Mobile Territories: Difference between revisions
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== Overview == | == Overview == | ||
{{Infobox ngation|name=Mobile Territories|ung-member=probably not (under Jutland)|banner=Mobile-Territories-flag.png|banner-label=''' | {{Infobox ngation|name=Mobile Territories|ung-member=probably not (under Jutland)|banner=Mobile-Territories-flag.png|banner-label='''Banner of Mobile Territories'''|map=Nguhcraft minimap Mobile Territories.png|map-label=Location of Mobile Territories in Leporia and its regions (Jutomi's Resort, Fauna, Golem (underground), Witherport, Fringe, and Dredge [marked as "Waste"])|capital=Ravager; Witherhold; Golem; Beeport|demonym=mob|government=mobocracy|ruler=[[Jutomi]]|ruler-title=Great Adjudicator|languages=Various|two-digit-code=JT|three-digit-code=JUT|currency=various|Anthem=[https://minecraft.wiki/w/Minecraft_(song) Minecraft]}} | ||
Mobile Territories (sometimes referred to as ''The Mobile Territories'') is a ŋation in [[Leporia (continent)|Leporia]]. It was recognized as an established territory on October 20th, 2025 [[Fakeworld]] time by [[Jutomi]], who is the head of [[Jutland]] and remains both the Chief Architect and Arch Adjudicator between jurisdictions and player-base interŋational matters. It had gone by the name of [[Jutland]] until March 13, 2026 Fakeworld time, when the principality of Jutland made its separate claim on the map. The mixup is believed to be partly caused by the fact that Mobile Territories is still considered to be under Jutland's jurisdiction for interŋational matters and organizations, as well as the southwest corner having Jutomi's beach resort and "The Ark", said to contain two of essentially each kind of animal. | Mobile Territories (sometimes referred to as ''The Mobile Territories;'' Anthem: [https://minecraft.wiki/w/Minecraft_(song) Minecraft]) is a ŋation in [[Leporia (continent)|Leporia]]. It was recognized as an established territory on October 20th, 2025 [[Fakeworld]] time by [[Jutomi]], who is the head of [[Jutland]] and remains both the Chief Architect and Arch Adjudicator between jurisdictions and player-base interŋational matters. It had gone by the name of [[Jutland]] until March 13, 2026 Fakeworld time, when the principality of Jutland made its separate claim on the map. The mixup is believed to be partly caused by the fact that Mobile Territories is still considered to be under Jutland's jurisdiction for interŋational matters and organizations, as well as the southwest corner having Jutomi's beach resort and "The Ark", said to contain two of essentially each kind of animal. | ||
Mobile Territories is canonically a loose collection of multiple municipalities ruled by minecraft mobs (i.e. ''mobiles''), with the southern half is sometimes referred to as "Fauna", while the northern half as "Witherport". Though their jurisdictions differ in several ways, aside from nearby land claims, they are ultimately united under the agreement that mobs are the rightful owners of the server. Players are not able to apply for citizenship and only as servants or contractors, although Witherport generally views them in a much more hostile manner. The Great Adjudicator holds an exceptional honor, being a chief architect and an arbiter for disputes between factions, but ultimately is still classified as a servant to the various states. | Mobile Territories is canonically a loose collection of multiple municipalities ruled by minecraft mobs (i.e. ''mobiles''), sometimes classified as a confederation, with the southern half is sometimes referred to as "Fauna", while the northern half as "Witherport". Though their jurisdictions differ in several ways, aside from nearby land claims, they are ultimately united under the agreement that mobs are the rightful owners of the server. Players are not able to apply for citizenship and only as servants or contractors, although Witherport generally views them in a much more hostile manner. The Great Adjudicator holds an exceptional honor, being a chief architect and an arbiter for disputes between factions, but ultimately is still classified as a servant to the various states. | ||
Geographically, Mobile Territories is primarily situated in Leporia, although its claim technically spreads into Slabland. It shares its southwestern border with [[Wekañu Skefo]], western border with [[Jutland]], and its northwestern border with [[Ettêre Ðiffyt]]. It also used to share its western border with an exclave of [[The Hertskomestat Syndicate]] until its great border shrinkage of April 3rd, 2026. Much of the civilization is scheduled to live underground in an expansive natural cavern system connected by a complex rail network, although several will reside on or above the surface. All of the pale gardens on Leporia, including the single largest pale garden in the Ŋorld, are currently in its claim. It also claims the only river to give direct access between the Juqyś sea and both the Wuddig Sea and Grindlesnurt. | Geographically, Mobile Territories is primarily situated in Leporia, although its claim technically spreads into Slabland. It shares its southwestern border with [[Wekañu Skefo]], western border with [[Jutland]], and its northwestern border with [[Ettêre Ðiffyt]]. It also used to share its western border with an exclave of [[The Hertskomestat Syndicate]] until its great border shrinkage of April 3rd, 2026. Much of the civilization is scheduled to live underground in an expansive natural cavern system connected by a complex rail network, although several will reside on or above the surface. All of the pale gardens on Leporia, including the single largest pale garden in the Ŋorld, are currently in its claim. It also claims the only river to give direct access between the Juqyś sea and both the Wuddig Sea and Grindlesnurt. | ||
Players are advised to travel to Mobile Territories with caution and respect for mob rights and privacy, especially when traveling through Witherport. Players are banned from wielding weapons and wearing thorns while in the territories, although this is rarely enforced during transit. | Players are advised to travel to Mobile Territories with caution and respect for mob rights and privacy, especially when traveling through Witherport. Players are banned from wielding weapons and wearing thorns while in the territories, although this is rarely enforced during transit. | ||
== Fauna == | == Fauna == | ||
Fauna is the southern half of Mobile Territories, with many districts, totaling roughly 30-ish distinct municipalities (with several joint jurisdictions) and some unincorporated zones, including the Great Adjudicator's beach resort. Fauna is generally neutral or friendly and largely open borders, although a few municipalities do not get along with one another, such as Foxwood and Birdtree Island. Its administrative head and meeting place is generally set in Beeport, as well as Golem, although some argue Golem is a separate area. | Fauna is broadly considered to be the southern half of Mobile Territories, with many districts, totaling roughly 30-ish distinct municipalities (with several joint jurisdictions) and some unincorporated zones, including the Great Adjudicator's beach resort. Fauna is generally neutral or friendly and largely open borders, although a few municipalities do not get along with one another, such as Foxwood and Birdtree Island. Its administrative head and meeting place is generally set in Beeport, as well as Golem, although some argue Golem is a separate area. | ||
The proposed territories of Fauna include | The proposed territories of Fauna include Lower Pollene, Birdtree Island (and the Birdtree), Cattlecow and Swine, Cameloon, Equiny and Muleky, Kitteny, Bambooie, Ocella, Shangra-Llama, Goathorn and Polursiny, Mycelia, Dogma and Foxtrot (collectively Wolver-Foxcroft or simply "Wolfox"), Froglight, the Sea of Tropic (Turtle Shores and Dolphine), the Gulf of Codsalmon, and 'Rachniden on the surface; The Nest, Baats, Axolotlopolis, Armadillage, Rabbithole, Snifferhenge, (the) Inkwell, Strider, the Reservoir (tropical fish), Puffage, and the districts of Golem underground; Upper Pollene, Birdtree, Sheepuff and Minighastus in the air. There also will be various unincorporated territories, for which are predominantly work stations for player contractors. Because of the number of districts and connections to other regions, it is scheduled to have by far the most significant rail network in the region, and potentially the most complicated on the server. | ||
