quot;  essentially means &amp;quot;committing fraud without trying to hide it&amp;quot;. These generally come before prefixes or incorporated subjects, after preverbs.&lt;br /&gt;
&lt;br /&gt;
Object incorporation is pervasive, and pretty much universally codes for the direct object in verbs that would&#039;ve otherwise been ditransitive. This, along with subject incorporation, decreases the verb&#039;s valency by one. This also does not occur in sentences that are nominative-accusative in nature, nor does it occur on stative verbs, although it can occur as a lexical modifier to lexicalized intransitive verbs (hypothetically originally being an incorporated transitive verb). These are frequently appended straight onto the verb root, with suffixes being placed after them.&lt;br /&gt;
&lt;br /&gt;
Negation is then marked on the verb, if applicable. Negation is always used if the coverb is a prohibitive, and usually not in the imperative, although this can be done in sarcastic or non-serious contexts (i.e. &amp;quot;Don&#039;t you dare have fun!&amp;quot;) - although in cases where such a mood is not obvious, it may be best to take the negation seriously. Negation is also double-marked, with a particle appearing at the end of a negated clause.&lt;br /&gt;
&lt;br /&gt;
The next set of modifiers is a bit complicated. The subject (patient) pronoun is always the first pronoun in a sentence, and is mandatory. In the presence of antipassive coverbs, a dummy third person pronoun is still used, but the subject word is removed. in addition, a non-person-marked &amp;quot;nominative&amp;quot; subject marker may be placed after the subject pronoun to either re-increase an antipassive&#039;s valency, or denote that a specific individual is being addressed in an imperative, permissive, prohibitive, or attemptative; although, some paraphrasis is also required.&lt;br /&gt;
&lt;br /&gt;
The subject pronoun also fusionally codes for if the subject is negative or causal (i.e. intentionally had something to do with the incident). The pronouns include first, second, and third person, along with first+second person, first+third person, second+third person, and a &#039;&#039;collective&#039;&#039; first, second, and third person, as well as a single third person inanimate pronoun. In ergative sentences, this is followed by the (indirect) object pronoun, which codes nearly identically to the subject. It should be noted that it only codes for people, and indeed the single third person inanimate pronoun is absent in this context. However, reflexive &amp;quot;self&amp;quot; and reciprocal &amp;quot;selves&amp;quot; also may exist as bound particles tacked on after a repeated (or different) object pronoun. &amp;quot;self&amp;quot; or &amp;quot;cross&amp;quot; may also appear as a preverb.&lt;br /&gt;
&lt;br /&gt;
After pronouns, the verb marks its basal aspect, which is more fundamental than the coverb&#039;s aspect but less broad than the coverb&#039;s tense markers where applicable. A verb is always marked for its aspect, and indeed cannot appear without a marker of some kind as there is no null marker. The aspects a verb may code for include: inchoative, cessative, progressive, momentane, pausal/long-term progressive, habitual,  and momentane/imperfective [near-past in non-past sentences]. Lastly, a verb may then be nominalized, adjectivalized, or adverbialized/coverbialized with a modifier. Although there are a couple of very old root suffixes that doesn&#039;t appear until at the very end, including &amp;quot;un-&amp;quot; and a diminutive marker.&lt;br /&gt;
&lt;br /&gt;
==== Pronouns ====&lt;br /&gt;
It should be noted that emphatic pronouns do exist - sort-of. The third-person pronoun is functionally the same as a demonstrative, but they do exist. Furthermore, they do not code for mixed person like the verb suffixes do; there is only a first person, second person, third person animate, third-person pro-verb, third-person inanimate, and 3rd person indefinite pronoun, the last three further functioning as a generic &amp;quot;that thing that happened&amp;quot;, &amp;quot;that thing&amp;quot;, and &amp;quot;something/someone&amp;quot;. They do however come with forms for the cumulative, and several have possessed case markings, with the 2nd person and 3rd person animate allowing familial and associative markings, and the inanimate and indefinite having all but the associative (with familial firmly implying a body part). &lt;br /&gt;
&lt;br /&gt;
There are no reciprocal or reflexive pronouns, per se. When a reflexive pronoun is deemed necessary, it is essentially just repeating the subject as an object, or saying a pronoun twice. There does exists an indefinite form for all 3rd person pronouns, however there does not exist a separate interrogative form, as those are incorporated into coverbs.&lt;br /&gt;
&lt;br /&gt;
Pronouns&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Pronouns&lt;br /&gt;
!1st&lt;br /&gt;
!2nd&lt;br /&gt;
!3rd Animate&lt;br /&gt;
!3rd Inanimate&lt;br /&gt;
!3rd Indefinite&lt;br /&gt;
!3rd Pro-Verb&lt;br /&gt;
|-&lt;br /&gt;
!Oblique&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Cumulative&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Familial&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Associative&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Edible&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Instrumental&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Achieved&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Contained&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Produced&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|}&lt;br /&gt;
== Orthography ==&lt;br /&gt;
Aside from using IPA, Jutlandic can be written down in three distinct alphabets. The two traditional ways are by using either pottery or plants, written right-left, although any direction technically works.&lt;br /&gt;
&lt;br /&gt;
Since its documentation, a modified Latin script may also be used for romanization.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Below is a table of the different writing systems, including the IPA, pottery method, plant method, and romanization. [To be finished transferring to ngwiki; documentation finished elsewhere.]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!IPA&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Romanization&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Pottery Sherds&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Shrubbery&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Jutlandic&amp;diff=38604</id>
		<title>Jutlandic</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Jutlandic&amp;diff=38604"/>
		<updated>2026-04-07T23:18:51Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: /* Numerals: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox language|name=Jutlandic|family=Unknown; &amp;quot;Jutic&amp;quot;|era=today|scripts=Pottery, Plants, Modified Latin|country=[[Jutland]]|demonym=Jutlandic (adj), Jutan (s), Jutae (p)|number=Unknown|usage=De Facto Official Language|lang-code=jut}}&lt;br /&gt;
&lt;br /&gt;
Jutlandic is a language isolate spoken in [[Jutland]]. It is not clear that it could be related to any nearby language. It is a polysynthetic, head-initial, partly fusional VSO language with strong ergativity and is extremely head-marking. Because it is so prominently head-marking and polysynthetic, it features a highly unusual case system, object incorporation, weak subject incorporation, and a rich TAM system. Despite this, it is fairly regular, has no ergative case, and also uses a small set of particles and many coverbs. It also features clicks, voiceless liquids, and gemination, and despite having human phonology, it is documented as using pottery and plants as alternate writing systems, with a slightly modified Latin script created to make it easier to read for the rest of the Ŋorld.&lt;br /&gt;
&lt;br /&gt;
== Phonology ==&lt;br /&gt;
Jutlandic has a rich phonemic inventory, featuring a multitude of click consonants, voiceless trills and lateral liquids~fricatives, and four distinct types of coronal consonants. Despite this, it also allows for a fair amount of allophony, both with free variation and contextually. It also ultimately has 18~28 consonants, depending on how you count both glottal and nasal(-click) phonemes.&lt;br /&gt;
&lt;br /&gt;
=== Vowels ===&lt;br /&gt;
A simple 5-vowel system exists in Jutlandic.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Front&lt;br /&gt;
!Back&lt;br /&gt;
|-&lt;br /&gt;
!Close&lt;br /&gt;
|&amp;lt;center&amp;gt;/i/ Ii&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;/u/ [ů] Uu&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Mid&lt;br /&gt;
|/ɛ/ (alt. /e/) Ee&lt;br /&gt;
|/ɔ/ (alt. /o/) Oo&lt;br /&gt;
|-&lt;br /&gt;
!Open&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |&amp;lt;center&amp;gt;/a/ Aa&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
It should be noted that /u/ may become voiceless [u̥] or even unreleased [ˀʷ] between voiceless consonants, not including the glottal stop or glottal clicks.&lt;br /&gt;
&lt;br /&gt;
=== Consonants ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Labial (Bilabial/&lt;br /&gt;
Labio-Velar)&lt;br /&gt;
!Alveolar&lt;br /&gt;
(Apical)&lt;br /&gt;
!Retro-Dental&lt;br /&gt;
!Palato-Alveolar&lt;br /&gt;
(or alv-dental)&lt;br /&gt;
!Retroflex&lt;br /&gt;
(/retracted alv.)&lt;br /&gt;
!(Post-)Velar&lt;br /&gt;
!&#039;&#039;(Glottal)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Nasal&lt;br /&gt;
|/m/ Mm&lt;br /&gt;
|/n/ [ⁿ] Nn&lt;br /&gt;
|[/ɳ̪/] nv&lt;br /&gt;
|[nʲ,n̠ʲ,ɲ] ny&lt;br /&gt;
|[n̠,ɳ] nl&lt;br /&gt;
|/ŋ/ Gg&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Plosive(/Affricate)&lt;br /&gt;
|/p/ Pp&lt;br /&gt;
|/t/ [t̺] Dd&lt;br /&gt;
|/ʈ̪/ [ʈ̪͡θ] Tt&lt;br /&gt;
|/tʲ/ [t̠ʲ,t͡s̪,t͡ɕ,c] Cc&lt;br /&gt;
|/ʈ/ [ʈ͡ʂ,t̠͡s̠,t̠͡ɹ̠̝̊] C̊c̊&lt;br /&gt;
|/k/ Kk&lt;br /&gt;
|[ʔ]&lt;br /&gt;
|-&lt;br /&gt;
!Fricative&lt;br /&gt;
|/ɸ/ [ʍ,ɸʷ,hʷ;h] Ff&lt;br /&gt;
|/θ/ [s̺,θ̠ ,ɾ̥,ɹ̥] N̊n̊&lt;br /&gt;
|/ʂ̪/ Ss&lt;br /&gt;
|/ɕ/ [s̪,s̠ʲ,sʲ,ç] Jj&lt;br /&gt;
|/ʂ/ [s̠,ɹ̠̝̊] S̊s̊&lt;br /&gt;
|/x/ [χ,ʀ̊;h] G̊g̊&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Voiceless Continuant&lt;br /&gt;
!&lt;br /&gt;
|/r/ [ɾ] Rr&lt;br /&gt;
|/r̪/ Vv (w:)&lt;br /&gt;
|/lʲ/ [,l̠ʲ,ʎ,l̪,j] Yy&lt;br /&gt;
|/ɭ/ [ɽ,ɻ,ɫ,l̠,ɹ̠] Ll&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Liquid (Trill/Approximant)&lt;br /&gt;
!&lt;br /&gt;
|/r̥/ R̊r̊&lt;br /&gt;
|/r̪̊/ V̊v̊ (ẘ:)&lt;br /&gt;
|/ɬʲ/ [ʎ̥,ɬ,l̪̊ʲ] Y̊ẙ&lt;br /&gt;
|/ɬ̠/ [ɭ̝̊,ɭ̊,ɹ̠̊,l̠̊] L̊l̊&lt;br /&gt;
!&lt;br /&gt;
|(/h/) Hh (weak h)&lt;br /&gt;
|-&lt;br /&gt;
!Tenuis/Fricated Click&lt;br /&gt;
|/ʘ/ [p͡k] M̊m̊&lt;br /&gt;
|/ǁ/ Bb&lt;br /&gt;
|/!̪/ [!̪!] Zz&lt;br /&gt;
|/ǀ/ Xx&lt;br /&gt;
|/!/ [!ǃ,ǂ] Qq&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Glottal Click&lt;br /&gt;
|/ʘˀ/ P̊p̊&lt;br /&gt;
|/ǁˀ/ B̊b̊&lt;br /&gt;
|/!̪ˀ/ Z̊z̊&lt;br /&gt;
|/ǀˀ/ X̊x̊&lt;br /&gt;
|/!ˀ/ Q̊q̊&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;(Nasal Click)&#039;&#039;&lt;br /&gt;
|(/ⁿʘ/) Mp̊ mp̊&lt;br /&gt;
|(/ⁿǁ/) Nb nb&lt;br /&gt;
|(/ⁿ!!) Nc nc&lt;br /&gt;
|(/ⁿǀ/) Nx nx&lt;br /&gt;
|(/ⁿ!/) Nq nq&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|}&lt;br /&gt;
Retro-Dental consonants are pronounced with the tongue curled back but still against the upper front teeth. Retroflex consonants may retracted alveolar, but either way are usually labialized.&lt;br /&gt;
&lt;br /&gt;
Labial liquids may have once existed but since merged with null and /f/.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Both /ɸ/ and /x/ somewhat merge into [h] in some cases intervocally, except when geminated, where they may form minimal pairs as they may lose their gemination but retain their original phonemic quality.&lt;br /&gt;
&lt;br /&gt;
- This primarily occurs intervocally between a/o/u , although sometimes if one of the two vowels is /i/ or /e/ they will also merge.&lt;br /&gt;
&lt;br /&gt;
An epenthetic glottal stop [ʔ] is inserted between vowels, before word-initial vowels, and word-finally after clicks. It can be geminate after a glottal click, and allophonically glottalize/ejectivize word-final stops before vowels.&lt;br /&gt;
&lt;br /&gt;
- Utterance-finally, an epenthetic [h] or [x] may manifest after a plosive.&lt;br /&gt;
&lt;br /&gt;
Tenuis clicks may have a fricated [x] release or a brief [k] release. These are distinct from the phonemically distinct delayed/lengthened releases when they&#039;re followed by /k/ or /x/, both being distinct.&lt;br /&gt;
&lt;br /&gt;
/n/ merges with clicks to make them prenasalized, sans gemination. It&#039;s unclear if nasal clicks are phonemic, or nasal + tenuis click clusters. They may be voiced or voiceless.&lt;br /&gt;
&lt;br /&gt;
- Glottal clicks may very debatably be prenasalized across word-boundaries, becoming voiced prenasalized glottal clicks, but this is very much not considered phonemic if this even distinct from an /n/ + glottal click sequence.&lt;br /&gt;
&lt;br /&gt;
There is further some phonemic status dispute with clicks; some argue glottal clicks are syllabic or followed by a glottal stop, while others claim tenuis clicks are preceded by /k/, something that occurs with many other sounds.&lt;br /&gt;
&lt;br /&gt;
/n/ assimilates its place of articulation with other coronal consonants but not peripheral consonants. An epenthetic plosive may be inserted after nasals before a continuent.&lt;br /&gt;
&lt;br /&gt;
Velars (/k/, /x/, click coarticulation) are usually velar or postvelar, though may become postpalatal before /i/.&lt;br /&gt;
&lt;br /&gt;
/r/ may be [ɾ] when not geminated. /ɭ/ is sometimes a tap unless geminated, and may even surface in all environments as a non-lateral approximant&lt;br /&gt;
&lt;br /&gt;
/ɬʲ/ and /ɬ̠/ are generally voiceless liquids intervocally, but fricatives elsewhere, including in gemination.&lt;br /&gt;
&lt;br /&gt;
/lʲ/ becomes [j] or [w] intervocally, depending on its neighbors; it is [j] before back vowels and [w] before front vowel; before /a/, it&#039;s [w] after /u/, /o/, or another /a/, and [j] elsewhere. It may become [j] before consonants after /a/.&lt;br /&gt;
&lt;br /&gt;
Gemination occurs with similar sounds adjacent to each other, such as /kk/, /ʈtʲ/, /ɕʂ/, /nm/, /ɬ̠r̥/, [ǁˀ‿ʔ], /ʘʘ/, etc.&lt;br /&gt;
&lt;br /&gt;
Coronal plosives generally assimilate with following coronal consonants, either causing gemination in plosives and clicks, or creating (pseudo-)affricates before fricatives&lt;br /&gt;
&lt;br /&gt;
Geminated glottal clicks, as well as glottal clicks before a word-initial vowel, are both allophonically [C:ʔ] or [Cʔ:], arguably being another form of gemination. Plosives may become glottalized.&lt;br /&gt;
&lt;br /&gt;
/k/ followed by laterals may become lateral affricates. /ɬʲ/ and /lʲ/ may merge in these environments. /kɭ/ usually remains an unaffricated cluster.&lt;br /&gt;
&lt;br /&gt;
=== Phonotactics ===&lt;br /&gt;
Jutlandic phonotactics allow for somewhat complex syllables, although they are governed by fairly simple rules. Syllable structure is generally regarded as CCVC:&lt;br /&gt;
&lt;br /&gt;
Onset may be any consonant (inc. nasal clicks), v/less-cont. or fricative (except /x/) + peripheral plosive / coronal click, or /k/ + fricative/liquid/voiceless continuant.&lt;br /&gt;
&lt;br /&gt;
Coronal clicks must procede a consonant in their same P.o.A column (except /r̪̊/ also pairs with tʲ/ǀ/ǀˀ instead of its column). This allows for 38 + 32 + 14 + null (1) = 85 onsets.&lt;br /&gt;
&lt;br /&gt;
Coda can be either null, or any single consonant (inc. nasal+glottal clicks) except tenuis clicks, /m/ or /ŋ/.&lt;br /&gt;
&lt;br /&gt;
With 32 codas, 85 onsets, and 5 vowels (i e a o u), there are theoretically 13,600 syllables.&lt;br /&gt;
&lt;br /&gt;
=== Pitch and Intonation ===&lt;br /&gt;
Jutlandic words do not have a strong stress system, with syllables generally pronounced with a similar volume, although words do begin with a higher pitch than the rest of the word. Geminated consonants may further give the illusion of certain syllables being stressed, but is considered a phonetic realization of two similar sounds appearing in proximity to each other.&lt;br /&gt;
&lt;br /&gt;
Intonation patterns are also pretty fixed, since question and imperative particles generally go word-finally and thus lead to most interrogative sentences having a sentence-final high or falling pitch, while declarative sentences most commonly end in a polysyllabic word. With that said, there are some other slight differences in intonation. Non-declarative sentences may have a wider pitch variation, and some speakers will drop the word-final particle in place of a high or falling tone on the final syllable anyway. It should be noted that interrogatives tend to end in a high or even a rising tone, while imperatives tend to end in a falling tone. Additionally, the pitch is sometimes shifted from the first syllable of the sentence to the second syllable for interrogatives, while imperatives heighten the second syllable in addition to the first.&lt;br /&gt;
&lt;br /&gt;
== Grammar ==&lt;br /&gt;
Jutlandic is a weakly fusional polysynthetic ergative language with complex verbs. It is sometimes referred to as a VSO language, as the most simple present tense sentences are in fact verb, subject (patient), object (agent). However, for most sentences, there is a coverb that appears before everything else, acting as auxiliaries or even turning the rest of the sentence into a subjunctive, with the agent often incorporated in the coverb itself, making the structure loosely VVSO. Additionally, the past tense is actually SVO, with coverbs still appearing initially making them loosely VSVO. Additionally, sentences in the attemptative aspect or the imperative/permissive/prohibitive mood (and possibly the hypothetical mood) will lose their ergativity, losing much of its ability for object incorporation as well as changing the role order, despite maintaining word order.&lt;br /&gt;
&lt;br /&gt;
Despite being a strongly ergative language, it does not mark its nouns with an ergative case or even an absolutive case. Word order is fairly strict, with cases not marking a noun&#039;s role to its verb, but instead marking its attributers. However, despite there being no ergative-absolutive case marking, the language is still predominantly ergative. In addition to incorporating pronouns, object incorporation happens all the time to manipulate word order and roles (type 2), background information (type 3), and coin new terminology (type 1), with generalized nouns being able to replace full nouns (type 4); subject incorporation also occurs, but really only as a way to coin new words (type 1) and is fairly uncommon. This ability is generally lost when the sentence loses its ergativity. Other aspects of speech, such as conjunction, and even the concept of verbs themselves, are conceptually ergative, with an antipassive construction being required for nouns without a patient. Additionally, the word-initial high vowel is lost after a pause between clause transitions (similar to a comma).&lt;br /&gt;
&lt;br /&gt;
=== Coverbs ===&lt;br /&gt;
Coverbs appear at the beginning of a clause, and are sometimes considered a verb that relativizes an entire sentence, turning it into a dependent clause. Forms include the superjunctive (tense+person, inc. obligative, optative, and dubitative among others), imperative+permissive+prohibitive(Asp., loses ergativity), instructive(Asp.), attemptative(Asp., loses ergativity), interrogative(tense+TAM2), hypothetical-future-&amp;quot;then&amp;quot;(Asp.), conditional-&amp;quot;if&amp;quot;(tense), temporal-relational(tense), realis(tense+Asp.), and antipassive(tense+Asp.) Coverbs can stack onto each other, a bit like helping verbs. They further could mark tense (present/past) &amp;amp;/ TAM2: Normative, Abnormative, Experiential/Abilitative, Iterative/Multiplicative, Reiterative, Initiative, and Generic (plain). It should be noted that coverbs may stack on top of each other.&lt;br /&gt;
&lt;br /&gt;
The superjunctive is an unusual catch-all term for a marking that acts partly like an auxiliary and partly like a distinct marking for a verb in an independent clause, turning the rest of the sentence into a content clause. It is essentially the equivalent of the word &amp;quot;wish&amp;quot; or &amp;quot;hope&amp;quot; in &amp;quot;I wish &#039;&#039;that&#039;&#039; he were happy&amp;quot;, marking the word &amp;quot;wish&amp;quot; instead of changing &amp;quot;was&amp;quot; to &amp;quot;were&amp;quot;. Arguably, all of the functions of the coverb function in this sort of way, although the superjunctive is also unique in that it also codes for the person doing the thinking/wishing/saying/other action. It is also one of the few instances where the structure is inherently accusative, and not ergative.&lt;br /&gt;
&lt;br /&gt;
The imperative dictates what the speaker orders the listener to do. The permissive tells the listener what is permitted to be done. The prohibitive acts as a negative form of these, telling the speaker what cannot be done, and is always further marked in the negative. All of these functions make the sentence lose its ergativity, becoming accusative. However, the instructive case acts as a sort of polite command, and the sentence remains ergative; it is never marked in the negative, which must be marked on the main verb or verbs.&lt;br /&gt;
&lt;br /&gt;
The Attemptative is a realis aspect that says that something was attempted but didn&#039;t pan out, and is the only other coverb to turn the sentence into a nominative-accusative alignment. The interrogative is used to ask a question, and combines with question suffixes (who, what, what (action), when, how, is-it-so, etc.) to form a complex array of question words; an additional particle is also required at the end of a sentence to essentially confirm the sentence as either a tag yes/no question or a wh-type question.&lt;br /&gt;
&lt;br /&gt;
The hypothetical is used as a &amp;quot;might be&amp;quot;, as well as a future tense and the independent &amp;quot;then&amp;quot; clause in an if-then statement, while the conditional acts as the dependent &amp;quot;if&amp;quot; clause. The temporal-relational verb acts like a traditional coverb, and is used when another verb is going on at the same time time, before, or after another verb, with whether the two events being related left to context or other phrasing. The antipassive essentially turns the sentence into a null-patient sentence, although arguably turns the sentence into an accusative with a lower valency. And, lastly, there is the realis coverb, which codes for both tense and detailed aspect.&lt;br /&gt;
&lt;br /&gt;
Tense marking is simple for coverbs, when applicable, and only codes for a simple past/non-past distinction, dictating the sentence&#039;s word order and the past-present relation of the main verb (and notably not the coverb, again except in the case of the superjunctive, which fusionally marks the tense with its pronouns).&lt;br /&gt;
&lt;br /&gt;
Aspectual marking, however, is a complex set of aspects that further specify the aspects of the main verb, acting partially like adverbial modifiers in English. The normative states that something is also usually the case, while the abnormative states that it&#039;s highly unusual. The experiential is used to indicate that something is known or otherwise can be done, like an abilitative. The Reiterative is equivalent to saying &amp;quot;again&amp;quot;, while the Initiative is equivalent to saying &amp;quot;for the first of soon to be a multitude times&amp;quot;. The iterative/multiplicative mood indicates that something is done multiple times in quick succession, usually something that is momentane, however can be used to indicate something is simply done several times over in a time frame. The generic, or &amp;quot;plain&amp;quot;, is essentially the unmarked form, and indicates that no additionally specific aspects are applied.&lt;br /&gt;
&lt;br /&gt;
=== Nouns ===&lt;br /&gt;
Nouns are, unsurprisingly, less complex than verbs or coverbs. They do however experience some oddities, even compared to most languages. The bare noun can be incorporated into a verb with ease, usually as a form of agentive object incorporation, although may also act as a patientive subject verb derivation. Despite coding for gender/case, they do not trigger agreement, nor mark their own case in a sentence; instead, they agree with their modifiers, and their case indicates how their modifiers relate to them. In some ways, the two systems are also intertwined.&lt;br /&gt;
&lt;br /&gt;
Nouns may code for a number of attributes. Very basic adjectives can modify themselves right onto the noun, almost acting as a form of class system. Nouns may also essentially be turned into measure words this way. They also code for possession, specifically as the possessed object in a statement, and furthermore code for their relationship to the following noun, coding for 7 possessive relationships, including: edible/consumable, familial/homeland/body part, instrumental, achievement/ownership, containment/capture, organizational/associative, and giveaway/merchandise. Additionally, the head noun may also code that a following noun is a cumulative (and) or alternative (or) [x2; clusivity included], as well as marking for if there is an attached relative clause or one of three adjunctives (attributive, adverbial, and stative).&lt;br /&gt;
&lt;br /&gt;
In instances where a clause would replace a noun (in essence, for a content clause), a coordinator of some kind is used; usually, it is a coverb.&lt;br /&gt;
&lt;br /&gt;
One case where nouns actually code for their own role is negative, i.e. it is distinctly &#039;&#039;not&#039;&#039; that noun in that role, although this is actually a form of dual agreement, since the verb also marks whether the noun is negative.&lt;br /&gt;
&lt;br /&gt;
Additionally, nouns also code for different &amp;quot;flavors&amp;quot; (or classes) of adjuncts. These include a distinction between some non-incorporated basal adjectives, noun-based adjectives, and verb-based or clausal adjuncts. The same also applies to adjectives or adverbs, which are coded much the same way. This is in conjunction with the attributive, adverbial, stative, and relative clause subtypes.&lt;br /&gt;
&lt;br /&gt;
==== Numerals: ====&lt;br /&gt;
Numerals can be Ordinative, Cardinal, or Distributive (from XYZ), although they are not distinctly marked as such. Ordinatives follow a noun in the adjunctive &amp;quot;case&amp;quot;, distributives/partitives follow a possessive of various kinds, and cardinals stand alone as the core noun. This does mean that numerals can technically take case.&lt;br /&gt;
&lt;br /&gt;
=== Verbs ===&lt;br /&gt;
Verbs are fairly complex in Jutlandic, with coding for preverbs, prefixes (and weak subject / locative incorporation), object incorporation, suffixes, negation, subject and object pronouns coding for agency and negation, basic aspect, and whether they&#039;re nominalized, adjectivized, or adverbial, plausibly with further suffixes. More-or-less in that exact order, actually.&lt;br /&gt;
&lt;br /&gt;
Preverbs are basically a set of adverbs that have been excitedly glued to the front of the verb. There aren&#039;t a plethora of them, but they do function as ways of further characterizing &#039;&#039;how&#039;&#039; a verb was carried out. Prefixes and suffixes, simply put, modify the basic meaning of the verb - and there may be a fairly significant number of them, which may be partly fusional (although may be considered distinct morphemes altogether).&lt;br /&gt;
&lt;br /&gt;
Subject incorporation usually acts kind of like a prefix &#039;&#039;or&#039;&#039; preverb - it usually comes between the two, although unlike most synthetic languages, the morpheme order is actually a bit loose here. Similarly, entire nested locative phrases may also appear in the verb to essentially act as a usitive or derivational tactic. A good example is &amp;quot;under-the-table-pay&amp;quot;, which is used to essentially mean &amp;quot;fraud&amp;quot;;  the phrase &amp;quot;under-the-table-pay over-the-table&amp;quot;  essentially means &amp;quot;committing fraud without trying to hide it&amp;quot;. These generally come before prefixes or incorporated subjects, after preverbs.&lt;br /&gt;
&lt;br /&gt;
Object incorporation is pervasive, and pretty much universally codes for the direct object in verbs that would&#039;ve otherwise been ditransitive. This, along with subject incorporation, decreases the verb&#039;s valency by one. This also does not occur in sentences that are nominative-accusative in nature, nor does it occur on stative verbs, although it can occur as a lexical modifier to lexicalized intransitive verbs (hypothetically originally being an incorporated transitive verb). These are frequently appended straight onto the verb root, with suffixes being placed after them.&lt;br /&gt;
&lt;br /&gt;
Negation is then marked on the verb, if applicable. Negation is always used if the coverb is a prohibitive, and usually not in the imperative, although this can be done in sarcastic or non-serious contexts (i.e. &amp;quot;Don&#039;t you dare have fun!&amp;quot;) - although in cases where such a mood is not obvious, it may be best to take the negation seriously. Negation is also double-marked, with a particle appearing at the end of a negated clause.&lt;br /&gt;
&lt;br /&gt;
The next set of modifiers is a bit complicated. The subject (patient) pronoun is always the first pronoun in a sentence, and is mandatory. In the presence of antipassive coverbs, a dummy third person pronoun is still used, but the subject word is removed. in addition, a non-person-marked &amp;quot;nominative&amp;quot; subject marker may be placed after the subject pronoun to either re-increase an antipassive&#039;s valency, or denote that a specific individual is being addressed in an imperative, permissive, prohibitive, or attemptative; although, some paraphrasis is also required.&lt;br /&gt;
&lt;br /&gt;
The subject pronoun also fusionally codes for if the subject is negative or causal (i.e. intentionally had something to do with the incident). The pronouns include first, second, and third person, along with first+second person, first+third person, second+third person, and a &#039;&#039;collective&#039;&#039; first, second, and third person, as well as a single third person inanimate pronoun. In ergative sentences, this is followed by the (indirect) object pronoun, which codes nearly identically to the subject. It should be noted that it only codes for people, and indeed the single third person inanimate pronoun is absent in this context. However, reflexive &amp;quot;self&amp;quot; and reciprocal &amp;quot;selves&amp;quot; also may exist as bound particles tacked on after a repeated (or different) object pronoun. &amp;quot;self&amp;quot; or &amp;quot;cross&amp;quot; may also appear as a preverb.&lt;br /&gt;
&lt;br /&gt;
After pronouns, the verb marks its basal aspect, which is more fundamental than the coverb&#039;s aspect but less broad than the coverb&#039;s tense markers where applicable. A verb is always marked for its aspect, and indeed cannot appear without a marker of some kind as there is no null marker. The aspects a verb may code for include: inchoative, cessative, progressive, momentane, pausal/long-term progressive, habitual,  and momentane/imperfective [near-past in non-past sentences]. Lastly, a verb may then be nominalized, adjectivalized, or adverbialized/coverbialized with a modifier. Although there are a couple of very old root suffixes that doesn&#039;t appear until at the very end, including &amp;quot;un-&amp;quot; and a diminutive marker.&lt;br /&gt;
&lt;br /&gt;
==== Pronouns ====&lt;br /&gt;
It should be noted that emphatic pronouns do exist - sort-of. The third-person pronoun is functionally the same as a demonstrative, but they do exist. Furthermore, they do not code for mixed person like the verb suffixes do; there is only a first person, second person, third person animate, third-person pro-verb, third-person inanimate, and 3rd person indefinite pronoun, the last three further functioning as a generic &amp;quot;that thing that happened&amp;quot;, &amp;quot;that thing&amp;quot;, and &amp;quot;something/someone&amp;quot;. They do however come with forms for the cumulative, and several have possessed case markings, with the 2nd person and 3rd person animate allowing familial and associative markings, and the inanimate and indefinite having all but the associative (with familial firmly implying a body part). &lt;br /&gt;
&lt;br /&gt;
There are no reciprocal or reflexive pronouns, per se. When a reflexive pronoun is deemed necessary, it is essentially just repeating the subject as an object, or saying a pronoun twice. There does exists an indefinite form for all 3rd person pronouns, however there does not exist a separate interrogative form, as those are incorporated into coverbs.&lt;br /&gt;
&lt;br /&gt;
Pronouns&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Pronouns&lt;br /&gt;
!1st&lt;br /&gt;
!2nd&lt;br /&gt;
!3rd Animate&lt;br /&gt;
!3rd Inanimate&lt;br /&gt;
!3rd Indefinite&lt;br /&gt;
!3rd Pro-Verb&lt;br /&gt;
|-&lt;br /&gt;
!Oblique&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Cumulative&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Familial&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Associative&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Edible&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Instrumental&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Achieved&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Contained&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Produced&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|}&lt;br /&gt;
== Orthography ==&lt;br /&gt;
Aside from using IPA, Jutlandic can be written down in three distinct alphabets. The two traditional ways are by using either pottery or plants, written right-left, although any direction technically works.&lt;br /&gt;
&lt;br /&gt;
Since its documentation, a modified Latin script may also be used for romanization.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Below is a table of the different writing systems, including the IPA, pottery method, plant method, and romanization. [To be finished transferring to ngwiki; documentation finished elsewhere.]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!IPA&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Romanization&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Pottery Sherds&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Shrubbery&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Jutlandic&amp;diff=38603</id>
		<title>Jutlandic</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Jutlandic&amp;diff=38603"/>
		<updated>2026-04-07T23:14:30Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: /* Phonology */ Added intonation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox language|name=Jutlandic|family=Unknown; &amp;quot;Jutic&amp;quot;|era=today|scripts=Pottery, Plants, Modified Latin|country=[[Jutland]]|demonym=Jutlandic (adj), Jutan (s), Jutae (p)|number=Unknown|usage=De Facto Official Language|lang-code=jut}}&lt;br /&gt;
&lt;br /&gt;
Jutlandic is a language isolate spoken in [[Jutland]]. It is not clear that it could be related to any nearby language. It is a polysynthetic, head-initial, partly fusional VSO language with strong ergativity and is extremely head-marking. Because it is so prominently head-marking and polysynthetic, it features a highly unusual case system, object incorporation, weak subject incorporation, and a rich TAM system. Despite this, it is fairly regular, has no ergative case, and also uses a small set of particles and many coverbs. It also features clicks, voiceless liquids, and gemination, and despite having human phonology, it is documented as using pottery and plants as alternate writing systems, with a slightly modified Latin script created to make it easier to read for the rest of the Ŋorld.&lt;br /&gt;
&lt;br /&gt;
== Phonology ==&lt;br /&gt;
Jutlandic has a rich phonemic inventory, featuring a multitude of click consonants, voiceless trills and lateral liquids~fricatives, and four distinct types of coronal consonants. Despite this, it also allows for a fair amount of allophony, both with free variation and contextually. It also ultimately has 18~28 consonants, depending on how you count both glottal and nasal(-click) phonemes.&lt;br /&gt;
&lt;br /&gt;
=== Vowels ===&lt;br /&gt;
A simple 5-vowel system exists in Jutlandic.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Front&lt;br /&gt;
!Back&lt;br /&gt;
|-&lt;br /&gt;
!Close&lt;br /&gt;
|&amp;lt;center&amp;gt;/i/ Ii&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;/u/ [ů] Uu&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Mid&lt;br /&gt;
|/ɛ/ (alt. /e/) Ee&lt;br /&gt;
|/ɔ/ (alt. /o/) Oo&lt;br /&gt;
|-&lt;br /&gt;
!Open&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |&amp;lt;center&amp;gt;/a/ Aa&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
It should be noted that /u/ may become voiceless [u̥] or even unreleased [ˀʷ] between voiceless consonants, not including the glottal stop or glottal clicks.&lt;br /&gt;
&lt;br /&gt;
=== Consonants ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Labial (Bilabial/&lt;br /&gt;
Labio-Velar)&lt;br /&gt;
!Alveolar&lt;br /&gt;
(Apical)&lt;br /&gt;
!Retro-Dental&lt;br /&gt;
!Palato-Alveolar&lt;br /&gt;
(or alv-dental)&lt;br /&gt;
!Retroflex&lt;br /&gt;
(/retracted alv.)&lt;br /&gt;
!(Post-)Velar&lt;br /&gt;
!&#039;&#039;(Glottal)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Nasal&lt;br /&gt;
|/m/ Mm&lt;br /&gt;
|/n/ [ⁿ] Nn&lt;br /&gt;
|[/ɳ̪/] nv&lt;br /&gt;
|[nʲ,n̠ʲ,ɲ] ny&lt;br /&gt;
|[n̠,ɳ] nl&lt;br /&gt;
|/ŋ/ Gg&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Plosive(/Affricate)&lt;br /&gt;
|/p/ Pp&lt;br /&gt;
|/t/ [t̺] Dd&lt;br /&gt;
|/ʈ̪/ [ʈ̪͡θ] Tt&lt;br /&gt;
|/tʲ/ [t̠ʲ,t͡s̪,t͡ɕ,c] Cc&lt;br /&gt;
|/ʈ/ [ʈ͡ʂ,t̠͡s̠,t̠͡ɹ̠̝̊] C̊c̊&lt;br /&gt;
|/k/ Kk&lt;br /&gt;
|[ʔ]&lt;br /&gt;
|-&lt;br /&gt;
!Fricative&lt;br /&gt;
|/ɸ/ [ʍ,ɸʷ,hʷ;h] Ff&lt;br /&gt;
|/θ/ [s̺,θ̠ ,ɾ̥,ɹ̥] N̊n̊&lt;br /&gt;
|/ʂ̪/ Ss&lt;br /&gt;
|/ɕ/ [s̪,s̠ʲ,sʲ,ç] Jj&lt;br /&gt;
|/ʂ/ [s̠,ɹ̠̝̊] S̊s̊&lt;br /&gt;
|/x/ [χ,ʀ̊;h] G̊g̊&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Voiceless Continuant&lt;br /&gt;
!&lt;br /&gt;
|/r/ [ɾ] Rr&lt;br /&gt;
|/r̪/ Vv (w:)&lt;br /&gt;
|/lʲ/ [,l̠ʲ,ʎ,l̪,j] Yy&lt;br /&gt;
|/ɭ/ [ɽ,ɻ,ɫ,l̠,ɹ̠] Ll&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Liquid (Trill/Approximant)&lt;br /&gt;
!&lt;br /&gt;
|/r̥/ R̊r̊&lt;br /&gt;
|/r̪̊/ V̊v̊ (ẘ:)&lt;br /&gt;
|/ɬʲ/ [ʎ̥,ɬ,l̪̊ʲ] Y̊ẙ&lt;br /&gt;
|/ɬ̠/ [ɭ̝̊,ɭ̊,ɹ̠̊,l̠̊] L̊l̊&lt;br /&gt;
!&lt;br /&gt;
|(/h/) Hh (weak h)&lt;br /&gt;
|-&lt;br /&gt;
!Tenuis/Fricated Click&lt;br /&gt;
|/ʘ/ [p͡k] M̊m̊&lt;br /&gt;
|/ǁ/ Bb&lt;br /&gt;
|/!̪/ [!̪!] Zz&lt;br /&gt;
|/ǀ/ Xx&lt;br /&gt;
|/!/ [!ǃ,ǂ] Qq&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Glottal Click&lt;br /&gt;
|/ʘˀ/ P̊p̊&lt;br /&gt;
|/ǁˀ/ B̊b̊&lt;br /&gt;
|/!̪ˀ/ Z̊z̊&lt;br /&gt;
|/ǀˀ/ X̊x̊&lt;br /&gt;
|/!ˀ/ Q̊q̊&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;(Nasal Click)&#039;&#039;&lt;br /&gt;
|(/ⁿʘ/) Mp̊ mp̊&lt;br /&gt;
|(/ⁿǁ/) Nb nb&lt;br /&gt;
|(/ⁿ!!) Nc nc&lt;br /&gt;
|(/ⁿǀ/) Nx nx&lt;br /&gt;
|(/ⁿ!/) Nq nq&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|}&lt;br /&gt;
Retro-Dental consonants are pronounced with the tongue curled back but still against the upper front teeth. Retroflex consonants may retracted alveolar, but either way are usually labialized.&lt;br /&gt;
&lt;br /&gt;
Labial liquids may have once existed but since merged with null and /f/.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Both /ɸ/ and /x/ somewhat merge into [h] in some cases intervocally, except when geminated, where they may form minimal pairs as they may lose their gemination but retain their original phonemic quality.&lt;br /&gt;
&lt;br /&gt;
- This primarily occurs intervocally between a/o/u , although sometimes if one of the two vowels is /i/ or /e/ they will also merge.&lt;br /&gt;
&lt;br /&gt;
An epenthetic glottal stop [ʔ] is inserted between vowels, before word-initial vowels, and word-finally after clicks. It can be geminate after a glottal click, and allophonically glottalize/ejectivize word-final stops before vowels.&lt;br /&gt;
&lt;br /&gt;
- Utterance-finally, an epenthetic [h] or [x] may manifest after a plosive.&lt;br /&gt;
&lt;br /&gt;
Tenuis clicks may have a fricated [x] release or a brief [k] release. These are distinct from the phonemically distinct delayed/lengthened releases when they&#039;re followed by /k/ or /x/, both being distinct.&lt;br /&gt;
&lt;br /&gt;
/n/ merges with clicks to make them prenasalized, sans gemination. It&#039;s unclear if nasal clicks are phonemic, or nasal + tenuis click clusters. They may be voiced or voiceless.&lt;br /&gt;
&lt;br /&gt;
- Glottal clicks may very debatably be prenasalized across word-boundaries, becoming voiced prenasalized glottal clicks, but this is very much not considered phonemic if this even distinct from an /n/ + glottal click sequence.&lt;br /&gt;
&lt;br /&gt;
There is further some phonemic status dispute with clicks; some argue glottal clicks are syllabic or followed by a glottal stop, while others claim tenuis clicks are preceded by /k/, something that occurs with many other sounds.&lt;br /&gt;
&lt;br /&gt;
/n/ assimilates its place of articulation with other coronal consonants but not peripheral consonants. An epenthetic plosive may be inserted after nasals before a continuent.&lt;br /&gt;
&lt;br /&gt;
Velars (/k/, /x/, click coarticulation) are usually velar or postvelar, though may become postpalatal before /i/.&lt;br /&gt;
&lt;br /&gt;
/r/ may be [ɾ] when not geminated. /ɭ/ is sometimes a tap unless geminated, and may even surface in all environments as a non-lateral approximant&lt;br /&gt;
&lt;br /&gt;
/ɬʲ/ and /ɬ̠/ are generally voiceless liquids intervocally, but fricatives elsewhere, including in gemination.&lt;br /&gt;
&lt;br /&gt;
/lʲ/ becomes [j] or [w] intervocally, depending on its neighbors; it is [j] before back vowels and [w] before front vowel; before /a/, it&#039;s [w] after /u/, /o/, or another /a/, and [j] elsewhere. It may become [j] before consonants after /a/.&lt;br /&gt;
&lt;br /&gt;
Gemination occurs with similar sounds adjacent to each other, such as /kk/, /ʈtʲ/, /ɕʂ/, /nm/, /ɬ̠r̥/, [ǁˀ‿ʔ], /ʘʘ/, etc.&lt;br /&gt;
&lt;br /&gt;
Coronal plosives generally assimilate with following coronal consonants, either causing gemination in plosives and clicks, or creating (pseudo-)affricates before fricatives&lt;br /&gt;
&lt;br /&gt;
Geminated glottal clicks, as well as glottal clicks before a word-initial vowel, are both allophonically [C:ʔ] or [Cʔ:], arguably being another form of gemination. Plosives may become glottalized.&lt;br /&gt;
&lt;br /&gt;
/k/ followed by laterals may become lateral affricates. /ɬʲ/ and /lʲ/ may merge in these environments. /kɭ/ usually remains an unaffricated cluster.&lt;br /&gt;
&lt;br /&gt;
=== Phonotactics ===&lt;br /&gt;
Jutlandic phonotactics allow for somewhat complex syllables, although they are governed by fairly simple rules. Syllable structure is generally regarded as CCVC:&lt;br /&gt;
&lt;br /&gt;
Onset may be any consonant (inc. nasal clicks), v/less-cont. or fricative (except /x/) + peripheral plosive / coronal click, or /k/ + fricative/liquid/voiceless continuant.&lt;br /&gt;
&lt;br /&gt;
Coronal clicks must procede a consonant in their same P.o.A column (except /r̪̊/ also pairs with tʲ/ǀ/ǀˀ instead of its column). This allows for 38 + 32 + 14 + null (1) = 85 onsets.&lt;br /&gt;
&lt;br /&gt;
Coda can be either null, or any single consonant (inc. nasal+glottal clicks) except tenuis clicks, /m/ or /ŋ/.&lt;br /&gt;
&lt;br /&gt;
With 32 codas, 85 onsets, and 5 vowels (i e a o u), there are theoretically 13,600 syllables.&lt;br /&gt;
&lt;br /&gt;
=== Pitch and Intonation ===&lt;br /&gt;
Jutlandic words do not have a strong stress system, with syllables generally pronounced with a similar volume, although words do begin with a higher pitch than the rest of the word. Geminated consonants may further give the illusion of certain syllables being stressed, but is considered a phonetic realization of two similar sounds appearing in proximity to each other.&lt;br /&gt;
&lt;br /&gt;
Intonation patterns are also pretty fixed, since question and imperative particles generally go word-finally and thus lead to most interrogative sentences having a sentence-final high or falling pitch, while declarative sentences most commonly end in a polysyllabic word. With that said, there are some other slight differences in intonation. Non-declarative sentences may have a wider pitch variation, and some speakers will drop the word-final particle in place of a high or falling tone on the final syllable anyway. It should be noted that interrogatives tend to end in a high or even a rising tone, while imperatives tend to end in a falling tone. Additionally, the pitch is sometimes shifted from the first syllable of the sentence to the second syllable for interrogatives, while imperatives heighten the second syllable in addition to the first.&lt;br /&gt;
&lt;br /&gt;
== Grammar ==&lt;br /&gt;
Jutlandic is a weakly fusional polysynthetic ergative language with complex verbs. It is sometimes referred to as a VSO language, as the most simple present tense sentences are in fact verb, subject (patient), object (agent). However, for most sentences, there is a coverb that appears before everything else, acting as auxiliaries or even turning the rest of the sentence into a subjunctive, with the agent often incorporated in the coverb itself, making the structure loosely VVSO. Additionally, the past tense is actually SVO, with coverbs still appearing initially making them loosely VSVO. Additionally, sentences in the attemptative aspect or the imperative/permissive/prohibitive mood (and possibly the hypothetical mood) will lose their ergativity, losing much of its ability for object incorporation as well as changing the role order, despite maintaining word order.&lt;br /&gt;
&lt;br /&gt;
Despite being a strongly ergative language, it does not mark its nouns with an ergative case or even an absolutive case. Word order is fairly strict, with cases not marking a noun&#039;s role to its verb, but instead marking its attributers. However, despite there being no ergative-absolutive case marking, the language is still predominantly ergative. In addition to incorporating pronouns, object incorporation happens all the time to manipulate word order and roles (type 2), background information (type 3), and coin new terminology (type 1), with generalized nouns being able to replace full nouns (type 4); subject incorporation also occurs, but really only as a way to coin new words (type 1) and is fairly uncommon. This ability is generally lost when the sentence loses its ergativity. Other aspects of speech, such as conjunction, and even the concept of verbs themselves, are conceptually ergative, with an antipassive construction being required for nouns without a patient. Additionally, the word-initial high vowel is lost after a pause between clause transitions (similar to a comma).&lt;br /&gt;
&lt;br /&gt;
=== Coverbs ===&lt;br /&gt;
Coverbs appear at the beginning of a clause, and are sometimes considered a verb that relativizes an entire sentence, turning it into a dependent clause. Forms include the superjunctive (tense+person, inc. obligative, optative, and dubitative among others), imperative+permissive+prohibitive(Asp., loses ergativity), instructive(Asp.), attemptative(Asp., loses ergativity), interrogative(tense+TAM2), hypothetical-future-&amp;quot;then&amp;quot;(Asp.), conditional-&amp;quot;if&amp;quot;(tense), temporal-relational(tense), realis(tense+Asp.), and antipassive(tense+Asp.) Coverbs can stack onto each other, a bit like helping verbs. They further could mark tense (present/past) &amp;amp;/ TAM2: Normative, Abnormative, Experiential/Abilitative, Iterative/Multiplicative, Reiterative, Initiative, and Generic (plain). It should be noted that coverbs may stack on top of each other.&lt;br /&gt;
&lt;br /&gt;
The superjunctive is an unusual catch-all term for a marking that acts partly like an auxiliary and partly like a distinct marking for a verb in an independent clause, turning the rest of the sentence into a content clause. It is essentially the equivalent of the word &amp;quot;wish&amp;quot; or &amp;quot;hope&amp;quot; in &amp;quot;I wish &#039;&#039;that&#039;&#039; he were happy&amp;quot;, marking the word &amp;quot;wish&amp;quot; instead of changing &amp;quot;was&amp;quot; to &amp;quot;were&amp;quot;. Arguably, all of the functions of the coverb function in this sort of way, although the superjunctive is also unique in that it also codes for the person doing the thinking/wishing/saying/other action. It is also one of the few instances where the structure is inherently accusative, and not ergative.&lt;br /&gt;
&lt;br /&gt;
The imperative dictates what the speaker orders the listener to do. The permissive tells the listener what is permitted to be done. The prohibitive acts as a negative form of these, telling the speaker what cannot be done, and is always further marked in the negative. All of these functions make the sentence lose its ergativity, becoming accusative. However, the instructive case acts as a sort of polite command, and the sentence remains ergative; it is never marked in the negative, which must be marked on the main verb or verbs.&lt;br /&gt;
&lt;br /&gt;
The Attemptative is a realis aspect that says that something was attempted but didn&#039;t pan out, and is the only other coverb to turn the sentence into a nominative-accusative alignment. The interrogative is used to ask a question, and combines with question suffixes (who, what, what (action), when, how, is-it-so, etc.) to form a complex array of question words; an additional particle is also required at the end of a sentence to essentially confirm the sentence as either a tag yes/no question or a wh-type question.&lt;br /&gt;
&lt;br /&gt;
The hypothetical is used as a &amp;quot;might be&amp;quot;, as well as a future tense and the independent &amp;quot;then&amp;quot; clause in an if-then statement, while the conditional acts as the dependent &amp;quot;if&amp;quot; clause. The temporal-relational verb acts like a traditional coverb, and is used when another verb is going on at the same time time, before, or after another verb, with whether the two events being related left to context or other phrasing. The antipassive essentially turns the sentence into a null-patient sentence, although arguably turns the sentence into an accusative with a lower valency. And, lastly, there is the realis coverb, which codes for both tense and detailed aspect.&lt;br /&gt;
&lt;br /&gt;
Tense marking is simple for coverbs, when applicable, and only codes for a simple past/non-past distinction, dictating the sentence&#039;s word order and the past-present relation of the main verb (and notably not the coverb, again except in the case of the superjunctive, which fusionally marks the tense with its pronouns).&lt;br /&gt;
&lt;br /&gt;
Aspectual marking, however, is a complex set of aspects that further specify the aspects of the main verb, acting partially like adverbial modifiers in English. The normative states that something is also usually the case, while the abnormative states that it&#039;s highly unusual. The experiential is used to indicate that something is known or otherwise can be done, like an abilitative. The Reiterative is equivalent to saying &amp;quot;again&amp;quot;, while the Initiative is equivalent to saying &amp;quot;for the first of soon to be a multitude times&amp;quot;. The iterative/multiplicative mood indicates that something is done multiple times in quick succession, usually something that is momentane, however can be used to indicate something is simply done several times over in a time frame. The generic, or &amp;quot;plain&amp;quot;, is essentially the unmarked form, and indicates that no additionally specific aspects are applied.&lt;br /&gt;
&lt;br /&gt;
=== Nouns ===&lt;br /&gt;
Nouns are, unsurprisingly, less complex than verbs or coverbs. They do however experience some oddities, even compared to most languages. The bare noun can be incorporated into a verb with ease, usually as a form of agentive object incorporation, although may also act as a patientive subject verb derivation. Despite coding for gender/case, they do not trigger agreement, nor mark their own case in a sentence; instead, they agree with their modifiers, and their case indicates how their modifiers relate to them. In some ways, the two systems are also intertwined.&lt;br /&gt;
&lt;br /&gt;
Nouns may code for a number of attributes. Very basic adjectives can modify themselves right onto the noun, almost acting as a form of class system. Nouns may also essentially be turned into measure words this way. They also code for possession, specifically as the possessed object in a statement, and furthermore code for their relationship to the following noun, coding for 7 possessive relationships, including: edible/consumable, familial/homeland/body part, instrumental, achievement/ownership, containment/capture, organizational/associative, and giveaway/merchandise. Additionally, the head noun may also code that a following noun is a cumulative (and) or alternative (or) [x2; clusivity included], as well as marking for if there is an attached relative clause or one of three adjunctives (attributive, adverbial, and stative).&lt;br /&gt;
&lt;br /&gt;
In instances where a clause would replace a noun (in essence, for a content clause), a coordinator of some kind is used; usually, it is a coverb.&lt;br /&gt;
&lt;br /&gt;
One case where nouns actually code for their own role is negative, i.e. it is distinctly &#039;&#039;not&#039;&#039; that noun in that role, although this is actually a form of dual agreement, since the verb also marks whether the noun is negative.&lt;br /&gt;
&lt;br /&gt;
Additionally, nouns also code for different &amp;quot;flavors&amp;quot; (or classes) of adjuncts. These include a distinction between some non-incorporated basal adjectives, noun-based adjectives, and verb-based or clausal adjuncts. The same also applies to adjectives or adverbs, which are coded much the same way. This is in conjunction with the attributive, adverbial, stative, and relative clause subtypes.&lt;br /&gt;
&lt;br /&gt;
==== Numerals: ====&lt;br /&gt;
Numerals can be Ordinative, Cardinal, or Distributive (from XYZ), although they are not distinctly marked as such. Ordinatives follow a noun in the adjunctive &amp;quot;case&amp;quot;, distributives/partitives follow a possessive of various kinds, and cardinals stand alone as the core noun.&lt;br /&gt;
&lt;br /&gt;
=== Verbs ===&lt;br /&gt;
Verbs are fairly complex in Jutlandic, with coding for preverbs, prefixes (and weak subject / locative incorporation), object incorporation, suffixes, negation, subject and object pronouns coding for agency and negation, basic aspect, and whether they&#039;re nominalized, adjectivized, or adverbial, plausibly with further suffixes. More-or-less in that exact order, actually.&lt;br /&gt;
&lt;br /&gt;
Preverbs are basically a set of adverbs that have been excitedly glued to the front of the verb. There aren&#039;t a plethora of them, but they do function as ways of further characterizing &#039;&#039;how&#039;&#039; a verb was carried out. Prefixes and suffixes, simply put, modify the basic meaning of the verb - and there may be a fairly significant number of them, which may be partly fusional (although may be considered distinct morphemes altogether).&lt;br /&gt;
&lt;br /&gt;
Subject incorporation usually acts kind of like a prefix &#039;&#039;or&#039;&#039; preverb - it usually comes between the two, although unlike most synthetic languages, the morpheme order is actually a bit loose here. Similarly, entire nested locative phrases may also appear in the verb to essentially act as a usitive or derivational tactic. A good example is &amp;quot;under-the-table-pay&amp;quot;, which is used to essentially mean &amp;quot;fraud&amp;quot;;  the phrase &amp;quot;under-the-table-pay over-the-table&amp;quot;  essentially means &amp;quot;committing fraud without trying to hide it&amp;quot;. These generally come before prefixes or incorporated subjects, after preverbs.&lt;br /&gt;
&lt;br /&gt;
Object incorporation is pervasive, and pretty much universally codes for the direct object in verbs that would&#039;ve otherwise been ditransitive. This, along with subject incorporation, decreases the verb&#039;s valency by one. This also does not occur in sentences that are nominative-accusative in nature, nor does it occur on stative verbs, although it can occur as a lexical modifier to lexicalized intransitive verbs (hypothetically originally being an incorporated transitive verb). These are frequently appended straight onto the verb root, with suffixes being placed after them.&lt;br /&gt;
&lt;br /&gt;
Negation is then marked on the verb, if applicable. Negation is always used if the coverb is a prohibitive, and usually not in the imperative, although this can be done in sarcastic or non-serious contexts (i.e. &amp;quot;Don&#039;t you dare have fun!&amp;quot;) - although in cases where such a mood is not obvious, it may be best to take the negation seriously. Negation is also double-marked, with a particle appearing at the end of a negated clause.&lt;br /&gt;
&lt;br /&gt;
The next set of modifiers is a bit complicated. The subject (patient) pronoun is always the first pronoun in a sentence, and is mandatory. In the presence of antipassive coverbs, a dummy third person pronoun is still used, but the subject word is removed. in addition, a non-person-marked &amp;quot;nominative&amp;quot; subject marker may be placed after the subject pronoun to either re-increase an antipassive&#039;s valency, or denote that a specific individual is being addressed in an imperative, permissive, prohibitive, or attemptative; although, some paraphrasis is also required.&lt;br /&gt;
&lt;br /&gt;
The subject pronoun also fusionally codes for if the subject is negative or causal (i.e. intentionally had something to do with the incident). The pronouns include first, second, and third person, along with first+second person, first+third person, second+third person, and a &#039;&#039;collective&#039;&#039; first, second, and third person, as well as a single third person inanimate pronoun. In ergative sentences, this is followed by the (indirect) object pronoun, which codes nearly identically to the subject. It should be noted that it only codes for people, and indeed the single third person inanimate pronoun is absent in this context. However, reflexive &amp;quot;self&amp;quot; and reciprocal &amp;quot;selves&amp;quot; also may exist as bound particles tacked on after a repeated (or different) object pronoun. &amp;quot;self&amp;quot; or &amp;quot;cross&amp;quot; may also appear as a preverb.&lt;br /&gt;
&lt;br /&gt;
After pronouns, the verb marks its basal aspect, which is more fundamental than the coverb&#039;s aspect but less broad than the coverb&#039;s tense markers where applicable. A verb is always marked for its aspect, and indeed cannot appear without a marker of some kind as there is no null marker. The aspects a verb may code for include: inchoative, cessative, progressive, momentane, pausal/long-term progressive, habitual,  and momentane/imperfective [near-past in non-past sentences]. Lastly, a verb may then be nominalized, adjectivalized, or adverbialized/coverbialized with a modifier. Although there are a couple of very old root suffixes that doesn&#039;t appear until at the very end, including &amp;quot;un-&amp;quot; and a diminutive marker.&lt;br /&gt;
&lt;br /&gt;
==== Pronouns ====&lt;br /&gt;
It should be noted that emphatic pronouns do exist - sort-of. The third-person pronoun is functionally the same as a demonstrative, but they do exist. Furthermore, they do not code for mixed person like the verb suffixes do; there is only a first person, second person, third person animate, third-person pro-verb, third-person inanimate, and 3rd person indefinite pronoun, the last three further functioning as a generic &amp;quot;that thing that happened&amp;quot;, &amp;quot;that thing&amp;quot;, and &amp;quot;something/someone&amp;quot;. They do however come with forms for the cumulative, and several have possessed case markings, with the 2nd person and 3rd person animate allowing familial and associative markings, and the inanimate and indefinite having all but the associative (with familial firmly implying a body part). &lt;br /&gt;
&lt;br /&gt;
There are no reciprocal or reflexive pronouns, per se. When a reflexive pronoun is deemed necessary, it is essentially just repeating the subject as an object, or saying a pronoun twice. There does exists an indefinite form for all 3rd person pronouns, however there does not exist a separate interrogative form, as those are incorporated into coverbs.&lt;br /&gt;
&lt;br /&gt;
Pronouns&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Pronouns&lt;br /&gt;
!1st&lt;br /&gt;
!2nd&lt;br /&gt;
!3rd Animate&lt;br /&gt;
!3rd Inanimate&lt;br /&gt;
!3rd Indefinite&lt;br /&gt;
!3rd Pro-Verb&lt;br /&gt;
|-&lt;br /&gt;
!Oblique&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Cumulative&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Familial&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Associative&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Edible&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Instrumental&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Achieved&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Contained&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Produced&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|}&lt;br /&gt;
== Orthography ==&lt;br /&gt;
Aside from using IPA, Jutlandic can be written down in three distinct alphabets. The two traditional ways are by using either pottery or plants, written right-left, although any direction technically works.&lt;br /&gt;
&lt;br /&gt;
Since its documentation, a modified Latin script may also be used for romanization.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Below is a table of the different writing systems, including the IPA, pottery method, plant method, and romanization. [To be finished transferring to ngwiki; documentation finished elsewhere.]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!IPA&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Romanization&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
!Pottery Sherds&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
!Shrubbery&lt;br /&gt;
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|}&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Jutlandic&amp;diff=38602</id>
		<title>Jutlandic</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Jutlandic&amp;diff=38602"/>
		<updated>2026-04-07T22:52:23Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: /* Phonotactics */ Still not 100% sure if I want the new or the old phonotactic system, but finished editing this proper.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox language|name=Jutlandic|family=Unknown; &amp;quot;Jutic&amp;quot;|era=today|scripts=Pottery, Plants, Modified Latin|country=[[Jutland]]|demonym=Jutlandic (adj), Jutan (s), Jutae (p)|number=Unknown|usage=De Facto Official Language|lang-code=jut}}&lt;br /&gt;
&lt;br /&gt;
