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	<id>https://mc.nguh.org/w/index.php?action=history&amp;feed=atom&amp;title=Mobile_Territories</id>
	<title>Mobile Territories - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://mc.nguh.org/w/index.php?action=history&amp;feed=atom&amp;title=Mobile_Territories"/>
	<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Mobile_Territories&amp;action=history"/>
	<updated>2026-07-31T21:25:48Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.3</generator>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Mobile_Territories&amp;diff=42219&amp;oldid=prev</id>
		<title>Jutomi: /* Jutland and Foreign Relations */</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Mobile_Territories&amp;diff=42219&amp;oldid=prev"/>
		<updated>2026-07-31T00:16:38Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Jutland and Foreign Relations&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:16, 31 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l91&quot;&gt;Line 91:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 91:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The results of the mess are controversial, since it unsurfaced a deep lack of coordination - or even strong desire for coordination - between the various regions in Mobile territories, as well as Jutland and the Adjudicator. Although both sides are pleased with how the war ultimately ended, and are reconciling after the disagreement, there is a grown distrust of other ŋations not belonging to mobs, and relations with Adnar have since plummeted with all districts.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The results of the mess are controversial, since it unsurfaced a deep lack of coordination - or even strong desire for coordination - between the various regions in Mobile territories, as well as Jutland and the Adjudicator. Although both sides are pleased with how the war ultimately ended, and are reconciling after the disagreement, there is a grown distrust of other ŋations not belonging to mobs, and relations with Adnar have since plummeted with all districts.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Over the course of the next couple weeks and rest of the month, tensions with both Adnar and the rest of the ŋorld subsided somewhat. This was for a multitude of reasons. Corruption and poor infrastructure were blamed for much of the logistics issues, the loss of trade proved problematic for the whole economy, and Witherport came to appreciate some projects build with their resources. Newly acquired infrastructure from [[ELISIA]] also meant that the region was slowly acquiring better interŋet access, and have begun proposing continued pursuit of relations with other ŋations worldwide. This was however not before the territories declining to join the [[IFECS]] or [[IŊSO]] after the [[United Ŋations]] dissolved.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Infrastructure ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Infrastructure ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key nguhcraft_wiki:diff:1.41:old-42131:rev-42219:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Mobile_Territories&amp;diff=42131&amp;oldid=prev</id>
		<title>Jutomi: /* Jutland and Foreign Relations */</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Mobile_Territories&amp;diff=42131&amp;oldid=prev"/>
		<updated>2026-07-28T14:23:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Jutland and Foreign Relations&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:23, 28 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l73&quot;&gt;Line 73:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 73:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Jutland and Foreign Relations ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Jutland and Foreign Relations ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mobile Territories has close political ties with [[Jutland]], for which it does not border but is geographically close to. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Great Adjudicator, &lt;/del&gt;[[Jutomi]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;rules Jutland as well as serving as the head mediator, judge, and grand architect of Mobile Territories. Despite this, citizens of both ŋations do not interact much with each other, as both cultures are relatively isolationist in nature.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mobile Territories has close political ties with [[Jutland]], for which it does not border but is geographically close to. [[Jutomi]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Adjudicator &lt;/ins&gt;rules Jutland as well as serving as the head mediator, judge, and grand architect of Mobile Territories. Despite this, citizens of both ŋations do not interact much with each other, as both cultures are relatively isolationist in nature&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Furthermore, there has been growing distance between both ŋations and the Adjudicator, who is seen increasingly as having little legal power over either region&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In light of this, &lt;/del&gt;Jutland is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;generally &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;charge &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;representing &lt;/del&gt;Mobile Territories in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;foreign &lt;/del&gt;affairs, as well as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;maintaining membership in various &lt;/del&gt;organizations. However, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mobile Territories maintains significant influence over Jutland in making its various requests&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and the various districts collectively hold the vast majority of the power when it comes &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;interŋational legal matters in both territories&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It does not hold any official relations with any  individual &lt;/del&gt;ŋations&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, as each district holds different views of players more generally and the broader ŋorld. It does &lt;/del&gt;hold joint &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;embassies with Jutland &lt;/del&gt;in [[T&#039;anshilebs]], although the Witherport ambassador is notably absent. [[Aswnga|Aswnga and notably Axolotlland]] are on friendly terms with Mobile Territories, with horses and axolotls traveling freely between the two ŋations.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While &lt;/ins&gt;Jutland is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on paper supposed to help represent Mobile Territories &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Foreign Affairs, the immensely greater soft and hard power &lt;/ins&gt;of Mobile Territories &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and especially Witherport have strained that relationship. Despite this, and a precedent that districts can operate semi-autonomously &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;interŋational &lt;/ins&gt;affairs &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;where mobs are involved, the usual process and legally binding treaty states that the different districts&lt;/ins&gt;, as well as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Jutland, collectively vote on mutual joint representation with other ŋations. This includes interŋational &lt;/ins&gt;organizations&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, embassies, and war involvement&lt;/ins&gt;. However, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trade is relatively unregulated&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which has led &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;conflict&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Both &lt;/ins&gt;ŋations hold &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/ins&gt;joint &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;embassy &lt;/ins&gt;in [[T&#039;anshilebs]], although the Witherport ambassador is notably absent. [[Aswnga|Aswnga and notably Axolotlland]] are on friendly terms with Mobile Territories, with horses and axolotls traveling freely between the two ŋations&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. [[Wánade]] is considered a tentative ally, on account of the immense freedoms lent to mobs and past migration of mobs, particularly swine, between the two. Mobile Territories alone is also part of [[MEOWS]], due to its citizenship of both cats and ocelots&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Due to controlling the main river that flows through the boundary between [[Leporia (continent)|Leporia]] and [[Slabland]], [[Enkavak]] utilized its passage when it went to suppress rebels in [[Dagalunt]], with permission from Fauna. Reports of a rogue missile going off the coast west of Fauna have been nonconclusive, as many argue it was a charged creeper from Witherport having a bad day. On July 14th, 2026 fakeworld time, a recommendation was issued by the Adjudicator that all mobs should stay out of the gulf for their own safety on account of various events, although this is non-binding.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Due to controlling the main river that flows through the boundary between [[Leporia (continent)|Leporia]] and [[Slabland]], [[Enkavak]] utilized its passage when it went to suppress rebels in [[Dagalunt]], with permission from Fauna. Reports of a rogue missile going off the coast west of Fauna have been nonconclusive, as many argue it was a charged creeper from Witherport having a bad day. On July 14th, 2026 fakeworld time, a recommendation was issued by the Adjudicator that all mobs should stay out of the gulf for their own safety on account of various events, although this is non-binding.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Mobile_Territories&amp;diff=42130&amp;oldid=prev</id>
		<title>Jutomi: Added index info cause I think that&#039;s neat :3</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Mobile_Territories&amp;diff=42130&amp;oldid=prev"/>
		<updated>2026-07-28T14:10:00Z</updated>

