Lag: Difference between revisions
express things in terms of slowness instead of speed |
SeoReadeHenn (talk | contribs) meteorological accuracy |
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Lag is a | Lag is a weather event that slows down the tick speed or frame rendering on the server. There are two separate units for these categories: The Hertskomestat (Hr) measures server tick slowness, with a normal slowness of 50 mHr (20 ticks per second, or 0.05 seconds per tick). The Koz (Kz) measures frame rendering slowness, with a standard rate being 16.6667 mKz (60 frames per second, or 0.0166667 seconds per frame). | ||
==Frame lag== | |||
Frame lag is significantly more variable than tick lag, due to depending on setup and settings - this means what is considered "lag" may vary from observer to observer. For example, [[Astaryuu]]'s PC has a refresh rate of 165 Hz, so 12.1212 mKz (82.5 frames per second) is their "standard rate," different from the "ŊTSC standard" of 16.6667 mKz. | |||
Frame lag can occur independently of tick lag. Ætérnal noted that in the second Fumo Factory Incident, looking at the roughly 47,000 items caused lag even while ticking was paused - this was likely frame lag. | |||
==Tick lag== | |||
Tick lag is caused by server logic taking longer than the standard time to perform. This lag is significantly more dangerous than render lag, as it affects everyone on the server. | |||
During the [[Chickenpocalypse]], tick slowness doubled to 100 mHr. The highest possible server slowness is 60Hr, at which point the server crashes, assuming a bug in the code. This happened during the [[Fumo Factory Incidents]]. | During the [[Chickenpocalypse]], tick slowness doubled to 100 mHr. The highest possible server slowness is 60Hr, at which point the server crashes, assuming a bug in the code. This happened during the [[Fumo Factory Incidents]]. | ||
Latest revision as of 21:36, 12 June 2025
Lag is a weather event that slows down the tick speed or frame rendering on the server. There are two separate units for these categories: The Hertskomestat (Hr) measures server tick slowness, with a normal slowness of 50 mHr (20 ticks per second, or 0.05 seconds per tick). The Koz (Kz) measures frame rendering slowness, with a standard rate being 16.6667 mKz (60 frames per second, or 0.0166667 seconds per frame).
Frame lag
Frame lag is significantly more variable than tick lag, due to depending on setup and settings - this means what is considered "lag" may vary from observer to observer. For example, Astaryuu's PC has a refresh rate of 165 Hz, so 12.1212 mKz (82.5 frames per second) is their "standard rate," different from the "ŊTSC standard" of 16.6667 mKz.
Frame lag can occur independently of tick lag. Ætérnal noted that in the second Fumo Factory Incident, looking at the roughly 47,000 items caused lag even while ticking was paused - this was likely frame lag.
Tick lag
Tick lag is caused by server logic taking longer than the standard time to perform. This lag is significantly more dangerous than render lag, as it affects everyone on the server.
During the Chickenpocalypse, tick slowness doubled to 100 mHr. The highest possible server slowness is 60Hr, at which point the server crashes, assuming a bug in the code. This happened during the Fumo Factory Incidents.