Jutlandic is a language isolate spoken in [[Jutland]]. It is not clear that it could be related to any nearby language. It is a polysynthetic, head-initial, partly fusional VSO language with strong ergativity and is extremely head-marking. Because it is so prominently head-marking and polysynthetic, it features a highly unusual case system, object incorporation, weak subject incorporation, and a rich TAM system. Despite this, it is fairly regular, has no ergative case, and also uses a small set of particles and many coverbs. It also features clicks, voiceless liquids, and gemination, and despite having human phonology, it is documented as using pottery and plants as alternate writing systems, with a slightly modified Latin script created to make it easier to read for the rest of the Ŋorld.&lt;br /&gt;
&lt;br /&gt;
== Phonology ==&lt;br /&gt;
Jutlandic has a rich phonemic inventory, featuring a multitude of click consonants, voiceless trills and lateral liquids~fricatives, and four distinct types of coronal consonants. Despite this, it also allows for a fair amount of allophony, both with free variation and contextually. It also ultimately has 18~28 consonants, depending on how you count both glottal and nasal(-click) phonemes.&lt;br /&gt;
&lt;br /&gt;
=== Vowels ===&lt;br /&gt;
A simple 5-vowel system exists in Jutlandic.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Front&lt;br /&gt;
!Back&lt;br /&gt;
|-&lt;br /&gt;
!Close&lt;br /&gt;
|&amp;lt;center&amp;gt;/i/ Ii&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;/u/ [ů] Uu&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Mid&lt;br /&gt;
|/ɛ/ (alt. /e/) Ee&lt;br /&gt;
|/ɔ/ (alt. /o/) Oo&lt;br /&gt;
|-&lt;br /&gt;
!Open&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |&amp;lt;center&amp;gt;/a/ Aa&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
It should be noted that /u/ may become voiceless [u̥] or even unreleased [ˀʷ] between voiceless consonants, not including the glottal stop or glottal clicks.&lt;br /&gt;
&lt;br /&gt;
=== Consonants ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Labial (Bilabial/&lt;br /&gt;
Labio-Velar)&lt;br /&gt;
!Alveolar&lt;br /&gt;
(Apical)&lt;br /&gt;
!Retro-Dental&lt;br /&gt;
!Palato-Alveolar&lt;br /&gt;
(or alv-dental)&lt;br /&gt;
!Retroflex&lt;br /&gt;
(/retracted alv.)&lt;br /&gt;
!(Post-)Velar&lt;br /&gt;
!&#039;&#039;(Glottal)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Nasal&lt;br /&gt;
|/m/ Mm&lt;br /&gt;
|/n/ [ⁿ] Nn&lt;br /&gt;
|[/ɳ̪/] nv&lt;br /&gt;
|[nʲ,n̠ʲ,ɲ] ny&lt;br /&gt;
|[n̠,ɳ] nl&lt;br /&gt;
|/ŋ/ Gg&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Plosive(/Affricate)&lt;br /&gt;
|/p/ Pp&lt;br /&gt;
|/t/ [t̺] Dd&lt;br /&gt;
|/ʈ̪/ [ʈ̪͡θ] Tt&lt;br /&gt;
|/tʲ/ [t̠ʲ,t͡s̪,t͡ɕ,c] Cc&lt;br /&gt;
|/ʈ/ [ʈ͡ʂ,t̠͡s̠,t̠͡ɹ̠̝̊] C̊c̊&lt;br /&gt;
|/k/ Kk&lt;br /&gt;
|[ʔ]&lt;br /&gt;
|-&lt;br /&gt;
!Fricative&lt;br /&gt;
|/ɸ/ [ʍ,ɸʷ,hʷ;h] Ff&lt;br /&gt;
|/θ/ [s̺,θ̠ ,ɾ̥,ɹ̥] N̊n̊&lt;br /&gt;
|/ʂ̪/ Ss&lt;br /&gt;
|/ɕ/ [s̪,s̠ʲ,sʲ,ç] Jj&lt;br /&gt;
|/ʂ/ [s̠,ɹ̠̝̊] S̊s̊&lt;br /&gt;
|/x/ [χ,ʀ̊;h] G̊g̊&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Voiceless Continuant&lt;br /&gt;
!&lt;br /&gt;
|/r/ [ɾ] Rr&lt;br /&gt;
|/r̪/ Vv (w:)&lt;br /&gt;
|/lʲ/ [,l̠ʲ,ʎ,l̪,j] Yy&lt;br /&gt;
|/ɭ/ [ɽ,ɻ,ɫ,l̠,ɹ̠] Ll&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Liquid (Trill/Approximant)&lt;br /&gt;
!&lt;br /&gt;
|/r̥/ R̊r̊&lt;br /&gt;
|/r̪̊/ V̊v̊ (ẘ:)&lt;br /&gt;
|/ɬʲ/ [ʎ̥,ɬ,l̪̊ʲ] Y̊ẙ&lt;br /&gt;
|/ɬ̠/ [ɭ̝̊,ɭ̊,ɹ̠̊,l̠̊] L̊l̊&lt;br /&gt;
!&lt;br /&gt;
|(/h/) Hh (weak h)&lt;br /&gt;
|-&lt;br /&gt;
!Tenuis/Fricated Click&lt;br /&gt;
|/ʘ/ [p͡k] M̊m̊&lt;br /&gt;
|/ǁ/ Bb&lt;br /&gt;
|/!̪/ [!̪!] Zz&lt;br /&gt;
|/ǀ/ Xx&lt;br /&gt;
|/!/ [!ǃ,ǂ] Qq&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Glottal Click&lt;br /&gt;
|/ʘˀ/ P̊p̊&lt;br /&gt;
|/ǁˀ/ B̊b̊&lt;br /&gt;
|/!̪ˀ/ Z̊z̊&lt;br /&gt;
|/ǀˀ/ X̊x̊&lt;br /&gt;
|/!ˀ/ Q̊q̊&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;(Nasal Click)&#039;&#039;&lt;br /&gt;
|(/ⁿʘ/) Mp̊ mp̊&lt;br /&gt;
|(/ⁿǁ/) Nb nb&lt;br /&gt;
|(/ⁿ!!) Nc nc&lt;br /&gt;
|(/ⁿǀ/) Nx nx&lt;br /&gt;
|(/ⁿ!/) Nq nq&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|}&lt;br /&gt;
Retro-Dental consonants are pronounced with the tongue curled back but still against the upper front teeth. Retroflex consonants may retracted alveolar, but either way are usually labialized.&lt;br /&gt;
&lt;br /&gt;
Labial liquids may have once existed but since merged with null and /f/.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Both /ɸ/ and /x/ somewhat merge into [h] in some cases intervocally, except when geminated, where they may form minimal pairs as they may lose their gemination but retain their original phonemic quality.&lt;br /&gt;
&lt;br /&gt;
- This primarily occurs intervocally between a/o/u , although sometimes if one of the two vowels is /i/ or /e/ they will also merge.&lt;br /&gt;
&lt;br /&gt;
An epenthetic glottal stop [ʔ] is inserted between vowels, before word-initial vowels, and word-finally after clicks. It can be geminate after a glottal click, and allophonically glottalize/ejectivize word-final stops before vowels.&lt;br /&gt;
&lt;br /&gt;
- Utterance-finally, an epenthetic [h] or [x] may manifest after a plosive.&lt;br /&gt;
&lt;br /&gt;
Tenuis clicks may have a fricated [x] release or a brief [k] release. These are distinct from the phonemically distinct delayed/lengthened releases when they&#039;re followed by /k/ or /x/, both being distinct.&lt;br /&gt;
&lt;br /&gt;
/n/ merges with clicks to make them prenasalized, sans gemination. It&#039;s unclear if nasal clicks are phonemic (with , or nasal + tenuis click clusters. They may be voiced or voiceless.&lt;br /&gt;
&lt;br /&gt;
- Glottal clicks may very debatably be prenasalized across word-boundaries, becoming voiced prenasalized glottal clicks, but this is very much not considered phonemic if this even distinct from an /n/ + glottal click sequence.&lt;br /&gt;
&lt;br /&gt;
There is further some phonemic status dispute with clicks; some argue glottal clicks are syllabic or followed by a glottal stop, while others claim tenuis clicks are preceded by /k/, something that occurs with many other sounds.&lt;br /&gt;
&lt;br /&gt;
/n/ assimilates its place of articulation with other coronal consonants but not peripheral consonants. An epenthetic plosive may be inserted after nasals before a continuent.&lt;br /&gt;
&lt;br /&gt;
Velars (/k/, /x/, click coarticulation) are usually velar or postvelar, though may become postpalatal before /i/.&lt;br /&gt;
&lt;br /&gt;
/r/ may be [ɾ] when not geminated. /ɭ/ is sometimes a tap unless geminated, and may even surface in all environments as a non-lateral approximant&lt;br /&gt;
&lt;br /&gt;
/ɬʲ/ and /ɬ̠/ are generally voiceless liquids intervocally, but fricatives elsewhere, including in gemination.&lt;br /&gt;
&lt;br /&gt;
/lʲ/ becomes [j] or [w] intervocally, depending on its neighbors; it is [j] before back vowels and [w] before front vowel; before /a/, it&#039;s [w] after /u/, /o/, or another /a/, and [j] elsewhere. It may become [j] before consonants after /a/.&lt;br /&gt;
&lt;br /&gt;
Gemination occurs with similar sounds adjacent to each other, such as /kk/, /ʈtʲ/, /ɕʂ/, /nm/, /ɬ̠r̥/, [ǁˀ‿ʔ], /ʘʘ/, etc.&lt;br /&gt;
&lt;br /&gt;
Coronal plosives generally assimilate with following coronal consonants, either causing gemination in plosives and clicks, or creating (pseudo-)affricates before fricatives&lt;br /&gt;
&lt;br /&gt;
Geminated glottal clicks, as well as glottal clicks before a word-initial vowel, are both allophonically [C:ʔ] or [Cʔ:], arguably being another form of gemination. Plosives may become glottalized.&lt;br /&gt;
&lt;br /&gt;
/k/ followed by laterals may become lateral affricates. /ɬʲ/ and /lʲ/ may merge in these environments. /kɭ/ usually remains an unaffricated cluster.&lt;br /&gt;
&lt;br /&gt;
==== Phonotactics ====&lt;br /&gt;
Jutlandic phonotactics allow for somewhat complex syllables, although they are governed by fairly simple rules. Syllable structure is generally regarded as CCVC:&lt;br /&gt;
&lt;br /&gt;
Onset may be any consonant (inc. nasal clicks), v/less-cont. or fricative (except /x/) + peripheral plosive / coronal click, or /k/ + fricative/liquid/voiceless continuant.&lt;br /&gt;
&lt;br /&gt;
Coronal clicks must procede a consonant in their same P.o.A column (except /r̪̊/ also pairs with tʲ/ǀ/ǀˀ instead of its column). This allows for 38 + 32 + 14 + null (1) = 85 onsets.&lt;br /&gt;
&lt;br /&gt;
Coda can be either null, or any single consonant (inc. nasal clicks, which then insert an additional glottal stop before vowels) except tenuis clicks, /m/ or /ŋ/.&lt;br /&gt;
&lt;br /&gt;
With 32 codas, 85 onsets, and 5 vowels (i e a o u), there are theoretically 13,600 syllables.&lt;br /&gt;
&lt;br /&gt;
== Grammar ==&lt;br /&gt;
Jutlandic is a weakly fusional polysynthetic ergative language with complex verbs. It is sometimes referred to as a VSO language, as the most simple present tense sentences are in fact verb, subject (patient), object (agent). However, for most sentences, there is a coverb that appears before everything else, acting as auxiliaries or even turning the rest of the sentence into a subjunctive, with the agent often incorporated in the coverb itself, making the structure loosely VVSO. Additionally, the past tense is actually SVO, with coverbs still appearing initially making them loosely VSVO. Additionally, sentences in the attemptative aspect or the imperative/permissive/prohibitive mood (and possibly the hypothetical mood) will lose their ergativity, losing much of its ability for object incorporation as well as changing the role order, despite maintaining word order.&lt;br /&gt;
&lt;br /&gt;
Despite being a strongly ergative language, it does not mark its nouns with an ergative case or even an absolutive case. Word order is fairly strict, with cases not marking a noun&#039;s role to its verb, but instead marking its attributers. However, despite there being no ergative-absolutive case marking, the language is still predominantly ergative. In addition to incorporating pronouns, object incorporation happens all the time to manipulate word order and roles (type 2), background information (type 3), and coin new terminology (type 1), with generalized nouns being able to replace full nouns (type 4); subject incorporation also occurs, but really only as a way to coin new words (type 1) and is fairly uncommon. This ability is generally lost when the sentence loses its ergativity. Other aspects of speech, such as conjunction, and even the concept of verbs themselves, are conceptually ergative, with an antipassive construction being required for nouns without a patient.&lt;br /&gt;
&lt;br /&gt;
=== Coverbs ===&lt;br /&gt;
Coverbs appear at the beginning of a clause, and are sometimes considered a verb that relativizes an entire sentence, turning it into a dependent clause. Forms include the superjunctive (tense+person, inc. obligative, optative, and dubitative among others), imperative+permissive+prohibitive(Asp., loses ergativity), instructive(Asp.), attemptative(Asp., loses ergativity), interrogative(tense+TAM2), hypothetical-future-&amp;quot;then&amp;quot;(Asp.), conditional-&amp;quot;if&amp;quot;(tense), temporal-relational(tense), realis(tense+Asp.), and antipassive(tense+Asp.) Coverbs can stack onto each other, a bit like helping verbs. They further could mark tense (present/past) &amp;amp;/ TAM2: Normative, Abnormative, Experiential/Abilitative, Iterative/Multiplicative, Reiterative, Initiative, and Generic (plain). It should be noted that coverbs may stack on top of each other.&lt;br /&gt;
&lt;br /&gt;
The superjunctive is an unusual catch-all term for a marking that acts partly like an auxiliary and partly like a distinct marking for a verb in an independent clause, turning the rest of the sentence into a content clause. It is essentially the equivalent of the word &amp;quot;wish&amp;quot; or &amp;quot;hope&amp;quot; in &amp;quot;I wish &#039;&#039;that&#039;&#039; he were happy&amp;quot;, marking the word &amp;quot;wish&amp;quot; instead of changing &amp;quot;was&amp;quot; to &amp;quot;were&amp;quot;. Arguably, all of the functions of the coverb function in this sort of way, although the superjunctive is also unique in that it also codes for the person doing the thinking/wishing/saying/other action. It is also one of the few instances where the structure is inherently accusative, and not ergative.&lt;br /&gt;
&lt;br /&gt;
The imperative dictates what the speaker orders the listener to do. The permissive tells the listener what is permitted to be done. The prohibitive acts as a negative form of these, telling the speaker what cannot be done, and is always further marked in the negative. All of these functions make the sentence lose its ergativity, becoming accusative. However, the instructive case acts as a sort of polite command, and the sentence remains ergative; it is never marked in the negative, which must be marked on the main verb or verbs.&lt;br /&gt;
&lt;br /&gt;
The Attemptative is a realis aspect that says that something was attempted but didn&#039;t pan out, and is the only other coverb to turn the sentence into a nominative-accusative alignment. The interrogative is used to ask a question, and combines with question suffixes (who, what, what (action), when, how, is-it-so, etc.) to form a complex array of question words; an additional particle is also required at the end of a sentence to essentially confirm the sentence as either a tag yes/no question or a wh-type question.&lt;br /&gt;
&lt;br /&gt;
The hypothetical is used as a &amp;quot;might be&amp;quot;, as well as a future tense and the independent &amp;quot;then&amp;quot; clause in an if-then statement, while the conditional acts as the dependent &amp;quot;if&amp;quot; clause. The temporal-relational verb acts like a traditional coverb, and is used when another verb is going on at the same time time, before, or after another verb, with whether the two events being related left to context or other phrasing. The antipassive essentially turns the sentence into a null-patient sentence, although arguably turns the sentence into an accusative with a lower valency. And, lastly, there is the realis coverb, which codes for both tense and detailed aspect.&lt;br /&gt;
&lt;br /&gt;
Tense marking is simple for coverbs, when applicable, and only codes for a simple past/non-past distinction, dictating the sentence&#039;s word order and the past-present relation of the main verb (and notably not the coverb, again except in the case of the superjunctive, which fusionally marks the tense with its pronouns).&lt;br /&gt;
&lt;br /&gt;
Aspectual marking, however, is a complex set of aspects that further specify the aspects of the main verb, acting partially like adverbial modifiers in English. The normative states that something is also usually the case, while the abnormative states that it&#039;s highly unusual. The experiential is used to indicate that something is known or otherwise can be done, like an abilitative. The Reiterative is equivalent to saying &amp;quot;again&amp;quot;, while the Initiative is equivalent to saying &amp;quot;for the first of soon to be a multitude times&amp;quot;. The iterative/multiplicative mood indicates that something is done multiple times in quick succession, usually something that is momentane, however can be used to indicate something is simply done several times over in a time frame. The generic, or &amp;quot;plain&amp;quot;, is essentially the unmarked form, and indicates that no additionally specific aspects are applied.&lt;br /&gt;
&lt;br /&gt;
=== Nouns ===&lt;br /&gt;
Nouns are, unsurprisingly, less complex than verbs or coverbs. They do however experience some oddities, even compared to most languages. The bare noun can be incorporated into a verb with ease, usually as a form of agentive object incorporation, although may also act as a patientive subject verb derivation. Despite coding for gender/case, they do not trigger agreement, nor mark their own case in a sentence; instead, they agree with their modifiers, and their case indicates how their modifiers relate to them. In some ways, the two systems are also intertwined.&lt;br /&gt;
&lt;br /&gt;
Nouns may code for a number of attributes. Very basic adjectives can modify themselves right onto the noun, almost acting as a form of class system. Nouns may also essentially be turned into measure words this way. They also code for possession, specifically as the possessed object in a statement, and furthermore code for their relationship to the following noun, coding for 7 possessive relationships, including: edible/consumable, familial/homeland/body part, instrumental, achievement/ownership, containment/capture, organizational/associative, and giveaway/merchandise. Additionally, the head noun may also code that a following noun is a cumulative (and) or alternative (or) [x2; clusivity included], as well as marking for if there is an attached relative clause or one of three adjunctives (attributive, adverbial, and stative).&lt;br /&gt;
&lt;br /&gt;
In instances where a clause would replace a noun (in essence, for a content clause), a coordinator of some kind is used; usually, it is a coverb.&lt;br /&gt;
&lt;br /&gt;
One case where nouns actually code for their own role is negative, i.e. it is distinctly &#039;&#039;not&#039;&#039; that noun in that role, although this is actually a form of dual agreement, since the verb also marks whether the noun is negative.&lt;br /&gt;
&lt;br /&gt;
Additionally, nouns also code for different &amp;quot;flavors&amp;quot; (or classes) of adjuncts. These include a distinction between some non-incorporated basal adjectives, noun-based adjectives, and verb-based or clausal adjuncts. The same also applies to adjectives or adverbs, which are coded much the same way. This is in conjunction with the attributive, adverbial, stative, and relative clause subtypes.&lt;br /&gt;
&lt;br /&gt;
==== Numerals: ====&lt;br /&gt;
Numerals can be Ordinative, Cardinal, or Distributive (from XYZ), although they are not distinctly marked as such. Ordinatives follow a noun in the adjunctive &amp;quot;case&amp;quot;, distributives/partitives follow a possessive of various kinds, and cardinals stand alone as the core noun.&lt;br /&gt;
&lt;br /&gt;
=== Verbs ===&lt;br /&gt;
Verbs are fairly complex in Jutlandic, with coding for preverbs, prefixes (and weak subject / locative incorporation), object incorporation, suffixes, negation, subject and object pronouns coding for agency and negation, basic aspect, and whether they&#039;re nominalized, adjectivized, or adverbial, plausibly with further suffixes. More-or-less in that exact order, actually.&lt;br /&gt;
&lt;br /&gt;
Preverbs are basically a set of adverbs that have been excitedly glued to the front of the verb. There aren&#039;t a plethora of them, but they do function as ways of further characterizing &#039;&#039;how&#039;&#039; a verb was carried out. Prefixes and suffixes, simply put, modify the basic meaning of the verb - and there may be a fairly significant number of them, which may be partly fusional (although may be considered distinct morphemes altogether).&lt;br /&gt;
&lt;br /&gt;
Subject incorporation usually acts kind of like a prefix &#039;&#039;or&#039;&#039; preverb - it usually comes between the two, although unlike most synthetic languages, the morpheme order is actually a bit loose here. Similarly, entire nested locative phrases may also appear in the verb to essentially act as a usitive or derivational tactic. A good example is &amp;quot;under-the-table-pay&amp;quot;, which is used to essentially mean &amp;quot;fraud&amp;quot;;  the phrase &amp;quot;under-the-table-pay over-the-table&amp;quot;  essentially means &amp;quot;committing fraud without trying to hide it&amp;quot;. These generally come before prefixes or incorporated subjects, after preverbs.&lt;br /&gt;
&lt;br /&gt;
Object incorporation is pervasive, and pretty much universally codes for the direct object in verbs that would&#039;ve otherwise been ditransitive. This, along with subject incorporation, decreases the verb&#039;s valency by one. This also does not occur in sentences that are nominative-accusative in nature, nor does it occur on stative verbs, although it can occur as a lexical modifier to lexicalized intransitive verbs (hypothetically originally being an incorporated transitive verb). These are frequently appended straight onto the verb root, with suffixes being placed after them.&lt;br /&gt;
&lt;br /&gt;
Negation is then marked on the verb, if applicable. Negation is always used if the coverb is a prohibitive, and usually not in the imperative, although this can be done in sarcastic or non-serious contexts (i.e. &amp;quot;Don&#039;t you dare have fun!&amp;quot;) - although in cases where such a mood is not obvious, it may be best to take the negation seriously. Negation is also double-marked, with a particle appearing at the end of a negated clause.&lt;br /&gt;
&lt;br /&gt;
The next set of modifiers is a bit complicated. The subject (patient) pronoun is always the first pronoun in a sentence, and is mandatory. In the presence of antipassive coverbs, a dummy third person pronoun is still used, but the subject word is removed. in addition, a non-person-marked &amp;quot;nominative&amp;quot; subject marker may be placed after the subject pronoun to either re-increase an antipassive&#039;s valency, or denote that a specific individual is being addressed in an imperative, permissive, prohibitive, or attemptative; although, some paraphrasis is also required.&lt;br /&gt;
&lt;br /&gt;
The subject pronoun also fusionally codes for if the subject is negative or causal (i.e. intentionally had something to do with the incident). The pronouns include first, second, and third person, along with first+second person, first+third person, second+third person, and a &#039;&#039;collective&#039;&#039; first, second, and third person, as well as a single third person inanimate pronoun. In ergative sentences, this is followed by the (indirect) object pronoun, which codes nearly identically to the subject. It should be noted that it only codes for people, and indeed the single third person inanimate pronoun is absent in this context. However, reflexive &amp;quot;self&amp;quot; and reciprocal &amp;quot;selves&amp;quot; also may exist as bound particles tacked on after a repeated (or different) object pronoun. &amp;quot;self&amp;quot; or &amp;quot;cross&amp;quot; may also appear as a preverb.&lt;br /&gt;
&lt;br /&gt;
After pronouns, the verb marks its basal aspect, which is more fundamental than the coverb&#039;s aspect but less broad than the coverb&#039;s tense markers where applicable. A verb is always marked for its aspect, and indeed cannot appear without a marker of some kind as there is no null marker. The aspects a verb may code for include: inchoative, cessative, progressive, momentane, pausal/long-term progressive, habitual,  and momentane/imperfective [near-past in non-past sentences]. Lastly, a verb may then be nominalized, adjectivalized, or adverbialized/coverbialized with a modifier. Although there are a couple of very old root suffixes that doesn&#039;t appear until at the very end, including &amp;quot;un-&amp;quot; and a diminutive marker.&lt;br /&gt;
&lt;br /&gt;
==== Pronouns ====&lt;br /&gt;
It should be noted that emphatic pronouns do exist - sort-of. The third-person pronoun is functionally the same as a demonstrative, but they do exist. Furthermore, they do not code for mixed person like the verb suffixes do; there is only a first person, second person, third person animate, third-person pro-verb, third-person inanimate, and 3rd person indefinite pronoun, the last three further functioning as a generic &amp;quot;that thing that happened&amp;quot;, &amp;quot;that thing&amp;quot;, and &amp;quot;something/someone&amp;quot;. They do however come with forms for the cumulative, and several have possessed case markings, with the 2nd person and 3rd person animate allowing familial and associative markings, and the inanimate and indefinite having all but the associative (with familial firmly implying a body part). &lt;br /&gt;
&lt;br /&gt;
There are no reciprocal or reflexive pronouns, per se. When a reflexive pronoun is deemed necessary, it is essentially just repeating the subject as an object, or saying a pronoun twice. There does exists an indefinite form for all 3rd person pronouns, however there does not exist a separate interrogative form, as those are incorporated into coverbs.&lt;br /&gt;
&lt;br /&gt;
Pronouns&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Pronouns&lt;br /&gt;
!1st&lt;br /&gt;
!2nd&lt;br /&gt;
!3rd Animate&lt;br /&gt;
!3rd Inanimate&lt;br /&gt;
!3rd Indefinite&lt;br /&gt;
!3rd Pro-Verb&lt;br /&gt;
|-&lt;br /&gt;
!Oblique&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Cumulative&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Familial&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Associative&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Edible&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Instrumental&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Achieved&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Contained&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Produced&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|}&lt;br /&gt;
== Orthography ==&lt;br /&gt;
Aside from using IPA, Jutlandic can be written down in three distinct alphabets. The two traditional ways are by using either pottery or plants, written right-left, although any direction technically works.&lt;br /&gt;
&lt;br /&gt;
Since its documentation, a modified Latin script may also be used for romanization.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Below is a table of the different writing systems, including the IPA, pottery method, plant method, and romanization. [To be finished transferring to ngwiki; documentation finished elsewhere.]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!IPA&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Romanization&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Pottery Sherds&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Shrubbery&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Jutlandic&amp;diff=38601</id>
		<title>Jutlandic</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Jutlandic&amp;diff=38601"/>
		<updated>2026-04-07T22:21:25Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: /* Vowels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox language|name=Jutlandic|family=Unknown; &amp;quot;Jutic&amp;quot;|era=today|scripts=Pottery, Plants, Modified Latin|country=[[Jutland]]|demonym=Jutlandic (adj), Jutan (s), Jutae (p)|number=Unknown|usage=De Facto Official Language|lang-code=jut}}&lt;br /&gt;
&lt;br /&gt;
Jutlandic is a language isolate spoken in [[Jutland]]. It is not clear that it could be related to any nearby language. It is a polysynthetic, head-initial, partly fusional VSO language with strong ergativity and is extremely head-marking. Because it is so prominently head-marking and polysynthetic, it features a highly unusual case system, object incorporation, weak subject incorporation, and a rich TAM system. Despite this, it is fairly regular, has no ergative case, and also uses a small set of particles and many coverbs. It also features clicks, voiceless liquids, and gemination, and despite having human phonology, it is documented as using pottery and plants as alternate writing systems, with a slightly modified Latin script created to make it easier to read for the rest of the Ŋorld.&lt;br /&gt;
&lt;br /&gt;
== Phonology ==&lt;br /&gt;
Jutlandic has a rich phonemic inventory, featuring a multitude of click consonants, voiceless trills and lateral liquids~fricatives, and four distinct types of coronal consonants. Despite this, it also allows for a fair amount of allophony, both with free variation and contextually. It also ultimately has 18~28 consonants, depending on how you count both glottal and nasal(-click) phonemes.&lt;br /&gt;
&lt;br /&gt;
=== Vowels ===&lt;br /&gt;
A simple 5-vowel system exists in Jutlandic.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Front&lt;br /&gt;
!Back&lt;br /&gt;
|-&lt;br /&gt;
!Close&lt;br /&gt;
|&amp;lt;center&amp;gt;/i/ Ii&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;/u/ [ů] Uu&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Mid&lt;br /&gt;
|/ɛ/ (alt. /e/) Ee&lt;br /&gt;
|/ɔ/ (alt. /o/) Oo&lt;br /&gt;
|-&lt;br /&gt;
!Open&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |&amp;lt;center&amp;gt;/a/ Aa&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
It should be noted that /u/ may become voiceless [u̥] or even unreleased [ˀʷ] between voiceless consonants, not including the glottal stop or glottal clicks.&lt;br /&gt;
&lt;br /&gt;
=== Consonants ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Labial (Bilabial/&lt;br /&gt;
Labio-Velar)&lt;br /&gt;
!Alveolar&lt;br /&gt;
(Apical)&lt;br /&gt;
!Retro-Dental&lt;br /&gt;
!Palato-Alveolar&lt;br /&gt;
(or alv-dental)&lt;br /&gt;
!Retroflex&lt;br /&gt;
(/retracted alv.)&lt;br /&gt;
!(Post-)Velar&lt;br /&gt;
!&#039;&#039;(Glottal)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Nasal&lt;br /&gt;
|/m/ Mm&lt;br /&gt;
|/n/ [ⁿ] Nn&lt;br /&gt;
|[/ɳ̪/] nv&lt;br /&gt;
|[nʲ,n̠ʲ,ɲ] ny&lt;br /&gt;
|[n̠,ɳ] nl&lt;br /&gt;
|/ŋ/ Gg&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Plosive(/Affricate)&lt;br /&gt;
|/p/ Pp&lt;br /&gt;
|/t/ [t̺] Dd&lt;br /&gt;
|/ʈ̪/ [ʈ̪͡θ] Tt&lt;br /&gt;
|/tʲ/ [t̠ʲ,t͡s̪,t͡ɕ,c] Cc&lt;br /&gt;
|/ʈ/ [ʈ͡ʂ,t̠͡s̠,t̠͡ɹ̠̝̊] C̊c̊&lt;br /&gt;
|/k/ Kk&lt;br /&gt;
|[ʔ]&lt;br /&gt;
|-&lt;br /&gt;
!Fricative&lt;br /&gt;
|/ɸ/ [ʍ,ɸʷ,hʷ;h] Ff&lt;br /&gt;
|/θ/ [s̺,θ̠ ,ɾ̥,ɹ̥] N̊n̊&lt;br /&gt;
|/ʂ̪/ Ss&lt;br /&gt;
|/ɕ/ [s̪,s̠ʲ,sʲ,ç] Jj&lt;br /&gt;
|/ʂ/ [s̠,ɹ̠̝̊] S̊s̊&lt;br /&gt;
|/x/ [χ,ʀ̊;h] G̊g̊&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Voiceless Continuant&lt;br /&gt;
!&lt;br /&gt;
|/r/ [ɾ] Rr&lt;br /&gt;
|/r̪/ Vv (w:)&lt;br /&gt;
|/lʲ/ [,l̠ʲ,ʎ,l̪,j] Yy&lt;br /&gt;
|/ɭ/ [ɽ,ɻ,ɫ,l̠,ɹ̠] Ll&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Liquid (Trill/Approximant)&lt;br /&gt;
!&lt;br /&gt;
|/r̥/ R̊r̊&lt;br /&gt;
|/r̪̊/ V̊v̊ (ẘ:)&lt;br /&gt;
|/ɬʲ/ [ʎ̥,ɬ,l̪̊ʲ] Y̊ẙ&lt;br /&gt;
|/ɬ̠/ [ɭ̝̊,ɭ̊,ɹ̠̊,l̠̊] L̊l̊&lt;br /&gt;
!&lt;br /&gt;
|(/h/) Hh (weak h)&lt;br /&gt;
|-&lt;br /&gt;
!Tenuis/Fricated Click&lt;br /&gt;
|/ʘ/ [p͡k] M̊m̊&lt;br /&gt;
|/ǁ/ Bb&lt;br /&gt;
|/!̪/ [!̪!] Zz&lt;br /&gt;
|/ǀ/ Xx&lt;br /&gt;
|/!/ [!ǃ,ǂ] Qq&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Glottal Click&lt;br /&gt;
|/ʘˀ/ P̊p̊&lt;br /&gt;
|/ǁˀ/ B̊b̊&lt;br /&gt;
|/!̪ˀ/ Z̊z̊&lt;br /&gt;
|/ǀˀ/ X̊x̊&lt;br /&gt;
|/!ˀ/ Q̊q̊&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;(Nasal Click)&#039;&#039;&lt;br /&gt;
|(/ⁿʘ/) Mp̊ mp̊&lt;br /&gt;
|(/ⁿǁ/) Nb nb&lt;br /&gt;
|(/ⁿ!!) Nc nc&lt;br /&gt;
|(/ⁿǀ/) Nx nx&lt;br /&gt;
|(/ⁿ!/) Nq nq&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|}&lt;br /&gt;
Retro-Dental consonants are pronounced with the tongue curled back but still against the upper front teeth. Retroflex consonants may retracted alveolar, but either way are usually labialized.&lt;br /&gt;
&lt;br /&gt;
Labial liquids may have once existed but since merged with null and /f/.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Both /ɸ/ and /x/ somewhat merge into [h] in some cases intervocally, except when geminated, where they may form minimal pairs as they may lose their gemination but retain their original phonemic quality.&lt;br /&gt;
&lt;br /&gt;
- This primarily occurs intervocally between a/o/u , although sometimes if one of the two vowels is /i/ or /e/ they will also merge.&lt;br /&gt;
&lt;br /&gt;
An epenthetic glottal stop [ʔ] is inserted between vowels, before word-initial vowels, and word-finally after clicks. It can be geminate after a glottal click, and allophonically glottalize/ejectivize word-final stops before vowels.&lt;br /&gt;
&lt;br /&gt;
- Utterance-finally, an epenthetic [h] or [x] may manifest after a plosive.&lt;br /&gt;
&lt;br /&gt;
Tenuis clicks may have a fricated [x] release or a brief [k] release. These are distinct from the phonemically distinct delayed/lengthened releases when they&#039;re followed by /k/ or /x/, both being distinct.&lt;br /&gt;
&lt;br /&gt;
/n/ merges with clicks to make them prenasalized, sans gemination. It&#039;s unclear if nasal clicks are phonemic (with , or nasal + tenuis click clusters. They may be voiced or voiceless.&lt;br /&gt;
&lt;br /&gt;
- Glottal clicks may very debatably be prenasalized across word-boundaries, becoming voiced prenasalized glottal clicks, but this is very much not considered phonemic if this even distinct from an /n/ + glottal click sequence.&lt;br /&gt;
&lt;br /&gt;
There is further some phonemic status dispute with clicks; some argue glottal clicks are syllabic or followed by a glottal stop, while others claim tenuis clicks are preceded by /k/, something that occurs with many other sounds.&lt;br /&gt;
&lt;br /&gt;
/n/ assimilates its place of articulation with other coronal consonants but not peripheral consonants. An epenthetic plosive may be inserted after nasals before a continuent.&lt;br /&gt;
&lt;br /&gt;
Velars (/k/, /x/, click coarticulation) are usually velar or postvelar, though may become postpalatal before /i/.&lt;br /&gt;
&lt;br /&gt;
/r/ may be [ɾ] when not geminated. /ɭ/ is sometimes a tap unless geminated, and may even surface in all environments as a non-lateral approximant&lt;br /&gt;
&lt;br /&gt;
/ɬʲ/ and /ɬ̠/ are generally voiceless liquids intervocally, but fricatives elsewhere, including in gemination.&lt;br /&gt;
&lt;br /&gt;
/lʲ/ becomes [j] or [w] intervocally, depending on its neighbors; it is [j] before back vowels and [w] before front vowel; before /a/, it&#039;s [w] after /u/, /o/, or another /a/, and [j] elsewhere. It may become [j] before consonants after /a/.&lt;br /&gt;
&lt;br /&gt;
Gemination occurs with similar sounds adjacent to each other, such as /kk/, /ʈtʲ/, /ɕʂ/, /nm/, /ɬ̠r̥/, [ǁˀ‿ʔ], /ʘʘ/, etc.&lt;br /&gt;
&lt;br /&gt;
Coronal plosives generally assimilate with following coronal consonants, either causing gemination in plosives and clicks, or creating (pseudo-)affricates before fricatives&lt;br /&gt;
&lt;br /&gt;
Geminated glottal clicks, as well as glottal clicks before a word-initial vowel, are both allophonically [C:ʔ] or [Cʔ:], arguably being another form of gemination. Plosives may become glottalized.&lt;br /&gt;
&lt;br /&gt;
/k/ followed by laterals may become lateral affricates. /ɬʲ/ and /lʲ/ may merge in these environments. /kɭ/ usually remains an unaffricated cluster.&lt;br /&gt;
&lt;br /&gt;
==== Phonotactics ====&lt;br /&gt;
Jutlandic phonotactics allow for somewhat complex syllables, although they are governed by fairly simple rules. Syllable structure is generally regarded as CCVC:&lt;br /&gt;
&lt;br /&gt;
Onset may be any consonant (inc. nasal clicks), v/less-cont. or fricative (except /x/) + peripheral plosive / coronal click, or /k/ + fricative/v.c./liquid or coronal plosive.&lt;br /&gt;
&lt;br /&gt;
(/p/ /k/ /ɸ/ /x/). Coronal clicks must procede a consonant in their same P.o.A column (except /r̪̊/ also pairs with tʲ/ǀ/ǀˀ instead of its column). This allows for 38 + 32 + 14 + null (1) = 85 onsets.&lt;br /&gt;
&lt;br /&gt;
Coda can be either null, or any single consonant (inc. nasal clicks, which then insert an additional glottal stop before vowels) except tenuis clicks, /m/ or /ŋ/. {might keep old system tho... rest is unadjusted}&lt;br /&gt;
&lt;br /&gt;
allowing 32 codas. 85 onsets, 32 codas, and 5 vowels (i e a o u) allow for theoretically 13,600 syllables.&lt;br /&gt;
&lt;br /&gt;
== Grammar ==&lt;br /&gt;
Jutlandic is a weakly fusional polysynthetic ergative language with complex verbs. It is sometimes referred to as a VSO language, as the most simple present tense sentences are in fact verb, subject (patient), object (agent). However, for most sentences, there is a coverb that appears before everything else, acting as auxiliaries or even turning the rest of the sentence into a subjunctive, with the agent often incorporated in the coverb itself, making the structure loosely VVSO. Additionally, the past tense is actually SVO, with coverbs still appearing initially making them loosely VSVO. Additionally, sentences in the attemptative aspect or the imperative/permissive/prohibitive mood (and possibly the hypothetical mood) will lose their ergativity, losing much of its ability for object incorporation as well as changing the role order, despite maintaining word order.&lt;br /&gt;
&lt;br /&gt;
Despite being a strongly ergative language, it does not mark its nouns with an ergative case or even an absolutive case. Word order is fairly strict, with cases not marking a noun&#039;s role to its verb, but instead marking its attributers. However, despite there being no ergative-absolutive case marking, the language is still predominantly ergative. In addition to incorporating pronouns, object incorporation happens all the time to manipulate word order and roles (type 2), background information (type 3), and coin new terminology (type 1), with generalized nouns being able to replace full nouns (type 4); subject incorporation also occurs, but really only as a way to coin new words (type 1) and is fairly uncommon. This ability is generally lost when the sentence loses its ergativity. Other aspects of speech, such as conjunction, and even the concept of verbs themselves, are conceptually ergative, with an antipassive construction being required for nouns without a patient.&lt;br /&gt;
&lt;br /&gt;
=== Coverbs ===&lt;br /&gt;
Coverbs appear at the beginning of a clause, and are sometimes considered a verb that relativizes an entire sentence, turning it into a dependent clause. Forms include the superjunctive (tense+person, inc. obligative, optative, and dubitative among others), imperative+permissive+prohibitive(Asp., loses ergativity), instructive(Asp.), attemptative(Asp., loses ergativity), interrogative(tense+TAM2), hypothetical-future-&amp;quot;then&amp;quot;(Asp.), conditional-&amp;quot;if&amp;quot;(tense), temporal-relational(tense), realis(tense+Asp.), and antipassive(tense+Asp.) Coverbs can stack onto each other, a bit like helping verbs. They further could mark tense (present/past) &amp;amp;/ TAM2: Normative, Abnormative, Experiential/Abilitative, Iterative/Multiplicative, Reiterative, Initiative, and Generic (plain). It should be noted that coverbs may stack on top of each other.&lt;br /&gt;
&lt;br /&gt;
The superjunctive is an unusual catch-all term for a marking that acts partly like an auxiliary and partly like a distinct marking for a verb in an independent clause, turning the rest of the sentence into a content clause. It is essentially the equivalent of the word &amp;quot;wish&amp;quot; or &amp;quot;hope&amp;quot; in &amp;quot;I wish &#039;&#039;that&#039;&#039; he were happy&amp;quot;, marking the word &amp;quot;wish&amp;quot; instead of changing &amp;quot;was&amp;quot; to &amp;quot;were&amp;quot;. Arguably, all of the functions of the coverb function in this sort of way, although the superjunctive is also unique in that it also codes for the person doing the thinking/wishing/saying/other action. It is also one of the few instances where the structure is inherently accusative, and not ergative.&lt;br /&gt;
&lt;br /&gt;
The imperative dictates what the speaker orders the listener to do. The permissive tells the listener what is permitted to be done. The prohibitive acts as a negative form of these, telling the speaker what cannot be done, and is always further marked in the negative. All of these functions make the sentence lose its ergativity, becoming accusative. However, the instructive case acts as a sort of polite command, and the sentence remains ergative; it is never marked in the negative, which must be marked on the main verb or verbs.&lt;br /&gt;
&lt;br /&gt;
The Attemptative is a realis aspect that says that something was attempted but didn&#039;t pan out, and is the only other coverb to turn the sentence into a nominative-accusative alignment. The interrogative is used to ask a question, and combines with question suffixes (who, what, what (action), when, how, is-it-so, etc.) to form a complex array of question words; an additional particle is also required at the end of a sentence to essentially confirm the sentence as either a tag yes/no question or a wh-type question.&lt;br /&gt;
&lt;br /&gt;
The hypothetical is used as a &amp;quot;might be&amp;quot;, as well as a future tense and the independent &amp;quot;then&amp;quot; clause in an if-then statement, while the conditional acts as the dependent &amp;quot;if&amp;quot; clause. The temporal-relational verb acts like a traditional coverb, and is used when another verb is going on at the same time time, before, or after another verb, with whether the two events being related left to context or other phrasing. The antipassive essentially turns the sentence into a null-patient sentence, although arguably turns the sentence into an accusative with a lower valency. And, lastly, there is the realis coverb, which codes for both tense and detailed aspect.&lt;br /&gt;
&lt;br /&gt;
Tense marking is simple for coverbs, when applicable, and only codes for a simple past/non-past distinction, dictating the sentence&#039;s word order and the past-present relation of the main verb (and notably not the coverb, again except in the case of the superjunctive, which fusionally marks the tense with its pronouns).&lt;br /&gt;
&lt;br /&gt;
Aspectual marking, however, is a complex set of aspects that further specify the aspects of the main verb, acting partially like adverbial modifiers in English. The normative states that something is also usually the case, while the abnormative states that it&#039;s highly unusual. The experiential is used to indicate that something is known or otherwise can be done, like an abilitative. The Reiterative is equivalent to saying &amp;quot;again&amp;quot;, while the Initiative is equivalent to saying &amp;quot;for the first of soon to be a multitude times&amp;quot;. The iterative/multiplicative mood indicates that something is done multiple times in quick succession, usually something that is momentane, however can be used to indicate something is simply done several times over in a time frame. The generic, or &amp;quot;plain&amp;quot;, is essentially the unmarked form, and indicates that no additionally specific aspects are applied.&lt;br /&gt;
&lt;br /&gt;
=== Nouns ===&lt;br /&gt;
Nouns are, unsurprisingly, less complex than verbs or coverbs. They do however experience some oddities, even compared to most languages. The bare noun can be incorporated into a verb with ease, usually as a form of agentive object incorporation, although may also act as a patientive subject verb derivation. Despite coding for gender/case, they do not trigger agreement, nor mark their own case in a sentence; instead, they agree with their modifiers, and their case indicates how their modifiers relate to them. In some ways, the two systems are also intertwined.&lt;br /&gt;
&lt;br /&gt;
Nouns may code for a number of attributes. Very basic adjectives can modify themselves right onto the noun, almost acting as a form of class system. Nouns may also essentially be turned into measure words this way. They also code for possession, specifically as the possessed object in a statement, and furthermore code for their relationship to the following noun, coding for 7 possessive relationships, including: edible/consumable, familial/homeland/body part, instrumental, achievement/ownership, containment/capture, organizational/associative, and giveaway/merchandise. Additionally, the head noun may also code that a following noun is a cumulative (and) or alternative (or) [x2; clusivity included], as well as marking for if there is an attached relative clause or one of three adjunctives (attributive, adverbial, and stative).&lt;br /&gt;
&lt;br /&gt;
In instances where a clause would replace a noun (in essence, for a content clause), a coordinator of some kind is used; usually, it is a coverb.&lt;br /&gt;
&lt;br /&gt;
One case where nouns actually code for their own role is negative, i.e. it is distinctly &#039;&#039;not&#039;&#039; that noun in that role, although this is actually a form of dual agreement, since the verb also marks whether the noun is negative.&lt;br /&gt;
&lt;br /&gt;
Additionally, nouns also code for different &amp;quot;flavors&amp;quot; (or classes) of adjuncts. These include a distinction between some non-incorporated basal adjectives, noun-based adjectives, and verb-based or clausal adjuncts. The same also applies to adjectives or adverbs, which are coded much the same way. This is in conjunction with the attributive, adverbial, stative, and relative clause subtypes.&lt;br /&gt;
&lt;br /&gt;
==== Numerals: ====&lt;br /&gt;
Numerals can be Ordinative, Cardinal, or Distributive (from XYZ), although they are not distinctly marked as such. Ordinatives follow a noun in the adjunctive &amp;quot;case&amp;quot;, distributives/partitives follow a possessive of various kinds, and cardinals stand alone as the core noun.&lt;br /&gt;
&lt;br /&gt;
=== Verbs ===&lt;br /&gt;
Verbs are fairly complex in Jutlandic, with coding for preverbs, prefixes (and weak subject / locative incorporation), object incorporation, suffixes, negation, subject and object pronouns coding for agency and negation, basic aspect, and whether they&#039;re nominalized, adjectivized, or adverbial, plausibly with further suffixes. More-or-less in that exact order, actually.&lt;br /&gt;
&lt;br /&gt;
Preverbs are basically a set of adverbs that have been excitedly glued to the front of the verb. There aren&#039;t a plethora of them, but they do function as ways of further characterizing &#039;&#039;how&#039;&#039; a verb was carried out. Prefixes and suffixes, simply put, modify the basic meaning of the verb - and there may be a fairly significant number of them, which may be partly fusional (although may be considered distinct morphemes altogether).&lt;br /&gt;
&lt;br /&gt;
Subject incorporation usually acts kind of like a prefix &#039;&#039;or&#039;&#039; preverb - it usually comes between the two, although unlike most synthetic languages, the morpheme order is actually a bit loose here. Similarly, entire nested locative phrases may also appear in the verb to essentially act as a usitive or derivational tactic. A good example is &amp;quot;under-the-table-pay&amp;quot;, which is used to essentially mean &amp;quot;fraud&amp;quot;;  the phrase &amp;quot;under-the-table-pay over-the-table&amp;quot;  essentially means &amp;quot;committing fraud without trying to hide it&amp;quot;. These generally come before prefixes or incorporated subjects, after preverbs.&lt;br /&gt;
&lt;br /&gt;
Object incorporation is pervasive, and pretty much universally codes for the direct object in verbs that would&#039;ve otherwise been ditransitive. This, along with subject incorporation, decreases the verb&#039;s valency by one. This also does not occur in sentences that are nominative-accusative in nature, nor does it occur on stative verbs, although it can occur as a lexical modifier to lexicalized intransitive verbs (hypothetically originally being an incorporated transitive verb). These are frequently appended straight onto the verb root, with suffixes being placed after them.&lt;br /&gt;
&lt;br /&gt;
Negation is then marked on the verb, if applicable. Negation is always used if the coverb is a prohibitive, and usually not in the imperative, although this can be done in sarcastic or non-serious contexts (i.e. &amp;quot;Don&#039;t you dare have fun!&amp;quot;) - although in cases where such a mood is not obvious, it may be best to take the negation seriously. Negation is also double-marked, with a particle appearing at the end of a negated clause.&lt;br /&gt;
&lt;br /&gt;
The next set of modifiers is a bit complicated. The subject (patient) pronoun is always the first pronoun in a sentence, and is mandatory. In the presence of antipassive coverbs, a dummy third person pronoun is still used, but the subject word is removed. in addition, a non-person-marked &amp;quot;nominative&amp;quot; subject marker may be placed after the subject pronoun to either re-increase an antipassive&#039;s valency, or denote that a specific individual is being addressed in an imperative, permissive, prohibitive, or attemptative; although, some paraphrasis is also required.&lt;br /&gt;
&lt;br /&gt;
The subject pronoun also fusionally codes for if the subject is negative or causal (i.e. intentionally had something to do with the incident). The pronouns include first, second, and third person, along with first+second person, first+third person, second+third person, and a &#039;&#039;collective&#039;&#039; first, second, and third person, as well as a single third person inanimate pronoun. In ergative sentences, this is followed by the (indirect) object pronoun, which codes nearly identically to the subject. It should be noted that it only codes for people, and indeed the single third person inanimate pronoun is absent in this context. However, reflexive &amp;quot;self&amp;quot; and reciprocal &amp;quot;selves&amp;quot; also may exist as bound particles tacked on after a repeated (or different) object pronoun. &amp;quot;self&amp;quot; or &amp;quot;cross&amp;quot; may also appear as a preverb.&lt;br /&gt;
&lt;br /&gt;
After pronouns, the verb marks its basal aspect, which is more fundamental than the coverb&#039;s aspect but less broad than the coverb&#039;s tense markers where applicable. A verb is always marked for its aspect, and indeed cannot appear without a marker of some kind as there is no null marker. The aspects a verb may code for include: inchoative, cessative, progressive, momentane, pausal/long-term progressive, habitual,  and momentane/imperfective [near-past in non-past sentences]. Lastly, a verb may then be nominalized, adjectivalized, or adverbialized/coverbialized with a modifier. Although there are a couple of very old root suffixes that doesn&#039;t appear until at the very end, including &amp;quot;un-&amp;quot; and a diminutive marker.&lt;br /&gt;
&lt;br /&gt;
==== Pronouns ====&lt;br /&gt;
It should be noted that emphatic pronouns do exist - sort-of. The third-person pronoun is functionally the same as a demonstrative, but they do exist. Furthermore, they do not code for mixed person like the verb suffixes do; there is only a first person, second person, third person animate, third-person pro-verb, third-person inanimate, and 3rd person indefinite pronoun, the last three further functioning as a generic &amp;quot;that thing that happened&amp;quot;, &amp;quot;that thing&amp;quot;, and &amp;quot;something/someone&amp;quot;. They do however come with forms for the cumulative, and several have possessed case markings, with the 2nd person and 3rd person animate allowing familial and associative markings, and the inanimate and indefinite having all but the associative (with familial firmly implying a body part). &lt;br /&gt;
&lt;br /&gt;
There are no reciprocal or reflexive pronouns, per se. When a reflexive pronoun is deemed necessary, it is essentially just repeating the subject as an object, or saying a pronoun twice. There does exists an indefinite form for all 3rd person pronouns, however there does not exist a separate interrogative form, as those are incorporated into coverbs.&lt;br /&gt;
&lt;br /&gt;
Pronouns&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Pronouns&lt;br /&gt;
!1st&lt;br /&gt;
!2nd&lt;br /&gt;
!3rd Animate&lt;br /&gt;
!3rd Inanimate&lt;br /&gt;
!3rd Indefinite&lt;br /&gt;
!3rd Pro-Verb&lt;br /&gt;
|-&lt;br /&gt;
!Oblique&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Cumulative&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Familial&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Associative&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Edible&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Instrumental&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Achieved&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Contained&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Produced&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|}&lt;br /&gt;
== Orthography ==&lt;br /&gt;
Aside from using IPA, Jutlandic can be written down in three distinct alphabets. The two traditional ways are by using either pottery or plants, written right-left, although any direction technically works.&lt;br /&gt;
&lt;br /&gt;
Since its documentation, a modified Latin script may also be used for romanization.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Below is a table of the different writing systems, including the IPA, pottery method, plant method, and romanization. [To be finished transferring to ngwiki; documentation finished elsewhere.]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!IPA&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Romanization&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Pottery Sherds&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Shrubbery&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Jutlandic&amp;diff=38536</id>
		<title>Jutlandic</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Jutlandic&amp;diff=38536"/>
		<updated>2026-04-05T21:57:16Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: Added a table for pronouns. No morphology but the grammar logic&amp;#039;s there. Also added indefinite pronouns cause those are kind of nice :p&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox language|name=Jutlandic|family=Unknown; &amp;quot;Jutic&amp;quot;|era=today|scripts=Pottery, Plants, Modified Latin|country=[[Jutland]]|demonym=Jutlandic (adj), Jutan (s), Jutae (p)|number=Unknown|usage=De Facto Official Language|lang-code=jut}}&lt;br /&gt;
&lt;br /&gt;
Jutlandic is a language isolate spoken in [[Jutland]]. It is not clear that it could be related to any nearby language. It is a polysynthetic, head-initial, partly fusional VSO language with strong ergativity and is extremely head-marking. Because it is so prominently head-marking and polysynthetic, it features a highly unusual case system, object incorporation, weak subject incorporation, and a rich TAM system. Despite this, it is fairly regular, has no ergative case, and also uses a small set of particles and many coverbs. It also features clicks, voiceless liquids, and gemination, and despite having human phonology, it is documented as using pottery and plants as alternate writing systems, with a slightly modified Latin script created to make it easier to read for the rest of the Ŋorld.&lt;br /&gt;
&lt;br /&gt;
== Phonology ==&lt;br /&gt;
Jutlandic has a rich phonemic inventory, featuring a multitude of click consonants, voiceless trills and lateral liquids~fricatives, and four distinct types of coronal consonants. Despite this, it also allows for a fair amount of allophony, both with free variation and contextually. It also ultimately has 18~28 consonants, depending on how you count both glottal and nasal(-click) phonemes.&lt;br /&gt;
&lt;br /&gt;
=== Vowels ===&lt;br /&gt;
A simple 5-vowel system exists in Jutlandic.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Front&lt;br /&gt;
!Back&lt;br /&gt;
|-&lt;br /&gt;
!Close&lt;br /&gt;
|&amp;lt;center&amp;gt;/i/ Ii&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;/u/ [ů] Uu&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Mid&lt;br /&gt;
|/ɛ/ (alt. /e/) Ee&lt;br /&gt;
|/ɔ/ (alt. /o/) Oo&lt;br /&gt;
|-&lt;br /&gt;
!Open&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |&amp;lt;center&amp;gt;/a/ Aa&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
It should be noted that /u/ may become voiceless [u̥] or even unreleased [ˀʷ] between voiceless consonants, not including the glottal stop or glottal clicks.&lt;br /&gt;
&lt;br /&gt;
=== Consonants ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Labial (Bilabial/&lt;br /&gt;
Labio-Velar)&lt;br /&gt;
!Alveolar&lt;br /&gt;
(Apical)&lt;br /&gt;
!Retro-Dental&lt;br /&gt;
!Palato-Alveolar&lt;br /&gt;
(or alv-dental)&lt;br /&gt;
!Retroflex&lt;br /&gt;
(/retracted alv.)&lt;br /&gt;
!(Post-)Velar&lt;br /&gt;
!&#039;&#039;(Glottal)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Nasal&lt;br /&gt;
|/m/ Mm&lt;br /&gt;
|/n/ [ⁿ] Nn&lt;br /&gt;
|[/ɳ̪/] nv&lt;br /&gt;
|[nʲ,n̠ʲ,ɲ] ny&lt;br /&gt;
|[n̠,ɳ] nl&lt;br /&gt;
|/ŋ/ Gg&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Plosive(/Affricate)&lt;br /&gt;
|/p/ Pp&lt;br /&gt;
|/t/ [t̺] Dd&lt;br /&gt;
|/ʈ̪/ [ʈ̪͡θ] Tt&lt;br /&gt;
|/tʲ/ [t̠ʲ,t͡s̪,t͡ɕ,c] Cc&lt;br /&gt;
|/ʈ/ [ʈ͡ʂ,t̠͡s̠,t̠͡ɹ̠̝̊] C̊c̊&lt;br /&gt;
|/k/ Kk&lt;br /&gt;
|[ʔ]&lt;br /&gt;
|-&lt;br /&gt;
!Fricative&lt;br /&gt;
|/ɸ/ [ʍ,ɸʷ,hʷ;h] Ff&lt;br /&gt;
|/θ/ [s̺,θ̠ ,ɾ̥,ɹ̥] N̊n̊&lt;br /&gt;
|/ʂ̪/ Ss&lt;br /&gt;
|/ɕ/ [s̪,s̠ʲ,sʲ,ç] Jj&lt;br /&gt;
|/ʂ/ [s̠,ɹ̠̝̊] S̊s̊&lt;br /&gt;
|/x/ [χ,ʀ̊;h] G̊g̊&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Voiceless Continuant&lt;br /&gt;
!&lt;br /&gt;
|/r/ [ɾ] Rr&lt;br /&gt;
|/r̪/ Vv (w:)&lt;br /&gt;
|/lʲ/ [,l̠ʲ,ʎ,l̪,j] Yy&lt;br /&gt;
|/ɭ/ [ɽ,ɻ,ɫ,l̠,ɹ̠] Ll&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Liquid (Trill/Approximant)&lt;br /&gt;
!&lt;br /&gt;
|/r̥/ R̊r̊&lt;br /&gt;
|/r̪̊/ V̊v̊ (ẘ:)&lt;br /&gt;
|/ɬʲ/ [ʎ̥,ɬ,l̪̊ʲ] Y̊ẙ&lt;br /&gt;
|/ɬ̠/ [ɭ̝̊,ɭ̊,ɹ̠̊,l̠̊] L̊l̊&lt;br /&gt;
!&lt;br /&gt;
|(/h/) Hh (weak h)&lt;br /&gt;
|-&lt;br /&gt;
!Tenuis/Fricated Click&lt;br /&gt;
|/ʘ/ [p͡k] M̊m̊&lt;br /&gt;
|/ǁ/ Bb&lt;br /&gt;
|/!̪/ [!̪!] Zz&lt;br /&gt;
|/ǀ/ Xx&lt;br /&gt;
|/!/ [!ǃ,ǂ] Qq&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Glottal Click&lt;br /&gt;
|/ʘˀ/ P̊p̊&lt;br /&gt;
|/ǁˀ/ B̊b̊&lt;br /&gt;
|/!̪ˀ/ Z̊z̊&lt;br /&gt;
|/ǀˀ/ X̊x̊&lt;br /&gt;
|/!ˀ/ Q̊q̊&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;(Nasal Click)&#039;&#039;&lt;br /&gt;
|(/ⁿʘ/) Mp̊ mp̊&lt;br /&gt;
|(/ⁿǁ/) Nb nb&lt;br /&gt;
|(/ⁿ!!) Nc nc&lt;br /&gt;
|(/ⁿǀ/) Nx nx&lt;br /&gt;
|(/ⁿ!/) Nq nq&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|}&lt;br /&gt;
Retro-Dental consonants are pronounced with the tongue curled back but still against the upper front teeth. Retroflex consonants may retracted alveolar, but either way are usually labialized.&lt;br /&gt;
&lt;br /&gt;
Labial liquids may have once existed but since merged with null and /f/.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Both /f/ and /x/ somewhat merge and can become [h] in some cases intervocally, except when geminated, where they may form minimal pairs as they may lose their gemination but retain their original phonemic quality.&lt;br /&gt;
&lt;br /&gt;
- This primarily occurs intervocally between a/o/u, although sometimes if one of the two vowels is /i/ or /e/ they will also merge.&lt;br /&gt;
&lt;br /&gt;
An epenthetic glottal stop [ʔ] is inserted between vowels and before word-initial vowels. It can be geminate after a glottal click, and allophonically glottalize/ejectivize word-final stops.&lt;br /&gt;
&lt;br /&gt;
It also is sometimes analyzed as occurring word-finally after short vowels and voiceless consonants.&lt;br /&gt;
&lt;br /&gt;
Tenuis clicks may have a fricated [x] release or a brief [k] release. These are distinct from the phonemically distinct delayed/lengthened releases when they&#039;re followed by /k/ or /x/.&lt;br /&gt;
&lt;br /&gt;
/n/ merges with tenuis clicks and glottal sucks to make them prenasalized, sans gemination. It&#039;s unclear if nasal clicks are phonemic, or nasal + tenuis click clusters. They may be voiced or voiceless. &lt;br /&gt;
&lt;br /&gt;
    Glottal clicks may very debatably be prenasalized across word-boundaries, becoming voiced prenasalized glottal clicks, but this is very much not considered phonemic if this even distinct from an /n/ + click sequence.&lt;br /&gt;
&lt;br /&gt;
/n/ assimilates its place of articulation with other coronal consonants but not peripheral consonants. An epenthetic plosive may be inserted after nasals before a continuent.&lt;br /&gt;
&lt;br /&gt;
Velars (/k/, /x/, click coarticulation) are usually velar or postvelar, though may become postpalatal before /i/.&lt;br /&gt;
&lt;br /&gt;
/r/ may be [ɾ] when not geminated. /ɭ/ is often a tap or a non-lateral approximant, while /ɭ̊/ is usually a lateral approximant or fricative. /ʎ/ may merge with /w/ in some environments for some speakers.&lt;br /&gt;
&lt;br /&gt;
/r̪/ devoices word-finally, when geminated, and sometimes around voiceless consonants.&lt;br /&gt;
&lt;br /&gt;
Geminated glottal clicks, as well as glottal clicks before a word-initial vowel, are both allophonically [C:ʔ] or [Cʔ:], arguably being another form of gemination. Plosives may become glottalized.&lt;br /&gt;
&lt;br /&gt;
Coronal plosives generally assimilate with following coronal consonants, either causing gemination in plosives and clicks, or creating (pseudo-)affricates before fricatives&lt;br /&gt;
&lt;br /&gt;
All consonants may be geminated in coda position; vowels are geminated word-finally if there is no consonant, as well as sometimes before /w/ instead of geminating the /w/.&lt;br /&gt;
&lt;br /&gt;
In addition to the five vowels /i e a o u/ &amp;lt;nowiki&amp;gt;&amp;lt;i e a o u&amp;gt; and two tones (high/low; a à), there exist &amp;quot;stressed&amp;quot; syllables which are a bit longer and louder, and predominantly cause gemination.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Coronal fricatives and voiceless continuants assimilate to coronal plosives and clicks within the same onset or coda (but not between syllable boundaries) to the same column.&lt;br /&gt;
&lt;br /&gt;
Gemination also occurs with similar sounds adjacent to each other, such as /kk/, /ʈtʲ/, /ɕʂ/, /nm/, /ɭr/, /θʎ̥/, /ʎw/, [ǁˀ‿ʔ], /ʘʘ/, etc.&lt;br /&gt;
&lt;br /&gt;
==== Phonotactics ====&lt;br /&gt;
Jutlandic phonotactics allow for somewhat complex syllables, although they are governed by fairly simple rules. The basic syllable structure is generally regarded as CCVC or CVCC, with all Cs optional.&lt;br /&gt;
&lt;br /&gt;
Onset may be any consonant (inc. nasal clicks/sucks), non-peripheral [f/x] v/less-cont. or fricative + plosive / coronal click, or plosive + fricative/v.c./liquid. In all such cluster onsets, either C1 or C2 must be peripheral.&lt;br /&gt;
&lt;br /&gt;
   (/p/ /k/ /f/ /x/ /ɸ/ /w/), except for fric/vless-cont. + plos/click, where two coronals in the same column are allowed (although /r̪̊/ pairs with tʲ/ǀ/ǀˀ).&lt;br /&gt;
&lt;br /&gt;
Coda can be either null, any single consonant (inc. nasal clicks) except tenuis clicks, /w/ /m/ or /ŋ/, or a voiceless continuant/non-peripheral fricative before a plosive (except /p/) or glottal coronal click, with assimilation.&lt;br /&gt;
&lt;br /&gt;
Word-internally, consonant clusters can generally only be 3 consonants long, with many complicated clusters collapsing into geminations. This also happens to a lesser degree across word boundaries.&lt;br /&gt;
&lt;br /&gt;
Because the large number of vowel-initial words always begin with [ʔ], it has been suggested that they must begin with a consonant of some kind. Furthermore, the vast majority of words end in a consonant.&lt;br /&gt;
&lt;br /&gt;
== Grammar ==&lt;br /&gt;
Jutlandic is a weakly fusional polysynthetic ergative language with complex verbs. It is sometimes referred to as a VSO language, as the most simple present tense sentences are in fact verb, subject (patient), object (agent). However, for most sentences, there is a coverb that appears before everything else, acting as auxiliaries or even turning the rest of the sentence into a subjunctive, with the agent often incorporated in the coverb itself, making the structure loosely VVSO. Additionally, the past tense is actually SVO, with coverbs still appearing initially making them loosely VSVO. Additionally, sentences in the attemptative aspect or the imperative/permissive/prohibitive mood (and possibly the hypothetical mood) will lose their ergativity, losing much of its ability for object incorporation as well as changing the role order, despite maintaining word order.&lt;br /&gt;
