Jutland: Difference between revisions
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{{Note|Not to be confused with [[Jotlond]] or [[Mobile Territories]]}} | {{Note|Not to be confused with [[Jotlond]] or [[Mobile Territories]]}} | ||
== | {{Infobox ngation | ||
|name=The Village State of Jutland | |||
|ung-member=probably not | |||
|banner=Jutland-flag.png | |||
|banner-label=Banner of Jutland | |||
|map=Nguhcraft minimap Jutland.png | |||
|map-label=Location of Jutland (green) | |||
|capital=[[Jutland|Jut]] | |||
|demonym=Jutlandic (adj), Jutan (s), Jutae (p) | |||
|government=Judgement | |||
|ruler=[[Jutomi]] | |||
|ruler-title=Great Adjudicator | |||
|languages=[[Jutlandic]] | |||
|two-digit-code=JT | |||
|three-digit-code=JUT | |||
|currency=Diamond, Netherite, Food | |||
}} | |||
Jutland has applied for membership of the [[United Ŋations]] and the [[UnUŊ]]. It applied for UnUŊ on December 6th, 2026 Fakeworld time, and was scheduled to become a member on February 14th, 2026 before possibly postponing it in to June 24th 2026 in a poll that received votes for 2:1:5 ''Yes'', ''Remove'', and ''We g jak lew dla mam he ej'', with further action unclear. Its UŊ application from several days later was mostly approved before its site crashed and burned in the late December crypto-mining crisis, and its current membership status is unknown. | The Village State of Jutland is a ŋation in [[Leporia (continent)|Leporia]] overseen by [[Jutomi]]. It is a small territory that neighbors [[Ettêre Ðiffyt]], and was established as a unique ŋation on March 13th, 2026 [[Fakeworld]] time, although it was recognized at the founding of [[Mobile Territories]] on October 20th, 2025, which had assumed its name on account of a bureaucratic mixup not rectified for the nearly 5 months. Jutland still legally represents Mobile Territories in player-base ŋations, as its leader, Jutomi, also serves as its Arch Adjudicator and Chief Architect. | ||
Jutland is accused of stealing its name from [[Jotland]] across the [[United Ŋations Office for Cartography|Ŋap]], but this is considered a coincidence, with Jotland citizens referred to as "Jutish Jutes", and Jutland citizens referred to as "Jutlandic Jutans". Its country codes are JT and JUT, and its capital is currently listed as "Witherport", although in reality this is the name sometimes given to the upper half of Mobile Territories. In reality, Jutland could be considered something of a city state, or more specifically, a village state. | |||
== Geography and Culture == | |||
=== Landscape === | |||
Geographically, Jutland is predominantly a birch tree forested isthmus surrounded by three lakes and several ponds, although its territory also extends into some of the dark oak mountain range to its east. It does not claim the birch tree peninsula to its southeast, save for its eastern cliff face to preserve a natural barrier between potential towns. Its southwestern border includes all of the hilled forest and micro snow slope biomes, and borders a chunk of unclaimed jagged plains sometimes colloquially referred to as "Bull's Eye Crater". Its development is predominantly in coves surrounded by bodies of water, as well as near the natural sheared land border with Ettêre Ðiffyt. | |||
=== Borders === | |||
Jutland shares its northwestern border with Ettêre Ðiffyt. It also shared a border with an exclave of [[The Hertskomestat Syndicate]] until its borders were reduced on April 3rd, 2026 fakeworld time due to partial civilization collapse. Despite being close to the [[Mobile Territories]], for which it has legal relationships with, it does not currently share a border with it or any other ŋation. | |||
=== People, Language and Culture === | |||
The people of Jutland are not well defined in literature, as their settlement was only recently discovered and there currently exists no infrastructure to get there. What is known is they speak a polysynthetic language referred to as "[[Jutlandic]]" and write using pots and/or flowers, although a Latin-based translation system has since been created. The land is believed to be vaguely that of a small coastal fishing town loosely reminiscent of Fakeworld "New England", although with significantly more brocade and minecraft iconography. | |||
==== Cuisine ==== | |||
Jutlandic cuisine consists mainly of fish, fruit, vegetables, soup and milk in the form of whole foods, salads and bread, as well as numerous desserts and juices. Peanuts, melons, chocolate, rice, ice, and mob meat are absent from their diets entirely. (OOC: except for pumpkin soup and stuffed pumpkin, which imo don't count lore-wise smh). | |||
