Resource Rarity Index: Difference between revisions
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Created page with "''This article is a work in progress and will meanwhile contain incomplete information.'' The '''Resource Rarity Index''' ('''RRI''') is an index regulated by Coldba (Cuba), measuring the rarity of various resources found in Nguhcraft Season 2 for the purposes of clarifying value and fairness in trading. The RRI combines frequency of generation, quantity in existence, and ease of access to determine the Rarity Score of an item, which marks its value. '''Fr..." |
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''This article is a work in progress and will meanwhile contain incomplete information.'' | ''This article is a work in progress and will meanwhile contain incomplete information.'' | ||
The '''Resource Rarity Index''' ('''RRI''') is an index regulated by [[Coldba (Cuba)]], measuring the rarity of various resources found in [[Nguhcraft]] [[Season 2]] for the purposes of clarifying value and fairness in trading. The RRI | The '''Resource Rarity Index''' ('''RRI''') is an index regulated by [[Coldba (Cuba)]], measuring the rarity of various resources found in [[Nguhcraft]] [[Season 2]] for the purposes of clarifying value and fairness in trading. The RRI uses the following formulae to determine the Rarity Score (R) of an item: <blockquote>a(mf + d)(1/t + 1/r) = R | ||
r = x<sub>1</sub>R<sub>1</sub> + x<sub>2</sub>R<sub>2</sub> + ... + x<sub>n</sub>R<sub>n</sub> </blockquote> | |||
''' | * ''a'' = Percentage of non-admins that are able to obtain the item (by decimal) | ||
* ''m'' = Map size (by number of chunks) = '''250,000''' at present | |||
* ''f'' = Frequency of resource per chunk | |||
* ''d'' = Number that was divinely gifted | |||
* ''t'' = Time required to acquire one on average (by number of seconds) (using the fastest method in Nguhcraft) | |||
* ''r'' = Rarity score of resources necessary to acquire item (using the fastest method in Nguhcraft) | |||
* ''R'' = Rarity score | |||
* ''x<sub>n</sub>'' = Number of specific resource necessary to acquire item (using the fastest method in Nguhcraft) | |||
* ''R<sub>n</sub>'' = Rarity score of specific resource necessary to acquire item (using the fastest method in Nguhcraft) | |||
A lower Rarity Score indicates more rare items. A Rarity Score of 0 means an item is impossible to obtain. | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
!Resource Type | !Resource Type | ||
!Resource | !Resource | ||
! | !Formula | ||
!Rarity Score | !Rarity Score | ||
|- | |- | ||
| rowspan=" | | rowspan="7" |Illegal Item | ||
|Chorus flower | |Chorus flower | ||
|0 | |a(mf + d)(1/t<ref name=":0">Becomes obtainable after the End stream; how long until this happens is not yet determined.</ref> + r) | ||
| | |R = | ||
|- | |- | ||
|Chorus fruit | |Chorus fruit | ||
| | |a(mf + d)(1/t + r) | ||
| | |R = | ||
|- | |- | ||
|Dragon egg | |Dragon egg | ||
|0 | |0(250,000*0 + 2)(1/t<ref name=":0" /> + 0<ref name=":1">r = x<sub>1</sub>R<sub>1</sub> + x<sub>2</sub>R<sub>2</sub> + ... + x<sub>n</sub>R<sub>n</sub> | ||
r = 0</ref>) | |||
|R = 0 | |||
|0 | |||
|- | |- | ||
|Endstone | |Endstone | ||
|0 | |a(250,000*0 + d)(1/t<ref name=":0" /> + 0<ref name=":1" />) | ||
| | |R = 0 | ||
|- | |- | ||
| | |Suqi's Dragon head 1 | ||
| | |a(mf + d)(1/t + 0) | ||
| | |R = | ||
|- | |- | ||
| | |Suqi's Dragon head 2 | ||
| | |a(mf + d)(1/t + r) | ||
| | |R = | ||
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|Glitched Item | |Glitched Item | ||
|Blank enchantment book | |Blank enchantment book | ||
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| rowspan="9" |Legal Modded Item | | rowspan="9" |Legal Modded Item | ||
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| rowspan="9" |Legal Vanilla Item | | rowspan="9" |Legal Vanilla Item | ||
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|} | |} | ||
Latest revision as of 23:06, 13 February 2026
This article is a work in progress and will meanwhile contain incomplete information.
The Resource Rarity Index (RRI) is an index regulated by Coldba (Cuba), measuring the rarity of various resources found in Nguhcraft Season 2 for the purposes of clarifying value and fairness in trading. The RRI uses the following formulae to determine the Rarity Score (R) of an item:
a(mf + d)(1/t + 1/r) = R r = x1R1 + x2R2 + ... + xnRn
- a = Percentage of non-admins that are able to obtain the item (by decimal)
- m = Map size (by number of chunks) = 250,000 at present
- f = Frequency of resource per chunk
- d = Number that was divinely gifted
- t = Time required to acquire one on average (by number of seconds) (using the fastest method in Nguhcraft)
- r = Rarity score of resources necessary to acquire item (using the fastest method in Nguhcraft)
- R = Rarity score
- xn = Number of specific resource necessary to acquire item (using the fastest method in Nguhcraft)
- Rn = Rarity score of specific resource necessary to acquire item (using the fastest method in Nguhcraft)
A lower Rarity Score indicates more rare items. A Rarity Score of 0 means an item is impossible to obtain.
| Resource Type | Resource | Formula | Rarity Score |
|---|---|---|---|
| Illegal Item | Chorus flower | a(mf + d)(1/t[1] + r) | R = |
| Chorus fruit | a(mf + d)(1/t + r) | R = | |
| Dragon egg | 0(250,000*0 + 2)(1/t[1] + 0[2]) | R = 0 | |
| Endstone | a(250,000*0 + d)(1/t[1] + 0[2]) | R = 0 | |
| Suqi's Dragon head 1 | a(mf + d)(1/t + 0) | R = | |
| Suqi's Dragon head 2 | a(mf + d)(1/t + r) | R = | |
| Glitched Item | Blank enchantment book | ||
| Legal Modded Item | |||
| Legal Vanilla Item | |||