&lt;br /&gt;
Despite being a strongly ergative language, it does not mark its nouns with an ergative case or even an absolutive case. Word order is fairly strict, with cases not marking a noun&#039;s role to its verb, but instead marking its attributers. However, despite there being no ergative-absolutive case marking, the language is still predominantly ergative. In addition to incorporating pronouns, object incorporation happens all the time to manipulate word order and roles (type 2), background information (type 3), and coin new terminology (type 1), with generalized nouns being able to replace full nouns (type 4); subject incorporation also occurs, but really only as a way to coin new words (type 1) and is fairly uncommon. This ability is generally lost when the sentence loses its ergativity. Other aspects of speech, such as conjunction, and even the concept of verbs themselves, are conceptually ergative, with an antipassive construction being required for nouns without a patient.&lt;br /&gt;
&lt;br /&gt;
=== Coverbs ===&lt;br /&gt;
Coverbs appear at the beginning of a clause, and are sometimes considered a verb that relativizes an entire sentence, turning it into a dependent clause. Forms include the superjunctive (tense+person, inc. obligative, optative, and dubitative among others), imperative+permissive+prohibitive(Asp., loses ergativity), instructive(Asp.), attemptative(Asp., loses ergativity), interrogative(tense+TAM2), hypothetical-future-&amp;quot;then&amp;quot;(Asp.), conditional-&amp;quot;if&amp;quot;(tense), temporal-relational(tense), realis(tense+Asp.), and antipassive(tense+Asp.) Coverbs can stack onto each other, a bit like helping verbs. They further could mark tense (present/past) &amp;amp;/ TAM2: Normative, Abnormative, Experiential/Abilitative, Iterative/Multiplicative, Reiterative, Initiative, and Generic (plain). It should be noted that coverbs may stack on top of each other.&lt;br /&gt;
&lt;br /&gt;
The superjunctive is an unusual catch-all term for a marking that acts partly like an auxiliary and partly like a distinct marking for a verb in an independent clause, turning the rest of the sentence into a content clause. It is essentially the equivalent of the word &amp;quot;wish&amp;quot; or &amp;quot;hope&amp;quot; in &amp;quot;I wish &#039;&#039;that&#039;&#039; he were happy&amp;quot;, marking the word &amp;quot;wish&amp;quot; instead of changing &amp;quot;was&amp;quot; to &amp;quot;were&amp;quot;. Arguably, all of the functions of the coverb function in this sort of way, although the superjunctive is also unique in that it also codes for the person doing the thinking/wishing/saying/other action. It is also one of the few instances where the structure is inherently accusative, and not ergative.&lt;br /&gt;
&lt;br /&gt;
The imperative dictates what the speaker orders the listener to do. The permissive tells the listener what is permitted to be done. The prohibitive acts as a negative form of these, telling the speaker what cannot be done, and is always further marked in the negative. All of these functions make the sentence lose its ergativity, becoming accusative. However, the instructive case acts as a sort of polite command, and the sentence remains ergative; it is never marked in the negative, which must be marked on the main verb or verbs.&lt;br /&gt;
&lt;br /&gt;
The Attemptative is a realis aspect that says that something was attempted but didn&#039;t pan out, and is the only other coverb to turn the sentence into a nominative-accusative alignment. The interrogative is used to ask a question, and combines with question suffixes (who, what, what (action), when, how, is-it-so, etc.) to form a complex array of question words; an additional particle is also required at the end of a sentence to essentially confirm the sentence as either a tag yes/no question or a wh-type question.&lt;br /&gt;
&lt;br /&gt;
The hypothetical is used as a &amp;quot;might be&amp;quot;, as well as a future tense and the independent &amp;quot;then&amp;quot; clause in an if-then statement, while the conditional acts as the dependent &amp;quot;if&amp;quot; clause. The temporal-relational verb acts like a traditional coverb, and is used when another verb is going on at the same time time, before, or after another verb, with whether the two events being related left to context or other phrasing. The antipassive essentially turns the sentence into a null-patient sentence, although arguably turns the sentence into an accusative with a lower valency. And, lastly, there is the realis coverb, which codes for both tense and detailed aspect.&lt;br /&gt;
&lt;br /&gt;
Tense marking is simple for coverbs, when applicable, and only codes for a simple past/non-past distinction, dictating the sentence&#039;s word order and the past-present relation of the main verb (and notably not the coverb, again except in the case of the superjunctive, which fusionally marks the tense with its pronouns).&lt;br /&gt;
&lt;br /&gt;
Aspectual marking, however, is a complex set of aspects that further specify the aspects of the main verb, acting partially like adverbial modifiers in English. The normative states that something is also usually the case, while the abnormative states that it&#039;s highly unusual. The experiential is used to indicate that something is known or otherwise can be done, like an abilitative. The Reiterative is equivalent to saying &amp;quot;again&amp;quot;, while the Initiative is equivalent to saying &amp;quot;for the first of soon to be a multitude times&amp;quot;. The iterative/multiplicative mood indicates that something is done multiple times in quick succession, usually something that is momentane, however can be used to indicate something is simply done several times over in a time frame. The generic, or &amp;quot;plain&amp;quot;, is essentially the unmarked form, and indicates that no additionally specific aspects are applied.&lt;br /&gt;
&lt;br /&gt;
=== Nouns ===&lt;br /&gt;
Nouns are, unsurprisingly, less complex than verbs or coverbs. They do however experience some oddities, even compared to most languages. The bare noun can be incorporated into a verb with ease, usually as a form of agentive object incorporation, although may also act as a patientive subject verb derivation. Despite coding for gender/case, they do not trigger agreement, nor mark their own case in a sentence; instead, they agree with their modifiers, and their case indicates how their modifiers relate to them. In some ways, the two systems are also intertwined.&lt;br /&gt;
&lt;br /&gt;
Nouns may code for a number of attributes. Very basic adjectives can modify themselves right onto the noun, almost acting as a form of class system. Nouns may also essentially be turned into measure words this way. They also code for possession, specifically as the possessed object in a statement, and furthermore code for their relationship to the following noun, coding for 7 possessive relationships, including: edible/consumable, familial/homeland/body part, instrumental, achievement/ownership, containment/capture, organizational/associative, and giveaway/merchandise. Additionally, the head noun may also code that a following noun is a cumulative (and) or alternative (or) [x2; clusivity included], as well as marking for if there is an attached relative clause or one of three adjunctives (attributive, adverbial, and stative).&lt;br /&gt;
&lt;br /&gt;
In instances where a clause would replace a noun (in essence, for a content clause), a coordinator of some kind is used; usually, it is a coverb.&lt;br /&gt;
&lt;br /&gt;
One case where nouns actually code for their own role is negative, i.e. it is distinctly &#039;&#039;not&#039;&#039; that noun in that role, although this is actually a form of dual agreement, since the verb also marks whether the noun is negative.&lt;br /&gt;
&lt;br /&gt;
Additionally, nouns also code for different &amp;quot;flavors&amp;quot; (or classes) of adjuncts. These include a distinction between some non-incorporated basal adjectives, noun-based adjectives, and verb-based or clausal adjuncts. The same also applies to adjectives or adverbs, which are coded much the same way. This is in conjunction with the attributive, adverbial, stative, and relative clause subtypes.&lt;br /&gt;
&lt;br /&gt;
==== Numerals: ====&lt;br /&gt;
Numerals can be Ordinative, Cardinal, or Distributive (from XYZ), although they are not distinctly marked as such. Ordinatives follow a noun in the adjunctive &amp;quot;case&amp;quot;, distributives/partitives follow a possessive of various kinds, and cardinals stand alone as the core noun.&lt;br /&gt;
&lt;br /&gt;
=== Verbs ===&lt;br /&gt;
Verbs are fairly complex in Jutlandic, with coding for preverbs, prefixes (and weak subject / locative incorporation), object incorporation, suffixes, negation, subject and object pronouns coding for agency and negation, basic aspect, and whether they&#039;re nominalized, adjectivized, or adverbial, plausibly with further suffixes. More-or-less in that exact order, actually.&lt;br /&gt;
&lt;br /&gt;
Preverbs are basically a set of adverbs that have been excitedly glued to the front of the verb. There aren&#039;t a plethora of them, but they do function as ways of further characterizing &#039;&#039;how&#039;&#039; a verb was carried out. Prefixes and suffixes, simply put, modify the basic meaning of the verb - and there may be a fairly significant number of them, which may be partly fusional (although may be considered distinct morphemes altogether).&lt;br /&gt;
&lt;br /&gt;
Subject incorporation usually acts kind of like a prefix &#039;&#039;or&#039;&#039; preverb - it usually comes between the two, although unlike most synthetic languages, the morpheme order is actually a bit loose here. Similarly, entire nested locative phrases may also appear in the verb to essentially act as a usitive or derivational tactic. A good example is &amp;quot;under-the-table-pay&amp;quot;, which is used to essentially mean &amp;quot;fraud&amp;quot;;  the phrase &amp;quot;under-the-table-pay over-the-table&amp;quot;  essentially means &amp;quot;committing fraud without trying to hide it&amp;quot;. These generally come before prefixes or incorporated subjects, after preverbs.&lt;br /&gt;
&lt;br /&gt;
Object incorporation is pervasive, and pretty much universally codes for the direct object in verbs that would&#039;ve otherwise been ditransitive. This, along with subject incorporation, decreases the verb&#039;s valency by one. This also does not occur in sentences that are nominative-accusative in nature, nor does it occur on stative verbs, although it can occur as a lexical modifier to lexicalized intransitive verbs (hypothetically originally being an incorporated transitive verb). These are frequently appended straight onto the verb root, with suffixes being placed after them.&lt;br /&gt;
&lt;br /&gt;
Negation is then marked on the verb, if applicable. Negation is always used if the coverb is a prohibitive, and usually not in the imperative, although this can be done in sarcastic or non-serious contexts (i.e. &amp;quot;Don&#039;t you dare have fun!&amp;quot;) - although in cases where such a mood is not obvious, it may be best to take the negation seriously. Negation is also double-marked, with a particle appearing at the end of a negated clause.&lt;br /&gt;
&lt;br /&gt;
The next set of modifiers is a bit complicated. The subject (patient) pronoun is always the first pronoun in a sentence, and is mandatory. In the presence of antipassive coverbs, a dummy third person pronoun is still used, but the subject word is removed. in addition, a non-person-marked &amp;quot;nominative&amp;quot; subject marker may be placed after the subject pronoun to either re-increase an antipassive&#039;s valency, or denote that a specific individual is being addressed in an imperative, permissive, prohibitive, or attemptative; although, some paraphrasis is also required.&lt;br /&gt;
&lt;br /&gt;
The subject pronoun also fusionally codes for if the subject is negative or causal (i.e. intentionally had something to do with the incident). The pronouns include first, second, and third person, along with first+second person, first+third person, second+third person, and a &#039;&#039;collective&#039;&#039; first, second, and third person, as well as a single third person inanimate pronoun. In ergative sentences, this is followed by the (indirect) object pronoun, which codes nearly identically to the subject. It should be noted that it only codes for people, and indeed the single third person inanimate pronoun is absent in this context. However, reflexive &amp;quot;self&amp;quot; and reciprocal &amp;quot;selves&amp;quot; also may exist as bound particles tacked on after a repeated (or different) object pronoun. &amp;quot;self&amp;quot; or &amp;quot;cross&amp;quot; may also appear as a preverb.&lt;br /&gt;
&lt;br /&gt;
After pronouns, the verb marks its basal aspect, which is more fundamental than the coverb&#039;s aspect but less broad than the coverb&#039;s tense markers where applicable. A verb is always marked for its aspect, and indeed cannot appear without a marker of some kind as there is no null marker. The aspects a verb may code for include: inchoative, cessative, progressive, momentane, pausal/long-term progressive, habitual,  and momentane/imperfective [near-past in non-past sentences]. Lastly, a verb may then be nominalized, adjectivalized, or adverbialized/coverbialized with a modifier. Although there are a couple of very old root suffixes that doesn&#039;t appear until at the very end, including &amp;quot;un-&amp;quot; and a diminutive marker.&lt;br /&gt;
&lt;br /&gt;
==== Pronouns ====&lt;br /&gt;
It should be noted that emphatic pronouns do exist - sort-of. The third-person pronoun is functionally the same as a demonstrative, but they do exist. Furthermore, they do not code for mixed person like the verb suffixes do; there is only a first person, second person, third person animate, third-person pro-verb, third-person inanimate, and 3rd person indefinite pronoun, the last three further functioning as a generic &amp;quot;that thing that happened&amp;quot;, &amp;quot;that thing&amp;quot;, and &amp;quot;something/someone&amp;quot;. They do however come with forms for the cumulative, and several have possessed case markings, with the 2nd person and 3rd person animate allowing familial and associative markings, and the inanimate and indefinite having all but the associative (with familial firmly implying a body part). &lt;br /&gt;
&lt;br /&gt;
There are no reciprocal or reflexive pronouns, per se. When a reflexive pronoun is deemed necessary, it is essentially just repeating the subject as an object, or saying a pronoun twice. There does exists an indefinite form for all 3rd person pronouns, however there does not exist a separate interrogative form, as those are incorporated into coverbs.&lt;br /&gt;
&lt;br /&gt;
Pronouns&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Pronouns&lt;br /&gt;
!1st&lt;br /&gt;
!2nd&lt;br /&gt;
!3rd Animate&lt;br /&gt;
!3rd Inanimate&lt;br /&gt;
!3rd Indefinite&lt;br /&gt;
!3rd Pro-Verb&lt;br /&gt;
|-&lt;br /&gt;
!Oblique&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Cumulative&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Familial&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Associative&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Edible&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Instrumental&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Achieved&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Contained&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Produced&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|}&lt;br /&gt;
== Orthography ==&lt;br /&gt;
Aside from using IPA, Jutlandic can be written down in three distinct alphabets. The two traditional ways are by using either pottery or plants, written right-left, although any direction technically works.&lt;br /&gt;
&lt;br /&gt;
Since its documentation, a modified Latin script may also be used for romanization.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Below is a table of the different writing systems, including the IPA, pottery method, plant method, and romanization. [To be finished transferring to ngwiki; documentation finished elsewhere.]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!IPA&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Romanization&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Pottery Sherds&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Shrubbery&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Jutlandic&amp;diff=38519</id>
		<title>Jutlandic</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Jutlandic&amp;diff=38519"/>
		<updated>2026-04-05T13:49:10Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: /* Verbs */ Moved incorporation around a bit because it&amp;#039;s just nicer. :)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox language|name=Jutlandic|family=Unknown; &amp;quot;Jutic&amp;quot;|era=today|scripts=Pottery, Plants, Modified Latin|country=[[Jutland]]|demonym=Jutlandic (adj), Jutan (s), Jutae (p)|number=Unknown|usage=De Facto Official Language|lang-code=jut}}&lt;br /&gt;
&lt;br /&gt;
Jutlandic is a language isolate spoken in [[Jutland]]. It is not clear that it could be related to any nearby language. It is a polysynthetic, head-initial, partly fusional VSO language with strong ergativity and is extremely head-marking. Because it is so prominently head-marking and polysynthetic, it features a highly unusual case system, object incorporation, weak subject incorporation, and a rich TAM system. Despite this, it is fairly regular, has no ergative case, and also uses a small set of particles and many coverbs. It also features clicks, voiceless liquids, and gemination, and despite having human phonology, it is documented as using pottery and plants as alternate writing systems, with a slightly modified Latin script created to make it easier to read for the rest of the Ŋorld.&lt;br /&gt;
&lt;br /&gt;
== Phonology ==&lt;br /&gt;
Jutlandic has a rich phonemic inventory, featuring a multitude of click consonants, voiceless trills and lateral liquids~fricatives, and four distinct types of coronal consonants. Despite this, it also allows for a fair amount of allophony, both with free variation and contextually. It also ultimately has 18~28 consonants, depending on how you count both glottal and nasal(-click) phonemes.&lt;br /&gt;
&lt;br /&gt;
=== Vowels ===&lt;br /&gt;
A simple 5-vowel system exists in Jutlandic.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Front&lt;br /&gt;
!Back&lt;br /&gt;
|-&lt;br /&gt;
!Close&lt;br /&gt;
|&amp;lt;center&amp;gt;/i/ Ii&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;/u/ [ů] Uu&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Mid&lt;br /&gt;
|/ɛ/ (alt. /e/) Ee&lt;br /&gt;
|/ɔ/ (alt. /o/) Oo&lt;br /&gt;
|-&lt;br /&gt;
!Open&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |&amp;lt;center&amp;gt;/a/ Aa&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
It should be noted that /u/ may become voiceless [u̥] or even unreleased [ˀʷ] between voiceless consonants, not including the glottal stop or glottal clicks.&lt;br /&gt;
&lt;br /&gt;
=== Consonants ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Labial (Bilabial/&lt;br /&gt;
Labio-Velar)&lt;br /&gt;
!Alveolar&lt;br /&gt;
(Apical)&lt;br /&gt;
!Retro-Dental&lt;br /&gt;
!Palato-Alveolar&lt;br /&gt;
(or alv-dental)&lt;br /&gt;
!Retroflex&lt;br /&gt;
(/retracted alv.)&lt;br /&gt;
!(Post-)Velar&lt;br /&gt;
!&#039;&#039;(Glottal)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Nasal&lt;br /&gt;
|/m/ Mm&lt;br /&gt;
|/n/ [ⁿ] Nn&lt;br /&gt;
|[/ɳ̪/] nv&lt;br /&gt;
|[nʲ,n̠ʲ,ɲ] ny&lt;br /&gt;
|[n̠,ɳ] nl&lt;br /&gt;
|/ŋ/ Gg&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Plosive(/Affricate)&lt;br /&gt;
|/p/ Pp&lt;br /&gt;
|/t/ [t̺] Dd&lt;br /&gt;
|/ʈ̪/ [ʈ̪͡θ] Tt&lt;br /&gt;
|/tʲ/ [t̠ʲ,t͡s̪,t͡ɕ,c] Cc&lt;br /&gt;
|/ʈ/ [ʈ͡ʂ,t̠͡s̠,t̠͡ɹ̠̝̊] C̊c̊&lt;br /&gt;
|/k/ Kk&lt;br /&gt;
|[ʔ]&lt;br /&gt;
|-&lt;br /&gt;
!Fricative&lt;br /&gt;
|/ɸ/ [ʍ,ɸʷ,hʷ;h] Ff&lt;br /&gt;
|/θ/ [s̺,θ̠ ,ɾ̥,ɹ̥] N̊n̊&lt;br /&gt;
|/ʂ̪/ Ss&lt;br /&gt;
|/ɕ/ [s̪,s̠ʲ,sʲ,ç] Jj&lt;br /&gt;
|/ʂ/ [s̠,ɹ̠̝̊] S̊s̊&lt;br /&gt;
|/x/ [χ,ʀ̊;h] G̊g̊&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Voiceless Continuant&lt;br /&gt;
!&lt;br /&gt;
|/r/ [ɾ] Rr&lt;br /&gt;
|/r̪/ Vv (w:)&lt;br /&gt;
|/lʲ/ [,l̠ʲ,ʎ,l̪,j] Yy&lt;br /&gt;
|/ɭ/ [ɽ,ɻ,ɫ,l̠,ɹ̠] Ll&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Liquid (Trill/Approximant)&lt;br /&gt;
!&lt;br /&gt;
|/r̥/ R̊r̊&lt;br /&gt;
|/r̪̊/ V̊v̊ (ẘ:)&lt;br /&gt;
|/ɬʲ/ [ʎ̥,ɬ,l̪̊ʲ] Y̊ẙ&lt;br /&gt;
|/ɬ̠/ [ɭ̝̊,ɭ̊,ɹ̠̊,l̠̊] L̊l̊&lt;br /&gt;
!&lt;br /&gt;
|(/h/) Hh (weak h)&lt;br /&gt;
|-&lt;br /&gt;
!Tenuis/Fricated Click&lt;br /&gt;
|/ʘ/ [p͡k] M̊m̊&lt;br /&gt;
|/ǁ/ Bb&lt;br /&gt;
|/!̪/ [!̪!] Zz&lt;br /&gt;
|/ǀ/ Xx&lt;br /&gt;
|/!/ [!ǃ,ǂ] Qq&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Glottal Click&lt;br /&gt;
|/ʘˀ/ P̊p̊&lt;br /&gt;
|/ǁˀ/ B̊b̊&lt;br /&gt;
|/!̪ˀ/ Z̊z̊&lt;br /&gt;
|/ǀˀ/ X̊x̊&lt;br /&gt;
|/!ˀ/ Q̊q̊&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;(Nasal Click)&#039;&#039;&lt;br /&gt;
|(/ⁿʘ/) Mp̊ mp̊&lt;br /&gt;
|(/ⁿǁ/) Nb nb&lt;br /&gt;
|(/ⁿ!!) Nc nc&lt;br /&gt;
|(/ⁿǀ/) Nx nx&lt;br /&gt;
|(/ⁿ!/) Nq nq&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|}&lt;br /&gt;
Retro-Dental consonants are pronounced with the tongue curled back but still against the upper front teeth. Retroflex consonants may retracted alveolar, but either way are usually labialized.&lt;br /&gt;
&lt;br /&gt;
Labial liquids may have once existed but since merged with null and /f/.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Both /f/ and /x/ somewhat merge and can become [h] in some cases intervocally, except when geminated, where they may form minimal pairs as they may lose their gemination but retain their original phonemic quality.&lt;br /&gt;
&lt;br /&gt;
- This primarily occurs intervocally between a/o/u, although sometimes if one of the two vowels is /i/ or /e/ they will also merge.&lt;br /&gt;
&lt;br /&gt;
An epenthetic glottal stop [ʔ] is inserted between vowels and before word-initial vowels. It can be geminate after a glottal click, and allophonically glottalize/ejectivize word-final stops.&lt;br /&gt;
&lt;br /&gt;
It also is sometimes analyzed as occurring word-finally after short vowels and voiceless consonants.&lt;br /&gt;
&lt;br /&gt;
Tenuis clicks may have a fricated [x] release or a brief [k] release. These are distinct from the phonemically distinct delayed/lengthened releases when they&#039;re followed by /k/ or /x/.&lt;br /&gt;
&lt;br /&gt;
/n/ merges with tenuis clicks and glottal sucks to make them prenasalized, sans gemination. It&#039;s unclear if nasal clicks are phonemic, or nasal + tenuis click clusters. They may be voiced or voiceless. &lt;br /&gt;
&lt;br /&gt;
    Glottal clicks may very debatably be prenasalized across word-boundaries, becoming voiced prenasalized glottal clicks, but this is very much not considered phonemic if this even distinct from an /n/ + click sequence.&lt;br /&gt;
&lt;br /&gt;
/n/ assimilates its place of articulation with other coronal consonants but not peripheral consonants. An epenthetic plosive may be inserted after nasals before a continuent.&lt;br /&gt;
&lt;br /&gt;
Velars (/k/, /x/, click coarticulation) are usually velar or postvelar, though may become postpalatal before /i/.&lt;br /&gt;
&lt;br /&gt;
/r/ may be [ɾ] when not geminated. /ɭ/ is often a tap or a non-lateral approximant, while /ɭ̊/ is usually a lateral approximant or fricative. /ʎ/ may merge with /w/ in some environments for some speakers.&lt;br /&gt;
&lt;br /&gt;
/r̪/ devoices word-finally, when geminated, and sometimes around voiceless consonants.&lt;br /&gt;
&lt;br /&gt;
Geminated glottal clicks, as well as glottal clicks before a word-initial vowel, are both allophonically [C:ʔ] or [Cʔ:], arguably being another form of gemination. Plosives may become glottalized.&lt;br /&gt;
&lt;br /&gt;
Coronal plosives generally assimilate with following coronal consonants, either causing gemination in plosives and clicks, or creating (pseudo-)affricates before fricatives&lt;br /&gt;
&lt;br /&gt;
All consonants may be geminated in coda position; vowels are geminated word-finally if there is no consonant, as well as sometimes before /w/ instead of geminating the /w/.&lt;br /&gt;
&lt;br /&gt;
In addition to the five vowels /i e a o u/ &amp;lt;nowiki&amp;gt;&amp;lt;i e a o u&amp;gt; and two tones (high/low; a à), there exist &amp;quot;stressed&amp;quot; syllables which are a bit longer and louder, and predominantly cause gemination.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Coronal fricatives and voiceless continuants assimilate to coronal plosives and clicks within the same onset or coda (but not between syllable boundaries) to the same column.&lt;br /&gt;
&lt;br /&gt;
Gemination also occurs with similar sounds adjacent to each other, such as /kk/, /ʈtʲ/, /ɕʂ/, /nm/, /ɭr/, /θʎ̥/, /ʎw/, [ǁˀ‿ʔ], /ʘʘ/, etc.&lt;br /&gt;
&lt;br /&gt;
==== Phonotactics ====&lt;br /&gt;
Jutlandic phonotactics allow for somewhat complex syllables, although they are governed by fairly simple rules. The basic syllable structure is generally regarded as CCVC or CVCC, with all Cs optional.&lt;br /&gt;
&lt;br /&gt;
Onset may be any consonant (inc. nasal clicks/sucks), non-peripheral [f/x] v/less-cont. or fricative + plosive / coronal click, or plosive + fricative/v.c./liquid. In all such cluster onsets, either C1 or C2 must be peripheral.&lt;br /&gt;
&lt;br /&gt;
   (/p/ /k/ /f/ /x/ /ɸ/ /w/), except for fric/vless-cont. + plos/click, where two coronals in the same column are allowed (although /r̪̊/ pairs with tʲ/ǀ/ǀˀ).&lt;br /&gt;
&lt;br /&gt;
Coda can be either null, any single consonant (inc. nasal clicks) except tenuis clicks, /w/ /m/ or /ŋ/, or a voiceless continuant/non-peripheral fricative before a plosive (except /p/) or glottal coronal click, with assimilation.&lt;br /&gt;
&lt;br /&gt;
Word-internally, consonant clusters can generally only be 3 consonants long, with many complicated clusters collapsing into geminations. This also happens to a lesser degree across word boundaries.&lt;br /&gt;
&lt;br /&gt;
Because the large number of vowel-initial words always begin with [ʔ], it has been suggested that they must begin with a consonant of some kind. Furthermore, the vast majority of words end in a consonant.&lt;br /&gt;
&lt;br /&gt;
== Grammar ==&lt;br /&gt;
Jutlandic is a weakly fusional polysynthetic ergative language with complex verbs. It is sometimes referred to as a VSO language, as the most simple present tense sentences are in fact verb, subject (patient), object (agent). However, for most sentences, there is a coverb that appears before everything else, acting as auxiliaries or even turning the rest of the sentence into a subjunctive, with the agent often incorporated in the coverb itself, making the structure loosely VVSO. Additionally, the past tense is actually SVO, with coverbs still appearing initially making them loosely VSVO. Additionally, sentences in the attemptative aspect or the imperative/permissive/prohibitive mood (and possibly the hypothetical mood) will lose their ergativity, losing much of its ability for object incorporation as well as changing the role order, despite maintaining word order.&lt;br /&gt;
&lt;br /&gt;
Despite being a strongly ergative language, it does not mark its nouns with an ergative case or even an absolutive case. Word order is fairly strict, with cases not marking a noun&#039;s role to its verb, but instead marking its attributers. However, despite there being no ergative-absolutive case marking, the language is still predominantly ergative. In addition to incorporating pronouns, object incorporation happens all the time to manipulate word order and roles (type 2), background information (type 3), and coin new terminology (type 1), with generalized nouns being able to replace full nouns (type 4); subject incorporation also occurs, but really only as a way to coin new words (type 1) and is fairly uncommon. This ability is generally lost when the sentence loses its ergativity. Other aspects of speech, such as conjunction, and even the concept of verbs themselves, are conceptually ergative, with an antipassive construction being required for nouns without a patient.&lt;br /&gt;
&lt;br /&gt;
=== Coverbs ===&lt;br /&gt;
Coverbs appear at the beginning of a clause, and are sometimes considered a verb that relativizes an entire sentence, turning it into a dependent clause. Forms include the superjunctive (tense+person, inc. obligative, optative, and dubitative among others), imperative+permissive+prohibitive(Asp., loses ergativity), instructive(Asp.), attemptative(Asp., loses ergativity), interrogative(tense+TAM2), hypothetical-future-&amp;quot;then&amp;quot;(Asp.), conditional-&amp;quot;if&amp;quot;(tense), temporal-relational(tense), realis(tense+Asp.), and antipassive(tense+Asp.) Coverbs can stack onto each other, a bit like helping verbs. They further could mark tense (present/past) &amp;amp;/ TAM2: Normative, Abnormative, Experiential/Abilitative, Iterative/Multiplicative, Reiterative, Initiative, and Generic (plain). It should be noted that coverbs may stack on top of each other.&lt;br /&gt;
&lt;br /&gt;
The superjunctive is an unusual catch-all term for a marking that acts partly like an auxiliary and partly like a distinct marking for a verb in an independent clause, turning the rest of the sentence into a content clause. It is essentially the equivalent of the word &amp;quot;wish&amp;quot; or &amp;quot;hope&amp;quot; in &amp;quot;I wish &#039;&#039;that&#039;&#039; he were happy&amp;quot;, marking the word &amp;quot;wish&amp;quot; instead of changing &amp;quot;was&amp;quot; to &amp;quot;were&amp;quot;. Arguably, all of the functions of the coverb function in this sort of way, although the superjunctive is also unique in that it also codes for the person doing the thinking/wishing/saying/other action. It is also one of the few instances where the structure is inherently accusative, and not ergative.&lt;br /&gt;
&lt;br /&gt;
The imperative dictates what the speaker orders the listener to do. The permissive tells the listener what is permitted to be done. The prohibitive acts as a negative form of these, telling the speaker what cannot be done, and is always further marked in the negative. All of these functions make the sentence lose its ergativity, becoming accusative. However, the instructive case acts as a sort of polite command, and the sentence remains ergative; it is never marked in the negative, which must be marked on the main verb or verbs.&lt;br /&gt;
&lt;br /&gt;
The Attemptative is a realis aspect that says that something was attempted but didn&#039;t pan out, and is the only other coverb to turn the sentence into a nominative-accusative alignment. The interrogative is used to ask a question, and combines with question suffixes (who, what, when, how, is-it-so, etc.) to form a complex array of question words; an additional particle is also required at the end of a sentence to essentially confirm the sentence as either a tag yes/no question or a wh-type question.&lt;br /&gt;
&lt;br /&gt;
The hypothetical is used as a &amp;quot;might be&amp;quot;, as well as a future tense and the independent &amp;quot;then&amp;quot; clause in an if-then statement, while the conditional acts as the dependent &amp;quot;if&amp;quot; clause. The temporal-relational verb acts like a traditional coverb, and is used when another verb is going on at the same time time, before, or after another verb, with whether the two events being related left to context or other phrasing. The antipassive essentially turns the sentence into a null-patient sentence, although arguably turns the sentence into an accusative with a lower valency. And, lastly, there is the realis coverb, which codes for both tense and detailed aspect.&lt;br /&gt;
&lt;br /&gt;
Tense marking is simple for coverbs, when applicable, and only codes for a simple past/non-past distinction, dictating the sentence&#039;s word order and the past-present relation of the main verb (and notably not the coverb, again except in the case of the superjunctive, which fusionally marks the tense with its pronouns).&lt;br /&gt;
&lt;br /&gt;
Aspectual marking, however, is a complex set of aspects that further specify the aspects of the main verb, acting partially like adverbial modifiers in English. The normative states that something is also usually the case, while the abnormative states that it&#039;s highly unusual. The experiential is used to indicate that something is known or otherwise can be done, like an abilitative. The Reiterative is equivalent to saying &amp;quot;again&amp;quot;, while the Initiative is equivalent to saying &amp;quot;for the first of soon to be a multitude times&amp;quot;. The iterative/multiplicative mood indicates that something is done multiple times in quick succession, usually something that is momentane, however can be used to indicate something is simply done several times over in a time frame. The generic, or &amp;quot;plain&amp;quot;, is essentially the unmarked form, and indicates that no additionally specific aspects are applied.&lt;br /&gt;
&lt;br /&gt;
=== Nouns ===&lt;br /&gt;
Nouns are, unsurprisingly, less complex than verbs or coverbs. They do however experience some oddities, even compared to most languages. The bare noun can be incorporated into a verb with ease, usually as a form of agentive object incorporation, although may also act as a patientive subject verb derivation. Despite coding for gender/case, they do not trigger agreement, nor mark their own case in a sentence; instead, they agree with their modifiers, and their case indicates how their modifiers relate to them. In some ways, the two systems are also intertwined.&lt;br /&gt;
&lt;br /&gt;
Nouns may code for a number of attributes. Very basic adjectives can modify themselves right onto the noun, almost acting as a form of class system. Nouns may also essentially be turned into measure words this way. They also code for possession, specifically as the possessed object in a statement, and furthermore code for their relationship to the following noun, coding for 7 possessive relationships, including: edible/consumable, familial/homeland/body part, instrumental, achievement/ownership, containment/capture, organizational/associative, and giveaway/merchandise. Additionally, the head noun may also code that a following noun is a cumulative (and) or alternative (or) [x2; clusivity included], as well as marking for if there is an attached relative clause or one of three adjunctives (attributive, adverbial, and stative).&lt;br /&gt;
&lt;br /&gt;
In instances where a clause would replace a noun (in essence, for a content clause), a coordinator of some kind is used; usually, it is a coverb.&lt;br /&gt;
&lt;br /&gt;
One case where nouns actually code for their own role is negative, i.e. it is distinctly &#039;&#039;not&#039;&#039; that noun in that role, although this is actually a form of dual agreement, since the verb also marks whether the noun is negative.&lt;br /&gt;
&lt;br /&gt;
Additionally, nouns also code for different &amp;quot;flavors&amp;quot; (or classes) of adjuncts. These include a distinction between some non-incorporated basal adjectives, noun-based adjectives, and verb-based or clausal adjuncts. The same also applies to adjectives or adverbs, which are coded much the same way. This is in conjunction with the attributive, adverbial, stative, and relative clause subtypes.&lt;br /&gt;
&lt;br /&gt;
==== Numerals: ====&lt;br /&gt;
Numerals can be Ordinative, Cardinal, or Distributive (from XYZ), although they are not distinctly marked as such. Ordinatives follow a noun in the adjunctive &amp;quot;case&amp;quot;, distributives/partitives follow a possessive of various kinds, and cardinals stand alone as the core noun.&lt;br /&gt;
&lt;br /&gt;
=== Verbs ===&lt;br /&gt;
Verbs are fairly complex in Jutlandic, with coding for preverbs, prefixes (and weak subject / locative incorporation) suffixes, object incorporation, negation, subject and object pronouns coding for agency and negation, basic aspect, and whether they&#039;re nominalized, adjectivized, or adverbial, plausibly with further suffixes. More-or-less in that exact order, actually.&lt;br /&gt;
&lt;br /&gt;
Preverbs are basically a set of adverbs that have been excitedly glued to the front of the verb. There aren&#039;t a plethora of them, but they do function as ways of further characterizing &#039;&#039;how&#039;&#039; a verb was carried out. Prefixes and suffixes, simply put, modify the basic meaning of the verb - and there may be a fairly significant number of them, which may be partly fusional (although may be considered distinct morphemes altogether).&lt;br /&gt;
&lt;br /&gt;
Subject incorporation usually acts kind of like a prefix &#039;&#039;or&#039;&#039; preverb - it usually comes between the two, although unlike most synthetic languages, the morpheme order is actually a bit loose here. Similarly, entire nested locative phrases may also appear in the verb to essentially act as a usitive or derivational tactic. A good example is &amp;quot;under-the-table-pay&amp;quot;, which is used to essentially mean &amp;quot;fraud&amp;quot;;  the phrase &amp;quot;under-the-table-pay over-the-table&amp;quot;  essentially means &amp;quot;committing fraud without trying to hide it&amp;quot;. These generally come before prefixes or incorporated subjects, after preverbs.&lt;br /&gt;
&lt;br /&gt;
Object incorporation is pervasive, and pretty much universally codes for the direct object in verbs that would&#039;ve otherwise been ditransitive. This, along with subject incorporation, decreases the verb&#039;s valency by one. This also does not occur in sentences that are nominative-accusative in nature, nor does it occur on stative verbs, although it can occur as a lexical modifier to lexicalized intransitive verbs (hypothetically originally being an incorporated transitive verb). These are frequently appended straight onto the verb root, with suffixes being placed after them.&lt;br /&gt;
&lt;br /&gt;
Negation is then marked on the verb, if applicable. Negation is always used if the coverb is a prohibitive, and usually not in the imperative, although this can be done in sarcastic or non-serious contexts (i.e. &amp;quot;Don&#039;t you dare have fun!&amp;quot;) - although in cases where such a mood is not obvious, it may be best to take the negation seriously. Negation is also double-marked, with a particle appearing at the end of a negated clause.&lt;br /&gt;
&lt;br /&gt;
The next set of modifiers is a bit complicated. The subject (patient) pronoun is always the first pronoun in a sentence, and is mandatory. In the presence of antipassive coverbs, a dummy third person pronoun is still used, but the subject word is removed. in addition, a non-person-marked &amp;quot;nominative&amp;quot; subject marker may be placed after the subject pronoun to either re-increase an antipassive&#039;s valency, or denote that a specific individual is being addressed in an imperative, permissive, prohibitive, or attemptative; although, some paraphrasis is also required.&lt;br /&gt;
&lt;br /&gt;
The subject pronoun also fusionally codes for if the subject is negative or causal (i.e. intentionally had something to do with the incident). The pronouns include first, second, and third person, along with first+second person, first+third person, second+third person, and a &#039;&#039;collective&#039;&#039; first, second, and third person, as well as a single third person inanimate pronoun. In ergative sentences, this is followed by the (indirect) object pronoun, which codes nearly identically to the subject. It should be noted that it only codes for people, and indeed the single third person inanimate pronoun is absent in this context. However, reflexive &amp;quot;self&amp;quot; and reciprocal &amp;quot;selves&amp;quot; also may exist as bound particles tacked on after a repeated (or different) object pronoun. &amp;quot;self&amp;quot; or &amp;quot;cross&amp;quot; may also appear as a preverb.&lt;br /&gt;
&lt;br /&gt;
After pronouns, the verb marks its basal aspect, which is more fundamental than the coverb&#039;s aspect but less broad than the coverb&#039;s tense markers where applicable. A verb is always marked for its aspect, and indeed cannot appear without a marker of some kind as there is no null marker. The aspects a verb may code for include: inchoative, cessative, progressive, momentane, pausal/long-term progressive, habitual,  and momentane/imperfective [near-past in non-past sentences]. Lastly, a verb may then be nominalized, adjectivalized, or adverbialized/coverbialized with a modifier. Although there are a couple of very old root suffixes that doesn&#039;t appear until at the very end, including &amp;quot;un-&amp;quot; and a diminutive marker.&lt;br /&gt;
&lt;br /&gt;
==== Pronouns ====&lt;br /&gt;
It should be noted that emphatic pronouns do exist - sort-of. The third-person pronoun is functionally the same as a demonstrative, but they do exist. Furthermore, they do not code for mixed person like the verb suffixes do; there is only a first person, second person, third person animate, third-person pro-verb, and third-person inanimate pronoun, the last two further functioning as a generic &amp;quot;thing that happened&amp;quot; and &amp;quot;thing&amp;quot;. They do however come with forms for the cumulative, and the second person and third person animate and inanimate furthermore have possessed case marking, with the first two allowing familial and associative marking, and the inanimate having all but the associative (with familial firmly implying a body part).&lt;br /&gt;
&lt;br /&gt;
There are no reciprocal or reflexive pronouns, per se. When a reflexive pronoun is deemed necessary, it is essentially just repeating the subject as an object, or saying a pronoun twice.&lt;br /&gt;
&lt;br /&gt;
== Orthography ==&lt;br /&gt;
Aside from using IPA, Jutlandic can be written down in three distinct alphabets. The two traditional ways are by using either pottery or plants, written right-left, although any direction technically works.&lt;br /&gt;
&lt;br /&gt;
Since its documentation, a modified Latin script may also be used for romanization.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Below is a table of the different writing systems, including the IPA, pottery method, plant method, and romanization. [To be finished transferring to ngwiki; documentation finished elsewhere.]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!IPA&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Romanization&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Pottery Sherds&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Shrubbery&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Jutland&amp;diff=38518</id>
		<title>Jutland</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Jutland&amp;diff=38518"/>
		<updated>2026-04-05T02:39:29Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: Updated to highlight that there&amp;#039;s not really a &amp;quot;capital&amp;quot; per se cause it&amp;#039;s so smol.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Note|Not to be confused with [[Jotlond]] or [[Mobile Territories]]}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox ngation&lt;br /&gt;
|name=Principality of Jutland &amp;lt;br&amp;gt; ???&lt;br /&gt;
|ung-member=probably not&lt;br /&gt;
|banner=Jutland-flag.png&lt;br /&gt;
|banner-label=&#039;&#039;&#039;[[Flag of Jutland|Banner of Jutland]]&#039;&#039;&#039;&lt;br /&gt;
|map=Nguhcraft minimap Jutland.png&lt;br /&gt;
|map-label=Location of Jutland (green)&lt;br /&gt;
|capital=[[Jutland|Jut]]&lt;br /&gt;
|demonym=Jutlandic (adj), Jutan (s), Jutae (p)&lt;br /&gt;
|government=Judgement&lt;br /&gt;
|ruler=[[Jutomi]]&lt;br /&gt;
|ruler-title=Great Adjudicator&lt;br /&gt;
|languages=[[Jutlandic]]&lt;br /&gt;
|two-digit-code=JT&lt;br /&gt;
|three-digit-code=JUT&lt;br /&gt;
|currency=Diamond, Netherite, Food&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Principality of Jutland is a ŋation in [[Leporia (continent)|Leporia]] overseen by [[Jutomi]]. It is a small territory that neighbors [[Ettêre Ðiffyt]], and was established as a unique ŋation on March 13th, 2026 [[Fakeworld]] time, although it was recognized at the founding of [[Mobile Territories]] on October 20th, 2025, which had assumed its name on account of a bureaucratic mixup not rectified for the nearly 5 months. Jutland still legally represents Mobile Territories in player-base ŋations, as its leader, Jutomi, also serves as its Arch Adjudicator and Chief Architect.&lt;br /&gt;
&lt;br /&gt;
Jutland is accused of stealing its name from [[Jotland]] across the [[United Ŋations Office for Cartography|Ŋap]], but this is considered a coincidence, with Jotland citizens referred to as &amp;quot;Jutish Jutes&amp;quot;, and Jutland citizens referred to as &amp;quot;Jutlandic Jutans&amp;quot;. Its country codes are JT and JUT, and its capital is currently listed as &amp;quot;Witherport&amp;quot;, although in reality this is the name sometimes given to the upper half of Mobile Territories. In reality, Jutland could be considered something of a city state, or more specifically, a village state.&lt;br /&gt;
&lt;br /&gt;
== Geography and Culture ==&lt;br /&gt;
&lt;br /&gt;
=== Landscape ===&lt;br /&gt;
Geographically, Jutland is predominantly a birch tree forested isthmus surrounded by three lakes and several ponds, although its territory also extends into some of the dark oak mountain range to its east. It does not claim the birch tree peninsula to its southeast, save for its eastern cliff face to preserve a natural barrier between potential towns. Its southwestern border includes all of the hilled forest and micro snow slope biomes, and borders a chunk of unclaimed jagged plains sometimes colloquially referred to as &amp;quot;Bull&#039;s Eye Crater&amp;quot;. Its development is predominantly in coves surrounded by bodies of water, as well as near the natural sheared land border with Ettêre Ðiffyt.&lt;br /&gt;
&lt;br /&gt;
=== Borders ===&lt;br /&gt;
Jutland shares its northwestern border with Ettêre Ðiffyt. It also shared a border with an exclave of [[The Hertskomestat Syndicate]] until its borders were reduced on April 3rd, 2026 fakeworld time due to partial civilization collapse. Despite being close to the [[Mobile Territories]], for which it has legal relationships with, it does not currently share a border with it or any other ŋation.&lt;br /&gt;
&lt;br /&gt;
=== People, Language and Culture ===&lt;br /&gt;
The people of Jutland are not well defined in literature, as their settlement was only recently discovered and there currently exists no infrastructure to get there. What is known is they speak a polysynthetic language referred to as &amp;quot;[[Jutlandic]]&amp;quot; and write using pots and/or flowers, although a Latin-based translation system has since been created. The land is believed to be vaguely that of a small coastal fishing town loosely reminiscent of Fakeworld &amp;quot;New England&amp;quot;, although with significantly more brocade and minecraft iconography.&lt;br /&gt;
&lt;br /&gt;
== Foreign Relations ==&lt;br /&gt;
&lt;br /&gt;
=== Interŋational Organizations ===&lt;br /&gt;
Jutland has applied for membership of the [[United Ŋations]] and the [[UnUŊ]]. It applied for UnUŊ on behalf of Mobile Territories on December 6th, 2026 Fakeworld time, and was scheduled to become a member on February 14th, 2026 before possibly postponing it in to June 24th 2026 in a poll that received votes for 2:1:5 &#039;&#039;Yes&#039;&#039;, &#039;&#039;Remove&#039;&#039;, and &#039;&#039;We g jak lew dla mam he ej&#039;&#039;, as well as Jutomi&#039;s abstention, with further action unclear. Its own UŊ application from several days later was mostly approved before its site crashed and burned in the late December crypto-mining crisis, and its current membership status is unknown.&lt;br /&gt;
&lt;br /&gt;
On April 4th 2026 Fakeworld Time, Jutland applied to join the [[Ŋations Organized for Regional Transformation and Help]] (ŊORTH). Its status is currently being voted on.&lt;br /&gt;
&lt;br /&gt;
=== Mobile Territories ===&lt;br /&gt;
Jutland is currently allowed to represent Mobile Territories in foreign relations, since the Great Adjudicator also serves as both the lead architect and lead mediator in internal disputes. While the government does aid to represent Mobile Territories in foreign matters, it does not sign territory-specific treaties, and any relationship that affects Mobile Territories also affects Jutland. Furthermore, all actions require consent from a majority of districts within the territories. Although the territories are geographically close by, non-government inhabitants do not have close cultures, and have limited interactions as both avoid excessive interactions beyond their borders. Similarly, the governments tend to both avoid significant foreign relationships beyond membership within certain organizations, with MT further being represented by Jutland in all cases and Jutland having the majority of the decision power in joining such organizations. Despite this, Mobile Territories holds a majority of power when it comes to legal representation, as well as significant influence in other decisions.&lt;br /&gt;
&lt;br /&gt;
=== Elsewhere ===&lt;br /&gt;
Jutland does not hold many foreign relations, but it remains on friendly terms with most of its geographic neighbors, namely Mobile Territories, [[Ettêre Ðiffyt]], and [[Wekañu Skefo]], with citizens of all three welcome to visit at any time. It maintains a more neutral stance with [[The Hertskomestat Syndicate]], which may prove later contentious as it helped to establish Mobile Territories&#039; claim in its former territory. Jutland is also classified as an ally of [[Aswnga]]. The Great Adjudicator is also known to be on friendly terms with the leaders of most ŋations, including [[Jotlond]], despite the name dispute.&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Mobile_Territories&amp;diff=38517</id>
		<title>Mobile Territories</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Mobile_Territories&amp;diff=38517"/>
		<updated>2026-04-05T02:35:52Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: forgot that Witherhold is a place within Witherport lol.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ngation|name=Mobile Territories|ung-member=probably not (under Jutland)|banner=Mobile-Territories-flag.png|banner-label=&#039;&#039;&#039;[[Flag of Mobile Territories|Banner of Mobile Territories]]&#039;&#039;&#039;|map=Nguhcraft minimap Mobile Territories.png|map-label=Location of Mobile Territories (green)|capital=Ravager; Witherhold; Golem; Beeport|demonym=mob|government=mobocracy|ruler=[[Jutomi]]|ruler-title=Great Adjudicator|languages=Various|two-digit-code=JT|three-digit-code=JUT|currency=various}}&lt;br /&gt;
&lt;br /&gt;
Mobile Territories (sometimes referred to as &#039;&#039;The Mobile Territories&#039;&#039;) is a ŋation in [[Leporia (continent)|Leporia]] and marginally in [[Slabland]]. It was recognized as an established territory on October 20th, 2025 [[Fakeworld]] time by [[Jutomi]], who is the head of [[Jutland]] and remains both the Chief Architect and Arch Adjudicator between jurisdictions and player-base interŋational matters. It had gone by the name of [[Jutland]] until March 13, 2026 Fakeworld time, when the principality of Jutland made its separate claim on the map. The mixup is believed to be partly caused by the fact that Mobile Territories is still considered to be under Jutland&#039;s jurisdiction for interŋational matters and organizations, as well as the southwest corner having Jutomi&#039;s beach resort and &amp;quot;The Ark&amp;quot;, said to contain two of essentially each kind of animal.&lt;br /&gt;
&lt;br /&gt;
Mobile Territories is canonically a loose collection of multiple municipalities ruled by minecraft mobs (i.e. &#039;&#039;mobiles&#039;&#039;), with the southern half is sometimes referred to as &amp;quot;Fauna&amp;quot;, while the northern half as &amp;quot;Witherport&amp;quot;. Though their jurisdictions differ in several ways, aside from nearby land claims, they are ultimately united under the agreement that mobs are the rightful owners of the server. Players are not able to apply for citizenship and only as servants or contractors, although Witherport generally views them in a much more hostile manner. The Great Adjudicator holds an exceptional honor, being a chief architect and an arbiter for disputes between factions, but ultimately is still classified as a servant to the various states.&lt;br /&gt;
&lt;br /&gt;
Geographically, Mobile Territories is primarily situated in Leporia, although its southern border is partly in Slabland. It shares its southwestern border with [[Wekañu Skefo]], and used to share its western border with an exclave of [[The Hertskomestat Syndicate]] until its great border shrinkage of April 3rd, 2026, for which it still is approximately a geographic neighbor to, along with [[Jutland]] and [[Ettêre Ðiffyt]]. Much of the civilization is scheduled to live underground in an expansive natural cavern system connected by a complex rail network, although several will reside on or above the surface. All of the major and most of the micro pale gardens on Leporia, including the single largest pale garden in the Ŋorld, were in its claim at some point, although the northernmost one was later relinquished. It also claims the only river to give direct access between the Juqyś sea and both the Wuddig Sea and Grindlesnurt.&lt;br /&gt;
&lt;br /&gt;
Players are advised to travel to Mobile Territories with caution and respect for mob rights and privacy, especially when traveling through Witherport.&lt;br /&gt;
&lt;br /&gt;
== Fauna ==&lt;br /&gt;
Fauna is the southern half of Mobile Territories, with many districts, totaling roughly 30-ish distinct municipalities (with several joint jurisdictions) and some unincorporated zones, including the Great Adjudicator&#039;s beach resort in Slabland. Fauna is generally less belligerent, although several municipalities do not get along with one another, such as Foxwood and Birdtree Island. It currently only has one rail running through it, connecting Cuboid Destroyer to the eastern exclave of Wekañu Skefo, although it is planned to become a separate connection that allows one-line access from [[Ettêre Ðiffyt]] to [[Ukoŋia]]. &lt;br /&gt;
&lt;br /&gt;
The proposed territories of Fauna include Cattlecow and Peegue, Kittery, Birdtree Island (and the Birdtree), Villageholm (?), Mycelia, Rabbit Hill, Dogwood and Foxwood (collectively Wolver-Foxcroft or simply &amp;quot;Wolfox&amp;quot;), Bamboo, Shangra Llama, Goathorn and Bearrtop, Froglight Forest, the Sea of Tropic, The Reservoir, Cameloon, Horsetail, and The Spider Den on the surface; The Nest, Baats, (Axolopolis or Allaysia), Armadillo Den, Snifferhenge, Inkwell, The Guarded Outpost (?), Slimehole, and the districts of Golem underground; and Beeport, Birdtree, Sheeport and Minighastus in the air. There also will be various unincorporated territories, for which are predominantly work stations for player contractors. Because of the number of districts and connections to other regions, it is scheduled to have by far the most significant rail network in the region, and potentially the most complicated on the server.&lt;br /&gt;
&lt;br /&gt;
Fauna has a relatively neutral or benevolent relationship with players overall, although residents of The Nest and the Spider Den frequently give into fear or primal instincts, while members of Golem and Allaysia are much more friendly to players, and weary if not hostile to factions in Witherport. Its administrative head and meeting place is generally set in Beeport, as well as Golem, although some argue Golem is a separate area.&lt;br /&gt;
&lt;br /&gt;
The various territories are mostly split along geographical features, including individual cavities within the vast underground cavern network and narrow points between biomes. Fauna&#039;s southwestern segment is largely water and a couple of islands, including Birdtree Island; the southern birch tree peninsula of Cattlecow and Peegue is connected to Kittery and Beeport, which is supported by the pale garden Hollow Hill of The Nest to its northeast and the natural meadow of Point Fauna to its northwest. Most other territories reside in the various (predominantly dark oak) forests that surround the two round hills. Hollow Hill features a large crack that opens to numerous entrances to Fauna&#039;s underground, and there are additionally two natural aquatic entrances planned for transport, including the Inkwell and the Emergence Zone in the gulf of Peegue. It is a fairly developed area, although Fauna residents respect nature and keep a large number of trees and plants around.&lt;br /&gt;
&lt;br /&gt;
=== Golem ===&lt;br /&gt;
Golem is the territory that settled in a massive underground cavern system under the southwestern islands of Jutland. Inhabited by allays and various types of golems, it is generally considered to be in the territory of Fauna, although politically the residents work much more closely with each other, and are much more friendly to players and other residents of Fauna, albeit significantly more weary or outright hostile to the more aggressive factions of Witherport. Golem is scheduled to be more developed than much of Fauna, being particularly industrial, with space already reserved for copper golems for when they are prophesized to one day enter the Ŋorld. The northern sections of two of the large cavern Chambers that Golem resides in are in the territory of The Syndicate, which lead to a small but dangerous skulk cavern.&lt;br /&gt;
&lt;br /&gt;
== Witherport ==&lt;br /&gt;
Witherport is the northern half of Mobile Territories. It presently consists of nearly all of the pale gardens of [[Leporia (continent)|Leporia]], including the single largest pale garden in the Ŋorld, along with four of its five satellite microbiome pale gardens (with the fifth in The Hertskomestat Syndicate) and one other smaller-sized pale garden. It held onto the only other major pale garden in Leporia, originally designated as Witherport&#039;s landfill, but was relinquished to wilderness the same day it was renamed to Mobile Territories. The largest pale garden is officially recognized by the Mobile Territories and Jutland as an environmentally protected area, free for mobs (mostly  the creaking) to roam largely uninterrupted in their natural state.&lt;br /&gt;
&lt;br /&gt;
Geographically, Witherport is mostly low-lying dark oak forest surrounding the high plateau that is the Ŋorld&#039;s largest pale garden, and is surrounded by a canyon/river system that make up most of its natural borders. It features a vast underground network, which while significantly less complex than Fauna features more substantial chambers similar to or even more vast than Golem.&lt;br /&gt;
&lt;br /&gt;
The proposed territories of Witherport include Witchhaven, Killage/Ravager, Witherhold (also sometimes known as the Witherstorm Citadel), Magmar, Strider, Hoglin Hollow, the Grotto, the Pale Reserve, Blazeport, Megaghastus, the Husk, Kaboom!, and Skeleden.  They also have a strongly negative relationship with the territories of Golem. Killage is generally considered the illage capitol as well as the administrative capital of Witherport, while the Witherstorm Citadel is the military and leadership capitol of the nether and undead organizations. &lt;br /&gt;
&lt;br /&gt;
All of these territories are generally belligerent and hostile toward players, who they disdain and consider outside invaders. There is a tentative alliance with Jutland to represent them in foreign affairs, in part by request of the residents of Fauna and certain municipalities within Witherport.&lt;br /&gt;
&lt;br /&gt;
For a while, the entirety of Witherport was going to be designated a ŋature reserve named &amp;quot;Flora&amp;quot;, but the hostile mobs negotiated that only the large pale garden would be officially designated as such, further acting as a  natural buffer between territories as well as the jurisdiction of the creaking mobs. Limited building is permitted here, but it is stressed that it must remain by and large untapped territory as a landmark of the server and as a refuge away from player intervention, even for mobs&#039; benefit.&lt;br /&gt;
&lt;br /&gt;
Despite Mobile Territories being situated very close to six trial chambers, it only has claim over one, situated in Witherport, although a second, nearby one has an underground line connecting it. This line also connects Witherport to Fauna underground. It will have fairly easy access to this, along with access to the Obsidian and Wither Rose farm, which is hypothesized by some members of the Witherstorm Citadel to be the encampment of their divine prophet. Killager will also feature a rail line connecting Beeport westbound, the Local Witherport Line, and room for an east-northeastern line.&lt;br /&gt;
&lt;br /&gt;
== Border History and Land Changes ==&lt;br /&gt;
After its initial claim, Mobile Territories had shifted its borders over time. These changes were small and only affected nearby wilderness, but were nevertheless fairly significant for the Mobile Territories.&lt;br /&gt;
&lt;br /&gt;
On December 23rd, 2026 Fakeworld Time, MT had briefly claimed a similar-sized narrow territory on Slabland for Golem, although this was later retracted upon underground exploration and the dissolution of [[Lavvakcesaa]] a fake month and a half later. On the 24th, Fauna expanded north and east to reach its nothern river and include modern Dogwood, Bamboo and Froglight Forest.&lt;br /&gt;
&lt;br /&gt;
On March 13th, 2026 Fakeworld Time, when [[Jutland]] was realized as an independent state, the territory northeast of Witherport originally planned for trash unloading was discarded. Later in the month, construction on Mushroom Island began in Fauna, and development began in Cattlecow. On April 2nd, the isthmus connecting Witherport to the land to its north was removed, along with most of the trees.&lt;br /&gt;
&lt;br /&gt;
On April 3rd, 2026 Fakeworld Time, Fauna expanded to include a peninsula once owned by The Syndicate, following much of its territory being returned to Wilderness. This area would later become Horsetail, and the area underneath became the third trial chamber to be in the claim of Mobile Territories, as well as allowing the entire cavern system under the southern peninsula to be utilized. Mushroom Island was completed a day later.&lt;br /&gt;
&lt;br /&gt;
== Relations with Jutland ==&lt;br /&gt;
Mobile Territories has close political ties with [[Jutland]], for which it does not border but is geographically close to. The Great Adjudicator, [[Jutomi]], rules Jutland as well as serving as the head mediator, judge, and grand architect of Mobile Territories. Despite this, citizens of both ŋations do not interact much with each other, as both cultures are relatively isolationist in nature.&lt;br /&gt;
&lt;br /&gt;
In light of this, Jutland is generally in charge of representing Mobile Territories in foreign affairs, as well as maintaining membership in various organizations. However, Mobile Territories maintains significant influence over Jutland in making its various requests, and the various districts collectively hold the vast majority of the power when it comes to interŋational legal matters in both territories. It does not hold any official relations with any  individual ŋations, as each district holds different views of players more generally and the broader ŋorld.&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Mobile_Territories&amp;diff=38516</id>