Fauna has a relatively neutral or benevolent relationship with players overall, although residents of The Nest and the Spider Den frequently give into fear or primal instincts, while members of Golem and Allaysia are much more friendly to players, and weary if not hostile to factions in Witherport, Some argue that the confederated states are actually two separate entities, but are still interŋationally analyzed as being one region as they all still abide by the same underlying treaty. | Fauna has a relatively neutral or benevolent relationship with players overall, although residents of The Nest and the Spider Den frequently give into fear or primal instincts, while members of Golem and Allaysia are much more friendly to players, and weary if not hostile to factions in Witherport, Some argue that the confederated states are actually two separate entities, but are still interŋationally analyzed as being one region as they all still abide by the same underlying treaty. They are generally not super industrious, preferring nature and rural life, although Pollene and the surrounding areas are more developed. | ||
The various territories are mostly split along geographical features, including individual cavities within the vast underground cavern network and narrow points between biomes. Fauna's southwestern segment is largely | The various territories are mostly split along geographical features, including individual cavities within the vast underground cavern network and narrow points between biomes. Fauna's southwestern segment is largely aquatic territory known as the Sea of Tropic, with a couple of islands, including Birdtree Island and the Golem Memorial, along with Turtle Shores, Dolphene, Inkwell Tower, and the Gulf of Cod and Salmon. Northeast is the administrative, international and bee capital of Pollene, which lies before the pale garden of Hollow Hill to its northeast and the natural meadow of Point Fauna to its northwest. Most other territories reside in the various (predominantly dark oak) forests that surround the two round hills. Hollow Hill features a large crack that opens to numerous entrances to Fauna's underground, as does Pollene, northern Foxtrot, the Inkwell, and two other entrances in the Sea of Tropic. | ||
Like Witherport, Fauna is predominantly located in Leporia. However, some of its territories, including Birdtree Island, Jutomi's Resort and The Ark, and a small section of the southeast corner of | Like Witherport, Fauna is predominantly located in Leporia. However, some of its territories, including Birdtree Island, Jutomi's Resort and The Ark in Turtle Shores, and a small section of the southeast corner of Axolotlopolis are technically in [[Slabland|Slabland.]] However, because Birdtree Island is in fact an intercontinental island, Axolotlopolis' corner is a rounding error from a meandering river, and Jutomi's resort is only registered as being in Mobile Territories as an extranational property, Fauna and the rest of the Mobile Territories is generally considered as being entirely in Leporia. | ||
=== Golem === | === Golem === | ||
Golem is the territory that settled in a massive underground cavern system under the southwestern islands of Jutland. Inhabited by allays and various types of golems, it is generally considered to be | Golem is the territory that settled in a massive underground cavern system under the southwestern islands of Jutland. Inhabited by allays, villagers, and various types of golems, it is generally considered to be within the territory of Fauna, but politically the residents work much more closely with each other than other areas, and are much more friendly to players and even other residents of Fauna, albeit significantly more weary if not outright hostile to the more aggressive factions of Witherport. Golem is scheduled to be more developed than much of Fauna, being particularly industrial, with space already reserved for copper golems for when they are prophesized to one day enter the Ŋorld. The northern sections of two of the large cavern Chambers that Golem resides in are in the territory of The Syndicate, which lead to a small but dangerous skulk cavern. Proposed districts include Snowden, Ironhold, Copporial, Allaysia, and The Village Area. | ||
=== Jutomi's Resort === | |||
[[Jutomi]]'s first build and long-term abode is located at the southernmost tip of Fauna. It is generally considered part of Fauna for logistical reasons, but it is the only place not really agreed upon by mobs to have a real function other than housing the (Great/Arch) Adjudicator, who also serves in [[Jutland]]. It is also home to the '''Great Ark''', a construction that is purported to house two of most passive mobs for protection until their districts are built. Jutomi's Resort also features a private [[List of ghastports|Ghast Station]], as well as a couple of smaller constructions, and also sits directly under a rail line. Since the rail slows down here, and is also scheduled to potentially have an offramp from Birdtree, it is sometimes considered loosely as a "dismound-only station", colloquially referred to as "Resort Pass", although it has no code and is not generally considered an actual station. It is currently overflowing with chests, as Jutomi is known to be a collector of rare relics, and also too lazy to build an actual storage facility for the bulk supplies, primarily imported from [[List of publically accessible farms|Spawn Goldbürc Gold Farm]] in [[Myžariky]]. | |||
== Witherport == | == Witherport == | ||
Witherport is the northern half of Mobile Territories. It presently consists of nearly all of the pale gardens of [[Leporia (continent)|Leporia]], including the single largest pale garden in the Ŋorld, along with four of its five satellite microbiome pale gardens (with the fifth in The Hertskomestat Syndicate). It holds all of the pale gardens in Leporia outside of The largest pale garden is officially recognized by the Mobile Territories and Jutland as an environmentally protected area, free for mobs (mostly the creaking) to roam largely uninterrupted in their natural state. | Witherport is broadly speaking the northern half of Mobile Territories. It presently consists of nearly all of the pale gardens of [[Leporia (continent)|Leporia]], including the single largest pale garden in the Ŋorld, along with four of its five satellite microbiome pale gardens (with the fifth in The Hertskomestat Syndicate). It holds all of the pale gardens in Leporia outside of The largest pale garden is officially recognized by the Mobile Territories and Jutland as an environmentally protected area, free for mobs (mostly the creaking) to roam largely uninterrupted in their natural state. | ||
Geographically, Witherport is mostly low-lying dark oak forest surrounding the high plateau that is the Ŋorld's largest pale garden, and is surrounded by a canyon/river system that make up most of its natural borders. It features a vast underground network, which while significantly less complex than Fauna features more substantial chambers similar to or even more vast than Golem. It further acquired a small mountain range to its west and the cavern systems underneath, giving it a border with [[Ettêre Ðiffyt]]. | Geographically, Witherport is mostly low-lying dark oak forest surrounding the high plateau that is the Ŋorld's largest pale garden, and is surrounded by a canyon/river system that make up most of its natural borders. It features a vast underground network, which while significantly less complex than Fauna features more substantial chambers similar to or even more vast than Golem. It further acquired a small mountain range to its west and the cavern systems underneath, giving it a border with [[Ettêre Ðiffyt]]. | ||
