Qoatzait

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Revision as of 15:50, 1 July 2026 by Jutomi (talk | contribs) (Agama Shuya would be proud I accidentally almost copied yet another name on the server)
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This is a dependency of Mobile Territories. Not to be confused with Quartzsite in Xarslasja

The Dubiously Legal Pillager Mining Operation of Qoatzait

Territorial Marker
Location of Qoatzait
ISO-3166-1/2MO
ISO-3166-1/3MOB
CurrencyDiamond, Netherite, Food

Qoatzait (IPA: [kwɔːrtsaɪt]) is a semi-organized territory in the deserts of Ŋafrica, announced by Jutomi on June 30th of 2026. It is considered a dubiously legal mining operation lead by pillagers for the construction of Witherport in the Mobile Territories. Due to its unorganized status, it is a bit of a condominium of Mobile Territories (thus documented under Jutland, despite having nothing to do with it) and Wilderness, as well as to a lesser extent Viberia, its geographic neighbor to its south, and whatever nomads fled the lost civilization of Maryland.

Purpose and Public Use

While its primary purpose is to have an established territory for sand to be collected (mostly by Jutomi) for various projects, it has been stated that it is public use, with various exceptions, while also being designed to be a tale of caution against excessive resource acquisition at the expense of the environment.

Since pillagers are there with dubiously legal arrangements, they are not in much of a position to qualm with other bandits and mining entrepreneurs from different regions coming to plunder some sand. However, they may pick a fight with those who wander too close to their base camps. The Great Adjudicator (Jutomi) also lays a few rules for public use, so as to keep the balance of powers at peace within Witherport.

Things that individuals MAY NOT do:

- 1) No mining outside of the two designated sand pit locations, with the exception that individuals from Viberia may access some degree of sand from elsewhere in exchange for allowing the operations near their border.

- - 1b) This is doubly true for the sand ridges, especially in the northeast, which act as natural walls to keep things isolated from the present Viberia, past Maryland, and potential future neighbors.

- - - 1bi) This is decimally true for the territories outside of Qoatzait that are not part of wilderness or contain existing structures. duh

- 2) Asking first before taking very large quantities of sand. (The pillagers need quite a bit actually.)

- 3) No building new or modifying any existing structures without asking first if at all possible

- 4) No tampering with the long dripstone cave that burrows under the length of the territory, as this will be reserved for public and questionably safe infrastructure and cool lesser mining facilities.

- 5) Try not to kill too many pillagers if at all possible.

- 6) Try not to tamper with the jungle territory, which is (ironic given the project) something of a nature reserve, although Viberia does retain the right to operate or later claim this area should they wish.

These rules, however, are not strictly enforced, and so not adhering to them strictly, while discouraged, will likely not face major repercussions.

Additionally, things that individuals MAY do:

- 1) Take several small amounts, or a single modest amount, of sand from within the designated sand pit locations

- 2) Take any ores they find, EXCLUDING from the dripstone cave, where ores are considered an aesthetic feature.

- 3) ADD sand to the designated sand pits, or ores to the dripstone cave.

- 4) Modify any of the underground terrain aside from just beneath the surface or within the dripstone cave

- 5) Ask for permission to build or modify structures, take large amounts of sand, kill pillagers, modify or build within the dripstone cave, create additional lore, or claim part of the territory.

- 6) Visit :) (and also repair structures that might have been destroyed by a creeper - please contact Jutomi should this ever happen >.>)

Etymology

Qoatzait is actually a misunderstanding by a linguist and land surveyor in the area, who thought it was a native name for the land being plundered by pillagers. This seemed plausible, given the name of the language that was assumed to be in the area was somewhat similarly named Qa'oisi. Unfortunately, little did she know that the name was in fact English with a bit of an accent, and the place was literally called "Quartz Site", on account of it being a designated sand pit location. Turns out, some of the locals didn't care much about the sand in those particular locations either. This gives Qoatzait's name the opposite problem of 'Arbor 'Iland, which was mistaken to be English despite in fact being an unrelated local name.

Geography and Travel

The vast majority of Qoatzait is in desert territory, although it also claims a small, isolated jungle to its southeast. Its southern border is also the northern border of Viberia, while most of its other borders are along natural dunes that create a natural barrier against the surrounding desert and former civilizations. It features several natural water reservoirs, some of which are used for fresh water access, although others are used for waste disposal. Although it narrowly borders two small notable bodies of water (and one additional tiny one), it is generally considered landlocked, although two of the bodies do lead to rivers that flow out into the Spansos Gaming sea.

There are some notable landmarks in the territory. For example, there is a long, winding dripstone cave that enters from the surface before flattening out, which stretches the entire length of the territory. Other features include 2 primary and 1 additional sand pit, a couple of smaller pits used for tailings, a natural pillager tower and camp that will serve as the first of three pillager camps in the area, and one naturally occurring melty face bored into the northern sand dune of Pit A.

The site is primarily accessible by one of three rails. One can use Leshrail, either using the Gold and Obsidian lines to 'bed from Spawn, or using the Ancient line from Guam 3 to Viberia, and then traveling by foot and/or boat from there. Alternatively, one can jump out of the tracks using the Cenrail Ŋafrican line, as it briefly goes through both the jungle and southwestern corner of the territory, between the stops in Maryland and Elemental City, Rauratoshan. In addition, the rail also goes by the underground area between Maryland and Hummland, which may eventually offer an additional exit for mined materials and for emergencies.