		<title>Mobile Territories</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Mobile_Territories&amp;diff=38516"/>
		<updated>2026-04-05T02:34:11Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: Added info for Jutland; added an overview box thing and removed the overview header. :)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ngation|name=Mobile Territories|ung-member=probably not (under Jutland)|banner=Mobile-Territories-flag.png|banner-label=&#039;&#039;&#039;[[Flag of Mobile Territories|Banner of Mobile Territories]]&#039;&#039;&#039;|map=Nguhcraft minimap Mobile Territories.png|map-label=Location of Mobile Territories (green)|capital=Ravager; Witherport; Golem; Beeport|demonym=mob|government=mobocracy|ruler=[[Jutomi]]|ruler-title=Great Adjudicator|languages=Various|two-digit-code=JT|three-digit-code=JUT|currency=various}}&lt;br /&gt;
&lt;br /&gt;
Mobile Territories (sometimes referred to as &#039;&#039;The Mobile Territories&#039;&#039;) is a ŋation in [[Leporia (continent)|Leporia]] and marginally in [[Slabland]]. It was recognized as an established territory on October 20th, 2025 [[Fakeworld]] time by [[Jutomi]], who is the head of [[Jutland]] and remains both the Chief Architect and Arch Adjudicator between jurisdictions and player-base interŋational matters. It had gone by the name of [[Jutland]] until March 13, 2026 Fakeworld time, when the principality of Jutland made its separate claim on the map. The mixup is believed to be partly caused by the fact that Mobile Territories is still considered to be under Jutland&#039;s jurisdiction for interŋational matters and organizations, as well as the southwest corner having Jutomi&#039;s beach resort and &amp;quot;The Ark&amp;quot;, said to contain two of essentially each kind of animal.&lt;br /&gt;
&lt;br /&gt;
Mobile Territories is canonically a loose collection of multiple municipalities ruled by minecraft mobs (i.e. &#039;&#039;mobiles&#039;&#039;), with the southern half is sometimes referred to as &amp;quot;Fauna&amp;quot;, while the northern half as &amp;quot;Witherport&amp;quot;. Though their jurisdictions differ in several ways, aside from nearby land claims, they are ultimately united under the agreement that mobs are the rightful owners of the server. Players are not able to apply for citizenship and only as servants or contractors, although Witherport generally views them in a much more hostile manner. The Great Adjudicator holds an exceptional honor, being a chief architect and an arbiter for disputes between factions, but ultimately is still classified as a servant to the various states.&lt;br /&gt;
&lt;br /&gt;
Geographically, Mobile Territories is primarily situated in Leporia, although its southern border is partly in Slabland. It shares its southwestern border with [[Wekañu Skefo]], and used to share its western border with an exclave of [[The Hertskomestat Syndicate]] until its great border shrinkage of April 3rd, 2026, for which it still is approximately a geographic neighbor to, along with [[Jutland]] and [[Ettêre Ðiffyt]]. Much of the civilization is scheduled to live underground in an expansive natural cavern system connected by a complex rail network, although several will reside on or above the surface. All of the major and most of the micro pale gardens on Leporia, including the single largest pale garden in the Ŋorld, were in its claim at some point, although the northernmost one was later relinquished. It also claims the only river to give direct access between the Juqyś sea and both the Wuddig Sea and Grindlesnurt.&lt;br /&gt;
&lt;br /&gt;
Players are advised to travel to Mobile Territories with caution and respect for mob rights and privacy, especially when traveling through Witherport.&lt;br /&gt;
&lt;br /&gt;
== Fauna ==&lt;br /&gt;
Fauna is the southern half of Mobile Territories, with many districts, totaling roughly 30-ish distinct municipalities (with several joint jurisdictions) and some unincorporated zones, including the Great Adjudicator&#039;s beach resort in Slabland. Fauna is generally less belligerent, although several municipalities do not get along with one another, such as Foxwood and Birdtree Island. It currently only has one rail running through it, connecting Cuboid Destroyer to the eastern exclave of Wekañu Skefo, although it is planned to become a separate connection that allows one-line access from [[Ettêre Ðiffyt]] to [[Ukoŋia]]. &lt;br /&gt;
&lt;br /&gt;
The proposed territories of Fauna include Cattlecow and Peegue, Kittery, Birdtree Island (and the Birdtree), Villageholm (?), Mycelia, Rabbit Hill, Dogwood and Foxwood (collectively Wolver-Foxcroft or simply &amp;quot;Wolfox&amp;quot;), Bamboo, Shangra Llama, Goathorn and Bearrtop, Froglight Forest, the Sea of Tropic, The Reservoir, Cameloon, Horsetail, and The Spider Den on the surface; The Nest, Baats, (Axolopolis or Allaysia), Armadillo Den, Snifferhenge, Inkwell, The Guarded Outpost (?), Slimehole, and the districts of Golem underground; and Beeport, Birdtree, Sheeport and Minighastus in the air. There also will be various unincorporated territories, for which are predominantly work stations for player contractors. Because of the number of districts and connections to other regions, it is scheduled to have by far the most significant rail network in the region, and potentially the most complicated on the server.&lt;br /&gt;
&lt;br /&gt;
Fauna has a relatively neutral or benevolent relationship with players overall, although residents of The Nest and the Spider Den frequently give into fear or primal instincts, while members of Golem and Allaysia are much more friendly to players, and weary if not hostile to factions in Witherport. Its administrative head and meeting place is generally set in Beeport, as well as Golem, although some argue Golem is a separate area.&lt;br /&gt;
&lt;br /&gt;
The various territories are mostly split along geographical features, including individual cavities within the vast underground cavern network and narrow points between biomes. Fauna&#039;s southwestern segment is largely water and a couple of islands, including Birdtree Island; the southern birch tree peninsula of Cattlecow and Peegue is connected to Kittery and Beeport, which is supported by the pale garden Hollow Hill of The Nest to its northeast and the natural meadow of Point Fauna to its northwest. Most other territories reside in the various (predominantly dark oak) forests that surround the two round hills. Hollow Hill features a large crack that opens to numerous entrances to Fauna&#039;s underground, and there are additionally two natural aquatic entrances planned for transport, including the Inkwell and the Emergence Zone in the gulf of Peegue. It is a fairly developed area, although Fauna residents respect nature and keep a large number of trees and plants around.&lt;br /&gt;
&lt;br /&gt;
=== Golem ===&lt;br /&gt;
Golem is the territory that settled in a massive underground cavern system under the southwestern islands of Jutland. Inhabited by allays and various types of golems, it is generally considered to be in the territory of Fauna, although politically the residents work much more closely with each other, and are much more friendly to players and other residents of Fauna, albeit significantly more weary or outright hostile to the more aggressive factions of Witherport. Golem is scheduled to be more developed than much of Fauna, being particularly industrial, with space already reserved for copper golems for when they are prophesized to one day enter the Ŋorld. The northern sections of two of the large cavern Chambers that Golem resides in are in the territory of The Syndicate, which lead to a small but dangerous skulk cavern.&lt;br /&gt;
&lt;br /&gt;
== Witherport ==&lt;br /&gt;
Witherport is the northern half of Mobile Territories. It presently consists of nearly all of the pale gardens of [[Leporia (continent)|Leporia]], including the single largest pale garden in the Ŋorld, along with four of its five satellite microbiome pale gardens (with the fifth in The Hertskomestat Syndicate) and one other smaller-sized pale garden. It held onto the only other major pale garden in Leporia, originally designated as Witherport&#039;s landfill, but was relinquished to wilderness the same day it was renamed to Mobile Territories. The largest pale garden is officially recognized by the Mobile Territories and Jutland as an environmentally protected area, free for mobs (mostly  the creaking) to roam largely uninterrupted in their natural state.&lt;br /&gt;
&lt;br /&gt;
Geographically, Witherport is mostly low-lying dark oak forest surrounding the high plateau that is the Ŋorld&#039;s largest pale garden, and is surrounded by a canyon/river system that make up most of its natural borders. It features a vast underground network, which while significantly less complex than Fauna features more substantial chambers similar to or even more vast than Golem.&lt;br /&gt;
&lt;br /&gt;
The proposed territories of Witherport include Witchhaven, Killage/Ravager, the Witherstorm Citadel, Magmar, Strider, Hoglin Hollow, the Grotto, the Pale Reserve, Blazeport, Megaghastus, the Husk, Kaboom!, and Skeleden.  They also have a strongly negative relationship with the territories of Golem. Killage is generally considered the illage capitol as well as the administrative capital of Witherport, while the Witherstorm Citadel is the military and leadership capitol of the nether and undead organizations. &lt;br /&gt;
&lt;br /&gt;
All of these territories are generally belligerent and hostile toward players, who they disdain and consider outside invaders. There is a tentative alliance with Jutland to represent them in foreign affairs, in part by request of the residents of Fauna and certain municipalities within Witherport.&lt;br /&gt;
&lt;br /&gt;
For a while, the entirety of Witherport was going to be designated a ŋature reserve named &amp;quot;Flora&amp;quot;, but the hostile mobs negotiated that only the large pale garden would be officially designated as such, further acting as a  natural buffer between territories as well as the jurisdiction of the creaking mobs. Limited building is permitted here, but it is stressed that it must remain by and large untapped territory as a landmark of the server and as a refuge away from player intervention, even for mobs&#039; benefit.&lt;br /&gt;
&lt;br /&gt;
Despite Mobile Territories being situated very close to six trial chambers, it only has claim over one, situated in Witherport, although a second, nearby one has an underground line connecting it. This line also connects Witherport to Fauna underground. It will have fairly easy access to this, along with access to the Obsidian and Wither Rose farm, which is hypothesized by some members of the Witherstorm Citadel to be the encampment of their divine prophet. Killager will also feature a rail line connecting Beeport westbound, the Local Witherport Line, and room for an east-northeastern line.&lt;br /&gt;
&lt;br /&gt;
== Border History and Land Changes ==&lt;br /&gt;
After its initial claim, Mobile Territories had shifted its borders over time. These changes were small and only affected nearby wilderness, but were nevertheless fairly significant for the Mobile Territories.&lt;br /&gt;
&lt;br /&gt;
On December 23rd, 2026 Fakeworld Time, MT had briefly claimed a similar-sized narrow territory on Slabland for Golem, although this was later retracted upon underground exploration and the dissolution of [[Lavvakcesaa]] a fake month and a half later. On the 24th, Fauna expanded north and east to reach its nothern river and include modern Dogwood, Bamboo and Froglight Forest.&lt;br /&gt;
&lt;br /&gt;
On March 13th, 2026 Fakeworld Time, when [[Jutland]] was realized as an independent state, the territory northeast of Witherport originally planned for trash unloading was discarded. Later in the month, construction on Mushroom Island began in Fauna, and development began in Cattlecow. On April 2nd, the isthmus connecting Witherport to the land to its north was removed, along with most of the trees.&lt;br /&gt;
&lt;br /&gt;
On April 3rd, 2026 Fakeworld Time, Fauna expanded to include a peninsula once owned by The Syndicate, following much of its territory being returned to Wilderness. This area would later become Horsetail, and the area underneath became the third trial chamber to be in the claim of Mobile Territories, as well as allowing the entire cavern system under the southern peninsula to be utilized. Mushroom Island was completed a day later.&lt;br /&gt;
&lt;br /&gt;
== Relations with Jutland ==&lt;br /&gt;
Mobile Territories has close political ties with [[Jutland]], for which it does not border but is geographically close to. The Great Adjudicator, [[Jutomi]], rules Jutland as well as serving as the head mediator, judge, and grand architect of Mobile Territories. Despite this, citizens of both ŋations do not interact much with each other, as both cultures are relatively isolationist in nature.&lt;br /&gt;
&lt;br /&gt;
In light of this, Jutland is generally in charge of representing Mobile Territories in foreign affairs, as well as maintaining membership in various organizations. However, Mobile Territories maintains significant influence over Jutland in making its various requests, and the various districts collectively hold the vast majority of the power when it comes to interŋational legal matters in both territories. It does not hold any official relations with any  individual ŋations, as each district holds different views of players more generally and the broader ŋorld.&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Jutland&amp;diff=38515</id>
		<title>Jutland</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Jutland&amp;diff=38515"/>
		<updated>2026-04-05T02:22:09Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: Nvm reverted back, it&amp;#039;s better just shook me a bit. :p&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Note|Not to be confused with [[Jotlond]] or [[Mobile Territories]]}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox ngation&lt;br /&gt;
|name=Principality of Jutland &amp;lt;br&amp;gt; ???&lt;br /&gt;
|ung-member=probably not&lt;br /&gt;
|banner=Jutland-flag.png&lt;br /&gt;
|banner-label=&#039;&#039;&#039;[[Flag of Jutland|Banner of Jutland]]&#039;&#039;&#039;&lt;br /&gt;
|map=Nguhcraft minimap Jutland.png&lt;br /&gt;
|map-label=Location of Jutland (green)&lt;br /&gt;
|capital=[[Jutland|Jut]]&lt;br /&gt;
|demonym=Jutlandic (adj), Jutan (s), Jutae (p)&lt;br /&gt;
|government=Judgement&lt;br /&gt;
|ruler=[[Jutomi]]&lt;br /&gt;
|ruler-title=Great Adjudicator&lt;br /&gt;
|languages=[[Jutlandic]]&lt;br /&gt;
|two-digit-code=JT&lt;br /&gt;
|three-digit-code=JUT&lt;br /&gt;
|currency=Diamond, Netherite, Food&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Principality of Jutland is a ŋation in [[Leporia (continent)|Leporia]] overseen by [[Jutomi]]. It is a small territory that neighbors [[Ettêre Ðiffyt]], and was established as a unique ŋation on March 13th, 2026 [[Fakeworld]] time, although it was recognized at the founding of [[Mobile Territories]] on October 20th, 2025, which had assumed its name on account of a bureaucratic mixup not rectified for the nearly 5 months. Jutland still legally represents Mobile Territories in player-base ŋations, as its leader, Jutomi, also serves as its Arch Adjudicator and Chief Architect.&lt;br /&gt;
&lt;br /&gt;
Jutland is accused of stealing its name from [[Jotland]] across the [[United Ŋations Office for Cartography|Ŋap]], but this is considered a coincidence, with Jotland citizens referred to as &amp;quot;Jutish Jutes&amp;quot;, and Jutland citizens referred to as &amp;quot;Jutlandic Jutans&amp;quot;. Its country codes are JT and JUT, and its capital is currently listed as &amp;quot;Witherport&amp;quot;, although in reality this is the name sometimes given to the upper half of Mobile Territories.&lt;br /&gt;
&lt;br /&gt;
== Geography and Culture ==&lt;br /&gt;
&lt;br /&gt;
=== Landscape ===&lt;br /&gt;
Geographically, Jutland is predominantly a birch tree forested isthmus surrounded by three lakes and several ponds, although its territory also extends into some of the dark oak mountain range to its east. It does not claim the birch tree peninsula to its southeast, save for its eastern cliff face to preserve a natural barrier between potential towns. Its southwestern border includes all of the hilled forest and micro snow slope biomes, and borders a chunk of unclaimed jagged plains sometimes colloquially referred to as &amp;quot;Bull&#039;s Eye Crater&amp;quot;. Its development is predominantly in coves surrounded by bodies of water, as well as near the natural sheared land border with Ettêre Ðiffyt.&lt;br /&gt;
&lt;br /&gt;
=== Borders ===&lt;br /&gt;
Jutland shares its northwestern border with Ettêre Ðiffyt. It also shared a border with an exclave of [[The Hertskomestat Syndicate]] until its borders were reduced on April 3rd, 2026 fakeworld time due to partial civilization collapse. Despite being close to the [[Mobile Territories]], for which it has legal relationships with, it does not currently share a border with it or any other ŋation.&lt;br /&gt;
&lt;br /&gt;
=== People, Language and Culture ===&lt;br /&gt;
The people of Jutland are not well defined in literature, as their settlement was only recently discovered and there currently exists no infrastructure to get there. What is known is they speak a polysynthetic language referred to as &amp;quot;[[Jutlandic]]&amp;quot; and write using pots and/or flowers, although a Latin-based translation system has since been created. The land is believed to be vaguely that of a small coastal fishing town loosely reminiscent of Fakeworld &amp;quot;New England&amp;quot;, although with significantly more brocade and minecraft iconography.&lt;br /&gt;
&lt;br /&gt;
== Foreign Relations ==&lt;br /&gt;
&lt;br /&gt;
=== Interŋational Organizations ===&lt;br /&gt;
Jutland has applied for membership of the [[United Ŋations]] and the [[UnUŊ]]. It applied for UnUŊ on behalf of Mobile Territories on December 6th, 2026 Fakeworld time, and was scheduled to become a member on February 14th, 2026 before possibly postponing it in to June 24th 2026 in a poll that received votes for 2:1:5 &#039;&#039;Yes&#039;&#039;, &#039;&#039;Remove&#039;&#039;, and &#039;&#039;We g jak lew dla mam he ej&#039;&#039;, as well as Jutomi&#039;s abstention, with further action unclear. Its own UŊ application from several days later was mostly approved before its site crashed and burned in the late December crypto-mining crisis, and its current membership status is unknown.&lt;br /&gt;
&lt;br /&gt;
On April 4th 2026 Fakeworld Time, Jutland applied to join the [[Ŋations Organized for Regional Transformation and Help]] (ŊORTH). Its status is currently being voted on.&lt;br /&gt;
&lt;br /&gt;
=== Mobile Territories ===&lt;br /&gt;
Jutland is currently allowed to represent Mobile Territories in foreign relations, since the Great Adjudicator also serves as both the lead architect and lead mediator in internal disputes. While the government does aid to represent Mobile Territories in foreign matters, it does not sign territory-specific treaties, and any relationship that affects Mobile Territories also affects Jutland. Furthermore, all actions require consent from a majority of districts within the territories. Although the territories are geographically close by, non-government inhabitants do not have close cultures, and have limited interactions as both avoid excessive interactions beyond their borders. Similarly, the governments tend to both avoid significant foreign relationships beyond membership within certain organizations, with MT further being represented by Jutland in all cases and Jutland having the majority of the decision power in joining such organizations. Despite this, Mobile Territories holds a majority of power when it comes to legal representation, as well as significant influence in other decisions.&lt;br /&gt;
&lt;br /&gt;
=== Elsewhere ===&lt;br /&gt;
Jutland does not hold many foreign relations, but it remains on friendly terms with most of its geographic neighbors, namely Mobile Territories, [[Ettêre Ðiffyt]], and [[Wekañu Skefo]], with citizens of all three welcome to visit at any time. It maintains a more neutral stance with [[The Hertskomestat Syndicate]], which may prove later contentious as it helped to establish Mobile Territories&#039; claim in its former territory. Jutland is also classified as an ally of [[Aswnga]]. The Great Adjudicator is also known to be on friendly terms with the leaders of most ŋations, including [[Jotlond]], despite the name dispute.&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Jutland&amp;diff=38514</id>
		<title>Jutland</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Jutland&amp;diff=38514"/>
		<updated>2026-04-05T02:20:56Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: Reverting cause I actually prefer the overview appearing below the table of contents for this article, somehow. &amp;gt;.&amp;gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Note|Not to be confused with [[Jotlond]] or [[Mobile Territories]]}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox ngation&lt;br /&gt;
|name=Principality of Jutland &amp;lt;br&amp;gt; ???&lt;br /&gt;
|ung-member=probably not&lt;br /&gt;
|banner=Jutland-flag.png&lt;br /&gt;
|banner-label=&#039;&#039;&#039;[[Flag of Jutland|Banner of Jutland]]&#039;&#039;&#039;&lt;br /&gt;
|map=Nguhcraft minimap Jutland.png&lt;br /&gt;
|map-label=Location of Jutland (green)&lt;br /&gt;
|capital=[[Jutland|Jut]]&lt;br /&gt;
|demonym=Jutlandic (adj), Jutan (s), Jutae (p)&lt;br /&gt;
|government=Judgement&lt;br /&gt;
|ruler=[[Jutomi]]&lt;br /&gt;
|ruler-title=Great Adjudicator&lt;br /&gt;
|languages=[[Jutlandic]]&lt;br /&gt;
|two-digit-code=JT&lt;br /&gt;
|three-digit-code=JUT&lt;br /&gt;
|currency=Diamond, Netherite, Food&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Principality of Jutland is a ŋation in [[Leporia (continent)|Leporia]] overseen by [[Jutomi]]. It is a small territory that neighbors [[Ettêre Ðiffyt]], and was established as a unique ŋation on March 13th, 2026 [[Fakeworld]] time, although it was recognized at the founding of [[Mobile Territories]] on October 20th, 2025, which had assumed its name on account of a bureaucratic mixup not rectified for the nearly 5 months. Jutland still legally represents Mobile Territories in player-base ŋations, as its leader, Jutomi, also serves as its Arch Adjudicator and Chief Architect.&lt;br /&gt;
&lt;br /&gt;
Jutland is accused of stealing its name from [[Jotland]] across the [[United Ŋations Office for Cartography|Ŋap]], but this is considered a coincidence, with Jotland citizens referred to as &amp;quot;Jutish Jutes&amp;quot;, and Jutland citizens referred to as &amp;quot;Jutlandic Jutans&amp;quot;. Its country codes are JT and JUT, and its capital is currently listed as &amp;quot;Witherport&amp;quot;, although in reality this is the name sometimes given to the upper half of Mobile Territories.&lt;br /&gt;
&lt;br /&gt;
== Geography and Culture ==&lt;br /&gt;
&lt;br /&gt;
=== Landscape ===&lt;br /&gt;
Geographically, Jutland is predominantly a birch tree forested isthmus surrounded by three lakes and several ponds, although its territory also extends into some of the dark oak mountain range to its east. It does not claim the birch tree peninsula to its southeast, save for its eastern cliff face to preserve a natural barrier between potential towns. Its southwestern border includes all of the hilled forest and micro snow slope biomes, and borders a chunk of unclaimed jagged plains sometimes colloquially referred to as &amp;quot;Bull&#039;s Eye Crater&amp;quot;. Its development is predominantly in coves surrounded by bodies of water, as well as near the natural sheared land border with Ettêre Ðiffyt.&lt;br /&gt;
&lt;br /&gt;
=== Borders ===&lt;br /&gt;
Jutland shares its northwestern border with Ettêre Ðiffyt. It also shared a border with an exclave of [[The Hertskomestat Syndicate]] until its borders were reduced on April 3rd, 2026 fakeworld time due to partial civilization collapse. Despite being close to the [[Mobile Territories]], for which it has legal relationships with, it does not currently share a border with it or any other ŋation.&lt;br /&gt;
&lt;br /&gt;
=== People, Language and Culture ===&lt;br /&gt;
The people of Jutland are not well defined in literature, as their settlement was only recently discovered and there currently exists no infrastructure to get there. What is known is they speak a polysynthetic language referred to as &amp;quot;[[Jutlandic]]&amp;quot; and write using pots and/or flowers, although a Latin-based translation system has since been created. The land is believed to be vaguely that of a small coastal fishing town loosely reminiscent of Fakeworld &amp;quot;New England&amp;quot;, although with significantly more brocade and minecraft iconography.&lt;br /&gt;
&lt;br /&gt;
== Foreign Relations ==&lt;br /&gt;
&lt;br /&gt;
=== Interŋational Organizations ===&lt;br /&gt;
Jutland has applied for membership of the [[United Ŋations]] and the [[UnUŊ]]. It applied for UnUŊ on behalf of Mobile Territories on December 6th, 2026 Fakeworld time, and was scheduled to become a member on February 14th, 2026 before possibly postponing it in to June 24th 2026 in a poll that received votes for 2:1:5 &#039;&#039;Yes&#039;&#039;, &#039;&#039;Remove&#039;&#039;, and &#039;&#039;We g jak lew dla mam he ej&#039;&#039;, as well as Jutomi&#039;s abstention, with further action unclear. Its own UŊ application from several days later was mostly approved before its site crashed and burned in the late December crypto-mining crisis, and its current membership status is unknown.&lt;br /&gt;
&lt;br /&gt;
On April 4th 2026 Fakeworld Time, Jutland applied to join the [[Ŋations Organized for Regional Transformation and Help]] (ŊORTH). Its status is currently being voted on.&lt;br /&gt;
&lt;br /&gt;
=== Mobile Territories ===&lt;br /&gt;
Jutland is currently allowed to represent Mobile Territories in foreign relations, since the Great Adjudicator also serves as both the lead architect and lead mediator in internal disputes. While the government does aid to represent Mobile Territories in foreign matters, it does not sign territory-specific treaties, and any relationship that affects Mobile Territories also affects Jutland. Furthermore, all actions require consent from a majority of districts within the territories. Although the territories are geographically close by, non-government inhabitants do not have close cultures, and have limited interactions as both avoid excessive interactions beyond their borders. Similarly, the governments tend to both avoid significant foreign relationships beyond membership within certain organizations, with MT further being represented by Jutland in all cases and Jutland having the majority of the decision power in joining such organizations. Despite this, Mobile Territories holds a majority of power when it comes to legal representation, as well as significant influence in other decisions.&lt;br /&gt;
&lt;br /&gt;
=== Elsewhere ===&lt;br /&gt;
Jutland does not hold many foreign relations, but it remains on friendly terms with most of its geographic neighbors, namely Mobile Territories, [[Ettêre Ðiffyt]], and [[Wekañu Skefo]], with citizens of all three welcome to visit at any time. It maintains a more neutral stance with [[The Hertskomestat Syndicate]], which may prove later contentious as it helped to establish Mobile Territories&#039; claim in its former territory. Jutland is also classified as an ally of [[Aswnga]]. The Great Adjudicator is also known to be on friendly terms with the leaders of most ŋations, including [[Jotlond]], despite the name dispute.&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Jutland&amp;diff=38513</id>
		<title>Jutland</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Jutland&amp;diff=38513"/>
		<updated>2026-04-05T02:20:00Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: I remember now. Got rid of overview header. :P&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Note|Not to be confused with [[Jotlond]] or [[Mobile Territories]]}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox ngation&lt;br /&gt;
|name=Principality of Jutland &amp;lt;br&amp;gt; ???&lt;br /&gt;
|ung-member=probably not&lt;br /&gt;
|banner=Jutland-flag.png&lt;br /&gt;
|banner-label=&#039;&#039;&#039;[[Flag of Jutland|Banner of Jutland]]&#039;&#039;&#039;&lt;br /&gt;
|map=Nguhcraft minimap Jutland.png&lt;br /&gt;
|map-label=Location of Jutland (green)&lt;br /&gt;
|capital=[[Jutland|Jut]]&lt;br /&gt;
|demonym=Jutlandic (adj), Jutan (s), Jutae (p)&lt;br /&gt;
|government=Judgement&lt;br /&gt;
|ruler=[[Jutomi]]&lt;br /&gt;
|ruler-title=Great Adjudicator&lt;br /&gt;
|languages=[[Jutlandic]]&lt;br /&gt;
|two-digit-code=JT&lt;br /&gt;
|three-digit-code=JUT&lt;br /&gt;
|currency=Diamond, Netherite, Food&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Principality of Jutland is a ŋation in [[Leporia (continent)|Leporia]] overseen by [[Jutomi]]. It is a small territory that neighbors [[Ettêre Ðiffyt]], and was established as a unique ŋation on March 13th, 2026 [[Fakeworld]] time, although it was recognized at the founding of [[Mobile Territories]] on October 20th, 2025, which had assumed its name on account of a bureaucratic mixup not rectified for the nearly 5 months. Jutland still legally represents Mobile Territories in player-base ŋations, as its leader, Jutomi, also serves as its Arch Adjudicator and Chief Architect.&lt;br /&gt;
&lt;br /&gt;
Jutland is accused of stealing its name from [[Jotland]] across the [[United Ŋations Office for Cartography|Ŋap]], but this is considered a coincidence, with Jotland citizens referred to as &amp;quot;Jutish Jutes&amp;quot;, and Jutland citizens referred to as &amp;quot;Jutlandic Jutans&amp;quot;. Its country codes are JT and JUT, and its capital is currently listed as &amp;quot;Witherport&amp;quot;, although in reality this is the name sometimes given to the upper half of Mobile Territories.&lt;br /&gt;
&lt;br /&gt;
== Geography and Culture ==&lt;br /&gt;
&lt;br /&gt;
=== Landscape ===&lt;br /&gt;
Geographically, Jutland is predominantly a birch tree forested isthmus surrounded by three lakes and several ponds, although its territory also extends into some of the dark oak mountain range to its east. It does not claim the birch tree peninsula to its southeast, save for its eastern cliff face to preserve a natural barrier between potential towns. Its southwestern border includes all of the hilled forest and micro snow slope biomes, and borders a chunk of unclaimed jagged plains sometimes colloquially referred to as &amp;quot;Bull&#039;s Eye Crater&amp;quot;. Its development is predominantly in coves surrounded by bodies of water, as well as near the natural sheared land border with Ettêre Ðiffyt.&lt;br /&gt;
&lt;br /&gt;
=== Borders ===&lt;br /&gt;
Jutland shares its northwestern border with Ettêre Ðiffyt. It also shared a border with an exclave of [[The Hertskomestat Syndicate]] until its borders were reduced on April 3rd, 2026 fakeworld time due to partial civilization collapse. Despite being close to the [[Mobile Territories]], for which it has legal relationships with, it does not currently share a border with it or any other ŋation.&lt;br /&gt;
&lt;br /&gt;
=== People, Language and Culture ===&lt;br /&gt;
The people of Jutland are not well defined in literature, as their settlement was only recently discovered and there currently exists no infrastructure to get there. What is known is they speak a polysynthetic language referred to as &amp;quot;[[Jutlandic]]&amp;quot; and write using pots and/or flowers, although a Latin-based translation system has since been created. The land is believed to be vaguely that of a small coastal fishing town loosely reminiscent of Fakeworld &amp;quot;New England&amp;quot;, although with significantly more brocade and minecraft iconography.&lt;br /&gt;
&lt;br /&gt;
== Foreign Relations ==&lt;br /&gt;
&lt;br /&gt;
=== Interŋational Organizations ===&lt;br /&gt;
Jutland has applied for membership of the [[United Ŋations]] and the [[UnUŊ]]. It applied for UnUŊ on behalf of Mobile Territories on December 6th, 2026 Fakeworld time, and was scheduled to become a member on February 14th, 2026 before possibly postponing it in to June 24th 2026 in a poll that received votes for 2:1:5 &#039;&#039;Yes&#039;&#039;, &#039;&#039;Remove&#039;&#039;, and &#039;&#039;We g jak lew dla mam he ej&#039;&#039;, as well as Jutomi&#039;s abstention, with further action unclear. Its own UŊ application from several days later was mostly approved before its site crashed and burned in the late December crypto-mining crisis, and its current membership status is unknown.&lt;br /&gt;
&lt;br /&gt;
On April 4th 2026 Fakeworld Time, Jutland applied to join the [[Ŋations Organized for Regional Transformation and Help]] (ŊORTH). Its status is currently being voted on.&lt;br /&gt;
&lt;br /&gt;
=== Mobile Territories ===&lt;br /&gt;
Jutland is currently allowed to represent Mobile Territories in foreign relations, since the Great Adjudicator also serves as both the lead architect and lead mediator in internal disputes. While the government does aid to represent Mobile Territories in foreign matters, it does not sign territory-specific treaties, and any relationship that affects Mobile Territories also affects Jutland. Furthermore, all actions require consent from a majority of districts within the territories. Although the territories are geographically close by, non-government inhabitants do not have close cultures, and have limited interactions as both avoid excessive interactions beyond their borders. Similarly, the governments tend to both avoid significant foreign relationships beyond membership within certain organizations, with MT further being represented by Jutland in all cases and Jutland having the majority of the decision power in joining such organizations. Despite this, Mobile Territories holds a majority of power when it comes to legal representation, as well as significant influence in other decisions.&lt;br /&gt;
&lt;br /&gt;
=== Elsewhere ===&lt;br /&gt;
Jutland does not hold many foreign relations, but it remains on friendly terms with most of its geographic neighbors, namely Mobile Territories, [[Ettêre Ðiffyt]], and [[Wekañu Skefo]], with citizens of all three welcome to visit at any time. It maintains a more neutral stance with [[The Hertskomestat Syndicate]], which may prove later contentious as it helped to establish Mobile Territories&#039; claim in its former territory. Jutland is also classified as an ally of [[Aswnga]]. The Great Adjudicator is also known to be on friendly terms with the leaders of most ŋations, including [[Jotlond]], despite the name dispute.&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Jutland&amp;diff=38512</id>
		<title>Jutland</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Jutland&amp;diff=38512"/>
		<updated>2026-04-05T02:18:22Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: Recatagorized some things; Added some foreign relations information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Note|Not to be confused with [[Jotlond]] or [[Mobile Territories]]}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox ngation&lt;br /&gt;
|name=Principality of Jutland &amp;lt;br&amp;gt; ???&lt;br /&gt;
|ung-member=probably not&lt;br /&gt;
|banner=Jutland-flag.png&lt;br /&gt;
|banner-label=&#039;&#039;&#039;[[Flag of Jutland|Banner of Jutland]]&#039;&#039;&#039;&lt;br /&gt;
|map=Nguhcraft minimap Jutland.png&lt;br /&gt;
|map-label=Location of Jutland (green)&lt;br /&gt;
|capital=[[Jutland|Jut]]&lt;br /&gt;
|demonym=Jutlandic (adj), Jutan (s), Jutae (p)&lt;br /&gt;
|government=Judgement&lt;br /&gt;
|ruler=[[Jutomi]]&lt;br /&gt;
|ruler-title=Great Adjudicator&lt;br /&gt;
|languages=[[Jutlandic]]&lt;br /&gt;
|two-digit-code=JT&lt;br /&gt;
|three-digit-code=JUT&lt;br /&gt;
|currency=Diamond, Netherite, Food&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Principality of Jutland is a ŋation in [[Leporia (continent)|Leporia]] overseen by [[Jutomi]]. It is a small territory that neighbors [[Ettêre Ðiffyt]], and was established as a unique ŋation on March 13th, 2026 [[Fakeworld]] time, although it was recognized at the founding of [[Mobile Territories]] on October 20th, 2025, which had assumed its name on account of a bureaucratic mixup not rectified for the nearly 5 months. Jutland still legally represents Mobile Territories in player-base ŋations, as its leader, Jutomi, also serves as its Arch Adjudicator and Chief Architect.&lt;br /&gt;
&lt;br /&gt;
Jutland is accused of stealing its name from [[Jotland]] across the [[United Ŋations Office for Cartography|Ŋap]], but this is considered a coincidence, with Jotland citizens referred to as &amp;quot;Jutish Jutes&amp;quot;, and Jutland citizens referred to as &amp;quot;Jutlandic Jutans&amp;quot;. Its country codes are JT and JUT, and its capital is currently listed as &amp;quot;Witherport&amp;quot;, although in reality this is the name sometimes given to the upper half of Mobile Territories.&lt;br /&gt;
&lt;br /&gt;
== Geography and Culture ==&lt;br /&gt;
&lt;br /&gt;
=== Landscape ===&lt;br /&gt;
Geographically, Jutland is predominantly a birch tree forested isthmus surrounded by three lakes and several ponds, although its territory also extends into some of the dark oak mountain range to its east. It does not claim the birch tree peninsula to its southeast, save for its eastern cliff face to preserve a natural barrier between potential towns. Its southwestern border includes all of the hilled forest and micro snow slope biomes, and borders a chunk of unclaimed jagged plains sometimes colloquially referred to as &amp;quot;Bull&#039;s Eye Crater&amp;quot;. Its development is predominantly in coves surrounded by bodies of water, as well as near the natural sheared land border with Ettêre Ðiffyt.&lt;br /&gt;
&lt;br /&gt;
=== Borders ===&lt;br /&gt;
Jutland shares its northwestern border with Ettêre Ðiffyt. It also shared a border with an exclave of [[The Hertskomestat Syndicate]] until its borders were reduced on April 3rd, 2026 fakeworld time due to partial civilization collapse. Despite being close to the [[Mobile Territories]], for which it has legal relationships with, it does not currently share a border with it or any other ŋation.&lt;br /&gt;
&lt;br /&gt;
=== People, Language and Culture ===&lt;br /&gt;
The people of Jutland are not well defined in literature, as their settlement was only recently discovered and there currently exists no infrastructure to get there. What is known is they speak a polysynthetic language referred to as &amp;quot;[[Jutlandic]]&amp;quot; and write using pots and/or flowers, although a Latin-based translation system has since been created. The land is believed to be vaguely that of a small coastal fishing town loosely reminiscent of Fakeworld &amp;quot;New England&amp;quot;, although with significantly more brocade and minecraft iconography.&lt;br /&gt;
&lt;br /&gt;
== Foreign Relations ==&lt;br /&gt;
&lt;br /&gt;
=== Interŋational Organizations ===&lt;br /&gt;
Jutland has applied for membership of the [[United Ŋations]] and the [[UnUŊ]]. It applied for UnUŊ on behalf of Mobile Territories on December 6th, 2026 Fakeworld time, and was scheduled to become a member on February 14th, 2026 before possibly postponing it in to June 24th 2026 in a poll that received votes for 2:1:5 &#039;&#039;Yes&#039;&#039;, &#039;&#039;Remove&#039;&#039;, and &#039;&#039;We g jak lew dla mam he ej&#039;&#039;, as well as Jutomi&#039;s abstention, with further action unclear. Its own UŊ application from several days later was mostly approved before its site crashed and burned in the late December crypto-mining crisis, and its current membership status is unknown.&lt;br /&gt;
&lt;br /&gt;
On April 4th 2026 Fakeworld Time, Jutland applied to join the [[Ŋations Organized for Regional Transformation and Help]] (ŊORTH). Its status is currently being voted on.&lt;br /&gt;
&lt;br /&gt;
=== Mobile Territories ===&lt;br /&gt;
Jutland is currently allowed to represent Mobile Territories in foreign relations, since the Great Adjudicator also serves as both the lead architect and lead mediator in internal disputes. While the government does aid to represent Mobile Territories in foreign matters, it does not sign territory-specific treaties, and any relationship that affects Mobile Territories also affects Jutland. Furthermore, all actions require consent from a majority of districts within the territories. Although the territories are geographically close by, non-government inhabitants do not have close cultures, and have limited interactions as both avoid excessive interactions beyond their borders. Similarly, the governments tend to both avoid significant foreign relationships beyond membership within certain organizations, with MT further being represented by Jutland in all cases and Jutland having the majority of the decision power in joining such organizations. Despite this, Mobile Territories holds a majority of power when it comes to legal representation, as well as significant influence in other decisions.&lt;br /&gt;
&lt;br /&gt;
=== Elsewhere ===&lt;br /&gt;
Jutland does not hold many foreign relations, but it remains on friendly terms with most of its geographic neighbors, namely Mobile Territories, [[Ettêre Ðiffyt]], and [[Wekañu Skefo]], with citizens of all three welcome to visit at any time. It maintains a more neutral stance with [[The Hertskomestat Syndicate]], which may prove later contentious as it helped to establish Mobile Territories&#039; claim in its former territory. Jutland is also classified as an ally of [[Aswnga]]. The Great Adjudicator is also known to be on friendly terms with the leaders of most ŋations, including [[Jotlond]], despite the name dispute.&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Mobile_Territories&amp;diff=38511</id>
		<title>Mobile Territories</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Mobile_Territories&amp;diff=38511"/>
		<updated>2026-04-04T20:54:25Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: Ravager; Mushroom Island. :)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Mobile Territories (sometimes referred to as &#039;&#039;The Mobile Territories&#039;&#039;) is a ŋation in [[Leporia (continent)|Leporia]] and marginally in [[Slabland]]. It was recognized as an established territory on October 20th, 2025 [[Fakeworld]] time by [[Jutomi]], who is the head of [[Jutland]] and remains both the Chief Architect and Arch Adjudicator between jurisdictions and player-base interŋational matters. It had gone by the name of [[Jutland]] until March 13, 2026 Fakeworld time, when the principality of Jutland made its separate claim on the map. The mixup is believed to be partly caused by the fact that Mobile Territories is still considered to be under Jutland&#039;s jurisdiction for interŋational matters and organizations, as well as the southwest corner having Jutomi&#039;s beach resort and &amp;quot;The Ark&amp;quot;, said to contain two of essentially each kind of animal.&lt;br /&gt;
&lt;br /&gt;
Mobile Territories is canonically a loose collection of multiple municipalities ruled by minecraft mobs (i.e. &#039;&#039;mobiles&#039;&#039;), with the southern half is sometimes referred to as &amp;quot;Fauna&amp;quot;, while the northern half as &amp;quot;Witherport&amp;quot;. Though their jurisdictions differ in several ways, aside from nearby land claims, they are ultimately united under the agreement that mobs are the rightful owners of the server. Players are not able to apply for citizenship and only as servants or contractors, although Witherport generally views them in a much more hostile manner. The Great Adjudicator holds an exceptional honor, being a chief architect and an arbiter for disputes between factions, but ultimately is still classified as a servant to the various states.&lt;br /&gt;
&lt;br /&gt;
Geographically, Mobile Territories is primarily situated in Leporia, although its southern border is partly in Slabland. It shares its southwestern border with [[Wekañu Skefo]], and used to share its western border with an exclave of [[The Hertskomestat Syndicate]] until its great border shrinkage of April 3rd, 2026, for which it still is approximately a geographic neighbor to, along with [[Jutland]] and [[Ettêre Ðiffyt]]. Much of the civilization is scheduled to live underground in an expansive natural cavern system connected by a complex rail network, although several will reside on or above the surface. All of the major and most of the micro pale gardens on Leporia, including the single largest pale garden in the Ŋorld, were in its claim at some point, although the northernmost one was later relinquished. It also claims the only river to give direct access between the Juqyś sea and both the Wuddig Sea and Grindlesnurt.&lt;br /&gt;
&lt;br /&gt;
Players are advised to travel to Mobile Territories with caution and respect for mob rights and privacy, especially when traveling through Witherport.&lt;br /&gt;
&lt;br /&gt;
== Fauna ==&lt;br /&gt;
Fauna is the southern half of Mobile Territories, with many districts, totaling roughly 30-ish distinct municipalities (with several joint jurisdictions) and some unincorporated zones, including the Great Adjudicator&#039;s beach resort in Slabland. Fauna is generally less belligerent, although several municipalities do not get along with one another, such as Foxwood and Birdtree Island. It currently only has one rail running through it, connecting Cuboid Destroyer to the eastern exclave of Wekañu Skefo, although it is planned to become a separate connection that allows one-line access from [[Ettêre Ðiffyt]] to [[Ukoŋia]]. &lt;br /&gt;
&lt;br /&gt;
The proposed territories of Fauna include Cattlecow and Peegue, Kittery, Birdtree Island (and the Birdtree), Villageholm (?), Mycelia, Rabbit Hill, Dogwood and Foxwood (collectively Wolver-Foxcroft or simply &amp;quot;Wolfox&amp;quot;), Bamboo, Shangra Llama, Goathorn and Bearrtop, Froglight Forest, the Sea of Tropic, The Reservoir, Cameloon, Horsetail, and The Spider Den on the surface; The Nest, Baats, (Axolopolis or Allaysia), Armadillo Den, Snifferhenge, Inkwell, The Guarded Outpost (?), Slimehole, and the districts of Golem underground; and Beeport, Birdtree, Sheeport and Minighastus in the air. There also will be various unincorporated territories, for which are predominantly work stations for player contractors. Because of the number of districts and connections to other regions, it is scheduled to have by far the most significant rail network in the region, and potentially the most complicated on the server.&lt;br /&gt;
&lt;br /&gt;
Fauna has a relatively neutral or benevolent relationship with players overall, although residents of The Nest and the Spider Den frequently give into fear or primal instincts, while members of Golem and Allaysia are much more friendly to players, and weary if not hostile to factions in Witherport. Its administrative head and meeting place is generally set in Beeport, as well as Golem, although some argue Golem is a separate area.&lt;br /&gt;
&lt;br /&gt;
The various territories are mostly split along geographical features, including individual cavities within the vast underground cavern network and narrow points between biomes. Fauna&#039;s southwestern segment is largely water and a couple of islands, including Birdtree Island; the southern birch tree peninsula of Cattlecow and Peegue is connected to Kittery and Beeport, which is supported by the pale garden Hollow Hill of The Nest to its northeast and the natural meadow of Point Fauna to its northwest. Most other territories reside in the various (predominantly dark oak) forests that surround the two round hills. Hollow Hill features a large crack that opens to numerous entrances to Fauna&#039;s underground, and there are additionally two natural aquatic entrances planned for transport, including the Inkwell and the Emergence Zone in the gulf of Peegue. It is a fairly developed area, although Fauna residents respect nature and keep a large number of trees and plants around.&lt;br /&gt;
&lt;br /&gt;
=== Golem ===&lt;br /&gt;
Golem is the territory that settled in a massive underground cavern system under the southwestern islands of Jutland. Inhabited by allays and various types of golems, it is generally considered to be in the territory of Fauna, although politically the residents work much more closely with each other, and are much more friendly to players and other residents of Fauna, albeit significantly more weary or outright hostile to the more aggressive factions of Witherport. Golem is scheduled to be more developed than much of Fauna, being particularly industrial, with space already reserved for copper golems for when they are prophesized to one day enter the Ŋorld. The northern sections of two of the large cavern Chambers that Golem resides in are in the territory of The Syndicate, which lead to a small but dangerous skulk cavern.&lt;br /&gt;
&lt;br /&gt;
== Witherport ==&lt;br /&gt;
Witherport is the northern half of Mobile Territories. It presently consists of nearly all of the pale gardens of [[Leporia (continent)|Leporia]], including the single largest pale garden in the Ŋorld, along with four of its five satellite microbiome pale gardens (with the fifth in The Hertskomestat Syndicate) and one other smaller-sized pale garden. It held onto the only other major pale garden in Leporia, originally designated as Witherport&#039;s landfill, but was relinquished to wilderness the same day it was renamed to Mobile Territories. The largest pale garden is officially recognized by the Mobile Territories and Jutland as an environmentally protected area, free for mobs (mostly  the creaking) to roam largely uninterrupted in their natural state.&lt;br /&gt;
&lt;br /&gt;
Geographically, Witherport is mostly low-lying dark oak forest surrounding the high plateau that is the Ŋorld&#039;s largest pale garden, and is surrounded by a canyon/river system that make up most of its natural borders. It features a vast underground network, which while significantly less complex than Fauna features more substantial chambers similar to or even more vast than Golem.&lt;br /&gt;
&lt;br /&gt;
The proposed territories of Witherport include Witchhaven, Killage/Ravager, the Witherstorm Citadel, Magmar, Strider, Hoglin Hollow, the Grotto, the Pale Reserve, Blazeport, Megaghastus, the Husk, Kaboom!, and Skeleden.  They also have a strongly negative relationship with the territories of Golem. Killage is generally considered the illage capitol as well as the administrative capital of Witherport, while the Witherstorm Citadel is the military and leadership capitol of the nether and undead organizations. &lt;br /&gt;
&lt;br /&gt;
All of these territories are generally belligerent and hostile toward players, who they disdain and consider outside invaders. There is a tentative alliance with Jutland to represent them in foreign affairs, in part by request of the residents of Fauna and certain municipalities within Witherport.&lt;br /&gt;
&lt;br /&gt;
For a while, the entirety of Witherport was going to be designated a ŋature reserve named &amp;quot;Flora&amp;quot;, but the hostile mobs negotiated that only the large pale garden would be officially designated as such, further acting as a  natural buffer between territories as well as the jurisdiction of the creaking mobs. Limited building is permitted here, but it is stressed that it must remain by and large untapped territory as a landmark of the server and as a refuge away from player intervention, even for mobs&#039; benefit.&lt;br /&gt;
&lt;br /&gt;
Despite Mobile Territories being situated very close to six trial chambers, it only has claim over one, situated in Witherport, although a second, nearby one has an underground line connecting it. This line also connects Witherport to Fauna underground. It will have fairly easy access to this, along with access to the Obsidian and Wither Rose farm, which is hypothesized by some members of the Witherstorm Citadel to be the encampment of their divine prophet. Killager will also feature a rail line connecting Beeport westbound, the Local Witherport Line, and room for an east-northeastern line.&lt;br /&gt;
&lt;br /&gt;
== Border History and Land Changes ==&lt;br /&gt;
After its initial claim, Mobile Territories had shifted its borders over time. These changes were small and only affected nearby wilderness, but were nevertheless fairly significant for the Mobile Territories.&lt;br /&gt;
&lt;br /&gt;
On December 23rd, 2026 Fakeworld Time, MT had briefly claimed a similar-sized narrow territory on Slabland for Golem, although this was later retracted upon underground exploration and the dissolution of [[Lavvakcesaa]] a fake month and a half later. On the 24th, Fauna expanded north and east to reach its nothern river and include modern Dogwood, Bamboo and Froglight Forest.&lt;br /&gt;
&lt;br /&gt;
On March 13th, 2026 Fakeworld Time, when [[Jutland]] was realized as an independent state, the territory northeast of Witherport originally planned for trash unloading was discarded. Later in the month, construction on Mushroom Island began in Fauna, and development began in Cattlecow. On April 2nd, the isthmus connecting Witherport to the land to its north was removed, along with most of the trees.&lt;br /&gt;
&lt;br /&gt;
On April 3rd, 2026 Fakeworld Time, Fauna expanded to include a peninsula once owned by The Syndicate, following much of its territory being returned to Wilderness. This area would later become Horsetail, and the area underneath became the third trial chamber to be in the claim of Mobile Territories, as well as allowing the entire cavern system under the southern peninsula to be utilized. Mushroom Island was completed a day later.&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Mobile_Territories&amp;diff=38489</id>
		<title>Mobile Territories</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Mobile_Territories&amp;diff=38489"/>
		<updated>2026-04-03T22:32:07Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: re-split Cameloon (better name) and Horsetail in light of the new territory acquired from The Syndicate; Added new territorial and border/land history information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Mobile Territories (sometimes referred to as &#039;&#039;The Mobile Territories&#039;&#039;) is a ŋation in [[Leporia (continent)|Leporia]] and marginally in [[Slabland]]. It was recognized as an established territory on October 20th, 2025 [[Fakeworld]] time by [[Jutomi]], who is the head of [[Jutland]] and remains both the Chief Architect and Arch Adjudicator between jurisdictions and player-base interŋational matters. It had gone by the name of [[Jutland]] until March 13, 2026 Fakeworld time, when the principality of Jutland made its separate claim on the map. The mixup is believed to be partly caused by the fact that Mobile Territories is still considered to be under Jutland&#039;s jurisdiction for interŋational matters and organizations, as well as the southwest corner having Jutomi&#039;s beach resort and &amp;quot;The Ark&amp;quot;, said to contain two of essentially each kind of animal.&lt;br /&gt;
&lt;br /&gt;
Mobile Territories is canonically a loose collection of multiple municipalities ruled by minecraft mobs (i.e. &#039;&#039;mobiles&#039;&#039;), with the southern half is sometimes referred to as &amp;quot;Fauna&amp;quot;, while the northern half as &amp;quot;Witherport&amp;quot;. Though their jurisdictions differ in several ways, aside from nearby land claims, they are ultimately united under the agreement that mobs are the rightful owners of the server. Players are not able to apply for citizenship and only as servants or contractors, although Witherport generally views them in a much more hostile manner. The Great Adjudicator holds an exceptional honor, being a chief architect and an arbiter for disputes between factions, but ultimately is still classified as a servant to the various states.&lt;br /&gt;
&lt;br /&gt;
Geographically, Mobile Territories is primarily situated in Leporia, although its southern border is partly in Slabland. It shares its southwestern border with [[Wekañu Skefo]], and used to share its western border with an exclave of [[The Hertskomestat Syndicate]] until its great border shrinkage of April 3rd, 2026, for which it still is approximately a geographic neighbor to, along with [[Jutland]] and [[Ettêre Ðiffyt]]. Much of the civilization is scheduled to live underground in an expansive natural cavern system connected by a complex rail network, although several will reside on or above the surface. All of the major and most of the micro pale gardens on Leporia, including the single largest pale garden in the Ŋorld, were in its claim at some point, although the northernmost one was later relinquished. It also claims the only river to give direct access between the Juqyś sea and both the Wuddig Sea and Grindlesnurt.&lt;br /&gt;
&lt;br /&gt;
Players are advised to travel to Mobile Territories with caution and respect for mob rights and privacy, especially when traveling through Witherport.&lt;br /&gt;
&lt;br /&gt;
== Fauna ==&lt;br /&gt;
Fauna is the southern half of Mobile Territories, with many districts, totaling roughly 30-ish distinct municipalities (with several joint jurisdictions) and some unincorporated zones, including the Great Adjudicator&#039;s beach resort in Slabland. Fauna is generally less belligerent, although several municipalities do not get along with one another, such as Foxwood and Birdtree Island. It currently only has one rail running through it, connecting Cuboid Destroyer to the eastern exclave of Wekañu Skefo, although it is planned to become a separate connection that allows one-line access from [[Ettêre Ðiffyt]] to [[Ukoŋia]]. &lt;br /&gt;
&lt;br /&gt;
The proposed territories of Fauna include Cattlecow and Peegue, Kittery, Birdtree Island (and the Birdtree), Villageholm (?), Mycelia, Rabbit Hill, Dogwood and Foxwood (collectively Wolver-Foxcroft or simply &amp;quot;Wolfox&amp;quot;), Bamboo, Shangra Llama, Goathorn and Bearrtop, Froglight Forest, the Sea of Tropic, The Reservoir, Cameloon, Horsetail, and The Spider Den on the surface; The Nest, Baats, (Axolopolis or Allaysia), Armadillo Den, Snifferhenge, Inkwell, The Guarded Outpost (?), Slimehole, and the districts of Golem underground; and Beeport, Birdtree, Sheeport and Minighastus in the air. There also will be various unincorporated territories, for which are predominantly work stations for player contractors. Because of the number of districts and connections to other regions, it is scheduled to have by far the most significant rail network in the region, and potentially the most complicated on the server.&lt;br /&gt;
&lt;br /&gt;
Fauna has a relatively neutral or benevolent relationship with players overall, although residents of The Nest and the Spider Den frequently give into fear or primal instincts, while members of Golem and Allaysia are much more friendly to players, and weary if not hostile to factions in Witherport. Its administrative head and meeting place is generally set in Beeport, as well as Golem, although some argue Golem is a separate area.&lt;br /&gt;
&lt;br /&gt;
The various territories are mostly split along geographical features, including individual cavities within the vast underground cavern network and narrow points between biomes. Fauna&#039;s southwestern segment is largely water and a couple of islands, including Birdtree Island; the southern birch tree peninsula of Cattlecow and Peegue is connected to Kittery and Beeport, which is supported by the pale garden Hollow Hill of The Nest to its northeast and the natural meadow of Point Fauna to its northwest. Most other territories reside in the various (predominantly dark oak) forests that surround the two round hills. Hollow Hill features a large crack that opens to numerous entrances to Fauna&#039;s underground, and there are additionally two natural aquatic entrances planned for transport, including the Inkwell and the Emergence Zone in the gulf of Peegue. It is a fairly developed area, although Fauna residents respect nature and keep a large number of trees and plants around.&lt;br /&gt;
&lt;br /&gt;
=== Golem ===&lt;br /&gt;
Golem is the territory that settled in a massive underground cavern system under the southwestern islands of Jutland. Inhabited by allays and various types of golems, it is generally considered to be in the territory of Fauna, although politically the residents work much more closely with each other, and are much more friendly to players and other residents of Fauna, albeit significantly more weary or outright hostile to the more aggressive factions of Witherport. Golem is scheduled to be more developed than much of Fauna, being particularly industrial, with space already reserved for copper golems for when they are prophesized to one day enter the Ŋorld. The northern sections of two of the large cavern Chambers that Golem resides in are in the territory of The Syndicate, which lead to a small but dangerous skulk cavern.&lt;br /&gt;
&lt;br /&gt;
== Witherport ==&lt;br /&gt;
Witherport is the northern half of Mobile Territories. It presently consists of nearly all of the pale gardens of [[Leporia (continent)|Leporia]], including the single largest pale garden in the Ŋorld, along with four of its five satellite microbiome pale gardens (with the fifth in The Hertskomestat Syndicate) and one other smaller-sized pale garden. It held onto the only other major pale garden in Leporia, originally designated as Witherport&#039;s landfill, but was relinquished to wilderness the same day it was renamed to Mobile Territories. The largest pale garden is officially recognized by the Mobile Territories and Jutland as an environmentally protected area, free for mobs (mostly  the creaking) to roam largely uninterrupted in their natural state.&lt;br /&gt;
&lt;br /&gt;
Geographically, Witherport is mostly low-lying dark oak forest surrounding the high plateau that is the Ŋorld&#039;s largest pale garden, and is surrounded by a canyon/river system that make up most of its natural borders. It features a vast underground network, which while significantly less complex than Fauna features more substantial chambers similar to or even more vast than Golem.&lt;br /&gt;
&lt;br /&gt;
The proposed territories of Witherport include Witchhaven, Killage, the Witherstorm Citadel, Magmar, Strider, Hoglin Hollow, the Grotto, the Pale Reserve, Blazeport, Megaghastus, the Husk, Kaboom!, and Skeleden.  They also have a strongly negative relationship with the territories of Golem. Killage is generally considered the illage capitol as well as the administrative capital of Witherport, while the Witherstorm Citadel is the military and leadership capitol of the nether and undead organizations. &lt;br /&gt;
&lt;br /&gt;
All of these territories are generally belligerent and hostile toward players, who they disdain and consider outside invaders. There is a tentative alliance with Jutland to represent them in foreign affairs, in part by request of the residents of Fauna and certain municipalities within Witherport.&lt;br /&gt;
&lt;br /&gt;