Popular whole food items include raw apples, cherries, grapes, glow berries, sweet berries, and cooked fish (not raw; cod and salmon filets, sometimes whole). Milk is generally not consumed fresh, as it's considered a remedy, sometimes to go alongside rotten flesh in hard winter seasons / expeditions, despite its likelihood to cause illness. Cooked seaweed is often times snacked upon, as is occasionally honey. Bread is also a common food item, although is rarely eaten alone. | |||
Aside from whole foods, soups are the most common meal. Popular soups include fish stew, baked cod stew, beetroot soup, vegetable soup, mushroom soup, tomato <s>sauce</s> bisque, and pumpkin soup. Stuffed pumpkin is sometimes made for festivals, occasionally importing rice from afar just for the occasion. It is also not uncommon for a plate of grilled salmon to be served with berries and vegetables. Flowers collected from nearby plains are often added to mushroom soup to make suspicious stew, being careful not to add dangerous ingredients, although tulips are still consumed. | |||
Fruits are also popular in Jutland. Grapes and cherries are commonly turned into juice, while apples may be used for cider, although this is often considered a remedy. They are also frequently used in desserts, along with sugar or honey, with popular dessert items including cake, honey and sweet berry cookies, sweet berry cheesecake, glowberry custard, and cherry or apple pie. Raw honey is also sometimes a dessert item. | |||
Aside from many cuisine items being inaccessible due to requiring inaccessible ingredients (again, aside from maybe three things because why do they require some of these things), many food items are simply not consumed in Jutland. It is highly unusual to eat raw vegetables, including in salads or fruit salad, as is raw fish. Cooked eggs are only used in a few dishes, mainly desserts. Non fish-based or soup-based complex dishes, such as ratatouille, pasta, cabbage rolls and even baked potato are either unheard of or considered unpleasant to eat. | |||
It is rumored that Jutae also like to chew on some leaves, particularly those of spruce and ferns. While these are generally considered inedible, it seems to be a unique tradition among the inhabitants of Jutland. Tree bark is sometimes rumored to be steeped with grass or flowers for tea, although some argue they are simply mundane potions. | |||
==== Medicine ==== | |||
More advanced potions are generally not part of Jutic cuisine, and in fact most are banned outright, and others are fairly rare even medicinally as they'd need to be imported from elsewhere, and it's generally preferred to use home remedies such as cider and soups. | |||
The only potions brewed in Jutland are weakness and slowness, which are sometimes used for monster hunting, for fun, or for their sedative effects; water breathing (with care); awkward potions for brewing, which are generally considered unpleasant to drink; mundane potions as tea; and speed potions, which are legal to consume in small quantities but generally frowned upon. Only instant health, regeneration, turtle master, strength, weaving, and night vision are imported in Jutlandic borders, while fire resistance, thick potions and wind charging are either considered unpleasant (if available) or overpriced oddities. | |||
Some potions are banned outright, including poison, infestation, oozing, and leaping. Luck, slow falling, and Drop of Cherry are legal but considered myths that most hope to see one day; decay is also considered a myth, but is preemptively banned anyway. Harming, invisibility, strength, and turtle Master are reserved for declarations of emergency, and are generally prohibited from consumption or other use outside of emergencies, with specific licensed individuals requiring both government and a 70% majority approval to be trusted to carry and distribute them when necessary, with license redaction only requiring a 50% majority. | |||
==== Contraband and Illegal Actions ==== | |||
In addition to passive mob meat and many potions, wither roses, TNT, and TNT carts are also banned from Jutland. Killing players and passive mobs is also banned, as is significantly or repeatedly injuring them. Intentionally lacing a drink or soup with poison or other harmful affliction is also a crime. | |||
Overfishing is also illegal, as is pollution of the lake waters. Blowing up someone's building (via creeper or otherwise) is punishable by forced repair, as is any other form of destruction. Tampering with infrastructure is also banned. Cutting down swathes of trees is also banned, along with making significant alterations to the natural landscape. Setting anything on fire is also banned. | |||
Being a general reckless nuisance, including acting out with a speed potion, is not illegal, but will likely result in your being shunned, as is the case with breaking another ŋation's laws while in said ŋation. Breaking the law in the Mobile Territories is a banned action and a serious offense. Stealing possessions is also illegal, as is breaking and entering, although simply entering an unlocked abode is perfectly legal. Intentionally aiding others in breaking the law is also illegal. | |||
