Resource Rarity Index: Difference between revisions

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Created page with "''This article is a work in progress and will meanwhile contain incomplete information.'' The '''Resource Rarity Index''' ('''RRI''') is an index regulated by Coldba (Cuba), measuring the rarity of various resources found in Nguhcraft Season 2 for the purposes of clarifying value and fairness in trading. The RRI combines frequency of generation, quantity in existence, and ease of access to determine the Rarity Score of an item, which marks its value. '''Fr..."
 
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''This article is a work in progress and will meanwhile contain incomplete information.''
''This article is a work in progress and will meanwhile contain incomplete information.''


The '''Resource Rarity Index''' ('''RRI''') is an index regulated by [[Coldba (Cuba)]], measuring the rarity of various resources found in [[Nguhcraft]] [[Season 2]] for the purposes of clarifying value and fairness in trading. The RRI combines frequency of generation, quantity in existence, and ease of access to determine the Rarity Score of an item, which marks its value.
The '''Resource Rarity Index''' ('''RRI''') is an index regulated by [[Coldba (Cuba)]], measuring the rarity of various resources found in [[Nguhcraft]] [[Season 2]] for the purposes of clarifying value and fairness in trading. The RRI uses the following formulae to determine the Rarity Score (R) of an item: <blockquote>a(mf + d)(1/t + 1/r) = R
 
'''Frequency''' is determined by the average amount of said item generates per chunk and/or per structure across Nguhcraft. Non-renewable items are marked ''non-renewable'' in frequency.


'''Quantity''' is determined by the amount of said item in existence assuming none have been destroyed and the average frequency is accurate. Some items may have a quantity different than determined by their frequency because they can be obtained from non-natural sources.
r = x<sub>1</sub>R<sub>1</sub> + x<sub>2</sub>R<sub>2</sub> + ... + x<sub>n</sub>R<sub>n</sub> </blockquote>


'''Access''' is determined by the fastest amount of time it would take to obtain one of said item on the Nguhcraft server. This does not take travel to a farm into consideration, and may be unaware of some rapid mining methods.
* ''a'' = Percentage of non-admins that are able to obtain the item (by decimal)
* ''m'' = Map size (by number of chunks) = '''250,000''' at present
* ''f'' = Frequency of resource per chunk
* ''d'' = Number that was divinely gifted
* ''t'' = Time required to acquire one on average (by number of seconds) (using the fastest method in Nguhcraft)
* ''r'' = Rarity score of resources necessary to acquire item (using the fastest method in Nguhcraft)
* ''R'' = Rarity score
* ''x<sub>n</sub>'' = Number of specific resource necessary to acquire item (using the fastest method in Nguhcraft)
* ''R<sub>n</sub>'' = Rarity score of specific resource necessary to acquire item (using the fastest method in Nguhcraft)


'''Rarity Score''' is represented by a percentage. Higher percentages mean more common, lower percentages mean more rare. Items with a 0% Rarity Score are impossible to obtain.
A lower Rarity Score indicates more rare items. A Rarity Score of 0 means an item is impossible to obtain.
{| class="wikitable sortable"
{| class="wikitable sortable"
!Resource Type
!Resource Type
!Resource
!Resource
!Frequency
!Formula
!Quantity
!Access
!Rarity Score
!Rarity Score
|-
|-
| rowspan="8" |Illegal Item
| rowspan="7" |Illegal Item
|Chorus flower
|Chorus flower
|0
|a(mf + d)(1/t<ref name=":0">Becomes obtainable after the End stream; how long until this happens is not yet determined.</ref> + r)
|'''TBD'''
|R =
|''impossible''
|0%
|-
|-
|Chorus fruit
|Chorus fruit
|0
|a(mf + d)(1/t + r)
|''unknown''
|R =
|''player trading''
|''unknown''
|-
|-
|Dragon egg
|Dragon egg
|0
|0(250,000*0 + 2)(1/t<ref name=":0" /> + 0<ref name=":1">r = x<sub>1</sub>R<sub>1</sub> + x<sub>2</sub>R<sub>2</sub> + ... + x<sub>n</sub>R<sub>n</sub>
|2
 
|''impossible until End dimension opened''
r = 0</ref>)
|0%
|R = 0
|-
|Dragon head
|0
|2
|''player trading''
|'''TBD'''
|-
|-
|Endstone
|Endstone
|0
|a(250,000*0 + d)(1/t<ref name=":0" /> + 0<ref name=":1" />)
|'''TBD'''
|R = 0
|''impossible''
|0%
|-
|-
|
|Suqi's Dragon head 1
|
|a(mf + d)(1/t + 0)
|
|R =
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|Suqi's Dragon head 2
|
|a(mf + d)(1/t + r)
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|R =
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|Glitched Item
|Glitched Item
|Blank enchantment book
|Blank enchantment book
|0
|
|''renewable''
|''librarian trading''
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| rowspan="9" |Legal Modded Item
| rowspan="9" |Legal Modded Item
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| rowspan="9" |Legal Vanilla Item
| rowspan="9" |Legal Vanilla Item
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Latest revision as of 23:06, 13 February 2026

Warning Warning: This page is marked for deletion


This article is a work in progress and will meanwhile contain incomplete information.

The Resource Rarity Index (RRI) is an index regulated by Coldba (Cuba), measuring the rarity of various resources found in Nguhcraft Season 2 for the purposes of clarifying value and fairness in trading. The RRI uses the following formulae to determine the Rarity Score (R) of an item:

a(mf + d)(1/t + 1/r) = R r = x1R1 + x2R2 + ... + xnRn

  • a = Percentage of non-admins that are able to obtain the item (by decimal)
  • m = Map size (by number of chunks) = 250,000 at present
  • f = Frequency of resource per chunk
  • d = Number that was divinely gifted
  • t = Time required to acquire one on average (by number of seconds) (using the fastest method in Nguhcraft)
  • r = Rarity score of resources necessary to acquire item (using the fastest method in Nguhcraft)
  • R = Rarity score
  • xn = Number of specific resource necessary to acquire item (using the fastest method in Nguhcraft)
  • Rn = Rarity score of specific resource necessary to acquire item (using the fastest method in Nguhcraft)

A lower Rarity Score indicates more rare items. A Rarity Score of 0 means an item is impossible to obtain.

Resource Type Resource Formula Rarity Score
Illegal Item Chorus flower a(mf + d)(1/t[1] + r) R =
Chorus fruit a(mf + d)(1/t + r) R =
Dragon egg 0(250,000*0 + 2)(1/t[1] + 0[2]) R = 0
Endstone a(250,000*0 + d)(1/t[1] + 0[2]) R = 0
Suqi's Dragon head 1 a(mf + d)(1/t + 0) R =
Suqi's Dragon head 2 a(mf + d)(1/t + r) R =
Glitched Item Blank enchantment book
Legal Modded Item
Legal Vanilla Item
  1. 1.0 1.1 1.2 Becomes obtainable after the End stream; how long until this happens is not yet determined.
  2. 2.0 2.1 r = x1R1 + x2R2 + ... + xnRn r = 0