For a while, the entirety of Witherport was going to be designated a ŋature reserve named &amp;quot;Flora&amp;quot;, but the hostile mobs negotiated that only the large pale garden would be officially designated as such, further acting as a  natural buffer between territories as well as the jurisdiction of the creaking mobs. Limited building is permitted here, but it is stressed that it must remain by and large untapped territory as a landmark of the server and as a refuge away from player intervention, even for mobs&#039; benefit.&lt;br /&gt;
&lt;br /&gt;
Despite Mobile Territories being situated very close to six trial chambers, it only has claim over one, situated in Witherport, although a second, nearby one has an underground line connecting it. This line also connects Witherport to Fauna underground. It will have fairly easy access to this, along with access to the Obsidian and Wither Rose farm, which is hypothesized by some members of the Witherstorm Citadel to be the encampment of their divine prophet. Killager will also feature a rail line connecting Beeport westbound, the Local Witherport Line, and room for an east-northeastern line.&lt;br /&gt;
&lt;br /&gt;
== Border History and Land Changes ==&lt;br /&gt;
After its initial claim, Mobile Territories had shifted its borders over time. These changes were small and only affected nearby wilderness, but were nevertheless fairly significant for the Mobile Territories.&lt;br /&gt;
&lt;br /&gt;
On December 23rd, 2026 Fakeworld Time, MT had briefly claimed a similar-sized narrow territory on Slabland for Golem, although this was later retracted upon underground exploration and the dissolution of [[Lavvakcesaa]] a fake month and a half later. On the 24th, Fauna expanded north and east to reach its nothern river and include modern Dogwood, Bamboo and Froglight Forest.&lt;br /&gt;
&lt;br /&gt;
On March 13th, 2026 Fakeworld Time, when [[Jutland]] was realized as an independent state, the territory northeast of Witherport originally planned for trash unloading was discarded. Later in the month, construction on Mushroom Island began in Fauna, and development began in Cattlecow. On April 2nd, the isthmus connecting Witherport to the land to its north was removed, along with most of the trees.&lt;br /&gt;
&lt;br /&gt;
On April 3rd, 2026 Fakeworld Time, Fauna expanded to include a peninsula once owned by The Syndicate, following much of its territory being returned to Wilderness. This area would later become Horsetail, and the area underneath became the third trial chamber to be in the claim of Mobile Territories, as well as allowing the entire cavern system under the southern peninsula to be utilized.&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Jutlandic&amp;diff=38319</id>
		<title>Jutlandic</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Jutlandic&amp;diff=38319"/>
		<updated>2026-03-26T05:04:16Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: ig I didn&amp;#039;t need that or something. idk how this wiki tells what&amp;#039;s a &amp;quot;language&amp;quot; vs. &amp;quot;languages&amp;quot; vs. not one of those things tho&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox language|name=Jutlandic|family=Unknown; &amp;quot;Jutic&amp;quot;|era=today|scripts=Pottery, Plants, Modified Latin|country=[[Jutland]]|demonym=Jutlandic (adj), Jutan (s), Jutae (p)|number=Unknown|usage=De Facto Official Language|lang-code=jut}}&lt;br /&gt;
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Jutlandic is a language isolate spoken in [[Jutland]]. It is not clear that it could be related to any nearby language. It is a polysynthetic, head-initial, partly fusional VSO language with strong ergativity and is extremely head-marking. Because it is so prominently head-marking and polysynthetic, it features a highly unusual case system, object incorporation, weak subject incorporation, and a rich TAM system. Despite this, it is fairly regular, has no ergative case, and also uses a small set of particles and many coverbs. It also features clicks, voiceless liquids, and gemination, and despite having human phonology, it is documented as using pottery and plants as alternate writing systems, with a slightly modified Latin script created to make it easier to read for the rest of the Ŋorld.&lt;br /&gt;
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== Phonology ==&lt;br /&gt;
Jutlandic has a rich phonemic inventory, featuring a multitude of click consonants, voiceless trills and lateral liquids~fricatives, and four distinct types of coronal consonants. Despite this, it also allows for a fair amount of allophony, both with free variation and contextually. It also ultimately has 18~28 consonants, depending on how you count both glottal and nasal(-click) phonemes.&lt;br /&gt;
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=== Vowels ===&lt;br /&gt;
A simple 5-vowel system exists in Jutlandic.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Front&lt;br /&gt;
!Back&lt;br /&gt;
|-&lt;br /&gt;
!Close&lt;br /&gt;
|&amp;lt;center&amp;gt;/i/ Ii&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;/u/ [ů] Uu&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Mid&lt;br /&gt;
|/ɛ/ (alt. /e/) Ee&lt;br /&gt;
|/ɔ/ (alt. /o/) Oo&lt;br /&gt;
|-&lt;br /&gt;
!Open&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |&amp;lt;center&amp;gt;/a/ Aa&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
It should be noted that /u/ may become voiceless [u̥] or even unreleased [ˀʷ] between voiceless consonants, not including the glottal stop or glottal clicks.&lt;br /&gt;
&lt;br /&gt;
=== Consonants ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Labial (Bilabial/&lt;br /&gt;
Labio-Velar)&lt;br /&gt;
!Alveolar&lt;br /&gt;
(Apical)&lt;br /&gt;
!Retro-Dental&lt;br /&gt;
!Palato-Alveolar&lt;br /&gt;
(or alv-dental)&lt;br /&gt;
!Retroflex&lt;br /&gt;
(/retracted alv.)&lt;br /&gt;
!(Post-)Velar&lt;br /&gt;
!&#039;&#039;(Glottal)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Nasal&lt;br /&gt;
|/m/ Mm&lt;br /&gt;
|/n/ [ⁿ] Nn&lt;br /&gt;
|[/ɳ̪/] nv&lt;br /&gt;
|[nʲ,n̠ʲ,ɲ] ny&lt;br /&gt;
|[n̠,ɳ] nl&lt;br /&gt;
|/ŋ/ Gg&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Plosive(/Affricate)&lt;br /&gt;
|/p/ Pp&lt;br /&gt;
|/t/ [t̺] Dd&lt;br /&gt;
|/ʈ̪/ [ʈ̪͡θ] Tt&lt;br /&gt;
|/tʲ/ [t̠ʲ,t͡s̪,t͡ɕ,c] Cc&lt;br /&gt;
|/ʈ/ [ʈ͡ʂ,t̠͡s̠,t̠͡ɹ̠̝̊] C̊c̊&lt;br /&gt;
|/k/ Kk&lt;br /&gt;
|[ʔ]&lt;br /&gt;
|-&lt;br /&gt;
!Fricative&lt;br /&gt;
|/ɸ/ [ʍ,ɸʷ,hʷ;h] Ff&lt;br /&gt;
|/θ/ [s̺,θ̠ ,ɾ̥,ɹ̥] N̊n̊&lt;br /&gt;
|/ʂ̪/ Ss&lt;br /&gt;
|/ɕ/ [s̪,s̠ʲ,sʲ,ç] Jj&lt;br /&gt;
|/ʂ/ [s̠,ɹ̠̝̊] S̊s̊&lt;br /&gt;
|/x/ [χ,ʀ̊;h] G̊g̊&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Voiceless Continuant&lt;br /&gt;
!&lt;br /&gt;
|/r/ [ɾ] Rr&lt;br /&gt;
|/r̪/ Vv (w:)&lt;br /&gt;
|/lʲ/ [,l̠ʲ,ʎ,l̪,j] Yy&lt;br /&gt;
|/ɭ/ [ɽ,ɻ,ɫ,l̠,ɹ̠] Ll&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Liquid (Trill/Approximant)&lt;br /&gt;
!&lt;br /&gt;
|/r̥/ R̊r̊&lt;br /&gt;
|/r̪̊/ V̊v̊ (ẘ:)&lt;br /&gt;
|/ɬʲ/ [ʎ̥,ɬ,l̪̊ʲ] Y̊ẙ&lt;br /&gt;
|/ɬ̠/ [ɭ̝̊,ɭ̊,ɹ̠̊,l̠̊] L̊l̊&lt;br /&gt;
!&lt;br /&gt;
|(/h/) Hh (weak h)&lt;br /&gt;
|-&lt;br /&gt;
!Tenuis/Fricated Click&lt;br /&gt;
|/ʘ/ [p͡k] M̊m̊&lt;br /&gt;
|/ǁ/ Bb&lt;br /&gt;
|/!̪/ [!̪!] Zz&lt;br /&gt;
|/ǀ/ Xx&lt;br /&gt;
|/!/ [!ǃ,ǂ] Qq&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Glottal Click&lt;br /&gt;
|/ʘˀ/ P̊p̊&lt;br /&gt;
|/ǁˀ/ B̊b̊&lt;br /&gt;
|/!̪ˀ/ Z̊z̊&lt;br /&gt;
|/ǀˀ/ X̊x̊&lt;br /&gt;
|/!ˀ/ Q̊q̊&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;(Nasal Click)&#039;&#039;&lt;br /&gt;
|(/ⁿʘ/) Mp̊ mp̊&lt;br /&gt;
|(/ⁿǁ/) Nb nb&lt;br /&gt;
|(/ⁿ!!) Nc nc&lt;br /&gt;
|(/ⁿǀ/) Nx nx&lt;br /&gt;
|(/ⁿ!/) Nq nq&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|}&lt;br /&gt;
Retro-Dental consonants are pronounced with the tongue curled back but still against the upper front teeth. Retroflex consonants may retracted alveolar, but either way are usually labialized.&lt;br /&gt;
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Labial liquids may have once existed but since merged with null and /f/.&lt;br /&gt;
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&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Both /f/ and /x/ somewhat merge and can become [h] in some cases intervocally, except when geminated, where they may form minimal pairs as they may lose their gemination but retain their original phonemic quality.&lt;br /&gt;
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- This primarily occurs intervocally between a/o/u, although sometimes if one of the two vowels is /i/ or /e/ they will also merge.&lt;br /&gt;
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An epenthetic glottal stop [ʔ] is inserted between vowels and before word-initial vowels. It can be geminate after a glottal click, and allophonically glottalize/ejectivize word-final stops.&lt;br /&gt;
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It also is sometimes analyzed as occurring word-finally after short vowels and voiceless consonants.&lt;br /&gt;
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Tenuis clicks may have a fricated [x] release or a brief [k] release. These are distinct from the phonemically distinct delayed/lengthened releases when they&#039;re followed by /k/ or /x/.&lt;br /&gt;
&lt;br /&gt;
/n/ merges with tenuis clicks and glottal sucks to make them prenasalized, sans gemination. It&#039;s unclear if nasal clicks are phonemic, or nasal + tenuis click clusters. They may be voiced or voiceless. &lt;br /&gt;
&lt;br /&gt;
    Glottal clicks may very debatably be prenasalized across word-boundaries, becoming voiced prenasalized glottal clicks, but this is very much not considered phonemic if this even distinct from an /n/ + click sequence.&lt;br /&gt;
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/n/ assimilates its place of articulation with other coronal consonants but not peripheral consonants. An epenthetic plosive may be inserted after nasals before a continuent.&lt;br /&gt;
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Velars (/k/, /x/, click coarticulation) are usually velar or postvelar, though may become postpalatal before /i/.&lt;br /&gt;
&lt;br /&gt;
/r/ may be [ɾ] when not geminated. /ɭ/ is often a tap or a non-lateral approximant, while /ɭ̊/ is usually a lateral approximant or fricative. /ʎ/ may merge with /w/ in some environments for some speakers.&lt;br /&gt;
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/r̪/ devoices word-finally, when geminated, and sometimes around voiceless consonants.&lt;br /&gt;
&lt;br /&gt;
Geminated glottal clicks, as well as glottal clicks before a word-initial vowel, are both allophonically [C:ʔ] or [Cʔ:], arguably being another form of gemination. Plosives may become glottalized.&lt;br /&gt;
&lt;br /&gt;
Coronal plosives generally assimilate with following coronal consonants, either causing gemination in plosives and clicks, or creating (pseudo-)affricates before fricatives&lt;br /&gt;
&lt;br /&gt;
All consonants may be geminated in coda position; vowels are geminated word-finally if there is no consonant, as well as sometimes before /w/ instead of geminating the /w/.&lt;br /&gt;
&lt;br /&gt;
In addition to the five vowels /i e a o u/ &amp;lt;nowiki&amp;gt;&amp;lt;i e a o u&amp;gt; and two tones (high/low; a à), there exist &amp;quot;stressed&amp;quot; syllables which are a bit longer and louder, and predominantly cause gemination.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Coronal fricatives and voiceless continuants assimilate to coronal plosives and clicks within the same onset or coda (but not between syllable boundaries) to the same column.&lt;br /&gt;
&lt;br /&gt;
Gemination also occurs with similar sounds adjacent to each other, such as /kk/, /ʈtʲ/, /ɕʂ/, /nm/, /ɭr/, /θʎ̥/, /ʎw/, [ǁˀ‿ʔ], /ʘʘ/, etc.&lt;br /&gt;
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==== Phonotactics ====&lt;br /&gt;
Jutlandic phonotactics allow for somewhat complex syllables, although they are governed by fairly simple rules. The basic syllable structure is generally regarded as CCVC or CVCC, with all Cs optional.&lt;br /&gt;
&lt;br /&gt;
Onset may be any consonant (inc. nasal clicks/sucks), non-peripheral [f/x] v/less-cont. or fricative + plosive / coronal click, or plosive + fricative/v.c./liquid. In all such cluster onsets, either C1 or C2 must be peripheral.&lt;br /&gt;
&lt;br /&gt;
   (/p/ /k/ /f/ /x/ /ɸ/ /w/), except for fric/vless-cont. + plos/click, where two coronals in the same column are allowed (although /r̪̊/ pairs with tʲ/ǀ/ǀˀ).&lt;br /&gt;
&lt;br /&gt;
Coda can be either null, any single consonant (inc. nasal clicks) except tenuis clicks, /w/ /m/ or /ŋ/, or a voiceless continuant/non-peripheral fricative before a plosive (except /p/) or glottal coronal click, with assimilation.&lt;br /&gt;
&lt;br /&gt;
Word-internally, consonant clusters can generally only be 3 consonants long, with many complicated clusters collapsing into geminations. This also happens to a lesser degree across word boundaries.&lt;br /&gt;
&lt;br /&gt;
Because the large number of vowel-initial words always begin with [ʔ], it has been suggested that they must begin with a consonant of some kind. Furthermore, the vast majority of words end in a consonant.&lt;br /&gt;
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== Grammar ==&lt;br /&gt;
Jutlandic is a weakly fusional polysynthetic ergative language with complex verbs. It is sometimes referred to as a VSO language, as the most simple present tense sentences are in fact verb, subject (patient), object (agent). However, for most sentences, there is a coverb that appears before everything else, acting as auxiliaries or even turning the rest of the sentence into a subjunctive, with the agent often incorporated in the coverb itself, making the structure loosely VVSO. Additionally, the past tense is actually SVO, with coverbs still appearing initially making them loosely VSVO. Additionally, sentences in the attemptative aspect or the imperative/permissive/prohibitive mood (and possibly the hypothetical mood) will lose their ergativity, losing much of its ability for object incorporation as well as changing the role order, despite maintaining word order.&lt;br /&gt;
&lt;br /&gt;
Despite being a strongly ergative language, it does not mark its nouns with an ergative case or even an absolutive case. Word order is fairly strict, with cases not marking a noun&#039;s role to its verb, but instead marking its attributers. However, despite there being no ergative-absolutive case marking, the language is still predominantly ergative. In addition to incorporating pronouns, object incorporation happens all the time to manipulate word order and roles (type 2), background information (type 3), and coin new terminology (type 1), with generalized nouns being able to replace full nouns (type 4); subject incorporation also occurs, but really only as a way to coin new words (type 1) and is fairly uncommon. This ability is generally lost when the sentence loses its ergativity. Other aspects of speech, such as conjunction, and even the concept of verbs themselves, are conceptually ergative, with an antipassive construction being required for nouns without a patient.&lt;br /&gt;
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=== Coverbs ===&lt;br /&gt;
Coverbs appear at the beginning of a clause, and are sometimes considered a verb that relativizes an entire sentence, turning it into a dependent clause. Forms include the superjunctive (tense+person, inc. obligative, optative, and dubitative among others), imperative+permissive+prohibitive(Asp., loses ergativity), instructive(Asp.), attemptative(Asp., loses ergativity), interrogative(tense+TAM2), hypothetical-future-&amp;quot;then&amp;quot;(Asp.), conditional-&amp;quot;if&amp;quot;(tense), temporal-relational(tense), realis(tense+Asp.), and antipassive(tense+Asp.) Coverbs can stack onto each other, a bit like helping verbs. They further could mark tense (present/past) &amp;amp;/ TAM2: Normative, Abnormative, Experiential/Abilitative, Iterative/Multiplicative, Reiterative, Initiative, and Generic (plain). It should be noted that coverbs may stack on top of each other.&lt;br /&gt;
&lt;br /&gt;
The superjunctive is an unusual catch-all term for a marking that acts partly like an auxiliary and partly like a distinct marking for a verb in an independent clause, turning the rest of the sentence into a content clause. It is essentially the equivalent of the word &amp;quot;wish&amp;quot; or &amp;quot;hope&amp;quot; in &amp;quot;I wish &#039;&#039;that&#039;&#039; he were happy&amp;quot;, marking the word &amp;quot;wish&amp;quot; instead of changing &amp;quot;was&amp;quot; to &amp;quot;were&amp;quot;. Arguably, all of the functions of the coverb function in this sort of way, although the superjunctive is also unique in that it also codes for the person doing the thinking/wishing/saying/other action. It is also one of the few instances where the structure is inherently accusative, and not ergative.&lt;br /&gt;
&lt;br /&gt;
The imperative dictates what the speaker orders the listener to do. The permissive tells the listener what is permitted to be done. The prohibitive acts as a negative form of these, telling the speaker what cannot be done, and is always further marked in the negative. All of these functions make the sentence lose its ergativity, becoming accusative. However, the instructive case acts as a sort of polite command, and the sentence remains ergative; it is never marked in the negative, which must be marked on the main verb or verbs.&lt;br /&gt;
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The Attemptative is a realis aspect that says that something was attempted but didn&#039;t pan out, and is the only other coverb to turn the sentence into a nominative-accusative alignment. The interrogative is used to ask a question, and combines with question suffixes (who, what, when, how, is-it-so, etc.) to form a complex array of question words; an additional particle is also required at the end of a sentence to essentially confirm the sentence as either a tag yes/no question or a wh-type question.&lt;br /&gt;
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The hypothetical is used as a &amp;quot;might be&amp;quot;, as well as a future tense and the independent &amp;quot;then&amp;quot; clause in an if-then statement, while the conditional acts as the dependent &amp;quot;if&amp;quot; clause. The temporal-relational verb acts like a traditional coverb, and is used when another verb is going on at the same time time, before, or after another verb, with whether the two events being related left to context or other phrasing. The antipassive essentially turns the sentence into a null-patient sentence, although arguably turns the sentence into an accusative with a lower valency. And, lastly, there is the realis coverb, which codes for both tense and detailed aspect.&lt;br /&gt;
&lt;br /&gt;
Tense marking is simple for coverbs, when applicable, and only codes for a simple past/non-past distinction, dictating the sentence&#039;s word order and the past-present relation of the main verb (and notably not the coverb, again except in the case of the superjunctive, which fusionally marks the tense with its pronouns).&lt;br /&gt;
&lt;br /&gt;
Aspectual marking, however, is a complex set of aspects that further specify the aspects of the main verb, acting partially like adverbial modifiers in English. The normative states that something is also usually the case, while the abnormative states that it&#039;s highly unusual. The experiential is used to indicate that something is known or otherwise can be done, like an abilitative. The Reiterative is equivalent to saying &amp;quot;again&amp;quot;, while the Initiative is equivalent to saying &amp;quot;for the first of soon to be a multitude times&amp;quot;. The iterative/multiplicative mood indicates that something is done multiple times in quick succession, usually something that is momentane, however can be used to indicate something is simply done several times over in a time frame. The generic, or &amp;quot;plain&amp;quot;, is essentially the unmarked form, and indicates that no additionally specific aspects are applied.&lt;br /&gt;
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=== Nouns ===&lt;br /&gt;
Nouns are, unsurprisingly, less complex than verbs or coverbs. They do however experience some oddities, even compared to most languages. The bare noun can be incorporated into a verb with ease, usually as a form of agentive object incorporation, although may also act as a patientive subject verb derivation. Despite coding for gender/case, they do not trigger agreement, nor mark their own case in a sentence; instead, they agree with their modifiers, and their case indicates how their modifiers relate to them. In some ways, the two systems are also intertwined.&lt;br /&gt;
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Nouns may code for a number of attributes. Very basic adjectives can modify themselves right onto the noun, almost acting as a form of class system. Nouns may also essentially be turned into measure words this way. They also code for possession, specifically as the possessed object in a statement, and furthermore code for their relationship to the following noun, coding for 7 possessive relationships, including: edible/consumable, familial/homeland/body part, instrumental, achievement/ownership, containment/capture, organizational/associative, and giveaway/merchandise. Additionally, the head noun may also code that a following noun is a cumulative (and) or alternative (or) [x2; clusivity included], as well as marking for if there is an attached relative clause or one of three adjunctives (attributive, adverbial, and stative).&lt;br /&gt;
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In instances where a clause would replace a noun (in essence, for a content clause), a coordinator of some kind is used; usually, it is a coverb.&lt;br /&gt;
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One case where nouns actually code for their own role is negative, i.e. it is distinctly &#039;&#039;not&#039;&#039; that noun in that role, although this is actually a form of dual agreement, since the verb also marks whether the noun is negative.&lt;br /&gt;
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Additionally, nouns also code for different &amp;quot;flavors&amp;quot; (or classes) of adjuncts. These include a distinction between some non-incorporated basal adjectives, noun-based adjectives, and verb-based or clausal adjuncts. The same also applies to adjectives or adverbs, which are coded much the same way. This is in conjunction with the attributive, adverbial, stative, and relative clause subtypes.&lt;br /&gt;
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==== Numerals: ====&lt;br /&gt;
Numerals can be Ordinative, Cardinal, or Distributive (from XYZ), although they are not distinctly marked as such. Ordinatives follow a noun in the adjunctive &amp;quot;case&amp;quot;, distributives/partitives follow a possessive of various kinds, and cardinals stand alone as the core noun.&lt;br /&gt;
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=== Verbs ===&lt;br /&gt;
Verbs are fairly complex in Jutlandic, with coding for preverbs, prefixes (and weak subject / locative incorporation) suffixes, object incorporation, negation, subject and object pronouns coding for agency and negation, basic aspect, and whether they&#039;re nominalized, adjectivized, or adverbial, plausibly with further suffixes. More-or-less in that exact order, actually.&lt;br /&gt;
&lt;br /&gt;
Preverbs are basically a set of adverbs that have been excitedly glued to the front of the verb. There aren&#039;t a plethora of them, but they do function as ways of further characterizing &#039;&#039;how&#039;&#039; a verb was carried out. Prefixes and suffixes, simply put, modify the basic meaning of the verb - and there may be a fairly significant number of them, which may be partly fusional (although may be considered distinct morphemes altogether).&lt;br /&gt;
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Subject incorporation usually acts kind of like a prefix &#039;&#039;or&#039;&#039; preverb - it usually comes between the two, although unlike most synthetic languages, the morpheme order is actually a bit loose. Similarly, entire nested locative phrases may also appear in the verb to essentially act as a usitive or derivational tactic. A good example is &amp;quot;under-the-table-pay&amp;quot;, which is used to essentially mean &amp;quot;fraud&amp;quot;;  the phrase &amp;quot;under-the-table-pay over-the-table&amp;quot;  essentially means &amp;quot;committing fraud without trying to hide it&amp;quot;.&lt;br /&gt;
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Object incorporation is pervasive, and pretty much universally codes for the direct object in verbs that would&#039;ve otherwise been ditransitive. This, along with subject incorporation, decreases the verb&#039;s valency by one. This also does not occur in sentences that are nominative-accusative in nature, nor does it occur on stative verbs, although it can occur as a lexical modifier to lexicalized intransitive verbs (hypothetically originally being an incorporated transitive verb).&lt;br /&gt;
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Negation is then marked on the verb, if applicable. Negation is always used if the coverb is a prohibitive, and usually not in the imperative, although this can be done in sarcastic or non-serious contexts (i.e. &amp;quot;Don&#039;t you dare have fun!&amp;quot;) - although in cases where such a mood is not obvious, it may be best to take the negation seriously. Negation is also double-marked, with a particle appearing at the end of a negated clause.&lt;br /&gt;
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The next set of modifiers is a bit complicated. The subject (patient) pronoun is always the first pronoun in a sentence, and is mandatory. In the presence of antipassive coverbs, a dummy third person pronoun is still used, but the subject word is removed. in addition, a non-person-marked &amp;quot;nominative&amp;quot; subject marker may be placed after the subject pronoun to either re-increase an antipassive&#039;s valency, or denote that a specific individual is being addressed in an imperative, permissive, prohibitive, or attemptative; although, some paraphrasis is also required.&lt;br /&gt;
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The subject pronoun also fusionally codes for if the subject is negative or causal (i.e. intentionally had something to do with the incident). The pronouns include first, second, and third person, along with first+second person, first+third person, second+third person, and a &#039;&#039;collective&#039;&#039; first, second, and third person, as well as a single third person inanimate pronoun. In ergative sentences, this is followed by the (indirect) object pronoun, which codes nearly identically to the subject. It should be noted that it only codes for people, and indeed the single third person inanimate pronoun is absent in this context. However, reflexive &amp;quot;self&amp;quot; and reciprocal &amp;quot;selves&amp;quot; also may exist as bound particles tacked on after a repeated (or different) object pronoun. &amp;quot;self&amp;quot; or &amp;quot;cross&amp;quot; may also appear as a preverb.&lt;br /&gt;
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After pronouns, the verb marks its basal aspect, which is more fundamental than the coverb&#039;s aspect but less broad than the coverb&#039;s tense markers where applicable. A verb is always marked for its aspect, and indeed cannot appear without a marker of some kind as there is no null marker. The aspects a verb may code for include: inchoative, cessative, progressive, momentane, pausal/long-term progressive, habitual,  and momentane/imperfective [near-past in non-past sentences]. Lastly, a verb may then be nominalized, adjectivalized, or adverbialized/coverbialized with a modifier. Although there are a couple of very old root suffixes that doesn&#039;t appear until at the very end, including &amp;quot;un-&amp;quot; and a diminutive marker.&lt;br /&gt;
&lt;br /&gt;
==== Pronouns ====&lt;br /&gt;
It should be noted that emphatic pronouns do exist - sort-of. The third-person pronoun is functionally the same as a demonstrative, but they do exist. Furthermore, they do not code for mixed person like the verb suffixes do; there is only a first person, second person, third person animate, third-person pro-verb, and third-person inanimate pronoun, the last two further functioning as a generic &amp;quot;thing that happened&amp;quot; and &amp;quot;thing&amp;quot;. They do however come with forms for the cumulative, and the second person and third person animate and inanimate furthermore have possessed case marking, with the first two allowing familial and associative marking, and the inanimate having all but the associative (with familial firmly implying a body part).&lt;br /&gt;
&lt;br /&gt;
There are no reciprocal or reflexive pronouns, per se. When a reflexive pronoun is deemed necessary, it is essentially just repeating the subject as an object, or saying a pronoun twice.&lt;br /&gt;
&lt;br /&gt;
== Orthography ==&lt;br /&gt;
Aside from using IPA, Jutlandic can be written down in three distinct alphabets. The two traditional ways are by using either pottery or plants, written right-left, although any direction technically works.&lt;br /&gt;
&lt;br /&gt;
Since its documentation, a modified Latin script may also be used for romanization.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Below is a table of the different writing systems, including the IPA, pottery method, plant method, and romanization. [To be finished transferring to ngwiki; documentation finished elsewhere.]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!IPA&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Romanization&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Pottery Sherds&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Shrubbery&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Jutlandic&amp;diff=38318</id>
		<title>Jutlandic</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Jutlandic&amp;diff=38318"/>
		<updated>2026-03-26T05:03:14Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: idk how this tag works lol just ripping it off of other wiki articles and seeing what works.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox language|name=Jutlandic|family=Unknown; &amp;quot;Jutic&amp;quot;|era=today|scripts=Pottery, Plants, Modified Latin|country=[[Jutland]]|demonym=Jutlandic (adj), Jutan (s), Jutae (p)|number=Unknown|usage=De Facto Official Language|lang-code=jut}}&lt;br /&gt;
&lt;br /&gt;
Jutlandic is a language isolate spoken in [[Jutland]]. It is not clear that it could be related to any nearby language. It is a polysynthetic, head-initial, partly fusional VSO language with strong ergativity and is extremely head-marking. Because it is so prominently head-marking and polysynthetic, it features a highly unusual case system, object incorporation, weak subject incorporation, and a rich TAM system. Despite this, it is fairly regular, has no ergative case, and also uses a small set of particles and many coverbs. It also features clicks, voiceless liquids, and gemination, and despite having human phonology, it is documented as using pottery and plants as alternate writing systems, with a slightly modified Latin script created to make it easier to read for the rest of the Ŋorld.&lt;br /&gt;
&lt;br /&gt;
== Phonology ==&lt;br /&gt;
Jutlandic has a rich phonemic inventory, featuring a multitude of click consonants, voiceless trills and lateral liquids~fricatives, and four distinct types of coronal consonants. Despite this, it also allows for a fair amount of allophony, both with free variation and contextually. It also ultimately has 18~28 consonants, depending on how you count both glottal and nasal(-click) phonemes.&lt;br /&gt;
&lt;br /&gt;
=== Vowels ===&lt;br /&gt;
A simple 5-vowel system exists in Jutlandic.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Front&lt;br /&gt;
!Back&lt;br /&gt;
|-&lt;br /&gt;
!Close&lt;br /&gt;
|&amp;lt;center&amp;gt;/i/ Ii&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;/u/ [ů] Uu&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Mid&lt;br /&gt;
|/ɛ/ (alt. /e/) Ee&lt;br /&gt;
|/ɔ/ (alt. /o/) Oo&lt;br /&gt;
|-&lt;br /&gt;
!Open&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |&amp;lt;center&amp;gt;/a/ Aa&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
It should be noted that /u/ may become voiceless [u̥] or even unreleased [ˀʷ] between voiceless consonants, not including the glottal stop or glottal clicks.&lt;br /&gt;
&lt;br /&gt;
=== Consonants ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Labial (Bilabial/&lt;br /&gt;
Labio-Velar)&lt;br /&gt;
!Alveolar&lt;br /&gt;
(Apical)&lt;br /&gt;
!Retro-Dental&lt;br /&gt;
!Palato-Alveolar&lt;br /&gt;
(or alv-dental)&lt;br /&gt;
!Retroflex&lt;br /&gt;
(/retracted alv.)&lt;br /&gt;
!(Post-)Velar&lt;br /&gt;
!&#039;&#039;(Glottal)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Nasal&lt;br /&gt;
|/m/ Mm&lt;br /&gt;
|/n/ [ⁿ] Nn&lt;br /&gt;
|[/ɳ̪/] nv&lt;br /&gt;
|[nʲ,n̠ʲ,ɲ] ny&lt;br /&gt;
|[n̠,ɳ] nl&lt;br /&gt;
|/ŋ/ Gg&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Plosive(/Affricate)&lt;br /&gt;
|/p/ Pp&lt;br /&gt;
|/t/ [t̺] Dd&lt;br /&gt;
|/ʈ̪/ [ʈ̪͡θ] Tt&lt;br /&gt;
|/tʲ/ [t̠ʲ,t͡s̪,t͡ɕ,c] Cc&lt;br /&gt;
|/ʈ/ [ʈ͡ʂ,t̠͡s̠,t̠͡ɹ̠̝̊] C̊c̊&lt;br /&gt;
|/k/ Kk&lt;br /&gt;
|[ʔ]&lt;br /&gt;
|-&lt;br /&gt;
!Fricative&lt;br /&gt;
|/ɸ/ [ʍ,ɸʷ,hʷ;h] Ff&lt;br /&gt;
|/θ/ [s̺,θ̠ ,ɾ̥,ɹ̥] N̊n̊&lt;br /&gt;
|/ʂ̪/ Ss&lt;br /&gt;
|/ɕ/ [s̪,s̠ʲ,sʲ,ç] Jj&lt;br /&gt;
|/ʂ/ [s̠,ɹ̠̝̊] S̊s̊&lt;br /&gt;
|/x/ [χ,ʀ̊;h] G̊g̊&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Voiceless Continuant&lt;br /&gt;
!&lt;br /&gt;
|/r/ [ɾ] Rr&lt;br /&gt;
|/r̪/ Vv (w:)&lt;br /&gt;
|/lʲ/ [,l̠ʲ,ʎ,l̪,j] Yy&lt;br /&gt;
|/ɭ/ [ɽ,ɻ,ɫ,l̠,ɹ̠] Ll&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Liquid (Trill/Approximant)&lt;br /&gt;
!&lt;br /&gt;
|/r̥/ R̊r̊&lt;br /&gt;
|/r̪̊/ V̊v̊ (ẘ:)&lt;br /&gt;
|/ɬʲ/ [ʎ̥,ɬ,l̪̊ʲ] Y̊ẙ&lt;br /&gt;
|/ɬ̠/ [ɭ̝̊,ɭ̊,ɹ̠̊,l̠̊] L̊l̊&lt;br /&gt;
!&lt;br /&gt;
|(/h/) Hh (weak h)&lt;br /&gt;
|-&lt;br /&gt;
!Tenuis/Fricated Click&lt;br /&gt;
|/ʘ/ [p͡k] M̊m̊&lt;br /&gt;
|/ǁ/ Bb&lt;br /&gt;
|/!̪/ [!̪!] Zz&lt;br /&gt;
|/ǀ/ Xx&lt;br /&gt;
|/!/ [!ǃ,ǂ] Qq&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Glottal Click&lt;br /&gt;
|/ʘˀ/ P̊p̊&lt;br /&gt;
|/ǁˀ/ B̊b̊&lt;br /&gt;
|/!̪ˀ/ Z̊z̊&lt;br /&gt;
|/ǀˀ/ X̊x̊&lt;br /&gt;
|/!ˀ/ Q̊q̊&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;(Nasal Click)&#039;&#039;&lt;br /&gt;
|(/ⁿʘ/) Mp̊ mp̊&lt;br /&gt;
|(/ⁿǁ/) Nb nb&lt;br /&gt;
|(/ⁿ!!) Nc nc&lt;br /&gt;
|(/ⁿǀ/) Nx nx&lt;br /&gt;
|(/ⁿ!/) Nq nq&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|}&lt;br /&gt;
Retro-Dental consonants are pronounced with the tongue curled back but still against the upper front teeth. Retroflex consonants may retracted alveolar, but either way are usually labialized.&lt;br /&gt;
&lt;br /&gt;
Labial liquids may have once existed but since merged with null and /f/.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Both /f/ and /x/ somewhat merge and can become [h] in some cases intervocally, except when geminated, where they may form minimal pairs as they may lose their gemination but retain their original phonemic quality.&lt;br /&gt;
&lt;br /&gt;
- This primarily occurs intervocally between a/o/u, although sometimes if one of the two vowels is /i/ or /e/ they will also merge.&lt;br /&gt;
&lt;br /&gt;
An epenthetic glottal stop [ʔ] is inserted between vowels and before word-initial vowels. It can be geminate after a glottal click, and allophonically glottalize/ejectivize word-final stops.&lt;br /&gt;
&lt;br /&gt;
It also is sometimes analyzed as occurring word-finally after short vowels and voiceless consonants.&lt;br /&gt;
&lt;br /&gt;
Tenuis clicks may have a fricated [x] release or a brief [k] release. These are distinct from the phonemically distinct delayed/lengthened releases when they&#039;re followed by /k/ or /x/.&lt;br /&gt;
&lt;br /&gt;
/n/ merges with tenuis clicks and glottal sucks to make them prenasalized, sans gemination. It&#039;s unclear if nasal clicks are phonemic, or nasal + tenuis click clusters. They may be voiced or voiceless. &lt;br /&gt;
&lt;br /&gt;
    Glottal clicks may very debatably be prenasalized across word-boundaries, becoming voiced prenasalized glottal clicks, but this is very much not considered phonemic if this even distinct from an /n/ + click sequence.&lt;br /&gt;
&lt;br /&gt;
/n/ assimilates its place of articulation with other coronal consonants but not peripheral consonants. An epenthetic plosive may be inserted after nasals before a continuent.&lt;br /&gt;
&lt;br /&gt;
Velars (/k/, /x/, click coarticulation) are usually velar or postvelar, though may become postpalatal before /i/.&lt;br /&gt;
&lt;br /&gt;
/r/ may be [ɾ] when not geminated. /ɭ/ is often a tap or a non-lateral approximant, while /ɭ̊/ is usually a lateral approximant or fricative. /ʎ/ may merge with /w/ in some environments for some speakers.&lt;br /&gt;
&lt;br /&gt;
/r̪/ devoices word-finally, when geminated, and sometimes around voiceless consonants.&lt;br /&gt;
&lt;br /&gt;
Geminated glottal clicks, as well as glottal clicks before a word-initial vowel, are both allophonically [C:ʔ] or [Cʔ:], arguably being another form of gemination. Plosives may become glottalized.&lt;br /&gt;
&lt;br /&gt;
Coronal plosives generally assimilate with following coronal consonants, either causing gemination in plosives and clicks, or creating (pseudo-)affricates before fricatives&lt;br /&gt;
&lt;br /&gt;
All consonants may be geminated in coda position; vowels are geminated word-finally if there is no consonant, as well as sometimes before /w/ instead of geminating the /w/.&lt;br /&gt;
&lt;br /&gt;
In addition to the five vowels /i e a o u/ &amp;lt;nowiki&amp;gt;&amp;lt;i e a o u&amp;gt; and two tones (high/low; a à), there exist &amp;quot;stressed&amp;quot; syllables which are a bit longer and louder, and predominantly cause gemination.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Coronal fricatives and voiceless continuants assimilate to coronal plosives and clicks within the same onset or coda (but not between syllable boundaries) to the same column.&lt;br /&gt;
&lt;br /&gt;
Gemination also occurs with similar sounds adjacent to each other, such as /kk/, /ʈtʲ/, /ɕʂ/, /nm/, /ɭr/, /θʎ̥/, /ʎw/, [ǁˀ‿ʔ], /ʘʘ/, etc.&lt;br /&gt;
&lt;br /&gt;
==== Phonotactics ====&lt;br /&gt;
Jutlandic phonotactics allow for somewhat complex syllables, although they are governed by fairly simple rules. The basic syllable structure is generally regarded as CCVC or CVCC, with all Cs optional.&lt;br /&gt;
&lt;br /&gt;
Onset may be any consonant (inc. nasal clicks/sucks), non-peripheral [f/x] v/less-cont. or fricative + plosive / coronal click, or plosive + fricative/v.c./liquid. In all such cluster onsets, either C1 or C2 must be peripheral.&lt;br /&gt;
&lt;br /&gt;
   (/p/ /k/ /f/ /x/ /ɸ/ /w/), except for fric/vless-cont. + plos/click, where two coronals in the same column are allowed (although /r̪̊/ pairs with tʲ/ǀ/ǀˀ).&lt;br /&gt;
&lt;br /&gt;
Coda can be either null, any single consonant (inc. nasal clicks) except tenuis clicks, /w/ /m/ or /ŋ/, or a voiceless continuant/non-peripheral fricative before a plosive (except /p/) or glottal coronal click, with assimilation.&lt;br /&gt;
&lt;br /&gt;
Word-internally, consonant clusters can generally only be 3 consonants long, with many complicated clusters collapsing into geminations. This also happens to a lesser degree across word boundaries.&lt;br /&gt;
&lt;br /&gt;
Because the large number of vowel-initial words always begin with [ʔ], it has been suggested that they must begin with a consonant of some kind. Furthermore, the vast majority of words end in a consonant.&lt;br /&gt;
&lt;br /&gt;
== Grammar ==&lt;br /&gt;
Jutlandic is a weakly fusional polysynthetic ergative language with complex verbs. It is sometimes referred to as a VSO language, as the most simple present tense sentences are in fact verb, subject (patient), object (agent). However, for most sentences, there is a coverb that appears before everything else, acting as auxiliaries or even turning the rest of the sentence into a subjunctive, with the agent often incorporated in the coverb itself, making the structure loosely VVSO. Additionally, the past tense is actually SVO, with coverbs still appearing initially making them loosely VSVO. Additionally, sentences in the attemptative aspect or the imperative/permissive/prohibitive mood (and possibly the hypothetical mood) will lose their ergativity, losing much of its ability for object incorporation as well as changing the role order, despite maintaining word order.&lt;br /&gt;
&lt;br /&gt;
Despite being a strongly ergative language, it does not mark its nouns with an ergative case or even an absolutive case. Word order is fairly strict, with cases not marking a noun&#039;s role to its verb, but instead marking its attributers. However, despite there being no ergative-absolutive case marking, the language is still predominantly ergative. In addition to incorporating pronouns, object incorporation happens all the time to manipulate word order and roles (type 2), background information (type 3), and coin new terminology (type 1), with generalized nouns being able to replace full nouns (type 4); subject incorporation also occurs, but really only as a way to coin new words (type 1) and is fairly uncommon. This ability is generally lost when the sentence loses its ergativity. Other aspects of speech, such as conjunction, and even the concept of verbs themselves, are conceptually ergative, with an antipassive construction being required for nouns without a patient.&lt;br /&gt;
&lt;br /&gt;
=== Coverbs ===&lt;br /&gt;
Coverbs appear at the beginning of a clause, and are sometimes considered a verb that relativizes an entire sentence, turning it into a dependent clause. Forms include the superjunctive (tense+person, inc. obligative, optative, and dubitative among others), imperative+permissive+prohibitive(Asp., loses ergativity), instructive(Asp.), attemptative(Asp., loses ergativity), interrogative(tense+TAM2), hypothetical-future-&amp;quot;then&amp;quot;(Asp.), conditional-&amp;quot;if&amp;quot;(tense), temporal-relational(tense), realis(tense+Asp.), and antipassive(tense+Asp.) Coverbs can stack onto each other, a bit like helping verbs. They further could mark tense (present/past) &amp;amp;/ TAM2: Normative, Abnormative, Experiential/Abilitative, Iterative/Multiplicative, Reiterative, Initiative, and Generic (plain). It should be noted that coverbs may stack on top of each other.&lt;br /&gt;
&lt;br /&gt;
The superjunctive is an unusual catch-all term for a marking that acts partly like an auxiliary and partly like a distinct marking for a verb in an independent clause, turning the rest of the sentence into a content clause. It is essentially the equivalent of the word &amp;quot;wish&amp;quot; or &amp;quot;hope&amp;quot; in &amp;quot;I wish &#039;&#039;that&#039;&#039; he were happy&amp;quot;, marking the word &amp;quot;wish&amp;quot; instead of changing &amp;quot;was&amp;quot; to &amp;quot;were&amp;quot;. Arguably, all of the functions of the coverb function in this sort of way, although the superjunctive is also unique in that it also codes for the person doing the thinking/wishing/saying/other action. It is also one of the few instances where the structure is inherently accusative, and not ergative.&lt;br /&gt;
&lt;br /&gt;
The imperative dictates what the speaker orders the listener to do. The permissive tells the listener what is permitted to be done. The prohibitive acts as a negative form of these, telling the speaker what cannot be done, and is always further marked in the negative. All of these functions make the sentence lose its ergativity, becoming accusative. However, the instructive case acts as a sort of polite command, and the sentence remains ergative; it is never marked in the negative, which must be marked on the main verb or verbs.&lt;br /&gt;
&lt;br /&gt;
The Attemptative is a realis aspect that says that something was attempted but didn&#039;t pan out, and is the only other coverb to turn the sentence into a nominative-accusative alignment. The interrogative is used to ask a question, and combines with question suffixes (who, what, when, how, is-it-so, etc.) to form a complex array of question words; an additional particle is also required at the end of a sentence to essentially confirm the sentence as either a tag yes/no question or a wh-type question.&lt;br /&gt;
&lt;br /&gt;
The hypothetical is used as a &amp;quot;might be&amp;quot;, as well as a future tense and the independent &amp;quot;then&amp;quot; clause in an if-then statement, while the conditional acts as the dependent &amp;quot;if&amp;quot; clause. The temporal-relational verb acts like a traditional coverb, and is used when another verb is going on at the same time time, before, or after another verb, with whether the two events being related left to context or other phrasing. The antipassive essentially turns the sentence into a null-patient sentence, although arguably turns the sentence into an accusative with a lower valency. And, lastly, there is the realis coverb, which codes for both tense and detailed aspect.&lt;br /&gt;
&lt;br /&gt;
Tense marking is simple for coverbs, when applicable, and only codes for a simple past/non-past distinction, dictating the sentence&#039;s word order and the past-present relation of the main verb (and notably not the coverb, again except in the case of the superjunctive, which fusionally marks the tense with its pronouns).&lt;br /&gt;
&lt;br /&gt;
Aspectual marking, however, is a complex set of aspects that further specify the aspects of the main verb, acting partially like adverbial modifiers in English. The normative states that something is also usually the case, while the abnormative states that it&#039;s highly unusual. The experiential is used to indicate that something is known or otherwise can be done, like an abilitative. The Reiterative is equivalent to saying &amp;quot;again&amp;quot;, while the Initiative is equivalent to saying &amp;quot;for the first of soon to be a multitude times&amp;quot;. The iterative/multiplicative mood indicates that something is done multiple times in quick succession, usually something that is momentane, however can be used to indicate something is simply done several times over in a time frame. The generic, or &amp;quot;plain&amp;quot;, is essentially the unmarked form, and indicates that no additionally specific aspects are applied.&lt;br /&gt;
&lt;br /&gt;
=== Nouns ===&lt;br /&gt;
Nouns are, unsurprisingly, less complex than verbs or coverbs. They do however experience some oddities, even compared to most languages. The bare noun can be incorporated into a verb with ease, usually as a form of agentive object incorporation, although may also act as a patientive subject verb derivation. Despite coding for gender/case, they do not trigger agreement, nor mark their own case in a sentence; instead, they agree with their modifiers, and their case indicates how their modifiers relate to them. In some ways, the two systems are also intertwined.&lt;br /&gt;
&lt;br /&gt;
Nouns may code for a number of attributes. Very basic adjectives can modify themselves right onto the noun, almost acting as a form of class system. Nouns may also essentially be turned into measure words this way. They also code for possession, specifically as the possessed object in a statement, and furthermore code for their relationship to the following noun, coding for 7 possessive relationships, including: edible/consumable, familial/homeland/body part, instrumental, achievement/ownership, containment/capture, organizational/associative, and giveaway/merchandise. Additionally, the head noun may also code that a following noun is a cumulative (and) or alternative (or) [x2; clusivity included], as well as marking for if there is an attached relative clause or one of three adjunctives (attributive, adverbial, and stative).&lt;br /&gt;
&lt;br /&gt;
In instances where a clause would replace a noun (in essence, for a content clause), a coordinator of some kind is used; usually, it is a coverb.&lt;br /&gt;
&lt;br /&gt;
One case where nouns actually code for their own role is negative, i.e. it is distinctly &#039;&#039;not&#039;&#039; that noun in that role, although this is actually a form of dual agreement, since the verb also marks whether the noun is negative.&lt;br /&gt;
&lt;br /&gt;
Additionally, nouns also code for different &amp;quot;flavors&amp;quot; (or classes) of adjuncts. These include a distinction between some non-incorporated basal adjectives, noun-based adjectives, and verb-based or clausal adjuncts. The same also applies to adjectives or adverbs, which are coded much the same way. This is in conjunction with the attributive, adverbial, stative, and relative clause subtypes.&lt;br /&gt;
&lt;br /&gt;
==== Numerals: ====&lt;br /&gt;
Numerals can be Ordinative, Cardinal, or Distributive (from XYZ), although they are not distinctly marked as such. Ordinatives follow a noun in the adjunctive &amp;quot;case&amp;quot;, distributives/partitives follow a possessive of various kinds, and cardinals stand alone as the core noun.&lt;br /&gt;
&lt;br /&gt;
=== Verbs ===&lt;br /&gt;
Verbs are fairly complex in Jutlandic, with coding for preverbs, prefixes (and weak subject / locative incorporation) suffixes, object incorporation, negation, subject and object pronouns coding for agency and negation, basic aspect, and whether they&#039;re nominalized, adjectivized, or adverbial, plausibly with further suffixes. More-or-less in that exact order, actually.&lt;br /&gt;
&lt;br /&gt;
Preverbs are basically a set of adverbs that have been excitedly glued to the front of the verb. There aren&#039;t a plethora of them, but they do function as ways of further characterizing &#039;&#039;how&#039;&#039; a verb was carried out. Prefixes and suffixes, simply put, modify the basic meaning of the verb - and there may be a fairly significant number of them, which may be partly fusional (although may be considered distinct morphemes altogether).&lt;br /&gt;
&lt;br /&gt;
Subject incorporation usually acts kind of like a prefix &#039;&#039;or&#039;&#039; preverb - it usually comes between the two, although unlike most synthetic languages, the morpheme order is actually a bit loose. Similarly, entire nested locative phrases may also appear in the verb to essentially act as a usitive or derivational tactic. A good example is &amp;quot;under-the-table-pay&amp;quot;, which is used to essentially mean &amp;quot;fraud&amp;quot;;  the phrase &amp;quot;under-the-table-pay over-the-table&amp;quot;  essentially means &amp;quot;committing fraud without trying to hide it&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Object incorporation is pervasive, and pretty much universally codes for the direct object in verbs that would&#039;ve otherwise been ditransitive. This, along with subject incorporation, decreases the verb&#039;s valency by one. This also does not occur in sentences that are nominative-accusative in nature, nor does it occur on stative verbs, although it can occur as a lexical modifier to lexicalized intransitive verbs (hypothetically originally being an incorporated transitive verb).&lt;br /&gt;
&lt;br /&gt;
Negation is then marked on the verb, if applicable. Negation is always used if the coverb is a prohibitive, and usually not in the imperative, although this can be done in sarcastic or non-serious contexts (i.e. &amp;quot;Don&#039;t you dare have fun!&amp;quot;) - although in cases where such a mood is not obvious, it may be best to take the negation seriously. Negation is also double-marked, with a particle appearing at the end of a negated clause.&lt;br /&gt;
&lt;br /&gt;
The next set of modifiers is a bit complicated. The subject (patient) pronoun is always the first pronoun in a sentence, and is mandatory. In the presence of antipassive coverbs, a dummy third person pronoun is still used, but the subject word is removed. in addition, a non-person-marked &amp;quot;nominative&amp;quot; subject marker may be placed after the subject pronoun to either re-increase an antipassive&#039;s valency, or denote that a specific individual is being addressed in an imperative, permissive, prohibitive, or attemptative; although, some paraphrasis is also required.&lt;br /&gt;
&lt;br /&gt;
The subject pronoun also fusionally codes for if the subject is negative or causal (i.e. intentionally had something to do with the incident). The pronouns include first, second, and third person, along with first+second person, first+third person, second+third person, and a &#039;&#039;collective&#039;&#039; first, second, and third person, as well as a single third person inanimate pronoun. In ergative sentences, this is followed by the (indirect) object pronoun, which codes nearly identically to the subject. It should be noted that it only codes for people, and indeed the single third person inanimate pronoun is absent in this context. However, reflexive &amp;quot;self&amp;quot; and reciprocal &amp;quot;selves&amp;quot; also may exist as bound particles tacked on after a repeated (or different) object pronoun. &amp;quot;self&amp;quot; or &amp;quot;cross&amp;quot; may also appear as a preverb.&lt;br /&gt;
&lt;br /&gt;
After pronouns, the verb marks its basal aspect, which is more fundamental than the coverb&#039;s aspect but less broad than the coverb&#039;s tense markers where applicable. A verb is always marked for its aspect, and indeed cannot appear without a marker of some kind as there is no null marker. The aspects a verb may code for include: inchoative, cessative, progressive, momentane, pausal/long-term progressive, habitual,  and momentane/imperfective [near-past in non-past sentences]. Lastly, a verb may then be nominalized, adjectivalized, or adverbialized/coverbialized with a modifier. Although there are a couple of very old root suffixes that doesn&#039;t appear until at the very end, including &amp;quot;un-&amp;quot; and a diminutive marker.&lt;br /&gt;
&lt;br /&gt;
==== Pronouns ====&lt;br /&gt;
It should be noted that emphatic pronouns do exist - sort-of. The third-person pronoun is functionally the same as a demonstrative, but they do exist. Furthermore, they do not code for mixed person like the verb suffixes do; there is only a first person, second person, third person animate, third-person pro-verb, and third-person inanimate pronoun, the last two further functioning as a generic &amp;quot;thing that happened&amp;quot; and &amp;quot;thing&amp;quot;. They do however come with forms for the cumulative, and the second person and third person animate and inanimate furthermore have possessed case marking, with the first two allowing familial and associative marking, and the inanimate having all but the associative (with familial firmly implying a body part).&lt;br /&gt;
&lt;br /&gt;
There are no reciprocal or reflexive pronouns, per se. When a reflexive pronoun is deemed necessary, it is essentially just repeating the subject as an object, or saying a pronoun twice.&lt;br /&gt;
&lt;br /&gt;
== Orthography ==&lt;br /&gt;
Aside from using IPA, Jutlandic can be written down in three distinct alphabets. The two traditional ways are by using either pottery or plants, written right-left, although any direction technically works.&lt;br /&gt;
&lt;br /&gt;
Since its documentation, a modified Latin script may also be used for romanization.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Below is a table of the different writing systems, including the IPA, pottery method, plant method, and romanization. [To be finished transferring to ngwiki; documentation finished elsewhere.]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!IPA&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Romanization&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Pottery Sherds&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Shrubbery&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[[Category: Language]]&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Jutlandic&amp;diff=38317</id>
		<title>Jutlandic</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Jutlandic&amp;diff=38317"/>
		<updated>2026-03-26T05:00:03Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: Added a category tag. :)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox language|name=Jutlandic|family=Unknown; &amp;quot;Jutic&amp;quot;|era=today|scripts=Pottery, Plants, Modified Latin|country=[[Jutland]]|demonym=Jutlandic (adj), Jutan (s), Jutae (p)|number=Unknown|usage=De Facto Official Language|lang-code=jut}}&lt;br /&gt;
&lt;br /&gt;
Jutlandic is a language isolate spoken in [[Jutland]]. It is not clear that it could be related to any nearby language. It is a polysynthetic, head-initial, partly fusional VSO language with strong ergativity and is extremely head-marking. Because it is so prominently head-marking and polysynthetic, it features a highly unusual case system, object incorporation, weak subject incorporation, and a rich TAM system. Despite this, it is fairly regular, has no ergative case, and also uses a small set of particles and many coverbs. It also features clicks, voiceless liquids, and gemination, and despite having human phonology, it is documented as using pottery and plants as alternate writing systems, with a slightly modified Latin script created to make it easier to read for the rest of the Ŋorld.&lt;br /&gt;
&lt;br /&gt;
== Phonology ==&lt;br /&gt;
Jutlandic has a rich phonemic inventory, featuring a multitude of click consonants, voiceless trills and lateral liquids~fricatives, and four distinct types of coronal consonants. Despite this, it also allows for a fair amount of allophony, both with free variation and contextually. It also ultimately has 18~28 consonants, depending on how you count both glottal and nasal(-click) phonemes.&lt;br /&gt;
&lt;br /&gt;
=== Vowels ===&lt;br /&gt;
A simple 5-vowel system exists in Jutlandic.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Front&lt;br /&gt;
!Back&lt;br /&gt;
|-&lt;br /&gt;
!Close&lt;br /&gt;
|&amp;lt;center&amp;gt;/i/ Ii&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;/u/ [ů] Uu&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Mid&lt;br /&gt;
|/ɛ/ (alt. /e/) Ee&lt;br /&gt;
|/ɔ/ (alt. /o/) Oo&lt;br /&gt;
|-&lt;br /&gt;
!Open&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |&amp;lt;center&amp;gt;/a/ Aa&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
It should be noted that /u/ may become voiceless [u̥] or even unreleased [ˀʷ] between voiceless consonants, not including the glottal stop or glottal clicks.&lt;br /&gt;
&lt;br /&gt;
=== Consonants ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Labial (Bilabial/&lt;br /&gt;
Labio-Velar)&lt;br /&gt;
!Alveolar&lt;br /&gt;
(Apical)&lt;br /&gt;
!Retro-Dental&lt;br /&gt;
!Palato-Alveolar&lt;br /&gt;
(or alv-dental)&lt;br /&gt;
!Retroflex&lt;br /&gt;
(/retracted alv.)&lt;br /&gt;
!(Post-)Velar&lt;br /&gt;
!&#039;&#039;(Glottal)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Nasal&lt;br /&gt;
|/m/ Mm&lt;br /&gt;
|/n/ [ⁿ] Nn&lt;br /&gt;
|[/ɳ̪/] nv&lt;br /&gt;
|[nʲ,n̠ʲ,ɲ] ny&lt;br /&gt;
|[n̠,ɳ] nl&lt;br /&gt;
|/ŋ/ Gg&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Plosive(/Affricate)&lt;br /&gt;
|/p/ Pp&lt;br /&gt;
|/t/ [t̺] Dd&lt;br /&gt;
|/ʈ̪/ [ʈ̪͡θ] Tt&lt;br /&gt;
|/tʲ/ [t̠ʲ,t͡s̪,t͡ɕ,c] Cc&lt;br /&gt;
|/ʈ/ [ʈ͡ʂ,t̠͡s̠,t̠͡ɹ̠̝̊] C̊c̊&lt;br /&gt;
|/k/ Kk&lt;br /&gt;
|[ʔ]&lt;br /&gt;
|-&lt;br /&gt;
!Fricative&lt;br /&gt;
|/ɸ/ [ʍ,ɸʷ,hʷ;h] Ff&lt;br /&gt;
|/θ/ [s̺,θ̠ ,ɾ̥,ɹ̥] N̊n̊&lt;br /&gt;
|/ʂ̪/ Ss&lt;br /&gt;
|/ɕ/ [s̪,s̠ʲ,sʲ,ç] Jj&lt;br /&gt;
|/ʂ/ [s̠,ɹ̠̝̊] S̊s̊&lt;br /&gt;
|/x/ [χ,ʀ̊;h] G̊g̊&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Voiceless Continuant&lt;br /&gt;
!&lt;br /&gt;
|/r/ [ɾ] Rr&lt;br /&gt;
|/r̪/ Vv (w:)&lt;br /&gt;
|/lʲ/ [,l̠ʲ,ʎ,l̪,j] Yy&lt;br /&gt;
|/ɭ/ [ɽ,ɻ,ɫ,l̠,ɹ̠] Ll&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Liquid (Trill/Approximant)&lt;br /&gt;
!&lt;br /&gt;
|/r̥/ R̊r̊&lt;br /&gt;
|/r̪̊/ V̊v̊ (ẘ:)&lt;br /&gt;
|/ɬʲ/ [ʎ̥,ɬ,l̪̊ʲ] Y̊ẙ&lt;br /&gt;
|/ɬ̠/ [ɭ̝̊,ɭ̊,ɹ̠̊,l̠̊] L̊l̊&lt;br /&gt;
!&lt;br /&gt;
|(/h/) Hh (weak h)&lt;br /&gt;
|-&lt;br /&gt;
!Tenuis/Fricated Click&lt;br /&gt;
|/ʘ/ [p͡k] M̊m̊&lt;br /&gt;
|/ǁ/ Bb&lt;br /&gt;
|/!̪/ [!̪!] Zz&lt;br /&gt;
|/ǀ/ Xx&lt;br /&gt;
|/!/ [!ǃ,ǂ] Qq&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Glottal Click&lt;br /&gt;
|/ʘˀ/ P̊p̊&lt;br /&gt;
|/ǁˀ/ B̊b̊&lt;br /&gt;
|/!̪ˀ/ Z̊z̊&lt;br /&gt;
|/ǀˀ/ X̊x̊&lt;br /&gt;
|/!ˀ/ Q̊q̊&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;(Nasal Click)&#039;&#039;&lt;br /&gt;
|(/ⁿʘ/) Mp̊ mp̊&lt;br /&gt;
|(/ⁿǁ/) Nb nb&lt;br /&gt;
|(/ⁿ!!) Nc nc&lt;br /&gt;
|(/ⁿǀ/) Nx nx&lt;br /&gt;
|(/ⁿ!/) Nq nq&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|}&lt;br /&gt;
Retro-Dental consonants are pronounced with the tongue curled back but still against the upper front teeth. Retroflex consonants may retracted alveolar, but either way are usually labialized.&lt;br /&gt;
&lt;br /&gt;
Labial liquids may have once existed but since merged with null and /f/.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Both /f/ and /x/ somewhat merge and can become [h] in some cases intervocally, except when geminated, where they may form minimal pairs as they may lose their gemination but retain their original phonemic quality.&lt;br /&gt;
&lt;br /&gt;
- This primarily occurs intervocally between a/o/u, although sometimes if one of the two vowels is /i/ or /e/ they will also merge.&lt;br /&gt;
&lt;br /&gt;
An epenthetic glottal stop [ʔ] is inserted between vowels and before word-initial vowels. It can be geminate after a glottal click, and allophonically glottalize/ejectivize word-final stops.&lt;br /&gt;
&lt;br /&gt;
It also is sometimes analyzed as occurring word-finally after short vowels and voiceless consonants.&lt;br /&gt;
&lt;br /&gt;
Tenuis clicks may have a fricated [x] release or a brief [k] release. These are distinct from the phonemically distinct delayed/lengthened releases when they&#039;re followed by /k/ or /x/.&lt;br /&gt;
&lt;br /&gt;
/n/ merges with tenuis clicks and glottal sucks to make them prenasalized, sans gemination. It&#039;s unclear if nasal clicks are phonemic, or nasal + tenuis click clusters. They may be voiced or voiceless. &lt;br /&gt;
&lt;br /&gt;
    Glottal clicks may very debatably be prenasalized across word-boundaries, becoming voiced prenasalized glottal clicks, but this is very much not considered phonemic if this even distinct from an /n/ + click sequence.&lt;br /&gt;
&lt;br /&gt;
/n/ assimilates its place of articulation with other coronal consonants but not peripheral consonants. An epenthetic plosive may be inserted after nasals before a continuent.&lt;br /&gt;
&lt;br /&gt;
Velars (/k/, /x/, click coarticulation) are usually velar or postvelar, though may become postpalatal before /i/.&lt;br /&gt;
&lt;br /&gt;
/r/ may be [ɾ] when not geminated. /ɭ/ is often a tap or a non-lateral approximant, while /ɭ̊/ is usually a lateral approximant or fricative. /ʎ/ may merge with /w/ in some environments for some speakers.&lt;br /&gt;
&lt;br /&gt;
/r̪/ devoices word-finally, when geminated, and sometimes around voiceless consonants.&lt;br /&gt;
&lt;br /&gt;
Geminated glottal clicks, as well as glottal clicks before a word-initial vowel, are both allophonically [C:ʔ] or [Cʔ:], arguably being another form of gemination. Plosives may become glottalized.&lt;br /&gt;
&lt;br /&gt;
Coronal plosives generally assimilate with following coronal consonants, either causing gemination in plosives and clicks, or creating (pseudo-)affricates before fricatives&lt;br /&gt;