		<summary type="html">&lt;p&gt;Added index info cause I think that&amp;#039;s neat :3&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:10, 28 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Geographically, Mobile Territories is primarily situated in Leporia, although its claim technically spreads into Slabland. It shares its southwestern border with [[Wekañu Skefo]], western border with [[Jutland]], and its northwestern border with [[Ettêre Ðiffyt]]. It also used to share its western border with an exclave of [[The Hertskomestat Syndicate]] until its great border shrinkage of April 3rd, 2026. Much of the civilization is scheduled to live underground in an expansive natural cavern system connected by a complex rail network, although several will reside on or above the surface. All of the pale gardens on Leporia, including the single largest pale garden in the Ŋorld, are currently in its claim. It also claims the only river to give direct access between the Juqyś sea and both the Wuddig Sea and Grindlesnurt.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Geographically, Mobile Territories is primarily situated in Leporia, although its claim technically spreads into Slabland. It shares its southwestern border with [[Wekañu Skefo]], western border with [[Jutland]], and its northwestern border with [[Ettêre Ðiffyt]]. It also used to share its western border with an exclave of [[The Hertskomestat Syndicate]] until its great border shrinkage of April 3rd, 2026. Much of the civilization is scheduled to live underground in an expansive natural cavern system connected by a complex rail network, although several will reside on or above the surface. All of the pale gardens on Leporia, including the single largest pale garden in the Ŋorld, are currently in its claim. It also claims the only river to give direct access between the Juqyś sea and both the Wuddig Sea and Grindlesnurt.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Players are advised to travel to Mobile Territories with caution and respect for mob rights and privacy, especially when traveling through Witherport. Players are banned from wielding weapons and wearing thorns while in the territories, although this is rarely enforced during transit.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Players are advised to travel to Mobile Territories with caution and respect for mob rights and privacy, especially when traveling through Witherport. Players are banned from wielding weapons and wearing thorns while in the territories, although this is rarely &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;truly &lt;/ins&gt;enforced during transit&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;According to a [[List of freedom indices|popular freedom index composite]], the freedom of players is on average &#039;&#039;repressed&#039;&#039; within the territories, being severely repressed in Witherport and only partly free in Fauna. Witherport grants fewer freedoms generally, particularly to passive mobs, and most districts are authoritarian regimes, albeit intensely pro-market, while Fauna asserts rights for all mobs within their borders, having a far wider range of center-right to far-left economics and being only somewhat more democratic on average&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Fauna ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Fauna ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key nguhcraft_wiki:diff:1.41:old-42129:rev-42130:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Mobile_Territories&amp;diff=42129&amp;oldid=prev</id>
		<title>Jutomi: Added picture :3 (Still waiting to update the main photo until Adnar stops being Toeland :grief:)</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Mobile_Territories&amp;diff=42129&amp;oldid=prev"/>
		<updated>2026-07-28T14:01:56Z</updated>

		<summary type="html">&lt;p&gt;Added picture :3 (Still waiting to update the main photo until Adnar stops being Toeland :grief:)&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:01, 28 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l25&quot;&gt;Line 25:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 25:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Jutomi&amp;#039;s Resort ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Jutomi&amp;#039;s Resort ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Jutomi]]&#039;s first build and long-term abode is located at the southernmost tip of Fauna. It is generally considered part of Fauna for logistical reasons, but it is the only place not really agreed upon by mobs to have a real function other than housing the (Great/Arch) Adjudicator, who also serves in [[Jutland]]. It is also home to the &#039;&#039;&#039;Great Ark&#039;&#039;&#039;, a construction that is purported to house two of most passive mobs for protection until their districts are built. Jutomi&#039;s Resort also features a private [[List of ghastports|Ghast Station]], as well as a couple of smaller constructions, and also sits directly under a rail line. Since the rail slows down here, and is also scheduled to potentially have an offramp from Birdtree, it is sometimes considered loosely as a &quot;dismound-only station&quot;, colloquially referred to as &quot;Resort Pass&quot;, although it has no code and is not generally considered an actual station. It is currently overflowing with chests, as Jutomi is known to be a collector of rare relics, and also too lazy to build an actual storage facility for the bulk supplies, primarily imported from [[List of publically accessible farms|Spawn Goldbürc Gold Farm]] in [[Myžariky]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:MT Divisions Surface 2.png|thumb|Surface-layer subdivisions of Mobile Territories. The white solid line denotes the line between Fauna and Witherport. The dashed white lines indicate  broad boundaries of greater subregions. Solid red lines indicate clear boundaries between districts. Dashed red lines show loose borders that overlap between non-autonomous woodlands. ]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Jutomi]]&#039;s first build and long-term abode is located at the southernmost tip of Fauna. It is generally considered part of Fauna for logistical reasons, but it is the only place not really agreed upon by mobs to have a real function other than housing the (Great/Arch) Adjudicator, who also serves in [[Jutland]]. It is also home to the &#039;&#039;&#039;Great Ark&#039;&#039;&#039;, a construction that is purported to house two of most passive mobs for protection until their districts are built. Jutomi&#039;s Resort also features a private [[List of ghastports|Ghast Station]], as well as a couple of smaller constructions, and also sits directly under a rail line. Since the rail slows down here, and is also scheduled to potentially have an offramp from Birdtree, it is sometimes considered loosely as a &quot;dismound-only station&quot;, colloquially referred to as &quot;Resort Pass&quot;, although it has no code and is not generally considered an actual station. It is currently overflowing with chests, as Jutomi is known to be a collector of rare relics, and also too lazy to build an actual storage facility for the bulk supplies, primarily imported from [[List of publically accessible farms|Spawn Goldbürc Gold Farm]] in [[Myžariky]].  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Witherport ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Witherport ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key nguhcraft_wiki:diff:1.41:old-41347:rev-42129:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Mobile_Territories&amp;diff=41347&amp;oldid=prev</id>
		<title>Jutomi: /* Jutland and Foreign Relations */</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Mobile_Territories&amp;diff=41347&amp;oldid=prev"/>
		<updated>2026-07-14T17:17:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Jutland and Foreign Relations&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:17, 14 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l85&quot;&gt;Line 85:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 85:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Adjudicator finally resolved that both parties were &amp;quot;reckless&amp;quot;, but given that the individuals they were supporting may have potentially been descendants or cousins of mobs, and the Adjudicator&amp;#039;s absence, no repercussions were issued to any party. Upon hearing news of the events, as well as the fact that much of the events of the war were designed to scam [[Gulf Union]] states, along with allegations that Adnarian copper is most likely of a significantly lesser grade than other forms of copper, coupled with upper-level corruption, ultimately culminated in the public beheading of three wither skeletons and an &amp;quot;accident&amp;quot; where an iron golem allegedly receiving undisclosed private benefits from the war fell into a lava forge in the Iron Fortress.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Adjudicator finally resolved that both parties were &amp;quot;reckless&amp;quot;, but given that the individuals they were supporting may have potentially been descendants or cousins of mobs, and the Adjudicator&amp;#039;s absence, no repercussions were issued to any party. Upon hearing news of the events, as well as the fact that much of the events of the war were designed to scam [[Gulf Union]] states, along with allegations that Adnarian copper is most likely of a significantly lesser grade than other forms of copper, coupled with upper-level corruption, ultimately culminated in the public beheading of three wither skeletons and an &amp;quot;accident&amp;quot; where an iron golem allegedly receiving undisclosed private benefits from the war fell into a lava forge in the Iron Fortress.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The results of the mess are controversial, since it unsurfaced a deep lack of coordination - or even strong desire for coordination - between the various regions in Mobile territories, as well as Jutland and the Adjudicator. Although both sides are pleased with how the war ultimately ended, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;both sides &lt;/del&gt;are reconciling after the disagreement, there is a grown distrust of other ŋations not belonging to mobs, and relations with Adnar have since plummeted with all districts.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The results of the mess are controversial, since it unsurfaced a deep lack of coordination - or even strong desire for coordination - between the various regions in Mobile territories, as well as Jutland and the Adjudicator. Although both sides are pleased with how the war ultimately ended, and are reconciling after the disagreement, there is a grown distrust of other ŋations not belonging to mobs, and relations with Adnar have since plummeted with all districts.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Infrastructure ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Infrastructure ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Mobile_Territories&amp;diff=41346&amp;oldid=prev</id>
		<title>Jutomi: /* Adnar and the Çaigoŋ Civil War */ culmination. (also updated july 8th border change and diplomatic relations elsewhere)</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Mobile_Territories&amp;diff=41346&amp;oldid=prev"/>
		<updated>2026-07-14T17:16:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Adnar and the Çaigoŋ Civil War: &lt;/span&gt; culmination. (also updated july 8th border change and diplomatic relations elsewhere)&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:16, 14 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l67&quot;&gt;Line 67:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 67:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On the initial hours of May 20th, the mountainous terrain and its vast cavernous system to the west of Witherport was claimed by Witherport for Enderward and a thus far undesignated snow, forest and mining territory, giving it a border with [[Ettêre Ðiffyt]] and a much longer one with Jutland, while Fauna reaffirmed its desire to not have a piece of land to its east that resulted from a rounding error in map translation. Two weeks later,  upon growing demand for space and a land survey revealing prior miscalculations that had resulted in underground concerns, Witherport reclaimed the northeastern territory it had relinquished two and a half months prior, along with a strip of land to build out a waterway to the Grindlesnurt Sea.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On the initial hours of May 20th, the mountainous terrain and its vast cavernous system to the west of Witherport was claimed by Witherport for Enderward and a thus far undesignated snow, forest and mining territory, giving it a border with [[Ettêre Ðiffyt]] and a much longer one with Jutland, while Fauna reaffirmed its desire to not have a piece of land to its east that resulted from a rounding error in map translation. Two weeks later,  upon growing demand for space and a land survey revealing prior miscalculations that had resulted in underground concerns, Witherport reclaimed the northeastern territory it had relinquished two and a half months prior, along with a strip of land to build out a waterway to the Grindlesnurt Sea.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On June 30th, the territory of Qoatzait was established in Ŋafrica to fuel the needs of upper Witherport.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On June 30th, the territory of Qoatzait was established in Ŋafrica to fuel the needs of upper &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Witherport. A week later on July 8th, the Territories&#039; borders were further adjusted to recognize the locations of Equiny and Mulekey, Ocela, and Bambooie, along with the eastern defense zone in &lt;/ins&gt;Witherport.