The proposed territories of Witherport include Witchhaven, Bogwater Grotto, the Slime Hole | The proposed territories of Witherport include Witchhaven, Bogwater Grotto, Strayden*, the Slime Hole, Ravager, Cinder, Husk, the Industrial and Mutual Defense Districts, and the Creaking Reserve at (or just below), surface level, and Magmar, Hoglin Hollow, Sulfury, the Witherstorm Citidel (sometimes more broadly called "Witherhold"), and Guardwell underground. The Obelisk Factory and two of trial chambers are also underground. They almost all have a negative relationship with the territories of Golem. Ravager is generally considered the illager capital as well as the administrative capital of Witherport, while the Witherstorm Citadel is the military and leadership capital of the nether and undead organizations. | ||
All of these territories are generally belligerent and hostile toward players, who they disdain and consider outside invaders. There is a tentative alliance with Jutland to represent them in foreign affairs, in part by request of the residents of Fauna and certain municipalities within Witherport. | All of these territories are generally belligerent and hostile toward players, who they disdain and consider outside invaders. There is a tentative alliance with Jutland to represent them in foreign affairs, in part by request of the residents of Fauna and certain municipalities within Witherport. | ||
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The Leshrail Warped line will be connected to a station in the Witherstorm Citadel, and have direct access to the Obsidian and Wither Rose farm, which is hypothesized by some members of the Witherstorm Citadel to be the imprisonment of their divine prophet and meant to keep players wanting to use their commercial utilities out of residential centers. Ravager will also feature at least one connection between Slabland and Leporia. | The Leshrail Warped line will be connected to a station in the Witherstorm Citadel, and have direct access to the Obsidian and Wither Rose farm, which is hypothesized by some members of the Witherstorm Citadel to be the imprisonment of their divine prophet and meant to keep players wanting to use their commercial utilities out of residential centers. Ravager will also feature at least one connection between Slabland and Leporia. | ||
=== Non-Autonomous | === Non-Autonomous Districts === | ||
There are a number of territories within Witherport that are collectively administered by the Mobile Territories, but in truth the hostile mobs of Witherport have significantly more direct control over them, as they are also the ones who primarily operate the districts. The northwestern territory north of Witchhaven is a research and industrial sector, and also has the West Garden Station and resting area. To the southeast of Cinder, there exists a patch of land that is largely controlled collectively by Witherport, and serves as a large military base to protect the MobileTerritories from foreign threats. The western border of Fringe and the northeastern border of Dredge are largely non-autonomous if not outright unadministered territories, as is the case with the exclave that is not constitutionally recognized as part of the territories. | |||
=== Fringe === | |||
Fringe is the landmass across the river from Witchhaven and part of the industrial district. While sometimes considered a part of Witherport, as a few hostile mobs do call it home, and the districts largely agree on their disdain for players, they are generally considered both geographically and politically quite separate from the rest of Witherport. Rather than being outright hostile to players for players' sake, they are more keen on protecting their territories, favoring isolation from others, including to a lesser extent other districts. Strayden, Enderward, and the Wind Tunnel Mines are all considered part of Fringe, along with the Unincorporated Western Border along [[Jutland]], which is sometimes considered Firefly Territory. | |||
=== Dredge === | |||
Dredge is the latest addition (technically reacquisition) to Witherport, and is sometimes also considered separate as it is neither a municipality of its own nor a joint industrial district per se, although some argue that it is entirely part of Ravager. Northeast of Ravager proper, universally agreed to be part of the East Witherport Industrial Complex, the territory is used for material (often chemical) storage, transporation, and partial dumping at the Chemiplant zone. It also features a substantial pale garden behind it that is known as "the Graveyard". (Rumor has it there is an illicit radioactive black market village under the hill). The peninsula north of Ravager is also considered part of Wasteland, as it is a canal project managed by Ravager to allow sufficient access between the Ravaged River and the Grindlesnurt sea, control of the sea at the end of the canal. Ironically, the canal is going to cut through terrain that is already mostly under sea level. | |||
=== Qoatzait === | |||
[[Qoatzait]] is a dependent, semi-organized territory of Witherport administrated by Ravager. Unlike the other listed territories, Qoatzait is not contiguous with the rest of Witherport or even on Leporia, and is instead a sand pit claimed in the east of [[Ŋafrica]] along the northern border of [[Viberia]]. Its primary purpose is to acquire sand for the construction of Ravager and Husk, although Cameloon may also stand to benefit from the mines. | |||
Due to its possibly illicit operations, others may also acquire sand and work in the territory, within a set of [[Qoatzait|guidelines]]. It is also debatable whether this is truly considered a part of Witherport, since it is a territory roughly spanning its entire land area, while also not being officially recognized by any district charters or constitution, as well as being classified as partly wilderness. | |||
== Border History and Land Changes == | == Border History and Land Changes == | ||
After its initial claim, Mobile Territories had shifted its borders over time. These changes were small and only affected nearby wilderness, but were nevertheless fairly significant for the Mobile Territories. | After its initial claim, Mobile Territories had shifted its borders over time. These changes were small and only affected nearby wilderness, but were nevertheless fairly significant for the Mobile Territories. | ||
On December 23rd, 2026 Fakeworld Time, MT had briefly claimed a similar-sized narrow territory on Slabland for Golem, although this was later retracted upon underground exploration and the dissolution of [[Lavvakcesaa]] a fake month and a half later. On the 24th, Fauna expanded north and east to reach its nothern river and include modern | On December 23rd, 2026 Fakeworld Time, MT had briefly claimed a similar-sized narrow territory on Slabland for Golem, although this was later retracted upon underground exploration and the dissolution of [[Lavvakcesaa]] a fake month and a half later. On the 24th, Fauna expanded north and east to reach its nothern river and include modern Dogma, Bamboo and Froglight Forest. | ||
On March 13th, 2026 Fakeworld Time, when [[Jutland]] was realized as an independent state, the territory northeast of Witherport originally planned for trash unloading was discarded. Later in the month, construction on Mushroom Island began in Fauna, and development began in Cattlecow. On April 2nd, the isthmus connecting Witherport to the land to its north was removed, along with most of the trees. | On March 13th, 2026 Fakeworld Time, when [[Jutland]] was realized as an independent state, the territory northeast of Witherport originally planned for trash unloading was discarded. Later in the month, construction on Mushroom Island began in Fauna, and development began in Cattlecow. On April 2nd, the isthmus connecting Witherport to the land to its north was removed, along with most of the trees. | ||