&lt;br /&gt;
All consonants may be geminated in coda position; vowels are geminated word-finally if there is no consonant, as well as sometimes before /w/ instead of geminating the /w/.&lt;br /&gt;
&lt;br /&gt;
In addition to the five vowels /i e a o u/ &amp;lt;nowiki&amp;gt;&amp;lt;i e a o u&amp;gt; and two tones (high/low; a à), there exist &amp;quot;stressed&amp;quot; syllables which are a bit longer and louder, and predominantly cause gemination.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Coronal fricatives and voiceless continuants assimilate to coronal plosives and clicks within the same onset or coda (but not between syllable boundaries) to the same column.&lt;br /&gt;
&lt;br /&gt;
Gemination also occurs with similar sounds adjacent to each other, such as /kk/, /ʈtʲ/, /ɕʂ/, /nm/, /ɭr/, /θʎ̥/, /ʎw/, [ǁˀ‿ʔ], /ʘʘ/, etc.&lt;br /&gt;
&lt;br /&gt;
==== Phonotactics ====&lt;br /&gt;
Jutlandic phonotactics allow for somewhat complex syllables, although they are governed by fairly simple rules. The basic syllable structure is generally regarded as CCVC or CVCC, with all Cs optional.&lt;br /&gt;
&lt;br /&gt;
Onset may be any consonant (inc. nasal clicks/sucks), non-peripheral [f/x] v/less-cont. or fricative + plosive / coronal click, or plosive + fricative/v.c./liquid. In all such cluster onsets, either C1 or C2 must be peripheral.&lt;br /&gt;
&lt;br /&gt;
   (/p/ /k/ /f/ /x/ /ɸ/ /w/), except for fric/vless-cont. + plos/click, where two coronals in the same column are allowed (although /r̪̊/ pairs with tʲ/ǀ/ǀˀ).&lt;br /&gt;
&lt;br /&gt;
Coda can be either null, any single consonant (inc. nasal clicks) except tenuis clicks, /w/ /m/ or /ŋ/, or a voiceless continuant/non-peripheral fricative before a plosive (except /p/) or glottal coronal click, with assimilation.&lt;br /&gt;
&lt;br /&gt;
Word-internally, consonant clusters can generally only be 3 consonants long, with many complicated clusters collapsing into geminations. This also happens to a lesser degree across word boundaries.&lt;br /&gt;
&lt;br /&gt;
Because the large number of vowel-initial words always begin with [ʔ], it has been suggested that they must begin with a consonant of some kind. Furthermore, the vast majority of words end in a consonant.&lt;br /&gt;
&lt;br /&gt;
== Grammar ==&lt;br /&gt;
Jutlandic is a weakly fusional polysynthetic ergative language with complex verbs. It is sometimes referred to as a VSO language, as the most simple present tense sentences are in fact verb, subject (patient), object (agent). However, for most sentences, there is a coverb that appears before everything else, acting as auxiliaries or even turning the rest of the sentence into a subjunctive, with the agent often incorporated in the coverb itself, making the structure loosely VVSO. Additionally, the past tense is actually SVO, with coverbs still appearing initially making them loosely VSVO. Additionally, sentences in the attemptative aspect or the imperative/permissive/prohibitive mood (and possibly the hypothetical mood) will lose their ergativity, losing much of its ability for object incorporation as well as changing the role order, despite maintaining word order.&lt;br /&gt;
&lt;br /&gt;
Despite being a strongly ergative language, it does not mark its nouns with an ergative case or even an absolutive case. Word order is fairly strict, with cases not marking a noun&#039;s role to its verb, but instead marking its attributers. However, despite there being no ergative-absolutive case marking, the language is still predominantly ergative. In addition to incorporating pronouns, object incorporation happens all the time to manipulate word order and roles (type 2), background information (type 3), and coin new terminology (type 1), with generalized nouns being able to replace full nouns (type 4); subject incorporation also occurs, but really only as a way to coin new words (type 1) and is fairly uncommon. This ability is generally lost when the sentence loses its ergativity. Other aspects of speech, such as conjunction, and even the concept of verbs themselves, are conceptually ergative, with an antipassive construction being required for nouns without a patient.&lt;br /&gt;
&lt;br /&gt;
=== Coverbs ===&lt;br /&gt;
Coverbs appear at the beginning of a clause, and are sometimes considered a verb that relativizes an entire sentence, turning it into a dependent clause. Forms include the superjunctive (tense+person, inc. obligative, optative, and dubitative among others), imperative+permissive+prohibitive(Asp., loses ergativity), instructive(Asp.), attemptative(Asp., loses ergativity), interrogative(tense+TAM2), hypothetical-future-&amp;quot;then&amp;quot;(Asp.), conditional-&amp;quot;if&amp;quot;(tense), temporal-relational(tense), realis(tense+Asp.), and antipassive(tense+Asp.) Coverbs can stack onto each other, a bit like helping verbs. They further could mark tense (present/past) &amp;amp;/ TAM2: Normative, Abnormative, Experiential/Abilitative, Iterative/Multiplicative, Reiterative, Initiative, and Generic (plain). It should be noted that coverbs may stack on top of each other.&lt;br /&gt;
&lt;br /&gt;
The superjunctive is an unusual catch-all term for a marking that acts partly like an auxiliary and partly like a distinct marking for a verb in an independent clause, turning the rest of the sentence into a content clause. It is essentially the equivalent of the word &amp;quot;wish&amp;quot; or &amp;quot;hope&amp;quot; in &amp;quot;I wish &#039;&#039;that&#039;&#039; he were happy&amp;quot;, marking the word &amp;quot;wish&amp;quot; instead of changing &amp;quot;was&amp;quot; to &amp;quot;were&amp;quot;. Arguably, all of the functions of the coverb function in this sort of way, although the superjunctive is also unique in that it also codes for the person doing the thinking/wishing/saying/other action. It is also one of the few instances where the structure is inherently accusative, and not ergative.&lt;br /&gt;
&lt;br /&gt;
The imperative dictates what the speaker orders the listener to do. The permissive tells the listener what is permitted to be done. The prohibitive acts as a negative form of these, telling the speaker what cannot be done, and is always further marked in the negative. All of these functions make the sentence lose its ergativity, becoming accusative. However, the instructive case acts as a sort of polite command, and the sentence remains ergative; it is never marked in the negative, which must be marked on the main verb or verbs.&lt;br /&gt;
&lt;br /&gt;
The Attemptative is a realis aspect that says that something was attempted but didn&#039;t pan out, and is the only other coverb to turn the sentence into a nominative-accusative alignment. The interrogative is used to ask a question, and combines with question suffixes (who, what, when, how, is-it-so, etc.) to form a complex array of question words; an additional particle is also required at the end of a sentence to essentially confirm the sentence as either a tag yes/no question or a wh-type question.&lt;br /&gt;
&lt;br /&gt;
The hypothetical is used as a &amp;quot;might be&amp;quot;, as well as a future tense and the independent &amp;quot;then&amp;quot; clause in an if-then statement, while the conditional acts as the dependent &amp;quot;if&amp;quot; clause. The temporal-relational verb acts like a traditional coverb, and is used when another verb is going on at the same time time, before, or after another verb, with whether the two events being related left to context or other phrasing. The antipassive essentially turns the sentence into a null-patient sentence, although arguably turns the sentence into an accusative with a lower valency. And, lastly, there is the realis coverb, which codes for both tense and detailed aspect.&lt;br /&gt;
&lt;br /&gt;
Tense marking is simple for coverbs, when applicable, and only codes for a simple past/non-past distinction, dictating the sentence&#039;s word order and the past-present relation of the main verb (and notably not the coverb, again except in the case of the superjunctive, which fusionally marks the tense with its pronouns).&lt;br /&gt;
&lt;br /&gt;
Aspectual marking, however, is a complex set of aspects that further specify the aspects of the main verb, acting partially like adverbial modifiers in English. The normative states that something is also usually the case, while the abnormative states that it&#039;s highly unusual. The experiential is used to indicate that something is known or otherwise can be done, like an abilitative. The Reiterative is equivalent to saying &amp;quot;again&amp;quot;, while the Initiative is equivalent to saying &amp;quot;for the first of soon to be a multitude times&amp;quot;. The iterative/multiplicative mood indicates that something is done multiple times in quick succession, usually something that is momentane, however can be used to indicate something is simply done several times over in a time frame. The generic, or &amp;quot;plain&amp;quot;, is essentially the unmarked form, and indicates that no additionally specific aspects are applied.&lt;br /&gt;
&lt;br /&gt;
=== Nouns ===&lt;br /&gt;
Nouns are, unsurprisingly, less complex than verbs or coverbs. They do however experience some oddities, even compared to most languages. The bare noun can be incorporated into a verb with ease, usually as a form of agentive object incorporation, although may also act as a patientive subject verb derivation. Despite coding for gender/case, they do not trigger agreement, nor mark their own case in a sentence; instead, they agree with their modifiers, and their case indicates how their modifiers relate to them. In some ways, the two systems are also intertwined.&lt;br /&gt;
&lt;br /&gt;
Nouns may code for a number of attributes. Very basic adjectives can modify themselves right onto the noun, almost acting as a form of class system. Nouns may also essentially be turned into measure words this way. They also code for possession, specifically as the possessed object in a statement, and furthermore code for their relationship to the following noun, coding for 7 possessive relationships, including: edible/consumable, familial/homeland/body part, instrumental, achievement/ownership, containment/capture, organizational/associative, and giveaway/merchandise. Additionally, the head noun may also code that a following noun is a cumulative (and) or alternative (or) [x2; clusivity included], as well as marking for if there is an attached relative clause or one of three adjunctives (attributive, adverbial, and stative).&lt;br /&gt;
&lt;br /&gt;
In instances where a clause would replace a noun (in essence, for a content clause), a coordinator of some kind is used; usually, it is a coverb.&lt;br /&gt;
&lt;br /&gt;
One case where nouns actually code for their own role is negative, i.e. it is distinctly &#039;&#039;not&#039;&#039; that noun in that role, although this is actually a form of dual agreement, since the verb also marks whether the noun is negative.&lt;br /&gt;
&lt;br /&gt;
Additionally, nouns also code for different &amp;quot;flavors&amp;quot; (or classes) of adjuncts. These include a distinction between some non-incorporated basal adjectives, noun-based adjectives, and verb-based or clausal adjuncts. The same also applies to adjectives or adverbs, which are coded much the same way. This is in conjunction with the attributive, adverbial, stative, and relative clause subtypes.&lt;br /&gt;
&lt;br /&gt;
==== Numerals: ====&lt;br /&gt;
Numerals can be Ordinative, Cardinal, or Distributive (from XYZ), although they are not distinctly marked as such. Ordinatives follow a noun in the adjunctive &amp;quot;case&amp;quot;, distributives/partitives follow a possessive of various kinds, and cardinals stand alone as the core noun.&lt;br /&gt;
&lt;br /&gt;
=== Verbs ===&lt;br /&gt;
Verbs are fairly complex in Jutlandic, with coding for preverbs, prefixes (and weak subject / locative incorporation) suffixes, object incorporation, negation, subject and object pronouns coding for agency and negation, basic aspect, and whether they&#039;re nominalized, adjectivized, or adverbial, plausibly with further suffixes. More-or-less in that exact order, actually.&lt;br /&gt;
&lt;br /&gt;
Preverbs are basically a set of adverbs that have been excitedly glued to the front of the verb. There aren&#039;t a plethora of them, but they do function as ways of further characterizing &#039;&#039;how&#039;&#039; a verb was carried out. Prefixes and suffixes, simply put, modify the basic meaning of the verb - and there may be a fairly significant number of them, which may be partly fusional (although may be considered distinct morphemes altogether).&lt;br /&gt;
&lt;br /&gt;
Subject incorporation usually acts kind of like a prefix &#039;&#039;or&#039;&#039; preverb - it usually comes between the two, although unlike most synthetic languages, the morpheme order is actually a bit loose. Similarly, entire nested locative phrases may also appear in the verb to essentially act as a usitive or derivational tactic. A good example is &amp;quot;under-the-table-pay&amp;quot;, which is used to essentially mean &amp;quot;fraud&amp;quot;;  the phrase &amp;quot;under-the-table-pay over-the-table&amp;quot;  essentially means &amp;quot;committing fraud without trying to hide it&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Object incorporation is pervasive, and pretty much universally codes for the direct object in verbs that would&#039;ve otherwise been ditransitive. This, along with subject incorporation, decreases the verb&#039;s valency by one. This also does not occur in sentences that are nominative-accusative in nature, nor does it occur on stative verbs, although it can occur as a lexical modifier to lexicalized intransitive verbs (hypothetically originally being an incorporated transitive verb).&lt;br /&gt;
&lt;br /&gt;
Negation is then marked on the verb, if applicable. Negation is always used if the coverb is a prohibitive, and usually not in the imperative, although this can be done in sarcastic or non-serious contexts (i.e. &amp;quot;Don&#039;t you dare have fun!&amp;quot;) - although in cases where such a mood is not obvious, it may be best to take the negation seriously. Negation is also double-marked, with a particle appearing at the end of a negated clause.&lt;br /&gt;
&lt;br /&gt;
The next set of modifiers is a bit complicated. The subject (patient) pronoun is always the first pronoun in a sentence, and is mandatory. In the presence of antipassive coverbs, a dummy third person pronoun is still used, but the subject word is removed. in addition, a non-person-marked &amp;quot;nominative&amp;quot; subject marker may be placed after the subject pronoun to either re-increase an antipassive&#039;s valency, or denote that a specific individual is being addressed in an imperative, permissive, prohibitive, or attemptative; although, some paraphrasis is also required.&lt;br /&gt;
&lt;br /&gt;
The subject pronoun also fusionally codes for if the subject is negative or causal (i.e. intentionally had something to do with the incident). The pronouns include first, second, and third person, along with first+second person, first+third person, second+third person, and a &#039;&#039;collective&#039;&#039; first, second, and third person, as well as a single third person inanimate pronoun. In ergative sentences, this is followed by the (indirect) object pronoun, which codes nearly identically to the subject. It should be noted that it only codes for people, and indeed the single third person inanimate pronoun is absent in this context. However, reflexive &amp;quot;self&amp;quot; and reciprocal &amp;quot;selves&amp;quot; also may exist as bound particles tacked on after a repeated (or different) object pronoun. &amp;quot;self&amp;quot; or &amp;quot;cross&amp;quot; may also appear as a preverb.&lt;br /&gt;
&lt;br /&gt;
After pronouns, the verb marks its basal aspect, which is more fundamental than the coverb&#039;s aspect but less broad than the coverb&#039;s tense markers where applicable. A verb is always marked for its aspect, and indeed cannot appear without a marker of some kind as there is no null marker. The aspects a verb may code for include: inchoative, cessative, progressive, momentane, pausal/long-term progressive, habitual,  and momentane/imperfective [near-past in non-past sentences]. Lastly, a verb may then be nominalized, adjectivalized, or adverbialized/coverbialized with a modifier. Although there are a couple of very old root suffixes that doesn&#039;t appear until at the very end, including &amp;quot;un-&amp;quot; and a diminutive marker.&lt;br /&gt;
&lt;br /&gt;
==== Pronouns ====&lt;br /&gt;
It should be noted that emphatic pronouns do exist - sort-of. The third-person pronoun is functionally the same as a demonstrative, but they do exist. Furthermore, they do not code for mixed person like the verb suffixes do; there is only a first person, second person, third person animate, third-person pro-verb, and third-person inanimate pronoun, the last two further functioning as a generic &amp;quot;thing that happened&amp;quot; and &amp;quot;thing&amp;quot;. They do however come with forms for the cumulative, and the second person and third person animate and inanimate furthermore have possessed case marking, with the first two allowing familial and associative marking, and the inanimate having all but the associative (with familial firmly implying a body part).&lt;br /&gt;
&lt;br /&gt;
There are no reciprocal or reflexive pronouns, per se. When a reflexive pronoun is deemed necessary, it is essentially just repeating the subject as an object, or saying a pronoun twice.&lt;br /&gt;
&lt;br /&gt;
== Orthography ==&lt;br /&gt;
Aside from using IPA, Jutlandic can be written down in three distinct alphabets. The two traditional ways are by using either pottery or plants, written right-left, although any direction technically works.&lt;br /&gt;
&lt;br /&gt;
Since its documentation, a modified Latin script may also be used for romanization.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Below is a table of the different writing systems, including the IPA, pottery method, plant method, and romanization. [To be finished transferring to ngwiki; documentation finished elsewhere.]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!IPA&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Romanization&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Pottery Sherds&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Shrubbery&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[[Category:Language]]&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Jutlandic&amp;diff=38316</id>
		<title>Jutlandic</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Jutlandic&amp;diff=38316"/>
		<updated>2026-03-26T04:58:09Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: adjusted table a bit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox language|name=Jutlandic|family=Unknown; &amp;quot;Jutic&amp;quot;|era=today|scripts=Pottery, Plants, Modified Latin|country=[[Jutland]]|demonym=Jutlandic (adj), Jutan (s), Jutae (p)|number=Unknown|usage=De Facto Official Language|lang-code=jut}}&lt;br /&gt;
&lt;br /&gt;
Jutlandic is a language isolate spoken in [[Jutland]]. It is not clear that it could be related to any nearby language. It is a polysynthetic, head-initial, partly fusional VSO language with strong ergativity and is extremely head-marking. Because it is so prominently head-marking and polysynthetic, it features a highly unusual case system, object incorporation, weak subject incorporation, and a rich TAM system. Despite this, it is fairly regular, has no ergative case, and also uses a small set of particles and many coverbs. It also features clicks, voiceless liquids, and gemination, and despite having human phonology, it is documented as using pottery and plants as alternate writing systems, with a slightly modified Latin script created to make it easier to read for the rest of the Ŋorld.&lt;br /&gt;
&lt;br /&gt;
== Phonology ==&lt;br /&gt;
Jutlandic has a rich phonemic inventory, featuring a multitude of click consonants, voiceless trills and lateral liquids~fricatives, and four distinct types of coronal consonants. Despite this, it also allows for a fair amount of allophony, both with free variation and contextually. It also ultimately has 18~28 consonants, depending on how you count both glottal and nasal(-click) phonemes.&lt;br /&gt;
&lt;br /&gt;
=== Vowels ===&lt;br /&gt;
A simple 5-vowel system exists in Jutlandic.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Front&lt;br /&gt;
!Back&lt;br /&gt;
|-&lt;br /&gt;
!Close&lt;br /&gt;
|&amp;lt;center&amp;gt;/i/ Ii&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;/u/ [ů] Uu&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Mid&lt;br /&gt;
|/ɛ/ (alt. /e/) Ee&lt;br /&gt;
|/ɔ/ (alt. /o/) Oo&lt;br /&gt;
|-&lt;br /&gt;
!Open&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |&amp;lt;center&amp;gt;/a/ Aa&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
It should be noted that /u/ may become voiceless [u̥] or even unreleased [ˀʷ] between voiceless consonants, not including the glottal stop or glottal clicks.&lt;br /&gt;
&lt;br /&gt;
=== Consonants ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Labial (Bilabial/&lt;br /&gt;
Labio-Velar)&lt;br /&gt;
!Alveolar&lt;br /&gt;
(Apical)&lt;br /&gt;
!Retro-Dental&lt;br /&gt;
!Palato-Alveolar&lt;br /&gt;
(or alv-dental)&lt;br /&gt;
!Retroflex&lt;br /&gt;
(/retracted alv.)&lt;br /&gt;
!(Post-)Velar&lt;br /&gt;
!&#039;&#039;(Glottal)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Nasal&lt;br /&gt;
|/m/ Mm&lt;br /&gt;
|/n/ [ⁿ] Nn&lt;br /&gt;
|[/ɳ̪/] nv&lt;br /&gt;
|[nʲ,n̠ʲ,ɲ] ny&lt;br /&gt;
|[n̠,ɳ] nl&lt;br /&gt;
|/ŋ/ Gg&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Plosive(/Affricate)&lt;br /&gt;
|/p/ Pp&lt;br /&gt;
|/t/ [t̺] Dd&lt;br /&gt;
|/ʈ̪/ [ʈ̪͡θ] Tt&lt;br /&gt;
|/tʲ/ [t̠ʲ,t͡s̪,t͡ɕ,c] Cc&lt;br /&gt;
|/ʈ/ [ʈ͡ʂ,t̠͡s̠,t̠͡ɹ̠̝̊] C̊c̊&lt;br /&gt;
|/k/ Kk&lt;br /&gt;
|[ʔ]&lt;br /&gt;
|-&lt;br /&gt;
!Fricative&lt;br /&gt;
|/ɸ/ [ʍ,ɸʷ,hʷ;h] Ff&lt;br /&gt;
|/θ/ [s̺,θ̠ ,ɾ̥,ɹ̥] N̊n̊&lt;br /&gt;
|/ʂ̪/ Ss&lt;br /&gt;
|/ɕ/ [s̪,s̠ʲ,sʲ,ç] Jj&lt;br /&gt;
|/ʂ/ [s̠,ɹ̠̝̊] S̊s̊&lt;br /&gt;
|/x/ [χ,ʀ̊;h] G̊g̊&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Voiceless Continuant&lt;br /&gt;
!&lt;br /&gt;
|/r/ [ɾ] Rr&lt;br /&gt;
|/r̪/ Vv (w:)&lt;br /&gt;
|/lʲ/ [,l̠ʲ,ʎ,l̪,j] Yy&lt;br /&gt;
|/ɭ/ [ɽ,ɻ,ɫ,l̠,ɹ̠] Ll&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Liquid (Trill/Approximant)&lt;br /&gt;
!&lt;br /&gt;
|/r̥/ R̊r̊&lt;br /&gt;
|/r̪̊/ V̊v̊ (ẘ:)&lt;br /&gt;
|/ɬʲ/ [ʎ̥,ɬ,l̪̊ʲ] Y̊ẙ&lt;br /&gt;
|/ɬ̠/ [ɭ̝̊,ɭ̊,ɹ̠̊,l̠̊] L̊l̊&lt;br /&gt;
!&lt;br /&gt;
|(/h/) Hh (weak h)&lt;br /&gt;
|-&lt;br /&gt;
!Tenuis/Fricated Click&lt;br /&gt;
|/ʘ/ [p͡k] M̊m̊&lt;br /&gt;
|/ǁ/ Bb&lt;br /&gt;
|/!̪/ [!̪!] Zz&lt;br /&gt;
|/ǀ/ Xx&lt;br /&gt;
|/!/ [!ǃ,ǂ] Qq&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Glottal Click&lt;br /&gt;
|/ʘˀ/ P̊p̊&lt;br /&gt;
|/ǁˀ/ B̊b̊&lt;br /&gt;
|/!̪ˀ/ Z̊z̊&lt;br /&gt;
|/ǀˀ/ X̊x̊&lt;br /&gt;
|/!ˀ/ Q̊q̊&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;(Nasal Click)&#039;&#039;&lt;br /&gt;
|(/ⁿʘ/) Mp̊ mp̊&lt;br /&gt;
|(/ⁿǁ/) Nb nb&lt;br /&gt;
|(/ⁿ!!) Nc nc&lt;br /&gt;
|(/ⁿǀ/) Nx nx&lt;br /&gt;
|(/ⁿ!/) Nq nq&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|}&lt;br /&gt;
Retro-Dental consonants are pronounced with the tongue curled back but still against the upper front teeth. Retroflex consonants may retracted alveolar, but either way are usually labialized.&lt;br /&gt;
&lt;br /&gt;
Labial liquids may have once existed but since merged with null and /f/.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Both /f/ and /x/ somewhat merge and can become [h] in some cases intervocally, except when geminated, where they may form minimal pairs as they may lose their gemination but retain their original phonemic quality.&lt;br /&gt;
&lt;br /&gt;
- This primarily occurs intervocally between a/o/u, although sometimes if one of the two vowels is /i/ or /e/ they will also merge.&lt;br /&gt;
&lt;br /&gt;
An epenthetic glottal stop [ʔ] is inserted between vowels and before word-initial vowels. It can be geminate after a glottal click, and allophonically glottalize/ejectivize word-final stops.&lt;br /&gt;
&lt;br /&gt;
It also is sometimes analyzed as occurring word-finally after short vowels and voiceless consonants.&lt;br /&gt;
&lt;br /&gt;
Tenuis clicks may have a fricated [x] release or a brief [k] release. These are distinct from the phonemically distinct delayed/lengthened releases when they&#039;re followed by /k/ or /x/.&lt;br /&gt;
&lt;br /&gt;
/n/ merges with tenuis clicks and glottal sucks to make them prenasalized, sans gemination. It&#039;s unclear if nasal clicks are phonemic, or nasal + tenuis click clusters. They may be voiced or voiceless. &lt;br /&gt;
&lt;br /&gt;
    Glottal clicks may very debatably be prenasalized across word-boundaries, becoming voiced prenasalized glottal clicks, but this is very much not considered phonemic if this even distinct from an /n/ + click sequence.&lt;br /&gt;
&lt;br /&gt;
/n/ assimilates its place of articulation with other coronal consonants but not peripheral consonants. An epenthetic plosive may be inserted after nasals before a continuent.&lt;br /&gt;
&lt;br /&gt;
Velars (/k/, /x/, click coarticulation) are usually velar or postvelar, though may become postpalatal before /i/.&lt;br /&gt;
&lt;br /&gt;
/r/ may be [ɾ] when not geminated. /ɭ/ is often a tap or a non-lateral approximant, while /ɭ̊/ is usually a lateral approximant or fricative. /ʎ/ may merge with /w/ in some environments for some speakers.&lt;br /&gt;
&lt;br /&gt;
/r̪/ devoices word-finally, when geminated, and sometimes around voiceless consonants.&lt;br /&gt;
&lt;br /&gt;
Geminated glottal clicks, as well as glottal clicks before a word-initial vowel, are both allophonically [C:ʔ] or [Cʔ:], arguably being another form of gemination. Plosives may become glottalized.&lt;br /&gt;
&lt;br /&gt;
Coronal plosives generally assimilate with following coronal consonants, either causing gemination in plosives and clicks, or creating (pseudo-)affricates before fricatives&lt;br /&gt;
&lt;br /&gt;
All consonants may be geminated in coda position; vowels are geminated word-finally if there is no consonant, as well as sometimes before /w/ instead of geminating the /w/.&lt;br /&gt;
&lt;br /&gt;
In addition to the five vowels /i e a o u/ &amp;lt;nowiki&amp;gt;&amp;lt;i e a o u&amp;gt; and two tones (high/low; a à), there exist &amp;quot;stressed&amp;quot; syllables which are a bit longer and louder, and predominantly cause gemination.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Coronal fricatives and voiceless continuants assimilate to coronal plosives and clicks within the same onset or coda (but not between syllable boundaries) to the same column.&lt;br /&gt;
&lt;br /&gt;
Gemination also occurs with similar sounds adjacent to each other, such as /kk/, /ʈtʲ/, /ɕʂ/, /nm/, /ɭr/, /θʎ̥/, /ʎw/, [ǁˀ‿ʔ], /ʘʘ/, etc.&lt;br /&gt;
&lt;br /&gt;
==== Phonotactics ====&lt;br /&gt;
Jutlandic phonotactics allow for somewhat complex syllables, although they are governed by fairly simple rules. The basic syllable structure is generally regarded as CCVC or CVCC, with all Cs optional.&lt;br /&gt;
&lt;br /&gt;
Onset may be any consonant (inc. nasal clicks/sucks), non-peripheral [f/x] v/less-cont. or fricative + plosive / coronal click, or plosive + fricative/v.c./liquid. In all such cluster onsets, either C1 or C2 must be peripheral.&lt;br /&gt;
&lt;br /&gt;
   (/p/ /k/ /f/ /x/ /ɸ/ /w/), except for fric/vless-cont. + plos/click, where two coronals in the same column are allowed (although /r̪̊/ pairs with tʲ/ǀ/ǀˀ).&lt;br /&gt;
&lt;br /&gt;
Coda can be either null, any single consonant (inc. nasal clicks) except tenuis clicks, /w/ /m/ or /ŋ/, or a voiceless continuant/non-peripheral fricative before a plosive (except /p/) or glottal coronal click, with assimilation.&lt;br /&gt;
&lt;br /&gt;
Word-internally, consonant clusters can generally only be 3 consonants long, with many complicated clusters collapsing into geminations. This also happens to a lesser degree across word boundaries.&lt;br /&gt;
&lt;br /&gt;
Because the large number of vowel-initial words always begin with [ʔ], it has been suggested that they must begin with a consonant of some kind. Furthermore, the vast majority of words end in a consonant.&lt;br /&gt;
&lt;br /&gt;
== Grammar ==&lt;br /&gt;
Jutlandic is a weakly fusional polysynthetic ergative language with complex verbs. It is sometimes referred to as a VSO language, as the most simple present tense sentences are in fact verb, subject (patient), object (agent). However, for most sentences, there is a coverb that appears before everything else, acting as auxiliaries or even turning the rest of the sentence into a subjunctive, with the agent often incorporated in the coverb itself, making the structure loosely VVSO. Additionally, the past tense is actually SVO, with coverbs still appearing initially making them loosely VSVO. Additionally, sentences in the attemptative aspect or the imperative/permissive/prohibitive mood (and possibly the hypothetical mood) will lose their ergativity, losing much of its ability for object incorporation as well as changing the role order, despite maintaining word order.&lt;br /&gt;
&lt;br /&gt;
Despite being a strongly ergative language, it does not mark its nouns with an ergative case or even an absolutive case. Word order is fairly strict, with cases not marking a noun&#039;s role to its verb, but instead marking its attributers. However, despite there being no ergative-absolutive case marking, the language is still predominantly ergative. In addition to incorporating pronouns, object incorporation happens all the time to manipulate word order and roles (type 2), background information (type 3), and coin new terminology (type 1), with generalized nouns being able to replace full nouns (type 4); subject incorporation also occurs, but really only as a way to coin new words (type 1) and is fairly uncommon. This ability is generally lost when the sentence loses its ergativity. Other aspects of speech, such as conjunction, and even the concept of verbs themselves, are conceptually ergative, with an antipassive construction being required for nouns without a patient.&lt;br /&gt;
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=== Coverbs ===&lt;br /&gt;
Coverbs appear at the beginning of a clause, and are sometimes considered a verb that relativizes an entire sentence, turning it into a dependent clause. Forms include the superjunctive (tense+person, inc. obligative, optative, and dubitative among others), imperative+permissive+prohibitive(Asp., loses ergativity), instructive(Asp.), attemptative(Asp., loses ergativity), interrogative(tense+TAM2), hypothetical-future-&amp;quot;then&amp;quot;(Asp.), conditional-&amp;quot;if&amp;quot;(tense), temporal-relational(tense), realis(tense+Asp.), and antipassive(tense+Asp.) Coverbs can stack onto each other, a bit like helping verbs. They further could mark tense (present/past) &amp;amp;/ TAM2: Normative, Abnormative, Experiential/Abilitative, Iterative/Multiplicative, Reiterative, Initiative, and Generic (plain). It should be noted that coverbs may stack on top of each other.&lt;br /&gt;
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The superjunctive is an unusual catch-all term for a marking that acts partly like an auxiliary and partly like a distinct marking for a verb in an independent clause, turning the rest of the sentence into a content clause. It is essentially the equivalent of the word &amp;quot;wish&amp;quot; or &amp;quot;hope&amp;quot; in &amp;quot;I wish &#039;&#039;that&#039;&#039; he were happy&amp;quot;, marking the word &amp;quot;wish&amp;quot; instead of changing &amp;quot;was&amp;quot; to &amp;quot;were&amp;quot;. Arguably, all of the functions of the coverb function in this sort of way, although the superjunctive is also unique in that it also codes for the person doing the thinking/wishing/saying/other action. It is also one of the few instances where the structure is inherently accusative, and not ergative.&lt;br /&gt;
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The imperative dictates what the speaker orders the listener to do. The permissive tells the listener what is permitted to be done. The prohibitive acts as a negative form of these, telling the speaker what cannot be done, and is always further marked in the negative. All of these functions make the sentence lose its ergativity, becoming accusative. However, the instructive case acts as a sort of polite command, and the sentence remains ergative; it is never marked in the negative, which must be marked on the main verb or verbs.&lt;br /&gt;
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The Attemptative is a realis aspect that says that something was attempted but didn&#039;t pan out, and is the only other coverb to turn the sentence into a nominative-accusative alignment. The interrogative is used to ask a question, and combines with question suffixes (who, what, when, how, is-it-so, etc.) to form a complex array of question words; an additional particle is also required at the end of a sentence to essentially confirm the sentence as either a tag yes/no question or a wh-type question.&lt;br /&gt;
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The hypothetical is used as a &amp;quot;might be&amp;quot;, as well as a future tense and the independent &amp;quot;then&amp;quot; clause in an if-then statement, while the conditional acts as the dependent &amp;quot;if&amp;quot; clause. The temporal-relational verb acts like a traditional coverb, and is used when another verb is going on at the same time time, before, or after another verb, with whether the two events being related left to context or other phrasing. The antipassive essentially turns the sentence into a null-patient sentence, although arguably turns the sentence into an accusative with a lower valency. And, lastly, there is the realis coverb, which codes for both tense and detailed aspect.&lt;br /&gt;
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Tense marking is simple for coverbs, when applicable, and only codes for a simple past/non-past distinction, dictating the sentence&#039;s word order and the past-present relation of the main verb (and notably not the coverb, again except in the case of the superjunctive, which fusionally marks the tense with its pronouns).&lt;br /&gt;
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Aspectual marking, however, is a complex set of aspects that further specify the aspects of the main verb, acting partially like adverbial modifiers in English. The normative states that something is also usually the case, while the abnormative states that it&#039;s highly unusual. The experiential is used to indicate that something is known or otherwise can be done, like an abilitative. The Reiterative is equivalent to saying &amp;quot;again&amp;quot;, while the Initiative is equivalent to saying &amp;quot;for the first of soon to be a multitude times&amp;quot;. The iterative/multiplicative mood indicates that something is done multiple times in quick succession, usually something that is momentane, however can be used to indicate something is simply done several times over in a time frame. The generic, or &amp;quot;plain&amp;quot;, is essentially the unmarked form, and indicates that no additionally specific aspects are applied.&lt;br /&gt;
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=== Nouns ===&lt;br /&gt;
Nouns are, unsurprisingly, less complex than verbs or coverbs. They do however experience some oddities, even compared to most languages. The bare noun can be incorporated into a verb with ease, usually as a form of agentive object incorporation, although may also act as a patientive subject verb derivation. Despite coding for gender/case, they do not trigger agreement, nor mark their own case in a sentence; instead, they agree with their modifiers, and their case indicates how their modifiers relate to them. In some ways, the two systems are also intertwined.&lt;br /&gt;
&lt;br /&gt;
Nouns may code for a number of attributes. Very basic adjectives can modify themselves right onto the noun, almost acting as a form of class system. Nouns may also essentially be turned into measure words this way. They also code for possession, specifically as the possessed object in a statement, and furthermore code for their relationship to the following noun, coding for 7 possessive relationships, including: edible/consumable, familial/homeland/body part, instrumental, achievement/ownership, containment/capture, organizational/associative, and giveaway/merchandise. Additionally, the head noun may also code that a following noun is a cumulative (and) or alternative (or) [x2; clusivity included], as well as marking for if there is an attached relative clause or one of three adjunctives (attributive, adverbial, and stative).&lt;br /&gt;
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In instances where a clause would replace a noun (in essence, for a content clause), a coordinator of some kind is used; usually, it is a coverb.&lt;br /&gt;
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One case where nouns actually code for their own role is negative, i.e. it is distinctly &#039;&#039;not&#039;&#039; that noun in that role, although this is actually a form of dual agreement, since the verb also marks whether the noun is negative.&lt;br /&gt;
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Additionally, nouns also code for different &amp;quot;flavors&amp;quot; (or classes) of adjuncts. These include a distinction between some non-incorporated basal adjectives, noun-based adjectives, and verb-based or clausal adjuncts. The same also applies to adjectives or adverbs, which are coded much the same way. This is in conjunction with the attributive, adverbial, stative, and relative clause subtypes.&lt;br /&gt;
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==== Numerals: ====&lt;br /&gt;
Numerals can be Ordinative, Cardinal, or Distributive (from XYZ), although they are not distinctly marked as such. Ordinatives follow a noun in the adjunctive &amp;quot;case&amp;quot;, distributives/partitives follow a possessive of various kinds, and cardinals stand alone as the core noun.&lt;br /&gt;
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=== Verbs ===&lt;br /&gt;
Verbs are fairly complex in Jutlandic, with coding for preverbs, prefixes (and weak subject / locative incorporation) suffixes, object incorporation, negation, subject and object pronouns coding for agency and negation, basic aspect, and whether they&#039;re nominalized, adjectivized, or adverbial, plausibly with further suffixes. More-or-less in that exact order, actually.&lt;br /&gt;
&lt;br /&gt;
Preverbs are basically a set of adverbs that have been excitedly glued to the front of the verb. There aren&#039;t a plethora of them, but they do function as ways of further characterizing &#039;&#039;how&#039;&#039; a verb was carried out. Prefixes and suffixes, simply put, modify the basic meaning of the verb - and there may be a fairly significant number of them, which may be partly fusional (although may be considered distinct morphemes altogether).&lt;br /&gt;
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Subject incorporation usually acts kind of like a prefix &#039;&#039;or&#039;&#039; preverb - it usually comes between the two, although unlike most synthetic languages, the morpheme order is actually a bit loose. Similarly, entire nested locative phrases may also appear in the verb to essentially act as a usitive or derivational tactic. A good example is &amp;quot;under-the-table-pay&amp;quot;, which is used to essentially mean &amp;quot;fraud&amp;quot;;  the phrase &amp;quot;under-the-table-pay over-the-table&amp;quot;  essentially means &amp;quot;committing fraud without trying to hide it&amp;quot;.&lt;br /&gt;
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Object incorporation is pervasive, and pretty much universally codes for the direct object in verbs that would&#039;ve otherwise been ditransitive. This, along with subject incorporation, decreases the verb&#039;s valency by one. This also does not occur in sentences that are nominative-accusative in nature, nor does it occur on stative verbs, although it can occur as a lexical modifier to lexicalized intransitive verbs (hypothetically originally being an incorporated transitive verb).&lt;br /&gt;
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Negation is then marked on the verb, if applicable. Negation is always used if the coverb is a prohibitive, and usually not in the imperative, although this can be done in sarcastic or non-serious contexts (i.e. &amp;quot;Don&#039;t you dare have fun!&amp;quot;) - although in cases where such a mood is not obvious, it may be best to take the negation seriously. Negation is also double-marked, with a particle appearing at the end of a negated clause.&lt;br /&gt;
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The next set of modifiers is a bit complicated. The subject (patient) pronoun is always the first pronoun in a sentence, and is mandatory. In the presence of antipassive coverbs, a dummy third person pronoun is still used, but the subject word is removed. in addition, a non-person-marked &amp;quot;nominative&amp;quot; subject marker may be placed after the subject pronoun to either re-increase an antipassive&#039;s valency, or denote that a specific individual is being addressed in an imperative, permissive, prohibitive, or attemptative; although, some paraphrasis is also required.&lt;br /&gt;
&lt;br /&gt;
The subject pronoun also fusionally codes for if the subject is negative or causal (i.e. intentionally had something to do with the incident). The pronouns include first, second, and third person, along with first+second person, first+third person, second+third person, and a &#039;&#039;collective&#039;&#039; first, second, and third person, as well as a single third person inanimate pronoun. In ergative sentences, this is followed by the (indirect) object pronoun, which codes nearly identically to the subject. It should be noted that it only codes for people, and indeed the single third person inanimate pronoun is absent in this context. However, reflexive &amp;quot;self&amp;quot; and reciprocal &amp;quot;selves&amp;quot; also may exist as bound particles tacked on after a repeated (or different) object pronoun. &amp;quot;self&amp;quot; or &amp;quot;cross&amp;quot; may also appear as a preverb.&lt;br /&gt;
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After pronouns, the verb marks its basal aspect, which is more fundamental than the coverb&#039;s aspect but less broad than the coverb&#039;s tense markers where applicable. A verb is always marked for its aspect, and indeed cannot appear without a marker of some kind as there is no null marker. The aspects a verb may code for include: inchoative, cessative, progressive, momentane, pausal/long-term progressive, habitual,  and momentane/imperfective [near-past in non-past sentences]. Lastly, a verb may then be nominalized, adjectivalized, or adverbialized/coverbialized with a modifier. Although there are a couple of very old root suffixes that doesn&#039;t appear until at the very end, including &amp;quot;un-&amp;quot; and a diminutive marker.&lt;br /&gt;
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==== Pronouns ====&lt;br /&gt;
It should be noted that emphatic pronouns do exist - sort-of. The third-person pronoun is functionally the same as a demonstrative, but they do exist. Furthermore, they do not code for mixed person like the verb suffixes do; there is only a first person, second person, third person animate, third-person pro-verb, and third-person inanimate pronoun, the last two further functioning as a generic &amp;quot;thing that happened&amp;quot; and &amp;quot;thing&amp;quot;. They do however come with forms for the cumulative, and the second person and third person animate and inanimate furthermore have possessed case marking, with the first two allowing familial and associative marking, and the inanimate having all but the associative (with familial firmly implying a body part).&lt;br /&gt;
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There are no reciprocal or reflexive pronouns, per se. When a reflexive pronoun is deemed necessary, it is essentially just repeating the subject as an object, or saying a pronoun twice.&lt;br /&gt;
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== Orthography ==&lt;br /&gt;
Aside from using IPA, Jutlandic can be written down in three distinct alphabets. The two traditional ways are by using either pottery or plants, written right-left, although any direction technically works.&lt;br /&gt;
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Since its documentation, a modified Latin script may also be used for romanization.&lt;br /&gt;
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&lt;br /&gt;
Below is a table of the different writing systems, including the IPA, pottery method, plant method, and romanization. [To be finished transferring to ngwiki; documentation finished elsewhere.]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!IPA&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Romanization&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Pottery Sherds&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Shrubbery&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Jutlandic&amp;diff=38315</id>
		<title>Jutlandic</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Jutlandic&amp;diff=38315"/>
		<updated>2026-03-26T04:39:52Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: happened to see those were called particles in mohawk looking at the wiki page for noun incorporation lol&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox language|name=Jutlandic|family=Unknown; &amp;quot;Jutic&amp;quot;|era=today|scripts=Pottery, Plants, Modified Latin|country=[[Jutland]]|demonym=Jutlandic (adj), Jutan (s), Jutae (p)|number=Unknown|usage=De Facto Official Language|lang-code=jut}}&lt;br /&gt;
&lt;br /&gt;
Jutlandic is a language isolate spoken in [[Jutland]]. It is not clear that it could be related to any nearby language. It is a polysynthetic, head-initial, partly fusional VSO language with strong ergativity and is extremely head-marking. Because it is so prominently head-marking and polysynthetic, it features a highly unusual case system, object incorporation, weak subject incorporation, and a rich TAM system. Despite this, it is fairly regular, has no ergative case, and also uses a small set of particles and many coverbs. It also features clicks, voiceless liquids, and gemination, and despite having human phonology, it is documented as using pottery and plants as alternate writing systems, with a slightly modified Latin script created to make it easier to read for the rest of the Ŋorld.&lt;br /&gt;
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== Phonology ==&lt;br /&gt;
Jutlandic has a rich phonemic inventory, featuring a multitude of click consonants, voiceless trills and lateral liquids~fricatives, and four distinct types of coronal consonants. Despite this, it also allows for a fair amount of allophony, both with free variation and contextually. It also ultimately has 18~28 consonants, depending on how you count both glottal and nasal(-click) phonemes.&lt;br /&gt;
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=== Vowels ===&lt;br /&gt;
A simple 5-vowel system exists in Jutlandic.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Front&lt;br /&gt;
!Back&lt;br /&gt;
|-&lt;br /&gt;
!Close&lt;br /&gt;
|&amp;lt;center&amp;gt;/i/ Ii&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;/u/ [ů] Uu&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Mid&lt;br /&gt;
|/ɛ/ (alt. /e/) Ee&lt;br /&gt;
|/ɔ/ (alt. /o/) Oo&lt;br /&gt;
|-&lt;br /&gt;
!Open&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |&amp;lt;center&amp;gt;/a/ Aa&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
It should be noted that /u/ may become voiceless [u̥] or even unreleased [ˀʷ] between voiceless consonants, not including the glottal stop or glottal clicks.&lt;br /&gt;
&lt;br /&gt;
=== Consonants ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Labial (Bilabial/&lt;br /&gt;
Labio-Velar)&lt;br /&gt;
!Alveolar&lt;br /&gt;
(Apical)&lt;br /&gt;
!Retro-Dental&lt;br /&gt;
!Palato-Alveolar&lt;br /&gt;
(or alv-dental)&lt;br /&gt;
!Retroflex&lt;br /&gt;
(/retracted alv.)&lt;br /&gt;
!(Post-)Velar&lt;br /&gt;
!&#039;&#039;(Glottal)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Nasal&lt;br /&gt;
|/m/ Mm&lt;br /&gt;
|/n/ [ⁿ] Nn&lt;br /&gt;
|[/ɳ̪/] nv&lt;br /&gt;
|[nʲ,n̠ʲ,ɲ] ny&lt;br /&gt;
|[n̠,ɳ] nl&lt;br /&gt;
|/ŋ/ Gg&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Plosive(/Affricate)&lt;br /&gt;
|/p/ Pp&lt;br /&gt;
|/t/ [t̺] Dd&lt;br /&gt;
|/ʈ̪/ [ʈ̪͡θ] Tt&lt;br /&gt;
|/tʲ/ [t̠ʲ,t͡s̪,t͡ɕ,c] Cc&lt;br /&gt;
|/ʈ/ [ʈ͡ʂ,t̠͡s̠,t̠͡ɹ̠̝̊] C̊c̊&lt;br /&gt;
|/k/ Kk&lt;br /&gt;
|[ʔ] &#039;&#039;vowel hiatus-&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Fricative&lt;br /&gt;
|/ɸ/ [ʍ,ɸʷ,hʷ;h] Ff&lt;br /&gt;
|/θ/ [s̺,θ̠ ,ɾ̥,ɹ̥] N̊n̊&lt;br /&gt;
|/ʂ̪/ Ss&lt;br /&gt;
|/ɕ/ [s̪,s̠ʲ,sʲ,ç] Jj&lt;br /&gt;
|/ʂ/ [s̠,ɹ̠̝̊] S̊s̊&lt;br /&gt;
|/x/ [χ,ʀ̊;h] G̊g̊&lt;br /&gt;
| -&amp;amp; word-initially&lt;br /&gt;
|-&lt;br /&gt;
!Voiceless Continuant&lt;br /&gt;
|&lt;br /&gt;
|/r/ [ɾ] Rr&lt;br /&gt;
|/r̪/ Vv (w:)&lt;br /&gt;
|/lʲ/ [,l̠ʲ,ʎ,l̪,j] Yy&lt;br /&gt;
|/ɭ/ [ɽ,ɻ,ɫ,l̠,ɹ̠] Ll&lt;br /&gt;
|&lt;br /&gt;
|/V_:/ [j,w,∅;V:]&lt;br /&gt;
|-&lt;br /&gt;
!Liquid (Trill/Approximant)&lt;br /&gt;
|&lt;br /&gt;
|/r̥/ R̊r̊&lt;br /&gt;
|/r̪̊/ V̊v̊ (ẘ:)&lt;br /&gt;
|/ɬʲ/ [ʎ̥,ɬ,l̪̊ʲ] Y̊ẙ&lt;br /&gt;
|/ɬ̠/ [ɭ̝̊,ɭ̊,ɹ̠̊,l̠̊] L̊l̊&lt;br /&gt;
|&lt;br /&gt;
|(/h/) Hh (weak h)&lt;br /&gt;
|-&lt;br /&gt;
!Tenuis/Fricated Click&lt;br /&gt;
|/ʘ/ [p͡k] M̊m̊&lt;br /&gt;
|/ǁ/ Bb&lt;br /&gt;
|/!̪/ [!̪!] Zz&lt;br /&gt;
|/ǀ/ Xx&lt;br /&gt;
|/!/ [!ǃ,ǂ] Qq&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Glottal Click&lt;br /&gt;
|/ʘˀ/ P̊p̊&lt;br /&gt;
|/ǁˀ/ B̊b̊&lt;br /&gt;
|/!̪ˀ/ Z̊z̊&lt;br /&gt;
|/ǀˀ/ X̊x̊&lt;br /&gt;
|/!ˀ/ Q̊q̊&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;(Nasal Click)&#039;&#039;&lt;br /&gt;
|(/ⁿʘ/) Mp̊ mp̊&lt;br /&gt;
|(/ⁿǁ/) Nb nb&lt;br /&gt;
|(/ⁿ!!) Nc nc&lt;br /&gt;
|(/ⁿǀ/) Nx nx&lt;br /&gt;
|(/ⁿ!/) Nq nq&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
Retro-Dental consonants are pronounced with the tongue curled back but still against the upper front teeth. Retroflex consonants may retracted alveolar, but either way are usually labialized.&lt;br /&gt;
&lt;br /&gt;
Labial liquids may have once existed but since merged with null and /f/.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Both /f/ and /x/ somewhat merge and can become [h] in some cases intervocally, except when geminated, where they may form minimal pairs as they may lose their gemination but retain their original phonemic quality.&lt;br /&gt;
&lt;br /&gt;
- This primarily occurs intervocally between a/o/u, although sometimes if one of the two vowels is /i/ or /e/ they will also merge.&lt;br /&gt;
&lt;br /&gt;
An epenthetic glottal stop [ʔ] is inserted between vowels and before word-initial vowels. It can be geminate after a glottal click, and allophonically glottalize/ejectivize word-final stops.&lt;br /&gt;
&lt;br /&gt;
It also is sometimes analyzed as occurring word-finally after short vowels and voiceless consonants.&lt;br /&gt;
&lt;br /&gt;
Tenuis clicks may have a fricated [x] release or a brief [k] release. These are distinct from the phonemically distinct delayed/lengthened releases when they&#039;re followed by /k/ or /x/.&lt;br /&gt;
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/n/ merges with tenuis clicks and glottal sucks to make them prenasalized, sans gemination. It&#039;s unclear if nasal clicks are phonemic, or nasal + tenuis click clusters. They may be voiced or voiceless. &lt;br /&gt;
&lt;br /&gt;
    Glottal clicks may very debatably be prenasalized across word-boundaries, becoming voiced prenasalized glottal clicks, but this is very much not considered phonemic if this even distinct from an /n/ + click sequence.&lt;br /&gt;
&lt;br /&gt;
/n/ assimilates its place of articulation with other coronal consonants but not peripheral consonants. An epenthetic plosive may be inserted after nasals before a continuent.&lt;br /&gt;
&lt;br /&gt;
Velars (/k/, /x/, click coarticulation) are usually velar or postvelar, though may become postpalatal before /i/.&lt;br /&gt;
&lt;br /&gt;
/r/ may be [ɾ] when not geminated. /ɭ/ is often a tap or a non-lateral approximant, while /ɭ̊/ is usually a lateral approximant or fricative. /ʎ/ may merge with /w/ in some environments for some speakers.&lt;br /&gt;
&lt;br /&gt;
/r̪/ devoices word-finally, when geminated, and sometimes around voiceless consonants.&lt;br /&gt;
&lt;br /&gt;
Geminated glottal clicks, as well as glottal clicks before a word-initial vowel, are both allophonically [C:ʔ] or [Cʔ:], arguably being another form of gemination. Plosives may become glottalized.&lt;br /&gt;
&lt;br /&gt;
Coronal plosives generally assimilate with following coronal consonants, either causing gemination in plosives and clicks, or creating (pseudo-)affricates before fricatives&lt;br /&gt;
&lt;br /&gt;
All consonants may be geminated in coda position; vowels are geminated word-finally if there is no consonant, as well as sometimes before /w/ instead of geminating the /w/.&lt;br /&gt;
&lt;br /&gt;
In addition to the five vowels /i e a o u/ &amp;lt;nowiki&amp;gt;&amp;lt;i e a o u&amp;gt; and two tones (high/low; a à), there exist &amp;quot;stressed&amp;quot; syllables which are a bit longer and louder, and predominantly cause gemination.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Coronal fricatives and voiceless continuants assimilate to coronal plosives and clicks within the same onset or coda (but not between syllable boundaries) to the same column.&lt;br /&gt;
&lt;br /&gt;
Gemination also occurs with similar sounds adjacent to each other, such as /kk/, /ʈtʲ/, /ɕʂ/, /nm/, /ɭr/, /θʎ̥/, /ʎw/, [ǁˀ‿ʔ], /ʘʘ/, etc.&lt;br /&gt;
&lt;br /&gt;
==== Phonotactics ====&lt;br /&gt;
Jutlandic phonotactics allow for somewhat complex syllables, although they are governed by fairly simple rules. The basic syllable structure is generally regarded as CCVC or CVCC, with all Cs optional.&lt;br /&gt;
&lt;br /&gt;
Onset may be any consonant (inc. nasal clicks/sucks), non-peripheral [f/x] v/less-cont. or fricative + plosive / coronal click, or plosive + fricative/v.c./liquid. In all such cluster onsets, either C1 or C2 must be peripheral.&lt;br /&gt;
&lt;br /&gt;
   (/p/ /k/ /f/ /x/ /ɸ/ /w/), except for fric/vless-cont. + plos/click, where two coronals in the same column are allowed (although /r̪̊/ pairs with tʲ/ǀ/ǀˀ).&lt;br /&gt;
&lt;br /&gt;
Coda can be either null, any single consonant (inc. nasal clicks) except tenuis clicks, /w/ /m/ or /ŋ/, or a voiceless continuant/non-peripheral fricative before a plosive (except /p/) or glottal coronal click, with assimilation.&lt;br /&gt;
&lt;br /&gt;
Word-internally, consonant clusters can generally only be 3 consonants long, with many complicated clusters collapsing into geminations. This also happens to a lesser degree across word boundaries.&lt;br /&gt;
&lt;br /&gt;
Because the large number of vowel-initial words always begin with [ʔ], it has been suggested that they must begin with a consonant of some kind. Furthermore, the vast majority of words end in a consonant.&lt;br /&gt;
&lt;br /&gt;
== Grammar ==&lt;br /&gt;
Jutlandic is a weakly fusional polysynthetic ergative language with complex verbs. It is sometimes referred to as a VSO language, as the most simple present tense sentences are in fact verb, subject (patient), object (agent). However, for most sentences, there is a coverb that appears before everything else, acting as auxiliaries or even turning the rest of the sentence into a subjunctive, with the agent often incorporated in the coverb itself, making the structure loosely VVSO. Additionally, the past tense is actually SVO, with coverbs still appearing initially making them loosely VSVO. Additionally, sentences in the attemptative aspect or the imperative/permissive/prohibitive mood (and possibly the hypothetical mood) will lose their ergativity, losing much of its ability for object incorporation as well as changing the role order, despite maintaining word order.&lt;br /&gt;
&lt;br /&gt;
Despite being a strongly ergative language, it does not mark its nouns with an ergative case or even an absolutive case. Word order is fairly strict, with cases not marking a noun&#039;s role to its verb, but instead marking its attributers. However, despite there being no ergative-absolutive case marking, the language is still predominantly ergative. In addition to incorporating pronouns, object incorporation happens all the time to manipulate word order and roles (type 2), background information (type 3), and coin new terminology (type 1), with generalized nouns being able to replace full nouns (type 4); subject incorporation also occurs, but really only as a way to coin new words (type 1) and is fairly uncommon. This ability is generally lost when the sentence loses its ergativity. Other aspects of speech, such as conjunction, and even the concept of verbs themselves, are conceptually ergative, with an antipassive construction being required for nouns without a patient.&lt;br /&gt;
&lt;br /&gt;
=== Coverbs ===&lt;br /&gt;
Coverbs appear at the beginning of a clause, and are sometimes considered a verb that relativizes an entire sentence, turning it into a dependent clause. Forms include the superjunctive (tense+person, inc. obligative, optative, and dubitative among others), imperative+permissive+prohibitive(Asp., loses ergativity), instructive(Asp.), attemptative(Asp., loses ergativity), interrogative(tense+TAM2), hypothetical-future-&amp;quot;then&amp;quot;(Asp.), conditional-&amp;quot;if&amp;quot;(tense), temporal-relational(tense), realis(tense+Asp.), and antipassive(tense+Asp.) Coverbs can stack onto each other, a bit like helping verbs. They further could mark tense (present/past) &amp;amp;/ TAM2: Normative, Abnormative, Experiential/Abilitative, Iterative/Multiplicative, Reiterative, Initiative, and Generic (plain). It should be noted that coverbs may stack on top of each other.&lt;br /&gt;
&lt;br /&gt;
The superjunctive is an unusual catch-all term for a marking that acts partly like an auxiliary and partly like a distinct marking for a verb in an independent clause, turning the rest of the sentence into a content clause. It is essentially the equivalent of the word &amp;quot;wish&amp;quot; or &amp;quot;hope&amp;quot; in &amp;quot;I wish &#039;&#039;that&#039;&#039; he were happy&amp;quot;, marking the word &amp;quot;wish&amp;quot; instead of changing &amp;quot;was&amp;quot; to &amp;quot;were&amp;quot;. Arguably, all of the functions of the coverb function in this sort of way, although the superjunctive is also unique in that it also codes for the person doing the thinking/wishing/saying/other action. It is also one of the few instances where the structure is inherently accusative, and not ergative.&lt;br /&gt;
&lt;br /&gt;
The imperative dictates what the speaker orders the listener to do. The permissive tells the listener what is permitted to be done. The prohibitive acts as a negative form of these, telling the speaker what cannot be done, and is always further marked in the negative. All of these functions make the sentence lose its ergativity, becoming accusative. However, the instructive case acts as a sort of polite command, and the sentence remains ergative; it is never marked in the negative, which must be marked on the main verb or verbs.&lt;br /&gt;
&lt;br /&gt;
The Attemptative is a realis aspect that says that something was attempted but didn&#039;t pan out, and is the only other coverb to turn the sentence into a nominative-accusative alignment. The interrogative is used to ask a question, and combines with question suffixes (who, what, when, how, is-it-so, etc.) to form a complex array of question words; an additional particle is also required at the end of a sentence to essentially confirm the sentence as either a tag yes/no question or a wh-type question.&lt;br /&gt;
&lt;br /&gt;
The hypothetical is used as a &amp;quot;might be&amp;quot;, as well as a future tense and the independent &amp;quot;then&amp;quot; clause in an if-then statement, while the conditional acts as the dependent &amp;quot;if&amp;quot; clause. The temporal-relational verb acts like a traditional coverb, and is used when another verb is going on at the same time time, before, or after another verb, with whether the two events being related left to context or other phrasing. The antipassive essentially turns the sentence into a null-patient sentence, although arguably turns the sentence into an accusative with a lower valency. And, lastly, there is the realis coverb, which codes for both tense and detailed aspect.&lt;br /&gt;
&lt;br /&gt;
Tense marking is simple for coverbs, when applicable, and only codes for a simple past/non-past distinction, dictating the sentence&#039;s word order and the past-present relation of the main verb (and notably not the coverb, again except in the case of the superjunctive, which fusionally marks the tense with its pronouns).&lt;br /&gt;
&lt;br /&gt;
Aspectual marking, however, is a complex set of aspects that further specify the aspects of the main verb, acting partially like adverbial modifiers in English. The normative states that something is also usually the case, while the abnormative states that it&#039;s highly unusual. The experiential is used to indicate that something is known or otherwise can be done, like an abilitative. The Reiterative is equivalent to saying &amp;quot;again&amp;quot;, while the Initiative is equivalent to saying &amp;quot;for the first of soon to be a multitude times&amp;quot;. The iterative/multiplicative mood indicates that something is done multiple times in quick succession, usually something that is momentane, however can be used to indicate something is simply done several times over in a time frame. The generic, or &amp;quot;plain&amp;quot;, is essentially the unmarked form, and indicates that no additionally specific aspects are applied.&lt;br /&gt;
&lt;br /&gt;
=== Nouns ===&lt;br /&gt;
Nouns are, unsurprisingly, less complex than verbs or coverbs. They do however experience some oddities, even compared to most languages. The bare noun can be incorporated into a verb with ease, usually as a form of agentive object incorporation, although may also act as a patientive subject verb derivation. Despite coding for gender/case, they do not trigger agreement, nor mark their own case in a sentence; instead, they agree with their modifiers, and their case indicates how their modifiers relate to them. In some ways, the two systems are also intertwined.&lt;br /&gt;
&lt;br /&gt;
Nouns may code for a number of attributes. Very basic adjectives can modify themselves right onto the noun, almost acting as a form of class system. Nouns may also essentially be turned into measure words this way. They also code for possession, specifically as the possessed object in a statement, and furthermore code for their relationship to the following noun, coding for 7 possessive relationships, including: edible/consumable, familial/homeland/body part, instrumental, achievement/ownership, containment/capture, organizational/associative, and giveaway/merchandise. Additionally, the head noun may also code that a following noun is a cumulative (and) or alternative (or) [x2; clusivity included], as well as marking for if there is an attached relative clause or one of three adjunctives (attributive, adverbial, and stative).&lt;br /&gt;
