Realm of Madness

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Realm of Madness
member

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Realm of Madness mainland (dark green)
DemonymDenizen of Madness
GovernmentAnarcho-dictatorflux
Lord: Suqi
Official languagesEnglish
Ninjargon
Evil Scamming language
Population1
CurrencyTHE MADDENING
AntiSlab
Ŋational Motto[wlɪ lɪ mɪ bɪ wɪ lɪ]

The Realm of Madness (informally known as Madness or RoM), is a mountainous and swampy region on the northern part of the Land of Chaos, south of the Sea of Fortune. It was created on August 3rd, 2024.

The Realm of Madness in Ninjago

The country is based on the Ninjago TV series' Realm of Madness.

Districts of the Realm of Madness (there is a typo in the Abstinence district)

Districts

Civilian

  • Administration - Named after The Administration from Ninjago, the primary location of the realm's government buildings. While this purpose implies a degree of seriousness, it is equally as unserious as the other districts. Civilians are allowed to live wherever they please in this district.
  • Door District - A civilian district characterized by the overwhelming presence of doors being constantly opened and closed due to interaction with sculk sensors.
  • The Swamp - A civilian district characterized by a swamp biome.

Non-Civilian

  • The Dark Island - Based on the Dark Island from Ninjago, an island with a dark past that influenced the origin of the Realm of Madness. Citizens are not allowed to build or break anything due to its importance to the lore of the region.
  • The Wacky West - A large portion of land claimed by the realm in order to be updated to version 1.22 for potentially generating pale gardens. To prevent structures from being deleted during the update, it is forbidden to build structures here as of version 1.21. The Wacky West has a sub-district named "Abstinence" which was Amujan territory given to the Realm of Madness during the Amujxplosion. The usage of copulae is forbidden in this region.
  • Uŋuŋəŋŋium - Also known as 119ium, this is a district far from the mainland in Cornertopia where there are no laws and the government explicitly allows griefing and theft, contrary to the server rules. Anyone from anywhere is allowed to do anything inside of Uŋuŋəŋŋium, as long as it is guaranteed to remain within the borders.

Culture & Ideologies

Principles

The Realm of Madness is founded on 5 main principles (PENIC) that contribute to its vibe.

  1. Power: it should be a place where people can grow stronger (something about XP farms)
  2. Evil: things should look evil
  3. Nonsense: doing and building things that are pointless is encouraged
  4. Insanity: doing and building things that are detrimental is encouraged
  5. Corruption: it should promote people to act differently than they would in any other country

There are 5 offices dedicated to each PENIC principle:

  1. Office of Power: in charge of XP farm maintenance and getting up in everyone's face about how powerful they are. They have permission to attack players for no reason, but only as long as they respawn in the Realm of Madness.
  2. Office of Evil: in charge of general decor, pranks, and ensuring all markets are actual scams.
  3. Office of Nonsense: they do nothing.
  4. Office of Insanity: in charge of making things slightly more inconvenient and making up arbitrary rules for citizens to follow (which last only one Minecraft day cycle).
  5. Office of Corruption: in charge of making sure sculk is not damaged to the point it reveals real ground underneath and helping the Lord make the government more corrupt via bribery, embezzelment, lobbying, etc.

Party Ideologies

Main article: List of political parties in the Realm of Madness

The Realm of Madness currently has 12 political parties which exchange power over the dictatorship and are based on what Lord Suqi's gender is at the time. Political parties also host parties related to politics in their offices every once in a while.

Government

The Realm of Madness is governed by the Lord and two subordinate bodies: the Office of Insanity, mentioned above, and the Ninjoffice (both of which may include multiple officers). While named similarly, the other four offices are not governmental positions, merely players who contribute to the country's vibe. The government type fluctuates between a dictatorship headed by the Lord and an anarchy at random.

During the dictatorial phase, any member of government may represent the country interŋationally. They are all forbidden from communicating with each other about foreign relations in order to create confusion amongst themselves and the interŋational community.

The Lord's duties primarily consist of managing the Bank of Evil, political corruption, and potentially harassing the plebians. And, of course, making all the permanent laws.

The Office of Insanity's government duties are the aforementioned "making up arbitrary rules for citizens to follow". Creating inconveniences are not in their job description, but instead an encouraged side-gig. In the event that a member of the Realm desires to build something pointless or detrimental, the Office of Insanity is required to assist to some extent.