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On the initial hours of May 20th, the mountainous terrain and its vast cavernous system to the west of Witherport was claimed by Witherport for Enderward and a thus far undesignated snow, forest and mining territory, giving it a border with [[Ettêre Ðiffyt]] and a much longer one with Jutland, while Fauna reaffirmed its desire to not have a piece of land to its east that resulted from a rounding error in map translation. Two weeks later, upon growing demand for space and a land survey revealing prior miscalculations that had resulted in underground concerns, Witherport reclaimed the northeastern territory it had relinquished two and a half months prior, along with a strip of land to build out a waterway to the Grindlesnurt Sea. | On the initial hours of May 20th, the mountainous terrain and its vast cavernous system to the west of Witherport was claimed by Witherport for Enderward and a thus far undesignated snow, forest and mining territory, giving it a border with [[Ettêre Ðiffyt]] and a much longer one with Jutland, while Fauna reaffirmed its desire to not have a piece of land to its east that resulted from a rounding error in map translation. Two weeks later, upon growing demand for space and a land survey revealing prior miscalculations that had resulted in underground concerns, Witherport reclaimed the northeastern territory it had relinquished two and a half months prior, along with a strip of land to build out a waterway to the Grindlesnurt Sea. | ||
On June 30th, the territory of Qoatzait was established in Ŋafrica to fuel the needs of upper Witherport. A week later on July 8th, the Territories' borders were further adjusted to recognize the locations of Equiny and Mulekey, Ocela, and Bambooie, along with the eastern defense zone in Witherport. | |||
== Jutland and Foreign Relations == | == Jutland and Foreign Relations == | ||
Mobile Territories has close political ties with [[Jutland]], for which it does not border but is geographically close to. The Great Adjudicator, [[Jutomi]], rules Jutland as well as serving as the head mediator, judge, and grand architect of Mobile Territories. Despite this, citizens of both ŋations do not interact much with each other, as both cultures are relatively isolationist in nature. | Mobile Territories has close political ties with [[Jutland]], for which it does not border but is geographically close to. The Great Adjudicator, [[Jutomi]], rules Jutland as well as serving as the head mediator, judge, and grand architect of Mobile Territories. Despite this, citizens of both ŋations do not interact much with each other, as both cultures are relatively isolationist in nature. | ||
In light of this, Jutland is generally in charge of representing Mobile Territories in foreign affairs, as well as maintaining membership in various organizations. However, Mobile Territories maintains significant influence over Jutland in making its various requests, and the various districts collectively hold the vast majority of the power when it comes to interŋational legal matters in both territories. It does not hold any official relations with any individual ŋations, as each district holds different views of players more generally and the broader ŋorld. It does hold joint embassies with Jutland in [[T'anshilebs]], although the Witherport ambassador is notably absent. | In light of this, Jutland is generally in charge of representing Mobile Territories in foreign affairs, as well as maintaining membership in various organizations. However, Mobile Territories maintains significant influence over Jutland in making its various requests, and the various districts collectively hold the vast majority of the power when it comes to interŋational legal matters in both territories. It does not hold any official relations with any individual ŋations, as each district holds different views of players more generally and the broader ŋorld. It does hold joint embassies with Jutland in [[T'anshilebs]], although the Witherport ambassador is notably absent. [[Aswnga|Aswnga and notably Axolotlland]] are on friendly terms with Mobile Territories, with horses and axolotls traveling freely between the two ŋations. | ||
Due to controlling the main river that flows through the boundary between [[Leporia (continent)|Leporia]] and [[Slabland]], [[Enkavak]] utilized its passage when it went to suppress rebels in [[Dagalunt]], with permission from Fauna. Reports of a rogue missile going off the coast west of Fauna have been nonconclusive, as many argue it was a charged creeper from Witherport having a bad day. | Due to controlling the main river that flows through the boundary between [[Leporia (continent)|Leporia]] and [[Slabland]], [[Enkavak]] utilized its passage when it went to suppress rebels in [[Dagalunt]], with permission from Fauna. Reports of a rogue missile going off the coast west of Fauna have been nonconclusive, as many argue it was a charged creeper from Witherport having a bad day. On July 14th, 2026 fakeworld time, a recommendation was issued by the Adjudicator that all mobs should stay out of the gulf for their own safety on account of various events, although this is non-binding. | ||
=== Adnar and the Çaigoŋ Civil War === | === Adnar and the Çaigoŋ Civil War === | ||
Adnar has historically been a friendly trading partner with Mobile Territories, with Golem and Witherport particularly benefitting from trade, notably in copper, although some tensions existed with Witherport on account of the war on pale gardens. It is | Adnar has historically been a friendly trading partner with Mobile Territories, with Golem and Witherport particularly benefitting from trade, notably in copper, although some tensions existed with Witherport on account of the war on pale gardens. It is of the few non-mob-based ŋations that Mobile Territories had interacted with in any significant capacity, although they've historically remained politically fairly neutral. Fauna maintains few relations with them, and relations soured elsewhere after the war ended. | ||
On May 26th 2026 fakeworld time, [[Adnar]] devolved into what appears to be a civil war with Çaigoŋ, a separatist movement in its western enclave comprised of Slimekin. Upon receiving word of the events roughly a week later, the Slime Hole declared its support for the Çaigoŋese Slimekin, with various districts within Witherport following suit. An expose from Pollene found that they were also open to sending financial aid, as well as offering discounts on nether-grade munitions. Golem followed soon after, announcing their support for Adnar proper, with a reporter from Foxtrot claiming that workers near the Olympic Line saw raw copper ore being shipped to Adnar's Amodingaling. A news story was reported on the events three days later. | |||
It is currently documented as the first major non-mob-based conflict that districts within Mobile Territories have gotten involved in, and is also notable for being divisive and having circumvented their foreign relations policies and treaty with Jutland. On July 14th, 2026 fakeworld time, news released that the Arch Adjudicator, whom had been documenting the events in [[Qoatzait]] before getting trapped in [[Kozdenen]] acquiring kelp and iron resources before escaping in the narrow window when [[User:Total pleb|Peleṽa Thoa-Saevakki]] had been sent to a black hole, that the war had already ended on June 23rd, meaning that high-quality weapons and financial resources were being given to Adnar for nearly twice as long as the war itself lasted. This came at the heals of a massive flood in Witherport washing away important resources, leading to an environmental catastrophe, as well as the consumption of other materials for important infrastructure projects. | |||