&lt;br /&gt;
In instances where a clause would replace a noun (in essence, for a content clause), a coordinator of some kind is used; usually, it is a coverb.&lt;br /&gt;
&lt;br /&gt;
One case where nouns actually code for their own role is negative, i.e. it is distinctly &#039;&#039;not&#039;&#039; that noun in that role, although this is actually a form of dual agreement, since the verb also marks whether the noun is negative.&lt;br /&gt;
&lt;br /&gt;
Additionally, nouns also code for different &amp;quot;flavors&amp;quot; (or classes) of adjuncts. These include a distinction between some non-incorporated basal adjectives, noun-based adjectives, and verb-based or clausal adjuncts. The same also applies to adjectives or adverbs, which are coded much the same way. This is in conjunction with the attributive, adverbial, stative, and relative clause subtypes.&lt;br /&gt;
&lt;br /&gt;
==== Numerals: ====&lt;br /&gt;
Numerals can be Ordinative, Cardinal, or Distributive (from XYZ), although they are not distinctly marked as such. Ordinatives follow a noun in the adjunctive &amp;quot;case&amp;quot;, distributives/partitives follow a possessive of various kinds, and cardinals stand alone as the core noun.&lt;br /&gt;
&lt;br /&gt;
=== Verbs ===&lt;br /&gt;
Verbs are fairly complex in Jutlandic, with coding for preverbs, prefixes (and weak subject / locative incorporation) suffixes, object incorporation, negation, subject and object pronouns coding for agency and negation, basic aspect, and whether they&#039;re nominalized, adjectivized, or adverbial, plausibly with further suffixes. More-or-less in that exact order, actually.&lt;br /&gt;
&lt;br /&gt;
Preverbs are basically a set of adverbs that have been excitedly glued to the front of the verb. There aren&#039;t a plethora of them, but they do function as ways of further characterizing &#039;&#039;how&#039;&#039; a verb was carried out. Prefixes and suffixes, simply put, modify the basic meaning of the verb - and there may be a fairly significant number of them, which may be partly fusional (although may be considered distinct morphemes altogether).&lt;br /&gt;
&lt;br /&gt;
Subject incorporation usually acts kind of like a prefix &#039;&#039;or&#039;&#039; preverb - it usually comes between the two, although unlike most synthetic languages, the morpheme order is actually a bit loose. Similarly, entire nested locative phrases may also appear in the verb to essentially act as a usitive or derivational tactic. A good example is &amp;quot;under-the-table-pay&amp;quot;, which is used to essentially mean &amp;quot;fraud&amp;quot;;  the phrase &amp;quot;under-the-table-pay over-the-table&amp;quot;  essentially means &amp;quot;committing fraud without trying to hide it&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Object incorporation is pervasive, and pretty much universally codes for the direct object in verbs that would&#039;ve otherwise been ditransitive. This, along with subject incorporation, decreases the verb&#039;s valency by one. This also does not occur in sentences that are nominative-accusative in nature, nor does it occur on stative verbs, although it can occur as a lexical modifier to lexicalized intransitive verbs (hypothetically originally being an incorporated transitive verb).&lt;br /&gt;
&lt;br /&gt;
Negation is then marked on the verb, if applicable. Negation is always used if the coverb is a prohibitive, and usually not in the imperative, although this can be done in sarcastic or non-serious contexts (i.e. &amp;quot;Don&#039;t you dare have fun!&amp;quot;) - although in cases where such a mood is not obvious, it may be best to take the negation seriously. Negation is also double-marked, with a particle appearing at the end of a negated clause.&lt;br /&gt;
&lt;br /&gt;
The next set of modifiers is a bit complicated. The subject (patient) pronoun is always the first pronoun in a sentence, and is mandatory. In the presence of antipassive coverbs, a dummy third person pronoun is still used, but the subject word is removed. in addition, a non-person-marked &amp;quot;nominative&amp;quot; subject marker may be placed after the subject pronoun to either re-increase an antipassive&#039;s valency, or denote that a specific individual is being addressed in an imperative, permissive, prohibitive, or attemptative; although, some paraphrasis is also required.&lt;br /&gt;
&lt;br /&gt;
The subject pronoun also fusionally codes for if the subject is negative or causal (i.e. intentionally had something to do with the incident). The pronouns include first, second, and third person, along with first+second person, first+third person, second+third person, and a &#039;&#039;collective&#039;&#039; first, second, and third person, as well as a single third person inanimate pronoun. In ergative sentences, this is followed by the (indirect) object pronoun, which codes nearly identically to the subject. It should be noted that it only codes for people, and indeed the single third person inanimate pronoun is absent in this context. However, reflexive &amp;quot;self&amp;quot; and reciprocal &amp;quot;selves&amp;quot; also may exist as bound particles tacked on after a repeated (or different) object pronoun. &amp;quot;self&amp;quot; or &amp;quot;cross&amp;quot; may also appear as a preverb.&lt;br /&gt;
&lt;br /&gt;
After pronouns, the verb marks its basal aspect, which is more fundamental than the coverb&#039;s aspect but less broad than the coverb&#039;s tense markers where applicable. A verb is always marked for its aspect, and indeed cannot appear without a marker of some kind as there is no null marker. The aspects a verb may code for include: inchoative, cessative, progressive, momentane, pausal/long-term progressive, habitual,  and momentane/imperfective [near-past in non-past sentences]. Lastly, a verb may then be nominalized, adjectivalized, or adverbialized/coverbialized with a modifier. Although there are a couple of very old root suffixes that doesn&#039;t appear until at the very end, including &amp;quot;un-&amp;quot; and a diminutive marker.&lt;br /&gt;
&lt;br /&gt;
==== Pronouns ====&lt;br /&gt;
It should be noted that emphatic pronouns do exist - sort-of. The third-person pronoun is functionally the same as a demonstrative, but they do exist. Furthermore, they do not code for mixed person like the verb suffixes do; there is only a first person, second person, third person animate, third-person pro-verb, and third-person inanimate pronoun, the last two further functioning as a generic &amp;quot;thing that happened&amp;quot; and &amp;quot;thing&amp;quot;. They do however come with forms for the cumulative, and the second person and third person animate and inanimate furthermore have possessed case marking, with the first two allowing familial and associative marking, and the inanimate having all but the associative (with familial firmly implying a body part).&lt;br /&gt;
&lt;br /&gt;
There are no reciprocal or reflexive pronouns, per se. When a reflexive pronoun is deemed necessary, it is essentially just repeating the subject as an object, or saying a pronoun twice.&lt;br /&gt;
&lt;br /&gt;
== Orthography ==&lt;br /&gt;
Aside from using IPA, Jutlandic can be written down in three distinct alphabets. The two traditional ways are by using either pottery or plants, written right-left, although any direction technically works.&lt;br /&gt;
&lt;br /&gt;
Since its documentation, a modified Latin script may also be used for romanization.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Below is a table of the different writing systems, including the IPA, pottery method, plant method, and romanization. [To be finished transferring to ngwiki; documentation finished elsewhere.]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!IPA&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Romanization&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Pottery Sherds&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Shrubbery&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Jutlandic&amp;diff=38314</id>
		<title>Jutlandic</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Jutlandic&amp;diff=38314"/>
		<updated>2026-03-26T04:35:15Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: /* Verbs */ Added a bit more to noun marking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox language|name=Jutlandic|family=Unknown; &amp;quot;Jutic&amp;quot;|era=today|scripts=Pottery, Plants, Modified Latin|country=[[Jutland]]|demonym=Jutlandic (adj), Jutan (s), Jutae (p)|number=Unknown|usage=De Facto Official Language|lang-code=jut}}&lt;br /&gt;
&lt;br /&gt;
Jutlandic is a language isolate spoken in [[Jutland]]. It is not clear that it could be related to any nearby language. It is a polysynthetic, head-initial, partly fusional VSO language with strong ergativity and is extremely head-marking. Because it is so prominently head-marking and polysynthetic, it features a highly unusual case system, object incorporation, weak subject incorporation, and a rich TAM system. Despite this, it is fairly regular, has no ergative case, and also uses a small set of particles and many coverbs. It also features clicks, voiceless liquids, and gemination, and despite having human phonology, it is documented as using pottery and plants as alternate writing systems, with a slightly modified Latin script created to make it easier to read for the rest of the Ŋorld.&lt;br /&gt;
&lt;br /&gt;
== Phonology ==&lt;br /&gt;
Jutlandic has a rich phonemic inventory, featuring a multitude of click consonants, voiceless trills and lateral liquids~fricatives, and four distinct types of coronal consonants. Despite this, it also allows for a fair amount of allophony, both with free variation and contextually. It also ultimately has 18~28 consonants, depending on how you count both glottal and nasal(-click) phonemes.&lt;br /&gt;
&lt;br /&gt;
=== Vowels ===&lt;br /&gt;
A simple 5-vowel system exists in Jutlandic.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Front&lt;br /&gt;
!Back&lt;br /&gt;
|-&lt;br /&gt;
!Close&lt;br /&gt;
|&amp;lt;center&amp;gt;/i/ Ii&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;/u/ [ů] Uu&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Mid&lt;br /&gt;
|/ɛ/ (alt. /e/) Ee&lt;br /&gt;
|/ɔ/ (alt. /o/) Oo&lt;br /&gt;
|-&lt;br /&gt;
!Open&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |&amp;lt;center&amp;gt;/a/ Aa&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
It should be noted that /u/ may become voiceless [u̥] or even unreleased [ˀʷ] between voiceless consonants, not including the glottal stop or glottal clicks.&lt;br /&gt;
&lt;br /&gt;
=== Consonants ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Labial (Bilabial/&lt;br /&gt;
Labio-Velar)&lt;br /&gt;
!Alveolar&lt;br /&gt;
(Apical)&lt;br /&gt;
!Retro-Dental&lt;br /&gt;
!Palato-Alveolar&lt;br /&gt;
(or alv-dental)&lt;br /&gt;
!Retroflex&lt;br /&gt;
(/retracted alv.)&lt;br /&gt;
!(Post-)Velar&lt;br /&gt;
!&#039;&#039;(Glottal)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Nasal&lt;br /&gt;
|/m/ Mm&lt;br /&gt;
|/n/ [ⁿ] Nn&lt;br /&gt;
|[/ɳ̪/] nv&lt;br /&gt;
|[nʲ,n̠ʲ,ɲ] ny&lt;br /&gt;
|[n̠,ɳ] nl&lt;br /&gt;
|/ŋ/ Gg&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Plosive(/Affricate)&lt;br /&gt;
|/p/ Pp&lt;br /&gt;
|/t/ [t̺] Dd&lt;br /&gt;
|/ʈ̪/ [ʈ̪͡θ] Tt&lt;br /&gt;
|/tʲ/ [t̠ʲ,t͡s̪,t͡ɕ,c] Cc&lt;br /&gt;
|/ʈ/ [ʈ͡ʂ,t̠͡s̠,t̠͡ɹ̠̝̊] C̊c̊&lt;br /&gt;
|/k/ Kk&lt;br /&gt;
|[ʔ] &#039;&#039;vowel hiatus-&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Fricative&lt;br /&gt;
|/ɸ/ [ʍ,ɸʷ,hʷ;h] Ff&lt;br /&gt;
|/θ/ [s̺,θ̠ ,ɾ̥,ɹ̥] N̊n̊&lt;br /&gt;
|/ʂ̪/ Ss&lt;br /&gt;
|/ɕ/ [s̪,s̠ʲ,sʲ,ç] Jj&lt;br /&gt;
|/ʂ/ [s̠,ɹ̠̝̊] S̊s̊&lt;br /&gt;
|/x/ [χ,ʀ̊;h] G̊g̊&lt;br /&gt;
| -&amp;amp; word-initially&lt;br /&gt;
|-&lt;br /&gt;
!Voiceless Continuant&lt;br /&gt;
|&lt;br /&gt;
|/r/ [ɾ] Rr&lt;br /&gt;
|/r̪/ Vv (w:)&lt;br /&gt;
|/lʲ/ [,l̠ʲ,ʎ,l̪,j] Yy&lt;br /&gt;
|/ɭ/ [ɽ,ɻ,ɫ,l̠,ɹ̠] Ll&lt;br /&gt;
|&lt;br /&gt;
|/V_:/ [j,w,∅;V:]&lt;br /&gt;
|-&lt;br /&gt;
!Liquid (Trill/Approximant)&lt;br /&gt;
|&lt;br /&gt;
|/r̥/ R̊r̊&lt;br /&gt;
|/r̪̊/ V̊v̊ (ẘ:)&lt;br /&gt;
|/ɬʲ/ [ʎ̥,ɬ,l̪̊ʲ] Y̊ẙ&lt;br /&gt;
|/ɬ̠/ [ɭ̝̊,ɭ̊,ɹ̠̊,l̠̊] L̊l̊&lt;br /&gt;
|&lt;br /&gt;
|(/h/) Hh (weak h)&lt;br /&gt;
|-&lt;br /&gt;
!Tenuis/Fricated Click&lt;br /&gt;
|/ʘ/ [p͡k] M̊m̊&lt;br /&gt;
|/ǁ/ Bb&lt;br /&gt;
|/!̪/ [!̪!] Zz&lt;br /&gt;
|/ǀ/ Xx&lt;br /&gt;
|/!/ [!ǃ,ǂ] Qq&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Glottal Click&lt;br /&gt;
|/ʘˀ/ P̊p̊&lt;br /&gt;
|/ǁˀ/ B̊b̊&lt;br /&gt;
|/!̪ˀ/ Z̊z̊&lt;br /&gt;
|/ǀˀ/ X̊x̊&lt;br /&gt;
|/!ˀ/ Q̊q̊&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;(Nasal Click)&#039;&#039;&lt;br /&gt;
|(/ⁿʘ/) Mp̊ mp̊&lt;br /&gt;
|(/ⁿǁ/) Nb nb&lt;br /&gt;
|(/ⁿ!!) Nc nc&lt;br /&gt;
|(/ⁿǀ/) Nx nx&lt;br /&gt;
|(/ⁿ!/) Nq nq&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
Retro-Dental consonants are pronounced with the tongue curled back but still against the upper front teeth. Retroflex consonants may retracted alveolar, but either way are usually labialized.&lt;br /&gt;
&lt;br /&gt;
Labial liquids may have once existed but since merged with null and /f/.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Both /f/ and /x/ somewhat merge and can become [h] in some cases intervocally, except when geminated, where they may form minimal pairs as they may lose their gemination but retain their original phonemic quality.&lt;br /&gt;
&lt;br /&gt;
- This primarily occurs intervocally between a/o/u, although sometimes if one of the two vowels is /i/ or /e/ they will also merge.&lt;br /&gt;
&lt;br /&gt;
An epenthetic glottal stop [ʔ] is inserted between vowels and before word-initial vowels. It can be geminate after a glottal click, and allophonically glottalize/ejectivize word-final stops.&lt;br /&gt;
&lt;br /&gt;
It also is sometimes analyzed as occurring word-finally after short vowels and voiceless consonants.&lt;br /&gt;
&lt;br /&gt;
Tenuis clicks may have a fricated [x] release or a brief [k] release. These are distinct from the phonemically distinct delayed/lengthened releases when they&#039;re followed by /k/ or /x/.&lt;br /&gt;
&lt;br /&gt;
/n/ merges with tenuis clicks and glottal sucks to make them prenasalized, sans gemination. It&#039;s unclear if nasal clicks are phonemic, or nasal + tenuis click clusters. They may be voiced or voiceless. &lt;br /&gt;
&lt;br /&gt;
    Glottal clicks may very debatably be prenasalized across word-boundaries, becoming voiced prenasalized glottal clicks, but this is very much not considered phonemic if this even distinct from an /n/ + click sequence.&lt;br /&gt;
&lt;br /&gt;
/n/ assimilates its place of articulation with other coronal consonants but not peripheral consonants. An epenthetic plosive may be inserted after nasals before a continuent.&lt;br /&gt;
&lt;br /&gt;
Velars (/k/, /x/, click coarticulation) are usually velar or postvelar, though may become postpalatal before /i/.&lt;br /&gt;
&lt;br /&gt;
/r/ may be [ɾ] when not geminated. /ɭ/ is often a tap or a non-lateral approximant, while /ɭ̊/ is usually a lateral approximant or fricative. /ʎ/ may merge with /w/ in some environments for some speakers.&lt;br /&gt;
&lt;br /&gt;
/r̪/ devoices word-finally, when geminated, and sometimes around voiceless consonants.&lt;br /&gt;
&lt;br /&gt;
Geminated glottal clicks, as well as glottal clicks before a word-initial vowel, are both allophonically [C:ʔ] or [Cʔ:], arguably being another form of gemination. Plosives may become glottalized.&lt;br /&gt;
&lt;br /&gt;
Coronal plosives generally assimilate with following coronal consonants, either causing gemination in plosives and clicks, or creating (pseudo-)affricates before fricatives&lt;br /&gt;
&lt;br /&gt;
All consonants may be geminated in coda position; vowels are geminated word-finally if there is no consonant, as well as sometimes before /w/ instead of geminating the /w/.&lt;br /&gt;
&lt;br /&gt;
In addition to the five vowels /i e a o u/ &amp;lt;nowiki&amp;gt;&amp;lt;i e a o u&amp;gt; and two tones (high/low; a à), there exist &amp;quot;stressed&amp;quot; syllables which are a bit longer and louder, and predominantly cause gemination.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Coronal fricatives and voiceless continuants assimilate to coronal plosives and clicks within the same onset or coda (but not between syllable boundaries) to the same column.&lt;br /&gt;
&lt;br /&gt;
Gemination also occurs with similar sounds adjacent to each other, such as /kk/, /ʈtʲ/, /ɕʂ/, /nm/, /ɭr/, /θʎ̥/, /ʎw/, [ǁˀ‿ʔ], /ʘʘ/, etc.&lt;br /&gt;
&lt;br /&gt;
==== Phonotactics ====&lt;br /&gt;
Jutlandic phonotactics allow for somewhat complex syllables, although they are governed by fairly simple rules. The basic syllable structure is generally regarded as CCVC or CVCC, with all Cs optional.&lt;br /&gt;
&lt;br /&gt;
Onset may be any consonant (inc. nasal clicks/sucks), non-peripheral [f/x] v/less-cont. or fricative + plosive / coronal click, or plosive + fricative/v.c./liquid. In all such cluster onsets, either C1 or C2 must be peripheral.&lt;br /&gt;
&lt;br /&gt;
   (/p/ /k/ /f/ /x/ /ɸ/ /w/), except for fric/vless-cont. + plos/click, where two coronals in the same column are allowed (although /r̪̊/ pairs with tʲ/ǀ/ǀˀ).&lt;br /&gt;
&lt;br /&gt;
Coda can be either null, any single consonant (inc. nasal clicks) except tenuis clicks, /w/ /m/ or /ŋ/, or a voiceless continuant/non-peripheral fricative before a plosive (except /p/) or glottal coronal click, with assimilation.&lt;br /&gt;
&lt;br /&gt;
Word-internally, consonant clusters can generally only be 3 consonants long, with many complicated clusters collapsing into geminations. This also happens to a lesser degree across word boundaries.&lt;br /&gt;
&lt;br /&gt;
Because the large number of vowel-initial words always begin with [ʔ], it has been suggested that they must begin with a consonant of some kind. Furthermore, the vast majority of words end in a consonant.&lt;br /&gt;
&lt;br /&gt;
== Grammar ==&lt;br /&gt;
Jutlandic is a weakly fusional polysynthetic ergative language with complex verbs. It is sometimes referred to as a VSO language, as the most simple present tense sentences are in fact verb, subject (patient), object (agent). However, for most sentences, there is a coverb that appears before everything else, acting as auxiliaries or even turning the rest of the sentence into a subjunctive, with the agent often incorporated in the coverb itself, making the structure loosely VVSO. Additionally, the past tense is actually SVO, with coverbs still appearing initially making them loosely VSVO. Additionally, sentences in the attemptative aspect or the imperative/permissive/prohibitive mood (and possibly the hypothetical mood) will lose their ergativity, losing much of its ability for object incorporation as well as changing the role order, despite maintaining word order.&lt;br /&gt;
&lt;br /&gt;
Despite being a strongly ergative language, it does not mark its nouns with an ergative case or even an absolutive case. Word order is fairly strict, with cases not marking a noun&#039;s role to its verb, but instead marking its attributers. However, despite there being no ergative-absolutive case marking, the language is still predominantly ergative. In addition to incorporating pronouns, object incorporation happens all the time to manipulate word order and roles (type 2), background information (type 3), and coin new terminology (type 1), with generalized nouns being able to replace full nouns (type 4); subject incorporation also occurs, but really only as a way to coin new words (type 1) and is fairly uncommon. This ability is generally lost when the sentence loses its ergativity. Other aspects of speech, such as conjunction, and even the concept of verbs themselves, are conceptually ergative, with an antipassive construction being required for nouns without a patient.&lt;br /&gt;
&lt;br /&gt;
=== Coverbs ===&lt;br /&gt;
Coverbs appear at the beginning of a clause, and are sometimes considered a verb that relativizes an entire sentence, turning it into a dependent clause. Forms include the superjunctive (tense+person, inc. obligative, optative, and dubitative among others), imperative+permissive+prohibitive(Asp., loses ergativity), instructive(Asp.), attemptative(Asp., loses ergativity), interrogative(tense+TAM2), hypothetical-future-&amp;quot;then&amp;quot;(Asp.), conditional-&amp;quot;if&amp;quot;(tense), temporal-relational(tense), realis(tense+Asp.), and antipassive(tense+Asp.) Coverbs can stack onto each other, a bit like helping verbs. They further could mark tense (present/past) &amp;amp;/ TAM2: Normative, Abnormative, Experiential/Abilitative, Iterative/Multiplicative, Reiterative, Initiative, and Generic (plain). It should be noted that coverbs may stack on top of each other.&lt;br /&gt;
&lt;br /&gt;
The superjunctive is an unusual catch-all term for a marking that acts partly like an auxiliary and partly like a distinct marking for a verb in an independent clause, turning the rest of the sentence into a content clause. It is essentially the equivalent of the word &amp;quot;wish&amp;quot; or &amp;quot;hope&amp;quot; in &amp;quot;I wish &#039;&#039;that&#039;&#039; he were happy&amp;quot;, marking the word &amp;quot;wish&amp;quot; instead of changing &amp;quot;was&amp;quot; to &amp;quot;were&amp;quot;. Arguably, all of the functions of the coverb function in this sort of way, although the superjunctive is also unique in that it also codes for the person doing the thinking/wishing/saying/other action. It is also one of the few instances where the structure is inherently accusative, and not ergative.&lt;br /&gt;
&lt;br /&gt;
The imperative dictates what the speaker orders the listener to do. The permissive tells the listener what is permitted to be done. The prohibitive acts as a negative form of these, telling the speaker what cannot be done, and is always further marked in the negative. All of these functions make the sentence lose its ergativity, becoming accusative. However, the instructive case acts as a sort of polite command, and the sentence remains ergative; it is never marked in the negative, which must be marked on the main verb or verbs.&lt;br /&gt;
&lt;br /&gt;
The Attemptative is a realis aspect that says that something was attempted but didn&#039;t pan out, and is the only other coverb to turn the sentence into a nominative-accusative alignment. The interrogative is used to ask a question, and combines with question suffixes (who, what, when, how, is-it-so, etc.) to form a complex array of question words; an additional particle is also required at the end of a sentence to essentially confirm the sentence as either a tag yes/no question or a wh-type question.&lt;br /&gt;
&lt;br /&gt;
The hypothetical is used as a &amp;quot;might be&amp;quot;, as well as a future tense and the independent &amp;quot;then&amp;quot; clause in an if-then statement, while the conditional acts as the dependent &amp;quot;if&amp;quot; clause. The temporal-relational verb acts like a traditional coverb, and is used when another verb is going on at the same time time, before, or after another verb, with whether the two events being related left to context or other phrasing. The antipassive essentially turns the sentence into a null-patient sentence, although arguably turns the sentence into an accusative with a lower valency. And, lastly, there is the realis coverb, which codes for both tense and detailed aspect.&lt;br /&gt;
&lt;br /&gt;
Tense marking is simple for coverbs, when applicable, and only codes for a simple past/non-past distinction, dictating the sentence&#039;s word order and the past-present relation of the main verb (and notably not the coverb, again except in the case of the superjunctive, which fusionally marks the tense with its pronouns).&lt;br /&gt;
&lt;br /&gt;
Aspectual marking, however, is a complex set of aspects that further specify the aspects of the main verb, acting partially like adverbial modifiers in English. The normative states that something is also usually the case, while the abnormative states that it&#039;s highly unusual. The experiential is used to indicate that something is known or otherwise can be done, like an abilitative. The Reiterative is equivalent to saying &amp;quot;again&amp;quot;, while the Initiative is equivalent to saying &amp;quot;for the first of soon to be a multitude times&amp;quot;. The iterative/multiplicative mood indicates that something is done multiple times in quick succession, usually something that is momentane, however can be used to indicate something is simply done several times over in a time frame. The generic, or &amp;quot;plain&amp;quot;, is essentially the unmarked form, and indicates that no additionally specific aspects are applied.&lt;br /&gt;
&lt;br /&gt;
=== Nouns ===&lt;br /&gt;
Nouns are, unsurprisingly, less complex than verbs or coverbs. They do however experience some oddities, even compared to most languages. The bare noun can be incorporated into a verb with ease, usually as a form of agentive object incorporation, although may also act as a patientive subject verb derivation. Despite coding for gender/case, they do not trigger agreement, nor mark their own case in a sentence; instead, they agree with their modifiers, and their case indicates how their modifiers relate to them. In some ways, the two systems are also intertwined.&lt;br /&gt;
&lt;br /&gt;
Nouns may code for a number of attributes. Very basic adjectives can modify themselves right onto the noun, almost acting as a form of class system. Nouns may also essentially be turned into measure words this way. They also code for possession, specifically as the possessed object in a statement, and furthermore code for their relationship to the following noun, coding for 7 possessive relationships, including: edible/consumable, familial/homeland/body part, instrumental, achievement/ownership, containment/capture, organizational/associative, and giveaway/merchandise. Additionally, the head noun may also code that a following noun is a cumulative (and) or alternative (or) [x2; clusivity included], as well as marking for if there is an attached relative clause or one of three adjunctives (attributive, adverbial, and stative).&lt;br /&gt;
&lt;br /&gt;
In instances where a clause would replace a noun (in essence, for a content clause), a coordinator of some kind is used; usually, it is a coverb.&lt;br /&gt;
&lt;br /&gt;
One case where nouns actually code for their own role is negative, i.e. it is distinctly &#039;&#039;not&#039;&#039; that noun in that role, although this is actually a form of dual agreement, since the verb also marks whether the noun is negative.&lt;br /&gt;
&lt;br /&gt;
Additionally, nouns also code for different &amp;quot;flavors&amp;quot; (or classes) of adjuncts. These include a distinction between some non-incorporated basal adjectives, noun-based adjectives, and verb-based or clausal adjuncts. The same also applies to adjectives or adverbs, which are coded much the same way. This is in conjunction with the attributive, adverbial, stative, and relative clause subtypes.&lt;br /&gt;
&lt;br /&gt;
==== Numerals: ====&lt;br /&gt;
Numerals can be Ordinative, Cardinal, or Distributive (from XYZ), although they are not distinctly marked as such. Ordinatives follow a noun in the adjunctive &amp;quot;case&amp;quot;, distributives/partitives follow a possessive of various kinds, and cardinals stand alone as the core noun.&lt;br /&gt;
&lt;br /&gt;
=== Verbs ===&lt;br /&gt;
Verbs are fairly complex in Jutlandic, with coding for preverbs, prefixes (and weak subject / locative incorporation) suffixes, object incorporation, negation, subject and object pronouns coding for agency and negation, basic aspect, and whether they&#039;re nominalized, adjectivized, or adverbial, plausibly with further suffixes. More-or-less in that exact order, actually.&lt;br /&gt;
&lt;br /&gt;
Preverbs are basically a set of adverbs that have been excitedly glued to the front of the verb. There aren&#039;t a plethora of them, but they do function as ways of further characterizing &#039;&#039;how&#039;&#039; a verb was carried out. Prefixes and suffixes, simply put, modify the basic meaning of the verb - and there may be a fairly significant number of them, which may be partly fusional (although may be considered distinct morphemes altogether).&lt;br /&gt;
&lt;br /&gt;
Subject incorporation usually acts kind of like a prefix &#039;&#039;or&#039;&#039; preverb - it usually comes between the two, although unlike most synthetic languages, the morpheme order is actually a bit loose. Similarly, entire nested locative phrases may also appear in the verb to essentially act as a usitive or derivational tactic. A good example is &amp;quot;under-the-table-pay&amp;quot;, which is used to essentially mean &amp;quot;fraud&amp;quot;;  the phrase &amp;quot;under-the-table-pay over-the-table&amp;quot;  essentially means &amp;quot;committing fraud without trying to hide it&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Object incorporation is pervasive, and pretty much universally codes for the direct object in verbs that would&#039;ve otherwise been ditransitive. This, along with subject incorporation, decreases the verb&#039;s valency by one. This also does not occur in sentences that are nominative-accusative in nature, nor does it occur on stative verbs, although it can occur as a lexical modifier to lexicalized intransitive verbs (hypothetically originally being an incorporated transitive verb).&lt;br /&gt;
&lt;br /&gt;
Negation is then marked on the verb, if applicable. Negation is always used if the coverb is a prohibitive, and usually not in the imperative, although this can be done in sarcastic or non-serious contexts (i.e. &amp;quot;Don&#039;t you dare have fun!&amp;quot;) - although in cases where such a mood is not obvious, it may be best to take the negation seriously. Negation is also double-marked, with a particle appearing at the end of a negated clause.&lt;br /&gt;
&lt;br /&gt;
The next set of modifiers is a bit complicated. The subject (patient) pronoun is always the first pronoun in a sentence, and is mandatory. In the presence of antipassive coverbs, a dummy third person pronoun is still used, but the subject word is removed. in addition, a non-person-marked &amp;quot;nominative&amp;quot; subject marker may be placed after the subject pronoun to either re-increase an antipassive&#039;s valency, or denote that a specific individual is being addressed in an imperative, permissive, prohibitive, or attemptative; although, some paraphrasis is also required.&lt;br /&gt;
&lt;br /&gt;
The subject pronoun also fusionally codes for if the subject is negative or causal (i.e. intentionally had something to do with the incident). The pronouns include first, second, and third person, along with first+second person, first+third person, second+third person, and a &#039;&#039;collective&#039;&#039; first, second, and third person, as well as a single third person inanimate pronoun. In ergative sentences, this is followed by the (indirect) object pronoun, which codes nearly identically to the subject. It should be noted that it only codes for people, and indeed the single third person inanimate pronoun is absent in this context. However, reflexive &amp;quot;self&amp;quot; and reciprocal &amp;quot;selves&amp;quot; also may exist as pronouns tacked on after a repeated (or different) object pronoun. &amp;quot;self&amp;quot; or &amp;quot;cross&amp;quot; may also appear as a preverb.&lt;br /&gt;
&lt;br /&gt;
After pronouns, the verb marks its basal aspect, which is more fundamental than the coverb&#039;s aspect but less broad than the coverb&#039;s tense markers where applicable. A verb is always marked for its aspect, and indeed cannot appear without a marker of some kind as there is no null marker. The aspects a verb may code for include: inchoative, cessative, progressive, momentane, pausal/long-term progressive, habitual,  and momentane/imperfective [near-past in non-past sentences]. Lastly, a verb may then be nominalized, adjectivalized, or adverbialized/coverbialized with a modifier. Although there are a couple of very old root suffixes that doesn&#039;t appear until at the very end, including &amp;quot;un-&amp;quot; and a diminutive marker.&lt;br /&gt;
&lt;br /&gt;
==== Pronouns ====&lt;br /&gt;
It should be noted that emphatic pronouns do exist - sort-of. The third-person pronoun is functionally the same as a demonstrative, but they do exist. Furthermore, they do not code for mixed person like the verb suffixes do; there is only a first person, second person, third person animate, third-person pro-verb, and third-person inanimate pronoun, the last two further functioning as a generic &amp;quot;thing that happened&amp;quot; and &amp;quot;thing&amp;quot;. They do however come with forms for the cumulative, and the second person and third person animate and inanimate furthermore have possessed case marking, with the first two allowing familial and associative marking, and the inanimate having all but the associative (with familial firmly implying a body part).&lt;br /&gt;
&lt;br /&gt;
There are no reciprocal or reflexive pronouns, per se. When a reflexive pronoun is deemed necessary, it is essentially just repeating the subject as an object, or saying a pronoun twice.&lt;br /&gt;
&lt;br /&gt;
== Orthography ==&lt;br /&gt;
Aside from using IPA, Jutlandic can be written down in three distinct alphabets. The two traditional ways are by using either pottery or plants, written right-left, although any direction technically works.&lt;br /&gt;
&lt;br /&gt;
Since its documentation, a modified Latin script may also be used for romanization.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Below is a table of the different writing systems, including the IPA, pottery method, plant method, and romanization. [To be finished transferring to ngwiki; documentation finished elsewhere.]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!IPA&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Romanization&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Pottery Sherds&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Shrubbery&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Jutlandic&amp;diff=38313</id>
		<title>Jutlandic</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Jutlandic&amp;diff=38313"/>
		<updated>2026-03-26T04:02:15Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: Added pronoun information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox language|name=Jutlandic|family=Unknown; &amp;quot;Jutic&amp;quot;|era=today|scripts=Pottery, Plants, Modified Latin|country=[[Jutland]]|demonym=Jutlandic (adj), Jutan (s), Jutae (p)|number=Unknown|usage=De Facto Official Language|lang-code=jut}}&lt;br /&gt;
&lt;br /&gt;
Jutlandic is a language isolate spoken in [[Jutland]]. It is not clear that it could be related to any nearby language. It is a polysynthetic, head-initial, partly fusional VSO language with strong ergativity and is extremely head-marking. Because it is so prominently head-marking and polysynthetic, it features a highly unusual case system, object incorporation, weak subject incorporation, and a rich TAM system. Despite this, it is fairly regular, has no ergative case, and also uses a small set of particles and many coverbs. It also features clicks, voiceless liquids, and gemination, and despite having human phonology, it is documented as using pottery and plants as alternate writing systems, with a slightly modified Latin script created to make it easier to read for the rest of the Ŋorld.&lt;br /&gt;
&lt;br /&gt;
== Phonology ==&lt;br /&gt;
Jutlandic has a rich phonemic inventory, featuring a multitude of click consonants, voiceless trills and lateral liquids~fricatives, and four distinct types of coronal consonants. Despite this, it also allows for a fair amount of allophony, both with free variation and contextually. It also ultimately has 18~28 consonants, depending on how you count both glottal and nasal(-click) phonemes.&lt;br /&gt;
&lt;br /&gt;
=== Vowels ===&lt;br /&gt;
A simple 5-vowel system exists in Jutlandic.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Front&lt;br /&gt;
!Back&lt;br /&gt;
|-&lt;br /&gt;
!Close&lt;br /&gt;
|&amp;lt;center&amp;gt;/i/ Ii&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;/u/ [ů] Uu&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Mid&lt;br /&gt;
|/ɛ/ (alt. /e/) Ee&lt;br /&gt;
|/ɔ/ (alt. /o/) Oo&lt;br /&gt;
|-&lt;br /&gt;
!Open&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |&amp;lt;center&amp;gt;/a/ Aa&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
It should be noted that /u/ may become voiceless [u̥] or even unreleased [ˀʷ] between voiceless consonants, not including the glottal stop or glottal clicks.&lt;br /&gt;
&lt;br /&gt;
=== Consonants ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Labial (Bilabial/&lt;br /&gt;
Labio-Velar)&lt;br /&gt;
!Alveolar&lt;br /&gt;
(Apical)&lt;br /&gt;
!Retro-Dental&lt;br /&gt;
!Palato-Alveolar&lt;br /&gt;
(or alv-dental)&lt;br /&gt;
!Retroflex&lt;br /&gt;
(/retracted alv.)&lt;br /&gt;
!(Post-)Velar&lt;br /&gt;
!&#039;&#039;(Glottal)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Nasal&lt;br /&gt;
|/m/ Mm&lt;br /&gt;
|/n/ [ⁿ] Nn&lt;br /&gt;
|[/ɳ̪/] nv&lt;br /&gt;
|[nʲ,n̠ʲ,ɲ] ny&lt;br /&gt;
|[n̠,ɳ] nl&lt;br /&gt;
|/ŋ/ Gg&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Plosive(/Affricate)&lt;br /&gt;
|/p/ Pp&lt;br /&gt;
|/t/ [t̺] Dd&lt;br /&gt;
|/ʈ̪/ [ʈ̪͡θ] Tt&lt;br /&gt;
|/tʲ/ [t̠ʲ,t͡s̪,t͡ɕ,c] Cc&lt;br /&gt;
|/ʈ/ [ʈ͡ʂ,t̠͡s̠,t̠͡ɹ̠̝̊] C̊c̊&lt;br /&gt;
|/k/ Kk&lt;br /&gt;
|[ʔ] &#039;&#039;vowel hiatus-&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Fricative&lt;br /&gt;
|/ɸ/ [ʍ,ɸʷ,hʷ;h] Ff&lt;br /&gt;
|/θ/ [s̺,θ̠ ,ɾ̥,ɹ̥] N̊n̊&lt;br /&gt;
|/ʂ̪/ Ss&lt;br /&gt;
|/ɕ/ [s̪,s̠ʲ,sʲ,ç] Jj&lt;br /&gt;
|/ʂ/ [s̠,ɹ̠̝̊] S̊s̊&lt;br /&gt;
|/x/ [χ,ʀ̊;h] G̊g̊&lt;br /&gt;
| -&amp;amp; word-initially&lt;br /&gt;
|-&lt;br /&gt;
!Voiceless Continuant&lt;br /&gt;
|&lt;br /&gt;
|/r/ [ɾ] Rr&lt;br /&gt;
|/r̪/ Vv (w:)&lt;br /&gt;
|/lʲ/ [,l̠ʲ,ʎ,l̪,j] Yy&lt;br /&gt;
|/ɭ/ [ɽ,ɻ,ɫ,l̠,ɹ̠] Ll&lt;br /&gt;
|&lt;br /&gt;
|/V_:/ [j,w,∅;V:]&lt;br /&gt;
|-&lt;br /&gt;
!Liquid (Trill/Approximant)&lt;br /&gt;
|&lt;br /&gt;
|/r̥/ R̊r̊&lt;br /&gt;
|/r̪̊/ V̊v̊ (ẘ:)&lt;br /&gt;
|/ɬʲ/ [ʎ̥,ɬ,l̪̊ʲ] Y̊ẙ&lt;br /&gt;
|/ɬ̠/ [ɭ̝̊,ɭ̊,ɹ̠̊,l̠̊] L̊l̊&lt;br /&gt;
|&lt;br /&gt;
|(/h/) Hh (weak h)&lt;br /&gt;
|-&lt;br /&gt;
!Tenuis/Fricated Click&lt;br /&gt;
|/ʘ/ [p͡k] M̊m̊&lt;br /&gt;
|/ǁ/ Bb&lt;br /&gt;
|/!̪/ [!̪!] Zz&lt;br /&gt;
|/ǀ/ Xx&lt;br /&gt;
|/!/ [!ǃ,ǂ] Qq&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Glottal Click&lt;br /&gt;
|/ʘˀ/ P̊p̊&lt;br /&gt;
|/ǁˀ/ B̊b̊&lt;br /&gt;
|/!̪ˀ/ Z̊z̊&lt;br /&gt;
|/ǀˀ/ X̊x̊&lt;br /&gt;
|/!ˀ/ Q̊q̊&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;(Nasal Click)&#039;&#039;&lt;br /&gt;
|(/ⁿʘ/) Mp̊ mp̊&lt;br /&gt;
|(/ⁿǁ/) Nb nb&lt;br /&gt;
|(/ⁿ!!) Nc nc&lt;br /&gt;
|(/ⁿǀ/) Nx nx&lt;br /&gt;
|(/ⁿ!/) Nq nq&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
Retro-Dental consonants are pronounced with the tongue curled back but still against the upper front teeth. Retroflex consonants may retracted alveolar, but either way are usually labialized.&lt;br /&gt;
&lt;br /&gt;
Labial liquids may have once existed but since merged with null and /f/.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Both /f/ and /x/ somewhat merge and can become [h] in some cases intervocally, except when geminated, where they may form minimal pairs as they may lose their gemination but retain their original phonemic quality.&lt;br /&gt;
&lt;br /&gt;
- This primarily occurs intervocally between a/o/u, although sometimes if one of the two vowels is /i/ or /e/ they will also merge.&lt;br /&gt;
&lt;br /&gt;
An epenthetic glottal stop [ʔ] is inserted between vowels and before word-initial vowels. It can be geminate after a glottal click, and allophonically glottalize/ejectivize word-final stops.&lt;br /&gt;
&lt;br /&gt;
It also is sometimes analyzed as occurring word-finally after short vowels and voiceless consonants.&lt;br /&gt;
&lt;br /&gt;
Tenuis clicks may have a fricated [x] release or a brief [k] release. These are distinct from the phonemically distinct delayed/lengthened releases when they&#039;re followed by /k/ or /x/.&lt;br /&gt;
&lt;br /&gt;
/n/ merges with tenuis clicks and glottal sucks to make them prenasalized, sans gemination. It&#039;s unclear if nasal clicks are phonemic, or nasal + tenuis click clusters. They may be voiced or voiceless. &lt;br /&gt;
&lt;br /&gt;
    Glottal clicks may very debatably be prenasalized across word-boundaries, becoming voiced prenasalized glottal clicks, but this is very much not considered phonemic if this even distinct from an /n/ + click sequence.&lt;br /&gt;
&lt;br /&gt;
/n/ assimilates its place of articulation with other coronal consonants but not peripheral consonants. An epenthetic plosive may be inserted after nasals before a continuent.&lt;br /&gt;
&lt;br /&gt;
Velars (/k/, /x/, click coarticulation) are usually velar or postvelar, though may become postpalatal before /i/.&lt;br /&gt;
&lt;br /&gt;
/r/ may be [ɾ] when not geminated. /ɭ/ is often a tap or a non-lateral approximant, while /ɭ̊/ is usually a lateral approximant or fricative. /ʎ/ may merge with /w/ in some environments for some speakers.&lt;br /&gt;
&lt;br /&gt;
/r̪/ devoices word-finally, when geminated, and sometimes around voiceless consonants.&lt;br /&gt;
&lt;br /&gt;
Geminated glottal clicks, as well as glottal clicks before a word-initial vowel, are both allophonically [C:ʔ] or [Cʔ:], arguably being another form of gemination. Plosives may become glottalized.&lt;br /&gt;
&lt;br /&gt;
Coronal plosives generally assimilate with following coronal consonants, either causing gemination in plosives and clicks, or creating (pseudo-)affricates before fricatives&lt;br /&gt;
&lt;br /&gt;
All consonants may be geminated in coda position; vowels are geminated word-finally if there is no consonant, as well as sometimes before /w/ instead of geminating the /w/.&lt;br /&gt;
&lt;br /&gt;
In addition to the five vowels /i e a o u/ &amp;lt;nowiki&amp;gt;&amp;lt;i e a o u&amp;gt; and two tones (high/low; a à), there exist &amp;quot;stressed&amp;quot; syllables which are a bit longer and louder, and predominantly cause gemination.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Coronal fricatives and voiceless continuants assimilate to coronal plosives and clicks within the same onset or coda (but not between syllable boundaries) to the same column.&lt;br /&gt;
&lt;br /&gt;
Gemination also occurs with similar sounds adjacent to each other, such as /kk/, /ʈtʲ/, /ɕʂ/, /nm/, /ɭr/, /θʎ̥/, /ʎw/, [ǁˀ‿ʔ], /ʘʘ/, etc.&lt;br /&gt;
&lt;br /&gt;
==== Phonotactics ====&lt;br /&gt;
Jutlandic phonotactics allow for somewhat complex syllables, although they are governed by fairly simple rules. The basic syllable structure is generally regarded as CCVC or CVCC, with all Cs optional.&lt;br /&gt;
&lt;br /&gt;
Onset may be any consonant (inc. nasal clicks/sucks), non-peripheral [f/x] v/less-cont. or fricative + plosive / coronal click, or plosive + fricative/v.c./liquid. In all such cluster onsets, either C1 or C2 must be peripheral.&lt;br /&gt;
&lt;br /&gt;
   (/p/ /k/ /f/ /x/ /ɸ/ /w/), except for fric/vless-cont. + plos/click, where two coronals in the same column are allowed (although /r̪̊/ pairs with tʲ/ǀ/ǀˀ).&lt;br /&gt;
&lt;br /&gt;
Coda can be either null, any single consonant (inc. nasal clicks) except tenuis clicks, /w/ /m/ or /ŋ/, or a voiceless continuant/non-peripheral fricative before a plosive (except /p/) or glottal coronal click, with assimilation.&lt;br /&gt;
&lt;br /&gt;
Word-internally, consonant clusters can generally only be 3 consonants long, with many complicated clusters collapsing into geminations. This also happens to a lesser degree across word boundaries.&lt;br /&gt;
&lt;br /&gt;
Because the large number of vowel-initial words always begin with [ʔ], it has been suggested that they must begin with a consonant of some kind. Furthermore, the vast majority of words end in a consonant.&lt;br /&gt;
&lt;br /&gt;
== Grammar ==&lt;br /&gt;
Jutlandic is a weakly fusional polysynthetic ergative language with complex verbs. It is sometimes referred to as a VSO language, as the most simple present tense sentences are in fact verb, subject (patient), object (agent). However, for most sentences, there is a coverb that appears before everything else, acting as auxiliaries or even turning the rest of the sentence into a subjunctive, with the agent often incorporated in the coverb itself, making the structure loosely VVSO. Additionally, the past tense is actually SVO, with coverbs still appearing initially making them loosely VSVO. Additionally, sentences in the attemptative aspect or the imperative/permissive/prohibitive mood (and possibly the hypothetical mood) will lose their ergativity, losing much of its ability for object incorporation as well as changing the role order, despite maintaining word order.&lt;br /&gt;
&lt;br /&gt;
Despite being a strongly ergative language, it does not mark its nouns with an ergative case or even an absolutive case. Word order is fairly strict, with cases not marking a noun&#039;s role to its verb, but instead marking its attributers. However, despite there being no ergative-absolutive case marking, the language is still predominantly ergative. In addition to incorporating pronouns, object incorporation happens all the time to manipulate word order and roles (type 2), background information (type 3), and coin new terminology (type 1), with generalized nouns being able to replace full nouns (type 4); subject incorporation also occurs, but really only as a way to coin new words (type 1) and is fairly uncommon. This ability is generally lost when the sentence loses its ergativity. Other aspects of speech, such as conjunction, and even the concept of verbs themselves, are conceptually ergative, with an antipassive construction being required for nouns without a patient.&lt;br /&gt;
&lt;br /&gt;
=== Coverbs ===&lt;br /&gt;
Coverbs appear at the beginning of a clause, and are sometimes considered a verb that relativizes an entire sentence, turning it into a dependent clause. Forms include the superjunctive (tense+person, inc. obligative, optative, and dubitative among others), imperative+permissive+prohibitive(Asp., loses ergativity), instructive(Asp.), attemptative(Asp., loses ergativity), interrogative(tense+TAM2), hypothetical-future-&amp;quot;then&amp;quot;(Asp.), conditional-&amp;quot;if&amp;quot;(tense), temporal-relational(tense), realis(tense+Asp.), and antipassive(tense+Asp.) Coverbs can stack onto each other, a bit like helping verbs. They further could mark tense (present/past) &amp;amp;/ TAM2: Normative, Abnormative, Experiential/Abilitative, Iterative/Multiplicative, Reiterative, Initiative, and Generic (plain). It should be noted that coverbs may stack on top of each other.&lt;br /&gt;
&lt;br /&gt;
The superjunctive is an unusual catch-all term for a marking that acts partly like an auxiliary and partly like a distinct marking for a verb in an independent clause, turning the rest of the sentence into a content clause. It is essentially the equivalent of the word &amp;quot;wish&amp;quot; or &amp;quot;hope&amp;quot; in &amp;quot;I wish &#039;&#039;that&#039;&#039; he were happy&amp;quot;, marking the word &amp;quot;wish&amp;quot; instead of changing &amp;quot;was&amp;quot; to &amp;quot;were&amp;quot;. Arguably, all of the functions of the coverb function in this sort of way, although the superjunctive is also unique in that it also codes for the person doing the thinking/wishing/saying/other action. It is also one of the few instances where the structure is inherently accusative, and not ergative.&lt;br /&gt;
&lt;br /&gt;
The imperative dictates what the speaker orders the listener to do. The permissive tells the listener what is permitted to be done. The prohibitive acts as a negative form of these, telling the speaker what cannot be done, and is always further marked in the negative. All of these functions make the sentence lose its ergativity, becoming accusative. However, the instructive case acts as a sort of polite command, and the sentence remains ergative; it is never marked in the negative, which must be marked on the main verb or verbs.&lt;br /&gt;
&lt;br /&gt;
The Attemptative is a realis aspect that says that something was attempted but didn&#039;t pan out, and is the only other coverb to turn the sentence into a nominative-accusative alignment. The interrogative is used to ask a question, and combines with question suffixes (who, what, when, how, is-it-so, etc.) to form a complex array of question words; an additional particle is also required at the end of a sentence to essentially confirm the sentence as either a tag yes/no question or a wh-type question.&lt;br /&gt;
&lt;br /&gt;
The hypothetical is used as a &amp;quot;might be&amp;quot;, as well as a future tense and the independent &amp;quot;then&amp;quot; clause in an if-then statement, while the conditional acts as the dependent &amp;quot;if&amp;quot; clause. The temporal-relational verb acts like a traditional coverb, and is used when another verb is going on at the same time time, before, or after another verb, with whether the two events being related left to context or other phrasing. The antipassive essentially turns the sentence into a null-patient sentence, although arguably turns the sentence into an accusative with a lower valency. And, lastly, there is the realis coverb, which codes for both tense and detailed aspect.&lt;br /&gt;
&lt;br /&gt;
Tense marking is simple for coverbs, when applicable, and only codes for a simple past/non-past distinction, dictating the sentence&#039;s word order and the past-present relation of the main verb (and notably not the coverb, again except in the case of the superjunctive, which fusionally marks the tense with its pronouns).&lt;br /&gt;
&lt;br /&gt;
Aspectual marking, however, is a complex set of aspects that further specify the aspects of the main verb, acting partially like adverbial modifiers in English. The normative states that something is also usually the case, while the abnormative states that it&#039;s highly unusual. The experiential is used to indicate that something is known or otherwise can be done, like an abilitative. The Reiterative is equivalent to saying &amp;quot;again&amp;quot;, while the Initiative is equivalent to saying &amp;quot;for the first of soon to be a multitude times&amp;quot;. The iterative/multiplicative mood indicates that something is done multiple times in quick succession, usually something that is momentane, however can be used to indicate something is simply done several times over in a time frame. The generic, or &amp;quot;plain&amp;quot;, is essentially the unmarked form, and indicates that no additionally specific aspects are applied.&lt;br /&gt;
&lt;br /&gt;
=== Nouns ===&lt;br /&gt;
Nouns are, unsurprisingly, less complex than verbs or coverbs. They do however experience some oddities, even compared to most languages. The bare noun can be incorporated into a verb with ease, usually as a form of agentive object incorporation, although may also act as a patientive subject verb derivation. Despite coding for gender/case, they do not trigger agreement, nor mark their own case in a sentence; instead, they agree with their modifiers, and their case indicates how their modifiers relate to them. In some ways, the two systems are also intertwined.&lt;br /&gt;
&lt;br /&gt;
Nouns may code for a number of attributes. Very basic adjectives can modify themselves right onto the noun, almost acting as a form of class system. Nouns may also essentially be turned into measure words this way. They also code for possession, specifically as the possessed object in a statement, and furthermore code for their relationship to the following noun, coding for 7 possessive relationships, including: edible/consumable, familial/homeland/body part, instrumental, achievement/ownership, containment/capture, organizational/associative, and giveaway/merchandise. Additionally, the head noun may also code that a following noun is a cumulative (and) or alternative (or) [x2; clusivity included], as well as marking for if there is an attached relative clause or one of three adjunctives (attributive, adverbial, and stative).&lt;br /&gt;
&lt;br /&gt;
In instances where a clause would replace a noun (in essence, for a content clause), a coordinator of some kind is used; usually, it is a coverb.&lt;br /&gt;
&lt;br /&gt;
One case where nouns actually code for their own role is negative, i.e. it is distinctly &#039;&#039;not&#039;&#039; that noun in that role, although this is actually a form of dual agreement, since the verb also marks whether the noun is negative.&lt;br /&gt;
&lt;br /&gt;
==== Numerals: ====&lt;br /&gt;
Numerals can be Ordinative, Cardinal, or Distributive (from XYZ), although they are not distinctly marked as such. Ordinatives follow a noun in the adjunctive &amp;quot;case&amp;quot;, distributives/partitives follow a possessive of various kinds, and cardinals stand alone as the core noun.&lt;br /&gt;
&lt;br /&gt;
=== Verbs ===&lt;br /&gt;
Verbs are fairly complex in Jutlandic, with coding for preverbs, prefixes (and weak subject / locative incorporation) suffixes, object incorporation, negation, subject and object pronouns coding for agency and negation, basic aspect, and whether they&#039;re nominalized, adjectivized, or adverbial, plausibly with further suffixes. More-or-less in that exact order, actually.&lt;br /&gt;
&lt;br /&gt;
Preverbs are basically a set of adverbs that have been excitedly glued to the front of the verb. There aren&#039;t a plethora of them, but they do function as ways of further characterizing &#039;&#039;how&#039;&#039; a verb was carried out. Prefixes and suffixes, simply put, modify the basic meaning of the verb - and there may be a fairly significant number of them, which may be partly fusional (although may be considered distinct morphemes altogether).&lt;br /&gt;
&lt;br /&gt;
Subject incorporation usually acts kind of like a prefix &#039;&#039;or&#039;&#039; preverb - it usually comes between the two, although unlike most synthetic languages, the morpheme order is actually a bit loose. Similarly, entire nested locative phrases may also appear in the verb to essentially act as a usitive or derivational tactic. A good example is &amp;quot;under-the-table-pay&amp;quot;, which is used to essentially mean &amp;quot;fraud&amp;quot;;  the phrase &amp;quot;under-the-table-pay over-the-table&amp;quot;  essentially means &amp;quot;committing fraud without trying to hide it&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Object incorporation is pervasive, and pretty much universally codes for the direct object in verbs that would&#039;ve otherwise been ditransitive. This, along with subject incorporation, decreases the verb&#039;s valency by one. This also does not occur in sentences that are nominative-accusative in nature, nor does it occur on stative verbs, although it can occur as a lexical modifier to lexicalized intransitive verbs (hypothetically originally being an incorporated transitive verb).&lt;br /&gt;
&lt;br /&gt;
Negation is then marked on the verb, if applicable. Negation is always used if the coverb is a prohibitive, and usually not in the imperative, although this can be done in sarcastic or non-serious contexts (i.e. &amp;quot;Don&#039;t you dare have fun!&amp;quot;) - although in cases where such a mood is not obvious, it may be best to take the negation seriously. Negation is also double-marked, with a particle appearing at the end of a negated clause.&lt;br /&gt;
&lt;br /&gt;
The next set of modifiers is a bit complicated. The subject (patient) pronoun is always the first pronoun in a sentence, and is mandatory. In the presence of antipassive coverbs, a dummy third person pronoun is still used, but the subject word is removed. in addition, a non-person-marked &amp;quot;nominative&amp;quot; subject marker may be placed after the subject pronoun to either re-increase an antipassive&#039;s valency, or denote that a specific individual is being addressed in an imperative, permissive, prohibitive, or attemptative; although, some paraphrasis is also required.&lt;br /&gt;
&lt;br /&gt;
The subject pronoun also fusionally codes for if the subject is negative or causal (i.e. intentionally had something to do with the incident). The pronouns include first, second, and third person, along with first+second person, first+third person, second+third person, and a &#039;&#039;collective&#039;&#039; first, second, and third person, as well as a single third person inanimate pronoun. In ergative sentences, this is followed by the (indirect) object pronoun, which codes nearly identically to the subject. It should be noted that it only codes for people, and indeed the single third person inanimate pronoun is absent in this context. However, reflexive &amp;quot;self&amp;quot; and reciprocal &amp;quot;selves&amp;quot; also may exist as pronouns tacked on after a repeated (or different) object pronoun. &amp;quot;self&amp;quot; or &amp;quot;cross&amp;quot; may also appear as a preverb.&lt;br /&gt;
&lt;br /&gt;
After pronouns, the verb marks its basal aspect, which is more fundamental than the coverb&#039;s aspect but less broad than the coverb&#039;s tense markers where applicable. A verb is always marked for its aspect, and indeed cannot appear without a marker of some kind as there is no null marker. The aspects a verb may code for include: inchoative, cessative, progressive, momentane, pausal/long-term progressive, habitual,  and momentane/imperfective [near-past in non-past sentences]. Lastly, a verb may then be nominalized, adjectivalized, or adverbialized/coverbialized with a modifier. Although there are a couple of very old root suffixes that doesn&#039;t appear until at the very end, including &amp;quot;un-&amp;quot; and a diminutive marker.&lt;br /&gt;
&lt;br /&gt;
==== Pronouns ====&lt;br /&gt;
It should be noted that emphatic pronouns do exist - sort-of. The third-person pronoun is functionally the same as a demonstrative, but they do exist. Furthermore, they do not code for mixed person like the verb suffixes do; there is only a first person, second person, third person animate, third-person pro-verb, and third-person inanimate pronoun, the last two further functioning as a generic &amp;quot;thing that happened&amp;quot; and &amp;quot;thing&amp;quot;. They do however come with forms for the cumulative, and the second person and third person animate and inanimate furthermore have possessed case marking, with the first two allowing familial and associative marking, and the inanimate having all but the associative (with familial firmly implying a body part).&lt;br /&gt;
&lt;br /&gt;
There are no reciprocal or reflexive pronouns, per se. When a reflexive pronoun is deemed necessary, it is essentially just repeating the subject as an object, or saying a pronoun twice.&lt;br /&gt;
&lt;br /&gt;
== Orthography ==&lt;br /&gt;
Aside from using IPA, Jutlandic can be written down in three distinct alphabets. The two traditional ways are by using either pottery or plants, written right-left, although any direction technically works.&lt;br /&gt;
&lt;br /&gt;
Since its documentation, a modified Latin script may also be used for romanization.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Below is a table of the different writing systems, including the IPA, pottery method, plant method, and romanization. [To be finished transferring to ngwiki; documentation finished elsewhere.]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!IPA&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Romanization&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Pottery Sherds&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Shrubbery&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Jutlandic&amp;diff=38312</id>
		<title>Jutlandic</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Jutlandic&amp;diff=38312"/>
		<updated>2026-03-26T03:40:45Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: I have no idea if this system works but it was fun to garble this out lol.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox language|name=Jutlandic|family=Unknown; &amp;quot;Jutic&amp;quot;|era=today|scripts=Pottery, Plants, Modified Latin|country=[[Jutland]]|demonym=Jutlandic (adj), Jutan (s), Jutae (p)|number=Unknown|usage=De Facto Official Language|lang-code=jut}}&lt;br /&gt;
&lt;br /&gt;
Jutlandic is a language isolate spoken in [[Jutland]]. It is not clear that it could be related to any nearby language. It is a polysynthetic, head-initial, partly fusional VSO language with strong ergativity and is extremely head-marking. Because it is so prominently head-marking and polysynthetic, it features a highly unusual case system, object incorporation, weak subject incorporation, and a rich TAM system. Despite this, it is fairly regular, has no ergative case, and also uses a small set of particles and many coverbs. It also features clicks, voiceless liquids, and gemination, and despite having human phonology, it is documented as using pottery and plants as alternate writing systems, with a slightly modified Latin script created to make it easier to read for the rest of the Ŋorld.&lt;br /&gt;
&lt;br /&gt;
== Phonology ==&lt;br /&gt;
Jutlandic has a rich phonemic inventory, featuring a multitude of click consonants, voiceless trills and lateral liquids~fricatives, and four distinct types of coronal consonants. Despite this, it also allows for a fair amount of allophony, both with free variation and contextually. It also ultimately has 18~28 consonants, depending on how you count both glottal and nasal(-click) phonemes.&lt;br /&gt;
&lt;br /&gt;
=== Vowels ===&lt;br /&gt;
A simple 5-vowel system exists in Jutlandic.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Front&lt;br /&gt;
!Back&lt;br /&gt;
|-&lt;br /&gt;
!Close&lt;br /&gt;
|&amp;lt;center&amp;gt;/i/ Ii&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;/u/ [ů] Uu&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Mid&lt;br /&gt;
|/ɛ/ (alt. /e/) Ee&lt;br /&gt;
|/ɔ/ (alt. /o/) Oo&lt;br /&gt;
|-&lt;br /&gt;
!Open&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |&amp;lt;center&amp;gt;/a/ Aa&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
It should be noted that /u/ may become voiceless [u̥] or even unreleased [ˀʷ] between voiceless consonants, not including the glottal stop or glottal clicks.&lt;br /&gt;
&lt;br /&gt;
=== Consonants ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Labial (Bilabial/&lt;br /&gt;
Labio-Velar)&lt;br /&gt;
!Alveolar&lt;br /&gt;
(Apical)&lt;br /&gt;
!Retro-Dental&lt;br /&gt;
!Palato-Alveolar&lt;br /&gt;
(or alv-dental)&lt;br /&gt;
!Retroflex&lt;br /&gt;
(/retracted alv.)&lt;br /&gt;
!(Post-)Velar&lt;br /&gt;
!&#039;&#039;(Glottal)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Nasal&lt;br /&gt;
|/m/ Mm&lt;br /&gt;
|/n/ [ⁿ] Nn&lt;br /&gt;
|[/ɳ̪/] nv&lt;br /&gt;
|[nʲ,n̠ʲ,ɲ] ny&lt;br /&gt;
|[n̠,ɳ] nl&lt;br /&gt;
|/ŋ/ Gg&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Plosive(/Affricate)&lt;br /&gt;
|/p/ Pp&lt;br /&gt;
|/t/ [t̺] Dd&lt;br /&gt;
|/ʈ̪/ [ʈ̪͡θ] Tt&lt;br /&gt;
|/tʲ/ [t̠ʲ,t͡s̪,t͡ɕ,c] Cc&lt;br /&gt;
|/ʈ/ [ʈ͡ʂ,t̠͡s̠,t̠͡ɹ̠̝̊] C̊c̊&lt;br /&gt;
|/k/ Kk&lt;br /&gt;
|[ʔ] &#039;&#039;vowel hiatus-&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Fricative&lt;br /&gt;
|/ɸ/ [ʍ,ɸʷ,hʷ;h] Ff&lt;br /&gt;
|/θ/ [s̺,θ̠ ,ɾ̥,ɹ̥] N̊n̊&lt;br /&gt;