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Jutland and Foreign Relations ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Jutland and Foreign Relations ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mobile Territories has close political ties with [[Jutland]], for which it does not border but is geographically close to. The Great Adjudicator, [[Jutomi]], rules Jutland as well as serving as the head mediator, judge, and grand architect of Mobile Territories. Despite this, citizens of both ŋations do not interact much with each other, as both cultures are relatively isolationist in nature.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mobile Territories has close political ties with [[Jutland]], for which it does not border but is geographically close to. The Great Adjudicator, [[Jutomi]], rules Jutland as well as serving as the head mediator, judge, and grand architect of Mobile Territories. Despite this, citizens of both ŋations do not interact much with each other, as both cultures are relatively isolationist in nature.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In light of this, Jutland is generally in charge of representing Mobile Territories in foreign affairs, as well as maintaining membership in various organizations. However, Mobile Territories maintains significant influence over Jutland in making its various requests, and the various districts collectively hold the vast majority of the power when it comes to interŋational legal matters in both territories. It does not hold any official relations with any  individual ŋations, as each district holds different views of players more generally and the broader ŋorld. It does hold joint embassies with Jutland in [[T&#039;anshilebs]], although the Witherport ambassador is notably absent.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In light of this, Jutland is generally in charge of representing Mobile Territories in foreign affairs, as well as maintaining membership in various organizations. However, Mobile Territories maintains significant influence over Jutland in making its various requests, and the various districts collectively hold the vast majority of the power when it comes to interŋational legal matters in both territories. It does not hold any official relations with any  individual ŋations, as each district holds different views of players more generally and the broader ŋorld. It does hold joint embassies with Jutland in [[T&#039;anshilebs]], although the Witherport ambassador is notably absent&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. [[Aswnga|Aswnga and notably Axolotlland]] are on friendly terms with Mobile Territories, with horses and axolotls traveling freely between the two ŋations&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Due to controlling the main river that flows through the boundary between [[Leporia (continent)|Leporia]] and [[Slabland]], [[Enkavak]] utilized its passage when it went to suppress rebels in [[Dagalunt]], with permission from Fauna. Reports of a rogue missile going off the coast west of Fauna have been nonconclusive, as many argue it was a charged creeper from Witherport having a bad day.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Due to controlling the main river that flows through the boundary between [[Leporia (continent)|Leporia]] and [[Slabland]], [[Enkavak]] utilized its passage when it went to suppress rebels in [[Dagalunt]], with permission from Fauna. Reports of a rogue missile going off the coast west of Fauna have been nonconclusive, as many argue it was a charged creeper from Witherport having a bad day&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. On July 14th, 2026 fakeworld time, a recommendation was issued by the Adjudicator that all mobs should stay out of the gulf for their own safety on account of various events, although this is non-binding&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Adnar and the Çaigoŋ Civil War ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Adnar and the Çaigoŋ Civil War ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Adnar has historically been a friendly trading partner with Mobile Territories, with Golem and Witherport particularly benefitting from trade, notably in copper, although some tensions existed with Witherport on account of the war on pale gardens. It is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;currently one &lt;/del&gt;of the few non-mob-based ŋations that Mobile Territories &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;interacts &lt;/del&gt;with, although they&#039;ve historically remained politically fairly neutral. Fauna maintains few relations with them.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Adnar has historically been a friendly trading partner with Mobile Territories, with Golem and Witherport particularly benefitting from trade, notably in copper, although some tensions existed with Witherport on account of the war on pale gardens. It is of the few non-mob-based ŋations that Mobile Territories &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;had interacted &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in any significant capacity&lt;/ins&gt;, although they&#039;ve historically remained politically fairly neutral. Fauna maintains few relations with them&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, and relations soured elsewhere after the war ended&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Adnar]] devolved into what appears to be a civil war with Çaigoŋ, a separatist movement in its western enclave comprised of Slimekin. Upon receiving word of the events roughly a week later, the Slime Hole declared its support for the Çaigoŋese Slimekin, with various districts within Witherport following suit. An expose from Pollene found that they were also open to sending financial aid, as well as offering discounts on nether-grade munitions. Golem followed soon after, announcing their support for Adnar proper, with a reporter from Foxtrot claiming that workers near the Olympic Line saw raw copper ore being shipped to Adnar&#039;s Amodingaling.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On May 26th 2026 fakeworld time, &lt;/ins&gt;[[Adnar]] devolved into what appears to be a civil war with Çaigoŋ, a separatist movement in its western enclave comprised of Slimekin. Upon receiving word of the events roughly a week later, the Slime Hole declared its support for the Çaigoŋese Slimekin, with various districts within Witherport following suit. An expose from Pollene found that they were also open to sending financial aid, as well as offering discounts on nether-grade munitions. Golem followed soon after, announcing their support for Adnar proper, with a reporter from Foxtrot claiming that workers near the Olympic Line saw raw copper ore being shipped to Adnar&#039;s Amodingaling&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. A news story was reported on the events three days later&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is currently documented as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one of &lt;/del&gt;the first non-mob-based &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;conflicts &lt;/del&gt;that districts within Mobile Territories &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has &lt;/del&gt;gotten involved in, and is also notable for being divisive and having circumvented &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Jutland&#039;s &lt;/del&gt;foreign relations policies. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Currently&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Great &lt;/del&gt;Adjudicator from Jutland &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is still investigating whether these efforts on &lt;/del&gt;both sides &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of &lt;/del&gt;the war are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;counterproductive or unconstitutional&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is currently documented as the first &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;major &lt;/ins&gt;non-mob-based &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;conflict &lt;/ins&gt;that districts within Mobile Territories &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have &lt;/ins&gt;gotten involved in, and is also notable for being divisive and having circumvented &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their &lt;/ins&gt;foreign relations policies &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and treaty with Jutland. On July 14th, 2026 fakeworld time, news released that the Arch Adjudicator, whom had been documenting the events in [[Qoatzait]] before getting trapped in [[Kozdenen]] acquiring kelp and iron resources before escaping in the narrow window when [[User:Total pleb|Peleṽa Thoa-Saevakki]] had been sent to a black hole, that the war had already ended on June 23rd, meaning that high-quality weapons and financial resources were being given to Adnar for nearly twice as long as the war itself lasted&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This came at the heals of a massive flood in Witherport washing away important resources&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;leading to an environmental catastrophe, as well as &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;consumption of other materials for important infrastructure projects.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The &lt;/ins&gt;Adjudicator &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;finally resolved that both parties were &quot;reckless&quot;, but given that the individuals they were supporting may have potentially been descendants or cousins of mobs, and the Adjudicator&#039;s absence, no repercussions were issued to any party. Upon hearing news of the events, as well as the fact that much of the events of the war were designed to scam [[Gulf Union]] states, along with allegations that Adnarian copper is most likely of a significantly lesser grade than other forms of copper, coupled with upper-level corruption, ultimately culminated in the public beheading of three wither skeletons and an &quot;accident&quot; where an iron golem allegedly receiving undisclosed private benefits &lt;/ins&gt;from &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the war fell into a lava forge in the Iron Fortress.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The results of the mess are controversial, since it unsurfaced a deep lack of coordination - or even strong desire for coordination - between the various regions in Mobile territories, as well as &lt;/ins&gt;Jutland &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and the Adjudicator. Although &lt;/ins&gt;both sides &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are pleased with how &lt;/ins&gt;the war &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ultimately ended, and both sides &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reconciling after the disagreement, there is a grown distrust of other ŋations not belonging to mobs, and relations with Adnar have since plummeted with all districts&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Infrastructure ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Infrastructure ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Mobile_Territories&amp;diff=41275&amp;oldid=prev</id>
		<title>Jutomi at 14:14, 9 July 2026</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Mobile_Territories&amp;diff=41275&amp;oldid=prev"/>
