<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-GB">
	<id>https://mc.nguh.org/w/index.php?action=history&amp;feed=atom&amp;title=Lag</id>
	<title>Lag - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://mc.nguh.org/w/index.php?action=history&amp;feed=atom&amp;title=Lag"/>
	<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Lag&amp;action=history"/>
	<updated>2026-04-27T15:35:20Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.3</generator>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Lag&amp;diff=38332&amp;oldid=prev</id>
		<title>Astaryuu: /* Frame lag */</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Lag&amp;diff=38332&amp;oldid=prev"/>
		<updated>2026-03-26T19:52:36Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Frame lag&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:52, 26 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Frame lag==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Frame lag==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Frame lag is significantly more variable than tick lag, due to depending on setup and settings - this means what is considered &quot;lag&quot; may vary from observer to observer. For example, [[Astaryuu]]&#039;s PC &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has &lt;/del&gt;a refresh rate of 165 Hz, so 12.1212 mKz (82.5 frames per second) is their &quot;standard rate,&quot; different from the &quot;ŊTSC standard&quot; of 16.6667 mKz.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Frame lag is significantly more variable than tick lag, due to depending on setup and settings - this means what is considered &quot;lag&quot; may vary from observer to observer. For example, [[Astaryuu]]&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;previous &lt;/ins&gt;PC &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;had &lt;/ins&gt;a refresh rate of 165 Hz, so 12.1212 mKz (82.5 frames per second) is their &quot;standard rate,&quot; different from the &quot;ŊTSC standard&quot; of 16.6667 mKz.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Frame lag can occur independently of tick lag. Ætérnal noted that in the second Fumo Factory Incident, looking at the roughly 47,000 items caused lag even while ticking was paused - this was likely frame lag.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Frame lag can occur independently of tick lag. Ætérnal noted that in the second Fumo Factory Incident, looking at the roughly 47,000 items caused lag even while ticking was paused - this was likely frame lag.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Astaryuu</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Lag&amp;diff=26608&amp;oldid=prev</id>
		<title>SeoReadeHenn: meteorological accuracy</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Lag&amp;diff=26608&amp;oldid=prev"/>
		<updated>2025-06-12T21:36:37Z</updated>

		<summary type="html">&lt;p&gt;meteorological accuracy&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:36, 12 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Lag is a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;slowing &lt;/del&gt;down &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of &lt;/del&gt;the tick speed or frame rendering on the server. There are two separate units for these categories: The Hertskomestat (Hr) measures server tick slowness, with a normal slowness of 50 mHr (20 ticks per second, or 0.05 seconds per tick). The Koz (Kz) measures frame rendering slowness, with a standard rate being 16.6667 mKz (60 frames per second, or 0.0166667 seconds per frame).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Lag is a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weather event that slows &lt;/ins&gt;down the tick speed or frame rendering on the server. There are two separate units for these categories: The Hertskomestat (Hr) measures server tick slowness, with a normal slowness of 50 mHr (20 ticks per second, or 0.05 seconds per tick). The Koz (Kz) measures frame rendering slowness, with a standard rate being 16.6667 mKz (60 frames per second, or 0.0166667 seconds per frame).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Frame lag==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Frame lag==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SeoReadeHenn</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Lag&amp;diff=26602&amp;oldid=prev</id>
		<title>Astaryuu at 15:10, 12 June 2025</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Lag&amp;diff=26602&amp;oldid=prev"/>
		<updated>2025-06-12T15:10:58Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:10, 12 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Lag is a slowing down of the tick speed or frame rendering on the server. There are two separate units for these categories: The Hertskomestat (Hr) measures server tick slowness, with a normal slowness of 50 mHr (20 ticks per second, or 0.05 seconds per tick). The Koz (Kz) measures frame rendering slowness, with a standard rate being 16.6667 mKz (60 frames per second, or 0.0166667 seconds per frame).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Lag is a slowing down of the tick speed or frame rendering on the server. There are two separate units for these categories: The Hertskomestat (Hr) measures server tick slowness, with a normal slowness of 50 mHr (20 ticks per second, or 0.05 seconds per tick). The Koz (Kz) measures frame rendering slowness, with a standard rate being 16.6667 mKz (60 frames per second, or 0.0166667 seconds per frame).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==Frame lag==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Frame lag is significantly more variable than tick lag, due to depending on setup and settings - this means what is considered &quot;lag&quot; may vary from observer to observer. For example, [[Astaryuu]]&#039;s PC has a refresh rate of 165 Hz, so 12.1212 mKz (82.5 frames per second) is their &quot;standard rate,&quot; different from the &quot;ŊTSC standard&quot; of 16.6667 mKz.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Frame lag can occur independently of tick lag. Ætérnal noted that in the second Fumo Factory Incident, looking at the roughly 47,000 items caused lag even while ticking was paused - this was likely frame lag.