It should be noted that each and every one of these laws may be circumvented with a specifically assigned permit issued by a 60+% plurality of Jutland's inhabitants, and charges may similarly later be appealed with a 60% majority in favor, although initial convictions may be immediate by the village, pending an executive review of whether the law was actually broken. | |||
== Foreign Relations == | |||
=== Interŋational Organizations === | |||
Jutland has applied for membership of the [[United Ŋations]] and the [[UnUŊ]]. It applied for UnUŊ on behalf of Mobile Territories on December 6th, 2026 Fakeworld time, and was scheduled to become a member on February 14th, 2026 before possibly postponing it in to June 24th 2026 in a poll that received votes for 2:1:5 ''Yes'', ''Remove'', and ''We g jak lew dla mam he ej'', as well as Jutomi's abstention, with further action unclear. Its own UŊ application from several days later was mostly approved before its site crashed and burned in the late December crypto-mining crisis, and its current membership status is unknown. | |||
On April 4th 2026 Fakeworld Time, Jutland applied to join the [[Ŋations Organized for Regional Transformation and Help]] (ŊORTH), and was approved three days later. | |||
=== Mobile Territories === | |||
Jutland is currently allowed to represent Mobile Territories in foreign relations, since the Great Adjudicator also serves as both the lead architect and lead mediator in internal disputes. While the government does aid to represent Mobile Territories in foreign matters, it does not sign territory-specific treaties, and any relationship that affects Mobile Territories also affects Jutland. Furthermore, all actions require consent from a majority of districts within the territories. Although the territories are geographically close by, non-government inhabitants do not have close cultures, and have limited interactions as both avoid excessive interactions beyond their borders. Similarly, the governments tend to both avoid significant foreign relationships beyond membership within certain organizations, with MT further being represented by Jutland in all cases and Jutland having the majority of the decision power in joining such organizations. Despite this, Mobile Territories holds a majority of power when it comes to legal representation, as well as significant influence in other decisions. | |||
=== Elsewhere === | |||
Jutland does not hold many foreign relations, but it remains on friendly terms with most of its geographic neighbors, namely Mobile Territories, [[Ettêre Ðiffyt]], and [[Wekañu Skefo]], with citizens of all three welcome to visit at any time. It maintains a more neutral stance with [[The Hertskomestat Syndicate]], which may prove later contentious as it helped to establish Mobile Territories' claim in its former territory. Jutland is also classified as an ally of [[Aswnga]]. The Great Adjudicator is also known to be on friendly terms with the leaders of most ŋations, including [[Jotlond]], despite the name dispute. | |||
Latest revision as of 01:16, 13 April 2026
- Not to be confused with Jotlond or Mobile Territories
| The Village State of Jutland | ||||
|---|---|---|---|---|
| ||||
| File:Nguhcraft minimap Jutland.png Location of Jutland (green) | ||||
| Capital city | Jut | |||
| Demonym | Jutlandic (adj), Jutan (s), Jutae (p) | |||
| Government | Judgement Great Adjudicator: Jutomi | |||
| Official languages | Jutlandic | |||
| ISO-3166-1/2 | JT | |||
| ISO-3166-1/3 | JUT | |||
| Currency | Diamond, Netherite, Food | |||
The Village State of Jutland is a ŋation in Leporia overseen by Jutomi. It is a small territory that neighbors Ettêre Ðiffyt, and was established as a unique ŋation on March 13th, 2026 Fakeworld time, although it was recognized at the founding of Mobile Territories on October 20th, 2025, which had assumed its name on account of a bureaucratic mixup not rectified for the nearly 5 months. Jutland still legally represents Mobile Territories in player-base ŋations, as its leader, Jutomi, also serves as its Arch Adjudicator and Chief Architect.
Jutland is accused of stealing its name from Jotland across the Ŋap, but this is considered a coincidence, with Jotland citizens referred to as "Jutish Jutes", and Jutland citizens referred to as "Jutlandic Jutans". Its country codes are JT and JUT, and its capital is currently listed as "Witherport", although in reality this is the name sometimes given to the upper half of Mobile Territories. In reality, Jutland could be considered something of a city state, or more specifically, a village state.