		<updated>2026-07-09T14:14:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:14, 9 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l86&quot;&gt;Line 86:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 86:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Interŋational Rail Lines ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Interŋational Rail Lines ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The only line that is operated by Cenrail is the Slab Line. This line comes in from Jutland to Sea Station at Witchhaven (MOS) and northbound through the West Garden Reserve (MOR) and northward. However, while it is considered a part of cenrail, it was built and is still maintained by East Leporia Infrastructure Services Interŋational Affiliation (ELISIA), which hires locals and partners with [[Cenrail network|Cenrail]], [[Far Eastern Rail and Road Association|FERRA]], and local lines to create short-distance connections that function on both an interŋational and ŋational level. They also are known for creating stations and rails that do not meet the normal standards of Cenrail, and are infamous for creating unusual 3-way and 4-way intersections, no-stop stations, and the notoriously somewhat dangerous East Leporian Freeway (ELF).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The only line that is operated by Cenrail is the Slab Line. This line comes in from Jutland to Sea Station at Witchhaven (MOS) and northbound through the West Garden Reserve (MOR) and northward. However, while it is considered a part of cenrail, it was built and is still maintained by &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the [[East Leporia Infrastructure Services Interŋational Affiliation|&lt;/ins&gt;East Leporia Infrastructure Services Interŋational Affiliation (ELISIA)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;, which hires locals and partners with [[Cenrail network|Cenrail]], [[Far Eastern Rail and Road Association|FERRA]], and local lines to create short-distance connections that function on both an interŋational and ŋational level. They also are known for creating stations and rails that do not meet the normal standards of Cenrail, and are infamous for creating unusual 3-way and 4-way intersections, no-stop stations, and the notoriously somewhat dangerous East Leporian Freeway (ELF).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The primary line that runs through both Fauna and Witherport is the Mob Line, sometimes referred to as the Central Mob Line, managed by the ELISIA Mobile division. Because of the nature of the line, in that it is technically not distinct from either the Slab Line or the northern Wekañu line, it is also sometimes documented by Cenrail as the Wekañu-Slab Transition Line. It&amp;#039;s sometimes also considered a local line, since it only runs through Mobile Territories, despite not being a fully distinct rail. It is scheduled to connect Mobile Junction to Bee Station in Pollene (MOB), Main Station at Ravager (MOM), and Sea Station at Witchhaven (MOS).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The primary line that runs through both Fauna and Witherport is the Mob Line, sometimes referred to as the Central Mob Line, managed by the ELISIA Mobile division. Because of the nature of the line, in that it is technically not distinct from either the Slab Line or the northern Wekañu line, it is also sometimes documented by Cenrail as the Wekañu-Slab Transition Line. It&amp;#039;s sometimes also considered a local line, since it only runs through Mobile Territories, despite not being a fully distinct rail. It is scheduled to connect Mobile Junction to Bee Station in Pollene (MOB), Main Station at Ravager (MOM), and Sea Station at Witchhaven (MOS).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Mobile_Territories&amp;diff=41254&amp;oldid=prev</id>
		<title>Jutomi: Gonna have to make a page on ELISIA eventually. (Maybe ELF too.)</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Mobile_Territories&amp;diff=41254&amp;oldid=prev"/>
		<updated>2026-07-08T23:17:07Z</updated>

		<summary type="html">&lt;p&gt;Gonna have to make a page on ELISIA eventually. (Maybe ELF too.)&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:17, 8 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fauna is broadly considered to be the southern half of Mobile Territories, with many districts, totaling roughly 30-ish distinct municipalities (with several joint jurisdictions) and some unincorporated zones, including the Great Adjudicator&amp;#039;s beach resort. Fauna is generally neutral or friendly and largely open borders, although a few municipalities do not get along with one another, such as Foxwood and Birdtree Island. Its administrative head and meeting place is generally set in Beeport, as well as Golem, although some argue Golem is a separate area.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fauna is broadly considered to be the southern half of Mobile Territories, with many districts, totaling roughly 30-ish distinct municipalities (with several joint jurisdictions) and some unincorporated zones, including the Great Adjudicator&amp;#039;s beach resort. Fauna is generally neutral or friendly and largely open borders, although a few municipalities do not get along with one another, such as Foxwood and Birdtree Island. Its administrative head and meeting place is generally set in Beeport, as well as Golem, although some argue Golem is a separate area.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The proposed territories of Fauna include Lower Pollene, Birdtree Island (and the Birdtree), Cattlecow and Swine, Cameloon, Equiny and Muleky, Kitteny, Bambooie, Ocella, Shangra-Llama, Goathorn and Polursiny, Mycelia, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dogwood &lt;/del&gt;and Foxtrot (collectively Wolver-Foxcroft or simply &quot;Wolfox&quot;), Froglight, the Sea of Tropic (Turtle &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Beach &lt;/del&gt;and Dolphine), and &#039;Rachniden on the surface; The Nest, Baats, Axolotlopolis, Armadillage, Rabbithole, Snifferhenge, (the) Inkwell, Strider, the Reservoir (tropical fish), Puffage, and the districts of Golem underground; Upper Pollene, Birdtree, Sheepuff and Minighastus in the air. There also will be various unincorporated territories, for which are predominantly work stations for player contractors. Because of the number of districts and connections to other regions, it is scheduled to have by far the most significant rail network in the region, and potentially the most complicated on the server.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The proposed territories of Fauna include Lower Pollene, Birdtree Island (and the Birdtree), Cattlecow and Swine, Cameloon, Equiny and Muleky, Kitteny, Bambooie, Ocella, Shangra-Llama, Goathorn and Polursiny, Mycelia, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dogma &lt;/ins&gt;and Foxtrot (collectively Wolver-Foxcroft or simply &quot;Wolfox&quot;), Froglight, the Sea of Tropic (Turtle &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Shores &lt;/ins&gt;and Dolphine)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, the Gulf of Codsalmon&lt;/ins&gt;, and &#039;Rachniden on the surface; The Nest, Baats, Axolotlopolis, Armadillage, Rabbithole, Snifferhenge, (the) Inkwell, Strider, the Reservoir (tropical fish), Puffage, and the districts of Golem underground; Upper Pollene, Birdtree, Sheepuff and Minighastus in the air. There also will be various unincorporated territories, for which are predominantly work stations for player contractors. Because of the number of districts and connections to other regions, it is scheduled to have by far the most significant rail network in the region, and potentially the most complicated on the server.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fauna has a relatively neutral or benevolent relationship with players overall, although residents of The Nest and the Spider Den frequently give into fear or primal instincts, while members of Golem and Allaysia are much more friendly to players, and weary if not hostile to factions in Witherport, Some argue that the confederated states are actually two separate entities, but are still interŋationally analyzed as being one region as they all still abide by the same underlying treaty.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fauna has a relatively neutral or benevolent relationship with players overall, although residents of The Nest and the Spider Den frequently give into fear or primal instincts, while members of Golem and Allaysia are much more friendly to players, and weary if not hostile to factions in Witherport, Some argue that the confederated states are actually two separate entities, but are still interŋationally analyzed as being one region as they all still abide by the same underlying treaty&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. They are generally not super industrious, preferring nature and rural life, although Pollene and the surrounding areas are more developed&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The various territories are mostly split along geographical features, including individual cavities within the vast underground cavern network and narrow points between biomes. Fauna&#039;s southwestern segment is largely aquatic territory &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;a couple of islands, including Birdtree Island&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;; &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;southern birch tree peninsula &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cattlecow &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Swine connected to Kittery &lt;/del&gt;and Pollene, which &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is supported by &lt;/del&gt;the pale garden Hollow Hill &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of The Nest &lt;/del&gt;to its northeast and the natural meadow of Point Fauna to its northwest. Most other territories reside in the various (predominantly dark oak) forests that surround the two round hills. Hollow Hill features a large crack that opens to numerous entrances to Fauna&#039;s underground, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and there are additionally two natural aquatic entrances planned for transport&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;including &lt;/del&gt;the Inkwell and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Emergence Zone &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gulf of Cod and Salmon. It is a fairly developed area, although Fauna residents respect nature and keep a large number &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trees and plants around&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The various territories are mostly split along geographical features, including individual cavities within the vast underground cavern network and narrow points between biomes. Fauna&#039;s southwestern segment is largely aquatic territory &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;known as the Sea of Tropic, with &lt;/ins&gt;a couple of islands, including Birdtree Island &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and the Golem Memorial, along with Turtle Shores, Dolphene, Inkwell Tower, and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gulf &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cod &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Salmon. Northeast is the administrative, international &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bee capital of &lt;/ins&gt;Pollene, which &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lies before &lt;/ins&gt;the pale garden &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of &lt;/ins&gt;Hollow Hill to its northeast and the natural meadow of Point Fauna to its northwest. Most other territories reside in the various (predominantly dark oak) forests that surround the two round hills. Hollow Hill features a large crack that opens to numerous entrances to Fauna&#039;s underground, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as does Pollene, northern Foxtrot&lt;/ins&gt;, the Inkwell&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;two other entrances &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sea &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tropic&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Like Witherport, Fauna is predominantly located in Leporia. However, some of its territories, including Birdtree Island, Jutomi&#039;s Resort and The Ark, and a small section of the southeast corner of Axolotlopolis are technically in [[Slabland|Slabland.]] However, because Birdtree Island is in fact an intercontinental island, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Baats&lt;/del&gt;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;slab &lt;/del&gt;corner is a rounding error from a meandering river, and Jutomi&#039;s resort is only registered as being in Mobile Territories as an extranational property, Fauna and the rest of the Mobile Territories is generally considered as being entirely in Leporia.