The Ninjoffice is in charge of covertly ensuring Condensed Evil is not stored outside of the Bank of Evil, in order to retain the currency's variable nature. More details provided in the Economy section.

During the anarchical phase, any citizen of the Realm of Madness may represent the country interŋationally. Citizens are discouraged from using critical thinking and proper judgement while under the role of representative– unless said recklessness may create an interŋational incident. All PENIC Officers have the same duties, except for the Officers of Insanity who only retain their duty to make things slightly more inconvenient.

PENIC principles and server rules (i.e., no stealing, no griefing) are to be upheld during dictatorship AND anarchy.

The Lord owns 2 blocks of every structure in the country. Permanent structures must look either evil or stand out an absurd amount.

Structure

(who is what)

Function

(who does what + anarchy)

Laws

[Incomplete]

Domestic Policy

(summary of party policies)

Foreign Policy

(summary of party policies)

Interŋational Relations

As of this writing, the Realm of Madness retains a strongly anti-conflict stance in world politics. It will remain peaceful in any war that has the potential to threaten its property, territory, and overseas embassies.

The Realm of Madness is allied with the Evil Scamming Country and is a member of the Allied Allies of the Alliance (containing the mutually allied states of Coldba (Cuba), the Port of Eras, and Oberia)

The Realm of Madness has been involved in two microwars: the Atlantic War on Madness and the Kyaw Cen War on Madness. After each, relations with the aggressing ŋations has been repaired.

On 21 October 2024, the Realm of Madness entered a resesrch alliance with Enkavak, called MARA.

History

Age of Light

In the beginning, an explorer discovered a strange land that emitted an intoxicating odor. They initially stayed to learn more about the area, but over time the odor corrupted their mind and caused them to go mad. They believed themselves the lord of the land and founded the Realm of Madness. The explorer desired to spread darkness across the land to attain their dark potential and began a search for how. Deep inside a cavern, they discovered an ancient city covered in a dark substance that exuded pure evil. They found several sources of this darkness and brought them back to the Realm of Madness. There, they began construction of a giant machine that would create monsters whose death fueled the growth of the darkness. The madness also possessed the explorer to dig a hole to the bottom of the ŋearth, for some reason (thank you to Ætérnal for removing the bedrock).

Seeing the potential for spreading the influence of evil throughout the ŋorld, the Realm of Madness joined the United Ŋations and allied itself with nations ruled by friends of the lord: KateThePanPlate, Fin, and MAGNVS. Although, MAGNVS poses significant resistance to the idoeologies of the Realm of Madness, and Fin poses an insurmountable lack of interest.

Age of Balance

The Age of Balance began with the Festival of Evil where Nguhcraft players were invited to the Realm of Madness to witniss the beginning of the spreading of darkness thanks to the completion and first activation of the monster generating machine. Much fun was had.

The formation of the Evil Scamming Country piqued the interests of the realm due to its particularly evil name and intended borders[1]. The lord realized the two nations have overlapping interests and an alliance was forged.

A battle between the monsters in the generating machine prompted their revolution against the Realm of Madness where they broke part of the machine, allowing water to flow down onto the mountain, bringing the monsters down safely with it. They swiftly took over the mountain where the lord held their belongings. The lord was forced to flee to the bottomless pit with what little they could recover. Since then, the mountain taken over by monsters became known as the Mountain of Madness

On 21 October 2024, the Realm of Madness entered its first phase of anarchy. The only rules left are the server rules and no-contact areas.

On 22 October 2024, The Realm of Madness obtained the Evil Flux Capacitor.

Age of Darkness

The Age of Darkness has not yet come to be, but is inevitable.

Economy

Currencies

THE MADDENING

For trade in the realm involving the government, or if one does not wish to deal with the Bank of Evil, THE MADDENING (M$) is used as currency instead of Condensed Evil. This currency is Suspicious Stew named "THE MADDENING" in an anvil. Unlike Condensed Evil, THE MADDENING is kept by the citizens and has no involvement with the Vault of Evil. Stews are valued based on the effect they have on the drinker and how difficult they are to obtain. The official act of accepting MADDENING is to drink the stew you are given, otherwise its value cannot be verified. It is considered rude to drink milk to make the effect go away. In order to keep track of which stew is which, the value of the stew may be written in its name. For example, the Wither Stew could be written "1,000 THE MADDENING". When paying with positive money, one receives a good or service. However, when paying with negative money, one necessarily provides a good or service instead. Possessing negative money makes one unable to use the equivalent amount of positive money. The incentive to use negative money is to be rid of it while also benefitting the buyer.