Geography and Culture
Landscape
Geographically, Jutland is predominantly a birch tree forested isthmus surrounded by three lakes and several ponds, although its territory also extends into some of the dark oak mountain range to its east. It does not claim the birch tree peninsula to its southeast, save for its eastern cliff face to preserve a natural barrier between potential towns. Its southwestern border includes all of the hilled forest and micro snow slope biomes, and borders a chunk of unclaimed jagged plains sometimes colloquially referred to as "Bull's Eye Crater". Its development is predominantly in coves surrounded by bodies of water, as well as near the natural sheared land border with Ettêre Ðiffyt.
Borders
Jutland shares its northwestern border with Ettêre Ðiffyt. It also shared a border with an exclave of The Hertskomestat Syndicate until its borders were reduced on April 3rd, 2026 fakeworld time due to partial civilization collapse. Despite being close to the Mobile Territories, for which it has legal relationships with, it does not currently share a border with it or any other ŋation.
People, Language and Culture
The people of Jutland are not well defined in literature, as their settlement was only recently discovered and there currently exists no infrastructure to get there. What is known is they speak a polysynthetic language referred to as "Jutlandic" and write using pots and/or flowers, although a Latin-based translation system has since been created. The land is believed to be vaguely that of a small coastal fishing town loosely reminiscent of Fakeworld "New England", although with significantly more brocade and minecraft iconography.
Cuisine
Jutlandic cuisine consists mainly of fish, fruit, vegetables, soup and milk in the form of whole foods, salads and bread, as well as numerous desserts and juices. Peanuts, melons, chocolate, rice, ice, and mob meat are absent from their diets entirely. (OOC: except for pumpkin soup and stuffed pumpkin, which imo don't count lore-wise smh).
Popular whole food items include raw apples, cherries, grapes, glow berries, sweet berries, and cooked fish (not raw; cod and salmon filets, sometimes whole). Milk is generally not consumed fresh, as it's considered a remedy, sometimes to go alongside rotten flesh in hard winter seasons / expeditions, despite its likelihood to cause illness. Cooked seaweed is often times snacked upon, as is occasionally honey. Bread is also a common food item, although is rarely eaten alone.
Aside from whole foods, soups are the most common meal. Popular soups include fish stew, baked cod stew, beetroot soup, vegetable soup, mushroom soup, tomato sauce bisque, and pumpkin soup. Stuffed pumpkin is sometimes made for festivals, occasionally importing rice from afar just for the occasion. It is also not uncommon for a plate of grilled salmon to be served with berries and vegetables. Flowers collected from nearby plains are often added to mushroom soup to make suspicious stew, being careful not to add dangerous ingredients, although tulips are still consumed.
Fruits are also popular in Jutland. Grapes and cherries are commonly turned into juice, while apples may be used for cider, although this is often considered a remedy. They are also frequently used in desserts, along with sugar or honey, with popular dessert items including cake, honey and sweet berry cookies, sweet berry cheesecake, glowberry custard, and cherry or apple pie. Raw honey is also sometimes a dessert item.
Aside from many cuisine items being inaccessible due to requiring inaccessible ingredients (again, aside from maybe three things because why do they require some of these things), many food items are simply not consumed in Jutland. It is highly unusual to eat raw vegetables, including in salads or fruit salad, as is raw fish. Cooked eggs are only used in a few dishes, mainly desserts. Non fish-based or soup-based complex dishes, such as ratatouille, pasta, cabbage rolls and even baked potato are either unheard of or considered unpleasant to eat.
It is rumored that Jutae also like to chew on some leaves, particularly those of spruce and ferns. While these are generally considered inedible, it seems to be a unique tradition among the inhabitants of Jutland. Tree bark is sometimes rumored to be steeped with grass or flowers for tea, although some argue they are simply mundane potions.
Medicine
More advanced potions are generally not part of Jutic cuisine, and in fact most are banned outright, and others are fairly rare even medicinally as they'd need to be imported from elsewhere, and it's generally preferred to use home remedies such as cider and soups.