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Like Witherport, Fauna is predominantly located in Leporia. However, some of its territories, including Birdtree Island, Jutomi&#039;s Resort and The Ark &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in Turtle Shores&lt;/ins&gt;, and a small section of the southeast corner of Axolotlopolis are technically in [[Slabland|Slabland.]] However, because Birdtree Island is in fact an intercontinental island, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Axolotlopolis&lt;/ins&gt;&#039; corner is a rounding error from a meandering river, and Jutomi&#039;s resort is only registered as being in Mobile Territories as an extranational property, Fauna and the rest of the Mobile Territories is generally considered as being entirely in Leporia.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Golem ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Golem ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l59&quot;&gt;Line 59:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 59:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After its initial claim, Mobile Territories had shifted its borders over time. These changes were small and only affected nearby wilderness, but were nevertheless fairly significant for the Mobile Territories.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After its initial claim, Mobile Territories had shifted its borders over time. These changes were small and only affected nearby wilderness, but were nevertheless fairly significant for the Mobile Territories.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On December 23rd, 2026 Fakeworld Time, MT had briefly claimed a similar-sized narrow territory on Slabland for Golem, although this was later retracted upon underground exploration and the dissolution of [[Lavvakcesaa]] a fake month and a half later. On the 24th, Fauna expanded north and east to reach its nothern river and include modern &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dogwood&lt;/del&gt;, Bamboo and Froglight Forest.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On December 23rd, 2026 Fakeworld Time, MT had briefly claimed a similar-sized narrow territory on Slabland for Golem, although this was later retracted upon underground exploration and the dissolution of [[Lavvakcesaa]] a fake month and a half later. On the 24th, Fauna expanded north and east to reach its nothern river and include modern &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dogma&lt;/ins&gt;, Bamboo and Froglight Forest.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On March 13th, 2026 Fakeworld Time, when [[Jutland]] was realized as an independent state, the territory northeast of Witherport originally planned for trash unloading was discarded. Later in the month, construction on Mushroom Island began in Fauna, and development began in Cattlecow. On April 2nd, the isthmus connecting Witherport to the land to its north was removed, along with most of the trees.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On March 13th, 2026 Fakeworld Time, when [[Jutland]] was realized as an independent state, the territory northeast of Witherport originally planned for trash unloading was discarded. Later in the month, construction on Mushroom Island began in Fauna, and development began in Cattlecow. On April 2nd, the isthmus connecting Witherport to the land to its north was removed, along with most of the trees.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l79&quot;&gt;Line 79:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 79:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Adnar has historically been a friendly trading partner with Mobile Territories, with Golem and Witherport particularly benefitting from trade, notably in copper, although some tensions existed with Witherport on account of the war on pale gardens. It is currently one of the few non-mob-based ŋations that Mobile Territories interacts with, although they&amp;#039;ve historically remained politically fairly neutral. Fauna maintains few relations with them.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Adnar has historically been a friendly trading partner with Mobile Territories, with Golem and Witherport particularly benefitting from trade, notably in copper, although some tensions existed with Witherport on account of the war on pale gardens. It is currently one of the few non-mob-based ŋations that Mobile Territories interacts with, although they&amp;#039;ve historically remained politically fairly neutral. Fauna maintains few relations with them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Adnar]] devolved into what appears to be a civil war with Çaigoŋ, a separatist movement in its western enclave comprised of Slimekin. Upon receiving word of the events roughly a week later, the Slime Hole declared its support for the Çaigoŋese Slimekin, with various districts within Witherport following suit. An expose from &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Beeport &lt;/del&gt;found that they were also open to sending financial aid, as well as offering discounts on nether-grade munitions. Golem followed soon after, announcing their support for Adnar proper, with a reporter from Foxtrot claiming that workers near the Olympic Line saw raw copper ore being shipped to Adnar&#039;s Amodingaling.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Adnar]] devolved into what appears to be a civil war with Çaigoŋ, a separatist movement in its western enclave comprised of Slimekin. Upon receiving word of the events roughly a week later, the Slime Hole declared its support for the Çaigoŋese Slimekin, with various districts within Witherport following suit. An expose from &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pollene &lt;/ins&gt;found that they were also open to sending financial aid, as well as offering discounts on nether-grade munitions. Golem followed soon after, announcing their support for Adnar proper, with a reporter from Foxtrot claiming that workers near the Olympic Line saw raw copper ore being shipped to Adnar&#039;s Amodingaling.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is currently documented as one of the first non-mob-based conflicts that districts within Mobile Territories has gotten involved in, and is also notable for being divisive and having circumvented Jutland&amp;#039;s foreign relations policies. Currently, the Great Adjudicator from Jutland is still investigating whether these efforts on both sides of the war are counterproductive or unconstitutional.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is currently documented as one of the first non-mob-based conflicts that districts within Mobile Territories has gotten involved in, and is also notable for being divisive and having circumvented Jutland&amp;#039;s foreign relations policies. Currently, the Great Adjudicator from Jutland is still investigating whether these efforts on both sides of the war are counterproductive or unconstitutional.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l86&quot;&gt;Line 86:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 86:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Interŋational Rail Lines ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Interŋational Rail Lines ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;main &lt;/del&gt;line that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;runs through both Fauna and Witherport &lt;/del&gt;is the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mob &lt;/del&gt;Line. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Because of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nature of the line&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in that &lt;/del&gt;it is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;technically not distinct from either the Slab Line or the northern Wekañu line&lt;/del&gt;, it is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also sometimes documented as the Wekañu&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Slab Transition Line&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It is &lt;/del&gt;also &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scheduled to connect seamlessly into an east&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;southeast/north&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;northeast line. Its stops are scheduled to go through Beeport Station (MOB)&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ravager Central at Witherport (MOW)&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Jutland&#039;s station (MOJ), merging with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other two lines at Mobile Junction &lt;/del&gt;(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;XMJ&lt;/del&gt;) &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and potentially a station just south of Ettêre Ðiffyt&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only &lt;/ins&gt;line that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is operated by Cenrail &lt;/ins&gt;is the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Slab &lt;/ins&gt;Line. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This line comes in from Jutland to Sea Station at Witchhaven (MOS) and northbound through &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;West Garden Reserve (MOR) and northward. However&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while &lt;/ins&gt;it is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;considered a part of cenrail&lt;/ins&gt;, it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was built and &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;still maintained by East Leporia Infrastructure Services Interŋational Affiliation (ELISIA), which hires locals and partners with [[Cenrail network|Cenrail]], [[Far Eastern Rail and Road Association|FERRA]], and local lines to create short&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;distance connections that function on both an interŋational and ŋational level&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;They &lt;/ins&gt;also &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are known for creating stations and rails that do not meet the normal standards of Cenrail, and are infamous for creating unusual 3&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;way and 4&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;way intersections&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;no-stop stations&lt;/ins&gt;, and the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;notoriously somewhat dangerous East Leporian Freeway &lt;/ins&gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ELF&lt;/ins&gt;).