|/ʂ̪/ Ss&lt;br /&gt;
|/ɕ/ [s̪,s̠ʲ,sʲ,ç] Jj&lt;br /&gt;
|/ʂ/ [s̠,ɹ̠̝̊] S̊s̊&lt;br /&gt;
|/x/ [χ,ʀ̊;h] G̊g̊&lt;br /&gt;
| -&amp;amp; word-initially&lt;br /&gt;
|-&lt;br /&gt;
!Voiceless Continuant&lt;br /&gt;
|&lt;br /&gt;
|/r/ [ɾ] Rr&lt;br /&gt;
|/r̪/ Vv (w:)&lt;br /&gt;
|/lʲ/ [,l̠ʲ,ʎ,l̪,j] Yy&lt;br /&gt;
|/ɭ/ [ɽ,ɻ,ɫ,l̠,ɹ̠] Ll&lt;br /&gt;
|&lt;br /&gt;
|/V_:/ [j,w,∅;V:]&lt;br /&gt;
|-&lt;br /&gt;
!Liquid (Trill/Approximant)&lt;br /&gt;
|&lt;br /&gt;
|/r̥/ R̊r̊&lt;br /&gt;
|/r̪̊/ V̊v̊ (ẘ:)&lt;br /&gt;
|/ɬʲ/ [ʎ̥,ɬ,l̪̊ʲ] Y̊ẙ&lt;br /&gt;
|/ɬ̠/ [ɭ̝̊,ɭ̊,ɹ̠̊,l̠̊] L̊l̊&lt;br /&gt;
|&lt;br /&gt;
|(/h/) Hh (weak h)&lt;br /&gt;
|-&lt;br /&gt;
!Tenuis/Fricated Click&lt;br /&gt;
|/ʘ/ [p͡k] M̊m̊&lt;br /&gt;
|/ǁ/ Bb&lt;br /&gt;
|/!̪/ [!̪!] Zz&lt;br /&gt;
|/ǀ/ Xx&lt;br /&gt;
|/!/ [!ǃ,ǂ] Qq&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Glottal Click&lt;br /&gt;
|/ʘˀ/ P̊p̊&lt;br /&gt;
|/ǁˀ/ B̊b̊&lt;br /&gt;
|/!̪ˀ/ Z̊z̊&lt;br /&gt;
|/ǀˀ/ X̊x̊&lt;br /&gt;
|/!ˀ/ Q̊q̊&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;(Nasal Click)&#039;&#039;&lt;br /&gt;
|(/ⁿʘ/) Mp̊ mp̊&lt;br /&gt;
|(/ⁿǁ/) Nb nb&lt;br /&gt;
|(/ⁿ!!) Nc nc&lt;br /&gt;
|(/ⁿǀ/) Nx nx&lt;br /&gt;
|(/ⁿ!/) Nq nq&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
Retro-Dental consonants are pronounced with the tongue curled back but still against the upper front teeth. Retroflex consonants may retracted alveolar, but either way are usually labialized.&lt;br /&gt;
&lt;br /&gt;
Labial liquids may have once existed but since merged with null and /f/.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Both /f/ and /x/ somewhat merge and can become [h] in some cases intervocally, except when geminated, where they may form minimal pairs as they may lose their gemination but retain their original phonemic quality.&lt;br /&gt;
&lt;br /&gt;
- This primarily occurs intervocally between a/o/u, although sometimes if one of the two vowels is /i/ or /e/ they will also merge.&lt;br /&gt;
&lt;br /&gt;
An epenthetic glottal stop [ʔ] is inserted between vowels and before word-initial vowels. It can be geminate after a glottal click, and allophonically glottalize/ejectivize word-final stops.&lt;br /&gt;
&lt;br /&gt;
It also is sometimes analyzed as occurring word-finally after short vowels and voiceless consonants.&lt;br /&gt;
&lt;br /&gt;
Tenuis clicks may have a fricated [x] release or a brief [k] release. These are distinct from the phonemically distinct delayed/lengthened releases when they&#039;re followed by /k/ or /x/.&lt;br /&gt;
&lt;br /&gt;
/n/ merges with tenuis clicks and glottal sucks to make them prenasalized, sans gemination. It&#039;s unclear if nasal clicks are phonemic, or nasal + tenuis click clusters. They may be voiced or voiceless. &lt;br /&gt;
&lt;br /&gt;
    Glottal clicks may very debatably be prenasalized across word-boundaries, becoming voiced prenasalized glottal clicks, but this is very much not considered phonemic if this even distinct from an /n/ + click sequence.&lt;br /&gt;
&lt;br /&gt;
/n/ assimilates its place of articulation with other coronal consonants but not peripheral consonants. An epenthetic plosive may be inserted after nasals before a continuent.&lt;br /&gt;
&lt;br /&gt;
Velars (/k/, /x/, click coarticulation) are usually velar or postvelar, though may become postpalatal before /i/.&lt;br /&gt;
&lt;br /&gt;
/r/ may be [ɾ] when not geminated. /ɭ/ is often a tap or a non-lateral approximant, while /ɭ̊/ is usually a lateral approximant or fricative. /ʎ/ may merge with /w/ in some environments for some speakers.&lt;br /&gt;
&lt;br /&gt;
/r̪/ devoices word-finally, when geminated, and sometimes around voiceless consonants.&lt;br /&gt;
&lt;br /&gt;
Geminated glottal clicks, as well as glottal clicks before a word-initial vowel, are both allophonically [C:ʔ] or [Cʔ:], arguably being another form of gemination. Plosives may become glottalized.&lt;br /&gt;
&lt;br /&gt;
Coronal plosives generally assimilate with following coronal consonants, either causing gemination in plosives and clicks, or creating (pseudo-)affricates before fricatives&lt;br /&gt;
&lt;br /&gt;
All consonants may be geminated in coda position; vowels are geminated word-finally if there is no consonant, as well as sometimes before /w/ instead of geminating the /w/.&lt;br /&gt;
&lt;br /&gt;
In addition to the five vowels /i e a o u/ &amp;lt;nowiki&amp;gt;&amp;lt;i e a o u&amp;gt; and two tones (high/low; a à), there exist &amp;quot;stressed&amp;quot; syllables which are a bit longer and louder, and predominantly cause gemination.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Coronal fricatives and voiceless continuants assimilate to coronal plosives and clicks within the same onset or coda (but not between syllable boundaries) to the same column.&lt;br /&gt;
&lt;br /&gt;
Gemination also occurs with similar sounds adjacent to each other, such as /kk/, /ʈtʲ/, /ɕʂ/, /nm/, /ɭr/, /θʎ̥/, /ʎw/, [ǁˀ‿ʔ], /ʘʘ/, etc.&lt;br /&gt;
&lt;br /&gt;
==== Phonotactics ====&lt;br /&gt;
Jutlandic phonotactics allow for somewhat complex syllables, although they are governed by fairly simple rules. The basic syllable structure is generally regarded as CCVC or CVCC, with all Cs optional.&lt;br /&gt;
&lt;br /&gt;
Onset may be any consonant (inc. nasal clicks/sucks), non-peripheral [f/x] v/less-cont. or fricative + plosive / coronal click, or plosive + fricative/v.c./liquid. In all such cluster onsets, either C1 or C2 must be peripheral.&lt;br /&gt;
&lt;br /&gt;
   (/p/ /k/ /f/ /x/ /ɸ/ /w/), except for fric/vless-cont. + plos/click, where two coronals in the same column are allowed (although /r̪̊/ pairs with tʲ/ǀ/ǀˀ).&lt;br /&gt;
&lt;br /&gt;
Coda can be either null, any single consonant (inc. nasal clicks) except tenuis clicks, /w/ /m/ or /ŋ/, or a voiceless continuant/non-peripheral fricative before a plosive (except /p/) or glottal coronal click, with assimilation.&lt;br /&gt;
&lt;br /&gt;
Word-internally, consonant clusters can generally only be 3 consonants long, with many complicated clusters collapsing into geminations. This also happens to a lesser degree across word boundaries.&lt;br /&gt;
&lt;br /&gt;
Because the large number of vowel-initial words always begin with [ʔ], it has been suggested that they must begin with a consonant of some kind. Furthermore, the vast majority of words end in a consonant.&lt;br /&gt;
&lt;br /&gt;
== Grammar ==&lt;br /&gt;
Jutlandic is a weakly fusional polysynthetic ergative language with complex verbs. It is sometimes referred to as a VSO language, as the most simple present tense sentences are in fact verb, subject (patient), object (agent). However, for most sentences, there is a coverb that appears before everything else, acting as auxiliaries or even turning the rest of the sentence into a subjunctive, with the agent often incorporated in the coverb itself, making the structure loosely VVSO. Additionally, the past tense is actually SVO, with coverbs still appearing initially making them loosely VSVO. Additionally, sentences in the attemptative aspect or the imperative/permissive/prohibitive mood (and possibly the hypothetical mood) will lose their ergativity, losing much of its ability for object incorporation as well as changing the role order, despite maintaining word order.&lt;br /&gt;
&lt;br /&gt;
Despite being a strongly ergative language, it does not mark its nouns with an ergative case or even an absolutive case. Word order is fairly strict, with cases not marking a noun&#039;s role to its verb, but instead marking its attributers. However, despite there being no ergative-absolutive case marking, the language is still predominantly ergative. In addition to incorporating pronouns, object incorporation happens all the time to manipulate word order and roles (type 2), background information (type 3), and coin new terminology (type 1), with generalized nouns being able to replace full nouns (type 4); subject incorporation also occurs, but really only as a way to coin new words (type 1) and is fairly uncommon. This ability is generally lost when the sentence loses its ergativity. Other aspects of speech, such as conjunction, and even the concept of verbs themselves, are conceptually ergative, with an antipassive construction being required for nouns without a patient.&lt;br /&gt;
&lt;br /&gt;
=== Coverbs ===&lt;br /&gt;
Coverbs appear at the beginning of a clause, and are sometimes considered a verb that relativizes an entire sentence, turning it into a dependent clause. Forms include the superjunctive (tense+person, inc. obligative, optative, and dubitative among others), imperative+permissive+prohibitive(Asp., loses ergativity), instructive(Asp.), attemptative(Asp., loses ergativity), interrogative(tense+TAM2), hypothetical-future-&amp;quot;then&amp;quot;(Asp.), conditional-&amp;quot;if&amp;quot;(tense), temporal-relational(tense), realis(tense+Asp.), and antipassive(tense+Asp.) Coverbs can stack onto each other, a bit like helping verbs. They further could mark tense (present/past) &amp;amp;/ TAM2: Normative, Abnormative, Experiential/Abilitative, Iterative/Multiplicative, Reiterative, Initiative, and Generic (plain). It should be noted that coverbs may stack on top of each other.&lt;br /&gt;
&lt;br /&gt;
The superjunctive is an unusual catch-all term for a marking that acts partly like an auxiliary and partly like a distinct marking for a verb in an independent clause, turning the rest of the sentence into a content clause. It is essentially the equivalent of the word &amp;quot;wish&amp;quot; or &amp;quot;hope&amp;quot; in &amp;quot;I wish &#039;&#039;that&#039;&#039; he were happy&amp;quot;, marking the word &amp;quot;wish&amp;quot; instead of changing &amp;quot;was&amp;quot; to &amp;quot;were&amp;quot;. Arguably, all of the functions of the coverb function in this sort of way, although the superjunctive is also unique in that it also codes for the person doing the thinking/wishing/saying/other action. It is also one of the few instances where the structure is inherently accusative, and not ergative.&lt;br /&gt;
&lt;br /&gt;
The imperative dictates what the speaker orders the listener to do. The permissive tells the listener what is permitted to be done. The prohibitive acts as a negative form of these, telling the speaker what cannot be done, and is always further marked in the negative. All of these functions make the sentence lose its ergativity, becoming accusative. However, the instructive case acts as a sort of polite command, and the sentence remains ergative; it is never marked in the negative, which must be marked on the main verb or verbs.&lt;br /&gt;
&lt;br /&gt;
The Attemptative is a realis aspect that says that something was attempted but didn&#039;t pan out, and is the only other coverb to turn the sentence into a nominative-accusative alignment. The interrogative is used to ask a question, and combines with question suffixes (who, what, when, how, is-it-so, etc.) to form a complex array of question words; an additional particle is also required at the end of a sentence to essentially confirm the sentence as either a tag yes/no question or a wh-type question.&lt;br /&gt;
&lt;br /&gt;
The hypothetical is used as a &amp;quot;might be&amp;quot;, as well as a future tense and the independent &amp;quot;then&amp;quot; clause in an if-then statement, while the conditional acts as the dependent &amp;quot;if&amp;quot; clause. The temporal-relational verb acts like a traditional coverb, and is used when another verb is going on at the same time time, before, or after another verb, with whether the two events being related left to context or other phrasing. The antipassive essentially turns the sentence into a null-patient sentence, although arguably turns the sentence into an accusative with a lower valency. And, lastly, there is the realis coverb, which codes for both tense and detailed aspect.&lt;br /&gt;
&lt;br /&gt;
Tense marking is simple for coverbs, when applicable, and only codes for a simple past/non-past distinction, dictating the sentence&#039;s word order and the past-present relation of the main verb (and notably not the coverb, again except in the case of the superjunctive, which fusionally marks the tense with its pronouns).&lt;br /&gt;
&lt;br /&gt;
Aspectual marking, however, is a complex set of aspects that further specify the aspects of the main verb, acting partially like adverbial modifiers in English. The normative states that something is also usually the case, while the abnormative states that it&#039;s highly unusual. The experiential is used to indicate that something is known or otherwise can be done, like an abilitative. The Reiterative is equivalent to saying &amp;quot;again&amp;quot;, while the Initiative is equivalent to saying &amp;quot;for the first of soon to be a multitude times&amp;quot;. The iterative/multiplicative mood indicates that something is done multiple times in quick succession, usually something that is momentane, however can be used to indicate something is simply done several times over in a time frame. The generic, or &amp;quot;plain&amp;quot;, is essentially the unmarked form, and indicates that no additionally specific aspects are applied.&lt;br /&gt;
&lt;br /&gt;
=== Nouns ===&lt;br /&gt;
Nouns are, unsurprisingly, less complex than verbs or coverbs. They do however experience some oddities, even compared to most languages. The bare noun can be incorporated into a verb with ease, usually as a form of agentive object incorporation, although may also act as a patientive subject verb derivation. Despite coding for gender/case, they do not trigger agreement, nor mark their own case in a sentence; instead, they agree with their modifiers, and their case indicates how their modifiers relate to them. In some ways, the two systems are also intertwined.&lt;br /&gt;
&lt;br /&gt;
Nouns may code for a number of attributes. Very basic adjectives can modify themselves right onto the noun, almost acting as a form of class system. Nouns may also essentially be turned into measure words this way. They also code for possession, specifically as the possessed object in a statement, and furthermore code for their relationship to the following noun, coding for 7 possessive relationships, including: edible/consumable, familial/homeland, body part, instrumental, achievement/ownership, containment/capture, and giveaway/merchandise. Additionally, the head noun may also code that a following noun is a cumulative (and) or alternative (or) [x2; clusivity included], as well as marking for if there is an attached relative clause or one of three adjunctives (attributive, adverbial, and stative).&lt;br /&gt;
&lt;br /&gt;
In instances where a clause would replace a noun (in essence, for a content clause), a coordinator of some kind is used; usually, it is a coverb.&lt;br /&gt;
&lt;br /&gt;
One case where nouns actually code for their own role is negative, i.e. it is distinctly &#039;&#039;not&#039;&#039; that noun in that role, although this is actually a form of dual agreement, since the verb also marks whether the noun is negative.&lt;br /&gt;
&lt;br /&gt;
==== Numerals: ====&lt;br /&gt;
Numerals can be Ordinative, Cardinal, or Distributive (from XYZ), although they are not distinctly marked as such. Ordinatives follow a noun in the adjunctive &amp;quot;case&amp;quot;, distributives/partitives follow a possessive of various kinds, and cardinals stand alone as the core noun.&lt;br /&gt;
&lt;br /&gt;
=== Verbs ===&lt;br /&gt;
Verbs are fairly complex in Jutlandic, with coding for preverbs, prefixes (and weak subject / locative incorporation) suffixes, object incorporation, negation, subject and object pronouns coding for agency and negation, basic aspect, and whether they&#039;re nominalized, adjectivized, or adverbial, plausibly with further suffixes. More-or-less in that exact order, actually.&lt;br /&gt;
&lt;br /&gt;
Preverbs are basically a set of adverbs that have been excitedly glued to the front of the verb. There aren&#039;t a plethora of them, but they do function as ways of further characterizing &#039;&#039;how&#039;&#039; a verb was carried out. Prefixes and suffixes, simply put, modify the basic meaning of the verb - and there may be a fairly significant number of them, which may be partly fusional (although may be considered distinct morphemes altogether).&lt;br /&gt;
&lt;br /&gt;
Subject incorporation usually acts kind of like a prefix &#039;&#039;or&#039;&#039; preverb - it usually comes between the two, although unlike most synthetic languages, the morpheme order is actually a bit loose. Similarly, entire nested locative phrases may also appear in the verb to essentially act as a usitive or derivational tactic. A good example is &amp;quot;under-the-table-pay&amp;quot;, which is used to essentially mean &amp;quot;fraud&amp;quot;;  the phrase &amp;quot;under-the-table-pay over-the-table&amp;quot;  essentially means &amp;quot;committing fraud without trying to hide it&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Object incorporation is pervasive, and pretty much universally codes for the direct object in verbs that would&#039;ve otherwise been ditransitive. This, along with subject incorporation, decreases the verb&#039;s valency by one. This also does not occur in sentences that are nominative-accusative in nature, nor does it occur on stative verbs, although it can occur as a lexical modifier to lexicalized intransitive verbs (hypothetically originally being an incorporated transitive verb).&lt;br /&gt;
&lt;br /&gt;
Negation is then marked on the verb, if applicable. Negation is always used if the coverb is a prohibitive, and usually not in the imperative, although this can be done in sarcastic or non-serious contexts (i.e. &amp;quot;Don&#039;t you dare have fun!&amp;quot;) - although in cases where such a mood is not obvious, it may be best to take the negation seriously. Negation is also double-marked, with a particle appearing at the end of a negated clause.&lt;br /&gt;
&lt;br /&gt;
The next set of modifiers is a bit complicated. The subject (patient) pronoun is always the first pronoun in a sentence, and is mandatory. In the presence of antipassive coverbs, a dummy third person pronoun is still used, but the subject word is removed. in addition, a non-person-marked &amp;quot;nominative&amp;quot; subject marker may be placed after the subject pronoun to either re-increase an antipassive&#039;s valency, or denote that a specific individual is being addressed in an imperative, permissive, prohibitive, or attemptative; although, some paraphrasis is also required.&lt;br /&gt;
&lt;br /&gt;
The subject pronoun also fusionally codes for if the subject is negative or causal (i.e. intentionally had something to do with the incident). The pronouns include first, second, and third person, along with first+second person, first+third person, second+third person, and a &#039;&#039;collective&#039;&#039; first, second, and third person, as well as a single third person inanimate pronoun. In ergative sentences, this is followed by the (indirect) object pronoun, which codes nearly identically to the subject. It should be noted that it only codes for people, and indeed the single third person inanimate pronoun is absent in this context.&lt;br /&gt;
&lt;br /&gt;
After the subject pronoun, the verb marks its basal aspect, which is more fundamental than the coverb&#039;s aspect but less broad than the coverb&#039;s tense markers where applicable. A verb is always marked for its aspect, and indeed cannot appear without a marker of some kind as there is no null marker. The aspects a verb may code for include: inchoative, cessative, progressive, momentane, pausal/long-term progressive, habitual,  and momentane/imperfective [near-past in non-past sentences]. Lastly, a verb may then be nominalized, adjectivalized, or adverbialized/coverbialized with a modifier. Although there are a couple of very old root suffixes that doesn&#039;t appear until at the very end, including &amp;quot;un-&amp;quot; and a diminutive marker.&lt;br /&gt;
&lt;br /&gt;
== Orthography ==&lt;br /&gt;
Aside from using IPA, Jutlandic can be written down in three distinct alphabets. The two traditional ways are by using either pottery or plants, written right-left, although any direction technically works.&lt;br /&gt;
&lt;br /&gt;
Since its documentation, a modified Latin script may also be used for romanization.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Below is a table of the different writing systems, including the IPA, pottery method, plant method, and romanization. [To be finished transferring to ngwiki; documentation finished elsewhere.]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!IPA&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Romanization&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Pottery Sherds&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Shrubbery&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Jutlandic&amp;diff=38311</id>
		<title>Jutlandic</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Jutlandic&amp;diff=38311"/>
		<updated>2026-03-26T02:27:15Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: /* Vowels */ Centered :)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox language|name=Jutlandic|family=Unknown; &amp;quot;Jutic&amp;quot;|era=today|scripts=Pottery, Plants, Modified Latin|country=[[Jutland]]|demonym=Jutlandic (adj), Jutan (s), Jutae (p)|number=Unknown|usage=De Facto Official Language|lang-code=jut}}&lt;br /&gt;
&lt;br /&gt;
Jutlandic is a language isolate spoken in [[Jutland]]. It is not clear that it could be related to any nearby language. It is a polysynthetic, head-initial, partly fusional VSO language with strong ergativity and is extremely head-marking. Because it is so prominently head-marking and polysynthetic, it features a highly unusual case system, object incorporation, weak subject incorporation, and a rich TAM system. Despite this, it is fairly regular, has no ergative case, and also uses a small set of particles and many coverbs. It also features clicks, voiceless liquids, and gemination, and despite having human phonology, it is documented as using pottery and plants as alternate writing systems, with a slightly modified Latin script created to make it easier to read for the rest of the Ŋorld.&lt;br /&gt;
&lt;br /&gt;
== Phonology ==&lt;br /&gt;
Jutlandic has a rich phonemic inventory, featuring a multitude of click consonants, voiceless trills and lateral liquids~fricatives, and four distinct types of coronal consonants. Despite this, it also allows for a fair amount of allophony, both with free variation and contextually. It also ultimately has 18~28 consonants, depending on how you count both glottal and nasal(-click) phonemes.&lt;br /&gt;
&lt;br /&gt;
=== Vowels ===&lt;br /&gt;
A simple 5-vowel system exists in Jutlandic.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Front&lt;br /&gt;
!Back&lt;br /&gt;
|-&lt;br /&gt;
!Close&lt;br /&gt;
|&amp;lt;center&amp;gt;/i/ Ii&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;/u/ [ů] Uu&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Mid&lt;br /&gt;
|/ɛ/ (alt. /e/) Ee&lt;br /&gt;
|/ɔ/ (alt. /o/) Oo&lt;br /&gt;
|-&lt;br /&gt;
!Open&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |&amp;lt;center&amp;gt;/a/ Aa&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
It should be noted that /u/ may become voiceless [u̥] or even unreleased [ˀʷ] between voiceless consonants, not including the glottal stop or glottal clicks.&lt;br /&gt;
&lt;br /&gt;
=== Consonants ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Labial (Bilabial/&lt;br /&gt;
Labio-Velar)&lt;br /&gt;
!Alveolar&lt;br /&gt;
(Apical)&lt;br /&gt;
!Retro-Dental&lt;br /&gt;
!Palato-Alveolar&lt;br /&gt;
(or alv-dental)&lt;br /&gt;
!Retroflex&lt;br /&gt;
(/retracted alv.)&lt;br /&gt;
!(Post-)Velar&lt;br /&gt;
!&#039;&#039;(Glottal)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Nasal&lt;br /&gt;
|/m/ Mm&lt;br /&gt;
|/n/ [ⁿ] Nn&lt;br /&gt;
|[/ɳ̪/] nv&lt;br /&gt;
|[nʲ,n̠ʲ,ɲ] ny&lt;br /&gt;
|[n̠,ɳ] nl&lt;br /&gt;
|/ŋ/ Gg&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Plosive(/Affricate)&lt;br /&gt;
|/p/ Pp&lt;br /&gt;
|/t/ [t̺] Dd&lt;br /&gt;
|/ʈ̪/ [ʈ̪͡θ] Tt&lt;br /&gt;
|/tʲ/ [t̠ʲ,t͡s̪,t͡ɕ,c] Cc&lt;br /&gt;
|/ʈ/ [ʈ͡ʂ,t̠͡s̠,t̠͡ɹ̠̝̊] C̊c̊&lt;br /&gt;
|/k/ Kk&lt;br /&gt;
|[ʔ] &#039;&#039;vowel hiatus-&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Fricative&lt;br /&gt;
|/ɸ/ [ʍ,ɸʷ,hʷ;h] Ff&lt;br /&gt;
|/θ/ [s̺,θ̠ ,ɾ̥,ɹ̥] N̊n̊&lt;br /&gt;
|/ʂ̪/ Ss&lt;br /&gt;
|/ɕ/ [s̪,s̠ʲ,sʲ,ç] Jj&lt;br /&gt;
|/ʂ/ [s̠,ɹ̠̝̊] S̊s̊&lt;br /&gt;
|/x/ [χ,ʀ̊;h] G̊g̊&lt;br /&gt;
| -&amp;amp; word-initially&lt;br /&gt;
|-&lt;br /&gt;
!Voiceless Continuant&lt;br /&gt;
|&lt;br /&gt;
|/r/ [ɾ] Rr&lt;br /&gt;
|/r̪/ Vv (w:)&lt;br /&gt;
|/lʲ/ [,l̠ʲ,ʎ,l̪,j] Yy&lt;br /&gt;
|/ɭ/ [ɽ,ɻ,ɫ,l̠,ɹ̠] Ll&lt;br /&gt;
|&lt;br /&gt;
|/V_:/ [j,w,∅;V:]&lt;br /&gt;
|-&lt;br /&gt;
!Liquid (Trill/Approximant)&lt;br /&gt;
|&lt;br /&gt;
|/r̥/ R̊r̊&lt;br /&gt;
|/r̪̊/ V̊v̊ (ẘ:)&lt;br /&gt;
|/ɬʲ/ [ʎ̥,ɬ,l̪̊ʲ] Y̊ẙ&lt;br /&gt;
|/ɬ̠/ [ɭ̝̊,ɭ̊,ɹ̠̊,l̠̊] L̊l̊&lt;br /&gt;
|&lt;br /&gt;
|(/h/) Hh (weak h)&lt;br /&gt;
|-&lt;br /&gt;
!Tenuis/Fricated Click&lt;br /&gt;
|/ʘ/ [p͡k] M̊m̊&lt;br /&gt;
|/ǁ/ Bb&lt;br /&gt;
|/!̪/ [!̪!] Zz&lt;br /&gt;
|/ǀ/ Xx&lt;br /&gt;
|/!/ [!ǃ,ǂ] Qq&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Glottal Click&lt;br /&gt;
|/ʘˀ/ P̊p̊&lt;br /&gt;
|/ǁˀ/ B̊b̊&lt;br /&gt;
|/!̪ˀ/ Z̊z̊&lt;br /&gt;
|/ǀˀ/ X̊x̊&lt;br /&gt;
|/!ˀ/ Q̊q̊&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;(Nasal Click)&#039;&#039;&lt;br /&gt;
|(/ⁿʘ/) Mp̊ mp̊&lt;br /&gt;
|(/ⁿǁ/) Nb nb&lt;br /&gt;
|(/ⁿ!!) Nc nc&lt;br /&gt;
|(/ⁿǀ/) Nx nx&lt;br /&gt;
|(/ⁿ!/) Nq nq&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
Retro-Dental consonants are pronounced with the tongue curled back but still against the upper front teeth. Retroflex consonants may retracted alveolar, but either way are usually labialized.&lt;br /&gt;
&lt;br /&gt;
Labial liquids may have once existed but since merged with null and /f/.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Both /f/ and /x/ somewhat merge and can become [h] in some cases intervocally, except when geminated, where they may form minimal pairs as they may lose their gemination but retain their original phonemic quality.&lt;br /&gt;
&lt;br /&gt;
- This primarily occurs intervocally between a/o/u, although sometimes if one of the two vowels is /i/ or /e/ they will also merge.&lt;br /&gt;
&lt;br /&gt;
An epenthetic glottal stop [ʔ] is inserted between vowels and before word-initial vowels. It can be geminate after a glottal click, and allophonically glottalize/ejectivize word-final stops.&lt;br /&gt;
&lt;br /&gt;
It also is sometimes analyzed as occurring word-finally after short vowels and voiceless consonants.&lt;br /&gt;
&lt;br /&gt;
Tenuis clicks may have a fricated [x] release or a brief [k] release. These are distinct from the phonemically distinct delayed/lengthened releases when they&#039;re followed by /k/ or /x/.&lt;br /&gt;
&lt;br /&gt;
/n/ merges with tenuis clicks and glottal sucks to make them prenasalized, sans gemination. It&#039;s unclear if nasal clicks are phonemic, or nasal + tenuis click clusters. They may be voiced or voiceless. &lt;br /&gt;
&lt;br /&gt;
    Glottal clicks may very debatably be prenasalized across word-boundaries, becoming voiced prenasalized glottal clicks, but this is very much not considered phonemic if this even distinct from an /n/ + click sequence.&lt;br /&gt;
&lt;br /&gt;
/n/ assimilates its place of articulation with other coronal consonants but not peripheral consonants. An epenthetic plosive may be inserted after nasals before a continuent.&lt;br /&gt;
&lt;br /&gt;
Velars (/k/, /x/, click coarticulation) are usually velar or postvelar, though may become postpalatal before /i/.&lt;br /&gt;
&lt;br /&gt;
/r/ may be [ɾ] when not geminated. /ɭ/ is often a tap or a non-lateral approximant, while /ɭ̊/ is usually a lateral approximant or fricative. /ʎ/ may merge with /w/ in some environments for some speakers.&lt;br /&gt;
&lt;br /&gt;
/r̪/ devoices word-finally, when geminated, and sometimes around voiceless consonants.&lt;br /&gt;
&lt;br /&gt;
Geminated glottal clicks, as well as glottal clicks before a word-initial vowel, are both allophonically [C:ʔ] or [Cʔ:], arguably being another form of gemination. Plosives may become glottalized.&lt;br /&gt;
&lt;br /&gt;
Coronal plosives generally assimilate with following coronal consonants, either causing gemination in plosives and clicks, or creating (pseudo-)affricates before fricatives&lt;br /&gt;
&lt;br /&gt;
All consonants may be geminated in coda position; vowels are geminated word-finally if there is no consonant, as well as sometimes before /w/ instead of geminating the /w/.&lt;br /&gt;
&lt;br /&gt;
In addition to the five vowels /i e a o u/ &amp;lt;nowiki&amp;gt;&amp;lt;i e a o u&amp;gt; and two tones (high/low; a à), there exist &amp;quot;stressed&amp;quot; syllables which are a bit longer and louder, and predominantly cause gemination.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Coronal fricatives and voiceless continuants assimilate to coronal plosives and clicks within the same onset or coda (but not between syllable boundaries) to the same column.&lt;br /&gt;
&lt;br /&gt;
Gemination also occurs with similar sounds adjacent to each other, such as /kk/, /ʈtʲ/, /ɕʂ/, /nm/, /ɭr/, /θʎ̥/, /ʎw/, [ǁˀ‿ʔ], /ʘʘ/, etc.&lt;br /&gt;
&lt;br /&gt;
==== Phonotactics ====&lt;br /&gt;
Jutlandic phonotactics allow for somewhat complex syllables, although they are governed by fairly simple rules. The basic syllable structure is generally regarded as CCVC or CVCC, with all Cs optional.&lt;br /&gt;
&lt;br /&gt;
Onset may be any consonant (inc. nasal clicks/sucks), non-peripheral [f/x] v/less-cont. or fricative + plosive / coronal click, or plosive + fricative/v.c./liquid. In all such cluster onsets, either C1 or C2 must be peripheral.&lt;br /&gt;
&lt;br /&gt;
   (/p/ /k/ /f/ /x/ /ɸ/ /w/), except for fric/vless-cont. + plos/click, where two coronals in the same column are allowed (although /r̪̊/ pairs with tʲ/ǀ/ǀˀ).&lt;br /&gt;
&lt;br /&gt;
Coda can be either null, any single consonant (inc. nasal clicks) except tenuis clicks, /w/ /m/ or /ŋ/, or a voiceless continuant/non-peripheral fricative before a plosive (except /p/) or glottal coronal click, with assimilation.&lt;br /&gt;
&lt;br /&gt;
Word-internally, consonant clusters can generally only be 3 consonants long, with many complicated clusters collapsing into geminations. This also happens to a lesser degree across word boundaries.&lt;br /&gt;
&lt;br /&gt;
Because the large number of vowel-initial words always begin with [ʔ], it has been suggested that they must begin with a consonant of some kind. Furthermore, the vast majority of words end in a consonant.&lt;br /&gt;
&lt;br /&gt;
== Grammar ==&lt;br /&gt;
Jutlandic is a weakly fusional polysynthetic ergative language with complex verbs. It is sometimes referred to as a VSO language, as the most simple present tense sentences are in fact verb, subject (patient), object (agent). However, for most sentences, there is a coverb that appears before everything else, acting as auxiliaries or even turning the rest of the sentence into a subjunctive, with the agent often incorporated in the coverb itself, making the structure loosely VVSO. Additionally, the past tense is actually SVO, with coverbs still appearing initially making them loosely VSVO. Additionally, sentences in the attemptative aspect or the imperative/permissive/prohibitive mood (and possibly the hypothetical mood) will lose their ergativity, losing much of its ability for object incorporation as well as changing the role order, despite maintaining word order.&lt;br /&gt;
&lt;br /&gt;
Despite being a strongly ergative language, it does not mark its nouns with an ergative case or even an absolutive case. Word order is fairly strict, with cases not marking a noun&#039;s role to its verb, but instead marking its attributers. However, despite there being no ergative-absolutive case marking, the language is still predominantly ergative. In addition to incorporating pronouns, object incorporation happens all the time to manipulate word order and roles (type 2), background information (type 3), and coin new terminology (type 1), with generalized nouns being able to replace full nouns (type 4); subject incorporation also occurs, but really only as a way to coin new words (type 1) and is fairly uncommon. This ability is generally lost when the sentence loses its ergativity. Other aspects of speech, such as conjunction, and even the concept of verbs themselves, are conceptually ergative, with an antipassive construction being required for nouns without a patient.&lt;br /&gt;
&lt;br /&gt;
=== Coverbs ===&lt;br /&gt;
Coverb Forms include the superjunctive (tense+person, inc. obligative, optative, and dubitative among others), imperative+permissive+prohibitive(Asp., loses ergativity), instructive(Asp.), attemptative(Asp., loses ergativity), interrogative(tense+TAM2), hypothetical-future-&amp;quot;then&amp;quot;(Asp.), conditional-&amp;quot;if&amp;quot;(tense), temporal-relational(tense), and realis(tense+Asp.). Coverbs can stack onto each other, a bit like helping verbs. They further could mark tense (present/past) &amp;amp;/ TAM2: Normative, Abnormative, Experiential/Abilitative, Iterative/Multiplicative, Reiterative, Initiative, and Generic (plain). It should be noted that coverbs may stack on top of each other.&lt;br /&gt;
&lt;br /&gt;
The superjunctive is an unusual catch-all term for a marking that acts partly like an auxiliary and partly like a distinct marking for a verb in an independent clause, turning the rest of the sentence into a content clause. It is essentially the equivalent of the word &amp;quot;wish&amp;quot; or &amp;quot;hope&amp;quot; in &amp;quot;I wish &#039;&#039;that&#039;&#039; he were happy&amp;quot;, marking the word &amp;quot;wish&amp;quot; instead of changing &amp;quot;was&amp;quot; to &amp;quot;were&amp;quot;. Arguably, all of the functions of the coverb function in this sort of way, although the superjunctive is also unique in that it also codes for the person doing the thinking/wishing/saying/other action. It is also one of the few instances where the structure is inherently accusative, and not ergative.&lt;br /&gt;
&lt;br /&gt;
The imperative dictates what the speaker orders the listener to do. The permissive tells the listener what is permitted to be done. The prohibitive acts as a negative form of these, telling the speaker what cannot be done, and is always further marked in the negative. All of these functions make the sentence lose its ergativity, becoming accusative. However, the instructive case acts as a sort of polite command, and the sentence remains ergative; it is never marked in the negative, which must be marked on the main verb or verbs.&lt;br /&gt;
&lt;br /&gt;
The Attemptative is a realis aspect that says that something was attempted but didn&#039;t pan out, and is the only other coverb to turn the sentence into a nominative-accusative alignment. The interrogative is used to ask a question, and combines with question suffixes (who, what, when, how, is-it-so, etc.) to form a complex array of question words. The hypothetical is used as a &amp;quot;might be&amp;quot;, as well as a future tense and the independent &amp;quot;then&amp;quot; clause in an if-then statement, while the conditional acts as the dependent &amp;quot;if&amp;quot; clause. The temporal-relational verb acts like a traditional coverb, and is used when another verb is going on at the same time time, before, or after another verb, with whether the two events being related left to context or other phrasing. And, lastly, there is the realis coverb, which codes for both tense and &amp;quot;TAM2&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Tense marking is simple for coverbs, when applicable, and only codes for a simple past/non-past distinction, which doesn&#039;t affect the word order (as that&#039;s dictated by the main verb in the clause). Aspectual marking, however, is a complex set of aspects that further specify the aspects of the main verb, acting partially like adverbial modifiers in English. The normative states that something is also usually the case, while the abnormative states that it&#039;s highly unusual. The experiential is used to indicate that something is known or otherwise can be done, like an abilitative. The Reiterative is equivalent to saying &amp;quot;again&amp;quot;, while the Initiative is equivalent to saying &amp;quot;for the first of soon to be a multitude times&amp;quot;. The iterative/multiplicative mood indicates that something is done multiple times in quick succession, usually something that is momentane, however can be used to indicate something is simply done several times over in a time frame. The generic, or &amp;quot;plain&amp;quot;, is essentially the unmarked form, and indicates that no additionally specific aspects are applied.&lt;br /&gt;
&lt;br /&gt;
== Orthography ==&lt;br /&gt;
Aside from using IPA, Jutlandic can be written down in three distinct alphabets. The two traditional ways are by using either pottery or plants, written right-left, although any direction technically works.&lt;br /&gt;
&lt;br /&gt;
Since its documentation, a modified Latin script may also be used for romanization.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Below is a table of the different writing systems, including the IPA, pottery method, plant method, and romanization. [To be finished transferring to ngwiki; documentation finished elsewhere.]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!IPA&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Romanization&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Pottery Sherds&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Shrubbery&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Jutlandic&amp;diff=38310</id>
		<title>Jutlandic</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Jutlandic&amp;diff=38310"/>
		<updated>2026-03-26T02:25:11Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: Created Jutlandic. There&amp;#039;s a lot more to it but I wanted to save everything I transferred over. :)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox language|name=Jutlandic|family=Unknown; &amp;quot;Jutic&amp;quot;|era=today|scripts=Pottery, Plants, Modified Latin|country=[[Jutland]]|demonym=Jutlandic (adj), Jutan (s), Jutae (p)|number=Unknown|usage=De Facto Official Language|lang-code=jut}}&lt;br /&gt;
&lt;br /&gt;
Jutlandic is a language isolate spoken in [[Jutland]]. It is not clear that it could be related to any nearby language. It is a polysynthetic, head-initial, partly fusional VSO language with strong ergativity and is extremely head-marking. Because it is so prominently head-marking and polysynthetic, it features a highly unusual case system, object incorporation, weak subject incorporation, and a rich TAM system. Despite this, it is fairly regular, has no ergative case, and also uses a small set of particles and many coverbs. It also features clicks, voiceless liquids, and gemination, and despite having human phonology, it is documented as using pottery and plants as alternate writing systems, with a slightly modified Latin script created to make it easier to read for the rest of the Ŋorld.&lt;br /&gt;
&lt;br /&gt;
== Phonology ==&lt;br /&gt;
Jutlandic has a rich phonemic inventory, featuring a multitude of click consonants, voiceless trills and lateral liquids~fricatives, and four distinct types of coronal consonants. Despite this, it also allows for a fair amount of allophony, both with free variation and contextually. It also ultimately has 18~28 consonants, depending on how you count both glottal and nasal(-click) phonemes.&lt;br /&gt;
&lt;br /&gt;
=== Vowels ===&lt;br /&gt;
A simple 5-vowel system exists in Jutlandic.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Front&lt;br /&gt;
!Back&lt;br /&gt;
|-&lt;br /&gt;
!Close&lt;br /&gt;
|/i/ Ii&lt;br /&gt;
|/u/ [ů] Uu&lt;br /&gt;
|-&lt;br /&gt;
!Mid&lt;br /&gt;
|/ɛ/ (alt. /e/) Ee&lt;br /&gt;
|/ɔ/ (alt. /o/) Oo&lt;br /&gt;
|-&lt;br /&gt;
!Open&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |/a/ Aa&lt;br /&gt;
|}&lt;br /&gt;
It should be noted that /u/ may become voiceless [u̥] or even unreleased [ˀʷ] between voiceless consonants, not including the glottal stop or glottal clicks.&lt;br /&gt;
&lt;br /&gt;
=== Consonants ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Labial (Bilabial/&lt;br /&gt;
Labio-Velar)&lt;br /&gt;
!Alveolar&lt;br /&gt;
(Apical)&lt;br /&gt;
!Retro-Dental&lt;br /&gt;
!Palato-Alveolar&lt;br /&gt;
(or alv-dental)&lt;br /&gt;
!Retroflex&lt;br /&gt;
(/retracted alv.)&lt;br /&gt;
!(Post-)Velar&lt;br /&gt;
!&#039;&#039;(Glottal)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Nasal&lt;br /&gt;
|/m/ Mm&lt;br /&gt;
|/n/ [ⁿ] Nn&lt;br /&gt;
|[/ɳ̪/] nv&lt;br /&gt;
|[nʲ,n̠ʲ,ɲ] ny&lt;br /&gt;
|[n̠,ɳ] nl&lt;br /&gt;
|/ŋ/ Gg&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Plosive(/Affricate)&lt;br /&gt;
|/p/ Pp&lt;br /&gt;
|/t/ [t̺] Dd&lt;br /&gt;
|/ʈ̪/ [ʈ̪͡θ] Tt&lt;br /&gt;
|/tʲ/ [t̠ʲ,t͡s̪,t͡ɕ,c] Cc&lt;br /&gt;
|/ʈ/ [ʈ͡ʂ,t̠͡s̠,t̠͡ɹ̠̝̊] C̊c̊&lt;br /&gt;
|/k/ Kk&lt;br /&gt;
|[ʔ] &#039;&#039;vowel hiatus-&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Fricative&lt;br /&gt;
|/ɸ/ [ʍ,ɸʷ,hʷ;h] Ff&lt;br /&gt;
|/θ/ [s̺,θ̠ ,ɾ̥,ɹ̥] N̊n̊&lt;br /&gt;
|/ʂ̪/ Ss&lt;br /&gt;
|/ɕ/ [s̪,s̠ʲ,sʲ,ç] Jj&lt;br /&gt;
|/ʂ/ [s̠,ɹ̠̝̊] S̊s̊&lt;br /&gt;
|/x/ [χ,ʀ̊;h] G̊g̊&lt;br /&gt;
| -&amp;amp; word-initially&lt;br /&gt;
|-&lt;br /&gt;
!Voiceless Continuant&lt;br /&gt;
|&lt;br /&gt;
|/r/ [ɾ] Rr&lt;br /&gt;
|/r̪/ Vv (w:)&lt;br /&gt;
|/lʲ/ [,l̠ʲ,ʎ,l̪,j] Yy&lt;br /&gt;
|/ɭ/ [ɽ,ɻ,ɫ,l̠,ɹ̠] Ll&lt;br /&gt;
|&lt;br /&gt;
|/V_:/ [j,w,∅;V:]&lt;br /&gt;
|-&lt;br /&gt;
!Liquid (Trill/Approximant)&lt;br /&gt;
|&lt;br /&gt;
|/r̥/ R̊r̊&lt;br /&gt;
|/r̪̊/ V̊v̊ (ẘ:)&lt;br /&gt;
|/ɬʲ/ [ʎ̥,ɬ,l̪̊ʲ] Y̊ẙ&lt;br /&gt;
|/ɬ̠/ [ɭ̝̊,ɭ̊,ɹ̠̊,l̠̊] L̊l̊&lt;br /&gt;
|&lt;br /&gt;
|(/h/) Hh (weak h)&lt;br /&gt;
|-&lt;br /&gt;
!Tenuis/Fricated Click&lt;br /&gt;
|/ʘ/ [p͡k] M̊m̊&lt;br /&gt;
|/ǁ/ Bb&lt;br /&gt;
|/!̪/ [!̪!] Zz&lt;br /&gt;
|/ǀ/ Xx&lt;br /&gt;
|/!/ [!ǃ,ǂ] Qq&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Glottal Click&lt;br /&gt;
|/ʘˀ/ P̊p̊&lt;br /&gt;
|/ǁˀ/ B̊b̊&lt;br /&gt;
|/!̪ˀ/ Z̊z̊&lt;br /&gt;
|/ǀˀ/ X̊x̊&lt;br /&gt;
|/!ˀ/ Q̊q̊&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;(Nasal Click)&#039;&#039;&lt;br /&gt;
|(/ⁿʘ/) Mp̊ mp̊&lt;br /&gt;
|(/ⁿǁ/) Nb nb&lt;br /&gt;
|(/ⁿ!!) Nc nc&lt;br /&gt;
|(/ⁿǀ/) Nx nx&lt;br /&gt;
|(/ⁿ!/) Nq nq&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
Retro-Dental consonants are pronounced with the tongue curled back but still against the upper front teeth. Retroflex consonants may retracted alveolar, but either way are usually labialized.&lt;br /&gt;
&lt;br /&gt;
Labial liquids may have once existed but since merged with null and /f/.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Both /f/ and /x/ somewhat merge and can become [h] in some cases intervocally, except when geminated, where they may form minimal pairs as they may lose their gemination but retain their original phonemic quality.&lt;br /&gt;
&lt;br /&gt;
- This primarily occurs intervocally between a/o/u, although sometimes if one of the two vowels is /i/ or /e/ they will also merge.&lt;br /&gt;
&lt;br /&gt;
An epenthetic glottal stop [ʔ] is inserted between vowels and before word-initial vowels. It can be geminate after a glottal click, and allophonically glottalize/ejectivize word-final stops.&lt;br /&gt;
&lt;br /&gt;
It also is sometimes analyzed as occurring word-finally after short vowels and voiceless consonants.&lt;br /&gt;
&lt;br /&gt;
Tenuis clicks may have a fricated [x] release or a brief [k] release. These are distinct from the phonemically distinct delayed/lengthened releases when they&#039;re followed by /k/ or /x/.&lt;br /&gt;
&lt;br /&gt;
/n/ merges with tenuis clicks and glottal sucks to make them prenasalized, sans gemination. It&#039;s unclear if nasal clicks are phonemic, or nasal + tenuis click clusters. They may be voiced or voiceless. &lt;br /&gt;
&lt;br /&gt;
    Glottal clicks may very debatably be prenasalized across word-boundaries, becoming voiced prenasalized glottal clicks, but this is very much not considered phonemic if this even distinct from an /n/ + click sequence.&lt;br /&gt;
&lt;br /&gt;
/n/ assimilates its place of articulation with other coronal consonants but not peripheral consonants. An epenthetic plosive may be inserted after nasals before a continuent.&lt;br /&gt;
&lt;br /&gt;
Velars (/k/, /x/, click coarticulation) are usually velar or postvelar, though may become postpalatal before /i/.&lt;br /&gt;
&lt;br /&gt;
/r/ may be [ɾ] when not geminated. /ɭ/ is often a tap or a non-lateral approximant, while /ɭ̊/ is usually a lateral approximant or fricative. /ʎ/ may merge with /w/ in some environments for some speakers.&lt;br /&gt;
&lt;br /&gt;
/r̪/ devoices word-finally, when geminated, and sometimes around voiceless consonants.&lt;br /&gt;
&lt;br /&gt;
Geminated glottal clicks, as well as glottal clicks before a word-initial vowel, are both allophonically [C:ʔ] or [Cʔ:], arguably being another form of gemination. Plosives may become glottalized.&lt;br /&gt;
&lt;br /&gt;
Coronal plosives generally assimilate with following coronal consonants, either causing gemination in plosives and clicks, or creating (pseudo-)affricates before fricatives&lt;br /&gt;
&lt;br /&gt;
All consonants may be geminated in coda position; vowels are geminated word-finally if there is no consonant, as well as sometimes before /w/ instead of geminating the /w/.&lt;br /&gt;
&lt;br /&gt;
In addition to the five vowels /i e a o u/ &amp;lt;nowiki&amp;gt;&amp;lt;i e a o u&amp;gt; and two tones (high/low; a à), there exist &amp;quot;stressed&amp;quot; syllables which are a bit longer and louder, and predominantly cause gemination.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Coronal fricatives and voiceless continuants assimilate to coronal plosives and clicks within the same onset or coda (but not between syllable boundaries) to the same column.&lt;br /&gt;
&lt;br /&gt;
Gemination also occurs with similar sounds adjacent to each other, such as /kk/, /ʈtʲ/, /ɕʂ/, /nm/, /ɭr/, /θʎ̥/, /ʎw/, [ǁˀ‿ʔ], /ʘʘ/, etc.&lt;br /&gt;
&lt;br /&gt;
==== Phonotactics ====&lt;br /&gt;
Jutlandic phonotactics allow for somewhat complex syllables, although they are governed by fairly simple rules. The basic syllable structure is generally regarded as CCVC or CVCC, with all Cs optional.&lt;br /&gt;
&lt;br /&gt;
Onset may be any consonant (inc. nasal clicks/sucks), non-peripheral [f/x] v/less-cont. or fricative + plosive / coronal click, or plosive + fricative/v.c./liquid. In all such cluster onsets, either C1 or C2 must be peripheral.&lt;br /&gt;
&lt;br /&gt;
   (/p/ /k/ /f/ /x/ /ɸ/ /w/), except for fric/vless-cont. + plos/click, where two coronals in the same column are allowed (although /r̪̊/ pairs with tʲ/ǀ/ǀˀ).&lt;br /&gt;
&lt;br /&gt;
Coda can be either null, any single consonant (inc. nasal clicks) except tenuis clicks, /w/ /m/ or /ŋ/, or a voiceless continuant/non-peripheral fricative before a plosive (except /p/) or glottal coronal click, with assimilation.&lt;br /&gt;
&lt;br /&gt;
Word-internally, consonant clusters can generally only be 3 consonants long, with many complicated clusters collapsing into geminations. This also happens to a lesser degree across word boundaries.&lt;br /&gt;
&lt;br /&gt;
Because the large number of vowel-initial words always begin with [ʔ], it has been suggested that they must begin with a consonant of some kind. Furthermore, the vast majority of words end in a consonant.&lt;br /&gt;
&lt;br /&gt;
== Grammar ==&lt;br /&gt;
Jutlandic is a weakly fusional polysynthetic ergative language with complex verbs. It is sometimes referred to as a VSO language, as the most simple present tense sentences are in fact verb, subject (patient), object (agent). However, for most sentences, there is a coverb that appears before everything else, acting as auxiliaries or even turning the rest of the sentence into a subjunctive, with the agent often incorporated in the coverb itself, making the structure loosely VVSO. Additionally, the past tense is actually SVO, with coverbs still appearing initially making them loosely VSVO. Additionally, sentences in the attemptative aspect or the imperative/permissive/prohibitive mood (and possibly the hypothetical mood) will lose their ergativity, losing much of its ability for object incorporation as well as changing the role order, despite maintaining word order.&lt;br /&gt;
&lt;br /&gt;
Despite being a strongly ergative language, it does not mark its nouns with an ergative case or even an absolutive case. Word order is fairly strict, with cases not marking a noun&#039;s role to its verb, but instead marking its attributers. However, despite there being no ergative-absolutive case marking, the language is still predominantly ergative. In addition to incorporating pronouns, object incorporation happens all the time to manipulate word order and roles (type 2), background information (type 3), and coin new terminology (type 1), with generalized nouns being able to replace full nouns (type 4); subject incorporation also occurs, but really only as a way to coin new words (type 1) and is fairly uncommon. This ability is generally lost when the sentence loses its ergativity. Other aspects of speech, such as conjunction, and even the concept of verbs themselves, are conceptually ergative, with an antipassive construction being required for nouns without a patient.&lt;br /&gt;
&lt;br /&gt;
=== Coverbs ===&lt;br /&gt;
Coverb Forms include the superjunctive (tense+person, inc. obligative, optative, and dubitative among others), imperative+permissive+prohibitive(Asp., loses ergativity), instructive(Asp.), attemptative(Asp., loses ergativity), interrogative(tense+TAM2), hypothetical-future-&amp;quot;then&amp;quot;(Asp.), conditional-&amp;quot;if&amp;quot;(tense), temporal-relational(tense), and realis(tense+Asp.). Coverbs can stack onto each other, a bit like helping verbs. They further could mark tense (present/past) &amp;amp;/ TAM2: Normative, Abnormative, Experiential/Abilitative, Iterative/Multiplicative, Reiterative, Initiative, and Generic (plain). It should be noted that coverbs may stack on top of each other.&lt;br /&gt;
&lt;br /&gt;
The superjunctive is an unusual catch-all term for a marking that acts partly like an auxiliary and partly like a distinct marking for a verb in an independent clause, turning the rest of the sentence into a content clause. It is essentially the equivalent of the word &amp;quot;wish&amp;quot; or &amp;quot;hope&amp;quot; in &amp;quot;I wish &#039;&#039;that&#039;&#039; he were happy&amp;quot;, marking the word &amp;quot;wish&amp;quot; instead of changing &amp;quot;was&amp;quot; to &amp;quot;were&amp;quot;. Arguably, all of the functions of the coverb function in this sort of way, although the superjunctive is also unique in that it also codes for the person doing the thinking/wishing/saying/other action. It is also one of the few instances where the structure is inherently accusative, and not ergative.&lt;br /&gt;
&lt;br /&gt;
The imperative dictates what the speaker orders the listener to do. The permissive tells the listener what is permitted to be done. The prohibitive acts as a negative form of these, telling the speaker what cannot be done, and is always further marked in the negative. All of these functions make the sentence lose its ergativity, becoming accusative. However, the instructive case acts as a sort of polite command, and the sentence remains ergative; it is never marked in the negative, which must be marked on the main verb or verbs.&lt;br /&gt;
&lt;br /&gt;
The Attemptative is a realis aspect that says that something was attempted but didn&#039;t pan out, and is the only other coverb to turn the sentence into a nominative-accusative alignment. The interrogative is used to ask a question, and combines with question suffixes (who, what, when, how, is-it-so, etc.) to form a complex array of question words. The hypothetical is used as a &amp;quot;might be&amp;quot;, as well as a future tense and the independent &amp;quot;then&amp;quot; clause in an if-then statement, while the conditional acts as the dependent &amp;quot;if&amp;quot; clause. The temporal-relational verb acts like a traditional coverb, and is used when another verb is going on at the same time time, before, or after another verb, with whether the two events being related left to context or other phrasing. And, lastly, there is the realis coverb, which codes for both tense and &amp;quot;TAM2&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Tense marking is simple for coverbs, when applicable, and only codes for a simple past/non-past distinction, which doesn&#039;t affect the word order (as that&#039;s dictated by the main verb in the clause). Aspectual marking, however, is a complex set of aspects that further specify the aspects of the main verb, acting partially like adverbial modifiers in English. The normative states that something is also usually the case, while the abnormative states that it&#039;s highly unusual. The experiential is used to indicate that something is known or otherwise can be done, like an abilitative. The Reiterative is equivalent to saying &amp;quot;again&amp;quot;, while the Initiative is equivalent to saying &amp;quot;for the first of soon to be a multitude times&amp;quot;. The iterative/multiplicative mood indicates that something is done multiple times in quick succession, usually something that is momentane, however can be used to indicate something is simply done several times over in a time frame. The generic, or &amp;quot;plain&amp;quot;, is essentially the unmarked form, and indicates that no additionally specific aspects are applied.&lt;br /&gt;
&lt;br /&gt;
== Orthography ==&lt;br /&gt;
Aside from using IPA, Jutlandic can be written down in three distinct alphabets. The two traditional ways are by using either pottery or plants, written right-left, although any direction technically works.&lt;br /&gt;
&lt;br /&gt;
Since its documentation, a modified Latin script may also be used for romanization.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Below is a table of the different writing systems, including the IPA, pottery method, plant method, and romanization. [To be finished transferring to ngwiki; documentation finished elsewhere.]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!IPA&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Romanization&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Pottery Sherds&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Shrubbery&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Jutland&amp;diff=38308</id>
		<title>Jutland</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Jutland&amp;diff=38308"/>
		<updated>2026-03-26T00:25:33Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: added food as a currency&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Note|Not to be confused with [[Jotlond]] or [[Mobile Territories]]}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox ngation&lt;br /&gt;
|name=Principality of Jutland &amp;lt;br&amp;gt; ???&lt;br /&gt;
|ung-member=probably not&lt;br /&gt;
|banner=Jutland-flag.png&lt;br /&gt;
|banner-label=&#039;&#039;&#039;[[Flag of Jutland|Banner of Jutland]]&#039;&#039;&#039;&lt;br /&gt;
|map=Nguhcraft minimap Jutland.png&lt;br /&gt;
|map-label=Location of Jutland (green)&lt;br /&gt;
|capital=[[Jutland|Jut]]&lt;br /&gt;
|demonym=Jutlandic (adj), Jutan (s), Jutae (p)&lt;br /&gt;
|government=Judgement&lt;br /&gt;
|ruler=[[Jutomi]]&lt;br /&gt;
|ruler-title=Great Adjudicator&lt;br /&gt;
|languages=[[Jutlandic]]&lt;br /&gt;
|two-digit-code=JT&lt;br /&gt;
|three-digit-code=JUT&lt;br /&gt;
|currency=Diamond, Netherite, Food&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Principality of Jutland is a ŋation in [[Leporia (continent)|Leporia]] overseen by [[Jutomi]]. It is a small territory that neighbors [[Ettêre Ðiffyt]] and an exclave of [[The Syndicate]], and was established as a unique ŋation on March 13th, 2026 [[Fakeworld]] time, although it was recognized at the founding of [[Mobile Territories]] on October 20th, 2025, which had assumed its name on account of a bureaucratic mixup not rectified for the nearly 5 months. Jutland still legally represents Mobile Territories in player-base ŋations, as its leader, Jutomi, also serves as its Arch Adjudicator and Chief Architect.&lt;br /&gt;
&lt;br /&gt;
Geographically, Jutland is predominantly a birch tree forested isthmus surrounded by three lakes and several ponds, although its territory also extends into some of the dark oak mountain range to its east. It does not claim the birch tree peninsula to its southeast, save for its eastern cliff face to preserve a natural barrier between potential towns. Its southwestern border includes all of the hilled forest and micro snow slope biomes, and borders a chunk of unclaimed jagged plains sometimes colloquially referred to as &amp;quot;Bull&#039;s Eye Crater&amp;quot;. Its development is predominantly in coves surrounded by bodies of water, as well as near the natural sheared land border with Ettêre Ðiffyt.&lt;br /&gt;
&lt;br /&gt;
Jutland is accused of stealing its name from [[Jotland]] across the [[United Ŋations Office for Cartography|Ŋap]], but this is considered a coincidence, with Jotland citizens referred to as &amp;quot;Jutish Jutes&amp;quot;, and Jutland citizens referred to as &amp;quot;Jutlandic Jutans&amp;quot; . Its country  codes are JT and JUT, and its capital is currently listed as &amp;quot;Witherport&amp;quot;, although in reality this is the name sometimes given to the upper half of Mobile Territories.&lt;br /&gt;
&lt;br /&gt;
Jutland has applied for membership of the [[United Ŋations]] and the [[UnUŊ]]. It applied for UnUŊ on behalf of Mobile Territories on December 6th, 2026 Fakeworld time, and was scheduled to become a member on February 14th, 2026 before possibly postponing it in to June 24th 2026 in a poll that received votes for 2:1:5 &#039;&#039;Yes&#039;&#039;, &#039;&#039;Remove&#039;&#039;, and &#039;&#039;We g jak lew dla mam he ej&#039;&#039;, as well as Jutomi&#039;s abstention, with further action unclear. Its own UŊ application from several days later was mostly approved before its site crashed and burned in the late December crypto-mining crisis, and its current membership status is unknown.&lt;br /&gt;
&lt;br /&gt;
=== People, Language and Culture ===&lt;br /&gt;
The people of Jutland are not well defined in literature, as their settlement was only recently discovered and there currently exists no infrastructure to get there. What is known is they speak a polysynthetic language referred to as &amp;quot;[[Jutlandic]]&amp;quot; and write using pots and/or flowers, although a Latin-based translation system has since been created. The land is believed to be vaguely that of a small coastal fishing town loosely reminiscent of Fakeworld &amp;quot;New England&amp;quot;, although with significantly more brocade and minecraft iconography.&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Jutland&amp;diff=38307</id>
		<title>Jutland</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Jutland&amp;diff=38307"/>
		<updated>2026-03-26T00:24:35Z</updated>

		<summary type="html">&lt;p&gt;Jutomi: Added a really broken overview which means the people section was probably not necessary lol&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Note|Not to be confused with [[Jotlond]] or [[Mobile Territories]]}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox ngation&lt;br /&gt;
|name=Principality of Jutland &amp;lt;br&amp;gt; ???&lt;br /&gt;
|ung-member=probably not&lt;br /&gt;
|banner=Jutland-flag.png&lt;br /&gt;
|banner-label=&#039;&#039;&#039;[[Flag of Jutland|Banner of Jutland]]&#039;&#039;&#039;&lt;br /&gt;
|map=Nguhcraft minimap Jutland.png&lt;br /&gt;
|map-label=Location of Jutland (green)&lt;br /&gt;
|capital=[[Jutland|Jut]]&lt;br /&gt;
|demonym=Jutlandic (adj), Jutan (s), Jutae (p)&lt;br /&gt;
|government=Judgement&lt;br /&gt;
|ruler=[[Jutomi]]&lt;br /&gt;
|ruler-title=Great Adjudicator&lt;br /&gt;
|languages=[[Jutlandic]]&lt;br /&gt;
|two-digit-code=JT&lt;br /&gt;
|three-digit-code=JUT&lt;br /&gt;
|currency=Diamond, Netherite&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Principality of Jutland is a ŋation in [[Leporia (continent)|Leporia]] overseen by [[Jutomi]]. It is a small territory that neighbors [[Ettêre Ðiffyt]] and an exclave of [[The Syndicate]], and was established as a unique ŋation on March 13th, 2026 [[Fakeworld]] time, although it was recognized at the founding of [[Mobile Territories]] on October 20th, 2025, which had assumed its name on account of a bureaucratic mixup not rectified for the nearly 5 months. Jutland still legally represents Mobile Territories in player-base ŋations, as its leader, Jutomi, also serves as its Arch Adjudicator and Chief Architect.&lt;br /&gt;
&lt;br /&gt;
Geographically, Jutland is predominantly a birch tree forested isthmus surrounded by three lakes and several ponds, although its territory also extends into some of the dark oak mountain range to its east. It does not claim the birch tree peninsula to its southeast, save for its eastern cliff face to preserve a natural barrier between potential towns. Its southwestern border includes all of the hilled forest and micro snow slope biomes, and borders a chunk of unclaimed jagged plains sometimes colloquially referred to as &amp;quot;Bull&#039;s Eye Crater&amp;quot;. Its development is predominantly in coves surrounded by bodies of water, as well as near the natural sheared land border with Ettêre Ðiffyt.&lt;br /&gt;
&lt;br /&gt;
Jutland is accused of stealing its name from [[Jotland]] across the [[United Ŋations Office for Cartography|Ŋap]], but this is considered a coincidence, with Jotland citizens referred to as &amp;quot;Jutish Jutes&amp;quot;, and Jutland citizens referred to as &amp;quot;Jutlandic Jutans&amp;quot; . Its country  codes are JT and JUT, and its capital is currently listed as &amp;quot;Witherport&amp;quot;, although in reality this is the name sometimes given to the upper half of Mobile Territories.&lt;br /&gt;
&lt;br /&gt;
Jutland has applied for membership of the [[United Ŋations]] and the [[UnUŊ]]. It applied for UnUŊ on behalf of Mobile Territories on December 6th, 2026 Fakeworld time, and was scheduled to become a member on February 14th, 2026 before possibly postponing it in to June 24th 2026 in a poll that received votes for 2:1:5 &#039;&#039;Yes&#039;&#039;, &#039;&#039;Remove&#039;&#039;, and &#039;&#039;We g jak lew dla mam he ej&#039;&#039;, as well as Jutomi&#039;s abstention, with further action unclear. Its own UŊ application from several days later was mostly approved before its site crashed and burned in the late December crypto-mining crisis, and its current membership status is unknown.&lt;br /&gt;
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=== People, Language and Culture ===&lt;br /&gt;
The people of Jutland are not well defined in literature, as their settlement was only recently discovered and there currently exists no infrastructure to get there. What is known is they speak a polysynthetic language referred to as &amp;quot;[[Jutlandic]]&amp;quot; and write using pots and/or flowers, although a Latin-based translation system has since been created. The land is believed to be vaguely that of a small coastal fishing town loosely reminiscent of Fakeworld &amp;quot;New England&amp;quot;, although with significantly more brocade and minecraft iconography.&lt;/div&gt;</summary>
		<author><name>Jutomi</name></author>
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