The Adjudicator finally resolved that both parties were "reckless", but given that the individuals they were supporting may have potentially been descendants or cousins of mobs, and the Adjudicator's absence, no repercussions were issued to any party. Upon hearing news of the events, as well as the fact that much of the events of the war were designed to scam [[Gulf Union]] states, along with allegations that Adnarian copper is most likely of a significantly lesser grade than other forms of copper, coupled with upper-level corruption, ultimately culminated in the public beheading of three wither skeletons and an "accident" where an iron golem allegedly receiving undisclosed private benefits from the war fell into a lava forge in the Iron Fortress. | |||
The results of the mess are controversial, since it unsurfaced a deep lack of coordination - or even strong desire for coordination - between the various regions in Mobile territories, as well as Jutland and the Adjudicator. Although both sides are pleased with how the war ultimately ended, and are reconciling after the disagreement, there is a grown distrust of other ŋations not belonging to mobs, and relations with Adnar have since plummeted with all districts. | |||
== Infrastructure == | == Infrastructure == | ||
=== Interŋational Rail Lines === | === Interŋational Rail Lines === | ||
The | The only line that is operated by Cenrail is the Slab Line. This line comes in from Jutland to Sea Station at Witchhaven (MOS) and northbound through the West Garden Reserve (MOR) and northward. However, while it is considered a part of cenrail, it was built and is still maintained by the [[East Leporia Infrastructure Services Interŋational Affiliation|East Leporia Infrastructure Services Interŋational Affiliation (ELISIA)]], which hires locals and partners with [[Cenrail network|Cenrail]], [[Far Eastern Rail and Road Association|FERRA]], and local lines to create short-distance connections that function on both an interŋational and ŋational level. They also are known for creating stations and rails that do not meet the normal standards of Cenrail, and are infamous for creating unusual 3-way and 4-way intersections, no-stop stations, and the notoriously somewhat dangerous East Leporian Freeway (ELF). | ||
The primary line that runs through both Fauna and Witherport is the Mob Line, sometimes referred to as the Central Mob Line, managed by the ELISIA Mobile division. Because of the nature of the line, in that it is technically not distinct from either the Slab Line or the northern Wekañu line, it is also sometimes documented by Cenrail as the Wekañu-Slab Transition Line. It's sometimes also considered a local line, since it only runs through Mobile Territories, despite not being a fully distinct rail. It is scheduled to connect Mobile Junction to Bee Station in Pollene (MOB), Main Station at Ravager (MOM), and Sea Station at Witchhaven (MOS). | |||
Another couple lines in the region are the Trial Line and the Mill Line. The Trial Line connects all of the trial chambers under or near Mobile Territories, as well as Golem (MOG) and the Witherstorm Citadel (MOW), also connecting to Sea Station at Witchhaven. The Mill Line connects Golem up to Equiny (MOE), The Syndicate, and Jutland (JTM/JTJ). There is also a proposed northeastern Leporia line that would also run through A Station at Ravager and Dredge (MOD). | |||
Leshrail is also scheduled to connect to | Leshrail is also scheduled to connect to the Witherstorm Citadel via the Warped Line, allowing players quick access to the Obelisk Factory (MOO), as well as the Trial Line mentioned above. Its station would also be very close to another station along the Syndicate's Spur Line. | ||
=== Local Lines and Airways === | === Local Lines and Airways === | ||
| Line 86: | Line 108: | ||
==== Ghasts and Horses ==== | ==== Ghasts and Horses ==== | ||
While not ghastports or horse stables proper, some surface districts, such as Husk and several districts in Fauna, will provide free leashes and fences to park ghasts and horses to wander freely (much as in Jutland). Semi-traditional interŋational ghastports will also be built in Witchhaven, Cinder, and Minighastus. A traditional, one-capacity ghastport also currently exists at Jutomi's Resort ( | While not ghastports or horse stables proper, some surface districts, such as Husk and several districts in Fauna, will provide free leashes and fences to park ghasts and horses to wander freely (much as in Jutland). Semi-traditional interŋational ghastports will also be built in Witchhaven, Cinder, and Minighastus. A traditional, one-capacity ghastport also currently exists at Jutomi's Resort (G-MOI), although it includes a fence post that allows for an estimated additional 3 or 4 ghasts to be parked temporarily, as well as horses. Horsewhip, Cattlecow, Husk, and Witchhaven will likely also have more traditional horse stables. | ||
==== Boat Docks ==== | ==== Boat Docks ==== | ||
Docking a boat is legal anywhere in Mobile Territories, although some special places are scheduled to be built at Jutomi's Resort, Cattlecow, Dogwood, Horsewhip, Cinder, Ravager, the Chemiplant Factory, and the Bogwater Grotto. | Docking a boat is legal anywhere in Mobile Territories, although some special places are scheduled to be built at Jutomi's Resort, Cattlecow, Dogwood, Horsewhip, Cinder, Ravager, the Chemiplant Factory, and the Bogwater Grotto. | ||
Latest revision as of 17:17, 14 July 2026
Overview
| Mobile Territories | ||||
|---|---|---|---|---|
| ||||
Location of Mobile Territories in Leporia and its regions (Jutomi's Resort, Fauna, Golem (underground), Witherport, Fringe, and Dredge [marked as "Waste"]) | ||||
| Capital city | Ravager; Witherhold; Golem; Beeport | |||
| Demonym | mob | |||
| Government | mobocracy Great Adjudicator: Jutomi | |||
| Official languages | Various | |||
| ISO-3166-1/2 | JT | |||
| ISO-3166-1/3 | JUT | |||
| Currency | various | |||
Mobile Territories (sometimes referred to as The Mobile Territories; Anthem: Minecraft) is a ŋation in Leporia. It was recognized as an established territory on October 20th, 2025 Fakeworld time by Jutomi, who is the head of Jutland and remains both the Chief Architect and Arch Adjudicator between jurisdictions and player-base interŋational matters. It had gone by the name of Jutland until March 13, 2026 Fakeworld time, when the principality of Jutland made its separate claim on the map. The mixup is believed to be partly caused by the fact that Mobile Territories is still considered to be under Jutland's jurisdiction for interŋational matters and organizations, as well as the southwest corner having Jutomi's beach resort and "The Ark", said to contain two of essentially each kind of animal.
Mobile Territories is canonically a loose collection of multiple municipalities ruled by minecraft mobs (i.e. mobiles), sometimes classified as a confederation, with the southern half is sometimes referred to as "Fauna", while the northern half as "Witherport". Though their jurisdictions differ in several ways, aside from nearby land claims, they are ultimately united under the agreement that mobs are the rightful owners of the server. Players are not able to apply for citizenship and only as servants or contractors, although Witherport generally views them in a much more hostile manner. The Great Adjudicator holds an exceptional honor, being a chief architect and an arbiter for disputes between factions, but ultimately is still classified as a servant to the various states.
Geographically, Mobile Territories is primarily situated in Leporia, although its claim technically spreads into Slabland. It shares its southwestern border with Wekañu Skefo, western border with Jutland, and its northwestern border with Ettêre Ðiffyt. It also used to share its western border with an exclave of The Hertskomestat Syndicate until its great border shrinkage of April 3rd, 2026. Much of the civilization is scheduled to live underground in an expansive natural cavern system connected by a complex rail network, although several will reside on or above the surface. All of the pale gardens on Leporia, including the single largest pale garden in the Ŋorld, are currently in its claim. It also claims the only river to give direct access between the Juqyś sea and both the Wuddig Sea and Grindlesnurt.