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Some of the server&#039;s more experimental rail &lt;/del&gt;line &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;setups run &lt;/del&gt;through &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or around Mobile Territories, with notable models for 3-way &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4-way &quot;switch stations&quot; connecting &lt;/del&gt;the Mob Line to the Slab Line &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;Wekañu &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Line&lt;/del&gt;, as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;well as &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;couple of &#039;&#039;passing stations&#039;&#039;&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;where &lt;/del&gt;a rail &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;never fully stops but rather slows down &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;give the player the option of unboarding&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The primary &lt;/ins&gt;line &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that runs &lt;/ins&gt;through &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;both Fauna &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Witherport is &lt;/ins&gt;the Mob Line&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, sometimes referred &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as the Central Mob Line, managed by the ELISIA Mobile division. Because of the nature of the line, in that it is technically not distinct from either &lt;/ins&gt;the Slab Line &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or the northern &lt;/ins&gt;Wekañu &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;line&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it is also sometimes documented by Cenrail &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Wekañu-Slab Transition Line. It&#039;s sometimes also considered &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;local line, since it only runs through Mobile Territories&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;despite not being &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fully distinct &lt;/ins&gt;rail&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. It is scheduled to connect Mobile Junction &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bee Station in Pollene (MOB), Main Station at Ravager (MOM), and Sea Station at Witchhaven (MOS)&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Leshrail is also scheduled to connect to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Witherhold &lt;/del&gt;via the Warped Line, allowing players quick access to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the various trial chambers and &lt;/del&gt;the Obelisk Factory. Its station would also be very close to another station along the Syndicate&#039;s Spur Line.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Another couple lines in the region are the Trial Line and the Mill Line. The Trial Line connects all of the trial chambers under or near Mobile Territories, as well as Golem (MOG) and the Witherstorm Citadel (MOW), also connecting to Sea Station at Witchhaven. The Mill Line connects Golem up to Equiny (MOE), The Syndicate, and Jutland (JTM/JTJ). There is also a proposed northeastern Leporia line that would also run through A Station at Ravager and Dredge (MOD).&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Leshrail is also scheduled to connect to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Witherstorm Citadel &lt;/ins&gt;via the Warped Line, allowing players quick access to the Obelisk Factory &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(MOO), as well as the Trial Line mentioned above&lt;/ins&gt;. Its station would also be very close to another station along the Syndicate&#039;s Spur Line.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Local Lines and Airways ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Local Lines and Airways ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l102&quot;&gt;Line 102:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 104:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Ghasts and Horses ====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Ghasts and Horses ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While not ghastports or horse stables proper, some surface districts, such as Husk and several districts in Fauna, will provide free leashes and fences to park ghasts and horses to wander freely (much as in Jutland). Semi-traditional interŋational ghastports will also be built in Witchhaven, Cinder, and Minighastus. A traditional, one-capacity ghastport also currently exists at Jutomi&#039;s Resort (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;MOJ&lt;/del&gt;), although it includes a fence post  that allows for an estimated additional 3 or 4 ghasts to be parked temporarily, as well as horses. Horsewhip, Cattlecow, Husk, and Witchhaven will likely also have more traditional horse stables.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While not ghastports or horse stables proper, some surface districts, such as Husk and several districts in Fauna, will provide free leashes and fences to park ghasts and horses to wander freely (much as in Jutland). Semi-traditional interŋational ghastports will also be built in Witchhaven, Cinder, and Minighastus. A traditional, one-capacity ghastport also currently exists at Jutomi&#039;s Resort (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;G-MOI&lt;/ins&gt;), although it includes a fence post  that allows for an estimated additional 3 or 4 ghasts to be parked temporarily, as well as horses. Horsewhip, Cattlecow, Husk, and Witchhaven will likely also have more traditional horse stables.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Boat Docks ====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Boat Docks ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Docking a boat is legal anywhere in Mobile Territories, although some special places are scheduled to be built at Jutomi&amp;#039;s Resort, Cattlecow, Dogwood, Horsewhip, Cinder, Ravager, the Chemiplant Factory, and the Bogwater Grotto.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Docking a boat is legal anywhere in Mobile Territories, although some special places are scheduled to be built at Jutomi&amp;#039;s Resort, Cattlecow, Dogwood, Horsewhip, Cinder, Ravager, the Chemiplant Factory, and the Bogwater Grotto.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Mobile_Territories&amp;diff=41253&amp;oldid=prev</id>
		<title>Jutomi: /* Fauna */</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Mobile_Territories&amp;diff=41253&amp;oldid=prev"/>
		<updated>2026-07-08T22:24:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Fauna&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:24, 8 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fauna is broadly considered to be the southern half of Mobile Territories, with many districts, totaling roughly 30-ish distinct municipalities (with several joint jurisdictions) and some unincorporated zones, including the Great Adjudicator&amp;#039;s beach resort. Fauna is generally neutral or friendly and largely open borders, although a few municipalities do not get along with one another, such as Foxwood and Birdtree Island. Its administrative head and meeting place is generally set in Beeport, as well as Golem, although some argue Golem is a separate area.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fauna is broadly considered to be the southern half of Mobile Territories, with many districts, totaling roughly 30-ish distinct municipalities (with several joint jurisdictions) and some unincorporated zones, including the Great Adjudicator&amp;#039;s beach resort. Fauna is generally neutral or friendly and largely open borders, although a few municipalities do not get along with one another, such as Foxwood and Birdtree Island. Its administrative head and meeting place is generally set in Beeport, as well as Golem, although some argue Golem is a separate area.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The proposed territories of Fauna include &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Kitteny, Cattlecow, Swine&lt;/del&gt;, Birdtree Island (and the Birdtree), &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Villager Outpost&lt;/del&gt;, Mycelia, Dogwood and Foxtrot (collectively Wolver-Foxcroft or simply &quot;Wolfox&quot;)&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, Bambooie, Shangra Llama, Goathorn and Polaris&lt;/del&gt;, Froglight, the Sea of Tropic&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, Cameloon, Horsewhip&lt;/del&gt;, and &#039;Rachniden on the surface; The Nest, Baats, Axolotlopolis, Armadillage, Rabbithole, Snifferhenge, (the) Inkwell, Strider, the Reservoir, and the districts of Golem underground; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and Beeport&lt;/del&gt;, Birdtree, Sheepuff and Minighastus in the air. There also will be various unincorporated territories, for which are predominantly work stations for player contractors. Because of the number of districts and connections to other regions, it is scheduled to have by far the most significant rail network in the region, and potentially the most complicated on the server.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The proposed territories of Fauna include &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lower Pollene&lt;/ins&gt;, Birdtree Island (and the Birdtree), &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cattlecow and Swine, Cameloon, Equiny and Muleky, Kitteny, Bambooie, Ocella, Shangra-Llama, Goathorn and Polursiny&lt;/ins&gt;, Mycelia, Dogwood and Foxtrot (collectively Wolver-Foxcroft or simply &quot;Wolfox&quot;), Froglight, the Sea of Tropic &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(Turtle Beach and Dolphine)&lt;/ins&gt;, and &#039;Rachniden on the surface; The Nest, Baats, Axolotlopolis, Armadillage, Rabbithole, Snifferhenge, (the) Inkwell, Strider, the Reservoir &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(tropical fish), Puffage&lt;/ins&gt;, and the districts of Golem underground; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Upper Pollene&lt;/ins&gt;, Birdtree, Sheepuff and Minighastus in the air. There also will be various unincorporated territories, for which are predominantly work stations for player contractors. Because of the number of districts and connections to other regions, it is scheduled to have by far the most significant rail network in the region, and potentially the most complicated on the server.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fauna has a relatively neutral or benevolent relationship with players overall, although residents of The Nest and the Spider Den frequently give into fear or primal instincts, while members of Golem and Allaysia are much more friendly to players, and weary if not hostile to factions in Witherport, Some argue that the confederated states are actually two separate entities, but are still interŋationally analyzed as being one region as they all still abide by the same underlying treaty.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fauna has a relatively neutral or benevolent relationship with players overall, although residents of The Nest and the Spider Den frequently give into fear or primal instincts, while members of Golem and Allaysia are much more friendly to players, and weary if not hostile to factions in Witherport, Some argue that the confederated states are actually two separate entities, but are still interŋationally analyzed as being one region as they all still abide by the same underlying treaty.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The various territories are mostly split along geographical features, including individual cavities within the vast underground cavern network and narrow points between biomes. Fauna&#039;s southwestern segment is largely &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;water &lt;/del&gt;and a couple of islands, including Birdtree Island; the southern birch tree peninsula of Cattlecow and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Peegue is &lt;/del&gt;connected to Kittery and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Beeport&lt;/del&gt;, which is supported by the pale garden Hollow Hill of The Nest to its northeast and the natural meadow of Point Fauna to its northwest. Most other territories reside in the various (predominantly dark oak) forests that surround the two round hills. Hollow Hill features a large crack that opens to numerous entrances to Fauna&#039;s underground, and there are additionally two natural aquatic entrances planned for transport, including the Inkwell and the Emergence Zone in the gulf of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Peegue&lt;/del&gt;. It is a fairly developed area, although Fauna residents respect nature and keep a large number of trees and plants around.