  • 1 Wither Stew = 1,000 THE MADDENING
  • 1 Poison Stew = 20 THE MADDENING
  • 1 Blindness Stew = 10 THE MADDENING
  • 1 Weakness Stew = 5 THE MADDENING
  • 1 Unknown Stew = 1 THE MADDENING, or something worth the value after being drunk
  • 1 Saturation Stew = -1 THE MADDENING (yes, negative one)
  • 1 Night Vision Stew = -5 THE MADDENING
  • 1 Jump Boost Stew = -10 THE MADDENING
  • 1 Regeneration Stew = -15 THE MADDENING
  • 1 Fire Resistance Stew = -30 THE MADDENING
  • 10 Condensed Evil = 1 THE MADDENING

AntiSlabs

Main article: AntiSlab

Markets

Every market in the Realm of Madness must be a scam.

Bank of Evil

[Incomplete]

Forced Bankruptcy

National Identity

Citizens

A player does not need to be a citizen in order to live in the Realm of Madness (unless a temporary rule against it was decided by the Officer of Insanity). However, only citizens can join an office of PENIC. On Fridays, citizens can participate in a raffle where something random is chosen by the Lord or an Officer of Insanity and given to a lucky or unlucky winner. Raffle prizes can include items, land ownership, government announcements, perilous journeys, abuse of power, and more!

To become a citizen, one must die on top of a sculk catalyst, write a short sentence in "The Booc" (a book that compiles sentences in order to form a story), answer 5 questions wrongly, and pledge to uphold the PENIC principles.

Official Languages

Recognized Languages

  • !Xóõ - An endangered dialect group spoken in Namibia and Botswana, known for having the greatest number of clicks and total consonants of any natural language. The usage of this language in the Realm of Madness is significantly limited because publicly available resources are scarce and difficult to find.
  • !Xonglish - A hybrid of !Xóõ and English.
  • Evilllang - A cursed conlang based on being wrong, cartoonishly evil, ungrammatical, and illegal.
  • Ikai Taa - A condialect group based on !Xóõ incompletely generated by A.I. and intended to be completed by a human.

Flag

The Bottomless Pit (pre-sculk)
Mob Farm

The flag imitates the landscape of the Ninjago Realm of Madness, but includes its own symbolism as well. The bright vertical purple line represents how the country is a beacon of evil in the world of Nguhcraft; the black flower represents the spread of corruption, like a sculk bloom; the red circle is an eye representing viewing the world through a distorted lens; and the dark gradient from above symbolizes both the idolization of the night and how the Realm of Madness is coated by darkness.

Structures

Constructed

  • Bottomless Pit - A half-chunk hole that leads to the void.
  • Ghast Spawner - A nether portal leading to platforms that spawn ghasts. This was constructed to fill the skies in the Realm of Madness with ghasts.
  • Mountain of Madness - Named after Ninjago's Mountain of Madness, it is a mountain atop which a mob farm was built to spread sculk that broke and now provides a steady stream of monsters from the sky to the ground.
  • Rails of Madness - The rail line that connects the Realm of Madness to the Transfortunate Cenrail line. The rails leaving the realm are a straight, speedy line. The rails entering the realm are a roller coaster of death that sometimes necessitate the rider to constantly eat food. The roller coaster has the power to kill a player with full health and enchanted netherite armor if they don't constantly regenerate health.

Planned

  • Bank of Evil - The information center and producer of the Realm of Madness' currencies.
  • Illegal Museum - A museum of illegal items on Nguhcraft that players have managed to obtain.
  • Lord's Castle - Where the lord occasionally shouts oddly specific insults at everyone in a French accent.
  • Offices of PENIC - Buildings dedicated to each of the 5 offices of PENIC.
  • Political Parties - Buildings dedicated to parties corresponding to each of the 12 political parties in the Realm of Madness
  • Sanctuaries of the Golden Weapons - Minecraft builds of the locations where the Golden Weapons from Ninjago were found. Also used as the homes of the Ninjoffice.
  • Silverfish Farms - Several farms throughout the territory to promote sculk growth. After sculk reaches the borders, they will be converted to XP farms.
  • Station of Madness - The rail station that the rails of madness connect to.
  • The Moon - A giant moon as close to build limit as possible that is both far from land and can have development on it.
  • The unhouse - A house designed to be the most inconvenient and dangerous house.

References