Players are advised to travel to Mobile Territories with caution and respect for mob rights and privacy, especially when traveling through Witherport. Players are banned from wielding weapons and wearing thorns while in the territories, although this is rarely enforced during transit.
Fauna
Fauna is broadly considered to be the southern half of Mobile Territories, with many districts, totaling roughly 30-ish distinct municipalities (with several joint jurisdictions) and some unincorporated zones, including the Great Adjudicator's beach resort. Fauna is generally neutral or friendly and largely open borders, although a few municipalities do not get along with one another, such as Foxwood and Birdtree Island. Its administrative head and meeting place is generally set in Beeport, as well as Golem, although some argue Golem is a separate area.
The proposed territories of Fauna include Lower Pollene, Birdtree Island (and the Birdtree), Cattlecow and Swine, Cameloon, Equiny and Muleky, Kitteny, Bambooie, Ocella, Shangra-Llama, Goathorn and Polursiny, Mycelia, Dogma and Foxtrot (collectively Wolver-Foxcroft or simply "Wolfox"), Froglight, the Sea of Tropic (Turtle Shores and Dolphine), the Gulf of Codsalmon, and 'Rachniden on the surface; The Nest, Baats, Axolotlopolis, Armadillage, Rabbithole, Snifferhenge, (the) Inkwell, Strider, the Reservoir (tropical fish), Puffage, and the districts of Golem underground; Upper Pollene, Birdtree, Sheepuff and Minighastus in the air. There also will be various unincorporated territories, for which are predominantly work stations for player contractors. Because of the number of districts and connections to other regions, it is scheduled to have by far the most significant rail network in the region, and potentially the most complicated on the server.
Fauna has a relatively neutral or benevolent relationship with players overall, although residents of The Nest and the Spider Den frequently give into fear or primal instincts, while members of Golem and Allaysia are much more friendly to players, and weary if not hostile to factions in Witherport, Some argue that the confederated states are actually two separate entities, but are still interŋationally analyzed as being one region as they all still abide by the same underlying treaty. They are generally not super industrious, preferring nature and rural life, although Pollene and the surrounding areas are more developed.
The various territories are mostly split along geographical features, including individual cavities within the vast underground cavern network and narrow points between biomes. Fauna's southwestern segment is largely aquatic territory known as the Sea of Tropic, with a couple of islands, including Birdtree Island and the Golem Memorial, along with Turtle Shores, Dolphene, Inkwell Tower, and the Gulf of Cod and Salmon. Northeast is the administrative, international and bee capital of Pollene, which lies before the pale garden of Hollow Hill to its northeast and the natural meadow of Point Fauna to its northwest. Most other territories reside in the various (predominantly dark oak) forests that surround the two round hills. Hollow Hill features a large crack that opens to numerous entrances to Fauna's underground, as does Pollene, northern Foxtrot, the Inkwell, and two other entrances in the Sea of Tropic.
Like Witherport, Fauna is predominantly located in Leporia. However, some of its territories, including Birdtree Island, Jutomi's Resort and The Ark in Turtle Shores, and a small section of the southeast corner of Axolotlopolis are technically in Slabland. However, because Birdtree Island is in fact an intercontinental island, Axolotlopolis' corner is a rounding error from a meandering river, and Jutomi's resort is only registered as being in Mobile Territories as an extranational property, Fauna and the rest of the Mobile Territories is generally considered as being entirely in Leporia.
Golem
Golem is the territory that settled in a massive underground cavern system under the southwestern islands of Jutland. Inhabited by allays, villagers, and various types of golems, it is generally considered to be within the territory of Fauna, but politically the residents work much more closely with each other than other areas, and are much more friendly to players and even other residents of Fauna, albeit significantly more weary if not outright hostile to the more aggressive factions of Witherport. Golem is scheduled to be more developed than much of Fauna, being particularly industrial, with space already reserved for copper golems for when they are prophesized to one day enter the Ŋorld. The northern sections of two of the large cavern Chambers that Golem resides in are in the territory of The Syndicate, which lead to a small but dangerous skulk cavern. Proposed districts include Snowden, Ironhold, Copporial, Allaysia, and The Village Area.
Jutomi's Resort
Jutomi's first build and long-term abode is located at the southernmost tip of Fauna. It is generally considered part of Fauna for logistical reasons, but it is the only place not really agreed upon by mobs to have a real function other than housing the (Great/Arch) Adjudicator, who also serves in Jutland. It is also home to the Great Ark, a construction that is purported to house two of most passive mobs for protection until their districts are built. Jutomi's Resort also features a private Ghast Station, as well as a couple of smaller constructions, and also sits directly under a rail line. Since the rail slows down here, and is also scheduled to potentially have an offramp from Birdtree, it is sometimes considered loosely as a "dismound-only station", colloquially referred to as "Resort Pass", although it has no code and is not generally considered an actual station. It is currently overflowing with chests, as Jutomi is known to be a collector of rare relics, and also too lazy to build an actual storage facility for the bulk supplies, primarily imported from Spawn Goldbürc Gold Farm in Myžariky.
Witherport
Witherport is broadly speaking the northern half of Mobile Territories. It presently consists of nearly all of the pale gardens of Leporia, including the single largest pale garden in the Ŋorld, along with four of its five satellite microbiome pale gardens (with the fifth in The Hertskomestat Syndicate). It holds all of the pale gardens in Leporia outside of The largest pale garden is officially recognized by the Mobile Territories and Jutland as an environmentally protected area, free for mobs (mostly the creaking) to roam largely uninterrupted in their natural state.
Geographically, Witherport is mostly low-lying dark oak forest surrounding the high plateau that is the Ŋorld's largest pale garden, and is surrounded by a canyon/river system that make up most of its natural borders. It features a vast underground network, which while significantly less complex than Fauna features more substantial chambers similar to or even more vast than Golem. It further acquired a small mountain range to its west and the cavern systems underneath, giving it a border with Ettêre Ðiffyt.
The proposed territories of Witherport include Witchhaven, Bogwater Grotto, Strayden*, the Slime Hole, Ravager, Cinder, Husk, the Industrial and Mutual Defense Districts, and the Creaking Reserve at (or just below), surface level, and Magmar, Hoglin Hollow, Sulfury, the Witherstorm Citidel (sometimes more broadly called "Witherhold"), and Guardwell underground. The Obelisk Factory and two of trial chambers are also underground. They almost all have a negative relationship with the territories of Golem. Ravager is generally considered the illager capital as well as the administrative capital of Witherport, while the Witherstorm Citadel is the military and leadership capital of the nether and undead organizations.