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==Tick lag==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tick lag is caused by server logic taking longer than the standard time to perform. This lag is significantly more dangerous than render lag, as it affects everyone on the server.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;During the [[Chickenpocalypse]], tick slowness doubled to 100 mHr. The highest possible server slowness is 60Hr, at which point the server crashes, assuming a bug in the code. This happened during the [[Fumo Factory Incidents]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;During the [[Chickenpocalypse]], tick slowness doubled to 100 mHr. The highest possible server slowness is 60Hr, at which point the server crashes, assuming a bug in the code. This happened during the [[Fumo Factory Incidents]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Astaryuu</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Lag&amp;diff=26599&amp;oldid=prev</id>
		<title>Annwan: express things in terms of slowness instead of speed</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Lag&amp;diff=26599&amp;oldid=prev"/>
		<updated>2025-06-12T15:04:56Z</updated>

		<summary type="html">&lt;p&gt;express things in terms of slowness instead of speed&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:04, 12 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Lag is a slowing down of the tick speed or frame rendering on the server. There are two separate units for these categories: The Hertskomestat (Hr) measures tick &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;speed&lt;/del&gt;, with a normal &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;speed &lt;/del&gt;of 50 mHr (20 ticks per second, or 0.05 seconds per tick). The Koz (Kz) measures frame rendering, with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/del&gt;standard rate being 16.6667 mKz (60 frames per second, or 0.0166667 seconds per frame).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Lag is a slowing down of the tick speed or frame rendering on the server. There are two separate units for these categories: The Hertskomestat (Hr) measures &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;server &lt;/ins&gt;tick &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;slowness&lt;/ins&gt;, with a normal &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;slowness &lt;/ins&gt;of 50 mHr (20 ticks per second, or 0.05 seconds per tick). The Koz (Kz) measures frame rendering &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;slowness&lt;/ins&gt;, with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/ins&gt;standard rate being 16.6667 mKz (60 frames per second, or 0.0166667 seconds per frame).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;During the [[Chickenpocalypse]], tick &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;speed halved &lt;/del&gt;to 100 mHr. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lowest &lt;/del&gt;possible &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;speed &lt;/del&gt;is 60Hr, at which point &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;minecraft &lt;/del&gt;crashes, assuming a bug in the code. This happened during &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The &lt;/del&gt;[[Fumo Factory Incidents]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;During the [[Chickenpocalypse]], tick &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;slowness doubled &lt;/ins&gt;to 100 mHr. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;highest &lt;/ins&gt;possible &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;server slowness &lt;/ins&gt;is 60Hr, at which point &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the server &lt;/ins&gt;crashes, assuming a bug in the code. This happened during &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;[[Fumo Factory Incidents]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Annwan</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Lag&amp;diff=26597&amp;oldid=prev</id>
		<title>Pikkuhiljaa: Created page with &quot;Lag is a slowing down of the tick speed or frame rendering on the server. There are two separate units for these categories: The Hertskomestat (Hr) measures tick speed, with a normal speed of 50 mHr (20 ticks per second, or 0.05 seconds per tick). The Koz (Kz) measures frame rendering, with the standard rate being 16.6667 mKz (60 frames per second, or 0.0166667 seconds per frame).  During the Chickenpocalypse, tick speed halved to 100 mHr. The lowest possible speed i...&quot;</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Lag&amp;diff=26597&amp;oldid=prev"/>
		<updated>2025-06-12T14:59:41Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Lag is a slowing down of the tick speed or frame rendering on the server. There are two separate units for these categories: The Hertskomestat (Hr) measures tick speed, with a normal speed of 50 mHr (20 ticks per second, or 0.05 seconds per tick). The Koz (Kz) measures frame rendering, with the standard rate being 16.6667 mKz (60 frames per second, or 0.0166667 seconds per frame).  During the &lt;a href=&quot;/wiki/Chickenpocalypse&quot; title=&quot;Chickenpocalypse&quot;&gt;Chickenpocalypse&lt;/a&gt;, tick speed halved to 100 mHr. The lowest possible speed i...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Lag is a slowing down of the tick speed or frame rendering on the server. There are two separate units for these categories: The Hertskomestat (Hr) measures tick speed, with a normal speed of 50 mHr (20 ticks per second, or 0.05 seconds per tick). The Koz (Kz) measures frame rendering, with the standard rate being 16.6667 mKz (60 frames per second, or 0.0166667 seconds per frame).&lt;br /&gt;
&lt;br /&gt;
During the [[Chickenpocalypse]], tick speed halved to 100 mHr. The lowest possible speed is 60Hr, at which point minecraft crashes, assuming a bug in the code. This happened during The [[Fumo Factory Incidents]].&lt;/div&gt;</summary>
		<author><name>Pikkuhiljaa</name></author>
	</entry>
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