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The various territories are mostly split along geographical features, including individual cavities within the vast underground cavern network and narrow points between biomes. Fauna&#039;s southwestern segment is largely &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aquatic territory &lt;/ins&gt;and a couple of islands, including Birdtree Island; the southern birch tree peninsula of Cattlecow and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Swine &lt;/ins&gt;connected to Kittery and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pollene&lt;/ins&gt;, which is supported by the pale garden Hollow Hill of The Nest to its northeast and the natural meadow of Point Fauna to its northwest. Most other territories reside in the various (predominantly dark oak) forests that surround the two round hills. Hollow Hill features a large crack that opens to numerous entrances to Fauna&#039;s underground, and there are additionally two natural aquatic entrances planned for transport, including the Inkwell and the Emergence Zone in the gulf of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cod and Salmon&lt;/ins&gt;. It is a fairly developed area, although Fauna residents respect nature and keep a large number of trees and plants around.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Like Witherport, Fauna is predominantly located in Leporia. However, some of its territories, including Birdtree Island, Jutomi&amp;#039;s Resort and The Ark, and a small section of the southeast corner of Axolotlopolis are technically in [[Slabland|Slabland.]] However, because Birdtree Island is in fact an intercontinental island, Baats&amp;#039; slab corner is a rounding error from a meandering river, and Jutomi&amp;#039;s resort is only registered as being in Mobile Territories as an extranational property, Fauna and the rest of the Mobile Territories is generally considered as being entirely in Leporia.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Like Witherport, Fauna is predominantly located in Leporia. However, some of its territories, including Birdtree Island, Jutomi&amp;#039;s Resort and The Ark, and a small section of the southeast corner of Axolotlopolis are technically in [[Slabland|Slabland.]] However, because Birdtree Island is in fact an intercontinental island, Baats&amp;#039; slab corner is a rounding error from a meandering river, and Jutomi&amp;#039;s resort is only registered as being in Mobile Territories as an extranational property, Fauna and the rest of the Mobile Territories is generally considered as being entirely in Leporia.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Golem ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Golem ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Golem is the territory that settled in a massive underground cavern system under the southwestern islands of Jutland. Inhabited by allays and various types of golems, it is generally considered to be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in &lt;/del&gt;the territory of Fauna, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;although &lt;/del&gt;politically the residents work much more closely with each other, and are much more friendly to players and other residents of Fauna, albeit significantly more weary &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or &lt;/del&gt;outright hostile to the more aggressive factions of Witherport. Golem is scheduled to be more developed than much of Fauna, being particularly industrial, with space already reserved for copper golems for when they are prophesized to one day enter the Ŋorld. The northern sections of two of the large cavern Chambers that Golem resides in are in the territory of The Syndicate, which lead to a small but dangerous skulk cavern. Proposed districts include Snowden, Ironhold, Copporial, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Allaysia&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Golem is the territory that settled in a massive underground cavern system under the southwestern islands of Jutland. Inhabited by allays&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, villagers, &lt;/ins&gt;and various types of golems, it is generally considered to be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;within &lt;/ins&gt;the territory of Fauna, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/ins&gt;politically the residents work much more closely with each other &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;than other areas&lt;/ins&gt;, and are much more friendly to players and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even &lt;/ins&gt;other residents of Fauna, albeit significantly more weary &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if not &lt;/ins&gt;outright hostile to the more aggressive factions of Witherport. Golem is scheduled to be more developed than much of Fauna, being particularly industrial, with space already reserved for copper golems for when they are prophesized to one day enter the Ŋorld. The northern sections of two of the large cavern Chambers that Golem resides in are in the territory of The Syndicate, which lead to a small but dangerous skulk cavern. Proposed districts include Snowden, Ironhold, Copporial&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, Allaysia&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Village Area&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Jutomi&amp;#039;s Resort ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Jutomi&amp;#039;s Resort ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l32&quot;&gt;Line 32:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Geographically, Witherport is mostly low-lying dark oak forest surrounding the high plateau that is the Ŋorld&amp;#039;s largest pale garden, and is surrounded by a canyon/river system that make up most of its natural borders. It features a vast underground network, which while significantly less complex than Fauna features more substantial chambers similar to or even more vast than Golem. It further acquired a small mountain range to its west and the cavern systems underneath, giving it a border with [[Ettêre Ðiffyt]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Geographically, Witherport is mostly low-lying dark oak forest surrounding the high plateau that is the Ŋorld&amp;#039;s largest pale garden, and is surrounded by a canyon/river system that make up most of its natural borders. It features a vast underground network, which while significantly less complex than Fauna features more substantial chambers similar to or even more vast than Golem. It further acquired a small mountain range to its west and the cavern systems underneath, giving it a border with [[Ettêre Ðiffyt]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The proposed territories of Witherport include Witchhaven, Bogwater Grotto, Strayden*, the Slime Hole, Ravager, Cinder, Husk, the Industrial and Mutual Defense Districts, and the Creaking Reserve at (or just below), surface level, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Witherhold (also sometimes known as the Witherstorm Citadel), &lt;/del&gt;Magmar, Hoglin Hollow, Sulfury, and Guardwell underground. The Obelisk Factory and two of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Trial Trio Passage &lt;/del&gt;chambers are also underground. They almost all have a negative relationship with the territories of Golem. Ravager is generally considered the illager capital as well as the administrative capital of Witherport, while &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Witherhold &lt;/del&gt;is the military and leadership capital of the nether and undead organizations.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The proposed territories of Witherport include Witchhaven, Bogwater Grotto, Strayden*, the Slime Hole, Ravager, Cinder, Husk, the Industrial and Mutual Defense Districts, and the Creaking Reserve at (or just below), surface level, and Magmar, Hoglin Hollow, Sulfury&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, the Witherstorm Citidel (sometimes more broadly called &quot;Witherhold&quot;)&lt;/ins&gt;, and Guardwell underground. The Obelisk Factory and two of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trial &lt;/ins&gt;chambers are also underground. They almost all have a negative relationship with the territories of Golem. Ravager is generally considered the illager capital as well as the administrative capital of Witherport, while &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Witherstorm Citadel &lt;/ins&gt;is the military and leadership capital of the nether and undead organizations.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All of these territories are generally belligerent and hostile toward players, who they disdain and consider outside invaders. There is a tentative alliance with Jutland to represent them in foreign affairs, in part by request of the residents of Fauna and certain municipalities within Witherport.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All of these territories are generally belligerent and hostile toward players, who they disdain and consider outside invaders. There is a tentative alliance with Jutland to represent them in foreign affairs, in part by request of the residents of Fauna and certain municipalities within Witherport.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l42&quot;&gt;Line 42:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 42:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Leshrail Warped line will be connected to a station in the Witherstorm Citadel, and have direct access to the Obsidian and Wither Rose farm, which is hypothesized by some members of the Witherstorm Citadel to be the imprisonment of their divine prophet and meant to keep players wanting to use their commercial utilities out of residential centers. Ravager will also feature at least one connection between Slabland and Leporia.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Leshrail Warped line will be connected to a station in the Witherstorm Citadel, and have direct access to the Obsidian and Wither Rose farm, which is hypothesized by some members of the Witherstorm Citadel to be the imprisonment of their divine prophet and meant to keep players wanting to use their commercial utilities out of residential centers. Ravager will also feature at least one connection between Slabland and Leporia.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Non-Autonomous &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Industrial and Defense &lt;/del&gt;Districts ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Non-Autonomous Districts ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The northwestern &lt;/del&gt;territories &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of &lt;/del&gt;Witherport &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;proper are largely comprised of the Industrial and Defense Districts, They &lt;/del&gt;are collectively administered by the Mobile Territories, but in truth the hostile mobs of Witherport have significantly more direct control over them, as they are also the ones who primarily operate the districts.