All of these territories are generally belligerent and hostile toward players, who they disdain and consider outside invaders. There is a tentative alliance with Jutland to represent them in foreign affairs, in part by request of the residents of Fauna and certain municipalities within Witherport.
For a while, the entirety of Witherport was going to be designated a ŋature reserve named "Flora", but the hostile mobs negotiated that only the large pale garden would be officially designated as such, further acting as a natural buffer between territories as well as the jurisdiction of the creaking mobs. Building is extremely regulated along the edges and directly underneath, and the forest itself is charted as remaining untouched as a natural wonder of the server and as a refuge away from player intervention, even for mobs' benefit.
Despite Mobile Territories being situated very close to six trial chambers, it only has claim over one, situated in Witherport, although a second, nearby one has an underground line connecting it. This line also connects Witherport to Fauna underground, specifically connecting Witherhold with the Baats-Slimehole Pass.
The Leshrail Warped line will be connected to a station in the Witherstorm Citadel, and have direct access to the Obsidian and Wither Rose farm, which is hypothesized by some members of the Witherstorm Citadel to be the imprisonment of their divine prophet and meant to keep players wanting to use their commercial utilities out of residential centers. Ravager will also feature at least one connection between Slabland and Leporia.
Non-Autonomous Districts
There are a number of territories within Witherport that are collectively administered by the Mobile Territories, but in truth the hostile mobs of Witherport have significantly more direct control over them, as they are also the ones who primarily operate the districts. The northwestern territory north of Witchhaven is a research and industrial sector, and also has the West Garden Station and resting area. To the southeast of Cinder, there exists a patch of land that is largely controlled collectively by Witherport, and serves as a large military base to protect the MobileTerritories from foreign threats. The western border of Fringe and the northeastern border of Dredge are largely non-autonomous if not outright unadministered territories, as is the case with the exclave that is not constitutionally recognized as part of the territories.
Fringe
Fringe is the landmass across the river from Witchhaven and part of the industrial district. While sometimes considered a part of Witherport, as a few hostile mobs do call it home, and the districts largely agree on their disdain for players, they are generally considered both geographically and politically quite separate from the rest of Witherport. Rather than being outright hostile to players for players' sake, they are more keen on protecting their territories, favoring isolation from others, including to a lesser extent other districts. Strayden, Enderward, and the Wind Tunnel Mines are all considered part of Fringe, along with the Unincorporated Western Border along Jutland, which is sometimes considered Firefly Territory.
Dredge
Dredge is the latest addition (technically reacquisition) to Witherport, and is sometimes also considered separate as it is neither a municipality of its own nor a joint industrial district per se, although some argue that it is entirely part of Ravager. Northeast of Ravager proper, universally agreed to be part of the East Witherport Industrial Complex, the territory is used for material (often chemical) storage, transporation, and partial dumping at the Chemiplant zone. It also features a substantial pale garden behind it that is known as "the Graveyard". (Rumor has it there is an illicit radioactive black market village under the hill). The peninsula north of Ravager is also considered part of Wasteland, as it is a canal project managed by Ravager to allow sufficient access between the Ravaged River and the Grindlesnurt sea, control of the sea at the end of the canal. Ironically, the canal is going to cut through terrain that is already mostly under sea level.
Qoatzait
Qoatzait is a dependent, semi-organized territory of Witherport administrated by Ravager. Unlike the other listed territories, Qoatzait is not contiguous with the rest of Witherport or even on Leporia, and is instead a sand pit claimed in the east of Ŋafrica along the northern border of Viberia. Its primary purpose is to acquire sand for the construction of Ravager and Husk, although Cameloon may also stand to benefit from the mines.
Due to its possibly illicit operations, others may also acquire sand and work in the territory, within a set of guidelines. It is also debatable whether this is truly considered a part of Witherport, since it is a territory roughly spanning its entire land area, while also not being officially recognized by any district charters or constitution, as well as being classified as partly wilderness.
Border History and Land Changes
After its initial claim, Mobile Territories had shifted its borders over time. These changes were small and only affected nearby wilderness, but were nevertheless fairly significant for the Mobile Territories.
On December 23rd, 2026 Fakeworld Time, MT had briefly claimed a similar-sized narrow territory on Slabland for Golem, although this was later retracted upon underground exploration and the dissolution of Lavvakcesaa a fake month and a half later. On the 24th, Fauna expanded north and east to reach its nothern river and include modern Dogma, Bamboo and Froglight Forest.
On March 13th, 2026 Fakeworld Time, when Jutland was realized as an independent state, the territory northeast of Witherport originally planned for trash unloading was discarded. Later in the month, construction on Mushroom Island began in Fauna, and development began in Cattlecow. On April 2nd, the isthmus connecting Witherport to the land to its north was removed, along with most of the trees.
On April 3rd, 2026 Fakeworld Time, Fauna expanded to include a peninsula once owned by The Syndicate, following much of its territory being returned to Wilderness. This area would later become Horsetail, and the area underneath became the third trial chamber to be in the claim of Mobile Territories, as well as allowing the entire cavern system under the southern peninsula to be utilized. Mushroom Island was completed a day later.
On the initial hours of May 20th, the mountainous terrain and its vast cavernous system to the west of Witherport was claimed by Witherport for Enderward and a thus far undesignated snow, forest and mining territory, giving it a border with Ettêre Ðiffyt and a much longer one with Jutland, while Fauna reaffirmed its desire to not have a piece of land to its east that resulted from a rounding error in map translation. Two weeks later, upon growing demand for space and a land survey revealing prior miscalculations that had resulted in underground concerns, Witherport reclaimed the northeastern territory it had relinquished two and a half months prior, along with a strip of land to build out a waterway to the Grindlesnurt Sea.
On June 30th, the territory of Qoatzait was established in Ŋafrica to fuel the needs of upper Witherport. A week later on July 8th, the Territories' borders were further adjusted to recognize the locations of Equiny and Mulekey, Ocela, and Bambooie, along with the eastern defense zone in Witherport.
Jutland and Foreign Relations
Mobile Territories has close political ties with Jutland, for which it does not border but is geographically close to. The Great Adjudicator, Jutomi, rules Jutland as well as serving as the head mediator, judge, and grand architect of Mobile Territories. Despite this, citizens of both ŋations do not interact much with each other, as both cultures are relatively isolationist in nature.
In light of this, Jutland is generally in charge of representing Mobile Territories in foreign affairs, as well as maintaining membership in various organizations. However, Mobile Territories maintains significant influence over Jutland in making its various requests, and the various districts collectively hold the vast majority of the power when it comes to interŋational legal matters in both territories. It does not hold any official relations with any individual ŋations, as each district holds different views of players more generally and the broader ŋorld. It does hold joint embassies with Jutland in T'anshilebs, although the Witherport ambassador is notably absent. Aswnga and notably Axolotlland are on friendly terms with Mobile Territories, with horses and axolotls traveling freely between the two ŋations.
