Klesokla-Skal: Difference between revisions

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Klesokla-Skal
Klesokla-Skal
<div id="viewer"></div>
<script src="https://cdn.jsdelivr.net/npm/three@0.164.0/build/three.min.js"></script>
    <script src="https://cdn.jsdelivr.net/npm/three@0.164.0/examples/js/loaders/OBJLoader.js"></script>
    <script src="https://cdn.jsdelivr.net/npm/three@0.164.0/examples/js/loaders/MTLLoader.js"></script>
<script>
const scene = new THREE.Scene();
      const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
      const renderer = new THREE.WebGLRenderer({ antialias: true });
      renderer.setSize(window.innerWidth, window.innerHeight);
      document.body.appendChild(renderer.domElement);
      const light = new THREE.DirectionalLight(0xffffff, 1);
      light.position.set(5, 10, 5);
      scene.add(light);
      scene.add(new THREE.AmbientLight(0xffffff, 0.5));
      const mtlLoader = new THREE.MTLLoader();
      mtlLoader.load("models/mi_estructura.mtl", (materials) => {
        materials.preload();
        const objLoader = new THREE.OBJLoader();
        objLoader.setMaterials(materials);
        objLoader.load("models/mi_estructura.obj", (object) => {
          object.scale.set(0.1, 0.1, 0.1); // ajusta el tamaño
          scene.add(object);
          camera.position.z = 10;
          function animate() {
            requestAnimationFrame(animate);
            object.rotation.y += 0.01;
            renderer.render(scene, camera);
          }
          animate();
        });
      });
</script>
https://raw.githubusercontent.com/dsaub/3dobjects/refs/heads/latest/RENDER.obj

Revision as of 09:56, 12 October 2025

Klesokla-Skal

<script src="https://cdn.jsdelivr.net/npm/three@0.164.0/build/three.min.js"></script>
   <script src="https://cdn.jsdelivr.net/npm/three@0.164.0/examples/js/loaders/OBJLoader.js"></script>
   <script src="https://cdn.jsdelivr.net/npm/three@0.164.0/examples/js/loaders/MTLLoader.js"></script>

<script>

const scene = new THREE.Scene();
     const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
     const renderer = new THREE.WebGLRenderer({ antialias: true });
     renderer.setSize(window.innerWidth, window.innerHeight);
     document.body.appendChild(renderer.domElement);
     const light = new THREE.DirectionalLight(0xffffff, 1);
     light.position.set(5, 10, 5);
     scene.add(light);
     scene.add(new THREE.AmbientLight(0xffffff, 0.5));
     const mtlLoader = new THREE.MTLLoader();
     mtlLoader.load("models/mi_estructura.mtl", (materials) => {
       materials.preload();
       const objLoader = new THREE.OBJLoader();
       objLoader.setMaterials(materials);
       objLoader.load("models/mi_estructura.obj", (object) => {
         object.scale.set(0.1, 0.1, 0.1); // ajusta el tamaño
         scene.add(object);
         camera.position.z = 10;
         function animate() {
           requestAnimationFrame(animate);
           object.rotation.y += 0.01;
           renderer.render(scene, camera);
         }
         animate();
       });
     });

</script>

https://raw.githubusercontent.com/dsaub/3dobjects/refs/heads/latest/RENDER.obj