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There are a number of &lt;/ins&gt;territories &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;within &lt;/ins&gt;Witherport &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that &lt;/ins&gt;are collectively administered by the Mobile Territories, but in truth the hostile mobs of Witherport have significantly more direct control over them, as they are also the ones who primarily operate the districts&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The northwestern territory north of Witchhaven is a research and industrial sector, and also has the West Garden Station and resting area. To the southeast of Cinder, there exists a patch of land that is largely controlled collectively by Witherport, and serves as a large military base to protect the MobileTerritories from foreign threats.  The western border of Fringe and the northeastern border of Dredge are largely non-autonomous if not outright unadministered territories, as is the case with the exclave that is not constitutionally recognized as part of the territories&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Fringe ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Fringe ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l54&quot;&gt;Line 54:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 54:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Qoatzait]] is a dependent, semi-organized territory of Witherport  administrated by Ravager. Unlike the other listed territories, Qoatzait is not contiguous with the rest of Witherport or even on Leporia, and is instead a sand pit claimed in the east of [[Ŋafrica]] along the northern border of [[Viberia]]. Its primary purpose is to acquire sand for the construction of Ravager and Husk, although Cameloon may also stand to benefit from the  mines.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Qoatzait]] is a dependent, semi-organized territory of Witherport  administrated by Ravager. Unlike the other listed territories, Qoatzait is not contiguous with the rest of Witherport or even on Leporia, and is instead a sand pit claimed in the east of [[Ŋafrica]] along the northern border of [[Viberia]]. Its primary purpose is to acquire sand for the construction of Ravager and Husk, although Cameloon may also stand to benefit from the  mines.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Due to its possibly illicit operations, others may also acquire sand and work in the territory, within a set of [[Qoatzait|guidelines]]. It is also debatable whether this is truly considered a part of Witherport, since it is a territory roughly spanning its entire land area, while also not being officially recognized by any district charters, as well as being classified as partly wilderness.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Due to its possibly illicit operations, others may also acquire sand and work in the territory, within a set of [[Qoatzait|guidelines]]. It is also debatable whether this is truly considered a part of Witherport, since it is a territory roughly spanning its entire land area, while also not being officially recognized by any district charters &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or constitution&lt;/ins&gt;, as well as being classified as partly wilderness.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Border History and Land Changes ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Border History and Land Changes ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
	<entry>
		<id>https://mc.nguh.org/w/index.php?title=Mobile_Territories&amp;diff=40951&amp;oldid=prev</id>
		<title>Jutomi: Added Qoatzait</title>
		<link rel="alternate" type="text/html" href="https://mc.nguh.org/w/index.php?title=Mobile_Territories&amp;diff=40951&amp;oldid=prev"/>
		<updated>2026-07-01T16:21:59Z</updated>

		<summary type="html">&lt;p&gt;Added Qoatzait&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:21, 1 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l50&quot;&gt;Line 50:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 50:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Dredge ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Dredge ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dredge is the latest addition (technically reacquisition) to Witherport, and is sometimes also considered separate as it is neither a municipality of its own nor a joint industrial district per se, although some argue that it is entirely part of Ravager. Northeast of Ravager proper, universally agreed to be part of the East Witherport Industrial Complex, the territory is used for material (often chemical) storage, transporation, and partial dumping at the Chemiplant zone. It also features a substantial pale garden behind it that is known as &amp;quot;the Graveyard&amp;quot;. (Rumor has it there is an illicit radioactive black market village under the hill). The peninsula north of Ravager is also considered part of Wasteland, as it is a canal project managed by Ravager to allow sufficient access between the Ravaged River and the Grindlesnurt sea, control of the sea at the end of the canal. Ironically, the canal is going to cut through terrain that is already mostly under sea level.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dredge is the latest addition (technically reacquisition) to Witherport, and is sometimes also considered separate as it is neither a municipality of its own nor a joint industrial district per se, although some argue that it is entirely part of Ravager. Northeast of Ravager proper, universally agreed to be part of the East Witherport Industrial Complex, the territory is used for material (often chemical) storage, transporation, and partial dumping at the Chemiplant zone. It also features a substantial pale garden behind it that is known as &amp;quot;the Graveyard&amp;quot;. (Rumor has it there is an illicit radioactive black market village under the hill). The peninsula north of Ravager is also considered part of Wasteland, as it is a canal project managed by Ravager to allow sufficient access between the Ravaged River and the Grindlesnurt sea, control of the sea at the end of the canal. Ironically, the canal is going to cut through terrain that is already mostly under sea level.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== Qoatzait ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Qoatzait]] is a dependent, semi-organized territory of Witherport  administrated by Ravager. Unlike the other listed territories, Qoatzait is not contiguous with the rest of Witherport or even on Leporia, and is instead a sand pit claimed in the east of [[Ŋafrica]] along the northern border of [[Viberia]]. Its primary purpose is to acquire sand for the construction of Ravager and Husk, although Cameloon may also stand to benefit from the  mines.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Due to its possibly illicit operations, others may also acquire sand and work in the territory, within a set of [[Qoatzait|guidelines]]. It is also debatable whether this is truly considered a part of Witherport, since it is a territory roughly spanning its entire land area, while also not being officially recognized by any district charters, as well as being classified as partly wilderness.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Border History and Land Changes ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Border History and Land Changes ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l61&quot;&gt;Line 61:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 66:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On the initial hours of May 20th, the mountainous terrain and its vast cavernous system to the west of Witherport was claimed by Witherport for Enderward and a thus far undesignated snow, forest and mining territory, giving it a border with [[Ettêre Ðiffyt]] and a much longer one with Jutland, while Fauna reaffirmed its desire to not have a piece of land to its east that resulted from a rounding error in map translation. Two weeks later,  upon growing demand for space and a land survey revealing prior miscalculations that had resulted in underground concerns, Witherport reclaimed the northeastern territory it had relinquished two and a half months prior, along with a strip of land to build out a waterway to the Grindlesnurt Sea.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On the initial hours of May 20th, the mountainous terrain and its vast cavernous system to the west of Witherport was claimed by Witherport for Enderward and a thus far undesignated snow, forest and mining territory, giving it a border with [[Ettêre Ðiffyt]] and a much longer one with Jutland, while Fauna reaffirmed its desire to not have a piece of land to its east that resulted from a rounding error in map translation. Two weeks later,  upon growing demand for space and a land survey revealing prior miscalculations that had resulted in underground concerns, Witherport reclaimed the northeastern territory it had relinquished two and a half months prior, along with a strip of land to build out a waterway to the Grindlesnurt Sea.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On June 30th, the territory of Qoatzait was established in Ŋafrica to fuel the needs of upper Witherport. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Jutland and Foreign Relations ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Jutland and Foreign Relations ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l74&quot;&gt;Line 74:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 81:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Adnar]] devolved into what appears to be a civil war with Çaigoŋ, a separatist movement in its western enclave comprised of Slimekin. Upon receiving word of the events roughly a week later, the Slime Hole declared its support for the Çaigoŋese Slimekin, with various districts within Witherport following suit. An expose from Beeport found that they were also open to sending financial aid, as well as offering discounts on nether-grade munitions. Golem followed soon after, announcing their support for Adnar proper, with a reporter from Foxtrot claiming that workers near the Olympic Line saw raw copper ore being shipped to Adnar&amp;#039;s Amodingaling.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Adnar]] devolved into what appears to be a civil war with Çaigoŋ, a separatist movement in its western enclave comprised of Slimekin. Upon receiving word of the events roughly a week later, the Slime Hole declared its support for the Çaigoŋese Slimekin, with various districts within Witherport following suit. An expose from Beeport found that they were also open to sending financial aid, as well as offering discounts on nether-grade munitions. Golem followed soon after, announcing their support for Adnar proper, with a reporter from Foxtrot claiming that workers near the Olympic Line saw raw copper ore being shipped to Adnar&amp;#039;s Amodingaling.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is currently documented as one of the first non-mob-based conflicts that districts within Mobile Territories has gotten involved in, and is also notable for being divisive and having circumvented Jutland&#039;s foreign relations policies. Currently, the Great Adjudicator from Jutland is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;currently &lt;/del&gt;investigating whether these efforts on both sides of the war are counterproductive or unconstitutional.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is currently documented as one of the first non-mob-based conflicts that districts within Mobile Territories has gotten involved in, and is also notable for being divisive and having circumvented Jutland&#039;s foreign relations policies. Currently, the Great Adjudicator from Jutland is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;still &lt;/ins&gt;investigating whether these efforts on both sides of the war are counterproductive or unconstitutional.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Infrastructure ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Infrastructure ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Jutomi</name></author>
	</entry>
</feed>