Due to controlling the main river that flows through the boundary between Leporia and Slabland, Enkavak utilized its passage when it went to suppress rebels in Dagalunt, with permission from Fauna. Reports of a rogue missile going off the coast west of Fauna have been nonconclusive, as many argue it was a charged creeper from Witherport having a bad day. On July 14th, 2026 fakeworld time, a recommendation was issued by the Adjudicator that all mobs should stay out of the gulf for their own safety on account of various events, although this is non-binding.
Adnar and the Çaigoŋ Civil War
Adnar has historically been a friendly trading partner with Mobile Territories, with Golem and Witherport particularly benefitting from trade, notably in copper, although some tensions existed with Witherport on account of the war on pale gardens. It is of the few non-mob-based ŋations that Mobile Territories had interacted with in any significant capacity, although they've historically remained politically fairly neutral. Fauna maintains few relations with them, and relations soured elsewhere after the war ended.
On May 26th 2026 fakeworld time, Adnar devolved into what appears to be a civil war with Çaigoŋ, a separatist movement in its western enclave comprised of Slimekin. Upon receiving word of the events roughly a week later, the Slime Hole declared its support for the Çaigoŋese Slimekin, with various districts within Witherport following suit. An expose from Pollene found that they were also open to sending financial aid, as well as offering discounts on nether-grade munitions. Golem followed soon after, announcing their support for Adnar proper, with a reporter from Foxtrot claiming that workers near the Olympic Line saw raw copper ore being shipped to Adnar's Amodingaling. A news story was reported on the events three days later.
It is currently documented as the first major non-mob-based conflict that districts within Mobile Territories have gotten involved in, and is also notable for being divisive and having circumvented their foreign relations policies and treaty with Jutland. On July 14th, 2026 fakeworld time, news released that the Arch Adjudicator, whom had been documenting the events in Qoatzait before getting trapped in Kozdenen acquiring kelp and iron resources before escaping in the narrow window when Peleṽa Thoa-Saevakki had been sent to a black hole, that the war had already ended on June 23rd, meaning that high-quality weapons and financial resources were being given to Adnar for nearly twice as long as the war itself lasted. This came at the heals of a massive flood in Witherport washing away important resources, leading to an environmental catastrophe, as well as the consumption of other materials for important infrastructure projects.
The Adjudicator finally resolved that both parties were "reckless", but given that the individuals they were supporting may have potentially been descendants or cousins of mobs, and the Adjudicator's absence, no repercussions were issued to any party. Upon hearing news of the events, as well as the fact that much of the events of the war were designed to scam Gulf Union states, along with allegations that Adnarian copper is most likely of a significantly lesser grade than other forms of copper, coupled with upper-level corruption, ultimately culminated in the public beheading of three wither skeletons and an "accident" where an iron golem allegedly receiving undisclosed private benefits from the war fell into a lava forge in the Iron Fortress.
The results of the mess are controversial, since it unsurfaced a deep lack of coordination - or even strong desire for coordination - between the various regions in Mobile territories, as well as Jutland and the Adjudicator. Although both sides are pleased with how the war ultimately ended, and are reconciling after the disagreement, there is a grown distrust of other ŋations not belonging to mobs, and relations with Adnar have since plummeted with all districts.
Infrastructure
Interŋational Rail Lines
The only line that is operated by Cenrail is the Slab Line. This line comes in from Jutland to Sea Station at Witchhaven (MOS) and northbound through the West Garden Reserve (MOR) and northward. However, while it is considered a part of cenrail, it was built and is still maintained by the East Leporia Infrastructure Services Interŋational Affiliation (ELISIA), which hires locals and partners with Cenrail, FERRA, and local lines to create short-distance connections that function on both an interŋational and ŋational level. They also are known for creating stations and rails that do not meet the normal standards of Cenrail, and are infamous for creating unusual 3-way and 4-way intersections, no-stop stations, and the notoriously somewhat dangerous East Leporian Freeway (ELF).
The primary line that runs through both Fauna and Witherport is the Mob Line, sometimes referred to as the Central Mob Line, managed by the ELISIA Mobile division. Because of the nature of the line, in that it is technically not distinct from either the Slab Line or the northern Wekañu line, it is also sometimes documented by Cenrail as the Wekañu-Slab Transition Line. It's sometimes also considered a local line, since it only runs through Mobile Territories, despite not being a fully distinct rail. It is scheduled to connect Mobile Junction to Bee Station in Pollene (MOB), Main Station at Ravager (MOM), and Sea Station at Witchhaven (MOS).
Another couple lines in the region are the Trial Line and the Mill Line. The Trial Line connects all of the trial chambers under or near Mobile Territories, as well as Golem (MOG) and the Witherstorm Citadel (MOW), also connecting to Sea Station at Witchhaven. The Mill Line connects Golem up to Equiny (MOE), The Syndicate, and Jutland (JTM/JTJ). There is also a proposed northeastern Leporia line that would also run through A Station at Ravager and Dredge (MOD).
Leshrail is also scheduled to connect to the Witherstorm Citadel via the Warped Line, allowing players quick access to the Obelisk Factory (MOO), as well as the Trial Line mentioned above. Its station would also be very close to another station along the Syndicate's Spur Line.
Local Lines and Airways
Mobile Territories is scheduled to have a plethora of local lines, with one of the most ambitious and dense rail networks on the server, connecting virtually all districts to one another in some way or another. It is scheduled to make heavy use of parallel two-way mono-rails and three-way intersections. One line from Birdtree may connect as an onramp to the Wekañu Line at Jutomi's Resort at the Resort Passing Station.
Additionally, some local lines are scheduled to connect numerous trial chambers together, as well as create a link to a couple of unclaimed underground territories that are classified by most districts as unprotected natural wonders.
There has also been a proposal regarding implementing Avenyan Airways to connect Fauna to Minighastus and Sheepuff. However, currently no plans are finalized or underway, as local aerospace manufacturers are discussing merging the aerospace with the rail and potentially elevator services.
Ports
Ghasts and Horses
While not ghastports or horse stables proper, some surface districts, such as Husk and several districts in Fauna, will provide free leashes and fences to park ghasts and horses to wander freely (much as in Jutland). Semi-traditional interŋational ghastports will also be built in Witchhaven, Cinder, and Minighastus. A traditional, one-capacity ghastport also currently exists at Jutomi's Resort (G-MOI), although it includes a fence post that allows for an estimated additional 3 or 4 ghasts to be parked temporarily, as well as horses. Horsewhip, Cattlecow, Husk, and Witchhaven will likely also have more traditional horse stables.
Boat Docks
Docking a boat is legal anywhere in Mobile Territories, although some special places are scheduled to be built at Jutomi's Resort, Cattlecow, Dogwood, Horsewhip, Cinder, Ravager, the Chemiplant Factory, and the Bogwater Grotto.