The only potions brewed in Jutland are weakness and slowness, which are sometimes used for monster hunting, for fun, or for their sedative effects; water breathing (with care); awkward potions for brewing, which are generally considered unpleasant to drink; mundane potions as tea; and speed potions, which are legal to consume in small quantities but generally frowned upon. Only instant health, regeneration, turtle master, strength, weaving, and night vision are imported in Jutlandic borders, while fire resistance, thick potions and wind charging are either considered unpleasant (if available) or overpriced oddities.
Some potions are banned outright, including poison, infestation, oozing, and leaping. Luck, slow falling, and Drop of Cherry are legal but considered myths that most hope to see one day; decay is also considered a myth, but is preemptively banned anyway. Harming, invisibility, strength, and turtle Master are reserved for declarations of emergency, and are generally prohibited from consumption or other use outside of emergencies, with specific licensed individuals requiring both government and a 70% majority approval to be trusted to carry and distribute them when necessary, with license redaction only requiring a 50% majority.
Contraband and Illegal Actions
In addition to passive mob meat and many potions, wither roses, TNT, and TNT carts are also banned from Jutland. Killing players and passive mobs is also banned, as is significantly or repeatedly injuring them. Intentionally lacing a drink or soup with poison or other harmful affliction is also a crime.
Overfishing is also illegal, as is pollution of the lake waters. Blowing up someone's building (via creeper or otherwise) is punishable by forced repair, as is any other form of destruction. Tampering with infrastructure is also banned. Cutting down swathes of trees is also banned, along with making significant alterations to the natural landscape. Setting anything on fire is also banned.
Being a general reckless nuisance, including acting out with a speed potion, is not illegal, but will likely result in your being shunned, as is the case with breaking another ŋation's laws while in said ŋation. Breaking the law in the Mobile Territories is a banned action and a serious offense. Stealing possessions is also illegal, as is breaking and entering, although simply entering an unlocked abode is perfectly legal. Intentionally aiding others in breaking the law is also illegal.
It should be noted that each and every one of these laws may be circumvented with a specifically assigned permit issued by a 60+% plurality of Jutland's inhabitants, and charges may similarly later be appealed with a 60% majority in favor, although initial convictions may be immediate by the village, pending an executive review of whether the law was actually broken.
Foreign Relations
Interŋational Organizations
Jutland has applied for membership of the United Ŋations and the UnUŊ. It applied for UnUŊ on behalf of Mobile Territories on December 6th, 2026 Fakeworld time, and was scheduled to become a member on February 14th, 2026 before possibly postponing it in to June 24th 2026 in a poll that received votes for 2:1:5 Yes, Remove, and We g jak lew dla mam he ej, as well as Jutomi's abstention, with further action unclear. Its own UŊ application from several days later was mostly approved before its site crashed and burned in the late December crypto-mining crisis, and its current membership status is unknown.
On April 4th 2026 Fakeworld Time, Jutland applied to join the Ŋations Organized for Regional Transformation and Help (ŊORTH), and was approved three days later.
Mobile Territories
Jutland is currently allowed to represent Mobile Territories in foreign relations, since the Great Adjudicator also serves as both the lead architect and lead mediator in internal disputes. While the government does aid to represent Mobile Territories in foreign matters, it does not sign territory-specific treaties, and any relationship that affects Mobile Territories also affects Jutland. Furthermore, all actions require consent from a majority of districts within the territories. Although the territories are geographically close by, non-government inhabitants do not have close cultures, and have limited interactions as both avoid excessive interactions beyond their borders. Similarly, the governments tend to both avoid significant foreign relationships beyond membership within certain organizations, with MT further being represented by Jutland in all cases and Jutland having the majority of the decision power in joining such organizations. Despite this, Mobile Territories holds a majority of power when it comes to legal representation, as well as significant influence in other decisions.
Elsewhere
Jutland does not hold many foreign relations, but it remains on friendly terms with most of its geographic neighbors, namely Mobile Territories, Ettêre Ðiffyt, and Wekañu Skefo, with citizens of all three welcome to visit at any time. It maintains a more neutral stance with The Hertskomestat Syndicate, which may prove later contentious as it helped to establish Mobile Territories' claim in its former territory. Jutland is also classified as an ally of Aswnga. The Great Adjudicator is also known to be on friendly terms with the leaders of most ŋations, including Jotlond, despite the name dispute.